As many are pointing out, I definitely should have brought up Link Between Worlds, especially because it actually supports my point. LttP and LBW being so far apart on such different hardware made the re-used world feel less immediately samey, and yet even then I was disappointed by it. They did everything they could to change things up, yet personally I felt the end result was still lacking. BotW's Hyrule is obviously a lot bigger, so it's not quite the same thing, but the end result might end up feeling the same to me.
I think he was referring to the world in which the map in BotW takes place in. I feel you though. I will be pretty disappointed if it’s the same map or a slightly different map. And I definitely agree they should not expand on the size lol.
I guess we'll just have to wait and see... the suspense about the map is killing me. Botw 2 is by far my most anticipated game, so I will be gutted if it's the 'same' map, but this is Nintendo, so whatever happens with the map we can be confident knowing the game is going to be good. And if we are lucky, another Zelda Masterpiece.
How can you think ALBW was lacking when it was a million times better than BotW? :P And BotW is considered the best game on earth, I imagine ALBW is the best game across all dimensions.
My gut feeling is a remixed world with two fundamental major changes. 1. Portions of Hyrule being restored and repopulated in ways that makes the areas feel different upon revisit. 2. A substantial amount of underground caverns and buried structures that might serve as dungeons. Maybe substantial parts of the terrain being altered as a direct result of Hyrule Castle getting lifted.
I was thinking some of the map (perhaps north of old hyrule) be expanded so that there are new areas to explore that way? If that makes sense? You’re idea sounds much better tho, caverns would be amazing! Or perhaps underground ruins of that one tribe? ( I don’t remember the name but it was an ancient people that have ruins somewhere I think in SE of the map, I haven’t played it in forever sorry ://)
You could also add a little underwater exploration and if the castle rises maybe we can spend some time in the sky. Although that’s a bit of a stretch imo. Personally, I’m a big story guy so I would feel upset if we abandon all of hyrule for some unexplained new area. Lastly, they can easily remove all shiekah tech if they wanted to, there’s a decent Hint of explanation in the true endings. Maybe they can go in a different direction and still be in Hyrule bc of this.
yep that's what I think except I think (or hope) that it will be the player actively rebuilding the world, so it might start very similar to what we've seen but it will end up repopulated and slightly different for each player
I feel like a lot of people think Hyrule is just some big island but it isn't. If you go to the edge of the gerudo desert you can see way more land for miles and miles. They could expand it from there
I've heard people say "I just can't imagine how Nintendo could ever do this" But then most of the time they surprise us with something we couldn't have thought of Or at least it used to be most of the time
Exactly, who cares? I’m not concerned with what I can or can’t imagine. I don’t work for Nintendo. I could not have imagined breath of the wild. All I know is they are taking more time to make an awesome game and it’s going to be awesome. I don’t have to worry about how they’re going to do it LOL I’m not trying to get hired by them
@@matthewoleary5844 The developers are who people are talking about when they say Nintendo. Nobody says "I love the games made by Nintendo developers" they say "I love Nintendo games" The company is just doing what companies do though
This. I really think everyone will be surprised when they show off more stuff. I will bet that a good chunk of the guesses being made currently about the sequel are wrong and a majority of what they’re doing is stuff that no one was calling or predicting
I'm pretty sure when he said "the world of BotW", he meant it in the sense of the setting and story, rather than the literal map. But even if he did mean the map, there's still a lot that could change about it. One option is that Link and Zelda led a rebuilding effort between games, resulting in settlements expanding and being built between games. Another is that Ganondorf causes more geological mayhem than just levitating Hyrule Castle, like freezing Death Mountain over, flooding Kakariko, or splitting Gerudo Desert in half with a canyon, just to name a few ideas.
Enderspy That sounds FREAKING AWESOME!! I imagine both happening at the same time! Link and Zelda are trying to build new towns and make this map we love more lively like the old days, all while Ganondorf is wrecking new devastation on this world we know and want to make better, meaning Hyrule is simultaneously getting better yet worse as the story progresses. Familiar, but never being exactly how it was originally. Not to mention the possibility of new caves and underground dungeons to explore :)
Okay freezing death mountain and splitting the dessert with a cavern sound awesome, the freeze could be problematic since theirs already lots of snow mountains, but the canyon idea is a genius way to add tons of depth, verticality, and just "wow" factor to the open dessert
I think it would be cool to see the same world with a bunch more towns popping up now that the "evil" is gone from the land, I'm sure they will find some hidden underground stuff that causes another problem, but maybe that's why they have to stop it to not undo the progress they've made rebuilding. Who knows, but seeing a thriving world on top of what felt a bit empty in the first one would be neat!
Um, that's the purpose of hyrule warriors. Sure it would be before the calamity but you could probably get a pretty good idea of what it what it would look like. Although it could be fun to compare and contrast before the calamity, during it, and after it.
@@adamled99 They have animals in BOTW though A difference in hair woud suggest a time skip if the hair was longer, but its shorter. It doesnt take years to cut your hair
There's a whole lot of potential. Imagine the game takes place 1 or 2 years after BOTW, and you have - rebuilt Castle Town and other settlements; - Underwater exploration; - Air navigation; - The Picori becomes visible, bringing a new dimension to the exploration, as in Minish Cap; - Towers and Shrines revert to their original location, under the earth; - Dungeons could be underground, undersea, inside mountains or in the sky; -Places such as the Akkala Citadel Ruins could now be properly explored. - Weather Differences;
I like where you are going with this, but do you really think Nintendo would ever bring the minish back? I have been waiting to see what their plans are for that race
It might be wording, in Japanese he says something more like "we need more time to level up the enjoyment of freely discovering the world"(general gist). So i'm not that worried for now. We'll see I suppose.
Personally, I think that they will add the following: 1) Towns: This will greatly change parts of the map and will add so many questlines that just weren't possible in the first game. 2) New Events: Some of the old enemies will certainly migrate, and new ones will appear. With the towns, there will probably be more travelers, leading to more little side quests and little story moments because the world is safer. 3) Terraform: Something like meteors striking, more guardians being unearthed, some new destructive faction, etc. This could change the geography of some areas and add a lot of flavor that was missing from the original. Overall, I think these will be added in addition to the underground world.
They should fill up the world if they're having such a large open world. Tbh BOTW wasn't very engaging for me bc it just felt so empty & simple. I understand that's what many people loved about it tho. Personally I kinda like the other Zelda for switch (Links awakening) better
@@scarlet8078 as someone who LOVED botw, and as beautiful as it was, I agree. that was one of my biggest issues. it's nice exploring by yourself and all that, but it gets lonely and boring and empty. I distinctly remember being in teh central of the map (the plains) and just seeing nothing. no enemies except for in small pockets. part of me loved it but I wish there was at least more animals and neutral mobs. I wish I saw more npcs, travellers, etc. and I wish I had some kind of companion, maybe a little keese or bird or something. you have no idea how excited I would get for seeing a yiga member, traveling saleman, or kass. it makes the world feel immersive to me. genuinely hope the new game has a little more of that.
I'm sure they're hard at work to _expand_ the world of Hyrule: underwater, underground, up in the clouds, parallel world, etc. It will make sense for the story they want to tell in that same Universe. The hype is real!
That's what I'm hoping for. One of the things I didn't like about the world in BotW, was that there wasn't a whole lot of interior exploration (e.g. caves, underground areas, underwater areas, large buildings other than Hyrule Castle). Most of the exploration was surface level, and the world felt a little bit empty. I hope we literally get to dive deeper into this world, for the sequel.
...then stop watching after the first two minutes... But I mean, yeah he could've at least explored a couple things or ideas to improve the reusing of the map.
@@shannonhill3356 Bruh, that's the same logic of 'if you don't like it, don't watch it' How am I supposed to know he's not going to use the rest of the fifteen minutes to say much more of value if I just quit like 2 minutes into the video. I'm not clairvoyant. I couldn't have known ahead of time that after 2 minutes in, nothing more of importance is really delved into, and it was fine to stop watching.
After such a long wait, I can’t see the world being very disappointing. They could pull a RDR2 where you can access the world from the first game, but mostly you focus on a whole new area that’s the same size. Even if they use the same world, they can add underwater areas, underground areas, expand off of the edges, add settlements and enemy camps. They’ll probably add more enemy types (I hope) and considering the way the castle shifts in the trailer, I could see other areas shifting as well to mix everything up. Essentially, I feel confident that the world will be interesting and fun to explore.
That's actually a good point, didn't they say these was taking inspiration from RDR2? That would be cool if it's the case, I'll be honest and say I'll be gutted if it's the same map, even if it's all screwed up (which would take the sense of pride out of completing it the first time around)
@@up7500 When they said they were taking inspiration from RDR2 my impression was that means that they'll try to make BotW 2 more immersive and detailed. For example adding more effort to care and tame horses, making npc characters more unique and important along with side quests. Even going as far adding more detail to the world's landscape and Structure it's self. For example in the trailer for BotW 2 you can clearly see that the luminous stones, terrain, and structures like bridges are more detailed with a higher polygon count than in the first. So this makes the World look more impressive while still keeping the iconic artstyle.
I hope it's a mix of everything actually, having the dark world and then you doing stuff in the dark world that affects the normal hyrule permanently. Imagine how big they could make the changes too, and have whole region specific changes.
@@AlphaladZXA Ooh that sounds cool. It could be like Lorule from a Link Between Worlds, but if you make changes in one world it affects the other and vice versa.
You say that it's hard for you to imagine how a re-used Breath of the Wild world could work. Well, fortunately, they have a ton of well paid, super creative people working on this and if they couldn't make it work, they probably wouldn't do it. So whether they do reuse it or not, I have confidence it'll be done well.
“Make it work” to what quality? After all, the design problem of needing to trade plot turns for a feeling of freed exploration meant that botw was trapped by a design problem despite the team
I was talking about this recently with a friend who speaks Japanese, and he gave some insight about the original quote: "The word he used for 'world' is like the most general word you can use. It can literally mean any of the following: world, society, reign, lifetime, age/generation, universe, circle." I'm definitely just as worried as Arlo about this, but based on the quote above, it at least seems to me like it's too early to jump to conclusions yet.
@@keepeas1 Not really, if they meant "world" in the sense of "setting", saying "the setting you explored" definitely makes sense in past tense if they meant to built a new map in the same setting. (But with the shot of the castle rising out of the ground in the reveal trailer, I think that it will be the same map with a lot of things altered and added by Ganon's magic.)
The original video reads to me as: "With the sequel, we hope it's as well received, and we want people to enjoy [the] expansive world and to freely explore. May you powerup and enjoy [it]." Original: th-cam.com/video/bvaT1Lwb6SU/w-d-xo.html (0:37)
@@timothyn4699 I agree that the overworld isn't that different, but still the new dungeons were amazing and the rent system letting you play however you want with whatever you want is really really cool
Might I suggest doing a "No T's" run? No towers, no teleportation. Everywhere you go, you travel by landmarks like a real pioneer. I did it on my second playthrough and it was absolutely amazing how much more immersive the game becomes, even beyond what it normally is. :-D
Botw was created for the wii u, and they only ported it to the switch. I feel like botw 2 will be better optimised for the switch so we'll be able to see bigger cities, landscapes, etc.
@EETV Yeah but he ALWAYS had something to to nitpick & it's never enough with him he just want more & more thing, & acting like how he to make game it's annoying.
I honestly don't understand your stance in the first place. One of the ABSOLUTE coolest parts of direct sequels is getting to re-explore a changed world. And it happens so rarely in games. Getting to check in with old Hyrule in ALBW was the best part of that game to me. It's also why people love timeskips in stories sometimes because you get to see the world, characters and everything after big changes. It's what you once loved, but new and exciting. If anything, it adds a wonderful dimension to the exploration that wasn't there before because if you remember the layout and things, it can feel very exciting to be reminded of those places and crazy/shocking to see what's different.
