The Button that Broke Akuma

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 170

  • @TruGouki
    @TruGouki 7 หลายเดือนก่อน +220

    That button gave me bad habits back then. Sweep too.

    • @thaisennj9781
      @thaisennj9781 7 หลายเดือนก่อน +25

      Back then baby we still throwin that party starter out right nooow

    • @MetaSynForYourSoul
      @MetaSynForYourSoul 7 หลายเดือนก่อน +9

      ​​​@@thaisennj9781 IKR!! 😂#Akuma #StreetFighter6 #PartyStartsAgain

    • @doublevendetta
      @doublevendetta 2 หลายเดือนก่อน

      It's STILL good post nerfs in Ultra, too 😂

  • @anabstractworld
    @anabstractworld 7 หลายเดือนก่อน +140

    OH! I'M THE PARTY STARTER
    YOU MIGHT HAVE A GOOD TIME BUT WE PARTY HARDER

    • @Z10ZeeTen
      @Z10ZeeTen 7 หลายเดือนก่อน +3

      This was the first thing I thought of lol

    • @NRVNQSRR
      @NRVNQSRR 7 หลายเดือนก่อน +5

      TWISTED PARTY STARTER

  • @KingGrey
    @KingGrey 7 หลายเดือนก่อน +115

    oh my god I was getting frustrated online in SF6 at this single button, to think it has its own dedicated history and nickname is crazy

    • @ilikestamps2978
      @ilikestamps2978 7 หลายเดือนก่อน +19

      It's not really that good tbh. You can crouch under the second hit now. It's real use is just for combos really

    • @resinfruit
      @resinfruit 7 หลายเดือนก่อน +4

      @@ilikestamps2978 yeah esp at lower ranks they just throw it out randomly so if youre crouch blocking or just out of range its super easy to whiff punish

    • @ThirdXavier
      @ThirdXavier 7 หลายเดือนก่อน +15

      ​​@@ilikestamps2978its +3 on block in sf6 which is a huge buff and I think its extremely good. Its not anywhere near as broken as vanilla sf4 obviously but the fact that its duckable is somsthing that conditions your opponent into crouching at st.HK range which really lets you take space and apply pressure since st.HK is such a gigantic normal. Its the definition of high risk, high reward but the implications of the move make it a scary tool.

    • @PrivateJoker0119
      @PrivateJoker0119 7 หลายเดือนก่อน +3

      Its +3 on block in sf6, its crazy lol

    • @huuuuuumpy
      @huuuuuumpy 7 หลายเดือนก่อน +2

      Nothing compared to his standing HP. That's what I was expecting this video to be about lol.

  • @bigbangbot-SuperSqank
    @bigbangbot-SuperSqank 7 หลายเดือนก่อน +51

    A video about Vanilla SF4 Akuma? I have waited for someone to talk about this character for a very long time, can't wait.

  • @HakumeiTenshi
    @HakumeiTenshi 7 หลายเดือนก่อน +203

    It's funny the match up triangle between Ryu, Akuma and Sagat is the opposite in the lore. Minus Sagat beating Akuma obviously

    • @Tongue.Tornado
      @Tongue.Tornado 7 หลายเดือนก่อน +19

      What's so funny about it when it's just the Ryu and Akuma part?

    • @MrCrininer
      @MrCrininer 7 หลายเดือนก่อน +24

      ​@Tongue.Tornado Well, it's also the Ryu vs Sagat part, since Ryu canonically defeated Sagat (though it was due to the Satsui no Hado, and that's how Sagat got his chest scar)

    • @rustymixer2886
      @rustymixer2886 7 หลายเดือนก่อน +1

      ​@MrCrininer you mean uppercut, or ryu learn akuma uppercut that why he stalk ryu? Sagat beat Akuma?

    • @luigifan001
      @luigifan001 7 หลายเดือนก่อน +2

      ​@@MrCrininerryu also beat up sagat in sfa1

    • @Aaa-vp6ug
      @Aaa-vp6ug 7 หลายเดือนก่อน

      @@luigifan001and the original Street Fighter

  • @TheEthanGamer
    @TheEthanGamer 7 หลายเดือนก่อน +224

    Babe wake up, theory fighter just uploaded.

