It's gonna take them a lot longer since compared to previous dlcs where they just had to make one or two areas, elden ring's gonna need to have a new continent or two added with how massive the base game is
I’m not too bothered about when it comes out tbf from rarely miss in terms of quality I’m mostly scared as there is likely gonna be a boss harder than meliania 😬😬
Funny to hear you talk about how easy Sanctuary Guardian is. Before anyone had played more games with faster bosses, he was considered a Dark Souls skill check for some time before the release of DS3/Bloodborne
ringed city dlc actually starts right next to the kiln of the flame from the base game, same time too. The angel butterflies are also a progression of the pilgrim butterflies that were from the base game, the ones that possess the dragonslayer armor. Pygmies are also progenitors of humans, I forget the lore for humans but they are a new form that was likely influenced by gwyn/gods. Filianore was keeping the ringed city in stasis and releasing it just instantly crumbles the entire city, there are no time travels. The reason you can go back to the old area is because bonfires are time traveling, light is time and bonfires are lights across time that you can travel to. This is also why when the fire fades kingdoms and people that were long gone come back and all start converging together.
I'm kind of surprised no one's mentioned just why those areas in DS2's DLCs were such hell. The Cave of the Dead, Iron Passage, Memory of The Old Iron King, and Frigid Outskirts were all meant to be played with multiple summoned phantoms. Those rooms with the statues at the start of each area signify this. Each area has at least 1 NPC summon, and the statues themselves are part of a neat mechanic that channels summon signs from the entrances of the DLCs. This mechanic let people have a taste of the DLCs back when they first came out and not everyone bought them, since you can put a sign down out beyond each DLC's locked door in those antechambers filled with matching statues. Those summoned like this in those areas even get special drops from the enemies in the co-op areas, such as the puzzling stone sword in the Cave of the Dead, Alonne Armor from the boss, and the bone fist in the Frigid Outskirts, to give them a chance to use DLC items without buying the DLC, or for people who want dupes of these items without heading to NG+ They honestly aren't so bad if you roll up with a full squad, save for Frigid Outskirts which is just always terrible because of the Storm and the Reindeers. Also, while I'm thinking about it. Elana has a 3rd summon. if you get *_very lucky_* her summoning will fail and instead of skeletons or a Velstadt clone, she'll summon 3 of the little piglets from Majula.
I feel like you might be replying to the wrong person, since I was actually defending the DS2 DLCs. I won't say they're the best in the series (that's The Old Hunters) but I also don't think they're the worst.
@@russian_knight lowkey true, it's too hard to find players with the same mentality as you I want invader friends but all I've met are boring meta slaves who point down whereas I'm all about fun roleplay builds and being chill
Fun fact, you CAN remove all the Red Ash Idols that need the Smelter Wedges, there are 11 total and each gives a peice of Nadalia's soul and I had to get all of them to get the Pyromancy from her "boss soul", it was annoying as all hell lol
Owen Kung really out here like “Here’s a Chinese ruler who fucking eats children and shit” and then a month later will be like “Yea dark souls is kinda cool” what a guy
There's a couple things I'd like to note with DS2, both in and out of the DLC. First, agility (AGL) is a stat that is tied to s, item usage speed (also casting speed iirc) and is primarily increased by adaptability and attunement. Obviously this is a huge gameplay thing and controversy, but nonetheless important to note. Another thing in the base game is that equip load effects fall damage, and on top of the silver cat ring there's an armor set that gives the reduction, the lion warrior set from the shaded ruins enemies. The headpiece only drops from the petrified golden one that doesn't respawn. There's also some furry pants you can buy from the cat in Majula after killing some of the rat bosses. Powerstancing is DS2s dual wielding, and requires 1.5 stat requirement, with different weapontype combos having different move sets, and iirc is based on the weapon in the left hand. For example, if you want to powerstance a 20 STR 20 DEX weapon you need 30 STR and 30 DEX. Long press Y and you should be good to go. Second, Shulva sanctum does have a bonfire, which can be accessed by shooting a button in there with an arrow, and a bunch of the traps can be turned off (like the spikes in the ground). There's also a hidden bonfire most way down the dropdown to Elana (the DS2 special), and the dripblood knight armor which is a pretty solid medium armor set. Third, there are a couple items that give curse immunity in DS2, one of them you get by lighting all the torches in the gutter and killing an NPC invader, the other involves a hidden wall and some parkour after you reactivate brume tower, which is by far less of a pain in the ass. The item is a hollow mask. In that curse part of Brume tower where the invader runs to is where you find the Majestic Greatsword, aka Artorias's sword. In order to get the soul of Nadalia, you have to destroy all 18~ ashen idols and beat Raime. Fourth, not much to note for eleum loyce, but there is the agonizing loyce soul farming. I think it's something like 50 loyce knight souls for Alsana's soul, which you can use to make the sword called Eleum Loyce, which designwise looks a lot like the blades of mercy in transformed. Final notes, in Scholar of the First Sin edition, there's a different ending if you get all the crowns before fighting Nashandra, narrated by the wise ass mystical tree himself, Aldia. The blessings on the crowns are not retained in ng+ cycles so you're still gonna turn back into a zombie. A lot of bosses drop +3 versions of rings on NG+, or you can use a bonfire ascetic, which functionally increases that specific area to NG+, just make sure to use it on the right bonfire. For example, if you use an ascetic on the bonfire after the executioner chariot and kill him again, you get the chloranthy ring+3 (editing a comment with TH-cam mobile sucks ass)
8:58 there is a safer but definitely longer run back to manus. there's an elevator next to sif's hidden room that takes you back to the artorias boss arena. From that elevator you can then go through that path to the right and kill that sorceress. Though the closest bonfire to that without taking damage is the one at the start of township so that's up to you.
