We, humans, are the Dwemer, but when we teleported to our realm (Earth), we lost our memories, only one Dwemer (Todd Howard) started having flashbacks, but of course he knew nobody would believe him, so he made a series of video games and lore solely from his memories.
I think it would be much easier to just write a book... Or maybe he is trying to wake up the rest? To change the invalid part of project of the god... Large Hadron Collider... CERN... NASA... OF FUCK MAN, WE ARE DWEMERE WE ARE JUST A RIGHT HEIGHT, JUST AS MA'IK SAID!!!
He keeps in contact with his second cousin, the last Dwemer on Nirn, so that he can keep an accurate history of events following the Great Transportation.
From Oblivion to Elder Scrolls Online the more I learned about the dwarves or dwemer the more I'm convinced their latter name is a play on the word "dweomer". After reading the below definition years ago or one just like it I was convinced that in the world of Elder Scrolls their names would Translate to "Sound Elves" or "Echo Elves" especially when one considers their use of tonal Magic. Dweomer, is the Old English word meaning 'witchcraft' that derives from the Old Norse term dvergmál literally meaning 'dwarf talk' (dvergr dwarf + mál talk), referring to the secret knowledge of magic among the Norse dwarves[citation needed]. See for instance the entry, dweomercræft. A related Middle English word that derives from the phrase 'dwarf talk', dwergma, means 'echo', crediting the dwarves who live in the stones with the sound[citation needed].
Màl doesnt mean talk , that word is ‘ tala’ or in danish ‘tale’ - màl means tongue - icelandic: nörrænu tungu-màl - high german: hauptmàl - main tongue
Yes and no, Magic is not a matter of faith in this series; but a matter of nature. Remember a lot of the Et’ada gave up their life force and divinity to become the “Earth Bones” the legitimate foundation of existence, thus even the *GRASS* has magical properties. It’s why Alchemy is a thing, or why even commoners can cast simple spells if they practice hard enough, no the right words/ handsigns
33:15 Dwemer automatons do not run on soulgems, they use it as tonal resonators. You can look it up in skyrim "research notes" and also we how it is done in arniels endeavor. The soulgems inside of the Dwemer automatons are used as resonators to produce tonal architecture, the automatons on vvardenfell would instead use the biggest resonator which is the heart of Lorkhan.
Well, they have soul gems in them, or at least a Crystal as we see with Arniel in the game, but it's filled with the heat/energy from Lava, Lorkahn's blood/power. So they used their resonators to trap the heat and put it into the crystal, which then acts as a mini heart of Lorkahn, which is why when he struck it with Kagrinac's tool, he also vanished.
@@ciaranmck4469 and that is why it was a question because more than likely Bethesda is just going to update the creation engine again in stead of making a hole new engine
@@tankedwarthog6424 they already have a new animation and physics engine for starfield. They don't need to throw the whole engine away. Just upgrade and fix it's flaws
I'd love to hear more about Sloads. They're such an interesting and different race than the others in Tamriel. I think you'd all be able to give an entertaining and informative take on a lot of Sload lore.
Has anyone ever considered that maybe Kagrenac actually knew what he was doing and accomplished what he intended? They were at war with everyone and instead of losing they decided to go somewhere else? Maybe he found a way to move his race to another continent or another planet all together?
I mean, but isn't there evidence that Kagrenac went mad and he hit the tools in desperation? It doesn't necessarily invalidate your theory, but I believe it is less probable that it was intentional
are there any other planets? I thought what's unique about TES world compared to most other fantasies is that world is a direct result/creation of godly deities and Nirn is the only "mortal" physical world. It's not like warhammer or wow for example where there is a universe with many planets and races
@@aristotelsb8874 Yeah, each planet is apparently a God, or perhaps their realm, like, their floating bodies in Mundus, sort of tethered to the mortal plane, whether willingly or trapped
This is an amazing sight. Love the fudgemuppet crew! You boys have blown my mind on countless aspects of the elder scrolls. Found you guys a year ago and fell in love. Appreciate y’all videos so so much!
Dwemer metal is fascinating stuff! It holds an edge better than steel, is as tough as bronze and has the corrosion resistance of pure gold. The closest thing to that in our world is titanium, except titanium doesn't glow nearly as beautifully by firelight.
@@user-bz8es4qw7n Depends on the tempering but yes, steel is typically stronger. I still prefer high carbon steel, personally. My point was that titanium is a durable metal that can be hardened and resists corrosion. It just isn't nearly as pretty as Dwemer metal which is a far superior fictional metal :) Adventure on friend, Phat
Kirbyroth my guess it’s something like titanium-3. but yeah titanium doesn’t hold edges too well. It’s an incredibly hard alloy made from a 3-1 mix of titanium and gold. It does have a yellowish colour it’s extremely durable and rust resistant. Also it made using extreme temperatures it’s 4 times harder than regular titanium it also is a magnetic material made form non magnetic compounds.
To add the Dwemer "Ghosts" thing, I'm not sure how accurate this is, but just as they used the Snow Elves, I think they even used their own fallen brethens souls to carry out functions such as guarding and basic upkeep, it would be like them to squeeze out every ounce of usefulness out of everything, even their own dead. And as for soul gems and convertor, as advanced as they were, they likely found away to use soul gems for power sources without having to use actual souls.
The Dwemer ruins are what made me want to dive deep into Elder Scrolls lore. Once that door was opened... it made the game WAY more interesting and fun. Great job on this discussion guys. Always enjoy your content.
emilis no definitely superior the nords and imperials are the worst races they utterly disgust me and have the worst lore by far, especially with the fan base deciding on different opinions
I realize this probably won't be picked for quite a while, but I'd love to see an in depth discussion of the Towers and how they keep Mundus in existence.
Honestly it's been so long that if they reveal what happened to the dwemer whatver it is it will be a disappointment to most people because there are so many theories and expectations about what could it be. People will cry about it if it's zero sum, or time travel, or teleported to another dimension/oblivion. They can't win with it.
Cryptically they kinda already did. The whole point of mucking around with the heart of lorkhan was to make them on par with the gods. Now they power one.
In my perception of the Elder scrolls series. The "Romance" between the player and the Deep Elves is the backbone and nostalgia to the entire franchise. My conclusion is it would be a "make or break" for the franchise we all so love if they make the Deep Elves playable race. The game is based around learning their lore. Little juicy tidbits that wet the palette just to leave you thirsty. Answered one question leaving you with countless more. And I would like to hear more from Michael he looks like he has a few unique Elder scrolls theories of his own.. but only so much time.
