this was one of the best street fighter tutorial videos I've ever seen in my life. opened my mind. your spacing explanation changed the way I see the game. Thank you so much for this. hope it continues!
Broo I just found you and you are spittinggg! Nothing but W takes. Lol I never thought about the drive impact autopilot thing until u said it. 🤯 u got one of the best streetfighter minds.
movement is the exact thing I need to work on right now. I'm playing jp and some folks let me zone them but some people read my rhythm really fast and they're in... it feels like 'I can't do anything' but I know that's not true, and I realized I don't move around much, and almost never forward. even the teleport option I rarely touch because I hate to give them a hit if my forward movement gets checked. but that is missing the importance beyond that single interaction. giving away so many of my options is something good players realize instantly and they rip it apart. thanks for these as always. it's helped me improve so much over the last couple of years. hoping to hit masters, for whatever it's worth, and when I can I play at locals and it's nice to win here and there. The community around these games is just incredible.
Coming back to comment after a few hours in ranked. This is an extremely insightful way of looking at the game. I'll rewatch this tomorrow to better digest everything, but "getting comfortable walking forward" is such good advice. It's like a part of me knows these concepts already, but you presenting it in diagram and in-game is helping me become aware of how I do these things. Thanks for this!
Id love to see a similar video or videos for the other RPS aspects like after a knockdown etc. This one though is incredible I really appreciate it. TY
I fought against you during TNS, and now I completely understand when you switched to Ken why I got washed LOL. I wasn't applying this stuff, just applying knowledge I had in matchups! Awesome video
Ayooo, this video is sick. I can take this and apply to multiple games. My goal is take a rushdown type of character and play them slow/passive, almost to the point of being too defensive, but still be able to cause people to panick because they know all i need is 1-2 touches. Kinda like smugs dudley, or tominagas makoto. This video can help me slow things down a bit. Good stuff boss
@@Zaferino1 thanks boss. In the lab with her, juri, and Ken at the moment. But I might be narrowing it down to her and juri. Juri has a little more sauce, and depending on my moods, I'll switch between the 2 (might get me in trouble though 😅)
Thank you so much for this vid. Using your teachings got me to Master rank. The triangle flowchart really works and now I want to get Master for all of the chars I use. Appreciate you for simplifying neutral! 🙏🏽
That parry against juri was worth the watch alone, i need to figure out that kinda stuff way more, juris abuse tf out of that string and I genuinely thought she was safe pretty much
@@heroicsquirrel3195 you’re not the first, nor only one, and won’t be the last. Just find a good community to learn alongside with. If you’re looking for one, my discord is pretty poppin (hmu on a stream sometime and I got you)
This is the side of competitive stuff that i love. Already had an epiphany and not even 10 mins into the video. Sf6 is probably the most mental draining competitive game i have played.
Shared this with my whole crew on our Discord. Specifically the Parry spacing change, and how from a damage perspective in certain cases, normal parry is better than a PP. Had to pause when I heard you say that max drink Jamie is the best char in the game, like yo I never thought of that. One thing I wasn't sure that I got 100% is when you refer to the SF6 engine what exactly do you mean by that? Thanks for the knowledge share regardless. I'm subbed!
Thank you I’m stuck at plat 3 this is my first sf when I’m playing consistently and when I be losing a lot it’s mainly when people jump on me and I don’t be knowing how to deal with it lol like I play guile and try to flask kick but they’ll do it at an angle I can’t punish
great, fundamental video. non-SF question though: i just started using obsidian too and i’m wondering what plug-in you used to generate the flow chart you were using? also, any obsidian guides you could recommend? thanks man!
Fantastic video. For real. One question for anybody, a bit off topic. I’m from NRS games, this is my first SF. I play ken and am having a lot of problems with DPs from crouch. If I’m moving around and try to DP, I often get accidental super or fireball. I think this happens because I’m not fully in neutral prior to DP. So I need to DP from crouch more I assume but the input is just so odd to go from crouch to the normal DP motion. Is there a shortcut for this? I use a regular Ps4 pad. Thanks for any advice and keep it up !
Under “shortcut settings” you can turn on the “Save” & “Reload” feature. It basically takes a screenshot of what’s happening on the screen and reload will snap you back to that EXACT moment.
