I swear the dread walking like that in a mission intimidates me Like a rabid monster dragging itself in a more comfortable position go leap at you Eerie
Damn dude, I just thought of something. We’ve got Steeve, but wouldn’t it be cool if we could get Steeeve and Steeeeve too? It would be game breaking, sure, but it would also be hilarious.
i Imagine one of the dwarfs brought him back on the space rig started dancing near the abyass bar and that imprinted on steve but sadly the dwarf had to return him to hoxxes
This is why they can be tamed and the others can't. The dwarves just implant some cool, trancing music into their heads and they be like "ya know what, them dwarf fellas ain't so bad"
If you really think about it.. if the dwarves ever make loud sounds on hoxxes then it alerts swarms and yet the rival tech factions are able to construct massive data vaults and power stations and never get bothered by the glyphids
@@deskmat9874 the difference is one is a bunch of loud-mouthed dwarves arriving on a shaking metal can and the other is a bunch of relatively silent self-building mechanisms that don’t make all that much noise
I just love how the animations tell the player so much contextually. The tight wobble of the grunt and the quick light steps show that it needs to move faster to keep up and is fairly light. The pretorian sways in every way, its head bobs up and down and its abdomon swings from side to side with each step. Each movement of its frontal claw holds its weight, the slow rise and the fast stabbing fall. It's big and heavy, but it's moving slowly and surely to get to you. The dreadnought acts like what you would expect of a half born killing machine woken up early. Its rear legs are out of sync flailing to move forward. Its frontal claws stab outward much too far, causing it to lurch from one unsupported side to another. Its mandibles are practically slamming into the ground each time it takes a step, you can tell its unstable or unused to this massive hulking form.
The way they move too also really helps set them apart. Smaller bugs move smoothly and are less noticeable, while the big lads are more jerky, demanding your attention. Even though they're mostly the same speed, the way they're presented gives them more personality. VERY GOOD games design
Mr dread's walk also shows that he was interrupted mid transformation. Jerky movement in his front limbs that shift his weight to each one much more than necessary, undersized rear legs that constantly start and stop to keep up with the front, and tusks that almost hit the ground with each step, implying that his front legs, body, and tusks grow first/fastest and the rest of him is still underdeveloped
@@dedman1096 i'm pretty sure everybody who read this comment had that same feeling, amplified with Cole Shrader's description of it simply walking. god PLEASE let us fight the fully grown versions of dreadnoughts in season 4!
The dreadnoughts you usually fight are practically half-born, most of the time, you force them out of their cocoons. So they still haven’t gotten used to their weight to make full use of their body, but it’s enough to kick a few greenbeards in
@@Arkar-pl9ku I'm scared of what a fully grown dreadnought... or whatever the adult form is, would look like or how strong it'd be, that could be some deep dive type of mission, trying to fight a fully grown dreadnought/s across multiple levels
Something I noticed. The Grunt and the Praetorian both have cycles that sync the rearmost legs and the front legs. When the rearmost legs rise, the front legs are there to pull the weight forward so they don't tip back. The Dreadnought, being underdeveloped from cracking the cocoon too early, doesn't quite have the rhythm down yet, throwing his front legs too far forward and letting his smaller legs scramble to keep him up.
The grunt is shmoovin'. Groovin', even. In his lane, he is a woman's man with no time to talk. Completely stable and sane, he proceeds at a steady pace in pursuit of a dwarven meal, unknowing of how ultimately inconsequential he is to the larger swarm. The praetorian is a bit more deranged, a bit more intimidating. While still conscious, he moves with a distinctly frightening gait, taking long strides with his armored pincers while the back legs proceed steadily. Miners fear him, and grunts want to be him. The dreadnought is not so sane. His walk is janky and daunting, like he's not used to his large and armor-encrusted body. The back legs shamble unsteadily like they could topple over at any time, and he almost seems to drag himself by his massive frontal arms. In conclusion, rock and stone.