    • @skull_reviews4964
      @skull_reviews4964 7 หลายเดือนก่อน +12

      Unfunny comment

    • @oneish7454
      @oneish7454 7 หลายเดือนก่อน +4

      Don't call me babe, my boyfriend will get jealous

    • @interventor3507
      @interventor3507 7 หลายเดือนก่อน +10

      Comments that are becoming a chore Part I

    • @dejorgik536
      @dejorgik536 7 หลายเดือนก่อน

      Babe wake up and eat a mixup

    • @Zander10102
      @Zander10102 7 หลายเดือนก่อน +3

      The "Furst!!!!!@!!!!" of 2024

  • @Aabil11
    @Aabil11 7 หลายเดือนก่อน +79

    Akuma is feared in SF and Tekken alike

    • @parisulki729
      @parisulki729 7 หลายเดือนก่อน +1

      Yeah, he is a demon!

  • @adamtideman4953
    @adamtideman4953 7 หลายเดือนก่อน +19

    *Laughs in Adon* Adon could focus absorb the first hit of Akumas stand Heavy Kick and then forward dash. Because of Adons low profile during his dash, the second hit of Akumas would wiff and Adon would get a free punish.

    • @Jeremo-FD
      @Jeremo-FD 6 หลายเดือนก่อน +3

      Adon wasn't in vanilla SFIV though

  • @RichterBelmont2235
    @RichterBelmont2235 7 หลายเดือนก่อน +8

    The button so rich in history. Starting off as a focus attack breaker in SFIV. It got it's own fancy name in SFV and new function as a command normal. Then got relegate back to being an unnamed normal again in SF6.

  • @stoutlager6325
    @stoutlager6325 7 หลายเดือนก่อน +4

    "also known as the party starter"
    I've never heard that before. It's accurate.

  • @DanTheMeek
    @DanTheMeek 7 หลายเดือนก่อน +30

    Vanilla Akuma was something I didn't learn existed till ultra, so its always funny hearing people talk about him like he was this core part of the meta (which I'm sure he was in areas that had him unlocked but no cabinet I ever went to had him and I drove many hours back in the day to get to the handful of remaining arcades to play vanilla SF4 when it first came out. Like akuma was in the console version of SF4, for sure, but like all the console exclusives, it seemed like no one in tournaments used them because tournaments were on arcade cabinets. I still haven't been able to find out how akuma was even unlocked in arcades, the impression I've gotten is that it was some sort of time unlock thing, but perhaps if units got unpowered the timer started over again, thus why the cabinets I found didn't have him?
    Regardless, all I remember from the vanilla days is Sagat and Daigo's Ryu at top levels for most tournaments. Sagats as far as the eye could see, and Daigo who was using Ryu for some reason even though it seemed to put him at a disadvantage. Years later I'd hear that Seth and Akuma were probably actually the best in that game, not Sagat, but because they were unlocked in arcades so late, they didn't really get figured out until just before SSF4 came out and changed everything.
    Long story short, its fun to see a video talk about why akuma could have been a dominating force if he hadn't been time locked or whatever was going on with him, in the same way its fun seeing a video on second impact sean, another character who was supposedly great but only figured out right before a new version of the game came out that nerfed him.

    • @PrivateJoker0119
      @PrivateJoker0119 7 หลายเดือนก่อน +1

      I didnt know akuma us locked in arcade vanilla sf4? I saw him as a hidden char in some cabinets but not locked,

  • @yacobo4397
    @yacobo4397 7 หลายเดือนก่อน +5

    I love this channel for being able to make interesting videos about a single normal move.

  • @KerranJast1337
    @KerranJast1337 7 หลายเดือนก่อน +15

    I think this is the first time I've heard someone say FADC with the same points of emphasis I'd use when saying AC/DC (Not hating, just vocalising something I noticed). Great video by the way!