Great video but when you were talking about Ashes of Ariandel at the room where the flies are with the lever there is an invisible wall and if you go through that you can go down to like another coliseum area and find a pyromancer that's kind of like a mini boss fight.
28:27 The trick is to have the giant enemy spew lava onto the barrels. The way I do it is climb down, catch the big guy's aggro, climb back up, and then drop the barrels when he's right next to them.
depending on which demon you kill the demon prince will used a laser bean if u kill the Demon In Pain first, if you kill the Demon From Below first then he will use the meteorite attack! i recommend to kill the Demon In Pain first since the laser is easier to dodge
ringed city is easily my favorite. Ds3 base game is already the best fromsoft game alone imo, but the dlc is icing on the cake. My problem with ds1, ds2 and bb's dlcs is that they feel like they carry the base game a bit Also, for the bosses, ivory king is the third best boss in the entire series imo. Easily the coolest fight
You're probably right, but it doesn't make sense to say that your problem with a DLC is the fact that it's better than the main game in a DLC ranking lmao
@@BBQcheese I genuinely don’t see how it’s even conceivably possible to put ivory at an F. Coolness alone is A tier. Fight tops it off to an S. Soundtrack and lore makes it SS. Also ringed city sucked for me until I actually explored it instead of running through. Doing the questlines with patches was probably my favorite quest in the series, and made me realize he’s been a good guy all along
@@BBQcheese you seem to be confusing the dreg heap with the ringed city. They are both in the same dlc, but they are definitely not the same area. The poison swamp and angels are in that part, and btw you can kill the angels and then explore, and even the dreg heap is a decent area. I had the mindset of only exploring first playthrough, and then skipping everything my ng+ playthroughs, but I recently went back and played the whole game like a first playthrough, exploring every last miniscule area and doing every questline, and its the most fun ive had in a fromsoft game As for burnt ivory king, he is located in the best area in the series imo first off. You collect three knights, and drop into fucking hell. Then you have an all out battle. Then the king comes out and its a 1v1 with the most badass character in lore in the series. Plus the ost is magical. Saying its just another ds2 fight is just objectively stupid. Easily the coolest boss in the series
@@firstorderblade4432 I played through ds3 for the first time and reached and finished the ringed city like three months ago. As a person who explores every area during my first playthrough, I can confidently say that the areas were bad outside of the bosses. Like, for the Ringed City itself, some of the enemy placements felt as bad as DS2's worst ganks. An easy example is the two Harald knights on the staircase to the swamp along with the enemies throwing lightning around them, and then the THREE other ones that spawn when you're gonna go to the actual swamp. I actually felt encouraged to *run through them* instead of explore - those three Harald knights are the only things in the game that I've never even tried to fight, as I've always ran through them. The general level design felt lacklustre compared to some of the good areas in ds3, too. I can say that the Dragonslayer fight in the swamp was cool (especially since I hadn't fought the boss version in Lothric Castle yet), that fighting Midir before his boss fight was fun and that the Ringed Knights were fun to fight individually, especially the dual greatsword one, but that's all I liked in the areas (other than the aesthetics of the city itself).
Depends on the theory. The Great One named Kos might not corrupted the villagers. But save them from student freaks who used them as experimental subjects. Great ones are quite interesting beings who care for mortals in their own way. Though they help humans they don't help for free. The most likely event is that scholars want a good experimental ground after getting blood. And this village was chosen. The villagers were massacred and gruesome experiments were put on them. Kos might help them repel the crazy students and become something akin to the god to the villagers. But the students didn't give up and sent old hunters to purge the village for knowledge and that triggered the curse of hunter. Great ones are tragic because they want to have offspring but it's very hard for them to get children. When Kos's pregnant, she might be very happy and completely piss-off when hunters kill her and kill her child in her womb. So she curses all hunters to suffer in eternal hunting forever even in death. (The hunter in the old city was right all along) But the problem emerges, her godly child is still trapped in hunter madness and perhaps another Great one tried to help Kos save her child by grabbing some chosen hunter near the cathedral and sent to help the child Unlike other Hunters who are mostly trapped after death. We were invited to the place to lift up the curse that. *Great ones are immortal beings even kill, they simply lose their body and return to upper realms then simply return to mortal realms as they like* Kill orphans of Kos might be the only way to lift his curse and let him return to his mother or venture to the vast cosmos.
You've mentioned that the Sunken King is not in his own DLC, which is correct, but it is implied that The Rotten is the Sunken King, they removed an item description stating it
It is also a nice thing to point out that Shulva Is most likely right below Black Gulch and is the reason for all the poison. There is also a great chance that the spewing statues represent ELANA which is why the Rotten is so obsessed with them.
If you followed that phantom down the tower, you could have gotten artorias' sword, which in dark souls 2, when power stanced in the left hand gets you a unique and sick moveset, totally worth it
6:20, the reason that Artorias' arm is broken is because during his battle with manus, he sacrifices himself to save Sif, blocking Manus with his shield and errecting a barrier to protect Sif
The "DS2 backstab junkpunch" is in fact supposed to be able to be broken out of because it was added as a balancing feature to stop PvP "lagstabs" wherein you get backstabbed from far away with no visual indicator because of lag, in DS2 however since the junkpunch has to finish first it(the fact that you can break out of it) gives a little more leeway leading to less backstabs that shouldn't have connected, y'know?