Dreadnaught: Oldest sibling who was forced to take their younger siblings with them. Praetorian: Middle sibling who could care less and just is trying to go with the flow. Grunt: Youngest sibling who doesn’t have a clue what’s going on but is just happy to be spending time with family.
I think it might be the fact that DRG's music itself is based from 80s synthwave in horror movies! I loved that fact ever since I learned it, and I love the OST.
Grunt is vibing with it, Praetorian has some swagger and demands attention, and then there's Dreadnought literally dragging itself forward with an intent to kill and devour everything in sight. This is just how much personality can be given to them with a simple walk animation.
The little butt wiggle they do is adorable.. also always thought they were hexapods, not arachnids, but i was proven wrong today. *I swear i never saw the seventh and eight legs*
Now I'm curious how a fully-born Dreadnought would walk, since all the "dreadnoughts" we fight are, well, "pre-cooked". Actually makes me wonder how an actual Dreadnought baby, kid, teen, adult and elder looks, and how big they are... Wonder if they will release a game mode where you get to fight a Dreadnought as if it was a raid boss, because contextually it makes sense: some dwarves die trying to kill the pre-Dreadnoughts, the company might miss some of the Dreadnought Eggs under their radar. Here the difficulty you choose can also determine the size and age of the Dreadnought if one wants some difference. Just an idea
Apparently adult Dreads are untouchable by the gear we have on hand, making them basically unkillable as of now, however I feel like that’ll either be slightly retcon’d to make for a more traditional boss fight or we’ll get some special equipment dropped in/given to us on spawn.
You should blay this mod where theres a bulk BULK detonator. Lets just saw if it was a drilldozer mission we wouldve fell through the map with the sheer explosion thst followed its death
[Verse 1] Well, you can tell by the way I use my crawl I'm a Hoxxes bug, no time to screech The ambience loud and the dwarves warned I've been punted around since I was spawned [Pre-Chorus] You know it's alright, it's okay I'll love to see another day But we can try to understand Hoxxes IV's effect on dwarf [Chorus] Whether you're a bug brother or whether you're a broodmother You're stayin' alive, stayin' alive Feel the ground breakin' and dwarves shakin' And we're stayin' alive, stayin' alive Ah, ah, ah, ah Stayin' alive, stayin' alive Ah, ah, ah, ah Stayin' alive Oh, when you crawl [Verse 2] Well now, I crawl low and I crawl high And if I can't traverse either, I really try Got the wings of Mactera on my claw I'm a danger bug and I just can't lose
Grunt boi be groovin Praetorian be schmoovin with its dumptruck ass Meanwhile the dreadnought fuckin preparing to bust a move with its international cargo freighter of a rear
"Kill it, before someone gets hurt!"
Praetorian on his way to make sure someone gets hurt:
The dreadnought is putting work into that stride, the pratorian is mid-way, and the grunt is just feeling the music going with the groove.
I'd have said the Grunt is feeling the rhythm, the praetorian is feeling the beat, and the dreadnought is feeling the beat with even more Power
The prea is doing eyebrow things with his armor
I swear the dread walking like that in a mission intimidates me
Like a rabid monster dragging itself in a more comfortable position go leap at you
Eerie
The praetorian is just vibing my guy
That's why the Grunts can be tamed. They can learn to dance to any tune.
The Glyphids on their way to slaughter a group of Greenbeards:
the early dreadnought looks like he's having a hard time with his front appendages.
@@frontrider3240 it also makes him do a big steppy.
@@frontrider3240 correct
Everyone remembers their first haz 5
For your information, me and a few of my greenbeard friends could totally take down a horde of those bois
Praetorian: Movin'
Grunt: Groovin'
Dreadnaught: *Schmoovin'*
DR. LIVESEY-LEVEL STRIDE
*hears "rock and stone" in the distance*
*music stops*
"FOR KARL"
*Kitchen Nightmares SFX intensifies*
*"Interstellar nightmares" starts*
@@SMT-ks8yp *drill* *noises*
ROCK AND ROLL AND STOOOONE
"uh oh here they come REEeeeeeEeEeEe" -the bugs probably
The little one is really feeling it
recognized
Identified
noticed
Sighted
All hail Steeve the alien space puppy
I often don't realize how detailed the dreadnought walk cycle is, mostly because of the sheer speed he do be movin at to cook me
They really do seem friendly when they aren’t trying to bite your face off
They might've been friendly before, but then DRG came in and fucked up Hoxxes, and now they're fuckin pissed.