Cool video, digging it, but like - aren't fighting games all RPS? Not sure why that would be unique to SF6. IMHO it's the best fighting game of all-time, but we're still developing obviously.
You are correct they all are. The point here is to learn that under the canvas of SF6. The foundation is the same, but the house looks different on the surface. (Each title with its own unique engine)
@@Zaferino1 Good point, yeah. It's both a universal thing and something that has different focuses depending on the engine, damn you put that well. I love SF6 so much, it's the first fighting game I've ever grinded at home and wanted to get good at. Not sure why, but the feeling I get when somebody just reads my soul and counter-DIs me multiple times in a match, it's inspiring. It hurts, for sure, as I can tell they knew I was gonna do it in that spot, but the design of that move + the hitstun/graffiti, it really drives home the RPS concept. They knew I was gonna throw out rock, because nothing beats rock! Keep it up, dude - great video.
I wouldn't call street fighter's mechanics RPS ... it's more like the version of RPS used by Mind's Eye Theatre (World of Darkness LARP) You have rock, paper, scissors, and bomb (when using superpowers). Bomb beats rock and paper, but scissors cut the fuse.
All your hard work doesn’t go unnoticed man, appreciate the insight as well.
this was one of the best street fighter tutorial videos I've ever seen in my life. opened my mind. your spacing explanation changed the way I see the game. Thank you so much for this. hope it continues!
Thank you for such high praise. I appreciate the love
Broo I just found you and you are spittinggg!
Nothing but W takes.
Lol I never thought about the drive impact autopilot thing until u said it. 🤯 u got one of the best streetfighter minds.
Mad love fam. Hope to chat with you in stream sometime 💪🏼💙
I like how you described movement as a way of "strengthening" and "weakening" you and your opponent. I hadn't thought about it that way!
This video is actual fire sauce. The entire video is extremely succinct in your explanation to this concept.
Thank you for your viewership. I appreciate your time and going above and beyond to leave this feedback.
The rhythm of the walking tip is massive. This made me realize how scared I am to even walk forward
movement is the exact thing I need to work on right now. I'm playing jp and some folks let me zone them but some people read my rhythm really fast and they're in... it feels like 'I can't do anything' but I know that's not true, and I realized I don't move around much, and almost never forward. even the teleport option I rarely touch because I hate to give them a hit if my forward movement gets checked. but that is missing the importance beyond that single interaction. giving away so many of my options is something good players realize instantly and they rip it apart.
thanks for these as always. it's helped me improve so much over the last couple of years. hoping to hit masters, for whatever it's worth, and when I can I play at locals and it's nice to win here and there. The community around these games is just incredible.
Thanks for this, the best neutral class ever done!
Bruh I watching this on repeat until it's embedded in my head. And after that rinse and repeat lol. Good shit brotha
You do a really good job of presenting info and ideas differently than other FGC creators which is cool because people learn stuff really differently.
This is absolute gold Zaf - up there with the Juicebox footsies vid as essential viewing in my opinion.
some of your older videos on SF5 are so great, love your approach to teaching
Fantastic piece of work.👏🏻
This video was amazing. Can’t wait to start applying what I learned from it. Definitely gonna watch it again to really absorb the lesson
I watched so many of your vids for SFV learning the game. I'm so glad to see this.
Thank you. Im very grateful for your time and viewership as is, then you went further to leave this positive feedback. Much appreciated
Coming back to comment after a few hours in ranked. This is an extremely insightful way of looking at the game. I'll rewatch this tomorrow to better digest everything, but "getting comfortable walking forward" is such good advice. It's like a part of me knows these concepts already, but you presenting it in diagram and in-game is helping me become aware of how I do these things. Thanks for this!
this was wildly informative. I'm not a brand new player (started in SF2CE) and there is lots of little nuggets i didn't know in all this.
Id love to see a similar video or videos for the other RPS aspects like after a knockdown etc. This one though is incredible I really appreciate it. TY
Great idea :) I can apply the RPS to so many more situations and tech them in depth. Thank you for watching and sharing!
This and the new ft10 series are are both incredible. Your efforts are appreciated.
@kangstakangsta what series?
@@1hayez369 th-cam.com/video/aAAeoUF4S4c/w-d-xo.html
Really appreciated this! Particularly the part about parrying and how it changes spacing. Like, I knew parrying was good but never understood why.