26:35 The iron king didn’t murder alonne, much like the other memories and oolacile we travelled through time and were the ones to kill alonne, and the king said he left his service to cover up the truth of his mysterious death
Miyazaki stated - about the Ludwig phases in The Old Hunters DLC for Bloodborne - that Ludwig is an example of the adage "It is easier to fight a fellow trained opponent as a trained fighter, than a wild-erratic-untrained and feral opponent, that becomes, completely unpredictable and equally as dangerous."
Sir Alonne and Knight Artorias are the best bosses in the series. Also the reason your having an easy time with Artorias and the guardian is because you're using the strongest sword in DS1.
the good thing about the hell areas in DS2 is that if you're getting absolutely shafted constantly, most enemies in the game will stop respawning after you kill them 12 times. So you can either brute force your way to the boss until you kill it, brute force your way through all the enemies to the boss until you kill it, or you can kick back for a bit and farm up some souls while getting rid of all the pesky bees in your way. It's a really nice design that actually helps when the player gets hardstuck against a boss and i used it very much on my first playthrough of the game. By the time i killed regular smelter in iron keep, there were no more knights between the first bonfire and him lol. That was way back when it first came out though and there wasn't this level of content and how best to progress through the game. Also the reason why the 1st cat fight was so basic is because theres a fight with 2 of them later on. Also they didnt get rid of the feature where you lose max health when you die going forward, they just disguised it by giving you "extra" max health when you're embered in 3. Lotta complaints given about dark souls 2 and its design from a lotta people who don't give the game any actual thought or never actually learned anything about it. Most people dont use the 75% health ring, they just pop an effigy and get on with it.
In DS1 abyss area in the DLC , there's a fake ledge that you can drop down from and not take fall damage , then you follow the cat until the area is somewhat open , turn right , go up and you can kill the spellcaster. I always did that because it seemed like a safer option , I didn't want to take damage before fighting Manus. Speaking of Manus , I found him to be relatively easy , taking 8 attempts on first playthrough and like 4 on second. The juggling attack I just rolled backwards twice and I'd wait for it to end before running in to attack. The only attack I struggled with was the encircling magic , but even that wasn't too bad. Meanwhile my friend gave up trying after dying miserably 8 times without taking 3 bars of his hp down and killed him with the bow exploit. He then called me a noob after getting hit by Manus twice after killing him , and proceeded to spam "skill issue" every 5 seconds , while I just played it cool and said "exploit abuser" back. Worst part is he beat the game like 5 times at that point , so I still wonder how is Manus difficult for him. Also , I wonder how is Manus difficult for most people , on my first playthrough , I struggled far more against the Gargoyles (15 attempts) , Bed (10 attempts) , Ornstein and Smough (15 attempts) , Kalameet (10 attempts) and Artorias (I gave up counting after 20).
Kalameet has two regular dragon eyes, they're just hard to see because of his color. the big red "eye" or jewel or whatever is... uh... i dont think anybody knows. Its still a mystery.
Great video dude. I love watching these just to see how othes find some bosses difficult that I find easy and vice versa. For me Orphan of Kos is easy and Midir is my hardest boss ever.
I think I kinda just agree 100% with your ranking of the dlc's. Ringed city's level design is a little disappointing though. It's ridiculously disappointing that we barely get to explore the city. Just feels rather boring, even though the set pieces are great and the ringed city knights are cool to fight *individually*
Not to mention that before first meeting Midir you basically get a glorified poison swamp without the poison. It's just flat open space with a couple structures, enemies, and the dragonslayer armour refight. Probably my least favorite part of the Ringed City.
I mean, it's a lot of hard work creating detailed levels. In my opinion, the duration of the dlc is ideal. No need to make all games open world lol. You have a clear goal of ending this world, not wandering around town looking like a tourist, lol.
@LuM4rex except the dreg heap and the abyss swamp *do* get quite some space allocated to them. I'm not asking for a huge open world, but in a 15 dollar DLC called *the Ringed City* it's not crazy to expect to be able to explore the Ringed city somewhat. It looks huuuge from a distance, but you basically go through a single street with some tiny side branches. The first bonfire after going with the gargoyle Taxi is basically just there as a starting checkpoint, and you quickly reach the second bonfire after the first giant. From this second bonfire you quickly enter the city streets, and correct me if I'm wrong, but I'm pretty sure from this bonfire All the way to the swamp you find no bonfires or shortcuts. I really think enough exploration to put 1 or 2 shortcuts in there would've elevated this location from feeling like a single street In a city to feeling like you've actually explored the city. And actually, you're also looking for the big stone that Lapp wants, and some sort of side quest could've easily been tied to the lady behind the door.
Dont know if you've been told yet, but there is a way easier way to get to Manus. If you look around for a bit you can find some safe to jump cliffs that will take a good portion of health but provide a less enemy filled way to his fog gate
Did you know that did cut scene in dark souls one changes if you do the dlc first and rescue him before going to artorias’ grave for the abyss walking ring
You're like the first person I've ever encountered who hated Crown of the Ivory King. Everyone else I know, myself included, unanimously agree that it's the best of the Dark Souls 2 DLCs...
A fellow DS1 Zweilhander enjoyer… so zased…. Also if you beat Manus and rescue young sif before fighting present Sif you get a cutscene where she recognizes you
I literally got an old ps4 off ebay just to play Bloodborne (and then all the other souls games). It was cheap and worth it, the game is so good and now in my top 3 favorite games of all time. If you can find an old PS4, I would recommend playing it. All the Soulsborne games go on sale for half price pretty often on the ps store which is nice too. The flow of that games combat almost made it hard for me to start Dark Souls, but I learned to embrace the roll vs the dodge.