  • @BIGGIEDEVIL
    @BIGGIEDEVIL 2 หลายเดือนก่อน

    Seriously can't get enough of these videos ty ❤

  • @bruno3300291
    @bruno3300291 7 หลายเดือนก่อน +1

    And now we're back

  • @blaized.dagger
    @blaized.dagger 7 หลายเดือนก่อน +5

    new theory fighter vid, LET'S GOOOOO!

  • @MarciusSim
    @MarciusSim 7 หลายเดือนก่อน +6

    Important to note is that the second hit of far HK would whiff on certain characters (e.g. Cammy) so you gotta be careful of that.

    • @DJMatGE
      @DJMatGE 7 หลายเดือนก่อน

      I just wanted to mention this too, against c.viper.

  • @OmegaIL
    @OmegaIL 2 หลายเดือนก่อน

    One of the many reasons I love playing Akuma.
    Never again it looked so meaty and powerful, you can see him putting his weight in it.

  • @GinkgoPete
    @GinkgoPete 7 หลายเดือนก่อน +1

    Saw the words "Party Starter" " Theory Fighter" and Akumas SF4 HK and clicked at the speed of Yuns dive kick.

  • @sirpikapika1129
    @sirpikapika1129 7 หลายเดือนก่อน +10

    Also noteworthy about the SF6 version, it has really high scaling if it's used mid-combo, so it's good for starting combos but worse for extending them

    • @seilaoquemvc2
      @seilaoquemvc2 7 หลายเดือนก่อน +2

      it's also SUUUUPER risky in SF6.... as the second hit doesn't hit crouching opponents, if they block low your first hit, they'll be +12 in your face....

    • @LoraLoibu
      @LoraLoibu 3 หลายเดือนก่อน

      @@seilaoquemvc2 yeah he mentioned that

  • @johnquach8821
    @johnquach8821 7 หลายเดือนก่อน +7

    Very interesting video!
    Maybe a "Defense-Heavy Characters in Street Fighter"? Sometimes, they are good (like Guile). Other times, not so much.

  • @Fleetw00d
    @Fleetw00d 7 หลายเดือนก่อน +3

    Wait, I thought we only talk about old games on this channel? SF4 wasn't that long ago... oh nooooooo

  • @Nooctae
    @Nooctae 7 หลายเดือนก่อน +1

    Even back in the days, I was baffled the idea of keeping it good on block but making the second hit whiff on crouchers wasn't their choice.
    It was so obviously the play.

  • @MiiBoshii
    @MiiBoshii 7 หลายเดือนก่อน +2

    Party Starter is probably my favorite button in any fighting game it introduced so many horrible habits i still have today 🙏🙏

  • @densakai
    @densakai 7 หลายเดือนก่อน +11

    That double high kick animation looks so weird now that we’ve seen how fluid it is in SF6.

    • @MrXabungle
      @MrXabungle 7 หลายเดือนก่อน

      The mocap work is pretty astounding

  • @lambco6424
    @lambco6424 7 หลายเดือนก่อน +14

    Awesome video.
    Could theory fighter or anyone else give me some advice. I've grown up playing fighting games (I turn 40 tomorrow actually haha) but I've hit what I can only call a skill ceiling. I'm too good to beat casuals but I panic when combos get long and drop them. I can do simple combos very easily but throwing in drive rush in 6 or FADC's in 4, the execution barrier for these god like moves is something I could never get to grips with.
    You guys understand the game on another level, any advice or tips on getting better with execution (input buffering and such is beyond me)

    • @justevolve
      @justevolve 7 หลายเดือนก่อน

      If u still play 4 check out ghost sfo on twitch he's a hard-core sf4 streamer and he will help u

    • @saltyluigi4011
      @saltyluigi4011 7 หลายเดือนก่อน

      if you're dropping combos with drive rush it's a bit of a skill issue

    • @charlieharrington9555
      @charlieharrington9555 7 หลายเดือนก่อน +6

      @@saltyluigi4011name checks out

    • @samgarrison1996
      @samgarrison1996 7 หลายเดือนก่อน +7

      I also struggle with certain complex inputs, but I generally just try not to play characters whose gameplay require them. For long combos, ya just gotta practice the shit out of them in training mode til they're 2nd nature, so in a match, you don't even think about it anymore. Same goes for complex inputs, I guess. You just do it over and over in training mode until it's a reflex. Sometimes experimenting with remapping buttons can help too.

