How Footstooling Falco is BROKEN - Random Smash Ultimate Facts

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 235

  • @Zenonyra
    @Zenonyra ปีที่แล้ว +929

    Actually the reason Falco specifically doesn't give off a footstool sound is because his feathers are very soft and fluffy and the down on his head just absorbs all the sound.

  • @ODISeth
    @ODISeth ปีที่แล้ว +438

    By far my favorite running gag on this channel is how every, single, clip that involves Game & Watch ends with landing a 9 Judge. It’s so funny

    • @NightFreeze9128
      @NightFreeze9128 ปีที่แล้ว +93

      He doesn't have time to test every character's footstool limit because he's too busy re-recording every game and watch clip until he gets a 9

    • @neevko267
      @neevko267 ปีที่แล้ว +15

      @@NightFreeze9128 priorities

    • @Guttertank_gaming
      @Guttertank_gaming ปีที่แล้ว

      Nice pfp

    • @ODISeth
      @ODISeth ปีที่แล้ว

      @@Guttertank_gaming thanks! I commissioned it from the artist Tanashi_Growly, highly recommend his stuff

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 ปีที่แล้ว +436

    The footstool limit might be based on the "gravity" stat. Not to be confused with fall speed, it's how quickly characters accelerate downwards, and also affects their initial jump momentum to compensate so jump height doesn't change.

    • @big_smoke69
      @big_smoke69 ปีที่แล้ว +25

      That would actually make a lot of sense

    • @Nick-ci8ve
      @Nick-ci8ve ปีที่แล้ว +11

      That was my guess as well, it'd kinda explain the bonus footstool immediately after a walljump as well since you temporarily pause or lower your downward momentum getting you just above the limit for a footstool with an unstaled walljump

    • @psychopiper8224
      @psychopiper8224 ปีที่แล้ว +1

      That's exactly what I was thinking, but I didn't know how to word it. I didn't want to call it weight since that's something else entirely

  • @filler2013
    @filler2013 ปีที่แล้ว +5

    12:52 "If you discover anything new about this groundbreaking tech"
    That is a fantastic little pun slipped in there. I applaud you, sir.

  • @TheNorfAndOnly
    @TheNorfAndOnly ปีที่แล้ว +138

    13:57 Oh my god, you completely fooled the pants off of *three people in a row.* That is one of the craziest Spy clips I’ve ever seen, no cap.

    • @goodname9154
      @goodname9154 ปีที่แล้ว +3

      I’m kind of sad that he stopped that other spy from appreciating the seal though

    • @eldridgelootiancimoe2302
      @eldridgelootiancimoe2302 ปีที่แล้ว

      @@marcosloldelIn mvm,it’s trash cuz mister Valve here add a frisking delay when disguise,and if u miss just one u have to use your entire cloak(which is very,VERY bad if u have dead ringer aka the best watch)
      In casual it’s fine I guess(hate the drain entire cloak thing)

    • @sirtchamp8033
      @sirtchamp8033 ปีที่แล้ว

      ​@@goodname9154💀

  • @varietychan
    @varietychan ปีที่แล้ว +114

    Random Fact: But if you pause when the fast Mario Bros Theme, 30sec Splatoon theme or the special music that plays on the SF stage plays, the music will completely stop, something that doesn't normally happen

    • @sparkwave2
      @sparkwave2 ปีที่แล้ว +22

      This also happens in the Reset Bomb Forest because that stage's music is synced

    • @thewapikmin280
      @thewapikmin280 ปีที่แล้ว +13

      @@sparkwave2 That only happens in Smash 4, in Ultimate Wrath of the Reset Bomb will keep playing and desync with the stage if you pause. Which is really annoying.

  • @coreydavis4106
    @coreydavis4106 ปีที่แล้ว +64

    falco gets footstooled by steve
    HANDS OFF MY CAWK.

    • @saltysailor1049
      @saltysailor1049 ปีที่แล้ว +3

      I am *so* glad that I'm not the only one who heard that. XD

    • @fernandobanda5734
      @fernandobanda5734 ปีที่แล้ว +5

      HANDS OFF MY *footstool sound*

    • @marzipancutter8144
      @marzipancutter8144 ปีที่แล้ว +1

      Wow that one took me back to another time

  • @elijahmorris3308
    @elijahmorris3308 ปีที่แล้ว +16

    wow i can't believe that crazy easter egg at 11:02 truly this will change the game forever, thank you for this glorious insight, PKBeats

  • @Rogeryoo
    @Rogeryoo ปีที่แล้ว +55

    My theory of why Falco doesn't play the footstool sound normally but does when phantom footstooled is that, the footstool sound is queued to play, but the clothes ruffling sound that he makes when he's footstooled somehow overrides it. Which means when it's a phantom one, the clothes ruffling sound doesn't play, and therefore doesn't override it.

