Fallout: New California - A Complete Analysis

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 486

  • @RadianHelix
    @RadianHelix ปีที่แล้ว +2170

    It's really awesome and an honor that someone would play this mod we made for 9 months.
    We started in 2010 as a Fallout 3 mod, if you can believe it. Just messing around to learn the ropes. It was just me at the time (Thain). The vault and John Bragg were the only things written with my boy Steven (who played Ben Kurtz.) We set it down til December 2012, when RickerHK joined, and together we made Project Brazil, which came out in May 2013.
    We took 2014 off. 2015 we started up again and did a 1 year sprint where FNC was an almost daily full-time job on top of freelance gigs in the film industry & broadcast.
    That's when all of part 2 was written and scripted, and at the end of 2015, September to November, the majority of the voices were recorded. We spent 2016 just editing and implementing audio, and 2017 uncutting cut content.
    Finally, in 2018, we wrapped the main quest and released it as FNC Beta 200, and the next year, getting to Beta 231 which was the last update. We had to leave it there unless someone is willing to take it to 1.0 with all the player feedback added in.
    For 90% of the time it was just me and RickerHK. It was a pretty lonely experience, full of frustration and disappointment trying to get more people to join us, fueds and hobby drama with other mod teams, and being unsure if this thing that took 8 years to make would finally get to public.
    That recording of Roger Owen was the first ever voice session. In a hot metal shed in Arizona. When I spoke to all our mutual friends and family at his memorial last year, that footage played. It means a lot to me seeing that in there.
    Eddie Bolero, who plays Elsdragon, also passed away from cancer and covid in 2020. And I miss him every day. He was such a good guy and a great friend.
    All my other actors were also picked predominantly from my friends and local film & theatre community. Three months of recording on one of my two mics in hot Arizona rooms, wrapped in sound insulation with the AC off.
    This mod is like a time capsule of my 20s. I was 22 when this started. I'm 35 on May 21st, with a wife and kid, just bought a house, have a decade long career in video vfx and now own a fully funded indie development studio with 5 full time emploees.
    In a lot of ways, we fulfilled that 22 year old's dreams.
    In a lot of ways, we also fell short.
    It's good to reflect on it, learn from it, and keep looking forward.
    Somel of my best friends live on in that mod. Their performances the last time we'll ever hear their voice.
    FNC came out almost 5 years ago, and there's still more to find in that world than even I remember. If one thing could change, I'd be the Father and Vaygr. Edit those two to bring them a different context and leave the rest unchanged.
    It was done for Marko in NVB, someone could do the same for The Father. Make the courier just someone the Star Player interacts with to deliver the Key, and let them walk off into the sunset.
    Obviously we can't ressurect Roger for a final voice performance on the narration, but there are ways to edit around Project Brazil.
    Overall, what a cool video.
    How many letsplayers would dive into a mod so many people in the community hate (and so many more love) and give it 9 months of attention, reading design documentation and publishing a final summary?
    It's just fucking cool, and I'm glad it exists. Helps me let go of some of the regrets, and remember the good stuff.
    Thanks Mike.

    • @theoriginalcosmicwanderer
      @theoriginalcosmicwanderer ปีที่แล้ว +96

      As someone who's interacted with the discord (before getting removed) and played a lot of NC, all of you did a fantastic job, no matter what anyone says, all of you should be proud

    • @shadowulfhedinn8261
      @shadowulfhedinn8261 ปีที่แล้ว +58

      You guys did a great job, my first run secretly undermining the NCR for the Enclave was an absolute blast!

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle ปีที่แล้ว +36

      For all the hardships you had to go through, FNC turned out amazing.

    • @walterfijn3586
      @walterfijn3586 ปีที่แล้ว +14

      You guys made a better game than Bethesda ever dreamed of. ❤ I hope you come around again and keep up with the good work. ❤🇺🇸☢🌍

    • @ryneboy3845
      @ryneboy3845 ปีที่แล้ว +20

      You guys earned this, you made a beautiful creation. I remember I must have been like 16/17 messaging the project Brazil Facebook page years back asking for updates on time schedules (how annoying guys like me must’ve been) but reading your post really just made me happy to see that this mod was as big an experience in your life as it was. Keep rocking

  • @Mrshadowmind14
    @Mrshadowmind14 ปีที่แล้ว +812

    I think the main game tie in could have worked better if rather than being the courier, they were the ones who sent the hopeville detonator and started the couriers path.

    • @BrandanLee
      @BrandanLee ปีที่แล้ว +70

      That would have been better, I agree.

    • @danielsurvivor1372
      @danielsurvivor1372 ปีที่แล้ว +77

      It would also leave some room for roleplaying.
      E.x. Was Ullyses correct and he got the right guy? Or he accusing someone who d i d n t do it?

    • @Ninjat126
      @Ninjat126 ปีที่แล้ว +70

      I feel like the "Star Player is the Courier" twist is like the Tale of Two Wastelands twist "the Lone Wanderer is the Courier."
      Not so much a story twist as a -gameplay- twist, designed to let you keep the same PC across both campaigns.

    • @allenaju1856
      @allenaju1856 ปีที่แล้ว +30

      @@Ninjat126 well the tale of two wastelands is taking ideas from the Original idea for the courier, they WERE supposed to be the Lone Wanderer, lines kinda hint this to the courier having a deeper backstory but due to alot of cut content and time crunches they just cut the idea out and made the courier their own person.

    • @BrandanLee
      @BrandanLee ปีที่แล้ว +15

      @Nintolerance That's exactly how I intended it.
      It was always meant to allow players to continue on the save in a seamless manner. Which is what people voted for in a poll where that was the #1 option chosen in a landslide between starting a new game from the start menu or making them separate characters.
      FNC was never meant as "a backstory for Courier 6" but it is widely assumed it is, and many people assume it was the whole point. If I'm being honest, I hate that because it was literally just a mechanic for fun.

  • @samwill7259
    @samwill7259 ปีที่แล้ว +737

    Mike: Takes his time to make his points, going into detail and explaining himself
    **Cuts in with Zach's knee jerk responses mostly just shouting and swearing at things**
    What a duo you two make.

    • @scowler7200
      @scowler7200 ปีที่แล้ว +117

      Damage control. Mike's the control, Zach's the damage.

    • @TheButterAnvil
      @TheButterAnvil ปีที่แล้ว +6

      Love this dynamic. Adam friended and PSA Sitch are political streamers with a similar dynamic

    • @GTRFREAK17
      @GTRFREAK17 ปีที่แล้ว +6

      Ying and yang, order and chaos

    • @DoubleWhammy
      @DoubleWhammy ปีที่แล้ว +1

      ​@@scowler7200 Doom 3?

  • @Sattylites
    @Sattylites ปีที่แล้ว +787

    To quote a phrase I've heard somewhere
    "Fallout New California farted, so Fallout The Frontier could sh*t itself"

    • @anthonyortiz350
      @anthonyortiz350 ปีที่แล้ว +49

      While funny also a bit sad.
      Could you please tell me where you heard it from?

    • @samfire3067
      @samfire3067 ปีที่แล้ว +14

      ​@@anthonyortiz350his mind* probaly

    • @thebaronlouis8619
      @thebaronlouis8619 ปีที่แล้ว +9

      Frontier was still better than Bounties.