Steeve
@@Prezy_Preztail Steeve
@@megawl2086 steeve
@@whatdoinamethis7963 Steeve
Steeve rocking those moves
Like the way you think friend
Damn dude, I just thought of something. We’ve got Steeve, but wouldn’t it be cool if we could get Steeeve and Steeeeve too? It would be game breaking, sure, but it would also be hilarious.
@@ComedicLetter Dreadnought vs Dreadnought action
i Imagine one of the dwarfs brought him back on the space rig started dancing near the abyass bar and that imprinted on steve but sadly the dwarf had to return him to hoxxes
@@ICantThinkOfAFunnyHandle
Karl probably has a dreadnought steeeeve
I never appreciated how fabulous Glyphid grunts were until now,
thank you
Steeve is and will always be cool and adorable
@@thenekokatze1141 He's a good boi.
This is why they can be tamed and the others can't. The dwarves just implant some cool, trancing music into their heads and they be like "ya know what, them dwarf fellas ain't so bad"
The day gsg give grunt steeves a mini pickaxe is the day that rock n steeve will rule
“On the most deadly planet” *The fauna when it’s doing nothing:*
I know this is a ghosted reply, but um. Big IF statement here... I think that season 4 is the fauna "doing something"
I forgor, there's a KORLOCK TYRANT WEED, the fauna was always there.
@@narratornarratesoh yes
If you really think about it.. if the dwarves ever make loud sounds on hoxxes then it alerts swarms and yet the rival tech factions are able to construct massive data vaults and power stations and never get bothered by the glyphids
@@deskmat9874 the difference is one is a bunch of loud-mouthed dwarves arriving on a shaking metal can and the other is a bunch of relatively silent self-building mechanisms that don’t make all that much noise
I just love how the animations tell the player so much contextually. The tight wobble of the grunt and the quick light steps show that it needs to move faster to keep up and is fairly light. The pretorian sways in every way, its head bobs up and down and its abdomon swings from side to side with each step. Each movement of its frontal claw holds its weight, the slow rise and the fast stabbing fall. It's big and heavy, but it's moving slowly and surely to get to you. The dreadnought acts like what you would expect of a half born killing machine woken up early. Its rear legs are out of sync flailing to move forward. Its frontal claws stab outward much too far, causing it to lurch from one unsupported side to another. Its mandibles are practically slamming into the ground each time it takes a step, you can tell its unstable or unused to this massive hulking form.
Please write lovecraftian horror your talent is immaculate
@@punchoponcho5238 Thank you! I do a lot of the writing for the games I design and I love analysing DRG for stuff like this
I'm glad you got a little recognition for your writing style, it's very potent and I appreciated it immensly
People being genuinely nice to each other in the comments section? Never thought I’d see the day!
@@davelife3324 thanks man it sure would be a shame if a troll got into this wholesome comment chain though.
this is what they do when the dwarves are in the spacerig
Grunt: Glee
Pratorian: Pride
Dreadnaught: Confidence
The sass of the grunt like he's not going to be one shot by my rocket launcher.
I want an animated wallpaper of just the grunt, because let's be fair.
The grunt is really the one in the group that is GROOVING.
Glyphid groover
@@kindtheking9349
A glyphid with some funni sunglasses and holding a boombox that just wanders around the map vibin.
Little man is funky
@@CreeperDude-cm1wv He doesn't attack you, he's just vibing in the background.
Shooting him triggers a Dreadnought attack.
@@NoelistAvenger every branch of the cave spawns a dreadnought, you're surrounded.
Aw man they vibin
Straight boogie
hol' up
The dread is absofuckinglutely composing a minecraft parody of the song while somewhat shmoovin to it
The way they move too also really helps set them apart. Smaller bugs move smoothly and are less noticeable, while the big lads are more jerky, demanding your attention.