  • @EtheRenard
    @EtheRenard ปีที่แล้ว +41

    The secondary IC always has quieter sound effects, if I remember correctly!
    Thanks for the Piranha Plant trick! :)

    • @D_YellowMadness
      @D_YellowMadness ปีที่แล้ว +4

      Probably to stop them from being too loud when they make sounds at the same time.

  • @cryolitegem
    @cryolitegem ปีที่แล้ว +3

    Delightfully Pointless is my new favorite phrase

  • @EnricosUtLP
    @EnricosUtLP ปีที่แล้ว +69

    What if footstooling is based on vertical speed, which is why every character has slightly different ones, and why footstooling out of a walljump works? Maybe walljumps give you just enough vertical speed.

    • @Seamed
      @Seamed ปีที่แล้ว +4

      But you can still footstool characters with the wind keeping you in place, so I don't think this is correct

  • @TheMonkeydela
    @TheMonkeydela ปีที่แล้ว +2

    "Hands off my KAH!" Made me spit out my theoretical drink

  • @TheNoteworthyDanny
    @TheNoteworthyDanny ปีที่แล้ว +34

    For a video about such Random™️ stuff, we’ve gotta talk about how fluid and tactful the writing and ordering of items is 😱

  • @walvens3080
    @walvens3080 ปีที่แล้ว +6

    Steve / Wii fit matchup has been shaken to its very core.

  • @broski7792
    @broski7792 ปีที่แล้ว +61

    I have a weird theory about the sound effect thing. You know how footstep sounds are dependant on the material you're walking on? Maybe the same underlying logic was applied to footstools. But they just gave the same footstool sound to all* materials, including the default air (for phantom footstools). But then they just forgot to apply it to the "falco" material.

    • @rhysespieces.
      @rhysespieces. ปีที่แล้ว +8

      i can’t wait to unlock the Falco Material in stage builder 😻

  • @Julian_rox
    @Julian_rox ปีที่แล้ว +28

    Fact: Items are not the only thing that makes the combo meter red in training mode. there is a support spirit thats skill is "fast fall" it makes you go down very fast and does damage if you hit someone on your way down. This to makes the combo counter red

    • @kimotokirby1601
      @kimotokirby1601 ปีที่แล้ว

      This is day 1 information lol, who tf doesn't know this by this point

    • @Julian_rox
      @Julian_rox ปีที่แล้ว +7

      @@kimotokirby1601 nobody uses spirits in training mode

    • @kimotokirby1601
      @kimotokirby1601 ปีที่แล้ว

      @@Julian_rox Yeah but everyone knows the rest of this "trivia", unless You are under a rock or somehow has never seen anithing about Smash in social media, You should know this

    • @cursedbeanboy142
      @cursedbeanboy142 ปีที่แล้ว +4

      ​@@kimotokirby1601I didn't know.

    • @novameowww
      @novameowww ปีที่แล้ว

      @@kimotokirby1601 even if it was common knowledge (it isn't.) why would that give you a reason to be an asshole about it

  • @CrabGuyy
    @CrabGuyy ปีที่แล้ว +22

    regarding the falco footstool i think i have an answer. The sound for the footstool might be tied to the animation normally and so when the animation ends or reaches a certain points then the sound gets played. In the case of phantom footstool tho, the sound can’t possibly be tied to an animation since its not played and so they “hard coded” the sound to play globally. Falco might have a missing flag in the animation and so it doesn’t play the sound, thats my educated guess

    • @Liggliluff
      @Liggliluff ปีที่แล้ว +2

      Which makes sense since they want the sound quieter for the 2nd Ice Climber, so it can't be tied to the animation of who's doing the footstool. But does this mean a phantom footstool on the 2nd Ice Climber is full volume? This might provide your idea as more likely.