I loved fighting the fume knight and Sir Allone, though to deal with the god awful run to Sir Allone, I actually just spent time killing the enemies until they no longer spawned. I used the Fume Knight’s great sword to fight Sir Allone, and that proved the winning strategy for me. With the fume knight, I prevented his second phase by using this estus trick while his sword glows. Much preferred his first phase.
Okay in second phase orphan likes to throw the balls and then he jumps and you have have dodge backwards in the opposite direction. It’s the same every time and very predictable. You can avoid being pushed against the wall by running out into the water in his arena. It’s a massive open space.
The shitty boss runs in ds2 were all meant to be done co op. It's extremely stupid that each dlc has a "co op only" boss. Most people don't wanna summon npcs or real people. The demon prince also has two different forms depending on which of the twins you kill first. This guy picked the MUCH harder form, the laser form is much more consistent and "fair".
I wouldn't say coop centric areas are stupid but it sure would be nice if they could have made it more obvious. Especially that SOTFS just remove one of the main mechanics behind it.
Okay bro you are using the saw cleaver against Ludwig and I can’t help but notice you aren’t doing any transformation attacks against him. You’re missing out on so much free damage
Honestly, it's oddly enjoyable to see someone else skipping the king's pets double fight. I ended up skipping them after attempting the boss run a couple times. It really seems like such a tremendous waste of time (especially as a solo player).
In my first playtrough i barely managed to defeat friede with the help of the gael summon on the entrance. She was very hard for me, because with a melee build its hard not to get caught by her. Also this fight has 3 phases which is a real test of endurance. All the hours i wasted on her i was asking myself: Why are there 3 phases anyway? The end of the second fight was a good note to end on. But to be honest it was pretty badass how she rises again while being covered in black flames. In NG+ i relocated my stats and did a moonlight greatsword magic hybrid build. At this point the fight was a complete joke, because the crystal spear spell staggers her everytime, when you shoot it at the time she starts her attack animation. Basically she just stands there and get stunlocked to death if done right. Then i knew why this fight had 3 phases, because with the right build this is such a easy bossfight and they had to make this an resource draining battle to crank up the difficulty somehow.
10:50 Why do so many people (especially youtubers) use the word "Penultimate" like that? Because Penultimate isn't a synonym for ultimate. Penultimate means something is second to last in a sequence.
Little bro doesn’t know that the Demon Prince actually has 2 versions. The one he got is by bullying the one that starts weak at the beginning, resulting in an easier phase 1 but harder phase 2. Also if the video was to be remade, references to Elden Ring and difficulty commentary could be done without. Specially when the gameplay show is basically face tanking 24/7. Like how no player that’s new to DS3 ever respects Midir cause everyone and their mothers know that you have to hit the head. Yet both Midir and the Fume knight are the 2 bosses most worthy of respect. Cause those 2 are the only bosses I’ve seen absolutely break the Souls community when the games were new!
I really thought we would have gotten elden ring dlc by now. That shadow of the erdtree expansion must be massive.
I pray so
Dont rush em. They know what theyre doing. Im hoping to c somethin at game awards
It's gonna take them a lot longer since compared to previous dlcs where they just had to make one or two areas, elden ring's gonna need to have a new continent or two added with how massive the base game is
I’m not too bothered about when it comes out tbf from rarely miss in terms of quality I’m mostly scared as there is likely gonna be a boss harder than meliania 😬😬
It shouldn’t take 2 years. Instead of a mech game being the focus they should have just finished it
Funny to hear you talk about how easy Sanctuary Guardian is. Before anyone had played more games with faster bosses, he was considered a Dark Souls skill check for some time before the release of DS3/Bloodborne
ringed city dlc actually starts right next to the kiln of the flame from the base game, same time too. The angel butterflies are also a progression of the pilgrim butterflies that were from the base game, the ones that possess the dragonslayer armor.
Pygmies are also progenitors of humans, I forget the lore for humans but they are a new form that was likely influenced by gwyn/gods.
Filianore was keeping the ringed city in stasis and releasing it just instantly crumbles the entire city, there are no time travels. The reason you can go back to the old area is because bonfires are time traveling, light is time and bonfires are lights across time that you can travel to. This is also why when the fire fades kingdoms and people that were long gone come back and all start converging together.
I'm kind of surprised no one's mentioned just why those areas in DS2's DLCs were such hell.
The Cave of the Dead, Iron Passage, Memory of The Old Iron King, and Frigid Outskirts were all meant to be played with multiple summoned phantoms. Those rooms with the statues at the start of each area signify this.
Each area has at least 1 NPC summon, and the statues themselves are part of a neat mechanic that channels summon signs from the entrances of the DLCs. This mechanic let people have a taste of the DLCs back when they first came out and not everyone bought them, since you can put a sign down out beyond each DLC's locked door in those antechambers filled with matching statues.
Those summoned like this in those areas even get special drops from the enemies in the co-op areas, such as the puzzling stone sword in the Cave of the Dead, Alonne Armor from the boss, and the bone fist in the Frigid Outskirts, to give them a chance to use DLC items without buying the DLC, or for people who want dupes of these items without heading to NG+
They honestly aren't so bad if you roll up with a full squad, save for Frigid Outskirts which is just always terrible because of the Storm and the Reindeers.
Also, while I'm thinking about it. Elana has a 3rd summon. if you get *_very lucky_* her summoning will fail and instead of skeletons or a Velstadt clone, she'll summon 3 of the little piglets from Majula.
Yup, but these typa videos are made by normies who think ER is the second coming of jesus bruv, they don't know shit
I feel like you might be replying to the wrong person, since I was actually defending the DS2 DLCs.