Even though they're mostly the same speed, the way they're presented gives them more personality. VERY GOOD games design
Mr dread's walk also shows that he was interrupted mid transformation. Jerky movement in his front limbs that shift his weight to each one much more than necessary, undersized rear legs that constantly start and stop to keep up with the front, and tusks that almost hit the ground with each step, implying that his front legs, body, and tusks grow first/fastest and the rest of him is still underdeveloped
@@omegamon0239 am I the only one who has an itching but probably suicidal curiosity to what the un-interrupted form looks like?
@@dedman1096 i'm pretty sure everybody who read this comment had that same feeling, amplified with Cole Shrader's description of it simply walking.
god PLEASE let us fight the fully grown versions of dreadnoughts in season 4!
@@dedman1096 im pretty sure thats why some teams dont make it back.
@@crazymcchannel3141 if they do add the fully developed dreadnought it should be called the Glyphid Zenithian, sounds badass and the name makes sense
They all got their own swagger with their walks
From how the Dreadnought is moving, it seems almost that its not really walking but actually dragging its body forward with its powerful forearms.
The dreadnoughts you usually fight are practically half-born, most of the time, you force them out of their cocoons.
So they still haven’t gotten used to their weight to make full use of their body, but it’s enough to kick a few greenbeards in
@@Arkar-pl9ku God knows they've punted me across some caves
@@Arkar-pl9ku I'm scared of what a fully grown dreadnought... or whatever the adult form is, would look like or how strong it'd be, that could be some deep dive type of mission, trying to fight a fully grown dreadnought/s across multiple levels
@@AhmedEx1. prolly much, much bigger than a hive guard or bulk, and that is one horrifying thought. Maybe that’s what it took to make us lose Karl
@@YourLocalWorldEater the thought of a fully grown dreadnought hiveguard existing makes me scared
0:41 praetorian hits every beat 🤣
Almost
AAAAAHHHHHH YES!
Something I noticed.
The Grunt and the Praetorian both have cycles that sync the rearmost legs and the front legs.
When the rearmost legs rise, the front legs are there to pull the weight forward so they don't tip back.
The Dreadnought, being underdeveloped from cracking the cocoon too early, doesn't quite have the rhythm down yet, throwing his front legs too far forward and letting his smaller legs scramble to keep him up.
The grunt looks like that one little brother who doesn’t know what he’s doing but is just happy to be included
3 years and this clip is about to get the props it deserves
1...2...3...?
@@judet2992 you are correct, there are 3 glyphids.
@@crazymcchannel3141 No props 1 2 3.
4 years later still getting props
A good demonstration of the difference between groovin, swaggin, and the pimp walk.
If you just speed-corrected the video so the Praetorian was walking perfectly on the beat, I'm like 99% sure everything would fall into place as well.
and looped it smoothly
they are
G R O O V I N
I cannot get enough of the little guy's swag. He is absolutely grooving.
You know someone has talent when they can make walking exciting
little glypid has the swagger out of the 3. he's feeling the groove
I love the detail that when the dreadnoughts front legs hit the ground the rest of it's body gets pulled forwards, this game is really something man
I love how giddy the grunt looks. "Oh boi, time to go munch on some cheeks."
Literally every dreadnought when I have 1 minute to escape.
I never realized how cute the grunts walk was.
They even look like their just vibin
the fact that you didn't loop it bothers me so much.
Yup me too
right click > loop
They are talking about the animation.
@@Sillynyan-360 Of course it's possible to loop it properly, that's just a matter of how long the video has to be.
My Steve teaching the other bugs the way of civilization when I leave him behind
"Stayin' Alive"
As they paint the walls with your blood.
As they fricking try to.
The grunt is shmoovin'. Groovin', even. In his lane, he is a woman's man with no time to talk. Completely stable and sane, he proceeds at a steady pace in pursuit of a dwarven meal, unknowing of how ultimately inconsequential he is to the larger swarm.