    • @Paag603
      @Paag603 ปีที่แล้ว +93

      ​@@thebaronlouis8619 lol nope

    • @twahtskie
      @twahtskie ปีที่แล้ว +49

      @@thebaronlouis8619 Lol
      Lmao

  • @poromafia
    @poromafia ปีที่แล้ว +356

    My favorite ending is the Enclave one because it ties your character to 3 instead of the usual nv courier thing.

    • @filmandfirearms
      @filmandfirearms ปีที่แล้ว +59

      It makes you generic Enclave soldier #389, then has you go back west and become the Courier

    • @digger6843
      @digger6843 ปีที่แล้ว +22

      I wish it was tied to the Enclave branche in Chicago and your story would end there being some general big guy

    • @38procentkrytyk
      @38procentkrytyk ปีที่แล้ว +46

      After being stepped by giant robot " that's it, I'm going to deliver the shit out of Mojave Desert."

    • @DD8842
      @DD8842 ปีที่แล้ว +12

      I love that ending too. The voice acting is top shelf. "The Monster from Vault 18 runs straight into the rising fist of the brotherhood of steel. The enclave buckels and breaks under there rebellion." Good stuff

    • @courier6960
      @courier6960 ปีที่แล้ว +6

      If you play the submod for TTW that allows you to play all three games (new California -> Capital wasteland -> New Vegas) it gets even cooler than this. In the sub-mod, it effectively further expands upon the lore and endings to connect all three games and the enclave ending becomes even cooler with you even facing the Braggs in Raven Rock and your old protagonist in the purifier with autumn with further lines connecting the lone wanderer to the star player, and making the discussions of lonesome road have a little more subtext to what’s really being discussed with ulysses
      It’s all pretty interesting when you piece it all together, and it’s actually REALLY well crafted for what is effectively mainly a utility mod to lessen issues to allow you to play the three entries.

  • @dxdrabbit6935
    @dxdrabbit6935 ปีที่แล้ว +95

    You can find General Silverman's corpse in a trashcan in a hanger at the NCR Exiles Airport in the frontier mod.

    • @talon5525
      @talon5525 ปีที่แล้ว +80

      Ironic they trashed on New California

    • @gemgem396
      @gemgem396 ปีที่แล้ว +17

      Ironic

    • @filmandfirearms
      @filmandfirearms หลายเดือนก่อน

      Trash attacking trash

  • @CobetcknnKolowski
    @CobetcknnKolowski ปีที่แล้ว +345

    I just wanna say how much I really enjoy these essay style breakdowns of these large mods!

  • @Timberwolf581
    @Timberwolf581 ปีที่แล้ว +230

    I think it's a shame how Kira Mann is written. She's my favorite character during the Vault 18 chapter for my playthrough as Nerd, yet whatever relationship we had during that time is completely gone once outside the vault.
    It's baffling to me that as a Nerd you have to pass a Strength check of 8 in order to intimidate Kira so that you can have both Jenn and Kira on your team. She was so considerate but also fragile in the vault (on the Nerd path), but loses all of that outside of the vault and instead becomes perpetually angry with a vengeful streak.
    It's hard for me to see my favorite companion character turn out this way.

    • @RuSosan
      @RuSosan ปีที่แล้ว +76

      Yeah, Kira just turns into a completely different character outside the vault. An absolutely insufferable one at that.
      Overall most of the companions take a nosedive at that point.
      Of course it's easy to criticize from the outside and in hindsight BUT the way they all start to act up in high-energy spats at the safehouse, _right after the most harrowing and exhausting fight for their lives they've suffered through so far,_ is jarring and stupid as all hell IMO.
      While trauma and coming down from survival adrenaline can make people lash out, especially based on old rivalries and drama, it's actually far more common for people to really stick together and group up in those scenarios.
      We wouldn't be here as a species without that.
      Most survivors of violent events just want some rest, comfort and peace to collapse into for a while.
      I mean for all they know, they're ALL that's left of entire Vault 18 and none of them have anyone but each other to rely on out there. _In the hostile and unkniwn frigging wasteland._
      And just imagining how likable, believable and relatable these characters would've been if they just pulled together instead of apart in that moment, and if the conflicts would've been handled and resolved slower and more subtly...
      Especially the whole Kira vs. Jen-thing comes out of frigging nowhere and just destroys Kira as a character.

    • @filmandfirearms
      @filmandfirearms ปีที่แล้ว +40

      @@RuSosan As another point, let's just ignore the sudden personality change everyone undergoes. These people still grew up together. They have spent their entire lives together. And yet, they go straight to murdering each other within less than 5 minutes of getting to safety.

    • @galacticfirefly6060
      @galacticfirefly6060 ปีที่แล้ว +9

      Can't really Blame Kira.
      Spoiler:
      Kira had abusive parents... well the parents she had in the Vault. and when she told the overseer, Asking to leave them and arrest them. Jen made sure Kira stayed with her abusive parents. Jen was born in The Vault, while Kira alongside the StarPlayer were adopted in from the wasteland as Orphans.
      Kira felt like the Vault was a Prison more then a Actual Place to be Safe.
      She also suffers from Asperger syndrome, a form of Autism Spectrum disorder. Makes her Verry Intelligent, but she will straight up tell people in the face how she hates or likes them.
      Someone like Kira in this situation is not rly surprising how she changes Personality so fast. She thinks she was Free when the vault blew up, but the Person who made her life a Living Hell (Jen) survived and she couldn't just forgive and forget.

    • @RuSosan
      @RuSosan ปีที่แล้ว +24

      @@galacticfirefly6060
      Yes, deffo can and will blame Kira.
      Or rather whoever wrote her in such a stupid way.
      How TF does _Jen_ supposedly have such sway in the Overseer's decision-making regarding the custodianship of another kid? That's asinine.
      And FFS using _aspergers_ as an excuse to make a shitty character act shitty out of nowhere just makes it worse!

    • @galacticfirefly6060
      @galacticfirefly6060 ปีที่แล้ว +2

      @@RuSosan In the Wiki says that Jen 'Persuaded' the Overseer in keeping Kira with her Abusive Parents.
      So Jen knew pretty well what she was doing.

  • @MartinPurvis
    @MartinPurvis ปีที่แล้ว +80

    Hey mate,
    Thanks for the very kind words about my music, that means a lot!
    Some fun trivia about this mod:
    1. At 11:20 in the video, that is my head. My friend had a 3d scanning app on his phone, scanned my head and Thaiauxn managed to get it into the game
    2. At 18:41, I think I remember scripting that quest really badly and there was a chance some players money got lost in the ether forever (sorry), I think someone else ended up fixing it - oops
    A big shout out to Pablo who did the instrumental for the Brazil track we recorded, and his uncle/grandpa who did the whistling (because it turns out I suck at whistling), he also did a load on music/sound in the mod as well which was really good
    It was a very fun project to be a part of
    Again, thank you so much!

    • @gunterthekaiser6190
      @gunterthekaiser6190 ปีที่แล้ว +5

      Love your music. This mod made me a fan and "For Miles and Miles" remains one of my favorite song!

    • @MartinPurvis
      @MartinPurvis ปีที่แล้ว +5

      @@gunterthekaiser6190 thank you! 🙌🙌

  • @drink__more__water
    @drink__more__water ปีที่แล้ว +161

    You're getting pretty good at these long form/essay things!
    Not that the others had issues, but this one feels particularly coherent.