Hey guys, PLEASE, can we make FudgeMuppet aware of “YoungScrolls”!? YoungScrolls makes full music albums using the ingame dialogue,voice, and sounds of ElderScrolls characters and turns them into their own music artists. St. Juib, Sheogorath, Thieves guild of Skyrim, and so many more!! I would love to see a collab, or hear some of the songs during a video!!! Ps. He’s also the one who created “Dagothwave”
@@thecomedygamingnetwork261 Welcome Moon-and-Star Come to me through Fire and war Ooh, ooh Come Nerevar Come and look Upon the Heart Upon the Heart Ooh, ooh Lay down your weapons It is not too late For my mercy Come and look Upon the Heart Upon the Heart Ooh, ooh
I've got a question and potential new video idea: What exactly is the nature of souls in Elder Scrolls lore? Numerous plot points revolve around souls and their power yet I haven't seen a good explanation of why souls are valued outside of soul gems. On that subject how exactly do soul gems work? Are mortal souls related to aetherious in some way? Are souls tied to "prayer power"?
@@badluck5647 Cadwell is a soulshriven like the Vestige (eso pc), so, as I understand it, he is a human with a deadric vestige instead of a soul. If this is true he is a peson like most deadra an the Vestige.
I see it that The Dwemer were Atheists in the D&D sense: They do not deny the existance of God's and other entities yet they do not choose to worship any of them.
JN antitheism is literally the opposite of theism. It’s basically the rejection of the belief in a god. It’s not acknowledging a diety’s existence and refusing to worship them.
Atheism is the lack of a belief in a god. That is literally what the term means. A (Not) - Theism (Nature of God). Dwemers DO believe in a God, as does whatever your definition means in D&D. You can't call Dwemers atheists, because they're not. They just choose to not worship them.
A topic for a future podcast could be what actually happened with the creation of Mundus. Did Shezarr trick the other gods, did he convince them to help, or was it more nuanced? What did it look like when the gods lost their power? That sort of speculation could be really interesting. I imagine it went something like this: Akatosh: "Hey, Shezarr?" Shezarr: "Yo" Akatosh: "Hey, so you know how you asked Magnus to draw up the schematics for this little project of yours? Well, as he was doing that, hie eye just kinda popped out of his face and he peaced out of here along with his entourage. I mean, Merid-Nunda stayed behind and I overheard her arguing with Magnus saying something like 'I'm a daedric prince now, Dad; it's not just a phase!'...but would you happen to know what that was about?" Shezarr: "Oh...yeah. So there might be one teeny tiny little detail about Mundus I, uh, neglected to mention. Creating it...may or may not require a body part from each of us" Akatosh: "...come again, bitch?" Shezarr: "Okay, now, before you get mad, here me out: We're all gods here, we know about the Godhead, but we're immortal and all-powerful; lacking a sense of self, we can't escape the Dream. But the mortals, who are going to be our decedents, _will_ be able to. And don't you think that'll be worth it?" Akatosh: "So that's what all this was about?" Shezarr: "I mean, I did also think it would be a pretty funny prank, like 'haha, now we're all mortal!' but yeah" Akatosh: "Alright, we'll finish this, but once it's done, you're going to have to explain this to the others. Until then, Trinimac is going to keep an eye on you and if you do anything stupid, he's going to rip your heart out" Shezarr: "That's fair"
I could easily see the exchange being more nuanced like that, and with cultures like the Redguard and Altmer having their own interpretations of the event through their cultural lenses but in actuality it's probably far more complicated than what most mortals could understand. It'd be like if people now tried to understand the motives behind hyper advanced aliens showing up but these aliens also were responsible for creation happening, maybe it's why Daedric princes act the way they do. They feel left out in a way they know they'll get left behind if mortals actually escape the dream, gods of an empty universe with the only entities being the copies of mortal life they make in their realms
Actually, i would love to see the dwemer "come back" in elder scrolls 6. Just in a limited fashion. Imagine a scenario where we're in Hammerfell and only the Rourken clan come back, or even something like they never disappeared. Basically just really play into the issues of different factions of dwemer and have a group thats been working to fix Kagrenac's mistakes. Perhaps if they just hid away it could be because whatever Kagrenac did tried to erase them from existence and they've been struggling for millenia to prevent that from happening. I feel like limiting the return to just a single faction or clan of the dwemer allows for the reintroduction of this fascinating race, but allows bethesda to limit to exposure of all the dwemer's secrets. Maybe none of the other dwemer know exactly what Kagrenac did, and maybe the Rourken clan is isolated enough from the rest of the dwemer that they don't necessary know all the information about the other areas of dwemer history we've come across in prior games.
If the theory that they are lost in time is true they will reappear at some point, just like Alduin. And if thats the case then they wont know anything about what really happened since for them a few seconds passed since their disappearance.
Some good entry-level topics might be things like exploring the Aylieds and Maormer, as they are similar mysterious races of Tamriel. Also the Psijic Order would be an amazing podcast.
Well, if it isn't my old friends Hunts-For-Lore! Now don't look so glum, or the skeevers'll notice. Then they hit you up for some spare gold, a few shin bones, your best pair of cheese-filled slippers. Insufferable beasts! They can't hold a conversation.
You need to try and get your account verified as Sheogorath. That'd be amazing. You also could then just say nonsense like "I shall turn thee into an exploding chicken" and it'd make sense why you'd say it because you're the Daedric Lord of chaos and randomness. (Most people use the term Daedric Prince I highly prefer Daedric Lord)
The Animunculi in Morrowind don't have soul gems but those found in other provinces do. This leads me to believe that when near enough to the Heart they can tap into it directly for energy, but require a soul gem as a battery when further away.
Imagine if ES VI quest line would be you investigating on what happened to the Dwemers, using an Elder Scroll to go back in time and find out what they were up to, finding out they manage to go to Aetherium using the holes (stars) that Magnus and his followers left behind when leaving Mundus. And when you find a way to go there, you find out they were enslaved by the gods in a sort of falmer-way
This is the exact reason why the mystery should be left as that, a mystery. If you think about it then whenever a franchise starts explaining the facts behind a "mythological" event or race then it always comes up short. The reason is simple, if you spend years building up something with vague hints and incredible/fantastical myths then the reality often can't match up. Think Reapers in Mass Effect 3, think N'zoth in WoW and the like. If the Dwemer were to appear in game then the reality is that it would probably be incredibly underwhelming. Here's this mysterious race that we've heard were masters of magic and science. Their ruins and lore is some of the most beloved in The Elder Scrolls, now they're here and we know EXACTLY what happened to them, what they're like etc. It is bound to disappoint a lot of people, even if they think they want it.
53:30 I feel a network of rail lines would fit the dwemer well enough. Perhaps the Hammerfell dwemer were building trains to haul loads of stone? metal? I can see robots carrying materials through Blackreach, but railcarts would have been a big help.