    • @CrabGuyy
      @CrabGuyy ปีที่แล้ว +1

      @@Liggliluff maybe i didn’t explain myself well enough or you didn’t understand. The sound is tied to the animation of who’s getting footstooled. For the phantom one, since there is no animation it’s just coded to play the sound regardless. For the ice climbers it uses the same animation (so with the same flag) but i suppose there is an additional check for the secondary character and then lowers the volume

  • @DAWGIESZ64
    @DAWGIESZ64 ปีที่แล้ว +1

    PJiggles, “If you get hit you get your recovery move back”
    Little Mac

  • @CanvasK
    @CanvasK ปีที่แล้ว +2

    Late to this since I had to test it. The number of footstool jumps a character gets appears to be based on their "jump force". This isn't a hard coded value but is determined by their "jump height" and "gravity" using the simple formula: √(2hg)+(g/2). The higher a character's jump force, the more footstools they get (Jigglypuff's is the lowest and Greninja's the highest). The exception is Mii Gunner, who has 6 footstool jumps when it should have 5. Maybe there is some rounding error, the formula isn't 100% correct, or some other factor.
    Characters that can alter their stats (such as Shulk and Hero) can potentially change the number of jumps. Shulk with Jump has 5 footstools instead of 6... even though his jump force is really high (parameters aren't very clear so maybe a miscalculation or some other factor at play).
    Similar to what you found with walljumps potentially adding a footstool, if you footstool a short character and spam jump while moving towards a taller character you can sometimes get another footstool. There's a parameter that supposedly only allows footstools if your jump force is past a threshold, and these two actions seem to briefly put you just past that threshold.

  • @amoura39
    @amoura39 ปีที่แล้ว +2

    Oh, I didn't know of the term "phantom footstool": I always realized it was a footstool but never really processed "hey, it doesn't put them into the 'footstooled' state." Wow lol -w-

  • @gkgeze
    @gkgeze ปีที่แล้ว +5

    Let’s go, new upload! I was actually waiting for one

  • @luchalitten2707
    @luchalitten2707 ปีที่แล้ว +14

    As for the secondary Climber
    Most general sounds have reduced volume
    For example Shieldbreak oder Meteor Sound

  • @matt-damionmd5641
    @matt-damionmd5641 ปีที่แล้ว +6

    I think the reason Falco has no footstool sound is the sounds are tied to the animation, so falco's animation is missing the sound, but when the animation doesn't play it goes to the default which has the footstool sound

  • @olbluelips
    @olbluelips ปีที่แล้ว +1

    When you take Fox’s gravity into account, it might be that his jump “force” is more than Palu, even though the actual height is lower.
    It seems like characters have some kind of “current jump force” state that is decreased by footstools and walljumps. Presumably when it hits 0, you can no longer footstool. Something about doing your FIRST walljump must guarantee that this value goes above 0, giving you another footstool.

    • @olbluelips
      @olbluelips ปีที่แล้ว

      Amazing video btw I really liked how thorough, clear, and scientific your approach was

  • @KainYusanagi
    @KainYusanagi ปีที่แล้ว +6

    Footstooling is probably a factor of the "gravity" of the character against the jump speed.

  • @TheGamersState
    @TheGamersState ปีที่แล้ว +2

    You really put your best foot forward in making this 1, PKBeats.

  • @worriedpikachu174
    @worriedpikachu174 ปีที่แล้ว +3

    from what I remember in my time modding smash 4, a lot of the game's logic is actually handled through animation calls and frames, so it's actually a little weird that the game checks whether you were footstooled and not that you were put in the footstool tumble animation

  • @diragon8841
    @diragon8841 ปีที่แล้ว +1

    This is so great, I love this kind of testing for details!
    I had found the wall jumps cooldown myself sometime ago while I was trying to test the limits of wall jumps and wall clings with Squirtle.
    That might be good for a next video ✨✨

  • @amoura39
    @amoura39 ปีที่แล้ว +2

    WOW!!!! I HAD NO IDEA THERE WERE DIFFERENT LIMITS BETWEEN HOW MANY TIMES A CHARACTER CAN FOOTSTOOL, OH MY GOSH LOLLL >W

  • @Hikaru1468
    @Hikaru1468 ปีที่แล้ว +1

    as a falco secondary, I will never not notice this again

  • @Known_as_The_Ghost
    @Known_as_The_Ghost ปีที่แล้ว +2

    Footstool limit.
    Does the limit reset after taking knockback damage, like up-B's?
    Footstooling Falco's no sound.
    The reason is simple. He prefers the air.
    If someone jumps on him, that makes him a ground, and therefore, makes him sad.
    And so, because he's sad, he makes no sound.
    lol