    • @beck-nightengale
      @beck-nightengale ปีที่แล้ว +7

      It feels fair, too. Like he doesn't just focus on the negatives but gives the mods a chance by pointing out some of the points where it succeeds. Most long essays I'd seen about The Frontier and New California just rag endlessly on all the bad points to turn people off of playing them, whereas Mike's videos made me actually download and play NC myself because there were some things that I wanted to see and do for myself.

  • @zantanzuken
    @zantanzuken ปีที่แล้ว +68

    one thing that might throw a lot of players for a loop trying this mod for the first time... right after escaping the vault, raiders will show up and threaten you... and if you attack them, which the game heavily implies you should, what with kurtz telling you that you should set up traps in the nearby area, you end up skipping over a rather neat part of the game and fastforwarding the mod by quite a bit... this could throw off the groove of the mod very quickly as you're thrust immediately into the fight on the bridge with the ncr and raiders, and then just a few missions later is pretty much the end.

    • @nickgotvyak5890
      @nickgotvyak5890 ปีที่แล้ว +12

      I had 2 walkthroughs and on the second one I avoided it. I wouldn't call this part neat. It's a railroad-y prison escape, which goes on for too long, and is placed just after Project Brazil part. So from the pacing perspective it also doesn't make sense.
      You've just got out of locked tutorial area and want to explore a new world?
      Nah, here is another few hours escape from a locked area.

  • @SarahImperial
    @SarahImperial ปีที่แล้ว +55

    Fallout: New California is easily one of my favorite mods of all time - hell, I've replayed it a dozen times and back when I was a stupid and naive teen, I even included it in a mega-playthrough modlist where I had it running concurrently with TTW 2.9.something (don't ask, it was a glitchy mess, never attempt it). It also partially influenced my opinions regarding how Fallout mods should be, notably in how much you're free/able to self-express your character through its RPG mechanics, and was such a huge inspiration for me that it made me want to write for The Frontier back when it was still in development (although, the site said they didn't need any more writers, so that didn't come to pass until far, far too late).
    Over the years though, the cracks in the mod have become more and more apparent... although I think the art-style for Fort Daggerpoint and the major faction settlements are top-notch, the world itself is so empty that even my masochistic ass who likes walking instead of fast travelling started to really dislike it. The lore for the world (sans the Super Mutant stuff) is genuinely interesting as well, but the writing is so swingy, it genuinely hurts... like, sometimes, it genuinely got me to think, such as the conversation between an NCR-aligned Courier and Captain Jameson and how my actions actively work against the kind of frontier vigilantism my character lived for, but then it swings the other way hard; I don't think FNC ever reaches the lows of, say, The Frontier, but comparing Kira Mann in the Vault to her outside the Vault, it's night and day, and that's not even touching on the Super Mutant/parasite stuff and the questionable handling of some of its characters.
    Although the mod has its flaws, there's a reason its endured for so long and has its influence still clinging on to the Fallout modding community to this day. I respect the hell out of it, even if I don't think I'll ever install this mod again (having scoured every last sq. in. of this mod so many times, there's not much reason for me to return to it), I have to give props where it's due and give thanks to the devs for, well, being a part of my youth, lmao. I hope they're doing well in whatever they're working on nowadays.

    • @BrandanLee
      @BrandanLee ปีที่แล้ว +6

      It's still possible to improve FNC. The workload isn't remotely close to what it would take to restore and redeem the absolute disaster of the Frontier. It's the difference between months of work, and years. One in an environment where you literally can't trust anyone, and the other where the community is strong and healthy.
      Even more important-- after what the Frontier team did to other mods, to this community, and to its own crew... that behavior earned its own crucifixion. They had to go out of their way to be that awful. Why wade into that, when you could instead do less work for a better end result in a fraction of the time, for people who won't screw you and blame you for their own behavior?

    • @SarahImperial
      @SarahImperial ปีที่แล้ว +4

      @@BrandanLee The development for FNC's revamp has ended, so I'm only talking about what's there - what's on paper can be vastly different from its execution. As for why I joined TF over FNC, I was asked to join TF and my curiosity about the devs and if they really were as shitty as people made them out to be got the better of me. I've since left Fallout modding, so it's a moot point regardless

  • @HaloBoy58
    @HaloBoy58 ปีที่แล้ว +31

    I must admit that this video does make me look back a little more fondly on my experience playing New California. My playthrough of New California started with me pretty pleasantly surprised, I definitely left the vault feeling like it was gonna be a worthwhile experience (I ended up with Kira and Ben as my only companions, which definitely was a problem down the line). I had sided with the Enclave, and so the idea of infiltrating the two factions and turning them towards my own goals was really exciting, and even the dearth of side content didn't really drag down the experience at first, the problems really began at the dam, where my extremely well equipped guns focused character discovered that he could slaughter as many mutants as he liked, they'd keep coming. By the time of the big reveals at the end, I was already lost, and my last bit of hope was that my unique triple-agent style navigation of the main plot, where I had become an integral part of the NCR's warplan and the leader of the Raider Alliance while still remaining true to the Enclave, just turned into a generic "You became the Courier and New Vegas is happening, the End".
    Having the amount of effort put into the mod put into perspective helps me appreciate it for what it is. I can't exactly say I think it was a good, cohesive, or holistic experience, but it was definitely worth playing for a guy like me that wishes we had more NV style games with huge focuses on skill checks. (The skill and attribute checks were responsible for like 50% of my enjoyment of the mod tbh)

    • @mitchellwright5478
      @mitchellwright5478 ปีที่แล้ว

      I like to think all couriers canon from this mod are fucking insane beyond belief as soon as they hit the Mojave, regardless of goodness or role play, no human can bear witness into this and not go
      CEST LA VIE, IM NUKIN’ CALI AND ARIZONA!

  • @UndeadJames
    @UndeadJames ปีที่แล้ว +28

    These longer essay videos are bangers I’m glad your doing them

  • @jroden06
    @jroden06 ปีที่แล้ว +27

    Mike you sound amazing in this! You’re speaking more confidently and clearly - absolutely love it. You guys are going far!!

  • @shadowulfhedinn8261
    @shadowulfhedinn8261 ปีที่แล้ว +43

    Great analysis, I enjoy these mod reviews! For all the faults of New California, I still enjoyed it a ton. My first playthrough as a member of the Enclave secretly undermining the NCR and putting the senator in charge before taking Daggerpoint from hordes of mutants was some of the most fun I've ever had in a mod! Not as replayable, and the companions were lacking, but whats there is still worth experiencing.

  • @DarkAbilex
    @DarkAbilex ปีที่แล้ว +5

    “Fallout new California”
    Otherwise known as California as it is now in 2023

  • @kornelkalksztajn3883
    @kornelkalksztajn3883 ปีที่แล้ว +43

    Damn, I knew there was a lot more planned for new california but seing how much of that was left makes me sad, I really enjoyed playing new California, I hope that maybe one day somebody will pick up the piece and turn it into a game that all of us wanted, but deep down I know this is a wishfull thinking :(

    • @Josh-jw3go
      @Josh-jw3go 4 หลายเดือนก่อน +1

      The frontier team/communities hate really doomed this mod

  • @jackmason6788
    @jackmason6788 ปีที่แล้ว +15

    I would love to see you do more deep dives into games or mods it's always interesting to hear from the perspective of a modder

  • @firestrom44
    @firestrom44 ปีที่แล้ว +19

    How your companions went is honestly grating with their personalities and dialog

  • @walterfijn3586
    @walterfijn3586 ปีที่แล้ว +12

    There are 13 possible endings in New California. The one I personally think is the best is having high karma, nuking the Enclave, accepting as a NCR intelligence officer, becoming an NCR hero, and saving all of your family members from Vault 18.