I like the idea of diving into these lesser known races, so since the Maormer wouldn't warrant an entire podcast, y'all could do one on the other lesser known races like Maormer, Lilmothiit, Kothringi, etc. Btw, I'm loving it! Thanks for nerding out!
Could be cool is the Thalmor are trying to destroy the world but at the same time the remaining Dwemer who were in OBLIVION and thus dodged the disappearance are back and trying to resurrect their race, so you've got these two enemy factions who are also fighting each other.
all i gotta say is I've been enjoying your guy's vids forever now and the fact that you guys now have a podcast makes me even more happy. I need more! GREAT WORK!!
Well yes but no. Early Bretons were half elves(like the first ones) but over time they became more and more human. They are still part elves but besides from their magic buffs and magic resistance you would never guess.
@@cdelgado4996 nah you can definitely tell with some bretons for they have more elven features like the ears. But that's mostly the nobler and older breton families. A breton common mostly looks human with some more magic affinity but that's obviously not a visible/physical feature
What none of you guys look like I thought you did. Not in a bad way at all, I just created a different picture in my head based on your voices. Love that you're doing a podcast now!
Dwemer as a playable race could be nice. In es6 it would be amazing if your race determined your starting location, and dwemer could be someone who escaped a plane of oblivion
You know, they “could” get away with adding Dwemer as a playable race in ESO and a Dwemer Artificer class. Now hear me out. The last Dwemer stated he was spared the fate of the others as he was on a plain of Oblivion when they were banished to a different plain. We also hear from Deven “Meridia’s Champion” and Meridia that time passes differently in Oblivion, which is how Deven can be met as the Golden Warrior before meeting him during the Planemeld quest. During which he mentions that time passes differently and Meridia sent him back to help you in the Psijic Order questline. With that being said, it could be claimed the player being a Dwemer could be played off as a Dwemer who was soul trapped and sent to Oblivion long before the Dwemer’s fall. During said time their soul could’ve fallen into Molag Bal’s possession and the story continued. As for the Artificer class, we have seen Sothas Sil pull this off with his augmented dwemer automatons. It would be its own twist on Sorcerer or Warden, summoning a Dwemer Spider, the one who turns into a ball, and an ultimate based around the giant ones. As for the other two lines, one could focus on buffing and self preservation, and the final one based around traps. Could even revamp the those explosive skeletons of the necromancer into the oilpod dwemer spiders.
A playable dwemer race isn't impossible and can be reasoned, but if they become a playable race then you'll just see a bunch of them running around everywhere. There would still be a majority of other players playing as other races, but a lot of people would play as a dwemer. An artificer class though could be cool. Maybe make it a mix between a spellsword and dwemer summoner. Or turret sentry system. Not sure but it could be cool.
@@hiddendesire3076 a lot of people don't care too much about that and will choose them cause its never been a playable race before and is a fan favorite. The dwemer would be everywhere.
I would not be opposed to bringing the dwemer back as a whole, but there would need to be some mysteries still preserved, I agree. Perhaps the dwarves disappeared because they learned about something else and we now have mysteries about that other thing. I think it would be cool to have the game where dwemer are reintroduced let you play as one of them, but only after you complete the main story as another race, and have the dwemer plot be different. Maybe as a DLC option.
I like to think there's whole communities of dwemer sitting in various planes of Oblivion. No way was Yagrum Bagarn the only one who was there at the time; there would've been a bunch of them, all over the place. Now they're all sitting around wondering if it's safe to come back or not, because Yagrum went back and was never heard from again, so they don't know if they can safely return to Nirn or if they'll all just disappear, so they're stuck in Oblivion twiddling their thumbs and trying to convince one another to be the first one to go back.
Don’t forget the Dwemer ghost in the tribunal dlc for Morrowind. Who helps us craft the sword of True Flame. Fully capable of talking and thinking, also weird that Morrowind is the only place where ghosts of the dwemer still exist, and so close to the heart of L.
Technically they were planned for a return in the cancelled DLC that was to be set in Hammerfell. While dealing with the ongoing revolt against the Aldmeri Dominion’s invasion, the player would be tasked with delving into an old Dwemer ruin where upon resting at the excavation site, the player would be awoken by the shimmering ethereal form of a Dwemer standing before them, begging them to awaken. As the quest progresses you’d learn through this dwemer scholar about their downfall and their current efforts to return to the plain of Nirn, as they were sealed within a plain of Oblivion whose tear is depicted by one of the “tears”/celestial bodies in the sky. It would task the player with creating a form of oblivion gate so that they may return to reclaim their old holdings. In doing so, conflicts would arise on the surface as they return to the try to reclaim their old homes before finally agreeing to settle for Black Reach after the player aids them in retaking it from the Falmer. There is even a throne overlooking the city where their “jarl”/king would sit.
Dwemer are definitely inspired by Babylon and Akkad stylistically. I'd like them to have glowing eyes of various colours, as if they reflect light as an adaption to being underground, that would be cool. Skin and hair i have always assumed to be grey-bluish and black respectively, I would love to get a definitive answer.
I literally just yesterday started reading about the battle of red mountain, lorkhan's heart and the dwemer and you're like let me give you some more LORE! thx
I always thought that some of the dwemer stuck in oblivion after they were messing with the heart and some went ahead of the future into the 9th era by using sound.
You guys were saying how the dwemer would overshadow the main game. What they should do is release a DLC months after the main games release that focus is solely on the Dwemer. Maybe they don't have to come back but it could be focused on their lore. Maybe a quest line revolving around a museum devoted to them and you go around collecting texts and artifacts related to them and you learn a little more with each quest. I think that would be really interesting and a cool way to learn about them. Without losing the mystery and ability to speculate but give us enough information to where we could dive a little deeper with certainty.
Didn't Todd Howard and the writers say that it was good to have mysteries in games like this, hinting that it won't ever be answered, what truly happened. Yes we know some details but not enough. It seems they don't want to explain this mystery, which sucks, and removes all interest for it, if it's never to be answered I stop caring for it alltogether
We have quite a good answer tbh, Kagrenac used Sunder and Keening to strike the HoL, which caused the dwemer to ascend to another plane,with their souls bound to the Numidium. The dwemer didn't worship gods because they thought that there was no reason to since they were just very powerful beings and they too,could become very powerful. Hence they BECAME a reality altering,time breaking machine god.
I've been a fan of you guys for years but I was kind of falling out of Elder Scrolls when this series started. I'm back into it now and it's great to have an entire series of podcasts to listen to when I work out.
