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@@LooneyLunatic21 I don’t think he has since there’s nothing to make videos about. Hopefully when it comes out he’ll start working on videos. Assuming the launch isn’t a disaster
I love the concept of blowing up Megaton to solve the water issue. "Oh, you've returned. Have you completed your mission?" "Yep, they won't be drinking radiated water anymore!" "Great, here's your rewa-" *BoS person bursts through the door* "THE BOMB WENT OFF, THE BOMB IN MEGATON DETONATED!"
I always loved the player Dad's reaction. Dad-"Is it true, you blew up megaton and killed all those innocents?" LW-"Yep" Dad-"oh, well we're going to have to talk about how bad that was, in the mean time keep turning those valves" The end. Like why hint at something interesting and now more impacting only for your dad to die a minute later.
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. -John 3:16 Repent therefore, and turn back, that your sins may be blotted out. -Acts 3:19 .
If anyone is interested in doing a good deed for the day, the Fallout Out of Context Twitter account owner's father has recently had some health issues and any support would be appreciated! www.gofundme.com/f/shannons-heart-transplant-fund?member=25417677
one aspect of the Lovecraft connection you left out: worshippers of the elder beings... usually don't know their true name. Many of them are said to have a true name unpronounceable by a Human tongue anyways. Because of this.... they don't always use the SAME name for the same elder being. EDIT: oh, also some cultists don't actually KNOw what they worship.
@@marhawkman303 *NO* other first world country rations care based on what's in your wallet, Or if they can kick you off your health insurance for "pre-existing conditions" or not... Once again, yes... Only in America...The fact you said 'not really" but couldnt actually expand on ANYTHING else, and say how I was wrong says a ton already... I mean, SOME *may* need a go fund me here in Canada for example, for every single thing besides the actual cost of the care itself...Because it's free... But even then, our social safety net here in Canada, as well as the EU/Scandinavia/etc etc is *SO* much better then it is in the US... In most first world countries besides America, the govt actually does some good with your tax dollars, instead of like 60+cents of every dollar you pay in taxes going to further bloat an already WAY too bloated military budget...
Sometimes I do wonder if a lot of decisions are actually clever storytelling or not. Bethesda has a track record of really good environmental storytelling, and I think it’s really easy to default into saying it’s laziness because it’s a big company. But I do think plenty of things line up well enough that they aren’t just coincidence
I believe the core writers and original writers actually have their game-bibles with everything that has happened and how they are connected, just as well as flags for rewrites from the original Fallout to Bethesda Fallout and NV. But most of it gets muddled by Gameplay and production limitations. And especially because it's a big company, capitalism and the pursuit of profit over quality.
Reminds me of watching ancient aliens. Lots of weird connections and coincidences but in the end we can’t really be sure. My guess is that Bethesda doesn’t really have an actual answer to a lot of the mysteries. Like the mysterious stranger. I don’t think when Bethesda was developing FO3 that they had a complete and fleshed out back story for the guy. They just took an aspect of the og fallout games, gave him a noire style and just kinda rolled with it.
I was amused by Mother Curie calling the Brotherhood Knights "angels". There's a different chapter of power-armored warriors who usually bear that title.
This connection might be talked about in the video, but in case its not, i'd like to mention there seems to be a weird connection between Ghouls and Lorenzo Cabot, and by extension, the Children of Atom. If you choose to side with Lorenzo Cabot, you can find him wandering the Wasteland, examining the bodies of 3 sentient Ghouls he just killed out of curiosity. He remarks that their "radiation syndrome" shares striking simularities with "my own condition" so...considering that we know Lorenzo's genetics was changed due to exposure to the Ancient Alien Crown, the species who supposedly created Humanity... Perhaps things like Ghouls are intentionally placed resistances to radiation poisoning placed in some Human Genetics by the Ancient Aliens? Perhaps the Children of Atom have the same genetic gift, but at a higher frequency, with Lorenzo only having it at its purest form? Even Feral Ghouls are surprisingly non-hostile to the Capital Wasteland Children of Atom Branch...
So you're implying that ghouls aren't random. They're genetic.... Kinda makes sense now you say it considering we find Billy in the fridge in fallout 4 and surprise surprise his parents aren't dead but ghouls too... I do have to ask though what do you think could cause the difference between the feral and sentiant ghouls
@@wingdingdmetrius8025 I think in one of the Fallout games(forgot which one) is implied that some people die from exces radiation, and other turn into ghouls because of decently rare genetic mutation. I'm tired atm but if I remember tomorow, or whenever in future, exact game and spot where that is mentioned- I'll let you know for sure!
I think you are really onto something there mate! Only part where I'd maybe disagree is Lorenzo bit- I mean he might have special genes like every other ghoul- but I think his special condition is caused by specific way that his helmet of his emits radiation into him, or something in that ballpark. In other words, I don't think it's his genes having the purest form that makes him special compared to other ghouls- I think it the way he got irradiated that has done that. (He got way more agresive and doesn't age at all, so I think his condition is somewhat related to ghouls for sure)
Also, my Crazy Theory about the eldritch horrors of the Fallout universe is this: The Fallout 76 cultists and the Dunwich corporation and stuff were worshipping one entity, which was about to come into the world and take over, but the nukes fell just before it could. This would be the weird entity who's tooth sword you find at the bottom of Dunwich Borers. Anyways, that entity is actually at war with Atom, who blew up the world to save it in an example of the Godzilla Threshold trope. The Great War, destructive as it was, pales in comparison to the havoc a fully realized eldritch horror could wreak.
Curie the Third's voice actor fuckin nailed it. Her initial hello and saying how, "I hope the others haven't given you any trouble" genuinely made me smile.
Actually, the game does consider the "unfixable amount of karma" a very fixable thing, since there's a rather hidden dialogue choice only available if you blew Megaton, but have very good karma by the time James asks you about what happened at Megaton: Normally you can outright tell him you did it or try lying about it, in which case he will say h doesn't believe you and instead express disappointment at you. However, if you have very good karma by the time this conversation takes please, he will express relief and say he knew you weren't capable of something like that, in other words, he will believe your lie... Also, there's a unique scenario where you can accept to blow Megaton, but finish the Tenpenny Tower quest in favor of Roy Phillips, which will result in a most unusual scene where apparently Mr Burke fought his way to the top of the tower to confront Roy. Ultimately they will agree to join forces, but Mr. Burke says he first needs to finish his previous job, and then proceed to ask you to blow Megaton.... despite Tenpenny being dead by this point.
You didn't mention a few really interesting things. 1) Sister Mai says that "the Glow" doesn't harm most of the inhabitants, but some need anti-rad meds. 2) If you go to the crater after Far Harbor you get different dialogue options 3) Robes of Atom's Devoted can confer total rad immunity.
I think 3 is just an in game logic type of thing and 2 is probably due to the fact that the expansion of far harbor you can side with and actually gain reputation with the children of atom, if I’m being honest it should’ve been that way in the base game with the crater add more settlements to the glowing sea with children of atom and we could build our rep with them maybe get a unique ending where we can nuke the other factions
@@jnev5572 that or even if we found a way to steal the pyramids nukes or to set off those nukes, maybe make the pyramid the main settlement of the children of atom
In our own Universe, Atomic power very early on took on a dangerous connotation. Various accidents combined with the ever present fear of nuclear destruction in an atomic war, led to many trying their best put but anything atomic related out of their minds. In the Fallout Universe, it is VERY different. In the intro cinematic to Fallout 4, Nate describes how the world completely embraced the potentials of the atomic, in all its forms. Even Nate's voice as he describes the the potentials for atomic energy and science takes on an almost reverent quality, as if even while rehearsing his speech he can't forget the possibilities past, present, and future that atomic science can and has provided. What I getting at, is that, in the Fallout Universe, by 2077, the people have been living with a great and ever expanding respect and gratitude for the atomic sciences. Its power runs their homes, fuels their cars, activates their robots, moves their war machines, protects their food and heals their bodies. While in the real world we have embraced some atomic science that we can make as safe as humanly possible, the Fallout Universe embraced anything and everything that atomic science could do, even the potentially unsafe, leading to bigger and better breakthroughs. Simply put, even the average, everyday person Pre - Great War had a near reverence and love of the atomic that we in the real world have all but shunned. So I find it not so crazy to believe that even before the Great War, there might be religions or cults that saw atomic science as a force from a god or gods, and worshiped it. And sense it would seem that that the potentials and realities of gods and aliens are real in Fallout; that those entities might use atomic science for their own ends in their interactions with Humanity, would seem to be an easy path to accomplishing their goals.
My headcanon is that the reason radiation acts so weird and unscientific in the Fallout universe (what is essentially spicy light in our universe vs. Ghouls and Super Mutants in Fallout) is because of the eldritch god Ug-Qualtoth, and maybe Atom is either a separate god (like how there are multiple gods in the Cthulhu mythos) or simply a false identity used by the eldritch monster to better influence humans Ghoulification
Ug-Qualthoth knows the gate Ug-Qualthotg is the gate Ug-Qualthoth is the key and guardian of the gate Past, present, and future, all are one in Ug-Qualthoth
First time I made a playthrough of F.O.3 on the 360 they hadn't added the option to have Fawkes input the code at the end yet.. And I was like, that's dumb as fuck you can't have Fawkes or Charon put the code in.. Made no sense. At all. 'Specially for a game with multiple ways to solve problems.
Agreed. At first he would refuse to do so, saying that it was my destiny. It's so stupid, several people in power armor, and one immune to radiation, and YOU have to be the one to die.
I doubt it since you’d probably never reach her in the first place without power armor or a hazmat suit on in tbe first place, making the anti-radiation aura pretty pointless/unnecessary.
Personally I feel like it can be both. It can be there to protect you from just dying from radiation while listening but it can also represent a gift from atom. Sometimes the mechanics of a game don't actually clash with the storytelling and I feel like this is one of those cases
You know, the main outer god Azathoth of H.P. Lovecraft's mythos is supposed to be an omniversal being credited with making all realities. It is also often referred to and referenced as 'The Nuclear Chaos'. (For very obvious reasons.) I very much wonder if there could be any small connections there.
Hey nate, ive been subbed your channel for the past 6-7 years, and i cant tell you how much i appreciate you coming back and doing in depth dives into your older content. Alot of youtubers will just move forward and not think about what their old limitations did to impact their videos. I just want to tell you how much i appreciate you going back and taking videos that were already very engaging and stirring, and delivering even more of your passion, knowledge and effort. Keep up the fantastic work nate. Youve always been awesome! ❤
That musical connection is definitely something to look into, as musical connections like that are very rarely coincidental. If you're able (and I myself am not) to do so, try overlapping the tracks of the Mother and Mothman so the synth notes play as close to simultaneously as possible, but don't change the pitches or anything like that. I think there's a distinct possibility for the overlapping tracks to reveal something that your research into both Dunwich and the Children of Atom may have previously missed.