I won't say they're the best in the series (that's The Old Hunters) but I also don't think they're the worst.
most souls players don't have any friends to play the areas with anyway
@@thedarkgenious7967 yeah I know, I'm not dissing you I'm dissing the video guy lol
@@russian_knight lowkey true, it's too hard to find players with the same mentality as you
I want invader friends but all I've met are boring meta slaves who point down whereas I'm all about fun roleplay builds and being chill
Fun fact, you CAN remove all the Red Ash Idols that need the Smelter Wedges, there are 11 total and each gives a peice of Nadalia's soul and I had to get all of them to get the Pyromancy from her "boss soul", it was annoying as all hell lol
Owen Kung really out here like “Here’s a Chinese ruler who fucking eats children and shit” and then a month later will be like “Yea dark souls is kinda cool” what a guy
There's a couple things I'd like to note with DS2, both in and out of the DLC.
First, agility (AGL) is a stat that is tied to s, item usage speed (also casting speed iirc) and is primarily increased by adaptability and attunement. Obviously this is a huge gameplay thing and controversy, but nonetheless important to note. Another thing in the base game is that equip load effects fall damage, and on top of the silver cat ring there's an armor set that gives the reduction, the lion warrior set from the shaded ruins enemies. The headpiece only drops from the petrified golden one that doesn't respawn. There's also some furry pants you can buy from the cat in Majula after killing some of the rat bosses. Powerstancing is DS2s dual wielding, and requires 1.5 stat requirement, with different weapontype combos having different move sets, and iirc is based on the weapon in the left hand. For example, if you want to powerstance a 20 STR 20 DEX weapon you need 30 STR and 30 DEX. Long press Y and you should be good to go.
Second, Shulva sanctum does have a bonfire, which can be accessed by shooting a button in there with an arrow, and a bunch of the traps can be turned off (like the spikes in the ground). There's also a hidden bonfire most way down the dropdown to Elana (the DS2 special), and the dripblood knight armor which is a pretty solid medium armor set.
Third, there are a couple items that give curse immunity in DS2, one of them you get by lighting all the torches in the gutter and killing an NPC invader, the other involves a hidden wall and some parkour after you reactivate brume tower, which is by far less of a pain in the ass. The item is a hollow mask. In that curse part of Brume tower where the invader runs to is where you find the Majestic Greatsword, aka Artorias's sword. In order to get the soul of Nadalia, you have to destroy all 18~ ashen idols and beat Raime.
Fourth, not much to note for eleum loyce, but there is the agonizing loyce soul farming. I think it's something like 50 loyce knight souls for Alsana's soul, which you can use to make the sword called Eleum Loyce, which designwise looks a lot like the blades of mercy in transformed.
Final notes, in Scholar of the First Sin edition, there's a different ending if you get all the crowns before fighting Nashandra, narrated by the wise ass mystical tree himself, Aldia. The blessings on the crowns are not retained in ng+ cycles so you're still gonna turn back into a zombie. A lot of bosses drop +3 versions of rings on NG+, or you can use a bonfire ascetic, which functionally increases that specific area to NG+, just make sure to use it on the right bonfire. For example, if you use an ascetic on the bonfire after the executioner chariot and kill him again, you get the chloranthy ring+3
(editing a comment with TH-cam mobile sucks ass)
Still, ds2 is trash.
Its ADP
8:58 there is a safer but definitely longer run back to manus. there's an elevator next to sif's hidden room that takes you back to the artorias boss arena. From that elevator you can then go through that path to the right and kill that sorceress. Though the closest bonfire to that without taking damage is the one at the start of township so that's up to you.
Man, you're forgiven for the Mulligan.
Dark Owen Souls Kung
ranking all the owen kung dlc's in 2023
can't wait to rewatch this video over and over again
Yet another classic
Great video but when you were talking about Ashes of Ariandel at the room where the flies are with the lever there is an invisible wall and if you go through that you can go down to like another coliseum area and find a pyromancer that's kind of like a mini boss fight.
Played through AoA like twice and never knew that was a thing, thanks for the info!
@@owenkung5000the "colosseum" is Priscilla's arena from DS1, and also the same structure in the Gravetender fight
Your hunter knew to stick his hand into Laurence's head because lining your mind with eyes is part of the lore
Wow I’ve never had the DS1 dlc lore be explained that well. Thanks I finally understand it lol
This video was great for me as someone who’s trying to get into the series
Thank you :) ❤
I love how the ds1 dlc boss is literally called menace
Bro ive been following you on insta for ages, just saw your vid in reccomended. I love souls so im glad to see this type of content.
28:27 The trick is to have the giant enemy spew lava onto the barrels. The way I do it is climb down, catch the big guy's aggro, climb back up, and then drop the barrels when he's right next to them.
All 95 minutes of this video were enjoyable, i really like your energy
depending on which demon you kill the demon prince will used a laser bean if u kill the Demon In Pain first, if you kill the Demon From Below first then he will use the meteorite attack! i recommend to kill the Demon In Pain first since the laser is easier to dodge
ringed city is easily my favorite. Ds3 base game is already the best fromsoft game alone imo, but the dlc is icing on the cake. My problem with ds1, ds2 and bb's dlcs is that they feel like they carry the base game a bit
Also, for the bosses, ivory king is the third best boss in the entire series imo. Easily the coolest fight
You're probably right, but it doesn't make sense to say that your problem with a DLC is the fact that it's better than the main game in a DLC ranking lmao
@@xd-px5ne I mean overall I would still say ringed city is the best excluding base games
@@BBQcheese I genuinely don’t see how it’s even conceivably possible to put ivory at an F. Coolness alone is A tier. Fight tops it off to an S. Soundtrack and lore makes it SS.
