I feel like people very often forget that Ancient Wyvern is a boss in DS3... it's really not great. They took the concept of a boss runback and made that the boss.
I agree with you for sure, but it’s easily to give it a pass because it’s fairly easy. I’d say that goes to show how good the bosses are in DS3 that the worst ones are forgettable without ever being frustratingly difficult like a Bed of Chaos type boss in older games
Sekiro is not a hard game at all. Very generous parry window. I'm sick of this narrative. Literally only the final 3 bosses can even be considered in the realm of "hard"
This was such a good video! Definitely subbing! In regards to Godfrey, I think my favourite thing about the opening cutscene to the fight is how it shows that he's a tarnished by giving him his own guiding grace that's pointing towards you! It just gives this extra bit of epicness and inevitability to the fight. Neither of you have any other goal than to kill the person in front of you. Such a cool detail.
In defense of Halflight, he's only there to fill space once the game dies (right now). The entire Spear of the church bossfight is meant to give the player the opportunity to step in the place of the boss, which is an extremely cool idea. I don't say the fight is good anyways cause even if the PvP activates, it's literally a 4v1 with the boss player having no heals outside of miracles, and the difficulty very much depends on the skills of player randomly dragged out of his playthrough. I think phantom heals should've been disabled for the Halflight PvP fight, it might've become way more difficult but it's still a bossfight in the end
The thing that erks me the most about Godskin duo is that I noticed that they resummon eachother after one dies, so I spent a while making it so that I would kill them at the same time, thinking this would be the other way of defeating them, and then one after the other they just magically reappeared without the other resummoning them... Like at least make that a mechanic if your showing them respawn eachother!
Your Godfrey explanations are some of the reasons why I absolutely find him to be one of the best bosses I’ve ever faced. One thing that I want to point out that in the Hoarah Loux phase, his stomps become more random since his combos are unpredictable, which makes me love the Hoarah Loux phase even more since that phase just makes the jumping mechanic shine the most and no other bossfight came close into encouraging jumps to that extent. Also am shocked that you ranked Guardian Ape as Sekiro’s best boss considering that I personally favour Corrupted Monk over the Ape and that is my 3rd favourite fight of Sekiro
I like how instead of using something cheap like Magic or Summons as other bosses do, he actually takes away his magic and just goes full WWE mode and smacks you silly like a punching bag.
Yeah Guardian Ape surprised me. I like the boss but I would take both Owl fights, both Isshin fights, Genichiro, and Corrupted Monk over him for sure. And if we count the Inner fights, Inner Father is mechanically the best boss I’ve ever faced. His teleporting combos flow so nicely, and I love the Owl Father OST as well. The only boss in fromsoft’s catalogue I’d take over him is Ludwig, but only because of how cinematic the fight is. Mechanically Inner Owl is unbeatable. Also I will nitpick Godfrey and say that his cutscene turning into Hoarah Loux was so incredibly corny. I think the animation was really poorly done there
I also love the blue smelter demon. Smelter demon was already a great boss, but the blue version builds on it with its weird timings and mixups. I genuinely hold all of the iron king bosses in equal standing, but god DAMN the runups to smelter and alonne are cancer.
Amazing video! Thanks for the time and effort you put into it. My favorite bosses in each Soulsborne game, in order of my favorite game: Elden Ring - Mohg, Lord of Blood Dark Souls 3 - The Nameless King (favorite boss of all time) Dark Souls - Manus (I feel that he is underrated. Everyone talks about O and Smough and Artorias, but I feel like Manus gets enough love) Bloodborne - Martyr Logarius Sekiro - Genichiro Dark Souls 2 - Old Ivory King Demon’s Souls - The Penetrator
I'm always surprised that people don't talk about Ninja Blade. From Software worked on it, and though it's a product of its button-prompt time, it does have a secret Moonlight Greatsword hidden away.