@@mightguy3118 The point is you haven't. Obviously if the map is identical, then that's not interesting, but I've literally never seen a game do that, just using the exact same massive world with no change. What we have seen in some games is using the same world (not the exact same map) and then heavily modifying it with new elements, like A Link Between Worlds, as I explained quite thoroughly. This is Breath of the Wild 2. They're not just going to slap on the same map with the same enemies, chests, secrets, quests, etc. If they even use Hyrule's overworld in any capacity from Breath of the Wild, it will be a vastly changed experience.
@@DeltathRiylaan If the developers are refusing the same map they might as well make it a story based game rather than an open world game.Theres no reason for it to be an open world game if we've seen everything in the world.They'll obviously add things to it but it will still feel too similar to botw
Probably. Altho makes me laugh that 10,000 years ago they had this massive, mechanical wonders and in the present day there’s almost zero technology. Then in Botw 2 10 years pass and suddenly it’s full of futuristic sci fun stuff
I think that would be awesome. Also I hated the fact there was no post game content after beating the final boss, it just resets you outside of the battle which feels a bit rushed honestly, if that wasn’t enough, dark beast gannon was DEFINITELY rushed given how it’s literally the easiest Zelda boss we’ve ever battled, so if I where to change anything at this point it would be the lack lustre ending and how there’s literally no post game content.
I imagine he has ears, they're just covered in the fuzz. And you don't need to have "ears" to have ears. He could have some low profile holes which would be perfect for ear buds!
I think it’ll be mixed. It’d be a waste for Nintendo to completely throw away this amazing world, but it’d be a letdown for them to only use it. My hope is that we get to be in the same world but in a different light somehow with something story wise that changes the map a lot, a lot of underground dungeons and stuff like that as well as maybe even some sky islands.
Imagine if all of Hyrule was like Terry Town. Making rebuilding Hyrule your goal with actually freedom in how you do it I think could make it worth being a seqaul. The originals motivation was exploration, so Changing your motivation while keeping the core game is how I think they could pull it off.
These are a couple things they could do to make it more interesting: -Let us explore the caves like in the trailer -Let us travel further into the ocean and find more islands -let us swim underwater -an alternate world like lorule
Yeah that would be lovely. An actual thriving society would be cool to see. And caves and caverns and such. The original BotW had a severe lack of those.
That would be pretty nice. I would like to see something where we can see progress of Hyrule rebuilding itself over the years after BOTW and see some Hyrule landmarks from previous games being restored before what we can assume to be a mummified Ganondorf messes it up somehow.
Here’s some thoughts of how they could redo hyrule: Death mountain erupts...like erupts erupts, leaving the Gorons to have a new small colony at the base of the mountain One or two more new towns (bring back the minish) Tarry town being as big as big as Kakariko or hateno A big cave New monsters/bigger monster camps The oasis in the desert dries up, giving Gerudo town some issues, but a new bazaar in the gerudo highlands (possibly a reuse of the yiga hideout) Dungeons Revival of a fort or two Bigger zora’s domain and bigger rito village Rivers that are noticeably, but not overly, off course. (Rivers change course over time)
I really do like the floating Hyrule castle with tunnel network idea. Those are great too. I’ll try to contribute Maybe some sort of proper enemy village/fort? With hundreds of enemies and bosses and stuff. As big as a settlement for the other people
@@mittens4385 yusss! I put in there bigger enemy camps, but it would be AWSOME if there was like a proper fort like if monsters took fort hateno or something
Hey Arlo! I speak Japanese and went to revisit the reveal video to see if it was a translation problem. He didn't say "improve the world of hyrule", he said something close to "improve the fun of exploring a huge world" So he's not explicitly saying they're reusing the world
My hope was they'd go full Majora's Mask and set it in a new world, make it all weird and dark while keeping the physics and exploration mechanics. I haven't given up hope.
That was what I was hoping for as well. I actually really just miss the level design of those games. They did have much smaller maps, but they had so many interesting characters, places and secrets. Certain areas in Skyward Sword actually also still felt that way. Maybe with the extra time reworking the map they can actually add that level of detail to all of the map, idk.
Imagine goron rolling across the land or flying as a rito or swimming as a zoro and being thicc as zelda and an older version of the kid gerudo in a huge map. That would be my ideal botw
The fact that it's supposed to be a "scarier game" just proves to me that there will be major changes and/or additions to the world. The world of botw is so beautiful, it's the furthest thing from scary. I'm fully expecting underground exploration, since practically the entire trailer was in a cave, and I'm hoping for underwater exploration, as well. Underwater alone could potentially add a lot, given all the lakes and, of course, the ocean. It'd be great to once again dive under lake hylia and find a temple.
the fact that they've been working on this for at least 4 year, especially since they already have the engine this time, is telling me that they're crafting a very substantially different hyrule or game style that will make things feel different and new enough to be fun the fact that they still need time means they're working on something big
yep - I have a lot of worries about a lot of things but given the time and resources they have I'm sure they can make something that is just fun to play
i agree. i've never really been disappointed by a zelda release, and original botw already has so much replay value. i'm sure with all this time they're putting into it, they'll be able to make something that feels fresh.
@@georgeguilfoyle6847True but that was BOTW... This is a different game... I agree with Carson even as a person who LOVED BOTW. I highly recommend watching the video "Creating Our Breath of the Wild 2 - Ft. NintendoBlackCrisis" to get an IDEA of what this kind of game could be. I love MM so much because of the STORY and I hope that BOTW2 is more story driven because they can't recreate the feeling BOTW even if they tried. I do think that they can create a similar feeling with the underground kingdom or whatever they are gonna end up doing but I don't see them trying to focus on exploration and that's fine... All I hope is that they can pull this off...
Yeah I felt this too. Breath of the Wild is an exploration driven game, its by definition not exploring if its been explored once. Maybe they could do a parallel or transformed world trope where they use the same assets but change the whole landscape and world so its like you're exploring a different dimension with a different hyrule..
I’m really hoping they go with something smaller but deeper like Termina... I might actually be ok with the same locations if they cut like 3/4vand have us just focus on hyrule castle and its surrounding area but with more actual depth instead of like 1 town + shrines + koroks
truly. but while the game is a sequel, we should consider that while BoTW's main theme was exploration, that might not necessarily be the entire goal of the sequel.
Its the same world yes but things wont be the same plus so many un answered questions could be answered and so many potential places to add proper dungeons Stop thinkin botw2 and star thinking botw2.0
I’d be kinda fine with returning to Hyrule after it was saved myself. I like the idea of coming back and seeing how Tarrey Town is doing, for example, or the four main villages. For me, though, that’s a cool thing in stories - revisiting the world you spent time in. And I bet a lot happens in that cave, wherever it is.
There’s still too little to go off of. My guess is that’s it’s the same Hyrule but the world will be radically changed and how you explore it - in terms of game mechanic. There will likely be new towns, buildings, dungeons, land marks, and geographic locations but maybe even an aspect of the twilight, dark world, or spirit realm. I wouldn’t take any stock in what they say outside of actual news and trailers on the sequel since they likely wouldn’t want to reveal anything. Aonuma’s wording seemed more like a “we’re still working on the sequel that we can’t tell you anything about.”
Nintendo Black Crisis pointed out that at the end of BotW, the spirits of the king and the champions vanish. Possibly meaning that- their duties fulfilled, Link will no longer have access to their abilities. Leaving room for some new abilities.
It’s undeniably true that the excitement of discovering BotW’s world can only happen once. But anyone who lives in a part of the world where seasons change knows that there’s something enchanting about seeing places you thought you knew, in a new light. I feel like with all these years of development, they can make the world more alive, by exploring how places change. TONs of opportunity to subvert expectations
I genuinely stared at this comment for like 7 seconds thinking "what's the joke here?" since I didn't see anything wrong with what you said. I keep hearing these ads so much they're starting to just fuse together.
I feel that they are going to take a THREE-PRONGED approach - 1- Just like Hyrule castle, a bunch of areas are going to LIFTED into the Sky. These will prolly be affected strongly by malice or something and will become hard to access due to how high in the air they are. Reaching them will prolly involve a combination of some kind extra effort like clearing local areas to try to make them float or something and the new GREEN HAND ACTING AS A HOOKSHOT WITH PARAGLIDER, and then once purified they will act as the Shiekah towers. 2. Underground network whose entrances are revealed at the points the hyrule castle and other stuff is lifted. These will contain both wide open caverns and linear cave dungeons. As well as all the EXISTING Waterbodies in BOTW being explorable underwater with entrances to the underground system. 3. New GreenHand system replacing the runes, the runes are now used by Zelda. With the Shrines and tower underground as seen in the teased, it can't really be used that much anymore. Maybe select exposed Shiekah tech points. Extra option that could replace all of above: Instead of above, what if the castle rises up, and teleports back in time 10,000 or 10 million years ago, and that leads to a new age but with Link and Zelda alongside Ganon travelling a different hyrule where the tectonic plates are in a different position, so the geography is different, the ancient shiekah as well as the Zonai are still alive and we get to see what made that GIANT HOLE IN THE MOUNTAIN. I mean I know realistically tectonic plates in our world don't move that much in 10k years, but could be a different thing in Zelda universe tho. Maybe their tectonic plates move relatively faster.
holy shit i didn't even think of the time travel twist, two castles from different eras and 2 heroes from the future, or maybe they could time travel to the future too, along with gannon so nothing bad happened during the gap between botw 1 and the future because ganon and the malice is gone, hell you could also say fuck that and make it so that during the gap, a new ganondorf gets born because the normal ganon went to the future and have hyrule get destroyed again but this time all the ruins are different, things happened while you were gone I JUST HYPED MYSELF UP WITH THAT IT SOUNDS REALLY GOOD
Here's a theory: whatever wakes up in the teaser (Ganondorf?) causes some sort of cataclysm. The earth literally splits open in places, areas flood or dry up, massive ancient buildings/dungeons/cities are uncovered, and throw in some new or expanded settlements for good measure. If the time gap is at least 5-10 years, there is a lot you could do with civilization itself.
A lot of people are actually worried about this. Every game commentator that has brushed on BOTW 2 has stated it as a worry. I’m worried about it too. I just hope Nintendo doesn’t think they get a free pass and get lazy due to the success of BOTW. Fingers crossed.
Nintendo has been able to surprise us before with the projects they put effort into (like Breath of the Wild for instance), I have enough faith they at least won't mess up their mainline Zelda game Also, I'm not sure if you've done a second playthrough of BotW, but on mine I forgot then re-discovered a surprising amount of stuff, and then continued to discover new things on top of that. I can totally see a revamped but twisted version of BotW's Hyrule working even for those who love to explore new things.
I thought the same thing after hearing that statement. I have a feeling they are trying to create this trilogy story arch with age of calamity as the world before ruin, breath of the wild as the world in ruins, and a third phase, the world changed with the sequel. I think we will still see familiar locations which could be a bummer but i'm also expecting there to be tons of map changes overall. But definitely something I am worried about as well.
@@volkswagenb9406 I'm sorry but that's not true. While the first hyrule warriors wasnt canon, age of calamity is. It even has the official Zelda team working on helping with the story. While yes, the combat and way some characters fight, ie Zelda using the sheika slate, may be considered plot holes, the story portions were said to be closely guided by the Zelda story director.
I've been a proponent of the "underground Hyrule" theory for a while. But a lot of people in the comments are saying towns will be rebuilt, etc, and I think that makes a lot of sense too. Probably more sense. ALSO -- I bet Link will gain control of a ton of new Ancient tech, changing the game mechanics tremendously. Maybe he can pilot small Guardians in this one or something.
My hopes for a sequel has always been rebuilding Hyrule. Making all of the ruins we see in BOTW into cities/towns again. Actually seeing the HUGE castle town with people in it would be amazing. That type of approach would make exploring much more interesting!