Please make builds for the three heroes in the ESO trailers. You even have the aesthethic available for them courtesy to Newermind43. We can roleplay that reading the Elder Scroll cast them forward in time since we accepted the idea of Time Travel already
The collective logic and reasoning of the dwemer race manifested in atherius to create a god of logic and reason... That theory sounds like Warhammer 40k with the chaos gods
Short answer: No, not unless the Dominion succeeds in bringing about the Dawn, or unless we get a game in the early First Era. The Dwemer are gone, for good. The most likely scenario on what caused them to vanish is that they merged with the Brass God, Numidium (this is supported in out of game source material). The only one left is Yagrum Bagarn, who's too busy hanging out with Divayth Fyr.
What if the dwemer were biologically the same as the altmer? The quest discerning the trans mundane has you collect blood from the races of mer to recreate the dwemers to open the cube
LOVE ALL YOU GUYS, THANK YOU FOR ALL YOU GUYS HAVE DONE IN THIS GAME AND FOR THIS GAME, YOU ALL HAVE MADE THIS GAME SO MUCH BETTER AND HAVE PUUT YOUR HEARTS INTO THIS. THANK YOU AGAIN FROM A HUGE FAN AND PLAYER OF THIS AMAZING GAME, SKYRIM. HERE'S TO MANY MORE GREAT YEARS TO COME FOR ALL OF US.
The dwemer went back in time, they now all have no beginning or end, just a big ol paradoxical existence, where they will always exist but only during the time of them appearing on tamriel and the time they disappeared back to the past like samurai jack
in regards to dwarven metal: i suspect it's a metal or metal alloy forged using tonal architecture. in this way the objects crafted can be universally uniform and lack pores or defects in the surface. in theory tonal architecture could organize the atomic structure of the metal to craft perfect alloys with the desired qualities
Their workshop was their temple and their tools, their God's, in wielding them they carved fantasy from reality and brought to life the very soul of their materials.
Its not a mystery if you read Dagoth Ur's dialog in the Main Quest. The Dwemer tried to transcend using the Heart of Lorkhan and either Kagnorac made a miscalculation or Neravar and Dagon interrupted the ritual during the Battle of Red Mountain causing the Dwemer to be dematerialized.
We, humans, are the Dwemer, but when we teleported to our realm (Earth), we lost our memories, only one Dwemer (Todd Howard) started having flashbacks, but of course he knew nobody would believe him, so he made a series of video games and lore solely from his memories.
I think it would be much easier to just write a book... Or maybe he is trying to wake up the rest? To change the invalid part of project of the god... Large Hadron Collider... CERN... NASA... OF FUCK MAN, WE ARE DWEMERE WE ARE JUST A RIGHT HEIGHT, JUST AS MA'IK SAID!!!
Epic😂😂😂😂😂
He keeps in contact with his second cousin, the last Dwemer on Nirn, so that he can keep an accurate history of events following the Great Transportation.
Real
That would make sense, we have the technology
The Dwemer were having a huge rave and DJ Kagrenac dropped the bass so hard, it rocked the whole party into another dimension.
CtrlAltPhreak haha nice
Tonal Architect would be a great DJ name lol
@@fordprefect813 Totally would!
This is the only theory I now support.
It was an eternal breakdown
It wrecked the dwemer's shit right out of existence. Drop beats responsibly, guys.
They disappeared because Ma'iq told them the truth
Yes when that happens entire worlds disappear. So the Dwemer were like "nooooooo you mustn't tell us the truth".
Zero Sum?
M'aiq is tired now. Go bother somebody else.
M’aiq is tired now. Go bother somebody else.
For once Ma’iq spoke the truth
From Oblivion to Elder Scrolls Online the more I learned about the dwarves or dwemer the more I'm convinced their latter name is a play on the word "dweomer". After reading the below definition years ago or one just like it I was convinced that in the world of Elder Scrolls their names would Translate to "Sound Elves" or "Echo Elves" especially when one considers their use of tonal Magic.
Dweomer, is the Old English word meaning 'witchcraft' that derives from the Old Norse term dvergmál literally meaning 'dwarf talk' (dvergr dwarf + mál talk), referring to the secret knowledge of magic among the Norse dwarves[citation needed]. See for instance the entry, dweomercræft. A related Middle English word that derives from the phrase 'dwarf talk', dwergma, means 'echo', crediting the dwarves who live in the stones with the sound[citation needed].
That...
That makes a lot of sense.
Oooh i like this one … you even did the study on the real meaning in old english and norse influence… thumbs up on this one ! 👌👌👍👍
Màl doesnt mean talk , that word is ‘ tala’ or in danish ‘tale’ - màl means tongue - icelandic: nörrænu tungu-màl - high german: hauptmàl - main tongue
*hauptmàl meaning: main tongue
Dwemer are a physical manifestation of Clarke's third law: any sufficiently advanced technology is indistinguishable from magic.
Yes and no, Magic is not a matter of faith in this series; but a matter of nature. Remember a lot of the Et’ada gave up their life force and divinity to become the “Earth Bones” the legitimate foundation of existence, thus even the *GRASS* has magical properties. It’s why Alchemy is a thing, or why even commoners can cast simple spells if they practice hard enough, no the right words/ handsigns
But it is magic too
Almost more of an inverse of it.
Contrast with: any sufficiently advanced magic will appear as science.
It’s implied that the Dwemer had discovered the connection between sound and magic, and would sing magic into existence to aid in their constructions.
33:15
Dwemer automatons do not run on soulgems, they use it as tonal resonators. You can look it up in skyrim "research notes" and also we how it is done in arniels endeavor.
The soulgems inside of the Dwemer automatons are used as resonators to produce tonal architecture, the automatons on vvardenfell would instead use the biggest resonator which is the heart of Lorkhan.
Well, they have soul gems in them, or at least a Crystal as we see with Arniel in the game, but it's filled with the heat/energy from Lava, Lorkahn's blood/power.
So they used their resonators to trap the heat and put it into the crystal, which then acts as a mini heart of Lorkahn, which is why when he struck it with Kagrinac's tool, he also vanished.
The Dwemer were so logical they couldn't stand to be in Bethesda's old game engine!xD So they out until the new Elder Scrolls
You really think Bethesda is going to have a new engine for tes 6?
@@tankedwarthog6424 bro we're more likely to see xxx tentacion and elon musk make a track then a new engine
@@ciaranmck4469 and that is why it was a question because more than likely Bethesda is just going to update the creation engine again in stead of making a hole new engine
@@tankedwarthog6424 they already have a new animation and physics engine for starfield. They don't need to throw the whole engine away. Just upgrade and fix it's flaws
@@t.t6294 "fixing flaws"... In Bethesda... Such feat could not be realized even in the God's head wildest dreams!!!
I'd love to hear more about Sloads. They're such an interesting and different race than the others in Tamriel. I think you'd all be able to give an entertaining and informative take on a lot of Sload lore.