28:07 Mother Curie: "You must have made quite the impression on Brother Gerard!" Lone Wanderer: "... Right. Yes. That's what happened." Brother Gerard, meanwhile, was a fine red mist sprinkled on the monastery's entrance.
Nates one of those TH-camrs where I've the biggest respect for his work. It's so awesome and good to watch and listens to him. I hope, he will do an podcast or something like that in the future. I love that voice
As someone who spends way, way too much time picking every nuance out of this universe's lore, thank you! This was an absolute treat to watch, and I'll be sharing it with some fellow Fallout friends later today. And, as someone who thinks you're really onto something, here's a few things I've noticed myself: -The confessor in Far Harbor is wearing a chest piece made of the same oxidized copper as the giant heads that are found all over the Fallout universe, including the bottom of Lucky Hole Mine. -The heads all wear headpieces that bear a striking resemblance to the helmet of Lorenzo Cabot. -Children of Atom in Fallout 4 are about the only ones that use the gamma guns. Mothman cultists can also be found firing gamma guns even though few other enemies use that weapon. They also wear very similar-looking hide/leather clothing. -Children of Atom worship radiation and are legitimately not affected by radiation. Similarly, the Dim Ones worship the red-eyed Moth, and it never attacks them but instead can often be found sitting calmly among them. -The glowing one at the top of the Kingsport lighthouse seems very similar to the Mothman cultists' ritual to illuminate the Landview Lighthouse to call the Mothman. -Big similarities in ideology between the Mothman tomes in Point Pleasant's church and the Great Division cut scriptures from Fallout 4 that you mentioned. -Fallout 76 has a Charisma card that allows you to cure nearby teammates of rads if you're irradiated. In addition, there is a card to raise radiation resistance to a very high amount, and a mutation that will give you a chance to explode in radiation when attacked. Lastly, "bloodieds" in 76 are builds based on more rads essentially making you more dangerous, characterized by high damage but low resistances based on an extremely debuffed health bar due to a high radiation count. Considering the end goal of Atomites is to become ghoulified, this would seem like a mechanical demonstration of the steps and/or abilities along to that goal. Add in the effect Ysolda has in Fallout 4 on the player, and it really starts to get weird. -We know the denizens of Appalachia did travel to the Pitt after the Great War. Baby Marie in Fallout 3's the Pitt DLC seems to have had Starched Genes, an aspect in Fallout 76 meant to prevent mutation and usually used to 'lock in' mutations without acquiring more. -In 76's the Pitt, in the yard of the Foundry mission, there's a room that's full of the bottle lights exactly like that of the Children of Atom in Fallout 4. -Children of Atom lamps look like they're filled with a very familiar glowing yellow liquid in Fallout 76 that's used to summon the Mothman... bioluminescent fluid. Drinking it will incur 1 rad. -The Landview Lighthouse is a guaranteed spawn for multiple feral ghouls that mill and sleep around the property. -Far Harbor is full of the same dry and wilted vines we find in various Moth-related locations around Appalachia. -South, slightly southeast of Vault 76, between the Moonshiner's Shack and the Isolated Cabin I believe (about where the cow picture is on the map), there's an unmarked and very weird little location with a bunch of thorned, dead vines grown up around one of the Mothman effigies. On the ground, there's a bunch of corpses, including that of a Dim One. If you duck next to the vines and look through them, everything on the other side has the same weird shimmery effect as the vision during Atom's vision quest in Fallout 4. This unmarked location is eerily close to the Landview Lighthouse. -In 76, strangler vines lifted Tanagra town right out of the ground. At the top of Tanagra town, there's a cavern with another head in it. To the northwest, very close to Tanagra town, there's an abandoned waste dump full of radioactive barrels. -Father Charles of the Moth Enlightened seems to be a Psyker that's gone mad with the knowledge, but the stuff he rambles always sounds creepily like any number of characters from Lovecraft's works that have had their minds scrambled by an eldritch abomination. -In Lucky Hole Mine, there's a note 'His Birth', talking about him being the 'firstborn of the wood', and blood weeping from his branches to share his knowledge. Could be the Mothman or it could be whatever eldritch thing they worship down there, but it's weird that both the Cultists and the Atomites have references to trees giving knowledge. -The Interloper, which is also at the bottom of the mine, is a giant tentacle/vine monster created in Vault 94 when the GECK was violently destroyed, releasing a ton of radiation (and god knows what else as it was a terraforming device loaded with all sorts of genetic blueprints, apparently). If the vines in the Mire are connected to the Interloper, and they're known as Strangler Vines, that would presume a connection between the Interloper and the Strangler Heart. If it's as prevalent underground as above, that's truly dizzying for how huge this thing must be. A horrifying half-alive monstrosity that stretches alive, dead, and all states in-between across and underneath all of Appalachia, like a... Deep... monster... thing... Deep One. Or something. It should also be noted that Lucky Hole Mine is on *direct* opposite side of the map from Vault 94 down the Savage Divide. The Divide itself seems to render the vines dry and brittle without the moisture of the mire/bog, which are more prominently radioactive areas of the map. -There's a misshapen, dead Interloper called "the Visitor" in the kaleidopore tunnels of the Deep, outside of the Communist Listening Post below the Whitesprings. It's got some weird black stuff rising from it, a lot like the black smoke aura from Mothman. -In Lovecraft's work, many of the characters either were emotionally or mentally compromised before their encounter with the eldritch, or as a result of. It was also established as part of Lovecraft's lore that those with weak or compromised minds, or those of inferior genetic makeup, were more susceptible to being manipulated by these beings. I know Lovecraft was extremely bigoted and narcisstic, and he used his prejudice as the basis of some of his lore, but moving away from that rather loaded take, Bethesda might still be using this aspect of the lore. Here's how: -By completing 76's Mothman Equinox event multiple times, one is able to progressively open six religious tomes spread across two locked cases located inside the church in Point Pleasant. The catcheism of Hilary has a passage that says: "While the mad were called to their chthonic master, we spurned the slavery of the unliving." As the verse before speaks directly of Dim Ones, is this a reference to the Dim Ones still residing in Lucky Hole mine? A mine full of lead, which is known to cause madness in humans? Humans who we've been told time and time again in Lovecraft's lore that when weak-willed, are very susceptible to the machinations of supernatural beings? Beings that might reside in the deep places of the Earth? That you'd be closer to in, I dunno, a mine? -The giant heads found all over are green because they're oxidized copper. There's pipes of the same material running through the mine, which are presumably the same age as the heads. It really doesn't make sense for modern humans to have made pipes out of copper, as we now know that long-term or high-dose exposure to copper can be toxic, causing depression, irritability, sinus irritation, headaches, dizziness, nausea, diarrhea, liver damage, and kidney disease. -Now, for the unliving reference... During the Mothman Equinox, Cultist High Priests control other beings to attack you, denoted by a red aura of tiny moths around the controlled creatures. These priests are especially concentrated where there are high amounts of feral ghouls. I feel like this is referencing that specific ability, perhaps granted them by some eldritch entity or entities masquerading as the red-eyed Moth to the Dim Ones. It would seem to me that humans who are still whole in body but so neurologically deteriorated as to be completely without any reasoning of their own would be the perfect tools of some eldritch abomination. Unrelated, probably: -THE HEADS HUM in Lucky Hole. Seriously, go listen with headphones. It's creepy. -Pipe is life: there's a randomly appearing ominous pipe in 76. Selecting it makes the pipe hum in a way to denote it's buried *very* far underground, and it makes the world vibrate and turn funny colors. Like a temporary boon for huffing the fumes of some deep eldritch thing, lol. IDK, probably not related, but when I first saw the copper pipe in Lucky Hole Mine, the random event was the first thing I thought of.
@@lorequest2426 Aww, thank you so much! I actually went back this morning and watched the Zetan Mystery vid and remembered a few more things related to things Nate mentioned.
A few other curious observations while rewatching the other videos in the this series... -The only other place in Appalachia with more kaleidopore than the Visitor's cavern is Arktos Pharma, which is directly across a small valley from the Landview Lighthouse. Kaleidopore is also a key ingredient in making Formula-P, which is known to cause aggression. -The visitor's cavern also contains the largest amount of Fever Blossom in the game. The only other indoor place it can be found is Vault 94. There's *one* plant outdoors, behind Point Pleasant's graveyard. Spooooky! -Starlight creeper is also found in the cavern, and it's most prevalent in the open world in the valley between the Landview Lighthouse and Arktos Pharma. It can also be found around Black Mountain Ordinance site which is also where you can have a conversation with Homer the "fellow human" that aids you against the Zetans during the Invasion from the Stars event (and now in Daily Ops). It's also in the containment areas of the Enclave research facility where you find the Scorched Mothman, and on the altar on top of the Mothman Museum's rooftop where the throne sits. -I'd forgotten the mention about the Enclave outside of Tanagra Town. Interestingly, the abandoned waste dump nearby is also the location of the secret Free States bunker that leads you to the start of the Enclave quests. -Speaking of the Enclave... OK, so there's that magazine issue cover with the Enclave scientists blasting geckos (presumably in part to create the deathclaws). Enclave also tested FEV on various creatures. Enclave research seems to have created the mutations. When you're in the Secret Chinese Listening Post during the main quest, as part of getting the Chinese stealth suit, you have a conversation with Agent Mochou who tells you the US government lied and used it's people just like China did; that she's here because of "what's going on next door." -Father Charles speaks about a 'disc of red sauce'. During the Brotherhood questline, you're sent into a defunct Enclave facility that was working on testing FEV on various creatures. At a point, the AI system of the facility warns you about a giant moth having escaped containment. You later fight the giant moth, a rare Scorched type. An Enclave lab, with FEV, the Scorched plague, and a moth at its disposal is a very *specific* combination given what Charles says. -Charles also says 'cut the cord... he lies...', and given that he speaks in riddles, this feels like a reference to the Interloper.
if I remember rightly if you go to the Crater and talk to Ysolde after joining the Children of Atom at Far Harbour there is a option to introduce yourself as being from that "chapter" and she will welcome you as a fellow Brother/Sister - not much changes other then she sometimes address you as that.
On one hand it's sad that they didn't follow up more on it. On the other hand, nice to see that someone thought about having DLC stuff influence the main game.