  • @PocketHealer21
    @PocketHealer21 ปีที่แล้ว +6

    I main Wii Fit. Now I've gotta be even more terrified of the blocky man 😅

  • @johnmichaeloneal1408
    @johnmichaeloneal1408 ปีที่แล้ว +3

    I’d love a video covering some of the weird mechanics that incin has when someone parries a revenge smash attack

  • @KairuHakubi
    @KairuHakubi ปีที่แล้ว +2

    10:11 it's so sad that we STILL don't have reliable cheap 3d shape-tweening, and when a game character transforms, we have to just put in a puff that hides the model-swap.
    Looking forward to that next video. I've discovered some translations and some things are just.. fascinating. But there are other things I don't know at all what it was like originally.

    • @Starfloofle
      @Starfloofle ปีที่แล้ว +1

      I never really thought about this but now that I think about it you're completely correct and it feels very bizarre to think about now.

    • @KairuHakubi
      @KairuHakubi ปีที่แล้ว

      @@Starfloofle as a kid who was obsessed with transformation sequences (and thankfully... never took that to TOO weird a place) I think about it a lot. There are so many different ways to do it in hand-drawn animation, each with their pros and cons. I was there when they invented the technology to make those Animorphs book covers, and it really left an impression on me.

  • @normallyminecraft
    @normallyminecraft ปีที่แล้ว +4

    I think that footstool infinite works with steve and wii fit trainer because her footstool animation makes it so that it goes right under the block, causeing her hitbox to be under the block, making the block disappear after hitting it with her head. I haven’t done any testing on this at all, but it is my guess to how the not true infinite footstool works.

  • @sleepi8454
    @sleepi8454 ปีที่แล้ว +4

    2:50
    This used to not be a thing in Ultimate. There was a patch that made it so a character cannot stall under the stage with a wall (Like with Bowser Jr. or Pikachu) by walljumping against the same wall multiple times.

    • @fortanimal9476
      @fortanimal9476 ปีที่แล้ว

      Well Bowser Jr. Can't walljump, but I'm sure you mean side b right?

    • @sleepi8454
      @sleepi8454 ปีที่แล้ว +1

      @@fortanimal9476 oh yeah that was another stalling tech that they patched my B.

  • @yakomachaco7611
    @yakomachaco7611 ปีที่แล้ว +1

    I think a test you could run for the wall jump/footstool limit is putting two walls a characters width apart, then filling it with drop through platforms. Then have characters stand in them, and see if you can wall jump/footstool up the structure

  • @Oretal
    @Oretal ปีที่แล้ว

    This footstool video has been enjoyable. The silliest jump imo. Great video man.

  • @randomation9289
    @randomation9289 ปีที่แล้ว +1

    The legend returns

  • @ToonGavoone
    @ToonGavoone ปีที่แล้ว +1

    Off topic completely but if u can add this in a future video that would be cool. When u go to the omega version of the duck hunt stage and use wolf, when you face to the right and use up air in the side of the screen where the black parts are, The purple slash effect is gone. The rest of his aerials don’t do this except his up air. I’m not sure why it’s only when wolf faces to the right. Nor why it’s on the duck hunt stage. I didn’t try this with any other character but maybe u can experiment more with this.

  • @TheUnknownMist7
    @TheUnknownMist7 หลายเดือนก่อน

    6:23 gotta love how the name for this chapter is just "what" without a question mark after the T.

  • @tardissins7512
    @tardissins7512 ปีที่แล้ว +1

    The footstool timers are probably hard coded per fighter and are based on general recovery potential (like factoring in linearity and vertical travel)

  • @arabidllama
    @arabidllama ปีที่แล้ว +1

    It seems pretty clear that the footstool limit is based on what the character's upward velocity would be after the footstool, since it's clearly reducing that upward push with each footstool. I think it's not related to jump height directly because the character's weight figures more prominently into a push that has to *reverse their direction* to be upwards, rather than just jumping from a standstill.