I hope if es6 takes place in hammerfell we can get a lot of info about them that would be really interesting
Play Summerset you’ll get some
Eso give with summerset a Deep lore to the sload that's true
Ask the people of hackdirt.
Theory suggests the deep ones they worship are quite possibly sloads.
They have the hardest metal music ever. Sload black metal is known to kill non-sloads at high volume
Has anyone ever considered that maybe Kagrenac actually knew what he was doing and accomplished what he intended? They were at war with everyone and instead of losing they decided to go somewhere else? Maybe he found a way to move his race to another continent or another planet all together?
The dwemer knew the sun and stars were portals to the god realm of magic iirc. It is not so far fetched that they went through it using the heart.
I mean, but isn't there evidence that Kagrenac went mad and he hit the tools in desperation? It doesn't necessarily invalidate your theory, but I believe it is less probable that it was intentional
are there any other planets? I thought what's unique about TES world compared to most other fantasies is that world is a direct result/creation of godly deities and Nirn is the only "mortal" physical world. It's not like warhammer or wow for example where there is a universe with many planets and races
@@aristotelsb8874 Tbh I don't know, I think by planet he meant another plane.
@@aristotelsb8874
Yeah, each planet is apparently a God, or perhaps their realm, like, their floating bodies in Mundus, sort of tethered to the mortal plane, whether willingly or trapped
can’t wait to watch this whole podcast at 4:00 in the morning
Litteraly did this lmao
The hardest choices require the strongest wills
me rn lol
Literally me right now man, I work graveyard so it’s the best shift to work and listen to these podcasts with headphones.
Watching at 5:39
This is an amazing sight. Love the fudgemuppet crew! You boys have blown my mind on countless aspects of the elder scrolls. Found you guys a year ago and fell in love. Appreciate y’all videos so so much!
Thanks so much! Glad you Enjoy our stuff :D
*Big strong hard metal*
"All right I guess we could worship this."
This is the first time I've actually seen their faces. A surprise to he sure, but a welcome one.
Jinx 1..2..3
Scott looks weird as hell. Like a Disney villain
@@znightowlz6585 He did ask for "Topic ideas" should put in the request.
I'm experiencing that weird occurance where you finally get a face to a familiar voice and the voice suddenly sounds ever so slightly different.
Ah, you missed Scott’s phase of looking like a Skyrim orc. Haircut and all
I thought for a moment that drew had really long arms but then I realised it was the logo xD
I see what you mean🤣
Cant unsee thanks
Dwemer metal is fascinating stuff! It holds an edge better than steel, is as tough as bronze and has the corrosion resistance of pure gold. The closest thing to that in our world is titanium, except titanium doesn't glow nearly as beautifully by firelight.
Titanium doesn’t actually hold an edge very well either 😊
@@user-bz8es4qw7n Depends on the tempering but yes, steel is typically stronger. I still prefer high carbon steel, personally. My point was that titanium is a durable metal that can be hardened and resists corrosion. It just isn't nearly as pretty as Dwemer metal which is a far superior fictional metal :)
Adventure on friend, Phat
guessing it gold alloy not sue what the 2nd metal is
Kirbyroth my guess it’s something like titanium-3. but yeah titanium doesn’t hold edges too well. It’s an incredibly hard alloy made from a 3-1 mix of titanium and gold. It does have a yellowish colour it’s extremely durable and rust resistant. Also it made using extreme temperatures it’s 4 times harder than regular titanium it also is a magnetic material made form non magnetic compounds.
@@Kirbyroth It's metallurgical alchemy!
To add the Dwemer "Ghosts" thing, I'm not sure how accurate this is, but just as they used the Snow Elves, I think they even used their own fallen brethens souls to carry out functions such as guarding and basic upkeep, it would be like them to squeeze out every ounce of usefulness out of everything, even their own dead. And as for soul gems and convertor, as advanced as they were, they likely found away to use soul gems for power sources without having to use actual souls.
The Dwemer ruins are what made me want to dive deep into Elder Scrolls lore. Once that door was opened... it made the game WAY more interesting and fun. Great job on this discussion guys. Always enjoy your content.
This is all I've ever wanted
A big Fudgemuppet podcast talking about spiritual enlightenment and history from a video game
Cant wait for episode 2!
I goddamn love the Dwemer. They are one of my three favourite races, beside the Dunmer and the Nords.
Really? You think the nords are on par with such superior beings
@@oppionatedindividual8256 i wouldnt say superior, just not boring
@@emilis6124 I would put the argonians on the same level as them. Those hist trees can do some crazy stuff to their chosen people.
emilis no definitely superior the nords and imperials are the worst races they utterly disgust me and have the worst lore by far, especially with the fan base deciding on different opinions
Mine is Nords,Redguards and Bosmer
Some race: Lets war with the dwemer
Dwemer: comes to battle with giant robots.
*”Nani?!”*
Get in the robot Anzanir!
Fun fact: in Italian “Nani” means dwarfs...
@@hopelessfool6722
Well well well... the more ya know 😳
Altmer: We will not submit to Tiber Septim!
Tiber Septim: comes to battle with big ass giant robot
@@lacerda6804
Altmer: 0_0
Tiber: "Chicks dig giant robots!"
I realize this probably won't be picked for quite a while, but I'd love to see an in depth discussion of the Towers and how they keep Mundus in existence.
We need to talk about the Ants from the Stump in Riverwood dlc/mods.
Agreed! They are immune to every spell I hit them with. We must discover their power!
ants are nothing compared to scrib
Kagrenac managed to created his own realm of oblivion seperate from mundus so the dwemer could be gods. He yeeted all dwemer with him
They will not be back. No hint that they ever will. Wait am I addressing the true living tribunal?
theres not a single vid you make that I don’t like! I hope you see this. They truly make me happy
Thanks so much 😊
Yay you saw it!
I love listening to this as I'm typing student reports. Makes me remember that I have a life/personality outside of work
And now I know that somewhere out there, there is a teacher that watches videos about the elder scrolls and I now have hope in humanity again
Honestly it's been so long that if they reveal what happened to the dwemer whatver it is it will be a disappointment to most people because there are so many theories and expectations about what could it be. People will cry about it if it's zero sum, or time travel, or teleported to another dimension/oblivion. They can't win with it.
Cryptically they kinda already did.
The whole point of mucking around with the heart of lorkhan was to make them on par with the gods.
Now they power one.
Drew is by far the most philosophically inclined of the trio. What a lad.
I’m pretty sure Michael and and Scott just divide when they are on camera. Otherwise they are a single entity..
In my perception of the Elder scrolls series. The "Romance" between the player and the Deep Elves is the backbone and nostalgia to the entire franchise. My conclusion is it would be a "make or break" for the franchise we all so love if they make the Deep Elves playable race. The game is based around learning their lore. Little juicy tidbits that wet the palette just to leave you thirsty. Answered one question leaving you with countless more. And I would like to hear more from Michael he looks like he has a few unique Elder scrolls theories of his own.. but only so much time.