@@HappyBeezerStudios Yeah, that's a, idk what to call it, like a big pet peeve of mine (like, it's probably not serious enough to be called anything more than a pet peeve, but also it really irritates me lol) with Bethesda games. I'm less familiar with Fallout but an example from Skyrim is that you gain the ability to essentially mind control dragons from one of the DLCs. During the main quest there's a point where you have to call and trap a specific dragon and convince it to take you to the final boss, and even if you finish the DLCs beforehand and gain the ability to just mind control a dragon (or even that specific dragon) and have it take you where you want to go, but that option isn't available for that part of the main quest. There are also a few Dunmer NPCs who have relatives on the island of Solstheim (DLC location), and you can have quite a few interactions/a friendship with them but not be able to bring up that you know their cousin/sibling/etc.
I have so much respect for all the hard work you put into these videos. Been playing fallout and skyrim for years like many others and didn't know half the stuff I've learnt from watching your channel!
I followed after the Dunwich video, partially cause the Dunwich storylines are legit one of my favs in Fallout, but i just gotta say i love the semi casual vibe of your videos. Makes it feel like more of an exploratory discussion even if im not saying anything. Not everyone needs to have the gravitas of a Lore Keeping Librarian, and you still manage to keep things fun to listen to, lol.
There's something strange about Pickman's art with how it focuses on eyes, strange glyphs in the sky, arms reaching for the sky, and other things. Also, his place is near Cabot House. Could there be a connection of sorts?
I have not made it far enough in the video, so this could be mentioned, but Pickman is the last name of a character from a story made by H.P. Lovecraft.
@@goom4689 Yep, not to mention the Richard Upton Pickman from "Pickman's Model" is a painter liivng in Boston... who, turns out, is a changeling child of Lovecraftian ghouls who was swapped with a human baby and grew up among humans, but later found out about ghouls. And we encounter him again later in the Dreamland stories about the dreamwalker Randoph Carter, when Pickman has actually turned into a ghoul (one who can still speak English in addition to the ghoul language) and is a friend of Carter's .
I would love to see a "biggest mysteries covered by this channel that have been solved" or where are they now style video sometime in the future if that sounds fun to put together, might be interesting to go back and see how theories have held up over time for things that have been solved or had major progress over the years
I always wondered why Megaton was a crater if the bomb didnt detonate. I live in South Carolina, one of many southern states that have had Broken Arrow incidents, and they dont generally leave craters.
To be fair with Megaton, both the bomb and the bomber that was carrying it at the time are huge.The entire city of megaton is built inside a much larger crater formed by the plane crash, and that very center crater was formed by, what we can assume to be, a several hundred pound bomb.
I've played a ton of Fallout 3, NV, and 4 and you still show me new things that I haven't found or just straight up missed. Thank you for all of your hard work and for keeping the love for Fallout alive and well.
All of the mines/quarries in Fallout are covered in Limestone. If you get the Vault 88 add-on you will be have to travel to Quincy Quarry and go deep underground. Unsurprisingly everyone in there in vault 88 are suffering from high radiation poisoning. Only the Overseer hasn't turned feral. After digging out more and more Limestone you will find pockets of untouched Uranium veins. Although other quarries lack these veins, you could imagine what they would have looked like before everyone got "Uranium Fever" as the song goes. When scrapped, it can be used as nuclear material and provide nuclear power to the vault. Further investigating the vault you will encounter highly radiated mole rats, feral ghouls, radscorpions, mirelurks, Queen Legendary Deathclaws, which have been living surrounded by limestone and uranium for 200 years. Beneath the Dunwich Building (FO3 1:37:04) you see a statue they're worshiping which looks like a tall obelisk. We've seen pillars like this before. In the middle of Bunker Hill there is a tall obelisk. The Bunker Hill that's right next to the Atom camp. The one Piper said had to be "cleaned up" (52:50). Ornate Obelisks was a pre-War company that manufactured stone obelisks and the supplier of their stone was Thicket Excavations. Thicket Excavations ordered materials from companies located in Rockville and Damascus, Maryland. Damascus was home to the company "Pillar Pushers". These companies and locations are mentioned at the Thicket Excavations (I think?). If they have connections to the Children of Atom, they may have viewed the sites as holy as it contained raw Uranium aka Atom's Blessing. It may have been part of their rituals to test everyone in Atoms name. The worthy stay alive while the heathens perish. Maybe they believed that the limestone could retain the radiation, which it can in real life, and be used as a beacon to spread radiation to anyone in the area. That then brings into question the other site at the lighthouse which again is a pillar of white stone containing the radioactive ghoul at the top. They could make obelisks into holy objects Maybe thats what the point of the faces are for. They believe if they build it and put enough radiation into it, it will possess the spirit of Atom and come to life?
(psst, the Bunker Hill Monument was built in 1843, in our world. I don't think Thicket or Dunwich had fingers in that pie.) also, I recall a buncha those marble-related locations were mentioned in a rail yard full of stone from Thicket... one sec. *goes a-googlin* ah yes, Bedford Station, that's the one!
this man has been COOKING since the last iceberg upload! i cant wait to get comfy and get lost in the world of fallout yet again. thanks nate for your awesome work this past year!
Currently working on a minutemen general character, a saviour for the commonwealth, and my plan was to have him eventually go insane from the initiation ritual in Far Harbor. The implication of Ug'qualtoth behind the violent chapter of Atom just takes it sooooo much deeper for me 🥴 just think, a shining beacon of a man putting the commonwealth back together, only to unify them all under the church of Atom, which itself is unknowingly being used by an eldritch deity to irradiate and ghoulify its own following ... Humanity's greatest compassion blinded by Atom's light leaving only the unknown darkness, sealing mankind's fate for eternity ... I love this game.
@@RegenerationOffical way to comment on something thinking you know everything. The denis account was spam replying to every comment but if you want to chirp in when you don’t know what’s going on you do you
I know it's not the same religious group as the Children of Atom but I'm surprised you didn't mention the Bright Brotherhood in New Vegas with all the similarities between the two followings. They had a non-feral glowing one that was trying to lead ghouls of all sentience to a holy land like Moses to Jerusalem, but with rockets. Though I'm sure there may have not been much to go off of with them to warrant their mentioning. Still, they were in the back of my mind while listening to your lore delving.
I'm pretty sure the bright brotherhood was just trying to go to Dayglow, which is a cannon city on earth in the NCR. It's irradiated as hell, but it's just a city all things being considered.
@stinkybuttrat find me a source bro. They didn't say space explicitly a single time, and space doesn't make sense by any means. Given what they were saying, and based on where they were though, the glow makes alot of sense
@@peasant502"hey man can you make this spaceship work so we can get in it and fly to space, we are doing all this so we can go to California btw, we just don't want to take the highly trafficked highly protected route between Nevada and California"
I think the idea of Dunwich Borers using Mini Nukes as blasting caps as a somewhat reasonable idea as Mini Nukes have about 2x the power of a Frag Grenade. So not to awfully dangerous to use, but super expensive. So maybe they were attempting to say they were testing it as option to which the Army colonel at Fort Strong would say sure.
I think this may be a case similar to that of the Wise Mothman. Ug-Qualtoth is an evil entity, so of course it would take advantage of the foolishness of humans. It is why the splinter group is violent and you can't interact with them. They only believe they are worshipping Atom, but they are truly worshipping Ug-Qualtoth. As for the Children of Atom you can interact with. They are the true worshippers of Atom.
My head-canon holds that the Children of Atom are a natural evolution of whatever process turns you into a ghoul. They're basically ghouls who didn't end up rotting.
Tbh, I think Fo3's weird character models actually work to tell a weird "nonliteral" story, like people look older than their age because that's how their new age correlates. Like the "oldest woman" in Megaton is in her mid 60s, I have had two grandma's hit late 80s early 90s. If 60 is the new 90, making 40 look 60 visually shows that. (Not that I'm saying they did it on purpose, just a funny coincidence)
that makes sense, and the rough conditions of the world would age someone faster too. like how back when child labour was common and people lived to 50, people looked old in their 20s.
I like them because they're a faction unique to the east coast that could go on to have alot of influence, and could go in many directions. It is exciting to see a decently written faction from Bethesda fallout
@@marcmielkehonestly that'd be really cool if it instead popped up on the west coast, imagine two entirely separate churches with different views and beliefs worshipping the same deity in the same ways.
I love these lengthy episodes as much as I love the shorter ones. They both scratch different itches for me. I listen to your videos as well as the spiffing Brit to fall asleep but I also still learn as I rewatch your videos so I end up seeing it all over a few nights. Hopefully this could even be a full time thing for you. I can tell you love this. And I can’t wait for the year (although I may be waiting a long time) for ES6 videos from you
Not related to this video so much (as I’m currently watching it) but I’ve recently been playing through fallout 4 again since it’s launch. I discovered your channel during this time and have now watched most of not all of the fallout related videos. Your delivery of information, dedication, and creation of such long videos has made the experience of playing all the better. Thank you for another video and all of the previous ones! Looking forward to this one too
Something mentioned in the video is that Bethesda doesn't usually reference Lovecraft unless it's to do with the Dunwich storyline, but there is the case of Pickman and his Gallery, which are both a reference to "Pickman's Model" by Lovecraft.
I’ve never played any of the fallout games but I’ve watched all of your lore videos because I love your Skyrim stuff so much. This puts me in the weird position where I know a lot about all of the wildest stuff in the game, but don’t know what you do in the main quest.
if y9u want to know: you make a character, go to the freeze vault, kid gets kidnapped, hunt down kidnapper, hunt down the people he works for, work for those people, choose who wins.
If you’d like another channel that talks about fallout, down to some of the smallest details (he doesn’t really make theories on stuff like this channel does, touching theory land on occasion but mostly just piecing together the clearly stated elements of what’s happening) and talking about quest lines and/or just specific locations, I’d suggest Oxhorn.
If you want Elder Scrolls fun, but with guns instead of swords and radiation instead of magic, take a look. The same basic premise, but a different settings. (Still Bethesda open world RPGs)
Nate, love the videos. However, to contradict something you say near the end, there are other Lovecraft references that do not directly call up Ug-Qualtoth. Pickman Gallery in Fallout 4 for example is a reference to "Pickman's Model" a short-story by HP Lovecraft. To my knowledge this location does not have any connections to Ug-Qualtoth.
Nate, I know its been a long time since your break but thank you for being back. I cannot express to you how much I love your content and what it means to me. Thank you!!!!