So I can only comment on ds2, ds3, and ER, but the biggest difference between those 3 is the move-sets of bosses. Ds2 had very repetitive moves, so fighting bosses always felt like memorizing a pattern, ER had soo many “normal mob” bosses in the various dungeons and catacombs, and so much repetition amongst the bosses that while some certainly shined, it made many feel like more of a chore as you geared up for a repeat fight from earlier. Ds3 had very little repetition, and also had a good mix between human and non-humanoid bosses, so it didn’t feel like you were just dodging sword swings. It also didn’t seem to needlessly increase the difficulty by just adding more numbers, which was something all too abundant in ER.
but all those repeat bosses in ER are completely optional? You don't have to go into your 5th catacomb if you don't want to. My first playthrough I faced literally no repeat bosses except the godskin apostle twice, once in the tower, and once during the godskin duo. And the other when doing melenia and fighting the redwolf and crucible knight as regular enemies, but they weren't really bosses at that point and I could just run past them. Critizing completely out of the way optional bosses just seems weird to me, if you don't want to fight them you don't have to.
I wasn't criticizing anything, it was just a comment on the number of repeated bosses.The fact that you can skip them doesn't change the fact they are in the game for a reason. And more to my point, them being option doesn't change the fact they have identical move sets. The video wasn't entitled "best and worst non-optional bosses" @@ragegaze3482
Malenia is the best Elden Ring boss due to how she works. At first, it feels like you're fighting another person who has a suped up moveset. The katana without any flashy effects, and a moveset that needs that spiderweb of a flowchart to understand. Additionally, she is one of the few bosses that can be parried so late into the game. Maliketh has a Margit/Morgott/Mohg situation, but not entirely. There is an item that you can use that can parry his devastating combos for a massive amount of damage. Think of the Dark Souls 1 silver pendant if it staggered Manus if used at the perfect timing.
I might not agree with everything on this list, especially with the demons souls pick for favorite with tower demon. I think there are plenty of fights that are groundbreaking for the time like the penetrator knight and false king allant, but the video is really well made and had a decent argument for every choice he made. Nice video 👍
Not sure what ur gripes with maliketh is, he is hard for sure, but ive used the slowest weapons in the game and can still get easy hits with no chance of being punished, hes a fair boss, while malenia is objectively an unfair boss because she breaks the rules with her buggy ass hyper armor, theres videos out there showing how she breaks the rules of every boss, and then theres the unplaytested waterfowl dance, ur telling me the devs knew ur supposed to run around her in a circle to dodge the first flurry? Bullshit 😂
the only From boss with multiple enemies that actually works for me (and no, it ain’t O & S, they only work cuz of the pillars, just like the Godskins) is the Shadows of Yharnam. why? because while there are 3 of them, they don’t just all rush at you like most of the duos and many other multi enemy bosses. instead, one goes in close, one moves from mid range to close, and the third stays at range. it makes it a surprisingly manageable fight for being a gank. far better than the gank squad, which was released around the same time. and honestly, not enough people give the Shadows credit for being a well executed gank fight, from the moment they walk out all spooky, to the end when they get all snakey….
THANK YOU for saying blue smelter demon is good. The runback is horrible, but the way he delays attacks and reacts feels genuinely good to fight against because you have to pay attention.
From what I understand the reason for s long run back Is to incentivise people trying their very hard during a boss fight. None of this I took a hit early so I'm just going to die on purpose so I can restart I appreciate game design that punishes you for being sloppy and rushing through it
I love the gank squad! They have the most unique arena + you run around like a chicken with its head cut off while being chased. I always find it really funny but still trilling. It also feels really unfair at first, but once you can effectively navigate the arena, it is easy to prioritize an NPC and get a consistent hit and run attacks on them... Worst DS2 boss for me is Ancient Dragon 100%.