The praetorian is a bit more deranged, a bit more intimidating. While still conscious, he moves with a distinctly frightening gait, taking long strides with his armored pincers while the back legs proceed steadily. Miners fear him, and grunts want to be him.
The dreadnought is not so sane. His walk is janky and daunting, like he's not used to his large and armor-encrusted body. The back legs shamble unsteadily like they could topple over at any time, and he almost seems to drag himself by his massive frontal arms.
In conclusion, rock and stone.
"That's it? That's the lost episode? THAT WAS JUST A BUNCH OF CHEAP WALK CYCLES!"
I bought the game a week ago and i am now discovering 4 years worty of community shitpost this is amazing
Welcome!
Play on Xbox?
ROCK AND STONE TO THE BONE!
Hears the rumbling of a drop pod arriving:
"Ah sh!t, here we go again."
Dr. Livesey walking but this Deep Rock Galactic.
Small and medium are vibing, big one is either putting his all into working it or struggling to survive
When you fight them, they are only like a quarter born, as you force them out of their cocoons to fight them before they get bigger, so both apply
Due to recent trends, I was expecting this to be a Dr Livesey walk meme.
Part of me wants that now.
Dreadnaught: Oldest sibling who was forced to take their younger siblings with them.
Praetorian: Middle sibling who could care less and just is trying to go with the flow.
Grunt: Youngest sibling who doesn’t have a clue what’s going on but is just happy to be spending time with family.
really want the og dreadnought to be put back in a flame praetorian
We already have an ice and radioactive variant for the Ice Strata and REZ, it would make sense if we also had a fire variant for Magma Core
Im never going to see the grunts in the same light after this
That could be the earliest Dr. Livesey meme if Im not mistaken
The way the grunt walks is almost adorable. He just vibin.
The pretorian is really groovin, probably my favorite outta the 3 walking animations displayed
In seson 5 we need to see what a fully formed dreadnought looks like
most 70s and 80s hits work so well with the entirety of DRG
playlist time :3
I think it might be the fact that DRG's music itself is based from 80s synthwave in horror movies! I loved that fact ever since I learned it, and I love the OST.
The dreadnought takes a step pretty much every other beat, the grunt walks in half beats, and the praetorian is just right
The grunt is just happily moving like a dog, while the dreadnought is just full of it lmao
just know that most insect on hoxxes were dreadnought at first, then karl arived
Its a tradition for TH-cam to recomend me this video once a year
6th hazard, every one is down.
Gunner:
"I still standing!.."
Dreadnote:
"but where is glyphid spawn/swarn and Opressor?"
Nah this is gold
Dreadnaught puttin in the work while grunt is keepin it simple but stylish.
The there’s pratorian.
Grunt is vibing with it, Praetorian has some swagger and demands attention, and then there's Dreadnought literally dragging itself forward with an intent to kill and devour everything in sight. This is just how much personality can be given to them with a simple walk animation.
Where’s my c4?
They won’t be “stayin alive” for long 🫵😈
ROCK AND STONE IN THE HEART!
I still love the walk cycle of the regular grunts. GSG really nailed a lot of the animations and movement in DRG
The little butt wiggle they do is adorable.. also always thought they were hexapods, not arachnids, but i was proven wrong today. *I swear i never saw the seventh and eight legs*
Never realized how much clipping their front legs did in these animations until right now.
The dreadnought is the one that I notice I don't know about the others though
Dr Lievsey phonk in my head:
Rock and stone little Steeveies, rock and stone.
This reminds me of that physics demo video that someone put “me walking my drunk ass friends home at night”
No one gonna talk bout the pratorian walking in beat of the "ah, ah, ah, ah" at 0:41
Now I'm curious how a fully-born Dreadnought would walk, since all the "dreadnoughts" we fight are, well, "pre-cooked".
Actually makes me wonder how an actual Dreadnought baby, kid, teen, adult and elder looks, and how big they are...