I love that you're still making fallout and specifically FO4 videos, it's recently become my hyperfixation and this kind of content makes it all better
This is a fantastic video. You must have spent an incredible amount of time on this. As someone whose interested in Fallout and Religion, seeing these two interact was awesome. You're amazing
Didnt Deacon have a line about when he was in DC that it's home to an insane cult (I assume the Children of Atom) and even ends with "thanks guys!" ? which seems to imply that the commonwealth branches are either directly from DC or at the very least came from the same-ish direction
Great video Nate, I genuinely do not know how you keep such amazing content coming out for games that haven't had a release this last decade! One small thing: the "t" at the end of apostle is silent.
@@kookbook4399 yes we pronounce Castle differently from Cassle. Its kind of hard to explain since I don't know how to do all those fancy IPA pronunciation guides, but I can feel the T with my tongue.
I listen and re listen to these videos at night like a podcast. The lore is always fun to listen to. You do an awesome job. Just wish they came out faster! Keep up the good work.
To be fair to bethesda, some characters looking older is feasible. Stress causes visible aging in people, and the wasteland would no doubt be stressful even if its all youve known
Yea they do keep getting weirder and weirder 😅 Despite how weird they are, I really do find the Children of Atom really interesting, thanks for doing a more in depth look in to what they’ve been up to Nate !
I believe you never did specify what was wrong with the periodic table puzzle, excuse me if I missed it. Interestingly, Molybdenium is not the 99th element, it is the 42nd. The REAL 99th element is Einsteinium, making the true passphrase "Esther." No clue what that means, but it's surely intentional, there's no way Bethesda just accidentally forgot what elements are what numbers.
Great videos! I really mean it. They are long but the perfect thing to listen to in the background while playing FO. Very in depth and intriguing. That being said, they way you say "apostles" is like nails on a chalkboard🤣 you have a lot of fun with the t in apostles
I love this. I fell asleep to it in the middle and dreamt that the questline with lady of the fog is so much bigger (in my imagination you could conspire to get her to power, help the psycho confessor or return the old disillusioned confessor back) woke up, watched to the end, kinda disappointed 😂 Nice closure with the camp though. Tremendous work overall, cannot wait for you to get to the New Vegas ❤
Thanks for the awesome video, Nate. You're the only creator I have my notifications on for since I know every time you upload is a banger. Keep up the good work, I love the extra long video format.
Thank you Nate! Please never shy away from long videos. I love super long format videos, they allow so much more detail and I really love diving into them :)
that syth bit sealed it yea. Fallout isn't exactly full of leitmotifs but the musical choices aren't random either. something like this must have been intentional
Just wanted to say that I finally started Fallout 4 for the first time ever last week, and it was your videos, Nate, that made me excited to explore the Commonwealth. Keep up the good work!
@@raditzhoneyham I started with NV, and loved it, then played 3, and essentially beat it (just have The Pitt left), and 4 has really scratched that itch for more exploration that I was missing since I've kinda run out in 3 and NV. It's definitely different, but I totally love it. The Commonwealth is absolutely fascinating to explore, and I've really enjoyed the quests so far. I also LOVE the Silver Shroud costume, and it's currently my main armor now. I'm loving the game. I've played it nonstop.
@@video-luver769 dude if you want exploration, there's a single loading area in the pitt where you have to look around and find bars until you're basically completely familiar with the area. I love it (a lot hate it)... The pitt is my favorite fallout dlc period. Don't let haters detract you away from fallout 4, I liked it and settlements were extremely fun for me. I know you probably don't struggle with people who are mean about the games though, because you actually played fallout 3. Have fun man and look around there's a familiar face in Nuka World and some Shroud dialogue in Automatron
@@video-luver769 started a new job and one of my new coworkers is doing his first playthrough of fo4. Ive been teaching him about the fallout universe as a whole
Please tell me there's a short of just the guy dancing to the Mothman song while his buddy turns into a dunking bird. I could watch that on loop for hours- I laughed so dang hard the moment it came on screen.
Perhaps Isolde’s radiation mystery is a form of absorbing the rads? Like ghouls do, maybe implying that the Children themselves are undergoing a similar biological change. Isolde’s absorption could be a similar mutation to baby Marie, or the Ghouls, where the Ghouls can feed on rads, perhaps she can feed on it as well, also providing a reason as to why Isolde can ‘absorb’ the rads, without ghoulifying.
lol at 20:25 you said the lone wanderer has to clean the "land" for the wasteland. I know what you meant we all do but it made me pause and do a double take
The "robes of Atom's Devoted" from Far Harbor could perhaps have an intentional meaning? They have effects that no other cult rags possess. They don't appear special aside from the darker tone and markings on the colander. Perhaps these effects are due to the robes having been granted to you as part of your initiation? While wearing them, as your rads increase so will your resistance, until you become immune to environmental radiations. However, if you increase your rads through food or water, you'll eventually reach maximum rads, but you will remain alive. Better yet, you will be able to fully heal yourself while retaining max rads and complete immunity. Could it be the result of willingly increasing your rads? This makes them pair absurdly well with two rewards that you obtain if you side with the cult against Far Harbor, namely the perk "Inquisitor/Conqueror of Atom" and the "Inquisitor's Cowl." You gain power and wisdom as you serve and climb the ranks of the cult. It could just as well be a bug, but the robes' effects are so in line with the Children of Atom that it honestly feels intentional.
OKAY these are my favourite Fallout faction! They really had no business being as prominent as they are in 4, they were just a cult in Fallout 3 that you could donate to. But then in 4 and it's DLC they were a full on faction, enemies and powerful end game gear. Like damn..
Are you sure the children of atom arrived on far harbor 10 years ago? The account of old long fellow implies they have been there much longer than that, and have been hostile for longer as well, for 30 years minimum if the account of being raided by them is to be believed
What if Bethesda doesn’t even realize they’re connecting all these factions to ug qualtoth, and ug qualtoth is actually using the writers and developers to spread its influence throughout the games?
I don’t know if anyone else noticed or if this was present at all before 1:01:54 but when the player asks about Atom, his displayed named is Curious George W Bush, which I find hilarious 😂
Thank you to Air Up for sponsoring this video! You can check them out here airup.link/41LqAQK or use my code EPICNATE15 for 15% off! #airup #airuppartner
Thanks for returns
I'm so happy that you keep coming back! Your videos were a really good company during my daily commutes ❤ thank you for your work
Have you done anything on Starfield?
Hope that there is a link between the FO Zetans and some Easter egg in Starfield
@@LooneyLunatic21 I don’t think he has since there’s nothing to make videos about. Hopefully when it comes out he’ll start working on videos. Assuming the launch isn’t a disaster
You're telling me that after years of imagining Nate as a lil dorky dude he's actually been a bit of a daddy this entire time?
4 years ago, cute nerd.
Now, step aside Shaun, someone else is Father now.
Cringe
That's what I'm saying wasn't expecting Nate to look like a Chad Daddy.
He looks like Brandon Herrera If he played to much fallout
i was thinking the same thing
I love the concept of blowing up Megaton to solve the water issue.
"Oh, you've returned. Have you completed your mission?"
"Yep, they won't be drinking radiated water anymore!"
"Great, here's your rewa-"
*BoS person bursts through the door* "THE BOMB WENT OFF, THE BOMB IN MEGATON DETONATED!"
I always loved the player Dad's reaction.
Dad-"Is it true, you blew up megaton and killed all those innocents?"
LW-"Yep"
Dad-"oh, well we're going to have to talk about how bad that was, in the mean time keep turning those valves"
The end.
Like why hint at something interesting and now more impacting only for your dad to die a minute later.
😮😅😂😂😂😂
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. -John 3:16
Repent therefore, and turn back, that your sins may be blotted out.
-Acts 3:19
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@@blackebl🦫
@@t-hatguy🦫
If anyone is interested in doing a good deed for the day, the Fallout Out of Context Twitter account owner's father has recently had some health issues and any support would be appreciated!
www.gofundme.com/f/shannons-heart-transplant-fund?member=25417677
one aspect of the Lovecraft connection you left out: worshippers of the elder beings... usually don't know their true name. Many of them are said to have a true name unpronounceable by a Human tongue anyways. Because of this.... they don't always use the SAME name for the same elder being.
EDIT: oh, also some cultists don't actually KNOw what they worship.
Thank you for showing this to more people, it's hard going through family illness especially heart issues
The idea of needing a go fund me to support people during medical situations... Damn. Only In murica...
@@BoboMcBooboy enh, not really?
@@marhawkman303 *NO* other first world country rations care based on what's in your wallet, Or if they can kick you off your health insurance for "pre-existing conditions" or not...
Once again, yes... Only in America...The fact you said 'not really" but couldnt actually expand on ANYTHING else, and say how I was wrong says a ton already...
I mean, SOME *may* need a go fund me here in Canada for example, for every single thing besides the actual cost of the care itself...Because it's free...
But even then, our social safety net here in Canada, as well as the EU/Scandinavia/etc etc is *SO* much better then it is in the US... In most first world countries besides America, the govt actually does some good with your tax dollars, instead of like 60+cents of every dollar you pay in taxes going to further bloat an already WAY too bloated military budget...
Sometimes I do wonder if a lot of decisions are actually clever storytelling or not. Bethesda has a track record of really good environmental storytelling, and I think it’s really easy to default into saying it’s laziness because it’s a big company. But I do think plenty of things line up well enough that they aren’t just coincidence
I believe the core writers and original writers actually have their game-bibles with everything that has happened and how they are connected, just as well as flags for rewrites from the original Fallout to Bethesda Fallout and NV.
But most of it gets muddled by Gameplay and production limitations.
And especially because it's a big company, capitalism and the pursuit of profit over quality.
Reminds me of watching ancient aliens. Lots of weird connections and coincidences but in the end we can’t really be sure. My guess is that Bethesda doesn’t really have an actual answer to a lot of the mysteries. Like the mysterious stranger. I don’t think when Bethesda was developing FO3 that they had a complete and fleshed out back story for the guy. They just took an aspect of the og fallout games, gave him a noire style and just kinda rolled with it.
Honestly the fact that it could easily be either or is part of it.
I was amused by Mother Curie calling the Brotherhood Knights "angels".
There's a different chapter of power-armored warriors who usually bear that title.
AH YES A WARP SPIDER - some magpie
They are Atom's angels of death - bringing his vengeance upon those who would abuse Atom's gifts.
Radiation = Warp juice
This connection might be talked about in the video, but in case its not, i'd like to mention there seems to be a weird connection between Ghouls and Lorenzo Cabot, and by extension, the Children of Atom. If you choose to side with Lorenzo Cabot, you can find him wandering the Wasteland, examining the bodies of 3 sentient Ghouls he just killed out of curiosity. He remarks that their "radiation syndrome" shares striking simularities with "my own condition" so...considering that we know Lorenzo's genetics was changed due to exposure to the Ancient Alien Crown, the species who supposedly created Humanity...