  • @pikajade
    @pikajade ปีที่แล้ว

    smaller and probably better-known fact that i think some people might still find interesting: the sound effect for footstooling an opponent comes from the nes version of super mario bros. 2/super mario bros. usa, where it's used when lifting an enemy or vegetable! i find it kinda strange how the footstooling sound is taken from the one mario game where footstooling isn't a thing, i think it might have been used because it fit pretty well and was already in the game from peach's down special

  • @ThatD1spynser
    @ThatD1spynser ปีที่แล้ว +1

    11:46 For some reason, I have deja vu of this whole steve segment.

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh ปีที่แล้ว

    10:44 I think it's more likely the sound is just tied to the animation of being footstooled and there's a failsafe that makes it play during phantom footstools that doesn't require it to play when the animation actually works.

  • @poyomaster3858
    @poyomaster3858 ปีที่แล้ว +1

    Random fact: if you use Greninjas side B successfully in training mode slowed down, the substitute will freak out and start shaking

  • @CoffeeHype7356
    @CoffeeHype7356 6 วันที่ผ่านมา

    11:02 wow this is the greatest fact ever!!!!

  • @A_Guy_64
    @A_Guy_64 ปีที่แล้ว

    here's a very weird thing i discovered recently in smash bros. if an enemy uses the metroid assyst trophy and it grabs you after you used your air dodge, it will give you back your air dodge and (when it damages you) it will give you another air dodge pretty much meaning that you can just infinitely air dodge as long as the assyst trophy is active. hope this helps!

  • @fieldapple4428
    @fieldapple4428 ปีที่แล้ว +1

    Honestly, fuck subspace. THIS is lore

  • @dagoodboy6424
    @dagoodboy6424 ปีที่แล้ว +1

    I got screwed over by end lag footstoot in turny. I remember being really confused and the crowd asking why i couldnt recover.

  • @CrimsoniteSP
    @CrimsoniteSP ปีที่แล้ว

    I don't think it was mentioned, but for testing footstools, you don't have to mash jump. If you put on tap jump, just hold up. It'll footstool the first possible frame.
    I can't recall if you can just hold up and get all the footstools or just 1 till you hit up again.
    This could be common knowledge but not everyone runs tap jump, so it could be neat to someone.

  • @sagetarus1
    @sagetarus1 ปีที่แล้ว

    1:45 Actually, duck hunt gets his up special back if you hit him with a windbox after he's cancelled his up special and before he's in free fall. Learned that from a Beefy Smash Dudes video

  • @Salvatawr
    @Salvatawr ปีที่แล้ว

    Lovely video :) great job!

  • @rootedapollo8908
    @rootedapollo8908 ปีที่แล้ว +1

    For the Falco footstool thing. I might just be throwing sticky hands at a wall but… what if it’s somehow attached to his model. There are a lot of sounds in the game that are intuitively interrupted if their character is interrupted. So maybe, for some ungodly reason Falco plays his footstool sound effect rather than the game. So when he’s “phantom footstooled” he doesn’t get interrupted and thus the sound effect plays out fully. The only way I could think to test this is to have something else that would interrupt sound effects hit him. Like a rapid jab, or beast ball. Then phantom footstool him to see what happens.
    Quick disclaimer: This is based off of absolutely nothing besides pure intuition. I totally get if this isn’t tested. At some point soon I’ll test it on my own and this comment will be updated accordingly.

  • @plxlnnt
    @plxlnnt ปีที่แล้ว

    it seems like the phantom footstool is universal, since it doesn’t require a specific animation from the footstool-ee, but regular footstools need unique animations, so unique lines of code, so a space for something to be forgotten or typoed

  • @lamMeTV
    @lamMeTV ปีที่แล้ว +5

    So I guess its linked to acceleration? The charts you showed only showed height not speed (which is why Mewtwo was at the top). So the game ALWAYS footstools but just doesnt show it if you cant accelerate up to the spot where you footstool (ever noticed how you snap ontop of the opponent for a footstool?)

  • @cyberslasho8
    @cyberslasho8 ปีที่แล้ว

    Stardew Valley music??? Don’t think it went unnoticed, it’s been appreciated

  • @D_YellowMadness
    @D_YellowMadness ปีที่แล้ว

    Being able to footstool 1 extra time after wall jumping is probably how it would work in Rivals of Aether if that game had footstooling. Seeing that happen weirded me out because up to that point, I'd had to tell myself to stop expecting mechanics in this video to work like Rivals of Aether since I've gotten more used to that game than Smash.