Wonder if they will release a game mode where you get to fight a Dreadnought as if it was a raid boss, because contextually it makes sense: some dwarves die trying to kill the pre-Dreadnoughts, the company might miss some of the Dreadnought Eggs under their radar. Here the difficulty you choose can also determine the size and age of the Dreadnought if one wants some difference. Just an idea
Apparently adult Dreads are untouchable by the gear we have on hand, making them basically unkillable as of now, however I feel like that’ll either be slightly retcon’d to make for a more traditional boss fight or we’ll get some special equipment dropped in/given to us on spawn.
You should blay this mod where theres a bulk BULK detonator.
Lets just saw if it was a drilldozer mission we wouldve fell through the map with the sheer explosion thst followed its death
Fun fact, this dread is actually different than the current one as this was made back when the dread was a remodeled praetorian.
Now every time I see a grunt or Steeve, I'll imagine them dancing/walking/grooving to music. Thank you.
I 100% expected this to be a Dr Livesey meme. Consider my expectations subverted XD
Me and the boys going to check out those new small men that came into our cave from the ceiling (I hope they are friendly)
It would be nice if the CRSPR was capable of making a small light source with the sticky flame, giving players more reason to use the sticky flame.
You can use Aquarqs, Compressed Gold, Jadiz and Bittergems for that. Or other similarly sized minerals.
?
@@slothmageminigun7908
Op wishes the Sticky Flames from Drillers flamethrower cast light on the environment.
They already do to an extent just not very far(like actual fire)
when you see the dwarves huddle near the ship battery
Expected an entirely different meme, but not disappointed in the slightest
no joke, this made me get Deep Rock Galactic
No way
They knew all about this meme far before it came true. Rock and Stone, future is ours lads.
I honestly wanted this to be a dr livesey walk
However im still presently surprised and pleased with the outcome
steeve be vibing doe
This video was the reason I started playing drg lmao
Steve is marching in time with the beat. Go Steve go!
You know what I always notice and find neat every time it happens? If you strip all the armor off a praetorian it just looks like a big grunt.
Because he is
He just put extra points into element damage
Me and the bois on our way to spawn underneath the engineers platform with 2 seconds left on the zone.
[Verse 1]
Well, you can tell by the way I use my crawl
I'm a Hoxxes bug, no time to screech
The ambience loud and the dwarves warned
I've been punted around since I was spawned
[Pre-Chorus]
You know it's alright, it's okay
I'll love to see another day
But we can try to understand
Hoxxes IV's effect on dwarf
[Chorus]
Whether you're a bug brother or whether you're a broodmother
You're stayin' alive, stayin' alive
Feel the ground breakin' and dwarves shakin'
And we're stayin' alive, stayin' alive
Ah, ah, ah, ah
Stayin' alive, stayin' alive
Ah, ah, ah, ah
Stayin' alive
Oh, when you crawl
[Verse 2]
Well now, I crawl low and I crawl high
And if I can't traverse either, I really try
Got the wings of Mactera on my claw
I'm a danger bug and I just can't lose
Underrated af, we need someone to actually sing that.
Damn the grunt the the praetorian are groovin
a perfect loop of the walk for a background would be dope
Me mining, the swarm about to turn me into paste:
When u that one gunner who stuck inside a inconveniently deep hole
Darn never knew that steeve could bust a move harder than rock and stone.
me and my bugs otw to that tunnel the Driller made:
Grunt in the back just
**T R U N D L I N’**
Grunt boi be groovin
Praetorian be schmoovin with its dumptruck ass
Meanwhile the dreadnought fuckin preparing to bust a move with its international cargo freighter of a rear
That's one way to put it thank you for this work of poetry
Local Glyphid family goes for an outing before getting ambushed by alcoholic aliens:
3 brothers of different age preparing to tell their mom that they broke her favorite lamp:
I wonder what would a dreadnought look like after pupate
WHEN YOU WALKIN'
HOLY SHIT IT'S SO POWERFUL
11/10
The grunt is the funkiest.
I honestly thought this was a Dr Livesly walk edit
Me too lmao
Karl would approve of this
The praetorian just swaying with it