Man... watching this a few weeks after totk, a lot of this resonates hard. I totally feel what you mean about it loosing the magic of exploring the world for the first time & unfortunately I feel pretty pessimistic about it. The sky islands are pretty insignificant when you put them up against the scope of the surface... also what you said about the underground/ dark world being not interesting enough to explore is super felt- I kinda got the schtick pretty soon into it and don't see much reason to keep exploring it. The surface is so similar and the biggest issue I have is what you said about it not being narratively consistent with what's missing of the old world. The fact that the question of where the old shrines and guardians and divine beasts went was left to fans theorizing was super disappointing to me. I could just be stingy cause I liked the vibe of the ancient sheikah stuff and I'm sad that's mostly gone. Of course, tears of the kingdom is a great game, and obviously the new abilities are way better, but yeah. It's missing the biggest thing that made breath of the wild so special to me and that's exploring the big beautiful overgrown lonely world for the first time. That's why I think breath of the wild is looking to continue to be my favourite game. Sorry :/
Also I gotta say watching this made me sad because you were proposing these problems while suggesting brilliant ways of fixing them with so much pre-release-wide-eyed-hope. Man, they should have put you on the team for totk it would've been a better game lol.
I’m thinking it will be along the lines of Red Dead Redemption 2. Expand the size of the map a bit, add new towns and pack way more quests in each area, add traditional dungeons and more enemies. We would explore this world completely differently if they just added the grottos from Wind Waker, for example. They laid the groundwork with the first game. Now they have free rein to fix its flaws and vastly improve the world.
Here's a way it could work: Castle rises. Ganon does his thing. The rumbling we see in the trailer is the beginning of a series of earthquakes. The earthquakes open up tunnels and holes into Sinnoh's- *ehrm* HYRULE'S underground. You have the above overworld, the below underground, and all the hidden and obvious routes to and fro, three layers. The Hyrulians are rebuilding across the land, some of the previously seen monsters take residence in the halfway tunnels, AND, most importantly, monsters new and old to Zelda history who were not present in BOTH start pouring out of the underground, others are summoned by Ganon. The monsters who lived underground do what underground societies usually do-sneak out in the middle of the night, build nearby fortifications to protect their entryway to the realm beneath the sun, and organize midnight raiding parties. So not only would the idea of the monsters having their primitive own cultures be expanded upon, but this would help build on the already established themes of night and day working as game mechanics. Throw in whatever platforming elements are likely to come about from Link's new ectoplasm hand, and this could explain a very sudden change to Hyrule's topmost geography. I can only assume the twin mountain will become an even more torn asunder gauntlet of some kind. Perhaps it will have three peaks, or just crumble into a nearly collapsed labyrinth of climbing, falling, swimming and fighting leading to a daring escape Metroid style.
@@deviantartguy0 I haven’t seen a single theory for gameplay this fleshed out and I love the concept. This is amazing. Did you randomly come up with this or have you been thinking about it and theorizing?
Oooooh, I like that! My idea is something along those lines, but involving exploring ancient civilization(s) underground or something (maybe zonai?) where you’re able to explore these highly advanced cities full of ambient colours and the like. I wouldn’t want the entire game to be underground, but I feel like if done right it could be very pretty and expansive like BoTW (so basically your idea, but just expanding the underground exploration aspect)
honestly, just filling the old map with more "stuff" as opposed to hundreds of korroks and copy pasted shrines would be extremely substantial. Small changes will make the place feel totally new, like, I've beaten the game and dungeons and most of the side quests, but there are still named regions of the map I haven't set foot in (utilizing the dlc's hero's path mode to trace my steps). And there's a ton of regions I've probably only entered once!
Ya I think they just need to add more unique stuff bc I loved exploring and visiting towns but hated how all the shrines looked the same and finding Korroks was boring imo
They need to make it be VERY BEAUTIFUL with impressive architectural buildings etc. All the ruins in botw can be beautiful new buildings. They can change where bridges are. They can change all the roads and trees. They can move rocks and change the mountains to be bigger/ less crumbled and worn and destroyed. Theres so much they can do with the same general map. They can add more people and villages and small quests. A lot can happen in 100 years. Hyrule itself there should be a huge village. They can even add timed quests in hyrule like they had in majoras mask.
Honestly, I don't really think they even should try recreating the exact same feeling that BoTW gave players. Instead, I think they should focus on giving the players a new experience. It's sorta like with the Portal games. Portal 1 had this really dark and otherworldly atmosphere, with a strange robotic voice who became more and more of an antagonist as the game progressed and more was revealed about her. In Portal 2, the devs decided trying to recreate that exact same feeling wouldn't have been a good idea, so they decided to go ahead and make a more involved story with Wheatley and developing GLaDOS' character further. They also decided to go with a slightly more lighthearted approach with the dialogue and gags and whatnot. So far, they seem to be taking a surprisingly similar route with BoTW2, with Ganondorf's resurrection seeming to be giving the game a bit more of an involved plot (though ironically going for bit of a darker spin instead of a slightly more lighthearted one). Point is though, I don't really want a new world to explore for that exact same feeling; I want the devs to take that world they gave us before and make me feel something new with it.
@@arowyn.m How did you get through that only placing them? I had to youtube that part of the game, and found out about throwing them. I could not make it through there otherwise.
@??? How is it fun? The world is like %80 empty wasteland, and it's an exploration with barely anything cool to find. Barely any quests, short shrines, and generally barely anything to do. Blows my mind that people think it's great lol. Needs to be fleshed out badly.
I think maybe most of the map will be similar if not the same, but then we’ll have some more towns around the map since Ganon was defeated and stuff. Even then they could add more places or just straight up make the map bigger in all directions
It would be awesome if the game starts out with castle town rebuilt and when gannondorf returns all the ruins around the map restore creating a brand new map with new dungeons and new towns from ruins in botw and new underground areas and so on
I don’t see underground being “too dark.” Look at Hollow Knight: that game was almost all underground but each area had its own lighting and vibe, some were beautiful and bright others were dark and spooky. I think the Zelda team could make that work amazingly
The problem is that Hollow Knight has a hand drawn 2D artstyle so lighting isn’t nearly as much of a difficulty. Though it would be cool if they manage to pull it off and we had a bunch of really diverse cave systems. Other than Hollow Knight pretty much all other games I’ve played have “caves” as a single generic biome, so it would be nice to see all kinds of caves across Hyrule that match up to the above ground regions.
@@hippotripo6145 Look at Minecrafts new Cave update. Breath of the Wild 2 could have beautiful caves full of vegetation, caves that are flooded(with under water gameplay!), caves full of glowing gems and stones, imposing but beautiful caves filled with spikes and lava, ice caves like in OOT and the Arctic, etc.
Arlo I wouldn't worry this much. You can rack your brain trying to figure out what the game will be but you're never going to get the answer. Just wait for the game to come out and then pass judgment. It does no good to worry like this for another year.
I have a hard time with Nintendo being like 'so all that hard work you done on the old map? now it's gone, do it again!', but who knows until we get a new trailer. I can't see them doing that to us. Really hope it's a brand new world, I've been thinking lately Hyrule castle could 'walk' off to a new world and they follow it, a little crazy but that would be cool way of giving us a new world/island to explore fresh...
No one saw them doing what they did with age of calamity either... I wont spoil anything but the false marketing is very disappointing especially from Nintendo.
@@SorchaSublime march?! I thought the reused map was common knowledge right after the reveal in june 2019. He said something a long the lines of wanting to visit this current hyrule again.
@The Mountain yeah...there's an image on restestera of a screenshot from a trailer and a screenshot from the game. But the issue is the trailer version edited out a character in the screenshot. www.resetera.com/threads/hyrule-warriors-age-of-calamity-spoiler-thread-datamine-seemingly-reveals-base-game-roster-up-copies-out-in-the-wild.314953/post-51899696 Btw if you haven't heard resetera is a discussion website. That is the link to the false marketing I'm taking about. BTW be warned SPOILERS are in that discussion.
Why is everyone worried about it being the same world? I want it to be the same world I know and love. It will probably have a lot of things different about it too, like rebuilt settlements and roads. I honestly think they are doing the right thing keeping the geography the same. I sincerely hope that they don’t have something stupid like hyrule castle going to space or a bunch of cave systems. I love the open breathing world that is hyrule. Let’s keep it!
Because then there’s significantly less new stuff to explore. New areas or features can’t compare to a new map. Most people liked BotW because if the exploration and a reused map would severely cripple that.
@@BigNutster while that is true, another huge part of botw is it being a new Zelda game as well as changing the gameplay and adding many new mechanics. Already it being a sequel I definitely think at least 50% of the exploration experience is gone because ti already know the game mechanics you know the weapons and the system as well as ability’s and the story and world etc etc. A direct sequel just can never have the same level of new and exploration that the original had.
I have a feeling that cavern exploration is a shoe in for this game. (mostly because of the trailer but who knows if they’re even going with that story arc anymore) That paired with the overworld exploration I feel would be fantastic
I don't see that as a problem, we all love BOTW Hyrule and I'm sure they will change it to be different enough, also they wouldn't waste all that huge world assets
@@game-enjoyer13 but don't you think they might give us another world? Like, Lorule or Dark World or something? Although, it seems that Ganondorf's body is acting more like a knot that ties all realities. A single knot in space and time.
What if hyrule is rebuildt in the absence of ganon in the sequel? Imagine all the ruins being towns! And the exploration of the caves from the trailer is because something is happening is the castle that makes them have to go check
I think I’d be okay revisiting BOTW’s Hyrule if all the destroyed areas were rebuilt or repaired or whatever. It allows for more joy of exploring the world again, being able to find out what’s changed. And I like the idea of having a dark world too. I imagine Hyrule Castle is going to be the next Great Plateau or whatever. And then you can explore not just Hyrule but also the world that lies beneath the castle.
Ideas: I’m picturing not only hyrule castle rising into the sky, but also other areas of the map. These will create a series of floating islands in the sky, the land will be changed dramatically, and the rising land will reveal entrances to a massive cave system. Basically, hyrule will have three massive interconnected areas with verticality playing a massive role. We saw what looks like a new mount in the reveal trailer, so I could see new mounts being a focus, maybe loftwings for the skies and something new for traveling over water. Speaking of water, adding underwater exploration could be massive for the game. A really easy way to mix things up would be to have an entirely new set of abilities, with the runes of the last game being completely absent. A brand new set of abilities could completely change how the world works.
It'd be awesome if you're correct, and it comes out in later interviews that they were inspired to "go vertical" by seeing videos of people doing the OG minecart flying glitch. I seem to recall reading that Aunoma et al were floored by seeing that and other shenanigans fans were coming up with.
@@tfsoul6384 what are you talking about? FSA's map is nothing like LTTP's. It has similar assets and art, but the layout is nothing alike. Even more so with the original FS. It doesn't even have a map, but individual stages.
Newly populated places, towns, cities, areas under construction, underground/mountain caves, literal dungeons obviously, underwater areas and specific places where, I don't know, energy concentrates, or some sh*t, that allows you to travel through time (past, present and future) to experience even more different things (maybe more time periods, see FF12-2).
I still say they can totally make the overworld feel unique if they just remove the "wild" aspect. xD all joking side, it was in ruins cause calamidy ganon, who is gone now, so lets see the whole world develop. Less hyrule "fields", more hyrule "kingdom". Basically ALOT more rebuilding of society where there is more newly establishing land than there is wild areas. Wild means undeveloped. That's what the underground can be. Society and rebuilding a country uptop, the wilds down bellow. Towns were basically the size of a single block of a suburbs in our world, SUPER tiny. If they fix that and make them GINORMOUS, it changes the game completely.
I will say one thing, as much as I would love it, I sadly don't think that we will see a Hyrule Castle Town rebuilt scenario, where the town is as large as Novigrod from the Witcher 3 for example, unless its pared down to Twilight Princess levels of simplicity with uninteractable NPC's and a mere handful of shops to visit.
@@nickzalan4762 Well, how else do you make the overworld SUPER different than how it was before? Sure they cant move mountains, but they can make them take up most of the land. The main game would take place underground anyways.
@@delusion5867 Think of them more as just huge expansions of what we already have in places like Hateno Village. Basically, more of the same type of building, but father with more people. Since the main game is mostly underground, it doesn't need to be that special.
@@delusion5867 yeah same, sometimes I felt lonely in BOTW. Whenever I saw a stable, I came by anyway, just to see people. But I think that’s part of the game’s magic.
I think if they keep the same world, they need to make a major story shift. Maybe the new boss comes in, and suddenly everyone distrusts Link because he promised them peace. Now there would be a large set of challenges to regain each sector’s trust across Hyrule.