Perhaps things like Ghouls are intentionally placed resistances to radiation poisoning placed in some Human Genetics by the Ancient Aliens? Perhaps the Children of Atom have the same genetic gift, but at a higher frequency, with Lorenzo only having it at its purest form?
Even Feral Ghouls are surprisingly non-hostile to the Capital Wasteland Children of Atom Branch...
So you're implying that ghouls aren't random. They're genetic.... Kinda makes sense now you say it considering we find Billy in the fridge in fallout 4 and surprise surprise his parents aren't dead but ghouls too... I do have to ask though what do you think could cause the difference between the feral and sentiant ghouls
I don't think there's an implication of the ghouls being designed genetics. just that both of their conditions are induced by radiation.
@@wingdingdmetrius8025 but Lorenzo's condition was not induced by radiation.
@@wingdingdmetrius8025 I think in one of the Fallout games(forgot which one) is implied that some people die from exces radiation, and other turn into ghouls because of decently rare genetic mutation. I'm tired atm but if I remember tomorow, or whenever in future, exact game and spot where that is mentioned- I'll let you know for sure!
I think you are really onto something there mate! Only part where I'd maybe disagree is Lorenzo bit- I mean he might have special genes like every other ghoul- but I think his special condition is caused by specific way that his helmet of his emits radiation into him, or something in that ballpark.
In other words, I don't think it's his genes having the purest form that makes him special compared to other ghouls- I think it the way he got irradiated that has done that. (He got way more agresive and doesn't age at all, so I think his condition is somewhat related to ghouls for sure)
Thank you for all your hard work and effort that goes into making these lengthy videos, it’s truly appreciated!
Word.
hes kinda just pandering for us to mentally masturbait to fallout lore but i can never get enough
@@alecgeist1902 rectum
Love to fall asleep 2 this stuff, also why is it always aliens irl and in games?
Very much so, I look forward to them.
I appreciate the revised closed captions upon release, it makes your content accessible to deaf and hard of hearing folks like me 😊
I'm on the spectrum...
@@tateranus4365 another great reason to advocate for closed captions!
Wait did he remove them? It is only showing auto generated? Maybe it is because I am on mobile now?
Also, my Crazy Theory about the eldritch horrors of the Fallout universe is this:
The Fallout 76 cultists and the Dunwich corporation and stuff were worshipping one entity, which was about to come into the world and take over, but the nukes fell just before it could. This would be the weird entity who's tooth sword you find at the bottom of Dunwich Borers.
Anyways, that entity is actually at war with Atom, who blew up the world to save it in an example of the Godzilla Threshold trope. The Great War, destructive as it was, pales in comparison to the havoc a fully realized eldritch horror could wreak.
that is actually a sick theory
Very cool theory
Every time Nate pronounces the T in Apostles a puppy dies
One like equals one dead puppy
@@watema3381one expired dog whelp equals one dead puppy
I know it was so hard to hear a word spoken with a hard t when for 31 years I haven't heard it pronounced that way.
THATS HOW IT'S PRONOUNCED??
@@mhm35 hard t - is that what the Russians drink in their free time?
Curie the Third's voice actor fuckin nailed it. Her initial hello and saying how, "I hope the others haven't given you any trouble" genuinely made me smile.
She is a great contrast to the environment.
Actually, the game does consider the "unfixable amount of karma" a very fixable thing, since there's a rather hidden dialogue choice only available if you blew Megaton, but have very good karma by the time James asks you about what happened at Megaton:
Normally you can outright tell him you did it or try lying about it, in which case he will say h doesn't believe you and instead express disappointment at you. However, if you have very good karma by the time this conversation takes please, he will express relief and say he knew you weren't capable of something like that, in other words, he will believe your lie...
Also, there's a unique scenario where you can accept to blow Megaton, but finish the Tenpenny Tower quest in favor of Roy Phillips, which will result in a most unusual scene where apparently Mr Burke fought his way to the top of the tower to confront Roy. Ultimately they will agree to join forces, but Mr. Burke says he first needs to finish his previous job, and then proceed to ask you to blow Megaton.... despite Tenpenny being dead by this point.
Burke is at his core a professional, it makes sense if he got paid he would want to complete the job
Keep giving the guy at the gate of Tenpenny Tower/Rivet City purified water, eventually your karma will level out again ;)
You didn't mention a few really interesting things.
1) Sister Mai says that "the Glow" doesn't harm most of the inhabitants, but some need anti-rad meds.
2) If you go to the crater after Far Harbor you get different dialogue options
3) Robes of Atom's Devoted can confer total rad immunity.
I think 3 is just an in game logic type of thing and 2 is probably due to the fact that the expansion of far harbor you can side with and actually gain reputation with the children of atom, if I’m being honest it should’ve been that way in the base game with the crater add more settlements to the glowing sea with children of atom and we could build our rep with them maybe get a unique ending where we can nuke the other factions
The robes only take away the effects if you get total rads. You have to drink dirty water cause it gives stacking rad resist.
@@faded1887 l
@@faded1887 make mass fusion into a chernobyl situation?
@@jnev5572 that or even if we found a way to steal the pyramids nukes or to set off those nukes, maybe make the pyramid the main settlement of the children of atom
In our own Universe, Atomic power very early on took on a dangerous connotation. Various accidents combined with the ever present fear of nuclear destruction in an atomic war, led to many trying their best put but anything atomic related out of their minds. In the Fallout Universe, it is VERY different. In the intro cinematic to Fallout 4, Nate describes how the world completely embraced the potentials of the atomic, in all its forms. Even Nate's voice as he describes the the potentials for atomic energy and science takes on an almost reverent quality, as if even while rehearsing his speech he can't forget the possibilities past, present, and future that atomic science can and has provided.
What I getting at, is that, in the Fallout Universe, by 2077, the people have been living with a great and ever expanding respect and gratitude for the atomic sciences. Its power runs their homes, fuels their cars, activates their robots, moves their war machines, protects their food and heals their bodies. While in the real world we have embraced some atomic science that we can make as safe as humanly possible, the Fallout Universe embraced anything and everything that atomic science could do, even the potentially unsafe, leading to bigger and better breakthroughs.
Simply put, even the average, everyday person Pre - Great War had a near reverence and love of the atomic that we in the real world have all but shunned.
So I find it not so crazy to believe that even before the Great War, there might be religions or cults that saw atomic science as a force from a god or gods, and worshiped it. And sense it would seem that that the potentials and realities of gods and aliens are real in Fallout; that those entities might use atomic science for their own ends in their interactions with Humanity, would seem to be an easy path to accomplishing their goals.
My headcanon is that the reason radiation acts so weird and unscientific in the Fallout universe (what is essentially spicy light in our universe vs. Ghouls and Super Mutants in Fallout) is because of the eldritch god Ug-Qualtoth, and maybe Atom is either a separate god (like how there are multiple gods in the Cthulhu mythos) or simply a false identity used by the eldritch monster to better influence humans
Ghoulification
Ug-Qualthoth knows the gate
Ug-Qualthotg is the gate
Ug-Qualthoth is the key and guardian of the gate
Past, present, and future, all are one in Ug-Qualthoth
The conversation with Maries mom at 1:06:24 killed me. “That means kidnapping this baby is the key to ruling this city. Yoink!” 😂😂
Devious vault dweller moment
i like how if you bring fawkes to the purifier and have him activate it the game throws it in your face and calls you selfish
Like "Oh yes, excuse me for NOT WANTiNG TO DIE!"
@@TheSpencermacdougall exactly, why tf they gotta flame me for using my brain?
“Hey Fawkes, my best buddy. Can you step in there, input the code, and save me from dying from high radiation?”
“No”
First time I made a playthrough of F.O.3 on the 360 they hadn't added the option to have Fawkes input the code at the end yet.. And I was like, that's dumb as fuck you can't have Fawkes or Charon put the code in.. Made no sense. At all. 'Specially for a game with multiple ways to solve problems.
Agreed. At first he would refuse to do so, saying that it was my destiny. It's so stupid, several people in power armor, and one immune to radiation, and YOU have to be the one to die.
I agree that Ysolde's anti-radiation aura is likely a game mechanic just to let you listen to her dialogue without dying from ambient radiation.
I doubt it since you’d probably never reach her in the first place without power armor or a hazmat suit on in tbe first place, making the anti-radiation aura pretty pointless/unnecessary.
@@CD-zi6rb Not really. I'm pretty sure you can survive the Glowing Sea with enough Rad-X and RadAway.
Mystery serum too - you get 4 on a raider in Cabot house and the one from Cabot , you can walk out the glowing sea with all of those
Personally I feel like it can be both.
It can be there to protect you from just dying from radiation while listening
but it can also represent a gift from atom.
Sometimes the mechanics of a game don't actually clash with the storytelling and I feel like this is one of those cases
I like to think that it's game mechanic they turned into lore, so a bit of both really
You know, the main outer god Azathoth of H.P. Lovecraft's mythos is supposed to be an omniversal being credited with making all realities. It is also often referred to and referenced as 'The Nuclear Chaos'. (For very obvious reasons.)
I very much wonder if there could be any small connections there.
Hey nate, ive been subbed your channel for the past 6-7 years, and i cant tell you how much i appreciate you coming back and doing in depth dives into your older content. Alot of youtubers will just move forward and not think about what their old limitations did to impact their videos. I just want to tell you how much i appreciate you going back and taking videos that were already very engaging and stirring, and delivering even more of your passion, knowledge and effort. Keep up the fantastic work nate. Youve always been awesome! ❤
That musical connection is definitely something to look into, as musical connections like that are very rarely coincidental. If you're able (and I myself am not) to do so, try overlapping the tracks of the Mother and Mothman so the synth notes play as close to simultaneously as possible, but don't change the pitches or anything like that. I think there's a distinct possibility for the overlapping tracks to reveal something that your research into both Dunwich and the Children of Atom may have previously missed.
honestly, LOADS of reused assets, but METHODICALLY reused. At least most of the time.
Indeed it got mentioned at the end
Another two hour lore video?
Count me IN!
Just when I was looking for a longer video to watch during my gaming, Nate uploads this. Great start to the day.
If you're interested in 40k, Luetin 09 just uploaded a 1 1/2 hr vid 30 mins ago. He's great to play games, sleep, etc. to.
There is a 12 hour Oblivion review somewhere.