Hey guys, PLEASE, can we make FudgeMuppet aware of “YoungScrolls”!?
YoungScrolls makes full music albums using the ingame dialogue,voice, and sounds of ElderScrolls characters and turns them into their own music artists. St. Juib, Sheogorath, Thieves guild of Skyrim, and so many more!!
I would love to see a collab, or hear some of the songs during a video!!!
Ps. He’s also the one who created “Dagothwave”
Vault Boy dagothwave is a must see for any morrowind fan
Smkn big juice
Smkn big juice
Ninininini
Nininini
Nininininini
@@thecomedygamingnetwork261
Welcome Moon-and-Star
Come to me through
Fire and war
Ooh, ooh
Come Nerevar
Come and look
Upon the Heart
Upon the Heart
Ooh, ooh
Lay down your weapons
It is not too late
For my mercy
Come and look
Upon the Heart
Upon the Heart
Ooh, ooh
@@MidoriOfTheShuinsen ironically nerevar moon and star is another way of saying lucifer
I've got a question and potential new video idea: What exactly is the nature of souls in Elder Scrolls lore? Numerous plot points revolve around souls and their power yet I haven't seen a good explanation of why souls are valued outside of soul gems. On that subject how exactly do soul gems work? Are mortal souls related to aetherious in some way? Are souls tied to "prayer power"?
Is Cadwell a person, since he no longer has a soul?
@@badluck5647 Cadwell is a soulshriven like the Vestige (eso pc), so, as I understand it, he is a human with a deadric vestige instead of a soul. If this is true he is a peson like most deadra an the Vestige.
You’ve brought back the Fudgemuppet show and added a Pom, too keen!
I see it that The Dwemer were Atheists in the D&D sense: They do not deny the existance of God's and other entities yet they do not choose to worship any of them.
That's not what atheism is.
Thats called antitheism
JN antitheism is literally the opposite of theism. It’s basically the rejection of the belief in a god. It’s not acknowledging a diety’s existence and refusing to worship them.
Atheism is the lack of a belief in a god. That is literally what the term means. A (Not) - Theism (Nature of God).
Dwemers DO believe in a God, as does whatever your definition means in D&D. You can't call Dwemers atheists, because they're not. They just choose to not worship them.
That would be agnostic
A topic for a future podcast could be what actually happened with the creation of Mundus.
Did Shezarr trick the other gods, did he convince them to help, or was it more nuanced? What did it look like when the gods lost their power? That sort of speculation could be really interesting.
I imagine it went something like this:
Akatosh: "Hey, Shezarr?"
Shezarr: "Yo"
Akatosh: "Hey, so you know how you asked Magnus to draw up the schematics for this little project of yours? Well, as he was doing that, hie eye just kinda popped out of his face and he peaced out of here along with his entourage. I mean, Merid-Nunda stayed behind and I overheard her arguing with Magnus saying something like 'I'm a daedric prince now, Dad; it's not just a phase!'...but would you happen to know what that was about?"
Shezarr: "Oh...yeah. So there might be one teeny tiny little detail about Mundus I, uh, neglected to mention. Creating it...may or may not require a body part from each of us"
Akatosh: "...come again, bitch?"
Shezarr: "Okay, now, before you get mad, here me out: We're all gods here, we know about the Godhead, but we're immortal and all-powerful; lacking a sense of self, we can't escape the Dream. But the mortals, who are going to be our decedents, _will_ be able to. And don't you think that'll be worth it?"
Akatosh: "So that's what all this was about?"
Shezarr: "I mean, I did also think it would be a pretty funny prank, like 'haha, now we're all mortal!' but yeah"
Akatosh: "Alright, we'll finish this, but once it's done, you're going to have to explain this to the others. Until then, Trinimac is going to keep an eye on you and if you do anything stupid, he's going to rip your heart out"
Shezarr: "That's fair"
I could easily see the exchange being more nuanced like that, and with cultures like the Redguard and Altmer having their own interpretations of the event through their cultural lenses but in actuality it's probably far more complicated than what most mortals could understand. It'd be like if people now tried to understand the motives behind hyper advanced aliens showing up but these aliens also were responsible for creation happening, maybe it's why Daedric princes act the way they do. They feel left out in a way they know they'll get left behind if mortals actually escape the dream, gods of an empty universe with the only entities being the copies of mortal life they make in their realms
I would personally love a game back in the times of the Dwemer. Like in the middle of the Atherium wars or something.
Dwemer and the Elves. Remember the words of Septimus , when he blended the blood of the Elves to trick a lock to think it was a Dwemer.
No way. There's no way the podcast has been going this long, i thought I forgot about it for a few episodes but it's been 9 months and 30 episodes
Actually, i would love to see the dwemer "come back" in elder scrolls 6. Just in a limited fashion. Imagine a scenario where we're in Hammerfell and only the Rourken clan come back, or even something like they never disappeared.
Basically just really play into the issues of different factions of dwemer and have a group thats been working to fix Kagrenac's mistakes. Perhaps if they just hid away it could be because whatever Kagrenac did tried to erase them from existence and they've been struggling for millenia to prevent that from happening.
I feel like limiting the return to just a single faction or clan of the dwemer allows for the reintroduction of this fascinating race, but allows bethesda to limit to exposure of all the dwemer's secrets. Maybe none of the other dwemer know exactly what Kagrenac did, and maybe the Rourken clan is isolated enough from the rest of the dwemer that they don't necessary know all the information about the other areas of dwemer history we've come across in prior games.
If the theory that they are lost in time is true they will reappear at some point, just like Alduin. And if thats the case then they wont know anything about what really happened since for them a few seconds passed since their disappearance.
How they should do it is after the base game. Make a DLC that focuses solely on Dwemer.
Maybe have Yagrum come back, even getting cured of Corpus, and you help him out in a side quest(line)?
Some good entry-level topics might be things like exploring the Aylieds and Maormer, as they are similar mysterious races of Tamriel. Also the Psijic Order would be an amazing podcast.
Well, if it isn't my old friends Hunts-For-Lore! Now don't look so glum, or the skeevers'll notice. Then they hit you up for some spare gold, a few shin bones, your best pair of cheese-filled slippers. Insufferable beasts! They can't hold a conversation.
You need to try and get your account verified as Sheogorath. That'd be amazing. You also could then just say nonsense like "I shall turn thee into an exploding chicken" and it'd make sense why you'd say it because you're the Daedric Lord of chaos and randomness.