    • @Raxul
      @Raxul 7 หลายเดือนก่อน +2

      Timings are very tight if you're someone who is not used to grind combos. I've tried doing the basic combos on the trials of SF6 (I'm new to the whole genre) and had a hard time trying to pull them off, 'cause timings on when to input moves and how long you have to input them varies drastically.
      You can only keep hitting the lab and practice them, SF6 an Tekken have both good combo example showing you how fast and when to input moves

  • @gaddyfleurmond9365
    @gaddyfleurmond9365 7 หลายเดือนก่อน

    It's so cool seeing Rubbish's editing on a Theory Fighter video

  • @felman87
    @felman87 7 หลายเดือนก่อน +2

    "If Vanilla Street Fighter 4 was before your time."
    Really? Starting things by making me feel old? I was there for the hype of SF2 in the early 90s.

  • @thewagelessmage9866
    @thewagelessmage9866 7 หลายเดือนก่อน

    Seeing this video pop up made my day. I'm not sure if I should be worried about that.

  • @Fenrisson
    @Fenrisson 7 หลายเดือนก่อน

    Love those in depth videos! Please do some for KOF games!

  • @dreadgrave3379
    @dreadgrave3379 7 หลายเดือนก่อน

    Nestled in this is the short history of my favorite Akuma button, 5MK. That little knee I first discovered in SF5 is just so wonderful to me and personally defines his gamefeel as more fluid than the other shotos.

  • @MrMisfortune
    @MrMisfortune 7 หลายเดือนก่อน

    Some oddly trippy visuals in this one. I like it.

  • @CrazyCloud
    @CrazyCloud 7 หลายเดือนก่อน

    Great video as always, made Saturday that much better!

  • @Aeirion
    @Aeirion 7 หลายเดือนก่อน

    For a second I thought you were gonna say jab was +7 on block instead of hit. I would've cried istg

  • @sandrin0
    @sandrin0 7 หลายเดือนก่อน

    The ptsd that I have from akuma's vortex shenanigans istg
    fantastic video

  • @Footwork__
    @Footwork__ 7 หลายเดือนก่อน +2

    This channel is cool. Can't believe I didn't hit that Sub button sooner. Apologize for that, Glad I figured things out.

  • @seldomsadsam
    @seldomsadsam 7 หลายเดือนก่อน

    Absolute banger of a video again!

  • @mariotaz
    @mariotaz 7 หลายเดือนก่อน

    I remember this. SF4 really was just OP jank all over and I think may have been the most fun for it

    • @cleangoblin2021
      @cleangoblin2021 7 หลายเดือนก่อน

      It was kinda slow

    • @mariotaz
      @mariotaz 7 หลายเดือนก่อน

      @@cleangoblin2021 But silly fun

  • @CrumbCCM
    @CrumbCCM 7 หลายเดือนก่อน

    Had someone I know telling me this move was broken in SF6, conveniently I can just show him 8 mins of this instead.

  • @frigidkitsune
    @frigidkitsune 7 หลายเดือนก่อน

    I’m not sure if it was like this in SFxT, but in SF6, the first hit of stand HK also jails on block, meaning if you’re stand blocking the first hit, you can’t duck the second hit. Which is really nice

  • @lorelei2002
    @lorelei2002 2 หลายเดือนก่อน

    The button is amazing. But it can lead to bad habits due to that

  • @SusanNeal-zq7tf
    @SusanNeal-zq7tf 7 หลายเดือนก่อน

    I love your style.

  • @pwndizzy3873
    @pwndizzy3873 7 หลายเดือนก่อน

    Satsui No Hado knows no bounds. It transcends dimensions.