For the double ape fight, you don't even have to kill the second one. It will charge you once main ape screams and it will jump on you once main ape falls. Other times it's pretty passive. I had a lot of trouble beating this boss with no levelling, but once I got this feature, it became a cake
the gargoyale duo fight has to be my favorite duo fight, i died a alot on that fight to the point where i just didnt use any summons and memorized both of their attack patterns, its a very fun duo fight and my least favorite is the godskin or the crucible knight duo
Ape duo is probably the most misunderstood boss from have made. I swear literally nobody knows that they take it in turn to attack. When white does an attack Brown will allways come in with a follow up. Its very predictable when u take the time to learn it. Still not an amazing boss but some people are making it out like they are just godskin duo. Go back and try them again but this time don't try to bumrush one of the apes or run around aimlessly. U will see what I mean, might even start enjoying the fight lol
Good video. Only gripe is that guardian ape as favorite sekiro boss is the hottest take I’ve ever seen. Imo any of the inner bosses are significantly better and it’s not even close. Totally agree about headless ape though, it’s genuine tragedy that they made that fight in what is otherwise a perfect game imo
man I remember my first time fighting the maneaters, after I killed the first the second one just flew off into the distance, and I waited for over five minutes and it never came back
Nice vid , my list would be : Demon's Souls : Best - Old King Allant Worst - King Allant , now if you don't consider this a boss fight despite having a boss health bar then It would go to Maneaters Dark Souls 1 : Best - Artorias , without the dlc Ornstein and Smough ( dlc bosses are generally going to have higher highs so I think it is fair to include the vanilla versions as well ) Worst - Bed of Chaos ( who else could it be ) Dark Souls 2 : Best - Fume Knight , without the dlcs Darklurker Worst - Royal Rat Authority Dark Souls 3 : Best - Slave Knight Gael , without the dlcs Nameless King Worst - Ancient Wyvern BB Best - Orphan of Kos , without the dlc Gehrman the First Hunter Worst - Micloash Sekiro Best - Inner Father , not including the inner versions Sword Saint Isshin Worst - Headless Ape ( the duo boss fight ) Elden Ring Best - Malenia Worst - Remembrance bosses are the true bosses so legends/demigods/gods so while there are no bad ones the worst of the bunch is the Fire Giant , if we include any mandatory boss then it is the Godskin Duo , if we include any boss fight Putrid Crystalians ( triple crystalians boss fight ) . We will see if any boss from the upcoming expansion will surpass Malenia .
@@akechigoro3340 Well Malenia has been figured out quite a bit now so she really isn't all that bad anymore , its mostly her waterfowl dance that is the hardest part of her fight . Personally I don't think they will top it and even if they do ER just gives you too many tools to make any boss too hard . Malenia is a boss I loved fighting and still do , on my lvl 1 ER all remembrance bosses run I decided to kill her only using the serpent hunter , no summons ( I never use them anyway ) , no throwing items , no spells , no ashes of war and so on . To beat her hitless only using the maxed out serpent hunter and talismans it took me roughly 250-300 attempts which would translate roughly to 20 hours of attempts . If waterfowl wasn't so bs it would have taken me 10 hours instead but oh well . It was certainly one of my proudest achievements in gaming . Playing on lvl 1 made me appreciate and like some fights I didn't like so much before but it also made me hate some of them as well and saw just how bs they really are unless you have a lot of vigor .
@@Sephirothkingdom782 Thanks but every list is subjective , its a matter of taste . While I do think that Godrick is a good boss for me as a remembrance boss he is somewhere in the middle of the pack . Bosses I enjoy more are : Malenia , Maliketh , Rhadan , Morgott , Mohg , Godfrey , Placidusax , Radagon / Elden Beast and then Godrick would take the next spot . While a good boss my issue with Godrick and why he is in the middle of the pack is well first of all he is too easy even with a mediocre build , I enjoy his first phase more than his second , I really dislike the flame attack where he points at the ground which forces you to retreat back , also it is very easy to abuse his AI to get him to do the attacks you want and get an easy punish . But as I said to each their own , there is no right or wrong list , its a personal preference for every individual .
@@blabla-fw9ix that’s why godrick is good. Unlike malenia, where you HAVE to use a good build to beat her as an average player. Being easy doesn’t mean it’s bad. It’s mechanically well designed and waterfowl is also a move that forces you to retreat, same with her first move in phase 2
While Isshin is my favorite fight in all these games, you get an absolute W for picking Guardian Ape for Sekiro. In my own Souls boss tier list, it's an S-tier for me as well. Makes me really happy to see someone else deeply appreciate the fight!