(Most people use the term Daedric Prince I highly prefer Daedric Lord)
The Animunculi in Morrowind don't have soul gems but those found in other provinces do. This leads me to believe that when near enough to the Heart they can tap into it directly for energy, but require a soul gem as a battery when further away.
The episode was great, can't wait for the next one
America on fire: I sleep
More talk on Elder Scrolls lore and Dwemer: Real shit. Turn that shit up.
Imagine if ES VI quest line would be you investigating on what happened to the Dwemers, using an Elder Scroll to go back in time and find out what they were up to, finding out they manage to go to Aetherium using the holes (stars) that Magnus and his followers left behind when leaving Mundus. And when you find a way to go there, you find out they were enslaved by the gods in a sort of falmer-way
This is the exact reason why the mystery should be left as that, a mystery. If you think about it then whenever a franchise starts explaining the facts behind a "mythological" event or race then it always comes up short. The reason is simple, if you spend years building up something with vague hints and incredible/fantastical myths then the reality often can't match up.
Think Reapers in Mass Effect 3, think N'zoth in WoW and the like. If the Dwemer were to appear in game then the reality is that it would probably be incredibly underwhelming. Here's this mysterious race that we've heard were masters of magic and science. Their ruins and lore is some of the most beloved in The Elder Scrolls, now they're here and we know EXACTLY what happened to them, what they're like etc. It is bound to disappoint a lot of people, even if they think they want it.
Go for ESO for Elder Scroll 6.
@@ButterBoyism , well said.
53:30
I feel a network of rail lines would fit the dwemer well enough. Perhaps the Hammerfell dwemer were building trains to haul loads of stone? metal?
I can see robots carrying materials through Blackreach, but railcarts would have been a big help.
I like the idea of diving into these lesser known races, so since the Maormer wouldn't warrant an entire podcast, y'all could do one on the other lesser known races like Maormer, Lilmothiit, Kothringi, etc.
Btw, I'm loving it! Thanks for nerding out!
I’m sick preventing me from sleeping. Proud to say puking my guts out allowed me to watch this podcast
Whenever I'm sick I always feel a bit better after throwing up everything in my stomach so I can relate XD.
I hope that's not how the dwemer disappeared
St. Yeeter thanks brother
Sleepasaur I’ll check my toilet out to see what’s up
That sucks :( get better soon. Drinking sprite or ginger ale helps with stomach problems
Could be cool is the Thalmor are trying to destroy the world but at the same time the remaining Dwemer who were in OBLIVION and thus dodged the disappearance are back and trying to resurrect their race, so you've got these two enemy factions who are also fighting each other.
all i gotta say is I've been enjoying your guy's vids forever now and the fact that you guys now have a podcast makes me even more happy. I need more! GREAT WORK!!
A question I've never been able to find a definitive answer for is, Are Bretons Half-Elf?
Well yes but no. Early Bretons were half elves(like the first ones) but over time they became more and more human. They are still part elves but besides from their magic buffs and magic resistance you would never guess.
@@cdelgado4996 nah you can definitely tell with some bretons for they have more elven features like the ears. But that's mostly the nobler and older breton families. A breton common mostly looks human with some more magic affinity but that's obviously not a visible/physical feature
What none of you guys look like I thought you did. Not in a bad way at all, I just created a different picture in my head based on your voices. Love that you're doing a podcast now!
I hope Dwemer were transported to the future like Alduin was.
Its unlikely but it would be intresting.
I miss these podcasts so much. I rewatch them all the time when I’m going to sleep. ES lore and FudgeMuppet really getting me through life atm
crazy to think this podcast is 4 years old damn time flies
Dwemer as a playable race could be nice. In es6 it would be amazing if your race determined your starting location, and dwemer could be someone who escaped a plane of oblivion
Hour long elder scrolls content is all i ever wanted thanK YOU GUYS
"Chimmers"
Tiber Septim, Vivec, and M'aiq The Liar: That's our word.
I’m homeless and disabled and fudge muppet has kept me sane, cheers 🍻
You know, they “could” get away with adding Dwemer as a playable race in ESO and a Dwemer Artificer class.
Now hear me out. The last Dwemer stated he was spared the fate of the others as he was on a plain of Oblivion when they were banished to a different plain. We also hear from Deven “Meridia’s Champion” and Meridia that time passes differently in Oblivion, which is how Deven can be met as the Golden Warrior before meeting him during the Planemeld quest. During which he mentions that time passes differently and Meridia sent him back to help you in the Psijic Order questline. With that being said, it could be claimed the player being a Dwemer could be played off as a Dwemer who was soul trapped and sent to Oblivion long before the Dwemer’s fall. During said time their soul could’ve fallen into Molag Bal’s possession and the story continued.
As for the Artificer class, we have seen Sothas Sil pull this off with his augmented dwemer automatons. It would be its own twist on Sorcerer or Warden, summoning a Dwemer Spider, the one who turns into a ball, and an ultimate based around the giant ones. As for the other two lines, one could focus on buffing and self preservation, and the final one based around traps. Could even revamp the those explosive skeletons of the necromancer into the oilpod dwemer spiders.
A tonal architecture skill line would be cool.
A playable dwemer race isn't impossible and can be reasoned, but if they become a playable race then you'll just see a bunch of them running around everywhere. There would still be a majority of other players playing as other races, but a lot of people would play as a dwemer.
An artificer class though could be cool. Maybe make it a mix between a spellsword and dwemer summoner. Or turret sentry system. Not sure but it could be cool.
Arbitrary Thoughts Well that also all depends on their racial perks.
@@hiddendesire3076 a lot of people don't care too much about that and will choose them cause its never been a playable race before and is a fan favorite. The dwemer would be everywhere.
I would not be opposed to bringing the dwemer back as a whole, but there would need to be some mysteries still preserved, I agree. Perhaps the dwarves disappeared because they learned about something else and we now have mysteries about that other thing. I think it would be cool to have the game where dwemer are reintroduced let you play as one of them, but only after you complete the main story as another race, and have the dwemer plot be different. Maybe as a DLC option.
I like to think there's whole communities of dwemer sitting in various planes of Oblivion. No way was Yagrum Bagarn the only one who was there at the time; there would've been a bunch of them, all over the place. Now they're all sitting around wondering if it's safe to come back or not, because Yagrum went back and was never heard from again, so they don't know if they can safely return to Nirn or if they'll all just disappear, so they're stuck in Oblivion twiddling their thumbs and trying to convince one another to be the first one to go back.
Don’t forget the Dwemer ghost in the tribunal dlc for Morrowind. Who helps us craft the sword of True Flame. Fully capable of talking and thinking, also weird that Morrowind is the only place where ghosts of the dwemer still exist, and so close to the heart of L.