SO good i love videos like this. it helps so much to slow the game down and break it down bit by bit
always great stuff, sir
Awesome Video!
Changed my perspective to look on what happens an the screen 🔥💪🏽
simple informative and reach any level of fg players i respect this man keep it up
This is some of the best content I've found on sf6!! Subbed and thank you!! Listening while driving to work and loving it
Superb video brother.
Really enjoy these vids
First time here. What a great video man 10/10
yo at @43:00 I really felt like you were speaking directly to me. Amazing video, thank you for all this golden knowledge.
great video my friend
This made my game level up 10x! THANK YOU
this video was so dope, man
Man it's been a while, I was missing your mastery monday videos on TH-cam. Glad to see you continuing the series for SF6 as well
I fought against you during TNS, and now I completely understand when you switched to Ken why I got washed LOL. I wasn't applying this stuff, just applying knowledge I had in matchups! Awesome video
you're making some of the best and most informative sf6 content right now, instant sub and linking to friends. keep it up!
Very dope lesson
Thank you, I appreciate your viewership and more importantly, time.
Good stuff Zaf very insightful
Ayooo, this video is sick. I can take this and apply to multiple games.
My goal is take a rushdown type of character and play them slow/passive, almost to the point of being too defensive, but still be able to cause people to panick because they know all i need is 1-2 touches. Kinda like smugs dudley, or tominagas makoto.
This video can help me slow things down a bit. Good stuff boss
Maybe Marisa would be perfect for that 👀
@@Zaferino1 thanks boss. In the lab with her, juri, and Ken at the moment. But I might be narrowing it down to her and juri. Juri has a little more sauce, and depending on my moods, I'll switch between the 2 (might get me in trouble though 😅)
Thank you so much for this vid. Using your teachings got me to Master rank. The triangle flowchart really works and now I want to get Master for all of the chars I use. Appreciate you for simplifying neutral! 🙏🏽
Beautiful :') Hope to chat with you on stream sometime.
Really good explanations and rationale for your decision making. Great vid!
That parry against juri was worth the watch alone, i need to figure out that kinda stuff way more, juris abuse tf out of that string and I genuinely thought she was safe pretty much
At this stage of the game, every interaction is largely a knowledge check. But in time, you’ll learn and expose those things
@@Zaferino1 hopefully, this is the first fighting game ive gone beyond playing casually so missing a lot of general game sense and what to lab etc
@@heroicsquirrel3195 you’re not the first, nor only one, and won’t be the last. Just find a good community to learn alongside with. If you’re looking for one, my discord is pretty poppin (hmu on a stream sometime and I got you)
@@Zaferino1 sick man, will look into it for sure
Great job man!
Solid video. Thank you.
The hunger and energy is back.
A fellow obsidian user. Nice.
Love it. I use 3 notes books (Evernote, OneNote, obsidian) and have a specific structure for each. Obsidian is now my go to for visualizing strategies
Nicely done my guy
More Zaf content? Yes please!
Ryu's sandals are clipping through the floor and now I can't unsee it
Underrated video 👍
Rps will never die i love it
This is the side of competitive stuff that i love. Already had an epiphany and not even 10 mins into the video. Sf6 is probably the most mental draining competitive game i have played.
GOLD FROM THE GOAT !!
You elegant piece of Street Fighter Love Meat!
Shared this with my whole crew on our Discord. Specifically the Parry spacing change, and how from a damage perspective in certain cases, normal parry is better than a PP.
Had to pause when I heard you say that max drink Jamie is the best char in the game, like yo I never thought of that.
One thing I wasn't sure that I got 100% is when you refer to the SF6 engine what exactly do you mean by that?
Thanks for the knowledge share regardless. I'm subbed!
Thank you Keegan Michael Keyes for making me a better SF6 player.
LMAO you muthaf….
Thank you I’m stuck at plat 3 this is my first sf when I’m playing consistently and when I be losing a lot it’s mainly when people jump on me and I don’t be knowing how to deal with it lol like I play guile and try to flask kick but they’ll do it at an angle I can’t punish
Either move up to create the range where it DOES work, or use a different tool (if there’s a longer one)
@@Zaferino1 I honestly feel like I’m reacting to late cause the flash kick will go right past them or I’ll try to block the jump In and get crossed up
@@parisatkins32 That makes sense. I can help you with that on stream. Come through saturday and remind me of this conversation!