Arlo, Maybe this isn't the video to really comment something like this one. But with everything going on in the world causing both home and school life to be a bit overbearing, I'm so happy to say your content still brings a wide grin to my face whenever I have a listen. Your voice is so enjoyable to hear and you seem so friendly on screen I really enjoy the content you release, I digress. I just hope you know you help people like me relax, even through all the chaos this world brings, anyway I'm going to stop writing now I don't want to make this weird I just think you're really cool okay I'll stop typing now haha.
Your monitor/ TV might be having "black crush" issues. Try adjusting the color space on your display and see if that fixes anything. Also, maybe black tones.
Ideally it’d have a creepy vibe, but some creativity so it’s not all monotone. It’d get old if it was literally always dark everywhere. I loved how the desert turned into a huge swamp in LTTP, and I’d like to see more creativity like that.
I had this exact gripe with Tales of Xillia 2. I loved the first Xillia, so I was excited to play a direct sequel; but it used pretty much the exact same map with only a few new locations and had a silent protagonist that felt like nothing more than a plot device used to tell a new story that I didn’t think was all that substantial. It felt like DLC rather than a fresh sequel.
I love the RayCon ad story arc. Every time it shows up I not only get excited for the video to follow the ad, but what crazy thing is gonna happen in the ad itself.
I was thinking that too. The idea sounds amazing. I was also sort of considering Link and Zelda traveling back to either 100 years ago or 10000 years ago to stop the Calamity or learn more about it
I think this will be okay. I genuinely believe there will be a lot more towns in this game, underground caves and dungeons, new monsters and wildlife (rats and those creatures they were riding) a big new enemy type of monsters from the new threat. Hyrule Castle being lifted up to reveal new potentially traditional dungeons from the games and lasty, we didn't even explore all of hyrule because the Gerudo dessert didn't let us go past a certain point, the odds are there is going to be a new area there or even a whole new continent
I imagine this being the redevelopment of hyrule. Perhaps new towns, the old ones are bigger and hyrule town is rebuilt. Perhaps tarrey town becomes tarrey city. Imagine zelda doing archaeological digs to reveal info about places like the arbiters grounds or the temple of Time. Maybe this scholarly side of zelda will be what enables dungeons, she could discover them as you progress I think it could be amazing, think about it they gave the whole prequel story to hyrule warriors. This means that they are not going to go into that much in the new game, so they are only left with showing us how hyrule rebuilds. Every ruin. Every damaged bridge. Every lost business and home. Each represents a quest, this means that you would be slowly helping every part of the map to change. I think they could also do the witcher thing of having multiple open worlds separated by loading screens. This way we could have an ocean map with islands or maybe a sky area. There'd be villain but throughout the game hyrule becomes this much more alive and developed region with tons of new things to do on the overworld. But with new regions too and the ability to develop the timeline. God I want this game I'm Imagining Also a prediction. This game will be called breath of the sea. There will be a third game called breath of fire. Wild sea and fire. Three aspects of the triforce Courage, the wild, green, Farore Wisdom, the sea, blue, Nayru Power, fire, red, Din This would be like the artistic pinnacle of nintendo Their own three colours trilogy, with each title having immense symbolism in a unique way for video games.
Spider-Man: Miles Morales re-uses the same New York but does a good job making it feel like a whole new game rather than DLC. That gives me hope for the BotW sequel.
Spider man isn't even a true Open world game and the game isn't centered on the world like botw.You don't play spiderman for the world like you did for botw
As many are pointing out, I definitely should have brought up Link Between Worlds, especially because it actually supports my point. LttP and LBW being so far apart on such different hardware made the re-used world feel less immediately samey, and yet even then I was disappointed by it. They did everything they could to change things up, yet personally I felt the end result was still lacking. BotW's Hyrule is obviously a lot bigger, so it's not quite the same thing, but the end result might end up feeling the same to me.
I think he was referring to the world in which the map in BotW takes place in. I feel you though. I will be pretty disappointed if it’s the same map or a slightly different map. And I definitely agree they should not expand on the size lol.
I guess we'll just have to wait and see... the suspense about the map is killing me. Botw 2 is by far my most anticipated game, so I will be gutted if it's the 'same' map, but this is Nintendo, so whatever happens with the map we can be confident knowing the game is going to be good. And if we are lucky, another Zelda Masterpiece.
Ironically, A Link Between Worlds was actually my first Zelda game and when I played A Link to the Past later on, I thought THAT game was lackluster.
I bet they do some time travel silly buisness.
How can you think ALBW was lacking when it was a million times better than BotW? :P
And BotW is considered the best game on earth, I imagine ALBW is the best game across all dimensions.
My gut feeling is a remixed world with two fundamental major changes.
1. Portions of Hyrule being restored and repopulated in ways that makes the areas feel different upon revisit.
2. A substantial amount of underground caverns and buried structures that might serve as dungeons. Maybe substantial parts of the terrain being altered as a direct result of Hyrule Castle getting lifted.
I mean if it feels different if overall then I don’t have a problem with it
The restored areas is a good idea! I hope they do something like that.
I was thinking some of the map (perhaps north of old hyrule) be expanded so that there are new areas to explore that way? If that makes sense? You’re idea sounds much better tho, caverns would be amazing! Or perhaps underground ruins of that one tribe? ( I don’t remember the name but it was an ancient people that have ruins somewhere I think in SE of the map, I haven’t played it in forever sorry ://)
You could also add a little underwater exploration and if the castle rises maybe we can spend some time in the sky. Although that’s a bit of a stretch imo. Personally, I’m a big story guy so I would feel upset if we abandon all of hyrule for some unexplained new area. Lastly, they can easily remove all shiekah tech if they wanted to, there’s a decent Hint of explanation in the true endings. Maybe they can go in a different direction and still be in Hyrule bc of this.
yep that's what I think except I think (or hope) that it will be the player actively rebuilding the world, so it might start very similar to what we've seen but it will end up repopulated and slightly different for each player
I feel like a lot of people think Hyrule is just some big island but it isn't. If you go to the edge of the gerudo desert you can see way more land for miles and miles. They could expand it from there
Or maybe you go east or south through the sea and you are on different islands, like in the windwaker
Yeah, like Labrynna, Holodrum, and Hytopia are other neighboring kingdoms within the Zelda universe overworld setting that still supposedly exist.
Hyrule is a continent in BOTW... that even shows up in text during the loading screen when you get hints...
Or the land that’s over the great cavern
@@artisanjames182 I mean we obviously don't see the whole continent since several world borders in botw just show off miles and miles of unused land.
I've heard people say "I just can't imagine how Nintendo could ever do this"
But then most of the time they surprise us with something we couldn't have thought of
Or at least it used to be most of the time
Breath of the wild was amazing in scope. It was bigger than I expected and I had high hopes going im
Exactly, who cares? I’m not concerned with what I can or can’t imagine. I don’t work for Nintendo. I could not have imagined breath of the wild. All I know is they are taking more time to make an awesome game and it’s going to be awesome. I don’t have to worry about how they’re going to do it LOL I’m not trying to get hired by them
nintendo is just a greedy corporation looking for money, its the induvidual developers for the new zelda and mario games that make them so good
@@matthewoleary5844 The developers are who people are talking about when they say Nintendo. Nobody says "I love the games made by Nintendo developers" they say "I love Nintendo games"
The company is just doing what companies do though
This. I really think everyone will be surprised when they show off more stuff. I will bet that a good chunk of the guesses being made currently about the sequel are wrong and a majority of what they’re doing is stuff that no one was calling or predicting
I'm pretty sure when he said "the world of BotW", he meant it in the sense of the setting and story, rather than the literal map. But even if he did mean the map, there's still a lot that could change about it. One option is that Link and Zelda led a rebuilding effort between games, resulting in settlements expanding and being built between games. Another is that Ganondorf causes more geological mayhem than just levitating Hyrule Castle, like freezing Death Mountain over, flooding Kakariko, or splitting Gerudo Desert in half with a canyon, just to name a few ideas.
Exactly
That would be interesting and exciting.
Enderspy
That sounds FREAKING AWESOME!! I imagine both happening at the same time!
Link and Zelda are trying to build new towns and make this map we love more lively like the old days, all while Ganondorf is wrecking new devastation on this world we know and want to make better, meaning Hyrule is simultaneously getting better yet worse as the story progresses. Familiar, but never being exactly how it was originally.
Not to mention the possibility of new caves and underground dungeons to explore :)
Okay freezing death mountain and splitting the dessert with a cavern sound awesome, the freeze could be problematic since theirs already lots of snow mountains, but the canyon idea is a genius way to add tons of depth, verticality, and just "wow" factor to the open dessert
Such a cool idea! The desert canyon could reveal arbiters ground a bit more from twilight princess as it is there already I think
I think it would be cool to see the same world with a bunch more towns popping up now that the "evil" is gone from the land, I'm sure they will find some hidden underground stuff that causes another problem, but maybe that's why they have to stop it to not undo the progress they've made rebuilding.
Who knows, but seeing a thriving world on top of what felt a bit empty in the first one would be neat!
I have always imagined the next step after calamity Ganon would be to restore the Crown and rebuild, so that's what I'd like to see
Um, that's the purpose of hyrule warriors. Sure it would be before the calamity but you could probably get a pretty good idea of what it what it would look like. Although it could be fun to compare and contrast before the calamity, during it, and after it.
@@tythompson5488 the fact that Zelda's hair is different and they have some sort of domesticated animal to ride on suggests to me a timeskip
@@adamled99
They have animals in BOTW though
A difference in hair woud suggest a time skip if the hair was longer, but its shorter. It doesnt take years to cut your hair
That sounds so boring
There's a whole lot of potential. Imagine the game takes place 1 or 2 years after BOTW, and you have
- rebuilt Castle Town and other settlements;
- Underwater exploration;
- Air navigation;
- The Picori becomes visible, bringing a new dimension to the exploration, as in Minish Cap;
- Towers and Shrines revert to their original location, under the earth;
- Dungeons could be underground, undersea, inside mountains or in the sky;
-Places such as the Akkala Citadel Ruins could now be properly explored.
- Weather Differences;
That just sounds like dlc with extra steps
@@marayno1 if this sounds like just a dlc then I think your standards are set too high
@@ootistrash1204 my standards is a different game
@@marayno1 when has a direct sequel genuinely felt like that? You’ll get a better game not a completely different game
I like where you are going with this, but do you really think Nintendo would ever bring the minish back? I have been waiting to see what their plans are for that race
When he said “Alternate Universe Arlos” I can see Elmo being one. The Arlos have been here for years
Arlos are inevitable
Cookie Monster 100% an alternate Arlo
I was thinking Grover
@@Scapemaster00 yes
Cookie monster is an arlo
It might be wording, in Japanese he says something more like "we need more time to level up the enjoyment of freely discovering the world"(general gist). So i'm not that worried for now. We'll see I suppose.
Leenarietto woah thanks for that
That recontextualizes things a fucking lot. Thank you for that.
eh I still have no doubt that they will reuse this Hyrule (which I am very excited about)
kartoffelbiene well I think they obviously will it's a very big and detailed world and I'm sure they're adding even more to it
Personally, I think that they will add the following:
1) Towns: This will greatly change parts of the map and will add so many questlines that just weren't possible in the first game.
2) New Events: Some of the old enemies will certainly migrate, and new ones will appear. With the towns, there will probably be more travelers, leading to more little side quests and little story moments because the world is safer.
3) Terraform: Something like meteors striking, more guardians being unearthed, some new destructive faction, etc. This could change the geography of some areas and add a lot of flavor that was missing from the original.
Overall, I think these will be added in addition to the underground world.
to the east of the map there is another large landmass and that could be what we could explore
It would be amazing if we got like a skyloft area, somewhere above the clouds were we could tame and ride loft wings
They should fill up the world if they're having such a large open world. Tbh BOTW wasn't very engaging for me bc it just felt so empty & simple. I understand that's what many people loved about it tho. Personally I kinda like the other Zelda for switch (Links awakening) better
@@scarlet8078 as someone who LOVED botw, and as beautiful as it was, I agree. that was one of my biggest issues. it's nice exploring by yourself and all that, but it gets lonely and boring and empty. I distinctly remember being in teh central of the map (the plains) and just seeing nothing. no enemies except for in small pockets. part of me loved it but I wish there was at least more animals and neutral mobs. I wish I saw more npcs, travellers, etc. and I wish I had some kind of companion, maybe a little keese or bird or something. you have no idea how excited I would get for seeing a yiga member, traveling saleman, or kass. it makes the world feel immersive to me. genuinely hope the new game has a little more of that.