    • @seanmennecke1310
      @seanmennecke1310 4 หลายเดือนก่อน

      Wait you can save Mandy and Shawn?

  • @jimbo2947
    @jimbo2947 ปีที่แล้ว +6

    In another world, Fallout: The Frontier is released even more half-baked due to lack of development resources and instead Fallout: New California got those more permanent modders instead. This is the good timeline. We're in the bad.

    • @Josh-jw3go
      @Josh-jw3go 4 หลายเดือนก่อน

      Then those same degens shoveled their fetishes into fnc instead

  • @beck-nightengale
    @beck-nightengale ปีที่แล้ว +72

    You know, my opinion on the story and "twist" would've changed completely if it pulled a "psyche!" and gave you a chance to point out the obvious plot holes, absurdity, and be able to call the Father on how stupid his plan is much like how the (very ordinary, non-mutated human) Vault Dweller did with the Master in Fallout 1. If the twist was that this crazy super mutant was convinced you're some clone of the Vault Dweller but it turned out that you're *not* (maybe the original clone died or is actually a different NPC), that would've been so much better and given you more of an excuse to explore and unearth secrets. You could've used wit and cunning to defeat the Father, rather than just your normal skill checks.
    Also I always hate the deification of the Courier that mods like New California and The Frontier did that makes you some larger than life god-like figure, rather than just some unlucky schmuck who delivered the wrong package. I don't think there needed to be some mutation to explain why the Courier survived a shot to the head *because real life non-mutant human beings can survive crazy experiences like that* - there was no need to make the Courier the super special most important flower in the radioactive tulip field.
    Overall I feel like a lot of the problems with New California could've been fixed easily with a little more time and some rewrites. Despite its flaws, I found myself enjoying it and appreciating the talent and effort that went into making it. It isn't free from criticism and people are allowed to love it or hate it, but it seems like it gets written off because of a few dumb choices that were made and that's just unfortunate to see.

    • @syabri2342
      @syabri2342 ปีที่แล้ว +15

      The player character being really just one of quite a few people born out of this experiment but not a literal clone of the Vault Dweller is actually a real plot point, but you only find out after the interaction with the Father. You can read a few journal entries from a high-ranking mutant noticing how the Father is getting more and more desperate about this far-from-foolproof experiment and he's pretty sure that by the end, the Father probably does not remember much about the original Vault Dweller and just decided that the experiment was a success as a coping mechanism.
      It is too bad that this is relegated to some journal entries right before the ending of the game.

    • @ArchieRatsworth
      @ArchieRatsworth ปีที่แล้ว +11

      "That crazy postman who crawled out of their grave and can't be stopped before they finish what they started."
      Badass, reasonable premise. Likely to do whatever they damn want.
      "A clone of a historical figure."
      Strange, contrived, still has potential.

    • @beck-nightengale
      @beck-nightengale ปีที่แล้ว +7

      @@syabri2342 See, that's cool. I'd have liked that if it was better incorporated into the game and made into a plot point you could find out BEFORE the Father dumps the whole "yer a mutant clone, Harry" on us, and even give us an option to rebuff his claims so it's clearer that the Star Player/Courier is NOT a clone of the Vault Dweller.

    • @beck-nightengale
      @beck-nightengale ปีที่แล้ว +10

      @@ArchieRatsworth I think it could have potential in a different context, at least. I'm not against someone making a whole new character that's a clone, but shoehorning it into the Courier's narrative as a "Ooooo this is why you survive that bullet to the head!" was definitely very strange and contrived and just... not good writing. It's also what annoyed the heck out of me, and likely many others.
      But yeah. I don't entirely disagree.

    • @legateelizabeth
      @legateelizabeth ปีที่แล้ว +12

      In total fairness, the basegame started that trend with Ulysses treating you like the second coming of the apocalypse.

  • @Snicketbar
    @Snicketbar ปีที่แล้ว +15

    I must have played through this mod at least half a dozen times. As well as follow its development. And whenever a new build would come out. I'd check out what was added/ taken away for a while anyway. I might even have one of the first builds on an old laptop I used back in college. Though, I did lose track of it at some point and only rediscovered it, when the revamps were 'supposedly' going to take place. And then again shortly after the Frontier mod's drama hit its peak. Did a heavily modded playthrough just before Mikeburnfire started. Following the Nerd path. And then an evil Jock path. Shortly before the channel finished its first playthrough. I enjoyed the nerd path a lot more than the Jock. If I'm being honest.
    It's a shame that this mod was never finished. That there were just grand ideas planned for it, most of which we will never see. While it does stand on its own on what was released. You can tell that more was intended to be added at a later date. I even considered reaching out to the mod team and asking if I could take a crack at finishing/implementing some of the ideas they had planned and maybe even some of my own. But then remembered realized it would be an impossible endeavor.

  • @Blank55600
    @Blank55600 ปีที่แล้ว +8

    New California was so bare bones.
    Felt like an open world shooter. No safe zones besides the ncr base, rest was all hostile

  • @aeven13
    @aeven13 ปีที่แล้ว +21

    No Oliver Swanick? Literally unplayable!

    • @drink__more__water
      @drink__more__water ปีที่แล้ว +4

      I've already gotten my refund for the mod. UNPLAYABLE.

  • @rexmartin1048
    @rexmartin1048 ปีที่แล้ว +6

    Hey mike you made my days much better over the years cured ma sadness thanks man

  • @JohnRRyder
    @JohnRRyder ปีที่แล้ว +12

    My thought process was: So much amazing potential. So many cool things throughout. But not fully finished...and its a damn shame.
    Like i imagine the different towns and areas around Union City/Athens Tec/Daggerpoint having much more developed lore and questlines similar to Frontier? It would be *mwah* Beautiful!
    I know the mod hasnt been updated since...2020 i believe? But what is here defintely shows lots of amazing progress AND potential....wonder if one day someone will try to add to it. Not completely rewrite (would be difficult with needing VAs alone), but just...add more to whats there, you know? Flesh out/clean up whats there, sure, but also add more around it.

  • @DSFARGEG00
    @DSFARGEG00 ปีที่แล้ว +7

    If Chevy's hypocritical anti-mutant sentiment is an inconsistency, at least it's a consistent inconsistency. It recalls Frank Horrigan in Fallout 2, who is also a mutant - and a cyborg besides that, because his mutations are so out of control they literally have to be kept mechanically in check. I imagine this is a deliberate callback to Fallout 2, though you can at least explain Horrigan's hypocrisy with the fact that he is canonically a dumbass.

    • @BrandanLee
      @BrandanLee ปีที่แล้ว +1

      Chevy and Bragg are both true believers - Chevy far more cynical than John. They genuinely believe mutants are a threat to bringing America back and reclaiming the world for humanity. Part of that is disgust at what they are, hidden under the surface. They hate what they are, but use it for their goals. They are fully aware of what will happen to them when they win.

  • @BlackMoonHowls
    @BlackMoonHowls ปีที่แล้ว +1

    Was watching this nursing my hangove3r and I was pleasantly surprised by the overall experience I had with watching you play Fallout and not just this video either, you and Zach both. Thank you for being some of the best people out there and fallout fans. I made my AI Dungeon story because of your Legion playthrough in the Frontier all that time ago.