28:07
Mother Curie: "You must have made quite the impression on Brother Gerard!"
Lone Wanderer: "... Right. Yes. That's what happened."
Brother Gerard, meanwhile, was a fine red mist sprinkled on the monastery's entrance.
Nates one of those TH-camrs where I've the biggest respect for his work. It's so awesome and good to watch and listens to him. I hope, he will do an podcast or something like that in the future. I love that voice
As someone who spends way, way too much time picking every nuance out of this universe's lore, thank you! This was an absolute treat to watch, and I'll be sharing it with some fellow Fallout friends later today. And, as someone who thinks you're really onto something, here's a few things I've noticed myself:
-The confessor in Far Harbor is wearing a chest piece made of the same oxidized copper as the giant heads that are found all over the Fallout universe, including the bottom of Lucky Hole Mine.
-The heads all wear headpieces that bear a striking resemblance to the helmet of Lorenzo Cabot.
-Children of Atom in Fallout 4 are about the only ones that use the gamma guns. Mothman cultists can also be found firing gamma guns even though few other enemies use that weapon. They also wear very similar-looking hide/leather clothing.
-Children of Atom worship radiation and are legitimately not affected by radiation. Similarly, the Dim Ones worship the red-eyed Moth, and it never attacks them but instead can often be found sitting calmly among them.
-The glowing one at the top of the Kingsport lighthouse seems very similar to the Mothman cultists' ritual to illuminate the Landview Lighthouse to call the Mothman.
-Big similarities in ideology between the Mothman tomes in Point Pleasant's church and the Great Division cut scriptures from Fallout 4 that you mentioned.
-Fallout 76 has a Charisma card that allows you to cure nearby teammates of rads if you're irradiated. In addition, there is a card to raise radiation resistance to a very high amount, and a mutation that will give you a chance to explode in radiation when attacked. Lastly, "bloodieds" in 76 are builds based on more rads essentially making you more dangerous, characterized by high damage but low resistances based on an extremely debuffed health bar due to a high radiation count. Considering the end goal of Atomites is to become ghoulified, this would seem like a mechanical demonstration of the steps and/or abilities along to that goal. Add in the effect Ysolda has in Fallout 4 on the player, and it really starts to get weird.
-We know the denizens of Appalachia did travel to the Pitt after the Great War. Baby Marie in Fallout 3's the Pitt DLC seems to have had Starched Genes, an aspect in Fallout 76 meant to prevent mutation and usually used to 'lock in' mutations without acquiring more.
-In 76's the Pitt, in the yard of the Foundry mission, there's a room that's full of the bottle lights exactly like that of the Children of Atom in Fallout 4.
-Children of Atom lamps look like they're filled with a very familiar glowing yellow liquid in Fallout 76 that's used to summon the Mothman... bioluminescent fluid. Drinking it will incur 1 rad.
-The Landview Lighthouse is a guaranteed spawn for multiple feral ghouls that mill and sleep around the property.
-Far Harbor is full of the same dry and wilted vines we find in various Moth-related locations around Appalachia.
-South, slightly southeast of Vault 76, between the Moonshiner's Shack and the Isolated Cabin I believe (about where the cow picture is on the map), there's an unmarked and very weird little location with a bunch of thorned, dead vines grown up around one of the Mothman effigies. On the ground, there's a bunch of corpses, including that of a Dim One. If you duck next to the vines and look through them, everything on the other side has the same weird shimmery effect as the vision during Atom's vision quest in Fallout 4. This unmarked location is eerily close to the Landview Lighthouse.
-In 76, strangler vines lifted Tanagra town right out of the ground. At the top of Tanagra town, there's a cavern with another head in it. To the northwest, very close to Tanagra town, there's an abandoned waste dump full of radioactive barrels.
-Father Charles of the Moth Enlightened seems to be a Psyker that's gone mad with the knowledge, but the stuff he rambles always sounds creepily like any number of characters from Lovecraft's works that have had their minds scrambled by an eldritch abomination.
-In Lucky Hole Mine, there's a note 'His Birth', talking about him being the 'firstborn of the wood', and blood weeping from his branches to share his knowledge. Could be the Mothman or it could be whatever eldritch thing they worship down there, but it's weird that both the Cultists and the Atomites have references to trees giving knowledge.
-The Interloper, which is also at the bottom of the mine, is a giant tentacle/vine monster created in Vault 94 when the GECK was violently destroyed, releasing a ton of radiation (and god knows what else as it was a terraforming device loaded with all sorts of genetic blueprints, apparently). If the vines in the Mire are connected to the Interloper, and they're known as Strangler Vines, that would presume a connection between the Interloper and the Strangler Heart. If it's as prevalent underground as above, that's truly dizzying for how huge this thing must be. A horrifying half-alive monstrosity that stretches alive, dead, and all states in-between across and underneath all of Appalachia, like a... Deep... monster... thing... Deep One. Or something. It should also be noted that Lucky Hole Mine is on *direct* opposite side of the map from Vault 94 down the Savage Divide. The Divide itself seems to render the vines dry and brittle without the moisture of the mire/bog, which are more prominently radioactive areas of the map.
-There's a misshapen, dead Interloper called "the Visitor" in the kaleidopore tunnels of the Deep, outside of the Communist Listening Post below the Whitesprings. It's got some weird black stuff rising from it, a lot like the black smoke aura from Mothman.
-In Lovecraft's work, many of the characters either were emotionally or mentally compromised before their encounter with the eldritch, or as a result of. It was also established as part of Lovecraft's lore that those with weak or compromised minds, or those of inferior genetic makeup, were more susceptible to being manipulated by these beings. I know Lovecraft was extremely bigoted and narcisstic, and he used his prejudice as the basis of some of his lore, but moving away from that rather loaded take, Bethesda might still be using this aspect of the lore. Here's how:
-By completing 76's Mothman Equinox event multiple times, one is able to progressively open six religious tomes spread across two locked cases located inside the church in Point Pleasant. The catcheism of Hilary has a passage that says: "While the mad were called to their chthonic master, we spurned the slavery of the unliving." As the verse before speaks directly of Dim Ones, is this a reference to the Dim Ones still residing in Lucky Hole mine? A mine full of lead, which is known to cause madness in humans? Humans who we've been told time and time again in Lovecraft's lore that when weak-willed, are very susceptible to the machinations of supernatural beings? Beings that might reside in the deep places of the Earth? That you'd be closer to in, I dunno, a mine?
-The giant heads found all over are green because they're oxidized copper. There's pipes of the same material running through the mine, which are presumably the same age as the heads. It really doesn't make sense for modern humans to have made pipes out of copper, as we now know that long-term or high-dose exposure to copper can be toxic, causing depression, irritability, sinus irritation, headaches, dizziness, nausea, diarrhea, liver damage, and kidney disease.
-Now, for the unliving reference... During the Mothman Equinox, Cultist High Priests control other beings to attack you, denoted by a red aura of tiny moths around the controlled creatures. These priests are especially concentrated where there are high amounts of feral ghouls. I feel like this is referencing that specific ability, perhaps granted them by some eldritch entity or entities masquerading as the red-eyed Moth to the Dim Ones. It would seem to me that humans who are still whole in body but so neurologically deteriorated as to be completely without any reasoning of their own would be the perfect tools of some eldritch abomination.
Unrelated, probably:
-THE HEADS HUM in Lucky Hole. Seriously, go listen with headphones. It's creepy.
-Pipe is life: there's a randomly appearing ominous pipe in 76. Selecting it makes the pipe hum in a way to denote it's buried *very* far underground, and it makes the world vibrate and turn funny colors. Like a temporary boon for huffing the fumes of some deep eldritch thing, lol. IDK, probably not related, but when I first saw the copper pipe in Lucky Hole Mine, the random event was the first thing I thought of.
THANK YOU
really really good work here
@@lorequest2426 Aww, thank you so much! I actually went back this morning and watched the Zetan Mystery vid and remembered a few more things related to things Nate mentioned.
A few other curious observations while rewatching the other videos in the this series...
-The only other place in Appalachia with more kaleidopore than the Visitor's cavern is Arktos Pharma, which is directly across a small valley from the Landview Lighthouse. Kaleidopore is also a key ingredient in making Formula-P, which is known to cause aggression.
-The visitor's cavern also contains the largest amount of Fever Blossom in the game. The only other indoor place it can be found is Vault 94. There's *one* plant outdoors, behind Point Pleasant's graveyard. Spooooky!
-Starlight creeper is also found in the cavern, and it's most prevalent in the open world in the valley between the Landview Lighthouse and Arktos Pharma. It can also be found around Black Mountain Ordinance site which is also where you can have a conversation with Homer the "fellow human" that aids you against the Zetans during the Invasion from the Stars event (and now in Daily Ops). It's also in the containment areas of the Enclave research facility where you find the Scorched Mothman, and on the altar on top of the Mothman Museum's rooftop where the throne sits.
-I'd forgotten the mention about the Enclave outside of Tanagra Town. Interestingly, the abandoned waste dump nearby is also the location of the secret Free States bunker that leads you to the start of the Enclave quests.
-Speaking of the Enclave... OK, so there's that magazine issue cover with the Enclave scientists blasting geckos (presumably in part to create the deathclaws). Enclave also tested FEV on various creatures. Enclave research seems to have created the mutations. When you're in the Secret Chinese Listening Post during the main quest, as part of getting the Chinese stealth suit, you have a conversation with Agent Mochou who tells you the US government lied and used it's people just like China did; that she's here because of "what's going on next door."
-Father Charles speaks about a 'disc of red sauce'. During the Brotherhood questline, you're sent into a defunct Enclave facility that was working on testing FEV on various creatures. At a point, the AI system of the facility warns you about a giant moth having escaped containment. You later fight the giant moth, a rare Scorched type. An Enclave lab, with FEV, the Scorched plague, and a moth at its disposal is a very *specific* combination given what Charles says.
-Charles also says 'cut the cord... he lies...', and given that he speaks in riddles, this feels like a reference to the Interloper.
I read Tanagra and can only thing, Darmok and Jalad!
if I remember rightly if you go to the Crater and talk to Ysolde after joining the Children of Atom at Far Harbour there is a option to introduce yourself as being from that "chapter" and she will welcome you as a fellow Brother/Sister - not much changes other then she sometimes address you as that.
On one hand it's sad that they didn't follow up more on it.
On the other hand, nice to see that someone thought about having DLC stuff influence the main game.