And more diverse enemies cause in the first one i feel like its always the same monsters but different colours
I'm sure they're hard at work to _expand_ the world of Hyrule: underwater, underground, up in the clouds, parallel world, etc.
It will make sense for the story they want to tell in that same Universe. The hype is real!
I would love if it just took place underground with different biomes. Climbing would excel there
@@theakiwar9118 Underdark style?
Raspberry Milkshake Maybe, but I imagine a style similar to Metroid and or Hollow Knight
@@theakiwar9118 ....so essentially the underdark.
Honestly the more I think about this the more I want it.
That's what I'm hoping for. One of the things I didn't like about the world in BotW, was that there wasn't a whole lot of interior exploration (e.g. caves, underground areas, underwater areas, large buildings other than Hyrule Castle). Most of the exploration was surface level, and the world felt a little bit empty. I hope we literally get to dive deeper into this world, for the sequel.
Arlo: interesting discussion
Me: *just now finding out that if you sit on a Hinox's hand it lifts you up onto its belly*
I never knew that before
same
Wait what? It does?
@@johnherb4243 yeah, 9:16
Don't feel bad. I didn't know you could toss materials farther than at your feet.
This video, but not 15 minutes long:
“Im worried that by using the same map, the content will not be as fresh as the original.”
Thank you
agreed, this video was way too long!
...then stop watching after the first two minutes...
But I mean, yeah he could've at least explored a couple things or ideas to improve the reusing of the map.
@@shannonhill3356 Bruh, that's the same logic of 'if you don't like it, don't watch it'
How am I supposed to know he's not going to use the rest of the fifteen minutes to say much more of value if I just quit like 2 minutes into the video. I'm not clairvoyant. I couldn't have known ahead of time that after 2 minutes in, nothing more of importance is really delved into, and it was fine to stop watching.
Thank you.
After such a long wait, I can’t see the world being very disappointing. They could pull a RDR2 where you can access the world from the first game, but mostly you focus on a whole new area that’s the same size. Even if they use the same world, they can add underwater areas, underground areas, expand off of the edges, add settlements and enemy camps. They’ll probably add more enemy types (I hope) and considering the way the castle shifts in the trailer, I could see other areas shifting as well to mix everything up. Essentially, I feel confident that the world will be interesting and fun to explore.
That's actually a good point, didn't they say these was taking inspiration from RDR2? That would be cool if it's the case, I'll be honest and say I'll be gutted if it's the same map, even if it's all screwed up (which would take the sense of pride out of completing it the first time around)
@@up7500 When they said they were taking inspiration from RDR2 my impression was that means that they'll try to make BotW 2 more immersive and detailed. For example adding more effort to care and tame horses, making npc characters more unique and important along with side quests. Even going as far adding more detail to the world's landscape and Structure it's self. For example in the trailer for BotW 2 you can clearly see that the luminous stones, terrain, and structures like bridges are more detailed with a higher polygon count than in the first. So this makes the World look more impressive while still keeping the iconic artstyle.
@@sonymicronin Rdr2 is a masterpiece so I'm kinda expecting alot of beautifulness in this sequel
@@sonymicronin as much as I want to agree with you, I'm not counting my eggs before they hatch. Nintendo's....weird, yeah let's go with that.
Granted you dont get all of RD1 in RDR2 but a little bit of it
I'm not too worried, they did say they're hard at work and we haven't seen anything yet, I think they're planning something big
I mean that’s what we Metroid fans thought before an entire game had to be scrapped and rebuilt/restarted.
@@xephia And pikmin 4
I hope it's a mix of everything actually, having the dark world and then you doing stuff in the dark world that affects the normal hyrule permanently. Imagine how big they could make the changes too, and have whole region specific changes.
@@AlphaladZXA Ooh that sounds cool. It could be like Lorule from a Link Between Worlds, but if you make changes in one world it affects the other and vice versa.
@@BBWahoo
We gonna need that Switch pro just to render such a pp!
You say that it's hard for you to imagine how a re-used Breath of the Wild world could work. Well, fortunately, they have a ton of well paid, super creative people working on this and if they couldn't make it work, they probably wouldn't do it. So whether they do reuse it or not, I have confidence it'll be done well.
They always surprise people and make amazing games im sure whatever they come up with will be super cool
Well said
“Make it work” to what quality? After all, the design problem of needing to trade plot turns for a feeling of freed exploration meant that botw was trapped by a design problem despite the team
Once you've scrubbed all the floors in Hyruuuule, THEN we can talk about sequels!
Mah boi, this sequel is what *all* true warriors strive for!
I just wonder what eiji aonuma and his crew is up to
@@thez9557 Eiji Aonuma
@@harrydarlington3514 thank you for not being a Grammer nazi and not going ballistic Because I spelled his name wrong
Come back when you're a little mmm...richer
I was talking about this recently with a friend who speaks Japanese, and he gave some insight about the original quote:
"The word he used for 'world' is like the most general word you can use. It can literally mean any of the following: world, society, reign, lifetime, age/generation, universe, circle."
I'm definitely just as worried as Arlo about this, but based on the quote above, it at least seems to me like it's too early to jump to conclusions yet.
The concerning word to me is "explored" past tense. If it's past-tense in the original Japanese too... well we know what to expect
@@keepeas1 Not really, if they meant "world" in the sense of "setting", saying "the setting you explored" definitely makes sense in past tense if they meant to built a new map in the same setting. (But with the shot of the castle rising out of the ground in the reveal trailer, I think that it will be the same map with a lot of things altered and added by Ganon's magic.)
@Arlo!
The original video reads to me as: "With the sequel, we hope it's as well received, and we want people to enjoy [the] expansive world and to freely explore. May you powerup and enjoy [it]."
Original: th-cam.com/video/bvaT1Lwb6SU/w-d-xo.html (0:37)
Yeah! For all we know, it could be the same world, but a different continent.
So everyones going to act like Link Between Worlds and Majora's Mask weren't incredible? It's Zelda team, we seriously have nothing to worry about.
Majora's Mask was completely different aside most of the npc models, it's not the same problem here
I played a bit of Link Between Worlds, the worlds felt too samey to me
You're right,I trust them to make it great no matter how long it takes.
@@timothyn4699 I agree that the overworld isn't that different, but still the new dungeons were amazing and the rent system letting you play however you want with whatever you want is really really cool
You obviously haven't finished age of calamity, that alone gave me plenty to worry anout regarding how they're going to handle the sequel
Can we just take a moment to appreciate how nice Arlo is, buying Christmas presents for the strangers that invaded his house?
Can you say you're a stranger to yourself?
@@Masaim6 yes, if from a parallel universe
Enya
Meanwhile, here I am, booting up my 15th new save file just to re-explore Hyrule all over again...
Best worth exploring open world ever imo
Haven't even gotten through the first playthough
@@Matanumi you're lucky then lol.
Might I suggest doing a "No T's" run? No towers, no teleportation. Everywhere you go, you travel by landmarks like a real pioneer. I did it on my second playthrough and it was absolutely amazing how much more immersive the game becomes, even beyond what it normally is. :-D
@@SomeTH-camTraveler Im doing my second play trough rn and I bought the dlc week or two ago
All I could possibly want is a game set in the BOTW hyrule where we get to see all of the futuristic sheikah technology in its prime all over the map
You're gonna feel a world of displeasure now!
That's called Cyberpunk 2077
@Matthew Welch uh, no?
Unrelated question: do you understand sarcasm?
All I could possibly want is the complete lack of technology.
@@thelonecabin2433
But why?
I'm feeling that the old world will be rebuilding as you progress, giving new life continuously into the world until you finish.
yeah me too, it seems the best option in terms of optimizing development and giving the player a new and fulfilling experience
Like Dark Cloud, where you're helping to rebuild. That'd be pretty cool.
Botw was created for the wii u, and they only ported it to the switch. I feel like botw 2 will be better optimised for the switch so we'll be able to see bigger cities, landscapes, etc.
Kinda like the tarey town quest.
@@beepboopboppitybop exactly, maybe not entirely require grinding for materials though
Man, I feel bad for Arlo. He has to deal with so many Arlos
Arlo into the review verse
@Avery Damn Arlos! They ruined clam jorp!
@@Valquill okay, Coach Z. Now come on The Cheat, we've got to fortify the Strongbadian borders!
@EETV Yeah but he ALWAYS had something to to nitpick & it's never enough with him he just want more & more thing, & acting like how he to make game it's annoying.
Javier Millan He’s just a dude talking about how he’s a bit worried. He loved breath of the wild.
I honestly don't understand your stance in the first place. One of the ABSOLUTE coolest parts of direct sequels is getting to re-explore a changed world.
And it happens so rarely in games. Getting to check in with old Hyrule in ALBW was the best part of that game to me. It's also why people love timeskips in stories sometimes because you get to see the world, characters and everything after big changes. It's what you once loved, but new and exciting. If anything, it adds a wonderful dimension to the exploration that wasn't there before because if you remember the layout and things, it can feel very exciting to be reminded of those places and crazy/shocking to see what's different.
This map is so huge and filled with lore that it would almost be a waste to just use it for this one game.
Like avatar and Korra
Bruh no one wants to explore the same map.Whats the point of exploring it when you've already seen and explored everything in it?
@@mightguy3118 The point is you haven't. Obviously if the map is identical, then that's not interesting, but I've literally never seen a game do that, just using the exact same massive world with no change. What we have seen in some games is using the same world (not the exact same map) and then heavily modifying it with new elements, like A Link Between Worlds, as I explained quite thoroughly. This is Breath of the Wild 2. They're not just going to slap on the same map with the same enemies, chests, secrets, quests, etc. If they even use Hyrule's overworld in any capacity from Breath of the Wild, it will be a vastly changed experience.
@@DeltathRiylaan If the developers are refusing the same map they might as well make it a story based game rather than an open world game.Theres no reason for it to be an open world game if we've seen everything in the world.They'll obviously add things to it but it will still feel too similar to botw
I can imagine like a 10 years later scenario where everything is more futuristic and new and different
Basically everything is rebuilt/being rebuilt but then darkness comes
Yea and maybe they could add more guarfian tech in the villages
Exactly what I was thinking, like maybe there’s entire colonies and skyscrapers
Probably. Altho makes me laugh that 10,000 years ago they had this massive, mechanical wonders and in the present day there’s almost zero technology. Then in Botw 2 10 years pass and suddenly it’s full of futuristic sci fun stuff
I think that would be awesome.
Also I hated the fact there was no post game content after beating the final boss, it just resets you outside of the battle which feels a bit rushed honestly, if that wasn’t enough, dark beast gannon was DEFINITELY rushed given how it’s literally the easiest Zelda boss we’ve ever battled, so if I where to change anything at this point it would be the lack lustre ending and how there’s literally no post game content.
Wait I just realized, why does Raycon sponsor Arlo? He doesn’t have ears.
Contrary to popular belief, he actually has
How dare you
I’ve never seen an earless puppet using AirPods. That’s an untapped market.
It's actually alot like birds, where their ears are on their feet.
I imagine he has ears, they're just covered in the fuzz. And you don't need to have "ears" to have ears. He could have some low profile holes which would be perfect for ear buds!
I think it’ll be mixed. It’d be a waste for Nintendo to completely throw away this amazing world, but it’d be a letdown for them to only use it. My hope is that we get to be in the same world but in a different light somehow with something story wise that changes the map a lot, a lot of underground dungeons and stuff like that as well as maybe even some sky islands.
Probably a gen 2 pokemon situation
Well you got at least one of your wishes haha
Imagine if all of Hyrule was like Terry Town. Making rebuilding Hyrule your goal with actually freedom in how you do it I think could make it worth being a seqaul. The originals motivation was exploration, so Changing your motivation while keeping the core game is how I think they could pull it off.
