Animating Materials in Unreal Engine 5

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  • เผยแพร่เมื่อ 19 ม.ค. 2025
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ความคิดเห็น • 45

  • @glitchman9579
    @glitchman9579 2 ปีที่แล้ว +5

    I was looking for a proper shader desperately, My game was look like a trash with traditional glitch effects, now it's shining. I love it. Thank you so much!

  • @BenskiGameWorks
    @BenskiGameWorks หลายเดือนก่อน

    Thank you so much for the professional and clear explanations!
    I had such a hard time understanding what do functions even mean when it comes to materials (Still rough but better thanks to you).
    Hope I'll manage to apply this to some UI materials I want to animate :)

  • @dmyawors
    @dmyawors 9 หลายเดือนก่อน

    This is such a great explanation of things. Alot more depth to help understand what's going on when making these Materials. Thank you!

  • @connorscottcook
    @connorscottcook 2 ปีที่แล้ว +8

    you are a very talented instructor!

    • @LivelyGeekGames
      @LivelyGeekGames  2 ปีที่แล้ว +1

      Thank you very much!

    • @PMGEdits
      @PMGEdits 9 หลายเดือนก่อน

      ​@@LivelyGeekGames When i create the Material in UEFN and place it on something its all good.But when i go into Fortnite it dont show the animated Material.Can you help?👍🏻

  • @JamesTamesGames
    @JamesTamesGames 3 ปีที่แล้ว +5

    amazing video with great detail. you're a natural!

  • @حاتمإسماعيل-ب7ر
    @حاتمإسماعيل-ب7ر ปีที่แล้ว +1

    How can I use specific colors? For exp: I just want the colors to be red and yellow.

  • @arkemal
    @arkemal ปีที่แล้ว +1

    Exactly what I was looking for. Thank you sir!
    Would be great to see how to do the same effect directly in HLSL code

  • @饶过谁苍天
    @饶过谁苍天 2 ปีที่แล้ว +3

    OMG, its so useful, thank u very much !

  • @nikolaskerameus
    @nikolaskerameus 10 หลายเดือนก่อน +1

    great new tutotrial, thanks! is there a way to add speciffic colors, instead of ones that come out of the sine function?

    • @Froget_
      @Froget_ 9 หลายเดือนก่อน

      you can use makefloat 3 to mess with colors! RGB mix green and blue to get yellow! great fun!

  • @dariashumylova4565
    @dariashumylova4565 2 ปีที่แล้ว +1

    thats very good explanation please continue doing videos💕

  • @KicKbyElit3
    @KicKbyElit3 8 หลายเดือนก่อน

    Courses dont show up when clicking the links :/ it's only sending me to epicgames/community but not to a particular course

  • @FeedingWolves
    @FeedingWolves 3 ปีที่แล้ว +2

    This is an amazing video!!!

    • @LivelyGeekGames
      @LivelyGeekGames  3 ปีที่แล้ว +1

      Thank you!!

    • @FeedingWolves
      @FeedingWolves 3 ปีที่แล้ว +1

      @@LivelyGeekGames You do an incredible job at explaining things. Quick question, how would you go about getting just a aqua color instead of the rainbow one at 6:22?

    • @LivelyGeekGames
      @LivelyGeekGames  3 ปีที่แล้ว +1

      @@FeedingWolves If you remove the sine wave from X (red) and plug a single one into both Y and Z (green and blue), you'll get aqua. No need for red or time offsets (add nodes).

    • @FeedingWolves
      @FeedingWolves 3 ปีที่แล้ว +1

      @@LivelyGeekGames You are the best! Thank you so much!!

  • @wondervolt
    @wondervolt ปีที่แล้ว

    Brilliant video!

  • @zest2heed
    @zest2heed 2 ปีที่แล้ว +1

    Thank you very much
    I got the content exactly i was looking for
    How to do same kind of thing for fabric textures

  • @skully3541
    @skully3541 ปีที่แล้ว

    Hey! I was looking to do this in “Unreal Editor For Fortnite” I want the noise effect but with different colors. Idk how. I was wondering if u can teach me? It make a video on it. Thank u!!