  • @nathanouellet1253
    @nathanouellet1253 7 หลายเดือนก่อน

    Theory fighter is the best. Great Stuff Mate.

  • @Perdix64
    @Perdix64 2 หลายเดือนก่อน

    I am sorta glad that Party Starter is back in SF6.

  • @SPL1NGYDUDE
    @SPL1NGYDUDE 7 หลายเดือนก่อน

    Akuma is the Doomslayer of Street Fighter

  • @SirBoopBoop
    @SirBoopBoop 7 หลายเดือนก่อน

    SHOSH! **vibrates violently**

  • @terrelltownsend8016
    @terrelltownsend8016 7 หลายเดือนก่อน

    I loved using it in Street Fighter 4 & still do in Street Fighter 6. It's a good combo starter. Standing HK, crouching LP, Overdrive Tatsumaki, Overdrive Goshoryuken.

  • @SharntGroSabo
    @SharntGroSabo 7 หลายเดือนก่อน

    It's funny how Kim Far D in kof 13 was a VERY similar button and situation at the time.

  • @andrewmirror4611
    @andrewmirror4611 6 หลายเดือนก่อน +1

    "SF4 is not based on just frames and links"
    **casually mentions a just frame loop, naming it a God Button, implying it's the reason the character was by far top tier**

  • @deathcatthor
    @deathcatthor 7 หลายเดือนก่อน +4

    is that the hit twitter user theory fighter

  • @ripplecutter233
    @ripplecutter233 7 หลายเดือนก่อน

    5:10 it's..... Been that long already.......?
    💀

  • @jakuth99
    @jakuth99 7 หลายเดือนก่อน

    The party starter in SF6 has scarred me

  • @Galerrr8
    @Galerrr8 7 หลายเดือนก่อน

    Good video!

  • @SkyBungis
    @SkyBungis 7 หลายเดือนก่อน +2

    Akoomer 😩

  • @legbert123
    @legbert123 7 หลายเดือนก่อน

    Rock paper scissors balancing is so fun in FG needs to come back

  • @augustgreig9420
    @augustgreig9420 7 หลายเดือนก่อน

    Some characters could crouch it in AE, like C.Viper I believe. I remember very well because among all of the other things it does, it cancels into ultra Demon, so I would get cheeky sometimes and demon a crouching opponent in between the two kicks because I knew they were going to punish.

  • @Walpurgisnackt
    @Walpurgisnackt 7 หลายเดือนก่อน +4

    god that animation is so fast

    • @marcusgege2094
      @marcusgege2094 7 หลายเดือนก่อน

      Relative to the game, its not that fast. SF4 in general was just faster than SF5 and SF6

  • @Grimbo_64
    @Grimbo_64 7 หลายเดือนก่อน

    HE'S BACK

  • @azmodanpc
    @azmodanpc 7 หลายเดือนก่อน

    Doom music plus fighting lore is back

  • @SecondCitySavior6969
    @SecondCitySavior6969 7 หลายเดือนก่อน

    Good ol' days when Sagat touched you once and you lost 70% of your hp

    • @parry3439
      @parry3439 7 หลายเดือนก่อน

      I would rather not have Sagat touch me...

  • @realchezboi
    @realchezboi 7 หลายเดือนก่อน

    Welcome back Akuma SF4 5HK, Akuma SF6

  • @EdgePitSwing
    @EdgePitSwing 7 หลายเดือนก่อน

    15 years ago... 😫🧓👴

  • @azmodanpc
    @azmodanpc 7 หลายเดือนก่อน +1

    Music track list? Can u upload the Spotify playlist?

  • @theonewhodrums
    @theonewhodrums 7 หลายเดือนก่อน

    The jab loop was nerfed eaaarly on in the game's lifespan.

  • @jerberverc5959
    @jerberverc5959 7 หลายเดือนก่อน

    theory fighter upload :)

  • @MetropolisEightfield
    @MetropolisEightfield 7 หลายเดือนก่อน +5

    TIL this is the origin of Jago's Double Roundhouse command normal.