It would also give you way more reason to actually collect materials outside of armor upgrades, which would be cool.
To be honest, I've always felt that rebuilding Hyrule would be the perfect post game for BotW, but that didn't come to pass.
I really wish it was actually called Terry town lol
So like the newest animal crossing
@@kandy1643 yeah I geusse
These are a couple things they could do to make it more interesting:
-Let us explore the caves like in the trailer
-Let us travel further into the ocean and find more islands
-let us swim underwater
-an alternate world like lorule
The alternate world may be a little to much if you ask me
I would want to see the hyrule has been restored. That will cool if they do it.
@@finnoplay yea, maybe termina and the other lands tho
@@finnoplay I was thinking that if they do an alternate world then maybe not the other ones
If they put the monsters from the concept art, I’ll be happy
The giant grab monsters and head walkers?
All Im saying is that they better add wolfos and darknuts. Been too long without them in a 3D game
I really hope they redesign the map to where it's more lively and filled with people. Especially Lon Lon Ranch
Yeah that would be lovely. An actual thriving society would be cool to see. And caves and caverns and such. The original BotW had a severe lack of those.
@Trentertainment I imagine that the Caves in BOTW would be working in a similar manner to the ones in Xenoblade Chronicles X.
That would be pretty nice. I would like to see something where we can see progress of Hyrule rebuilding itself over the years after BOTW and see some Hyrule landmarks from previous games being restored before what we can assume to be a mummified Ganondorf messes it up somehow.
@Trentertainment Why are Caves, specifically, hard for Switch?
Here’s some thoughts of how they could redo hyrule:
Death mountain erupts...like erupts erupts, leaving the Gorons to have a new small colony at the base of the mountain
One or two more new towns (bring back the minish)
Tarry town being as big as big as Kakariko or hateno
A big cave
New monsters/bigger monster camps
The oasis in the desert dries up, giving Gerudo town some issues, but a new bazaar in the gerudo highlands (possibly a reuse of the yiga hideout)
Dungeons
Revival of a fort or two
Bigger zora’s domain and bigger rito village
Rivers that are noticeably, but not overly, off course. (Rivers change course over time)
I really do like the floating Hyrule castle with tunnel network idea. Those are great too.
I’ll try to contribute
Maybe some sort of proper enemy village/fort? With hundreds of enemies and bosses and stuff. As big as a settlement for the other people
@@mittens4385 yusss! I put in there bigger enemy camps, but it would be AWSOME if there was like a proper fort like if monsters took fort hateno or something
Hyrule Castle rose in the trailer, what if that causes a massive earthquake that reshapes the land and un-earths buildings hidden underground
They change course over a long time, I don’t think BotW2 will be that long after the original
@@limeraldguy9784 it could be taking them to sky loft?
I don’t think shrines should return, it wouldn’t fit the story
100% agreed. And the shrines were always the least-replayable aspect of the game to me anyway. It was fun the first time, tedious all the other times.
Bro we don’t even know the story 😂
I also wonder in the second game will we still have all our hearts or go back to 3 hearts
@@renozz1308 probably only 3. Majoras mask and phantom hourglass are both sequals and you start off with only 3 hearts and none of your previous items
The shrines themselves shouldn’t return, but I do think we’ll likely see a mini dungeon equivalent to them
Hey Arlo! I speak Japanese and went to revisit the reveal video to see if it was a translation problem. He didn't say "improve the world of hyrule", he said something close to "improve the fun of exploring a huge world"
So he's not explicitly saying they're reusing the world
トロールペンギン well didn't he say when the first teaser came out that he'd like to revisit the same hyrule
@@shin_a I think that's because it's a direct sequel so naturally will be the same hyrule from a story perspective
Katie Lewis yes i agree
My hope was they'd go full Majora's Mask and set it in a new world, make it all weird and dark while keeping the physics and exploration mechanics. I haven't given up hope.
I seriously wanted them to bring back and redesign Termina itself 😅
That was what I was hoping for as well. I actually really just miss the level design of those games. They did have much smaller maps, but they had so many interesting characters, places and secrets. Certain areas in Skyward Sword actually also still felt that way.
Maybe with the extra time reworking the map they can actually add that level of detail to all of the map, idk.
Imagine goron rolling across the land or flying as a rito or swimming as a zoro and being thicc as zelda and an older version of the kid gerudo in a huge map. That would be my ideal botw
The fact that it's supposed to be a "scarier game" just proves to me that there will be major changes and/or additions to the world. The world of botw is so beautiful, it's the furthest thing from scary. I'm fully expecting underground exploration, since practically the entire trailer was in a cave, and I'm hoping for underwater exploration, as well. Underwater alone could potentially add a lot, given all the lakes and, of course, the ocean. It'd be great to once again dive under lake hylia and find a temple.
the fact that they've been working on this for at least 4 year, especially since they already have the engine this time, is telling me that they're crafting a very substantially different hyrule or game style that will make things feel different and new enough to be fun
the fact that they still need time means they're working on something big
yep - I have a lot of worries about a lot of things but given the time and resources they have I'm sure they can make something that is just fun to play
i agree. i've never really been disappointed by a zelda release, and original botw already has so much replay value. i'm sure with all this time they're putting into it, they'll be able to make something that feels fresh.
I feel like all the different Arlos might be a metaphor for his family who won’t let him work.
I think Botw2 will be much more story driven than the first one and less focused on exploration
The exploration is what made breath of the wild the masterpiece it is
@@georgeguilfoyle6847True but that was BOTW... This is a different game... I agree with Carson even as a person who LOVED BOTW. I highly recommend watching the video "Creating Our Breath of the Wild 2 - Ft. NintendoBlackCrisis" to get an IDEA of what this kind of game could be. I love MM so much because of the STORY and I hope that BOTW2 is more story driven because they can't recreate the feeling BOTW even if they tried. I do think that they can create a similar feeling with the underground kingdom or whatever they are gonna end up doing but I don't see them trying to focus on exploration and that's fine... All I hope is that they can pull this off...
Yeah I felt this too. Breath of the Wild is an exploration driven game, its by definition not exploring if its been explored once.
Maybe they could do a parallel or transformed world trope where they use the same assets but change the whole landscape and world so its like you're exploring a different dimension with a different hyrule..
Hey! Nice seeing you here ^^
I’m really hoping they go with something smaller but deeper like Termina... I might actually be ok with the same locations if they cut like 3/4vand have us just focus on hyrule castle and its surrounding area but with more actual depth instead of like 1 town + shrines + koroks
truly. but while the game is a sequel, we should consider that while BoTW's main theme was exploration, that might not necessarily be the entire goal of the sequel.
Hey that's how Majora's Mask was made
Its the same world yes but things wont be the same plus so many un answered questions could be answered and so many potential places to add proper dungeons
Stop thinkin botw2 and star thinking botw2.0
Ah yes, Hyrule Warriors: Age of Calamity 3, my most anticipated game
@Rebecca Mason no why did you have to point that out
@Rebecca Mason "the triforce awakens"
@Rebecca Mason HAHAHAHA OH MY GOD
that translation translation isn’t exactly accurate, what he says is closer to “landscape” than “world”
Let's hope there's no "The Last Champion" that sends the building plot line careening over a cliff.
I’d be kinda fine with returning to Hyrule after it was saved myself. I like the idea of coming back and seeing how Tarrey Town is doing, for example, or the four main villages. For me, though, that’s a cool thing in stories - revisiting the world you spent time in.
And I bet a lot happens in that cave, wherever it is.
There’s still too little to go off of. My guess is that’s it’s the same Hyrule but the world will be radically changed and how you explore it - in terms of game mechanic. There will likely be new towns, buildings, dungeons, land marks, and geographic locations but maybe even an aspect of the twilight, dark world, or spirit realm. I wouldn’t take any stock in what they say outside of actual news and trailers on the sequel since they likely wouldn’t want to reveal anything. Aonuma’s wording seemed more like a “we’re still working on the sequel that we can’t tell you anything about.”
I just want to explore hyrule with all the new towns and places. I want to see beautiful hyrule when it’s not in ruins
@@leohaddad9225 I am right there with you. There’s nothing I want more than to explore a fully realized castle town.
omg yeah! thats what i think too, but you worded it nicely!!
same world, new setting
@@azathothwakesup thank you!
Nintendo Black Crisis pointed out that at the end of BotW, the spirits of the king and the champions vanish. Possibly meaning that- their duties fulfilled, Link will no longer have access to their abilities. Leaving room for some new abilities.
It’s undeniably true that the excitement of discovering BotW’s world can only happen once. But anyone who lives in a part of the world where seasons change knows that there’s something enchanting about seeing places you thought you knew, in a new light. I feel like with all these years of development, they can make the world more alive, by exploring how places change. TONs of opportunity to subvert expectations
i would have absolutely no problem watching youtube ads if everyone put as much effort as you do into them
"This video was sponsered by Raycon: Shadow Legends."
This is an underrated comment
I think it says a lot that I read this and was like “yeah, that’s right”
I genuinely stared at this comment for like 7 seconds thinking "what's the joke here?" since I didn't see anything wrong with what you said. I keep hearing these ads so much they're starting to just fuse together.
Well done.
And gamer Girl bath water
I feel that they are going to take a THREE-PRONGED approach -
1- Just like Hyrule castle, a bunch of areas are going to LIFTED into the Sky. These will prolly be affected strongly by malice or something and will become hard to access due to how high in the air they are. Reaching them will prolly involve a combination of some kind extra effort like clearing local areas to try to make them float or something and the new GREEN HAND ACTING AS A HOOKSHOT WITH PARAGLIDER, and then once purified they will act as the Shiekah towers.
2. Underground network whose entrances are revealed at the points the hyrule castle and other stuff is lifted. These will contain both wide open caverns and linear cave dungeons. As well as all the EXISTING Waterbodies in BOTW being explorable underwater with entrances to the underground system.
3. New GreenHand system replacing the runes, the runes are now used by Zelda. With the Shrines and tower underground as seen in the teased, it can't really be used that much anymore. Maybe select exposed Shiekah tech points.
Extra option that could replace all of above: Instead of above, what if the castle rises up, and teleports back in time 10,000 or 10 million years ago, and that leads to a new age but with Link and Zelda alongside Ganon travelling a different hyrule where the tectonic plates are in a different position, so the geography is different, the ancient shiekah as well as the Zonai are still alive and we get to see what made that GIANT HOLE IN THE MOUNTAIN. I mean I know realistically tectonic plates in our world don't move that much in 10k years, but could be a different thing in Zelda universe tho. Maybe their tectonic plates move relatively faster.
Really awesome ideas. Hope more people see this.
So, exactly what age of calamity did, but like SUPER far back?
holy shit i didn't even think of the time travel twist, two castles from different eras and 2 heroes from the future, or maybe they could time travel to the future too, along with gannon so nothing bad happened during the gap between botw 1 and the future because ganon and the malice is gone, hell you could also say fuck that and make it so that during the gap, a new ganondorf gets born because the normal ganon went to the future and have hyrule get destroyed again but this time all the ruins are different, things happened while you were gone I JUST HYPED MYSELF UP WITH THAT IT SOUNDS REALLY GOOD
I jsut hope they take as much time as they need becuase rthat means mroe times to make changes and add new things
"A November 2021 release date would be really nice" 💀💀😭😭😭
lol right
Here's a theory: whatever wakes up in the teaser (Ganondorf?) causes some sort of cataclysm. The earth literally splits open in places, areas flood or dry up, massive ancient buildings/dungeons/cities are uncovered, and throw in some new or expanded settlements for good measure. If the time gap is at least 5-10 years, there is a lot you could do with civilization itself.
I'll be very surprised if that's not Ganondorf.
this is basically the premise of World of Warcraft Cataclysm. Revamping the original map by having it destroyed by disasters
@@ColossalM And Final Fantasy XIV: A Realm Reborn
My only problem with having it all destroyed would be "then what was the point of stopping Ganon in Breath of the Wild?"