  • @vladaslittleparadise4402
    @vladaslittleparadise4402 3 ปีที่แล้ว

    what if i want to apply an animated texture on a object? do i use the timer for the intervals?

    • @LivelyGeekGames
      @LivelyGeekGames  3 ปีที่แล้ว +2

      If it's only based on time passing, you can use the time expression directly in the material editor: docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Constant/#time
      If you want to animate from some other variable in the actor, you'll need to make a material parameter and use dynamic material instances. See these docs:
      answers.unrealengine.com/questions/63545/how-to-change-a-material-instance-parameter-on-a-b.html
      docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/MaterialInstances/

    • @vladaslittleparadise4402
      @vladaslittleparadise4402 3 ปีที่แล้ว

      @@LivelyGeekGames thank you so much

  • @visitor828
    @visitor828 ปีที่แล้ว

    How do you make one solid color animation

    • @Froget_
      @Froget_ 9 หลายเดือนก่อน

      you can use vector 3 to make one constant solid color if you want to make variations of color but stray to other stuff do sine with makefloat 3!

  • @saadali6271
    @saadali6271 3 ปีที่แล้ว +5

    Hey, THIS video is SUCH a great help. I have a few questions though. This video is exactly what I was looking for But I wanted to ask if there is a way if instead of random colors, we could use those boxes (pixels) to create shapes. Like making an emmisve signboard or like an advertisement on a building facade (with lights).

    • @LivelyGeekGames
      @LivelyGeekGames  3 ปีที่แล้ว +1

      Yes, you can, but if you want specific patterns you would probably want to use a texture image. You could either use colors in the texture image, or use it as a mask and allow generated colors to come through the mask. For example, any white pixels in a texture image could be replaced with the animated material created here. I suggest checking out the videos on the Unreal learning site that I linked in the description for details on using texture images.

  • @Nam-gp2dj
    @Nam-gp2dj ปีที่แล้ว

    This is an amazing video.

  • @captainbusketttv3159
    @captainbusketttv3159 ปีที่แล้ว

    MATERIAL FUNCTIONS SKILL UNLOCKED!

  • @DLVRYDRYVR
    @DLVRYDRYVR ปีที่แล้ว +1

    This was delicious 😋

  • @apollogt5506
    @apollogt5506 4 หลายเดือนก่อน

    thank you. do you have a tutorial on how to create light beams as in nightclub?

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว +1

    thank you!!!!!!!!!

  • @zenxah_2514
    @zenxah_2514 ปีที่แล้ว +2

    As helpful as this video was, the first 5 minutes essentially being an ad was very unhelpful

  • @ZeroKingHD
    @ZeroKingHD 3 ปีที่แล้ว +3

    Noice 👐

  • @memerjigamer8476
    @memerjigamer8476 3 ปีที่แล้ว +1

    Wow

  • @notusingmyname4791
    @notusingmyname4791 2 ปีที่แล้ว +1

    .... this isn't animating materials though.
    it's driving a change in it from time ticks, not the same as animating as in, driven by an animator's input, or setting keys and having the change in imagery directly driven by an author.

  • @ilyadyakov2477
    @ilyadyakov2477 ปีที่แล้ว

    куда ты так торопишься? ты под спидами сидишь уроки записываешь? я смотрю на скорости 0,25 и не всё могу уловить как ты вызываешь некоторые узлы. записывай следующий раз побыстрее, а то очень медленно всё показываешь, уснуть можно.

    • @KsNs-t3q
      @KsNs-t3q 9 หลายเดือนก่อน

      пошел ты знаешь куда...! это ты приторможенный, а не он быстрый и это сугубо твои проблемы. Тебе дают бесплатный подробный урок а ты еще и оскорбляешь автора

    • @ilyadyakov2477
      @ilyadyakov2477 8 หลายเดือนก่อน

      @@KsNs-t3q ещё бы это было платно) посмотри внимательно, там за долю секунды важные моменты показывает. как ты там всё успеваешь улавливать? тоже под веществами походу, как и автор))

    • @KsNs-t3q
      @KsNs-t3q 8 หลายเดือนก่อน

      @@ilyadyakov2477 очень легко когда нет умственной отсталости