  • @oliverhendrix8176
    @oliverhendrix8176 10 หลายเดือนก่อน +2

    32:48 I wouldn’t say that’s a logic inconsistency given that in Fallout 2, Frank Horrigan was even more mutated and he still was going on about how he was going purge the wasteland.

  • @EUSF76
    @EUSF76 ปีที่แล้ว +4

    I really wish the Enclave had their own unique quest. But hey at least we can side with the Enclave unlike some mods that shall not be named

  • @Dragonwolf920
    @Dragonwolf920 ปีที่แล้ว +7

    There is a trend in the fallout NV mod community were big quest mods or series have lackluster ending, most notably, Frontier, New California, and (unfortunately) the sumguy series, New vegas bounties 3 and it whole premise kinda taints the whole thing, though some of it is rectified in The Better Angels.
    I haven't played the New Reno quest mod series yet so i have no clue how that one will turn out

  • @geekkellen621
    @geekkellen621 ปีที่แล้ว +8

    I kinda wish New California had just not had the one night then everything goes to shit and the vault explodes. If they'd have had the Vault as a hub and you come and go as a wasteland scout with bragg's uprising being a slow and less mustache twirling evil and up front thing it'd have benefitted from it

  • @The_Kentuckian
    @The_Kentuckian ปีที่แล้ว +2

    The music is one of the high points for me. I've listened to the playlist on Spotify a few times since completing the mod.

  • @randomguyblank1616
    @randomguyblank1616 ปีที่แล้ว +3

    Love it or hate it this mod pioneered something for FNV, the game sized addon mod, which currently only has two but there's actually more being worked on right now, New Mexico, The Odyssey, and Revelation Blues, and more I've probably forgot to mention. Its not perfect, in fact one could argue that the sheer scope of these mods detracts from the experience. The Frontier has a lot of lessons in its failures, from its development, to what it actually put out. On the other hand Fallout New California does some things right that mod authors could learn from.
    One of those being, having the option for the player to absolutely bugger everything up, sure some people might reload from a save but some people might continue on the path they created. I'm reminded of a TTS line that goes something along the lines of "Magnus we may have screwed up this campaign, but we screwed it up of our own accord. It is something that is distinctly ours and that's what makes it worth fighting for."

  • @Hailix4240
    @Hailix4240 ปีที่แล้ว +4

    Oddly enough I kinda liked how all the companions are shitty people. Completes the whole “ragtag band of misfits” vibe. Seeing them in New Vegas was really cool, seeing how their lives played out. Extra satisfying seeing Kira get what she deserved

  • @Echo2-2
    @Echo2-2 ปีที่แล้ว +1

    These video essays are really fun to watch. Awesome job!

  • @Jimboh1637
    @Jimboh1637 ปีที่แล้ว +5

    I think New California does a better job being tonally consistent with it's story’s and premise while still feeling like fallout compared to the frontier which just goes off the wall with it's tone, aesthetics, mission structure, etc. I say it's a good mod.

    • @MLPDethDealr32
      @MLPDethDealr32 ปีที่แล้ว

      iTs more in line with Fallout 1, 2, and New Vegas.

  • @mononoaware8529
    @mononoaware8529 3 หลายเดือนก่อน +1

    Honestly, all this mod really needs to start to flourish is a really good performance patch that also expands and opens up some of the areas, and for more players to rediscover how awesome the main quest is. The entire purpose was that the community was supposed to come in, and fill in with more side quests, characters, content, and stores and locations to explore on top of what was built. They basically designed the "skeleton" of the main path, and hoped others would help fill it in. There are plenty of times where the game pauses and tells you to go explore and do other stuff, it would be perfect time to insert more exploring cool locations added by other modders. I don't know why nobody ever did that.
    But as is, the entire is being stretched to it's limit so how can anyone build on top of it? Just needs to be cleaned up and prepped for some good expansions. Totally doable but I guess nobody wants to have their mod have a 7gb dependency.
    Also I know you dislike the writing but I see why it was done this way. To connect to NV makes the most sense for playability reasons, and the player doesn't need to keep playing. For the mutant stuff... well, you can take it or leave it, but you gotta admit at least visually it's a cool idea and it's a nice cinematic / superhero movie ending contrast from the very militaristic / political ending for New Vegas

  • @wojakthecrusader1410
    @wojakthecrusader1410 11 หลายเดือนก่อน +2

    I think the reason why kieva speaks Japanese because in fallout lore China invades all asia continent including Japan and since she's living in Japan or born in Japan it makes sense for her to speaks Japanese.

    • @filmandfirearms
      @filmandfirearms หลายเดือนก่อน

      The game is set 200 years after the Great War. I can see China conscripting Japanese people into their military and the descendants of those conscripts ending up in America, but after 200 years, they wouldn't be Japanese anymore. They'd either be Shi who maybe looked a tiny bit different, or they'd just be Asian Americans. The odds of the language surviving that long are virtually none, and anyone who spoke it would absolutely know another language just for practical purposes

  • @aeven13
    @aeven13 ปีที่แล้ว +5

    The graphs! The diagrams! Chef's kiss!

    • @drink__more__water
      @drink__more__water ปีที่แล้ว +2

      Yeah, that quest flow chart was great. Good work Mike!

  • @Marc-ww7cc
    @Marc-ww7cc ปีที่แล้ว +6

    I agree that Martin did a great job with the music - I couldn't find a link here, but I've found he has a TH-cam channel with some music videos and other stuff www.youtube.com/@MartinPurvis/videos

  • @eepee_eepee
    @eepee_eepee ปีที่แล้ว +2

    loving these vid essays

  • @viniciusgama4796
    @viniciusgama4796 ปีที่แล้ว +1

    I played this mod completely, I mean, TOTALLY blind the first time. I've never heard of it, never made the connection that this was the project Brazil I heard about but never looked into. It was so good that I said to myself "this mod is what Fallout 3 should have been". And it's even better that an actual developer agrees that Star should just be a middleman to give the Courier Hopeville's launch codes. Feels good to read that pinned comment and have this closure for my headcanon. I love this mod and will play it again when I'm done with my current NV playthrough. I understand, like and respect the mechanic of keep playing the game into NV via NC, but for me they're two separate, awesome, things. Cheers, devs, you made a beautiful thing.

  • @antcatthegamer
    @antcatthegamer ปีที่แล้ว

    It was great seeing both your perfect playthroughs and attempts at all the endings, I tried playing this mod years ago and had an issue where the outside world wouldn't spawn in or something and it was just a wide empty desert with nothing in it, but I did enjoy playing thru the vault section. Cool to see such a deep analysis since I couldn't really play it myself.

  • @itsjustin8295
    @itsjustin8295 ปีที่แล้ว +3

    seeing a new mike video is like YAAAAAY WHO WON THE LOTTERY I DID!!

  • @darthskarr8975
    @darthskarr8975 ปีที่แล้ว +2

    The Shi are a Japanese raider gang in this? Weird. They were a rather important faction in Fallout 2. Descendants of Chinese Remnants who's submarine was stranded on the shoreline, and Chinese-Americans iirc. They moved into the ruins of San Francisco's China Town and the Harbour/Industrial district and restored. Not only did they create a thriving Chinese influenced community in the Post-War, they were also a major producer and supplier of oil - if not *the* major producer - in the wasteland, using the aforementioned San Francisco harbour/industrial facilities they restored and maintain. Part of the reason why they were able to do this is thanks to "The Emperor" - a Chinese AI which the Shi's survivor ancestors brought with them from their aforementioned stranded submarine.