    • @leonfrancis3418
      @leonfrancis3418 7 หลายเดือนก่อน +2

      It may seem that way, but Jago had his double roundhouse in Killer Instinct 2, a game that came out 12 years before Street Fighter 4.
      He may have even had it in 1 as well, but I don't know enough about 1.
      Tons of characters in Killer Instinct (Xbox) also had two hit, forward moving, heavy attacks that would make Akuma's double roundhouse seem weak.
      This was because they were balanced by the shadow system mechanics, specifically Shadow Counter.
      As I'm sure you've experienced, that double roundhouse was essentially a free Shadow Counter for any responsive opponent with meter.
      KI had a lot of specials, normals, and command normals that by themselves would dominate an entire other game's neutral if they were given to a character in them, but were balanced by combo breakers and shadow counters in KI.
      I'd always tell people around that time, "Tatsu in this game is fullscreen, fast, safe on block, crushes lows, can be made projectile invulnerable with meter, is a combo starter, a combo extender, a combo ender, and it's still fair. Have fun."

  • @thaisennj9781
    @thaisennj9781 7 หลายเดือนก่อน

    I hit roundhouse just for the video

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz 7 หลายเดือนก่อน

    As a certified Akuma fanboy, it is my duty to inform you that this button actually has an official name as of SF4 Omega and V, *"Kikokurenzan"*
    Now whether or not that translates to "Party Starter" you'll have to ask Capcom.

  • @Caulkhead
    @Caulkhead 7 หลายเดือนก่อน

    Can we get that logo on a tshirt plz m8?

  • @TooSweaty7
    @TooSweaty7 7 หลายเดือนก่อน

    Im getting PTSD

  • @isayahjenkins8922
    @isayahjenkins8922 7 หลายเดือนก่อน +1

    Sf4 is so cool, sucks that im bad

  • @bortobor7
    @bortobor7 7 หลายเดือนก่อน

    A COOMER

  • @peerlessvillain
    @peerlessvillain 7 หลายเดือนก่อน

    I qas there for vanilla sf4 :-) and i got to play akuma on the arcade version

  • @lamMeTV
    @lamMeTV 7 หลายเดือนก่อน

    ITs crazy how SF6 is made by fans for fans

  • @ShinAkuma204
    @ShinAkuma204 7 หลายเดือนก่อน

    His RH button was busted, but his mediums were the worst of the shotos. Seems like they made his medium buttons worse but his heavies better.
    Also Ryu doesn't beat Akuma in Vanilla. Once the vortex was perfected Akuma had advantage over Ryu as well.

  • @Una-bk6cq
    @Una-bk6cq 7 หลายเดือนก่อน

    this move was definitely not irrelevant, the fug lmfao
    tokido used it all the time, it's broken in neutral

  • @humblegamer7876
    @humblegamer7876 7 หลายเดือนก่อน

    I feel like drive impact should only take two hits max

  • @slothslop
    @slothslop 7 หลายเดือนก่อน

    i want sagat back in sf6 so bad. make him twelve feet taller or something idc

  • @LucDaMan4
    @LucDaMan4 7 หลายเดือนก่อน +3

    wow never been this early to the goat

  • @AdmiralBobbery123
    @AdmiralBobbery123 7 หลายเดือนก่อน

    Editing went off here, huh

  • @Inphiltration8
    @Inphiltration8 7 หลายเดือนก่อน

    Akuma ultra sf4 standing high kick whiffs on most crouchers, so it isnt that godlike in every matchup but sure u can spam on fatter characters
    And u made it sound like ultra 2 got buffed cus it is now cancellable from far standing fierce, but technically they didnt make changes to this ultra. it is that far standing fierce got buffed because the update made it cancellable into specials

  • @marcusgege2094
    @marcusgege2094 7 หลายเดือนก่อน

    3 characters considered to be top tier with Ryu in that list? XD I think SF4 is before YOUR time lol

    • @TheoryFighter
      @TheoryFighter  7 หลายเดือนก่อน

      Go look at the tier lists for 2009-2010 :)

  • @riczz4641
    @riczz4641 7 หลายเดือนก่อน

    His stand roundhouse in SF6 is still pretty annoying.