@@HappyBeezerStudios Yeah, that's a, idk what to call it, like a big pet peeve of mine (like, it's probably not serious enough to be called anything more than a pet peeve, but also it really irritates me lol) with Bethesda games. I'm less familiar with Fallout but an example from Skyrim is that you gain the ability to essentially mind control dragons from one of the DLCs. During the main quest there's a point where you have to call and trap a specific dragon and convince it to take you to the final boss, and even if you finish the DLCs beforehand and gain the ability to just mind control a dragon (or even that specific dragon) and have it take you where you want to go, but that option isn't available for that part of the main quest.
There are also a few Dunmer NPCs who have relatives on the island of Solstheim (DLC location), and you can have quite a few interactions/a friendship with them but not be able to bring up that you know their cousin/sibling/etc.
I have so much respect for all the hard work you put into these videos. Been playing fallout and skyrim for years like many others and didn't know half the stuff I've learnt from watching your channel!
I followed after the Dunwich video, partially cause the Dunwich storylines are legit one of my favs in Fallout, but i just gotta say i love the semi casual vibe of your videos. Makes it feel like more of an exploratory discussion even if im not saying anything. Not everyone needs to have the gravitas of a Lore Keeping Librarian, and you still manage to keep things fun to listen to, lol.
No one
Nate: delopidaded
Also nate: aposdels of atom
I can’t imagine the time and energy that goes into a video like this. Constantly impressed! The only thing is… the ‘t’ is silent is ‘apostles’
With how often he says apostles in this video it was killing me how hard he hits the T lmao
Nate’s videos are always a buried treasure that I love stumbling upon and watching. 10/10 recommended
There's something strange about Pickman's art with how it focuses on eyes, strange glyphs in the sky, arms reaching for the sky, and other things.
Also, his place is near Cabot House. Could there be a connection of sorts?
I have not made it far enough in the video, so this could be mentioned, but Pickman is the last name of a character from a story made by H.P. Lovecraft.
correct. pickman's name is also a lovecraft allusion
Read the short story, "Pickmans model" by HP Lovecraft. It's really good
@@JamesMadisonsSpiritAnimal Hope Bethesda never does a Rats in the Wall analogy. . .
@@goom4689 Yep, not to mention the Richard Upton Pickman from "Pickman's Model" is a painter liivng in Boston... who, turns out, is a changeling child of Lovecraftian ghouls who was swapped with a human baby and grew up among humans, but later found out about ghouls. And we encounter him again later in the Dreamland stories about the dreamwalker Randoph Carter, when Pickman has actually turned into a ghoul (one who can still speak English in addition to the ghoul language) and is a friend of Carter's .
I would love to see a "biggest mysteries covered by this channel that have been solved" or where are they now style video sometime in the future if that sounds fun to put together, might be interesting to go back and see how theories have held up over time for things that have been solved or had major progress over the years
I always wondered why Megaton was a crater if the bomb didnt detonate. I live in South Carolina, one of many southern states that have had Broken Arrow incidents, and they dont generally leave craters.
To be fair with Megaton, both the bomb and the bomber that was carrying it at the time are huge.The entire city of megaton is built inside a much larger crater formed by the plane crash, and that very center crater was formed by, what we can assume to be, a several hundred pound bomb.
I've played a ton of Fallout 3, NV, and 4 and you still show me new things that I haven't found or just straight up missed. Thank you for all of your hard work and for keeping the love for Fallout alive and well.
All of the mines/quarries in Fallout are covered in Limestone.
If you get the Vault 88 add-on you will be have to travel to Quincy Quarry and go deep underground. Unsurprisingly everyone in there in vault 88 are suffering from high radiation poisoning. Only the Overseer hasn't turned feral. After digging out more and more Limestone you will find pockets of untouched Uranium veins. Although other quarries lack these veins, you could imagine what they would have looked like before everyone got "Uranium Fever" as the song goes.
When scrapped, it can be used as nuclear material and provide nuclear power to the vault. Further investigating the vault you will encounter highly radiated mole rats, feral ghouls, radscorpions, mirelurks, Queen Legendary Deathclaws, which have been living surrounded by limestone and uranium for 200 years.
Beneath the Dunwich Building (FO3 1:37:04) you see a statue they're worshiping which looks like a tall obelisk. We've seen pillars like this before. In the middle of Bunker Hill there is a tall obelisk. The Bunker Hill that's right next to the Atom camp. The one Piper said had to be "cleaned up" (52:50).
Ornate Obelisks was a pre-War company that manufactured stone obelisks and the supplier of their stone was Thicket Excavations. Thicket Excavations ordered materials from companies located in Rockville and Damascus, Maryland. Damascus was home to the company "Pillar Pushers". These companies and locations are mentioned at the Thicket Excavations (I think?). If they have connections to the Children of Atom, they may have viewed the sites as holy as it contained raw Uranium aka Atom's Blessing. It may have been part of their rituals to test everyone in Atoms name. The worthy stay alive while the heathens perish.
Maybe they believed that the limestone could retain the radiation, which it can in real life, and be used as a beacon to spread radiation to anyone in the area. That then brings into question the other site at the lighthouse which again is a pillar of white stone containing the radioactive ghoul at the top. They could make obelisks into holy objects
Maybe thats what the point of the faces are for. They believe if they build it and put enough radiation into it, it will possess the spirit of Atom and come to life?
(psst, the Bunker Hill Monument was built in 1843, in our world. I don't think Thicket or Dunwich had fingers in that pie.)
also, I recall a buncha those marble-related locations were mentioned in a rail yard full of stone from Thicket... one sec.
*goes a-googlin*
ah yes, Bedford Station, that's the one!
this man has been COOKING since the last iceberg upload! i cant wait to get comfy and get lost in the world of fallout yet again. thanks nate for your awesome work this past year!
Currently working on a minutemen general character, a saviour for the commonwealth, and my plan was to have him eventually go insane from the initiation ritual in Far Harbor. The implication of Ug'qualtoth behind the violent chapter of Atom just takes it sooooo much deeper for me 🥴 just think, a shining beacon of a man putting the commonwealth back together, only to unify them all under the church of Atom, which itself is unknowingly being used by an eldritch deity to irradiate and ghoulify its own following ... Humanity's greatest compassion blinded by Atom's light leaving only the unknown darkness, sealing mankind's fate for eternity ... I love this game.
1:39:00 quick note here, DO NOT JUMP IN THERE IN POWER ARMOR. You will not get it back.
i swear, Football Head is the best song to loop and use for fallout videos
@@denis2381 what?
@@MR_LARGE must be a spam bot that’s the only thing they comment on this channel
@@CthulhuwarlordYou’re just thick, it’s the background song Nate uses in a lot. If not all of his videos.
@@RegenerationOffical way to comment on something thinking you know everything. The denis account was spam replying to every comment but if you want to chirp in when you don’t know what’s going on you do you
@@Cthulhuwarlord Maybe the guy is crazy eager to say that? There are some strange people out there, he may be one of ‘em. He stated a fact
I know it's not the same religious group as the Children of Atom but I'm surprised you didn't mention the Bright Brotherhood in New Vegas with all the similarities between the two followings. They had a non-feral glowing one that was trying to lead ghouls of all sentience to a holy land like Moses to Jerusalem, but with rockets. Though I'm sure there may have not been much to go off of with them to warrant their mentioning. Still, they were in the back of my mind while listening to your lore delving.
I think it’s just another religion with wasteland charm
I'm pretty sure the bright brotherhood was just trying to go to Dayglow, which is a cannon city on earth in the NCR. It's irradiated as hell, but it's just a city all things being considered.
@@peasant502HUH? Bro they were trying to go to *SPACE*
@stinkybuttrat find me a source bro. They didn't say space explicitly a single time, and space doesn't make sense by any means. Given what they were saying, and based on where they were though, the glow makes alot of sense
@@peasant502"hey man can you make this spaceship work so we can get in it and fly to space, we are doing all this so we can go to California btw, we just don't want to take the highly trafficked highly protected route between Nevada and California"
I think the idea of Dunwich Borers using Mini Nukes as blasting caps as a somewhat reasonable idea as Mini Nukes have about 2x the power of a Frag Grenade. So not to awfully dangerous to use, but super expensive. So maybe they were attempting to say they were testing it as option to which the Army colonel at Fort Strong would say sure.
maybe they were worshipping a radiation demon
I think this may be a case similar to that of the Wise Mothman.
Ug-Qualtoth is an evil entity, so of course it would take advantage of the foolishness of humans.
It is why the splinter group is violent and you can't interact with them.
They only believe they are worshipping Atom, but they are truly worshipping Ug-Qualtoth.
As for the Children of Atom you can interact with. They are the true worshippers of Atom.
My head-canon holds that the Children of Atom are a natural evolution of whatever process turns you into a ghoul. They're basically ghouls who didn't end up rotting.
Tbh, I think Fo3's weird character models actually work to tell a weird "nonliteral" story, like people look older than their age because that's how their new age correlates.
Like the "oldest woman" in Megaton is in her mid 60s, I have had two grandma's hit late 80s early 90s.
If 60 is the new 90, making 40 look 60 visually shows that. (Not that I'm saying they did it on purpose, just a funny coincidence)
That's some sound logic, so they probably did it on purpose.
that makes sense, and the rough conditions of the world would age someone faster too. like how back when child labour was common and people lived to 50, people looked old in their 20s.
u gott know most people dont live to 80-90 tho right?
@@collierluetke7487I mean, average age in 1st world countries is like 77, so pretty close
I like them because they're a faction unique to the east coast that could go on to have alot of influence, and could go in many directions. It is exciting to see a decently written faction from Bethesda fallout
You know there's a heretic out their that preaching "Unification" and used to be a scientist whose mastered fusion.
@@marcmielkehonestly that'd be really cool if it instead popped up on the west coast, imagine two entirely separate churches with different views and beliefs worshipping the same deity in the same ways.
@@marcmielke *There *Who's
I love these lengthy episodes as much as I love the shorter ones. They both scratch different itches for me. I listen to your videos as well as the spiffing Brit to fall asleep but I also still learn as I rewatch your videos so I end up seeing it all over a few nights. Hopefully this could even be a full time thing for you. I can tell you love this. And I can’t wait for the year (although I may be waiting a long time) for ES6 videos from you
1:00:00 The fun thing about genetics and nature is that it weeds out the mal-adapted. More and more people would become immune to rads.
Everyone talking about how cute Nate is
I'm more interested in how cute his CAT is. I NEED to give that floof some pets!
I'd be interested in seeing a full investigation into Vault-Tech. That would be amazing. Keep up the good work!