  • @JC-kg6sf
    @JC-kg6sf ปีที่แล้ว

    Theres this weird glitch me and some friends found that i want to share. If doctor mario grabs piranha plant and back throws him while a cannon on either a custom stage or great cave is at a higher vertical level and in front of the then piranha plant will teleport into the cannon.
    Btw very little testing has been done for this and for whatever reason it only works in battle arenas

  • @Zift_Ylrhavic_Resfear
    @Zift_Ylrhavic_Resfear ปีที่แล้ว +1

    Thanks for the video :)

  • @Insert.Oregano
    @Insert.Oregano ปีที่แล้ว +1

    This is the second video I've seen _today_ that used Falco's taunt + down smash, and not acknowledge it, lol

  • @edgarpilaar3050
    @edgarpilaar3050 2 หลายเดือนก่อน

    As a Plant main, I was so excited to see my main, with my alt on screen...

  • @DangerDurians
    @DangerDurians ปีที่แล้ว +1

    Honestly, the Mario characters should be allowed to footstool infinitely

  • @Torchy0033
    @Torchy0033 ปีที่แล้ว

    He’s back

  • @sagetarus1
    @sagetarus1 ปีที่แล้ว +1

    10:45 we need to see a phantom footstool test on the secondary ice climber to see if it's normal volume

    • @Superemie401
      @Superemie401 8 หลายเดือนก่อน

      You’re right. That’s odd.

  • @Nora-dl2vu
    @Nora-dl2vu ปีที่แล้ว

    this is beautiful

  • @rediffytheonrandonly
    @rediffytheonrandonly ปีที่แล้ว +3

    Your the only smash youtuber i watch

    • @deluxe1886
      @deluxe1886 ปีที่แล้ว

      Asumsaus is really good too

    • @safaris_t
      @safaris_t ปีที่แล้ว

      @@deluxe1886he just uploaded today it was a good video

    • @deluxe1886
      @deluxe1886 ปีที่แล้ว

      @@safaris_t as usual

  • @LightsJusticeZ
    @LightsJusticeZ ปีที่แล้ว

    Messing around with items, figured out you can't footstool someone while they're in the 'been footstooled' animation when using the slowdown timer. Also can't footstool on enemies while they have the Starman powerup active. I was expecting Phantom Footstools with these interactions, but it just doesn't let you footstool at all.

  • @amoura39
    @amoura39 ปีที่แล้ว +1

    I LOVE THAT PIRANHA PLANT FACT LOL >W

  • @eftorq
    @eftorq ปีที่แล้ว

    The attention to detail on Icies... they could have made good online play in the meantime

  • @ericdip2004
    @ericdip2004 5 หลายเดือนก่อน +1

    W SONG CHOICES THROUGHOUT

  • @GrouchyGander
    @GrouchyGander ปีที่แล้ว +1

    It doesn't make a sound for Falco, because he's a sof, feathery boi!

  • @_thresh_
    @_thresh_ ปีที่แล้ว

    Wii fit trainers head must hurt after that

  • @Wegelord19
    @Wegelord19 6 หลายเดือนก่อน

    Ground breaking… get it because steve breaks the grou… *gets hit by a metal pipe

  • @dogboyton3166
    @dogboyton3166 ปีที่แล้ว

    After Steve getting so much hate for his competitive brokenness, it’s nice to see him just being funny

  • @aaronlink127
    @aaronlink127 ปีที่แล้ว +1

    I assume that the game just checks if they would get any upward momentum from the footstool, and if they won't then the footstool is cancelled.

  • @SonicTheCutehog
    @SonicTheCutehog ปีที่แล้ว +3

    Wait, is the footstool sound effect similar to Peach's turnip pull sound effect?

  • @sullivanish
    @sullivanish ปีที่แล้ว

    I remember watching a nairo video and nakat was playing banjo and was about to sd but nairo ended up phantom footstooling him and he made it back since he up b'd a second time due to the phantom footstool

  • @kuribro5754
    @kuribro5754 ปีที่แล้ว

    It's also weird that if you Footstool Donkey Kong with any Character you're not on top of the Character, like in case of the rest of the cast, you just get send up and a little bit forward

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote ปีที่แล้ว

    Gravity is different from Fall Speed by the way (for the Footstool limit)
    gravity is, well, gravity
    and fall speed is terminal velocity
    so maybe the Gravity stat determines it

  • @anitheproto
    @anitheproto ปีที่แล้ว

    maybe you should start some sort of wiki series (similar to the smash one) but about tf2 on the second (or even main) channel? i think that could be an interesting idea for both returning fans of the channel and newer viewers who maybe wouldnt be interested in nintendo focused content.