@@BobTheArchmage This is Zelda, what is ever the point of stopping Ganon?
It's baked into the lore that he basically always comes back.
I know it's his work and all. But imagine getting this worried about something you have no idea.
Exactly we know next to nothing about the sequel to make these kind of assumptions
A lot of people are actually worried about this. Every game commentator that has brushed on BOTW 2 has stated it as a worry. I’m worried about it too. I just hope Nintendo doesn’t think they get a free pass and get lazy due to the success of BOTW. Fingers crossed.
@@BlightBreedOfficial
Galaxy way successful, Galaxy 2 was even better.
@@BlightBreedOfficial Link between worlds and majoras mask completely reused assets before and they came out just fine. Nothing to worry about here
Nintendo has been able to surprise us before with the projects they put effort into (like Breath of the Wild for instance), I have enough faith they at least won't mess up their mainline Zelda game
Also, I'm not sure if you've done a second playthrough of BotW, but on mine I forgot then re-discovered a surprising amount of stuff, and then continued to discover new things on top of that.
I can totally see a revamped but twisted version of BotW's Hyrule working even for those who love to explore new things.
I thought the same thing after hearing that statement. I have a feeling they are trying to create this trilogy story arch with age of calamity as the world before ruin, breath of the wild as the world in ruins, and a third phase, the world changed with the sequel. I think we will still see familiar locations which could be a bummer but i'm also expecting there to be tons of map changes overall. But definitely something I am worried about as well.
You're going to be disappointed when you see the details of Age of Calamity.
AoC is an alternate timeline. I think it’s cool, but they do lose the backbone of botw’s story
@@volkswagenb9406 I'm sorry but that's not true. While the first hyrule warriors wasnt canon, age of calamity is. It even has the official Zelda team working on helping with the story. While yes, the combat and way some characters fight, ie Zelda using the sheika slate, may be considered plot holes, the story portions were said to be closely guided by the Zelda story director.
@@TastyChubz it’s canon, but it’s a time split. Not set in the same one as botw
@@volkswagenb9406 there is no evidence of a time split. That's only a fan theory at the moment.
I've been a proponent of the "underground Hyrule" theory for a while. But a lot of people in the comments are saying towns will be rebuilt, etc, and I think that makes a lot of sense too. Probably more sense. ALSO -- I bet Link will gain control of a ton of new Ancient tech, changing the game mechanics tremendously. Maybe he can pilot small Guardians in this one or something.
I think it's gonna be more about the occult and magic like the stuff the hand is made of. So we have:
AoC - Malice
BotW - Technology
BotW2 - Magic
My hopes for a sequel has always been rebuilding Hyrule. Making all of the ruins we see in BOTW into cities/towns again. Actually seeing the HUGE castle town with people in it would be amazing. That type of approach would make exploring much more interesting!
I really don’t think we should be reading this deep into that quote. It seems like a very basic quote.
His argument wasn’t based on the quote alone. It’s probably what sparked the discussion not the main talking point
@@namesaretuff I agree
Man... watching this a few weeks after totk, a lot of this resonates hard. I totally feel what you mean about it loosing the magic of exploring the world for the first time & unfortunately I feel pretty pessimistic about it. The sky islands are pretty insignificant when you put them up against the scope of the surface... also what you said about the underground/ dark world being not interesting enough to explore is super felt- I kinda got the schtick pretty soon into it and don't see much reason to keep exploring it. The surface is so similar and the biggest issue I have is what you said about it not being narratively consistent with what's missing of the old world. The fact that the question of where the old shrines and guardians and divine beasts went was left to fans theorizing was super disappointing to me. I could just be stingy cause I liked the vibe of the ancient sheikah stuff and I'm sad that's mostly gone. Of course, tears of the kingdom is a great game, and obviously the new abilities are way better, but yeah. It's missing the biggest thing that made breath of the wild so special to me and that's exploring the big beautiful overgrown lonely world for the first time. That's why I think breath of the wild is looking to continue to be my favourite game. Sorry :/
Also I gotta say watching this made me sad because you were proposing these problems while suggesting brilliant ways of fixing them with so much pre-release-wide-eyed-hope. Man, they should have put you on the team for totk it would've been a better game lol.
It is said that to do this day alternate Arlo is still searching for the mustard
Well, they only started today...
He keeps opening up the wrong cabinet and keeps getting upset every time he opens the same cabinet and the mustard still isn’t there
@@matthewreese7710 Exactly
I hope that botw2 has more enemy variety like Redeads, Poe’s, darknuts etc
Darknuts would be sick to fight in BotW style combat
@@NontpNonjo i love them too but electric weapons would make them laughable. They would all need rubber armour
@@dobby6473 could have a few varieties with some made out of stone or something so electricity doesn't work
It really is crazy that there aren't any Poes or Redeads at least in the ruins of the Castle Town and main castle itself.
I’m thinking it will be along the lines of Red Dead Redemption 2. Expand the size of the map a bit, add new towns and pack way more quests in each area, add traditional dungeons and more enemies. We would explore this world completely differently if they just added the grottos from Wind Waker, for example.
They laid the groundwork with the first game. Now they have free rein to fix its flaws and vastly improve the world.
The switch is not powerful enough for expansion.
@@mysteriousman4966 BotW was powerful enough for the Wii U. It doesn’t need to be that big of an expansion either; just make the map taller and wider
@@mysteriousman4966 since when has nintendo adhered to console limitations
@@mttttt if you want to play at a stable framerate.
Here's a way it could work:
Castle rises. Ganon does his thing. The rumbling we see in the trailer is the beginning of a series of earthquakes. The earthquakes open up tunnels and holes into Sinnoh's- *ehrm* HYRULE'S underground. You have the above overworld, the below underground, and all the hidden and obvious routes to and fro, three layers. The Hyrulians are rebuilding across the land, some of the previously seen monsters take residence in the halfway tunnels, AND, most importantly, monsters new and old to Zelda history who were not present in BOTH start pouring out of the underground, others are summoned by Ganon.
The monsters who lived underground do what underground societies usually do-sneak out in the middle of the night, build nearby fortifications to protect their entryway to the realm beneath the sun, and organize midnight raiding parties. So not only would the idea of the monsters having their primitive own cultures be expanded upon, but this would help build on the already established themes of night and day working as game mechanics.
Throw in whatever platforming elements are likely to come about from Link's new ectoplasm hand, and this could explain a very sudden change to Hyrule's topmost geography. I can only assume the twin mountain will become an even more torn asunder gauntlet of some kind. Perhaps it will have three peaks, or just crumble into a nearly collapsed labyrinth of climbing, falling, swimming and fighting leading to a daring escape Metroid style.
*BOTH is BotW. Autocorrect.
@@deviantartguy0 I haven’t seen a single theory for gameplay this fleshed out and I love the concept. This is amazing. Did you randomly come up with this or have you been thinking about it and theorizing?
i was thinking the same thing
Oooooh, I like that! My idea is something along those lines, but involving exploring ancient civilization(s) underground or something (maybe zonai?) where you’re able to explore these highly advanced cities full of ambient colours and the like. I wouldn’t want the entire game to be underground, but I feel like if done right it could be very pretty and expansive like BoTW (so basically your idea, but just expanding the underground exploration aspect)
That’s really good
honestly, just filling the old map with more "stuff" as opposed to hundreds of korroks and copy pasted shrines would be extremely substantial. Small changes will make the place feel totally new, like, I've beaten the game and dungeons and most of the side quests, but there are still named regions of the map I haven't set foot in (utilizing the dlc's hero's path mode to trace my steps). And there's a ton of regions I've probably only entered once!
Ya I think they just need to add more unique stuff bc I loved exploring and visiting towns but hated how all the shrines looked the same and finding Korroks was boring imo
They need to make it be VERY BEAUTIFUL with impressive architectural buildings etc. All the ruins in botw can be beautiful new buildings. They can change where bridges are. They can change all the roads and trees. They can move rocks and change the mountains to be bigger/ less crumbled and worn and destroyed. Theres so much they can do with the same general map. They can add more people and villages and small quests. A lot can happen in 100 years. Hyrule itself there should be a huge village. They can even add timed quests in hyrule like they had in majoras mask.
Honestly, I don't really think they even should try recreating the exact same feeling that BoTW gave players. Instead, I think they should focus on giving the players a new experience.
It's sorta like with the Portal games. Portal 1 had this really dark and otherworldly atmosphere, with a strange robotic voice who became more and more of an antagonist as the game progressed and more was revealed about her. In Portal 2, the devs decided trying to recreate that exact same feeling wouldn't have been a good idea, so they decided to go ahead and make a more involved story with Wheatley and developing GLaDOS' character further. They also decided to go with a slightly more lighthearted approach with the dialogue and gags and whatnot.
So far, they seem to be taking a surprisingly similar route with BoTW2, with Ganondorf's resurrection seeming to be giving the game a bit more of an involved plot (though ironically going for bit of a darker spin instead of a slightly more lighthearted one). Point is though, I don't really want a new world to explore for that exact same feeling; I want the devs to take that world they gave us before and make me feel something new with it.
9:27 OH MY GOD ALL THESE YEARS LATER AND IM STILL LEARNING THINGS YOU CAN DO IN THIS GAME
Same thing I thought when I saw that!
SAME! But for me it was when he threw the banana? I thought you could only place them, not throw them
@@arowyn.m When was that?
Same here@@arowyn.m I have 700+ hours in the game and I was still like... _"YOU CAN THROW BANANAS?!"_
@@arowyn.m How did you get through that only placing them? I had to youtube that part of the game, and found out about throwing them. I could not make it through there otherwise.
i need a new map. exploring the map was the absolute best part and ive replayed it almost 3 times so its all memorized
How do you play this boring ass game 3 times?
@??? How is it fun? The world is like %80 empty wasteland, and it's an exploration with barely anything cool to find. Barely any quests, short shrines, and generally barely anything to do. Blows my mind that people think it's great lol. Needs to be fleshed out badly.
@??? That's a damn lie 😂. I kept going, "I wonder what's over there" and then finding nothing when I got there. Over and over and over.
@??? Then you're lying. Or you somehow get excited about finding Korok seeds.
@??? Open empty landscape is a "key element" now?
I think maybe most of the map will be similar if not the same, but then we’ll have some more towns around the map since Ganon was defeated and stuff. Even then they could add more places or just straight up make the map bigger in all directions
Some nice underwater exploration and seafaring would be cool!
It would be awesome if the game starts out with castle town rebuilt and when gannondorf returns all the ruins around the map restore creating a brand new map with new dungeons and new towns from ruins in botw and new underground areas and so on
I don’t see underground being “too dark.” Look at Hollow Knight: that game was almost all underground but each area had its own lighting and vibe, some were beautiful and bright others were dark and spooky. I think the Zelda team could make that work amazingly
I look at hollow knight frequently. And I agree.
The problem is that Hollow Knight has a hand drawn 2D artstyle so lighting isn’t nearly as much of a difficulty. Though it would be cool if they manage to pull it off and we had a bunch of really diverse cave systems. Other than Hollow Knight pretty much all other games I’ve played have “caves” as a single generic biome, so it would be nice to see all kinds of caves across Hyrule that match up to the above ground regions.
@@hippotripo6145 There are definitely ways to justify the lighting in 3D it just takes some creativity
@@hippotripo6145 Look at Minecrafts new Cave update. Breath of the Wild 2 could have beautiful caves full of vegetation, caves that are flooded(with under water gameplay!), caves full of glowing gems and stones, imposing but beautiful caves filled with spikes and lava, ice caves like in OOT and the Arctic, etc.
Hollow Knight and Metroid are the typical example of how you can make an underground area diverse and interesting
Arlo I wouldn't worry this much. You can rack your brain trying to figure out what the game will be but you're never going to get the answer. Just wait for the game to come out and then pass judgment. It does no good to worry like this for another year.
I have a hard time with Nintendo being like 'so all that hard work you done on the old map? now it's gone, do it again!', but who knows until we get a new trailer. I can't see them doing that to us.
Really hope it's a brand new world, I've been thinking lately Hyrule castle could 'walk' off to a new world and they follow it, a little crazy but that would be cool way of giving us a new world/island to explore fresh...