  • @chickrepelant
    @chickrepelant 7 หลายเดือนก่อน

    getting vortexed was the least fun i had in that game . . . well, i kinda checked out after ULTRA , but EARLY sf4, akuma was not fun to watch, or play against
    e.g. infiltration vs tokido evo 2013

  • @jeffd830-i8q
    @jeffd830-i8q 7 หลายเดือนก่อน

    akumer

  • @jays.6843
    @jays.6843 7 หลายเดือนก่อน +5

    This singular button is one of the 57 reasons that I detest Akuma and I wish he wasn't so popular.

  • @mashtonish
    @mashtonish 7 หลายเดือนก่อน

    ngl I miss the heavy metal

  • @Galacticbraindentist
    @Galacticbraindentist 7 หลายเดือนก่อน

    Sf6 rules

  • @jjenk911
    @jjenk911 7 หลายเดือนก่อน

    Akuma is broken in SF4, period.

  • @TechCartelSF6
    @TechCartelSF6 7 หลายเดือนก่อน

    Its better not to use it in sf6

  • @jasonbarry3301
    @jasonbarry3301 7 หลายเดือนก่อน +23

    Man I love that we still have to talk about 4 because capcom has been putting people to sleep with frame data for 8 years.

    • @viewerguy10
      @viewerguy10 7 หลายเดือนก่อน +2

      What do you mean by putting to sleep? Genuine question since sf6 is my first sf game basically

    • @Cannon_Shots
      @Cannon_Shots 7 หลายเดือนก่อน +5

      1:29, 2:03, 2:22, 5:35, 6:48, 7:18. Frame data is in every fighting game. It is literally what the video is about

    • @jasonbarry3301
      @jasonbarry3301 7 หลายเดือนก่อน +4

      @@Cannon_Shotsyou completely missed the plot on this comment >.>
      I said we have to talk about the data in sf4 because the frame data in sf5-6 (although 6 is still an objectively better game than 5) is boring as shit.

    • @jpVari
      @jpVari 7 หลายเดือนก่อน +3

      ​@@jasonbarry3301I can't fathom what you mean by this. Considering the concept of the video... You want more broken buttons?

    • @terrellrussel2833
      @terrellrussel2833 7 หลายเดือนก่อน +10

      @@viewerguy10Dude, this is just a sf4 fan with revisionist history. sf4 was literally called Sleep Fighter Snore because of how boring that game was.

  • @El_Remolino19
    @El_Remolino19 7 หลายเดือนก่อน

    SF4 >

  • @ZonaGeeWon
    @ZonaGeeWon 7 หลายเดือนก่อน

    🤌

  • @danthewafflelord3059
    @danthewafflelord3059 7 หลายเดือนก่อน

    No view gang mf

  • @faaltov
    @faaltov 7 หลายเดือนก่อน +1

    boomers just cant get over SF4 even though it was trash

    • @Reshi9984
      @Reshi9984 7 หลายเดือนก่อน +4

      1 frame links in a delay based netcode is pretty shit but SF4 wasnt trash

    • @Demonstormlord
      @Demonstormlord 7 หลายเดือนก่อน

      ​@@Reshi99841 frame links in delay netcode, and invincible 3-frame reversals with an enormous buffer window! Playing SFIV online was bad for the blood pressure.

    • @merluzacongelada5361
      @merluzacongelada5361 7 หลายเดือนก่อน

      Imagine being so much of a literal child you call a 2009 game, which is often considered the first MODERN fighting game because it created the modern, online focused competitive scene, a boomer game. I too love retro consoles like PS3 and PS4.

    • @faaltov
      @faaltov 7 หลายเดือนก่อน

      @@merluzacongelada5361 ok boomer

  • @TeamPycho
    @TeamPycho 7 หลายเดือนก่อน

    Cool video but overshadowed by "God" button, why do we have to resort to blasphemy to gas someone's skill