  • @Magensson
    @Magensson ปีที่แล้ว +1

    I think Fallout New California/Project Brazil was one of my first experiences with large scale modding other than the New Vegas Bounty series, But I'm glad to see this review of it.

  • @KrutchesRDH
    @KrutchesRDH ปีที่แล้ว +1

    The beginning changed so many times, I remember trying it several times in the beginning, this recent time I was dreading the dream sequence and bam it was removed lol

  • @joshzerbe6043
    @joshzerbe6043 ปีที่แล้ว

    I was just thinking yesterday how much I liked your new 3D is avatar in these essays and was hoping you’d keep using it. BRING IT BACK MIKE, BRING IT BACK

  • @b3nzayizkoolyo
    @b3nzayizkoolyo ปีที่แล้ว +2

    My headcannon for why the courier survived is that 9mm sucks

  • @darkash900
    @darkash900 ปีที่แล้ว +2

    you are a very pleasant to listen to person

  • @GTRFREAK17
    @GTRFREAK17 ปีที่แล้ว +2

    Even though they didn't get to where they wanted, they still deserve considerable respect and applause for what was accomplished with the resources they had. Definitely going to play it now after hearing your perspective Mike.

  • @teoteous
    @teoteous ปีที่แล้ว +5

    Honestly, this mod would be improved if other people could make their own mods to fill in the gaps. Add content to the empty wasteland.

  • @necromech_
    @necromech_ ปีที่แล้ว

    fantastic video, you really dove into the weeds on this one, really touching ending by the way about the real world stuff

  • @JoeRogansBigToe
    @JoeRogansBigToe ปีที่แล้ว

    mike always love your Analysis videos you always have an interesting and wide perspective and i love how infatuated and knowledgeable you are about these games and mods and fallout itself your a smart dood with a good brain don't change my guy

  • @zombieslayer02gjustzombies85
    @zombieslayer02gjustzombies85 ปีที่แล้ว +1

    I do think the best thing about this mod is having the ability to continue on into new Vegas proper afterwards seeing how on normal or higher it’s still a fairly slow leveling up even if you have a really smart high exp and skill points build to get to 50, where it’ll still be a midrange chance to make it there before beating it (you could probably even attempt to do it without changing up the weapons you got from California)

  • @bastiisalive
    @bastiisalive ปีที่แล้ว +4

    Col Bragg was really something, never gonna forget him

  • @joejo956
    @joejo956 ปีที่แล้ว +3

    Zach: This mod sucks.
    Mike: I like this mod, it’s interesting.

  • @memeofwheat
    @memeofwheat ปีที่แล้ว

    Glad to see your content take a new form! Keep it going man

  • @peszek8405
    @peszek8405 ปีที่แล้ว

    i love these types of videos and i love your content so it's early christams for me, hoping for more like these

  • @squidfestMods
    @squidfestMods ปีที่แล้ว +1

    New California was interesting for me. It was the first time I tried a full overhaul/fan DLC of New Vegas, and I remember the excitement I felt playing it for the first time. For me, it perfectly captured the tongue-in-cheek nature of much of the series' humor, and the set pieces were excellent (even if they ran horribly on my old PC) as well as the interactions. The evil choices never veered into the Fallout 3 level of hyperbolic bullshit, they all stayed rooted in the key context that evil is not done for evil's sake. Even low-karma options in New California make some sense. The fact that it's not an all-or-nothing good vs. evil is a massive point in its favor.
    A lot of criticism of this mod falls into some of the territory of the criticism of the Frontier, and I think it's for a very similar reason: people get very invested in these games, and when a mod challenges the scope of the expected canon, it isn't seen as "an interesting idea", it's seen as "ignorant and/or cringe."
    There is a line by the Father that you can get with Wild Wasteland that genuinely redeemed this and the Frontier for me, because it perfectly encapsulated my beliefs towards RPGs in general: "Damn the Lore, Vault Dweller! Let's live dangerously!" (not a direct quote). That perspective, of embracing "having fun and seeing creativity" over strict adherence to the lore, has been my approach to everything, from TTRPGs to Fallout mods themselves. People seem so married to the idea of what fiction MUST be, when the ultimate goal of these mods is to entertain and to express. It isn't supposed to be a final word on the lore of the world, it's a fun scenario to experience the talent of creative people and their ideas.
    I want this preamble to stand testament that I unironically love New California. Before I ever got involved with the Frontier, I was a FNC fan. To this day, I have mad respect for the talent in making some of the genuinely incredible spectacle and inspired map designs. I'll never forget the mire of flesh in the Father's domain, or the caverns of luminous fungus beneath Athens-Tec, or the simple adobe town of the NCR.
    Now, I do have critique. For starters, the conflict between the companions you can get is under-developed. I don't really know why Kira hates Jenn, nor do I understand why within the span of 12 hours, these people who had a cordial life in the Vault together are at each others throats. Yes, a stressful situation to be sure, but I feel like the tonal shift between Kira in the Vault and Kira outside is breakneck.
    This has been beat to death, but the Japanese Shi lady was thematically and creatively unfitting for the universe. Where did she get the armor? Where did she learn to paint her face like that? Some of the other medieval-adjacent Raider groups are explored in their demeanor (Vault Vikings, for instance), but the fact that she is a random Japanese-speaking samurai with kabuki face paint and a katana, and is supposedly a member of the SHI, WHO ARE CHINESE, is so absolutely out of left field that it takes me out of the story more than the mutant stuff ever did.
    The vast majority of the Raiders are actually really well written. Seeing the cultures, the way their mythos and style came to be from their tribal roots, and how their adjustment to post-apocalyptic motifs came around, all was really inspired. That being said, Elsdragon and the other "raider" raiders brought what could be a really interesting commentary on the morality of a post apocalyptic world down in favor of making a Mexican Vaas from Farcry 3. It infuriates me that so many of these characters, who you can get to know their histories and cultures and seek audience with their tribes, are sidelined for the stereotypical "bad guy raider in a leather jacket." One of the strongest aspects of New Vegas was making the "raider" faction led by a well-read and calm-spoken tactician with aspirations of establishing something more than just a free-for-all kleptocracy. I feel like Elsdragon falls back on too many Mad Max tropes to really feel like a fresh character.
    From a purely pace-focused standpoint, I really didn't care for the Raider ending, where it's a frantic scramble to fight waves of super mutants in specific locations. Perhaps if the player had to employ more tactics with the way they progressed from battle to battle, with consequences for being too late to certain areas, it would feel less like a bullet tax. Storming the base also felt weak, as Super Mutants are both less visually and tactically interesting than other factions in my opinion.
    I really liked the Aztec-inspired stuff and the secret puzzles, and it really bummed me out to find out that there really isn't anything to that beyond them being there. I wish to know the ancient secrets of the Corn.
    Overall, I love FNC and I feel like it does a lot of what it was trying to do, but falls short in ways that I can't overlook entirely.

  • @myopiniongoodyouropinionbad
    @myopiniongoodyouropinionbad ปีที่แล้ว +3

    I loved the opening vault scene. Thats hiw a Vault should look. Kinda fell out of it once I got to the first settlement.