Also ringed city sucked for me until I actually explored it instead of running through. Doing the questlines with patches was probably my favorite quest in the series, and made me realize he’s been a good guy all along
@@BBQcheese you seem to be confusing the dreg heap with the ringed city. They are both in the same dlc, but they are definitely not the same area. The poison swamp and angels are in that part, and btw you can kill the angels and then explore, and even the dreg heap is a decent area.
I had the mindset of only exploring first playthrough, and then skipping everything my ng+ playthroughs, but I recently went back and played the whole game like a first playthrough, exploring every last miniscule area and doing every questline, and its the most fun ive had in a fromsoft game
As for burnt ivory king, he is located in the best area in the series imo first off. You collect three knights, and drop into fucking hell. Then you have an all out battle. Then the king comes out and its a 1v1 with the most badass character in lore in the series. Plus the ost is magical. Saying its just another ds2 fight is just objectively stupid. Easily the coolest boss in the series
@@firstorderblade4432 I played through ds3 for the first time and reached and finished the ringed city like three months ago. As a person who explores every area during my first playthrough, I can confidently say that the areas were bad outside of the bosses.
Like, for the Ringed City itself, some of the enemy placements felt as bad as DS2's worst ganks.
An easy example is the two Harald knights on the staircase to the swamp along with the enemies throwing lightning around them, and then the THREE other ones that spawn when you're gonna go to the actual swamp. I actually felt encouraged to *run through them* instead of explore - those three Harald knights are the only things in the game that I've never even tried to fight, as I've always ran through them. The general level design felt lacklustre compared to some of the good areas in ds3, too.
I can say that the Dragonslayer fight in the swamp was cool (especially since I hadn't fought the boss version in Lothric Castle yet), that fighting Midir before his boss fight was fun and that the Ringed Knights were fun to fight individually, especially the dual greatsword one, but that's all I liked in the areas (other than the aesthetics of the city itself).
Great vid! Definitely makes me want to replay Bloodborne again!
awesome video man. makes me wanna try bloodborne sometime
Depends on the theory.
The Great One named Kos might not corrupted the villagers.
But save them from student freaks who used them as experimental subjects.
Great ones are quite interesting beings who care for mortals in their own way.
Though they help humans they don't help for free.
The most likely event is that scholars want a good experimental ground after getting blood.
And this village was chosen. The villagers were massacred and gruesome experiments were put on them.
Kos might help them repel the crazy students and become something akin to the god to the villagers.
But the students didn't give up and sent old hunters to purge the village for knowledge and that triggered the curse of hunter.
Great ones are tragic because they want to have offspring but it's very hard for them to get children.
When Kos's pregnant, she might be very happy and completely piss-off when hunters kill her and kill her child in her womb.
So she curses all hunters to suffer in eternal hunting forever even in death. (The hunter in the old city was right all along)
But the problem emerges, her godly child is still trapped in hunter madness and perhaps another Great one tried to help Kos save her child by grabbing some chosen hunter near the cathedral and sent to help the child
Unlike other Hunters who are mostly trapped after death. We were invited to the place to lift up the curse that.
*Great ones are immortal beings even kill, they simply lose their body and return to upper realms then simply return to mortal realms as they like*
Kill orphans of Kos might be the only way to lift his curse and let him return to his mother or venture to the vast cosmos.
You've mentioned that the Sunken King is not in his own DLC, which is correct, but it is implied that The Rotten is the Sunken King, they removed an item description stating it
It is also a nice thing to point out that Shulva Is most likely right below Black Gulch and is the reason for all the poison. There is also a great chance that the spewing statues represent ELANA which is why the Rotten is so obsessed with them.
If you followed that phantom down the tower, you could have gotten artorias' sword, which in dark souls 2, when power stanced in the left hand gets you a unique and sick moveset, totally worth it
6:20, the reason that Artorias' arm is broken is because during his battle with manus, he sacrifices himself to save Sif, blocking Manus with his shield and errecting a barrier to protect Sif
The "DS2 backstab junkpunch" is in fact supposed to be able to be broken out of because it was added as a balancing feature to stop PvP "lagstabs" wherein you get backstabbed from far away with no visual indicator because of lag, in DS2 however since the junkpunch has to finish first it(the fact that you can break out of it) gives a little more leeway leading to less backstabs that shouldn't have connected, y'know?
DS3 also implemented it but change the animation from a punch to a stab.
26:35 The iron king didn’t murder alonne, much like the other memories and oolacile we travelled through time and were the ones to kill alonne, and the king said he left his service to cover up the truth of his mysterious death
Really enjoyed the narration. Had fun watching.
Miyazaki stated - about the Ludwig phases in The Old Hunters DLC for Bloodborne - that Ludwig is an example of the adage "It is easier to fight a fellow trained opponent as a trained fighter, than a wild-erratic-untrained and feral opponent, that becomes, completely unpredictable and equally as dangerous."
Sir Alonne and Knight Artorias are the best bosses in the series.
Also the reason your having an easy time with Artorias and the guardian is because you're using the strongest sword in DS1.
the good thing about the hell areas in DS2 is that if you're getting absolutely shafted constantly, most enemies in the game will stop respawning after you kill them 12 times.
So you can either brute force your way to the boss until you kill it, brute force your way through all the enemies to the boss until you kill it, or you can kick back for a bit and farm up some souls while getting rid of all the pesky bees in your way. It's a really nice design that actually helps when the player gets hardstuck against a boss and i used it very much on my first playthrough of the game.