Thats like been done so many times
Awesome! This is the first time a comment I made was acknowledged by the maker of the video! You just made my day EpicNate! Thank you 🥹
@@enclavelieutenant8614yea there's like 37984 vids on it
Not related to this video so much (as I’m currently watching it) but I’ve recently been playing through fallout 4 again since it’s launch. I discovered your channel during this time and have now watched most of not all of the fallout related videos. Your delivery of information, dedication, and creation of such long videos has made the experience of playing all the better. Thank you for another video and all of the previous ones! Looking forward to this one too
I always like hearing about things hidden in the game files. So many things they thought about but cut or just decided not to pursue further.
Something mentioned in the video is that Bethesda doesn't usually reference Lovecraft unless it's to do with the Dunwich storyline, but there is the case of Pickman and his Gallery, which are both a reference to "Pickman's Model" by Lovecraft.
I love these long videos. The in depth investigations are like a long documentary. Well done!
Glory to Atom!
Glory to Nate! 🙌
Glory to Atom!
Glory to atom!
Glory to Atom!
Glory to Atom!
Gotta love these lore videos. Helps me understand and try to sympathize with these groups more
I’ve never played any of the fallout games but I’ve watched all of your lore videos because I love your Skyrim stuff so much. This puts me in the weird position where I know a lot about all of the wildest stuff in the game, but don’t know what you do in the main quest.
if y9u want to know: you make a character, go to the freeze vault, kid gets kidnapped, hunt down kidnapper, hunt down the people he works for, work for those people, choose who wins.
If you’d like another channel that talks about fallout, down to some of the smallest details (he doesn’t really make theories on stuff like this channel does, touching theory land on occasion but mostly just piecing together the clearly stated elements of what’s happening) and talking about quest lines and/or just specific locations, I’d suggest Oxhorn.
If you want Elder Scrolls fun, but with guns instead of swords and radiation instead of magic, take a look. The same basic premise, but a different settings. (Still Bethesda open world RPGs)
1:07:05 You neglected to mention the 3rd option:Eat The Baby. You need the cannibalism Perk, but you can actually Eat the Baby, which is just insane.
I forget if there is even a benefit to eating the baby or is it just a completely unhinged action for no reason
That was added by a mod called acquired immunity thankfully not a base game option
“You can eat the baby in Fallout 3” 😂😂😂
Nate, love the videos. However, to contradict something you say near the end, there are other Lovecraft references that do not directly call up Ug-Qualtoth. Pickman Gallery in Fallout 4 for example is a reference to "Pickman's Model" a short-story by HP Lovecraft. To my knowledge this location does not have any connections to Ug-Qualtoth.
Nate, I know its been a long time since your break but thank you for being back. I cannot express to you how much I love your content and what it means to me. Thank you!!!!
I'm an Elder Scrolls guy who has only played a little bit of Fallout, but these videos make me want to try again
It's definitely worth the time 👍
I was about an hour in before I realized this was a 2 hour video. Fascinating subject. Has me hooked.
Also I choose the occult explanation because it's the most fun
I love that you're still making fallout and specifically FO4 videos, it's recently become my hyperfixation and this kind of content makes it all better
This is a fantastic video. You must have spent an incredible amount of time on this. As someone whose interested in Fallout and Religion, seeing these two interact was awesome. You're amazing
Didnt Deacon have a line about when he was in DC that it's home to an insane cult (I assume the Children of Atom) and even ends with "thanks guys!" ? which seems to imply that the commonwealth branches are either directly from DC or at the very least came from the same-ish direction
Great video Nate, I genuinely do not know how you keep such amazing content coming out for games that haven't had a release this last decade!
One small thing: the "t" at the end of apostle is silent.
Where I live, it's always been pronounced very slightly, like the T in Castle.
@@ovni2295 uh I've got news for you
@@kookbook4399 yes we pronounce Castle differently from Cassle. Its kind of hard to explain since I don't know how to do all those fancy IPA pronunciation guides, but I can feel the T with my tongue.
I listen and re listen to these videos at night like a podcast. The lore is always fun to listen to. You do an awesome job. Just wish they came out faster! Keep up the good work.
Everytime he says "apostles" with a hard T, I wanna have a stroke
To be fair to bethesda, some characters looking older is feasible. Stress causes visible aging in people, and the wasteland would no doubt be stressful even if its all youve known
Yea they do keep getting weirder and weirder 😅
Despite how weird they are, I really do find the Children of Atom really interesting, thanks for doing a more in depth look in to what they’ve been up to Nate !
Fallout crash 4
Love Calder's work. Nice to see all their hard work come together.
I believe you never did specify what was wrong with the periodic table puzzle, excuse me if I missed it. Interestingly, Molybdenium is not the 99th element, it is the 42nd. The REAL 99th element is Einsteinium, making the true passphrase "Esther." No clue what that means, but it's surely intentional, there's no way Bethesda just accidentally forgot what elements are what numbers.
I think there's a theory that's Esther is the woman's actual name
Great videos! I really mean it. They are long but the perfect thing to listen to in the background while playing FO. Very in depth and intriguing. That being said, they way you say "apostles" is like nails on a chalkboard🤣 you have a lot of fun with the t in apostles
Upon further watching I noticed you say "Massachusetts" better than I can so you got that going for you! LOL
I love this. I fell asleep to it in the middle and dreamt that the questline with lady of the fog is so much bigger (in my imagination you could conspire to get her to power, help the psycho confessor or return the old disillusioned confessor back) woke up, watched to the end, kinda disappointed 😂 Nice closure with the camp though.
Tremendous work overall, cannot wait for you to get to the New Vegas ❤
That’s awesome
Thanks for the awesome video, Nate. You're the only creator I have my notifications on for since I know every time you upload is a banger. Keep up the good work, I love the extra long video format.
So excited to watch this to wind down tonight! I’ve been waiting for a new video 😊
Thank you Nate! Please never shy away from long videos. I love super long format videos, they allow so much more detail and I really love diving into them :)
I really enjoyed this as I couldn’t ever put the pieces of this story together this was really helpful to the lore behind them. Great video great work
that syth bit sealed it yea. Fallout isn't exactly full of leitmotifs but the musical choices aren't random either. something like this must have been intentional
Just wanted to say that I finally started Fallout 4 for the first time ever last week, and it was your videos, Nate, that made me excited to explore the Commonwealth. Keep up the good work!
How do you like it? I prefer fallout 3 but I've explored a lot in fallout 4. Just don't play it anymore as much as 3
@@raditzhoneyham I started with NV, and loved it, then played 3, and essentially beat it (just have The Pitt left), and 4 has really scratched that itch for more exploration that I was missing since I've kinda run out in 3 and NV.
It's definitely different, but I totally love it. The Commonwealth is absolutely fascinating to explore, and I've really enjoyed the quests so far. I also LOVE the Silver Shroud costume, and it's currently my main armor now. I'm loving the game. I've played it nonstop.
@@video-luver769 dude if you want exploration, there's a single loading area in the pitt where you have to look around and find bars until you're basically completely familiar with the area. I love it (a lot hate it)... The pitt is my favorite fallout dlc period. Don't let haters detract you away from fallout 4, I liked it and settlements were extremely fun for me.
I know you probably don't struggle with people who are mean about the games though, because you actually played fallout 3. Have fun man and look around there's a familiar face in Nuka World and some Shroud dialogue in Automatron
@@video-luver769 started a new job and one of my new coworkers is doing his first playthrough of fo4. Ive been teaching him about the fallout universe as a whole
@@jeremiahfyan The Fallout universe is soooo fascinating. I love digging through the rubble to unearth Pre-War shenanigans.
LETS GOOOOOOO
I was just re-watching the aliens and Dunwich videos last night hoping for more content from nate
Your videos are so amazing, keep it up man love these long format videos
Please tell me there's a short of just the guy dancing to the Mothman song while his buddy turns into a dunking bird. I could watch that on loop for hours- I laughed so dang hard the moment it came on screen.
1:16:25 fix candles with immersive candles
I am absolutely loving these 1+ hour videos. Keep them up 😃
Perhaps Isolde’s radiation mystery is a form of absorbing the rads? Like ghouls do, maybe implying that the Children themselves are undergoing a similar biological change.
Isolde’s absorption could be a similar mutation to baby Marie, or the Ghouls, where the Ghouls can feed on rads, perhaps she can feed on it as well, also providing a reason as to why Isolde can ‘absorb’ the rads, without ghoulifying.
Epic Nate giving us what we really want
lol at 20:25 you said the lone wanderer has to clean the "land" for the wasteland. I know what you meant we all do but it made me pause and do a double take
The "robes of Atom's Devoted" from Far Harbor could perhaps have an intentional meaning?
They have effects that no other cult rags possess. They don't appear special aside from the darker tone and markings on the colander. Perhaps these effects are due to the robes having been granted to you as part of your initiation?
While wearing them, as your rads increase so will your resistance, until you become immune to environmental radiations. However, if you increase your rads through food or water, you'll eventually reach maximum rads, but you will remain alive. Better yet, you will be able to fully heal yourself while retaining max rads and complete immunity. Could it be the result of willingly increasing your rads?
This makes them pair absurdly well with two rewards that you obtain if you side with the cult against Far Harbor, namely the perk "Inquisitor/Conqueror of Atom" and the "Inquisitor's Cowl." You gain power and wisdom as you serve and climb the ranks of the cult.
It could just as well be a bug, but the robes' effects are so in line with the Children of Atom that it honestly feels intentional.
OKAY these are my favourite Fallout faction! They really had no business being as prominent as they are in 4, they were just a cult in Fallout 3 that you could donate to. But then in 4 and it's DLC they were a full on faction, enemies and powerful end game gear. Like damn..
Same here. I don’t know what it is but they are cool as hell. I made plenty of CoA themed settlements back when I played a lot more.
Good to see you back Nate.
Nate has blessed us with an almost 2 hours long lore video, with some amazing nuances.
1:23:04 so he’s basically the cisero of of fallout
The lady confessor is the default appearance of an npc when you make one in the ck.
Are you sure the children of atom arrived on far harbor 10 years ago? The account of old long fellow implies they have been there much longer than that, and have been hostile for longer as well, for 30 years minimum if the account of being raided by them is to be believed
so many videos in a row!
thanks so much for all the work!
keep it up!
What if Bethesda doesn’t even realize they’re connecting all these factions to ug qualtoth, and ug qualtoth is actually using the writers and developers to spread its influence throughout the games?
5:40 You have it wrong, the Children of Atom were there first. Lucas just ask them to help build the town.
I don’t know if anyone else noticed or if this was present at all before 1:01:54 but when the player asks about Atom, his displayed named is Curious George W Bush, which I find hilarious 😂