  • @crackedmateria4991
    @crackedmateria4991 ปีที่แล้ว

    Ah, the Footstool episode.

  • @yaasos5077
    @yaasos5077 ปีที่แล้ว

    Have you tried footstooling when you do the wall cling? As in Characters that can wall cling like Diddy, Lucario, Squirtle or Bayonetta? Since these characters have an "Extra Jump" by tapping up while in wall cling.

  • @77DC77
    @77DC77 ปีที่แล้ว

    You know what, just because you said it, I'm gonna take a shot every time you dont say 'footstool', wish me luck!

  • @EdOfSchmed
    @EdOfSchmed ปีที่แล้ว +1

    I wonder if the wall jump available when teching gives the extra footstool.

  • @kdevelopergw
    @kdevelopergw ปีที่แล้ว

    sometimes I forget that it's because of your secondary channel's discord server that i now have 8 gifted games from friends that i wouldn't otherwise

  • @fazer3100
    @fazer3100 ปีที่แล้ว +1

    Yes i find you now it time to new smash facts

  • @NonisLuck
    @NonisLuck ปีที่แล้ว

    Awesome ❤

  • @thedarkyoshi1337
    @thedarkyoshi1337 ปีที่แล้ว

    Footstool amount is probably based on second jump height or air speed

  • @randomation9289
    @randomation9289 ปีที่แล้ว

    Also sometimes on final destination when you do up b as ike on the bottom on the right in a specific location ike's sword will go through the stage im not i dont think it happens when a character is above it but i could have just missed

  • @snappy8666
    @snappy8666 ปีที่แล้ว

    REAL STEVERS ALREADY KNEW THAT STEVE THING

  • @pineapplepizza5399
    @pineapplepizza5399 ปีที่แล้ว

    footstool/footstool related things counter
    footstooling: 4
    phantom footstools: 5
    footstool: 13
    footstooled: 6
    jump: 8
    phantom footstooling: 2
    phantom footstooled: 1
    phantom footstool: 1
    jumped: 1
    footstools: 14
    wall jump: 8
    wall jumps: 1
    footstool limit: 7
    jumps: 5
    hop: 4
    footstool limits: 2
    footstool sound: 3
    1st place: footstools w/ 14
    2nd place: footstool w/ 13
    3rd place: tie between jump and wall jump w/ 8
    FOOTSTOOLS WINS!!
    total footstool counter: 58
    everything counter: 85
    counter counter: 20

  • @kidincredgamez5819
    @kidincredgamez5819 ปีที่แล้ว

    Groundbreaking. You funny guy.

  • @isaacwildflower214
    @isaacwildflower214 ปีที่แล้ว

    My guess (And I am not a professional programmer by any means) assuming Smash uses a state machine, the normal footstool state has the trigger of if footstool = true it plays the correct animation and sound file, I'd bet Falco's code to play the sound effect is just one letter off and causing an error so the sound doesn't play. I'll bet theres a secondary state where if footstool = true and they're already in another animation state (i.e. attacking) this leads to only playing the sound file, thus phantom footstools play the sound on Falco, but normal ones don't
    This is my best guess, and if anyone has anything to add to it, things to correct me on, or I fucked up and you want to point out my mistakes, go right ahead, I'm not a professional programmer like I said, more of a newbie then anything, so feel free to correct me where I'm wrong.

  • @protoman4622
    @protoman4622 5 หลายเดือนก่อน

    10:28 hands off my- CAWK

  • @PaperPK368
    @PaperPK368 ปีที่แล้ว

    Nice video as always! what tf2 hud do you use btw?

  • @needee5324
    @needee5324 ปีที่แล้ว

    I really want to watch your TotK translation videos, but I am refusing to watch anything related to that game until I beat it... and I'm not going to properly beat it until I have explored the entire map thoroghly. (Takes a while due to my work schedule and schooling).

  • @stupidw33b52
    @stupidw33b52 ปีที่แล้ว +1

    personally i think footstools are probably just arbitrarily limited. like crawling or wall jumps

    • @Seamed
      @Seamed ปีที่แล้ว

      That's what I think too, but then, what's with the extra footstool gained after walljumping?