By the time i killed regular smelter in iron keep, there were no more knights between the first bonfire and him lol. That was way back when it first came out though and there wasn't this level of content and how best to progress through the game.
Also the reason why the 1st cat fight was so basic is because theres a fight with 2 of them later on.
Also they didnt get rid of the feature where you lose max health when you die going forward, they just disguised it by giving you "extra" max health when you're embered in 3.
Lotta complaints given about dark souls 2 and its design from a lotta people who don't give the game any actual thought or never actually learned anything about it.
Most people dont use the 75% health ring, they just pop an effigy and get on with it.
I'm watching him fight Artorias and just tanking every hit while I had to jump around constantly as one slash would take half my health bar.
Pretty spot on, only thing I would switch is putting Iron King higher than Ashes, but even that's debatable.
In DS1 abyss area in the DLC , there's a fake ledge that you can drop down from and not take fall damage , then you follow the cat until the area is somewhat open , turn right , go up and you can kill the spellcaster.
I always did that because it seemed like a safer option , I didn't want to take damage before fighting Manus. Speaking of Manus , I found him to be relatively easy , taking 8 attempts on first playthrough and like 4 on second. The juggling attack I just rolled backwards twice and I'd wait for it to end before running in to attack. The only attack I struggled with was the encircling magic , but even that wasn't too bad.
Meanwhile my friend gave up trying after dying miserably 8 times without taking 3 bars of his hp down and killed him with the bow exploit. He then called me a noob after getting hit by Manus twice after killing him , and proceeded to spam "skill issue" every 5 seconds , while I just played it cool and said "exploit abuser" back. Worst part is he beat the game like 5 times at that point , so I still wonder how is Manus difficult for him.
Also , I wonder how is Manus difficult for most people , on my first playthrough , I struggled far more against the Gargoyles (15 attempts) , Bed (10 attempts) , Ornstein and Smough (15 attempts) , Kalameet (10 attempts) and Artorias (I gave up counting after 20).
Oh yeah time to binge more Owen Kung
I think Ludwig can be a little too easy if you start it after beating everything besides the tombs and Gehrman. Especially the second phase.
Kalameet has two regular dragon eyes, they're just hard to see because of his color. the big red "eye" or jewel or whatever is... uh... i dont think anybody knows. Its still a mystery.
It took me like 6 minutes before noticing this dude is the guy that posts memes on Instagram
You could have waited a few months and included ER DLC. But I guess you can make 2 videos this way and get more views.
Great video dude. I love watching these just to see how othes find some bosses difficult that I find easy and vice versa. For me Orphan of Kos is easy and Midir is my hardest boss ever.
Even though I know all this lore like the back of my hand and I've heard it a million times, I still like the way you say it
Hawkeye Gough is Im pretty sure blind. The fact he nailed that shot is even more awesome
rly enjoyed this video tnx
For the fire meteor attack, just get behind him
I think I kinda just agree 100% with your ranking of the dlc's. Ringed city's level design is a little disappointing though. It's ridiculously disappointing that we barely get to explore the city. Just feels rather boring, even though the set pieces are great and the ringed city knights are cool to fight *individually*
Not to mention that before first meeting Midir you basically get a glorified poison swamp without the poison. It's just flat open space with a couple structures, enemies, and the dragonslayer armour refight. Probably my least favorite part of the Ringed City.
I agree, but the bosses are worth the hassle
I mean, it's a lot of hard work creating detailed levels. In my opinion, the duration of the dlc is ideal. No need to make all games open world lol. You have a clear goal of ending this world, not wandering around town looking like a tourist, lol.
@LuM4rex except the dreg heap and the abyss swamp *do* get quite some space allocated to them. I'm not asking for a huge open world, but in a 15 dollar DLC called *the Ringed City* it's not crazy to expect to be able to explore the Ringed city somewhat. It looks huuuge from a distance, but you basically go through a single street with some tiny side branches. The first bonfire after going with the gargoyle Taxi is basically just there as a starting checkpoint, and you quickly reach the second bonfire after the first giant. From this second bonfire you quickly enter the city streets, and correct me if I'm wrong, but I'm pretty sure from this bonfire All the way to the swamp you find no bonfires or shortcuts. I really think enough exploration to put 1 or 2 shortcuts in there would've elevated this location from feeling like a single street In a city to feeling like you've actually explored the city. And actually, you're also looking for the big stone that Lapp wants, and some sort of side quest could've easily been tied to the lady behind the door.
Dont know if you've been told yet, but there is a way easier way to get to Manus. If you look around for a bit you can find some safe to jump cliffs that will take a good portion of health but provide a less enemy filled way to his fog gate
You actually missed some stuff in some of these DLCs actually
Another good thing about The Old Hunters is that its only $20! The base game is also $20 so $40 total, so cheap for such an amazing game!
I had to fight Fume Knight with one of the Ashen Idols still active. I died so so much, I was going hollow IRL!
Did you know that did cut scene in dark souls one changes if you do the dlc first and rescue him before going to artorias’ grave for the abyss walking ring
I love Artorias Of The Abyss DLC and I think it’s the only DLC that DS1 needed.
Manis has always been easy for me. Artorius is where I struggle but it’s never more than a few attempts.
You're like the first person I've ever encountered who hated Crown of the Ivory King. Everyone else I know, myself included, unanimously agree that it's the best of the Dark Souls 2 DLCs...
w video
i recommend you go a little more in detail, there are a few things i saw you missed, but overall I liked it
Slave Knigth Gael Praised god video
You get that thing oiled down?