@@Zaferino1 just seeing this what do you stream on?
@@parisatkins32 twitch :D
Great vid! Would it be possible for us to get that chart?
On my Twitter! @zaferino1
Maybe instead of "walk forward" you can use the word "Movement".
Anyway great vid !
the good ole 3 pillars of neutral. could you link this document?
great, fundamental video. non-SF question though: i just started using obsidian too and i’m wondering what plug-in you used to generate the flow chart you were using? also, any obsidian guides you could recommend? thanks man!
Honestly I’m SUPER bare bones with Obsidian. I can show you on stream what I know though :D I’m on tonight at 7pm!
@@Zaferino1 hell yeah, i'll be there
I can't tell you how many matches I won where they got a perfect on me.
Fantastic video. For real.
One question for anybody, a bit off topic. I’m from NRS games, this is my first SF. I play ken and am having a lot of problems with DPs from crouch.
If I’m moving around and try to DP, I often get accidental super or fireball. I think this happens because I’m not fully in neutral prior to DP. So I need to DP from crouch more I assume but the input is just so odd to go from crouch to the normal DP motion.
Is there a shortcut for this? I use a regular Ps4 pad.
Thanks for any advice and keep it up !
You can do 323 (or 121 if you're on P2 side). Also, make sure you END your inputs on DOWN+FORWARD to avoid Super/Fireball motions
whats the name of the song in the back of the video?
is it possible to get the flow chart somewhere? would love to have it for quick reference
On my Twitter!
THE ISM!
Yes 🙌❤
Do you have a training room mod that speeds up the reset time? Doesn't fade to black either.
Under “shortcut settings” you can turn on the “Save” & “Reload” feature. It basically takes a screenshot of what’s happening on the screen and reload will snap you back to that EXACT moment.
Let’s go zaf
Street Fighter 6 is DEFINITELY a thinking man’s game.
Agreed brother man. Those are my favorite :)
could you please put the translation on your video "FGC illuminati secrets!" with the zones, I'm French and I don't understand very well
whats the music?
Poor boy
Yessssssss sir
Song?
Notification gang
How can I play dhalsim like that in a few weeks?
I got you next video
good video 🫡
I be blabbing. I ain't listening to any of this... God video though :P
W
Cool video, digging it, but like - aren't fighting games all RPS? Not sure why that would be unique to SF6.
IMHO it's the best fighting game of all-time, but we're still developing obviously.
You are correct they all are. The point here is to learn that under the canvas of SF6. The foundation is the same, but the house looks different on the surface. (Each title with its own unique engine)
@@Zaferino1 Good point, yeah. It's both a universal thing and something that has different focuses depending on the engine, damn you put that well.
I love SF6 so much, it's the first fighting game I've ever grinded at home and wanted to get good at. Not sure why, but the feeling I get when somebody just reads my soul and counter-DIs me multiple times in a match, it's inspiring. It hurts, for sure, as I can tell they knew I was gonna do it in that spot, but the design of that move + the hitstun/graffiti, it really drives home the RPS concept.
They knew I was gonna throw out rock, because nothing beats rock!
Keep it up, dude - great video.
@@actuallynotsteve hell yeah brother. I look forward to hearing updates
About your growth on my stream in the future :)
Nice mental chart. whats the name of software are you using?
Thank you 😊 it’s called “obsidian”
What website or software do you make those flowcharts in?
Obsidian!
oro animation is 11 outta 10
Loooove that you used a workflow/process flow tool to illustrate. This is ridiculous
Thank you, that made my heart warm (T__T
I thought the rps was block grab strike
I wouldn't call street fighter's mechanics RPS ... it's more like the version of RPS used by Mind's Eye Theatre (World of Darkness LARP)
You have rock, paper, scissors, and bomb (when using superpowers).
Bomb beats rock and paper, but scissors cut the fuse.
It's not the mechanics. The mechanics are an extension of the RPS. The RPS exist in all fighting games.
You beautiful!
( ͡° ͜ʖ ͡°)
Honestly sad how the game is just boiled down to guessing for real
Didn't even mention grabs once
Didn't have to
@@Zaferino1😩