  • @kickerz7914
    @kickerz7914 ปีที่แล้ว +2

    I've only recently played New California, around the same time as this channel did actually.
    Almost every second was great, no matter what hiccups there might've been. The stories were really in depth and actually felt quite foreshadowing of the New Vegas main story as well with all the hints and conversations you can have that parallel the main game. NCR is definitely I think the best written story of the bunch and felt the most right moving into NV and I love how each story tied into the start of NV really well.
    Whilst I was taken aback initially by the Brazil revelation, honestly it didn't seem too out of place if you really consider some of the wacky things already in Fallout. It didn't bother me and kind of helped the start of NV too, surviving a gunshot to the head.
    A lot of the characters were really engaging too which felt so refreshing from mods. Bragg, Elsdragon, Silverman and Duville all captured you with their performances and gave you genuine reasons to get behind them to some degree. Like this video says, the voice acting of basically every character was top notch and comparable to the base game.
    The worldbuilding had ups and downs, locations were really well designed and unique! We just needed more of them. With that in mind, the NC Overhaul mod primarily focuses on adding lots of extra locations and turned the NC map into one that gives exploration to rival that of Fallout 3. Exploration became outstanding and surpassed NV with what both mods offer. NPCs in general were sometimes just filler but that didn't detract too greatly for the overall experience.
    Armor and weapons were really cool to add into NC as well with lots of awesome new designs and options. My biggest upset was in trying to take as many with me as I could into the base game!
    Finally companions were interesting, while I felt they were a bit incomplete, what we did get was strong. Also seeing these guys 20 years later in NV was actually really heartwarming and it really felt like you'd reunited with old friends!
    I think I'd confidently say that this mod is the best large scale mod available for New Vegas and it really tries its best to deliver an authentic Fallout experience. I find the only mod(s) that rivals my enjoyment of this would be the Someguy Series.
    In fact I'd heavily recommend having both of these mods as almost a little saga of how the Courier develops from Vault 18 all the way until Frost Hill and Hoover Dam.

  • @daemonredfield3211
    @daemonredfield3211 ปีที่แล้ว +2

    I've played through this mod 4 times. There are many aspects I liked, though there were many flawed.
    I usually went Revanchist because it had the most content, though I wish there were a way to do Revanchist without betraying the NCR at the end.
    I wish it went through a few more iterations; I really wanted to do a Enclave play through with the new Dakota companion they were working on.

  • @JDWard27
    @JDWard27 ปีที่แล้ว

    Finally, I was waiting for this to release. Ty Mike for the content as always.

  • @frds_skce
    @frds_skce ปีที่แล้ว +13

    I actually love this story mod because it has such an extensive characters lineup and wide worldbuilding around it to get you immersed and interested in the story. Even if the dialogue lines are pretty restrictive due to so much story branches and it's not easy writing such differing dialogues for many characters.
    I've yet to play it, but I did watch you play it from Episode 1. Of course, I did skipped a few episodes because I was busy along the way, but this is definitely one of the better and enjoyable mod i've seen for Fallout New Vegas.
    I love it a lot, i'll give 7.5/10, not my final score cuz I haven't seen all of it yet.

  • @zk0rned
    @zk0rned ปีที่แล้ว +1

    If you can make a playlist with the creepy teddy playthrough would be nice the comedy was perfect and I'm new to your channel and wanna binge the whole series, also the ending was like super jarring to me the parasite thing was out of nowhere and I was like uh tf? But the rest of it was amazing

  • @angrybrony
    @angrybrony ปีที่แล้ว +4

    that plot sounds more resident evil then fallout at the end.

  • @NukaLuLu
    @NukaLuLu ปีที่แล้ว

    Great video Mike. I always look forward to when you do these. Also hoping to you guys eventually cover Th3Overseer quest mods and Salt Lake Stories

  • @GoldLuminance
    @GoldLuminance ปีที่แล้ว +5

    I don't know if I'll ever play this again on account of the direction its story took, but something I will defend is that this game has phenomenal atmosphere and single-handedly convinced me that Fallout 1 and 2 could feasibly be remade in the modern engine and still retain their tone and asthetic. I love the main NCR town especially.

  • @Not-Great-at-Gaming
    @Not-Great-at-Gaming ปีที่แล้ว +1

    I completely forgot I played this a while back, until watching this video.

  • @ANominalSnowman
    @ANominalSnowman ปีที่แล้ว +5

    No raging Zach commentating? Ive notified that proper authorities...
    Anyways, I really enjoyed my few playthroughs. The only things that really bugged me was the Japanese character, it makes no sense that anyone would understand that in the wasteland. I also didn't care for the hissing raiders, some of the cartoony characters like the snake raider leader and the viking raider leader. But overall I found it to be pretty fantastic. I don't agree much with the idea that you're railroaded down the same quests and that it is a bad thing. FNV itself can be very similar between the mid game where you ally the same 6 or whatever factions to fight for whatever major faction you choose. I know everyone complains about the really strange FEV evil ending where you join the mutants but I like the general idea that the Master's plan actually ended up working out in some strange body horror-esque manner. Floating flesh eyeballs in space was a bit far fetched but it is Fallout at the end of the day. Outlandish sci-fi is part and parcel.
    I also liked the non-canonical prologue to the courier. But the most disappointing part of it was trying to break the 4th wall explaining how you can reload to a previous save and you never actually die.
    It's an utterly fantastic mod. And having spent all my teenage years moddding Fallout 3 and NV I know how much work went into this and how low the bar is for most mods. Aside from some directional choices I would have done differently and some corny kind of childish stuff that somewhat reminds me of the Trochili from The Frontier, I'd say this is one of the if not the best major mods for FNV and probably top 10 ever for any game.
    Lastly, I think the overall consitency is reflected in the incredibly small team. Where The Frontier failed to me is too many contributors and not enough supervision and tough love higher management saying some contributions wouldn't be appropriate. The Frontier was all over the place and it felt very unfocused and like the skill level of the various contributors varied dramatically and the team would take any and all skill willing to help. But there was nobody to be the bad guy and say this is unacceptable or poor quality content. Anyways, it's a great mod and it must be taken into context, it's completely free.

  • @casket_05
    @casket_05 ปีที่แล้ว +1

    Love this format Mike

  • @KrutchesRDH
    @KrutchesRDH ปีที่แล้ว

    Project Brazil reworked my taste in music back when the first NCRPR playlist got out

  • @mrfancypanzer549
    @mrfancypanzer549 ปีที่แล้ว

    I always enjoy these essays, have to wait until later today.

  • @mwalsh616
    @mwalsh616 ปีที่แล้ว

    New California: The Nerd Review was great! Can’t wait to hear The Jock’s perspective.

  • @DarthVinatiss
    @DarthVinatiss ปีที่แล้ว +4

    Based on what you've said this game seems kinda like an opposite of NV, where the choices you make in NV don't really open anything up but they have an effect on the different end slides and interact with each other(which sheriff you get for primm interacting with the faction you choose for instance) and NV has many end slides, but this game has a lot of different outcomes for quests depending on your choices and build but the end slides are very similar. For example if you help the 1st recon in NV you can't use them to help you storm red rock(which I feel like this mod would allow you to do) but they can help forlorn hope and have different ending slides( whereas in this game they wouldn't be mentioned at the end)

    • @DarthVinatiss
      @DarthVinatiss ปีที่แล้ว +1

      Basically in this game a lot of your choices affect how you can resolve quests or what quests you can get but they don't affect the ending, whereas in NV I feel like your choices don't affect the quests you do but heavily effect the endings you can get.