Lol that what they did for every zelda game except for majorca mask
No one saw them doing what they did with age of calamity either... I wont spoil anything but the false marketing is very disappointing especially from Nintendo.
its been confirmed to be the same map since march
@@SorchaSublime march?! I thought the reused map was common knowledge right after the reveal in june 2019. He said something a long the lines of wanting to visit this current hyrule again.
@The Mountain yeah...there's an image on restestera of a screenshot from a trailer and a screenshot from the game. But the issue is the trailer version edited out a character in the screenshot.
www.resetera.com/threads/hyrule-warriors-age-of-calamity-spoiler-thread-datamine-seemingly-reveals-base-game-roster-up-copies-out-in-the-wild.314953/post-51899696
Btw if you haven't heard resetera is a discussion website.
That is the link to the false marketing I'm taking about.
BTW be warned SPOILERS are in that discussion.
Why is everyone worried about it being the same world? I want it to be the same world I know and love. It will probably have a lot of things different about it too, like rebuilt settlements and roads. I honestly think they are doing the right thing keeping the geography the same.
I sincerely hope that they don’t have something stupid like hyrule castle going to space or a bunch of cave systems. I love the open breathing world that is hyrule. Let’s keep it!
Because then there’s significantly less new stuff to explore. New areas or features can’t compare to a new map. Most people liked BotW because if the exploration and a reused map would severely cripple that.
@@BigNutster while that is true, another huge part of botw is it being a new Zelda game as well as changing the gameplay and adding many new mechanics. Already it being a sequel I definitely think at least 50% of the exploration experience is gone because ti already know the game mechanics you know the weapons and the system as well as ability’s and the story and world etc etc. A direct sequel just can never have the same level of new and exploration that the original had.
I have a feeling that cavern exploration is a shoe in for this game. (mostly because of the trailer but who knows if they’re even going with that story arc anymore) That paired with the overworld exploration I feel would be fantastic
@@BigNutster
They could just...not focus on the exploration in this game.
@@putridmoldyman306 Ehy would that be a good idea? The exploration was the most special part of the original game
I don't see that as a problem, we all love BOTW Hyrule and I'm sure they will change it to be different enough, also they wouldn't waste all that huge world assets
Raycons: *invade Arlos place with visitors from the multiverse*
Arlo: "I should give each of those guys a pair of Raycons!"
So far I'm only worried about the game's existence right now
but why
I just hope it lives up to the first one, I wouldn't mind waiting however long if it means the finished product is amazing.
For real its been so long
Bayonetta 3 would like a word
It's no problem. Myamoto said it will be released together with Pikmin 4
I would love if they surprised the shit out of everyone, subverted everyone's expectations and sent us to Termina.
I would cry, yes. However i want them to keep termina in the MM universe. I don’t want other links and hyrule to go there
@@game-enjoyer13 but don't you think they might give us another world? Like, Lorule or Dark World or something? Although, it seems that Ganondorf's body is acting more like a knot that ties all realities. A single knot in space and time.
No, that would ruin Terminas magic.
What if hyrule is rebuildt in the absence of ganon in the sequel? Imagine all the ruins being towns! And the exploration of the caves from the trailer is because something is happening is the castle that makes them have to go check
“Wakes up from a dream about arlo”
*checks youtube*
*sees new video*
*confirms himself psychic*
Erik Ruane what was your dream
I think I’d be okay revisiting BOTW’s Hyrule if all the destroyed areas were rebuilt or repaired or whatever. It allows for more joy of exploring the world again, being able to find out what’s changed. And I like the idea of having a dark world too. I imagine Hyrule Castle is going to be the next Great Plateau or whatever. And then you can explore not just Hyrule but also the world that lies beneath the castle.
Worry not, this game is actually just never coming out
Ideas:
I’m picturing not only hyrule castle rising into the sky, but also other areas of the map. These will create a series of floating islands in the sky, the land will be changed dramatically, and the rising land will reveal entrances to a massive cave system. Basically, hyrule will have three massive interconnected areas with verticality playing a massive role.
We saw what looks like a new mount in the reveal trailer, so I could see new mounts being a focus, maybe loftwings for the skies and something new for traveling over water.
Speaking of water, adding underwater exploration could be massive for the game.
A really easy way to mix things up would be to have an entirely new set of abilities, with the runes of the last game being completely absent. A brand new set of abilities could completely change how the world works.
if they made oceanic stuff a focus they could easily add stuff way out to sea as well
It'd be awesome if you're correct, and it comes out in later interviews that they were inspired to "go vertical" by seeing videos of people doing the OG minecart flying glitch. I seem to recall reading that Aunoma et al were floored by seeing that and other shenanigans fans were coming up with.
Yes Nintendo, this man. Hire him please
@@Dr.CleverTitle people dont get hired for having ideas
@@SorchaSublime Go watch the video on how the guys behind Mario Kart Home Circuit got hired by Nintendo for having ideas
I think they are going to implement an underground. That way you still know the world above, but you still haven’t explored “all” of Hyrule.
YOU CAN STAND ON HIS HAND AND HE'LL PUT YOU ON HIS BELLY?? You can STAND! On his HAND! andhe'llputyouonhisbelly!
Wow
I think it’ll be good. They’ve reused Link to the Past’s world so many times and I still love it.
How many times?
Is reusing it once considered a lot?
They reused it once, two decades later, on a different engine, artstyle, and console. Very different
@@LuminousDecibel four swords, four swords adventures, link between worlds, and there’s one other I can think of off the top of my head.
@@tfsoul6384 what are you talking about? FSA's map is nothing like LTTP's. It has similar assets and art, but the layout is nothing alike. Even more so with the original FS. It doesn't even have a map, but individual stages.
Newly populated places, towns, cities, areas under construction, underground/mountain caves, literal dungeons obviously, underwater areas and specific places where, I don't know, energy concentrates, or some sh*t, that allows you to travel through time (past, present and future) to experience even more different things (maybe more time periods, see FF12-2).
I still say they can totally make the overworld feel unique if they just remove the "wild" aspect. xD all joking side, it was in ruins cause calamidy ganon, who is gone now, so lets see the whole world develop. Less hyrule "fields", more hyrule "kingdom". Basically ALOT more rebuilding of society where there is more newly establishing land than there is wild areas. Wild means undeveloped. That's what the underground can be. Society and rebuilding a country uptop, the wilds down bellow.
Towns were basically the size of a single block of a suburbs in our world, SUPER tiny. If they fix that and make them GINORMOUS, it changes the game completely.
I would love to see endless cities to explore that's my shit
I will say one thing, as much as I would love it, I sadly don't think that we will see a Hyrule Castle Town rebuilt scenario, where the town is as large as Novigrod from the Witcher 3 for example, unless its pared down to Twilight Princess levels of simplicity with uninteractable NPC's and a mere handful of shops to visit.
@@nickzalan4762 Well, how else do you make the overworld SUPER different than how it was before? Sure they cant move mountains, but they can make them take up most of the land.
The main game would take place underground anyways.
@@delusion5867 Think of them more as just huge expansions of what we already have in places like Hateno Village. Basically, more of the same type of building, but father with more people.
Since the main game is mostly underground, it doesn't need to be that special.
@@delusion5867 yeah same, sometimes I felt lonely in BOTW. Whenever I saw a stable, I came by anyway, just to see people. But I think that’s part of the game’s magic.
I get the feeling he was talking about the world of breath of the wild, as in the universe of, not the literal map.
I think if they keep the same world, they need to make a major story shift. Maybe the new boss comes in, and suddenly everyone distrusts Link because he promised them peace. Now there would be a large set of challenges to regain each sector’s trust across Hyrule.
Arlo, Maybe this isn't the video to really comment something like this one. But with everything going on in the world causing both home and school life to be a bit overbearing, I'm so happy to say your content still brings a wide grin to my face whenever I have a listen. Your voice is so enjoyable to hear and you seem so friendly on screen I really enjoy the content you release, I digress. I just hope you know you help people like me relax, even through all the chaos this world brings, anyway I'm going to stop writing now I don't want to make this weird I just think you're really cool okay I'll stop typing now haha.
+
The one worry some thing- *THIS VIDEO SPONSORED BY RAYCON*
Kinda worries me, honestly. They are pretty shit quality headphones.
Arlos have to eat, too.
"Sometimes I hate being right."
-Arlo, 2016
If they make a “dark world” ill be worried that it will literally be dark and it will be hard to see.
That happens to me with Minecraft at night too.
Your monitor/ TV might be having "black crush" issues. Try adjusting the color space on your display and see if that fixes anything.
Also, maybe black tones.
Just adjust the brightness
Ideally it’d have a creepy vibe, but some creativity so it’s not all monotone.
It’d get old if it was literally always dark everywhere.
I loved how the desert turned into a huge swamp in LTTP, and I’d like to see more creativity like that.
10:37 I like to imagine chilling on the beach side and a boss from the first game shows up randomly and goes "Round 2 homie"
I had this exact gripe with Tales of Xillia 2. I loved the first Xillia, so I was excited to play a direct sequel; but it used pretty much the exact same map with only a few new locations and had a silent protagonist that felt like nothing more than a plot device used to tell a new story that I didn’t think was all that substantial. It felt like DLC rather than a fresh sequel.
I love the RayCon ad story arc. Every time it shows up I not only get excited for the video to follow the ad, but what crazy thing is gonna happen in the ad itself.
Timeskip. Show us a developing Hyrule with construction sites, monuments, towns, shipyards etc
That's what I'm thinking
I was thinking that too. The idea sounds amazing. I was also sort of considering Link and Zelda traveling back to either 100 years ago or 10000 years ago to stop the Calamity or learn more about it
I think this will be okay. I genuinely believe there will be a lot more towns in this game, underground caves and dungeons, new monsters and wildlife (rats and those creatures they were riding) a big new enemy type of monsters from the new threat. Hyrule Castle being lifted up to reveal new potentially traditional dungeons from the games and lasty, we didn't even explore all of hyrule because the Gerudo dessert didn't let us go past a certain point, the odds are there is going to be a new area there or even a whole new continent
I imagine this being the redevelopment of hyrule.
Perhaps new towns, the old ones are bigger and hyrule town is rebuilt.
Perhaps tarrey town becomes tarrey city.
Imagine zelda doing archaeological digs to reveal info about places like the arbiters grounds or the temple of Time.
Maybe this scholarly side of zelda will be what enables dungeons, she could discover them as you progress
I think it could be amazing, think about it they gave the whole prequel story to hyrule warriors. This means that they are not going to go into that much in the new game, so they are only left with showing us how hyrule rebuilds.
Every ruin. Every damaged bridge. Every lost business and home. Each represents a quest, this means that you would be slowly helping every part of the map to change.
I think they could also do the witcher thing of having multiple open worlds separated by loading screens.
This way we could have an ocean map with islands or maybe a sky area.
There'd be villain but throughout the game hyrule becomes this much more alive and developed region with tons of new things to do on the overworld. But with new regions too and the ability to develop the timeline.
God I want this game I'm Imagining
Also a prediction.
This game will be called breath of the sea.
There will be a third game called breath of fire.
Wild sea and fire.
Three aspects of the triforce
Courage, the wild, green, Farore
Wisdom, the sea, blue, Nayru
Power, fire, red, Din
This would be like the artistic pinnacle of nintendo
Their own three colours trilogy, with each title having immense symbolism in a unique way for video games.
I love how everyone is giving good ideas for BOTW2, and i'm over here perfectly happy if we can tame lynels XD
I'd like to fight herds of lynels
Spider-Man: Miles Morales re-uses the same New York but does a good job making it feel like a whole new game rather than DLC. That gives me hope for the BotW sequel.
How? They on both completely different platforms. Made my different game developers
@@Salman-cx5uf Huh? He's comparing it to the Spider-Man game before it not BotW
Spider man isn't even a true Open world game and the game isn't centered on the world like botw.You don't play spiderman for the world like you did for botw
Arlo clearly has the most creative Sponsor ads.
For me, it's a split between Arlo and Internet Historian as to who has the best/most creative sponsor ads.
Scott the woz