Technically they were planned for a return in the cancelled DLC that was to be set in Hammerfell. While dealing with the ongoing revolt against the Aldmeri Dominion’s invasion, the player would be tasked with delving into an old Dwemer ruin where upon resting at the excavation site, the player would be awoken by the shimmering ethereal form of a Dwemer standing before them, begging them to awaken. As the quest progresses you’d learn through this dwemer scholar about their downfall and their current efforts to return to the plain of Nirn, as they were sealed within a plain of Oblivion whose tear is depicted by one of the “tears”/celestial bodies in the sky. It would task the player with creating a form of oblivion gate so that they may return to reclaim their old holdings. In doing so, conflicts would arise on the surface as they return to the try to reclaim their old homes before finally agreeing to settle for Black Reach after the player aids them in retaking it from the Falmer. There is even a throne overlooking the city where their “jarl”/king would sit.
That's an interesting idea, if that were a dlc then it would be huge dlc
These guys always remind me how little of the lore I’ve taken in. Love getting lost in the background and these guys have put in so much effort.
Drew's voice is my favorite.
My personal theory is that ES6 will include time travel. You start in a completely destroyed world and you must go to past to fix it.
nah they wont do that cause it's practically confirmed to contradict stuff with the butterfly affect and all
I would love to hear you talk about the eye of Magnus, and the ordaned reciptical.
My theory is that it is the stone for the snow tower.
Drew matches PERFECTLY with the background 😂. Looks like he has XL arms
Drink everytime Scott says "kind"
Dwemer are definitely inspired by Babylon and Akkad stylistically. I'd like them to have glowing eyes of various colours, as if they reflect light as an adaption to being underground, that would be cool. Skin and hair i have always assumed to be grey-bluish and black respectively, I would love to get a definitive answer.
Day 3 of asking if you can do a 'What if' video on if Miraak's rebellion against the dragons succeeded
I literally just yesterday started reading about the battle of red mountain, lorkhan's heart and the dwemer and you're like let me give you some more LORE!
thx
Scott looks like a Gangster kingpin, Michael looks like a Greaser and Drew looks the hired muscle
I always thought that some of the dwemer stuck in oblivion after they were messing with the heart and some went ahead of the future into the 9th era by using sound.
Scott looks like every bully from 1980's movies
You guys were saying how the dwemer would overshadow the main game. What they should do is release a DLC months after the main games release that focus is solely on the Dwemer. Maybe they don't have to come back but it could be focused on their lore. Maybe a quest line revolving around a museum devoted to them and you go around collecting texts and artifacts related to them and you learn a little more with each quest. I think that would be really interesting and a cool way to learn about them. Without losing the mystery and ability to speculate but give us enough information to where we could dive a little deeper with certainty.
Didn't Todd Howard and the writers say that it was good to have mysteries in games like this, hinting that it won't ever be answered, what truly happened. Yes we know some details but not enough. It seems they don't want to explain this mystery, which sucks, and removes all interest for it, if it's never to be answered I stop caring for it alltogether
We have quite a good answer tbh, Kagrenac used Sunder and Keening to strike the HoL, which caused the dwemer to ascend to another plane,with their souls bound to the Numidium.
The dwemer didn't worship gods because they thought that there was no reason to since they were just very powerful beings and they too,could become very powerful. Hence they BECAME a reality altering,time breaking machine god.
@@roojackaroo8517 yep
I've been a fan of you guys for years but I was kind of falling out of Elder Scrolls when this series started. I'm back into it now and it's great to have an entire series of podcasts to listen to when I work out.
Please make builds for the three heroes in the ESO trailers. You even have the aesthethic available for them courtesy to Newermind43. We can roleplay that reading the Elder Scroll cast them forward in time since we accepted the idea of Time Travel already
The collective logic and reasoning of the dwemer race manifested in atherius to create a god of logic and reason... That theory sounds like Warhammer 40k with the chaos gods
I feel so embarrassed, I've watched this channel pretty since i started using yt and have only realised there's 3 of you lol
Short answer: No, not unless the Dominion succeeds in bringing about the Dawn, or unless we get a game in the early First Era.
The Dwemer are gone, for good. The most likely scenario on what caused them to vanish is that they merged with the Brass God, Numidium (this is supported in out of game source material). The only one left is Yagrum Bagarn, who's too busy hanging out with Divayth Fyr.
What if the dwemer were biologically the same as the altmer? The quest discerning the trans mundane has you collect blood from the races of mer to recreate the dwemers to open the cube
LOVE ALL YOU GUYS, THANK YOU FOR ALL YOU GUYS HAVE DONE IN THIS GAME AND FOR THIS GAME, YOU ALL HAVE MADE THIS GAME SO MUCH BETTER AND HAVE PUUT YOUR HEARTS INTO THIS. THANK YOU AGAIN FROM A HUGE FAN AND PLAYER OF THIS AMAZING GAME, SKYRIM. HERE'S TO MANY MORE GREAT YEARS TO COME FOR ALL OF US.
49:21 Dwemer NPC's in Fallout 6!!! Love it Drew!
If they show up in fallout 6 that would be real strange. Maybe they are the reason for the lovecraftian stuff.
@@nroke1684 Strange in a fascinating way. Lovecraftian tonal architecture... hmmmm... Very interesting idea...
I say this everytime, but I just loveeee these podcasts!!
I can feel my nerd levels increasing
The giant dwarven heads in ruins remind me of skyrim giants wearing helmets...
Would love an episode about the numidium! This carries me through sleepless nights and keeps me from going insane lol
Scott has a true talent for speaking a lot of words and not really saying much.
These are some good looking boys.
The dwemer went back in time, they now all have no beginning or end, just a big ol paradoxical existence, where they will always exist but only during the time of them appearing on tamriel and the time they disappeared back to the past like samurai jack
Woah, this must’ve taken you ages to make this video. It’s amazing!!
:)
Fudgemuppet is much more handsome than I imagined
in regards to dwarven metal: i suspect it's a metal or metal alloy forged using tonal architecture. in this way the objects crafted can be universally uniform and lack pores or defects in the surface. in theory tonal architecture could organize the atomic structure of the metal to craft perfect alloys with the desired qualities
Their workshop was their temple and their tools, their God's, in wielding them they carved fantasy from reality and brought to life the very soul of their materials.
Been looking forward to this podcast!
Its not a mystery if you read Dagoth Ur's dialog in the Main Quest. The Dwemer tried to transcend using the Heart of Lorkhan and either Kagnorac made a miscalculation or Neravar and Dagon interrupted the ritual during the Battle of Red Mountain causing the Dwemer to be dematerialized.
That would be great, if they appear in TES6.
Maybe the Snow Elf's are Dwemer who fell into Auriel Worship and moved to the surface. They are two Mer with similar location and mysterious origins?