    • @Ratty524
      @Ratty524 ปีที่แล้ว

      @@DarthVinatiss there are quests that open up depending on skill checks (notably the quest with Joana at Gomorrah) but they are few and far between.

  • @aidenchilds5478
    @aidenchilds5478 ปีที่แล้ว

    I’ll never forget my first playthrough. I used robco certified and some other tech based goodies I can’t remember that I added to give more things for the nerd playthrough.
    As someone who played through it back when it was project Brazil, it was fun to get to a certain point in the game and put in the bug report that a certain Orion can be recognized by their chest from a wild wasteland trait that used to be in the base game.
    Getting stuck on Elsdragon, and spending time trying to make the game trigger the next stage of the quest due to killing him in an odd spot.
    Such a fun game. Fallout new California will always be my favorite mod of all time.

  • @joshuas9
    @joshuas9 5 หลายเดือนก่อน

    That wild waste land check in the talk with father still cracks me up XD

  • @Pathfinder118
    @Pathfinder118 ปีที่แล้ว +5

    I accidentally discovered the your not a clone of the vault dweller part in my first attempt play through and knowing that I was far more comfortable finding my preferred ending and making new California a must have for every new Vegas experience play through. It’s a great mod that even if you don’t like your choices stands enough alone that it dosent kill just forgetting about it and playin new Vegas if you want.

  • @butcherybutcher8868
    @butcherybutcher8868 ปีที่แล้ว

    Your channel deserves so much more views than it currently has

  • @morgalorga1987
    @morgalorga1987 ปีที่แล้ว

    mikeburnfire out here making video essays??? yoooooooo hype

  • @vonvalenmcguy627
    @vonvalenmcguy627 ปีที่แล้ว

    This mod was made by people who didn't have a lot of direction, they have EXCELLENT quality but they just don't seem like... Game /designers/
    A really really really good example of it is that I had recruited like five companions including the robot dog and the robot... Robot, and I swear to god I've never seen anything more dangerous than five AI with infinite ammo. When the supermutant army attacked me, I literally just sat there AFK for like, five or six hours and gained multiple levels over an actual corpse pile because my AI companions were like the avengers when they were fully assembled.

  • @RecoilGunnerStudios
    @RecoilGunnerStudios ปีที่แล้ว +2

    The companions also show up in the main game too! If they survive.

  • @mister_i9245
    @mister_i9245 ปีที่แล้ว +6

    I love the super mutant plot twist, I kinda wish it were real. I do wish they had been able to implement their plans for the companions, since they wanted to do more.

  • @JohnTrustworthy
    @JohnTrustworthy ปีที่แล้ว +2

    I'm still pissed New California got scrapped in favor of The Frontier.

  • @Hollow_Phoenix
    @Hollow_Phoenix ปีที่แล้ว +3

    Teeny tiny miniscule note, but you don't survive the New Vegas shot to the head because of the parasite. It gets "used up" protecting you from the Hopeville nuke.
    Still can't get over how a parasite is nothing but beneficial - literally the opposite of a parasite - but then that's far from the only problem, good lord.
    Also, not all endings led to New Vegas. One (I think the Enclave?) led to Fallout 3 instead. Still terrible, but y'know :P

  • @marshgoog
    @marshgoog ปีที่แล้ว +2

    I recall the banking system was bugged in the final version of the mod where you lose money instead of earning interest so you'd never end up getting quest where you're actually supposed to have your money stolen, there is a fix for it on the nexus i believe

  • @TheZamaron
    @TheZamaron ปีที่แล้ว +2

    Despite it's problems I like this mod as it gives some back story to the Courier. But man if things were better this could have been part of an awesome 3 arc story for New Vegas. NC as the prologue, New Vegas the meat of the story, and Frontier (If it wasn't so problmatic) as an expansion for the NCR-Legion war going on. Coupled with the official DLCs enhancing it better.

  • @bofurlong8944
    @bofurlong8944 7 หลายเดือนก่อน

    I really enjoy what I’ve seen of this game! It’s not perfect - I mean, there were only two people working on it - but it’s super unique and a lot of work clearly went into it. I might be positively biased because I saw this playthrough after seeing the frontier, but it’s a pretty cool addition

  • @STOTW.SoundTracks0fTheWastes
    @STOTW.SoundTracks0fTheWastes ปีที่แล้ว +1

    fallout new california was one of the first major mods i played and was by far the best i have ever played.

  • @drakecurry217
    @drakecurry217 ปีที่แล้ว +2

    Love this mod to death. Bit of a gimmicky main story but has a great way of integration of player stats and perks in gameplay. Also i think if youre gonna do cutscenes in fallout this is how you do it. Has alot of the flaws and amazing qualities as the frontier(also the music sllllllaps)

  • @roberthill5805
    @roberthill5805 ปีที่แล้ว +2

    FONC was an interesting go through since it had to rely on a story of its own making instead of building on prior events. I did find the endings to be a bit meh, but also found people holding it up to the standards of a single story questline or to FONV a bit absurd.
    Watching you guys play it made me go back and go through it once, with about 4 abandoned playthroughs.

  • @dreamingflurry2729
    @dreamingflurry2729 ปีที่แล้ว +2

    That done already? Damn, missed that - I am into total conversion mods, but most of the ones I've heard about are still in development (some have been for 10 years - sure, the devs are people who make the mod in their freetime, but still 10 years is quite a while!)...hm...sounds like a good reason to boot up Fallout New Vegas again (love that game! Sure I was never able to get all those graphics improvements to work, but it is still among the best RPGs out there, especially since it has interesting factions, very good companion characters, great DLC and good endings that were truly different - unlike Fallout 3/4 and Mass Effect 3!)

  • @picawood
    @picawood ปีที่แล้ว +3

    This mod looks very fun to try the differents parts and stuff, i think instead of being tied to the new vegas ending and being a courier backstory it could be a new character with a new idea and goals, this is something thats bothers me with NC, TTW and frontier all those big projects end up with the character being the courier with os not a bad thing but and i understand because NV is the main game.
    This is why i kinda enjoy the NV boundies a little more because its a side story but is so big that can be even a own game, not saying the other 3 aren't like TTW you play Fo3 lol, but when i played thay series i kinda forgot about that i am the courier.
    Again NC looks very cool and i wanna try one day just wish to se more people putting more content to make this a more lively project

    • @anthonyortiz350
      @anthonyortiz350 ปีที่แล้ว

      What is this NV boundies you are talking about?

  • @tecnicstudios
    @tecnicstudios ปีที่แล้ว +1

    I always go for int and char in games, as well as strength, I can't stand not being able to talk or science my way out of things nor being unable to carry stuff. Besides, I get more from it that I like compared to other stats.
    I love intellectual and diplomatic choices. And I don't mean NCR diplomacy, I mean equal deal, but I will, and I quote: "destroy whoever on which side tries to mess up the deal and scour their Intel to see if they are a rogue element or just a fall guy for the whole side."

  • @danielsurvivor1372
    @danielsurvivor1372 ปีที่แล้ว +1

    20:38 Wait no way I remember there was a scientist dude that also gives side quest (I watched Many a True Nerd Let's play and remembered that guy)

  • @moonday5521
    @moonday5521 ปีที่แล้ว +1

    I will say as a native Californian, in the Northern West part of Cali Station 98.1 is a soft rock station. So I mean it could be referencing that, and though it may not be fitting it is at least trying to make it feel realistically like California imo.