A fellow DS1 Zweilhander enjoyer… so zased….
Also if you beat Manus and rescue young sif before fighting present Sif you get a cutscene where she recognizes you
I wish they would release Bloodborne on PC. The game looks so sick I wanna play it badly.
It’s sooooo good definitely top 3 souls game for anyone that’s played it
I literally got an old ps4 off ebay just to play Bloodborne (and then all the other souls games). It was cheap and worth it, the game is so good and now in my top 3 favorite games of all time. If you can find an old PS4, I would recommend playing it. All the Soulsborne games go on sale for half price pretty often on the ps store which is nice too. The flow of that games combat almost made it hard for me to start Dark Souls, but I learned to embrace the roll vs the dodge.
Another kung banger
Artorias' left arm was the broken one, he was left handed.
The Demon Prince arena is firelink shrine form DS1 :x
Awe-some video!!
I would say Bloodborne in general has the best soundtrack of the series, and the dlc really just cemented that
Easier way to get the golem is logging out because you reload in front of him instead of having to run there again
I loved fighting the fume knight and Sir Allone, though to deal with the god awful run to Sir Allone, I actually just spent time killing the enemies until they no longer spawned. I used the Fume Knight’s great sword to fight Sir Allone, and that proved the winning strategy for me. With the fume knight, I prevented his second phase by using this estus trick while his sword glows. Much preferred his first phase.
You best be ranking my unicorn lightning boys number 1....
I actually like the Gank Squad fight in DS2, always like to fight bosses the follow the same rules I do
Eh you dont have to worry about ds2...
You didn’t discuss patches in ringed city! But it’s ok
Owen kunge
Owen bro can you do a fallout 3/NV/4 main story breakdown video??
borderlands dlc next?
You dont need to leave to reload an area. Exit to the main menu and back in.
Okay in second phase orphan likes to throw the balls and then he jumps and you have have dodge backwards in the opposite direction. It’s the same every time and very predictable. You can avoid being pushed against the wall by running out into the water in his arena. It’s a massive open space.
The shitty boss runs in ds2 were all meant to be done co op. It's extremely stupid that each dlc has a "co op only" boss. Most people don't wanna summon npcs or real people. The demon prince also has two different forms depending on which of the twins you kill first. This guy picked the MUCH harder form, the laser form is much more consistent and "fair".
I wouldn't say coop centric areas are stupid but it sure would be nice if they could have made it more obvious. Especially that SOTFS just remove one of the main mechanics behind it.
That Firebat reference is exactly why I'm subscribed. Doodooa asschecks.
i didnt even know you had a youtube
I wonder what DLC ranking will be next🤔. Maybe a ranking of all DLC from the Borderlands francise 🤯
i’m surprised you didn’t mention the coffin thing from ds2 DLC was also in eldin ring
Ashes of ariendal should not be that high tbh
Hold up king vendricks curse preventing you from going hollow doesn't carry over in ng+ you gotta do the dlcs again
Okay bro you are using the saw cleaver against Ludwig and I can’t help but notice you aren’t doing any transformation attacks against him. You’re missing out on so much free damage
Could we ever see a elder scrolls dlc rankings i looked up one on TH-cam and did not see any good ones
Honestly, it's oddly enjoyable to see someone else skipping the king's pets double fight. I ended up skipping them after attempting the boss run a couple times. It really seems like such a tremendous waste of time (especially as a solo player).
Owen: I won't use summons for these boss battles.
Me: Look at DS2 dlc's optional COOP CENTRIC areas.
Me: ho no
I cringed so hard on that manus footage he literally ate every single attack 💀
In my first playtrough i barely managed to defeat friede with the help of the gael summon on the entrance. She was very hard for me, because with a melee build its hard not to get caught by her. Also this fight has 3 phases which is a real test of endurance. All the hours i wasted on her i was asking myself: Why are there 3 phases anyway? The end of the second fight was a good note to end on. But to be honest it was pretty badass how she rises again while being covered in black flames. In NG+ i relocated my stats and did a moonlight greatsword magic hybrid build. At this point the fight was a complete joke, because the crystal spear spell staggers her everytime, when you shoot it at the time she starts her attack animation. Basically she just stands there and get stunlocked to death if done right. Then i knew why this fight had 3 phases, because with the right build this is such a easy bossfight and they had to make this an resource draining battle to crank up the difficulty somehow.
>"bla-bla-bla all these bosses are too easy, first try"
>uses zwei
10:50 Why do so many people (especially youtubers) use the word "Penultimate" like that? Because Penultimate isn't a synonym for ultimate. Penultimate means something is second to last in a sequence.
as much as I dislike base game bloodborne, i have to say that the old hunters is without a doubt a 10/10
Ive beaten every dlc except for the ds2 ones, might have to go do that now.
49:48 one of those npcs being human Vicar Amelia
Never played Dark Souls, but Bloodborne 's dlc is the best
Ds2 has the BEST DLCs 💯
I almost commented why you didn't include elden ring and then i remembered.....
Little bro doesn’t know that the Demon Prince actually has 2 versions.
The one he got is by bullying the one that starts weak at the beginning, resulting in an easier phase 1 but harder phase 2.
Also if the video was to be remade, references to Elden Ring and difficulty commentary could be done without.
Specially when the gameplay show is basically face tanking 24/7. Like how no player that’s new to DS3 ever respects Midir cause everyone and their mothers know that you have to hit the head.
Yet both Midir and the Fume knight are the 2 bosses most worthy of respect.
Cause those 2 are the only bosses I’ve seen absolutely break the Souls community when the games were new!
Wait how is Sinh better than Kalameet?