I started with the OG Demon's Souls, and I really love a lot of the bosses. There used to be a lot more experimental bosses and variety that flipped gaming expectations on their head and tied in with the world / story. Like Maiden Astraea. That was the first time in a game that a boss didn't fight back and begged for her life. It shook me. And having the final boss that had been built up and turned into a God turn out to just be a worthless slug.. It was also the first game that I know of which summoned another player as a boss. I love the big action packed spectacle bosses in later games but they lost some of the thoughtfulness
Love ds1 but bed of chaos barely counts as a fight rather than just some obstacles to avoid so I don't feel bad abusing save quit to make it easy. Hit the right orb, quit to menu, hug left wall until you get to crack in floor, stay there and shoot arrows at the roots and eventually you'll break through and hit the other orb, quit to menu again, run straight at bed of chaos wait outside breaking floor for two arm swipes, go in for the kill. I didn't even go out of my way to get a bow or arrows, just grabbed the one in darkroot garden on my way to save dusk and that was enough.
Personally, I think boss runbacks have a real place in "level design" that, like... includes the boss as _part_ of the level and is balanced accordingly. If the boss isn't too _complex,_ you can reasonably stretch the "resource management" aspect of the challenge to incorporate the boss alongside the rest of the level, and it ups the stakes of the boss fight to boot. Sometimes the frustration of needing to run back to a boss is even the deterrent some players need to stop just banging their head against a boss that they're not ready for! It can encourage tactical reevaluation and more thoughtful taking-in of the boss as opposed to just throwing yourself at, say... the Dancing Lion 50+ times because you accidentally beelined straight for it. Personally, I find it to be a MUCH more rewarding experience to clutch a win by the skin of my teeth against a boss I had to run through the entire level to get back to, than to finally defeat a boss with a checkpoint _right outside the boss room._ The problem is it just plain wouldn't work with extremely difficult and complex bosses, like the majority of the heavy hitters in Elden Ring, and the constant soulsborne arms race between veteran skill and game difficulty probably means the bosses are just going to keep getting more and more buck wild. Also, you need to strike a REALLY careful balance with the level design, where the player shouldn't be able to just effortlessly run past everything, but their familiarity with the level _should_ grant them an advantage instead of forcing them to amble carefully through it all over again. The point of a boss runback is to test the player's mastery of the _level_ to make it to the boss with enough resources, not to just waste their time. Even some bosses in Elden Ring struggled with that, in my opinion! Like, if there's a grace right outside the boss gate, with no danger between it and the boss... why does the game feel the need to make me run for literally 20-30 seconds up a flight of stairs, watch an unskippable animation, and skip a cutscene? That honestly irritates me way more than a runback, haha
I adore pretty much every boss in Bloodborne, and I try to avoid cheese tactics. With that being said, during my last playthrough, Micolash’s pissed me off so badly with his one-shot move that I finally just stood in the hole above his final arena and threw like 100 poison daggers at him until he hilariously just died without touching me. I can’t say I felt much guilt over it, either.
In support of DS2’s Gank Squad boss-> it’s there, in the name, that’s why it’s good. What am i on about? A Gank is the term for a group of co-op players lying in wait for a player to invade the host. Then they gang up on the invader. This boss will be all we have to remind ourselves of what that experience is like, once the servers shut down. It will be the closest thing in the franchise to what PvP was like. Ganks are tough to beat, as an invader. They aren’t called the “Nobility Squad of Honor”. They are an unfair and lopsided affair. But there’s a deep satisfaction for an invader to beat a Gank. And I for one felt that after a long afternoon of attempts. By the by, the boss runback is simple, once you figure out the route. I might have to roll only once for the knights in the bottom floor, but it’s a straight sprint the whole way.
Here’s a very, veeery controversial take: If you use one of the knight ashes (Preferablg Lhutel the Headless) and complete Bernahls quest so you can summon him too, the Godskin Duo becomes one of the best fights in the whole game. I wish I could save states so I could replay that fight again with that and experience it again. Legit feels like you and a squad of brave knights extinguishing a cult of pure evil. Take your time and soak in the ost of the 2nd phase of the Godskin Apostles, and it becomes one of my favourite moments in all of Elden Ring!!
I truly despise the Fire Giant. I always end up really mad after fighting him. Radagon is an almost perfect boss in my opinion. The way the difficulty scalates is excellent. He get's a little spammer with the projectiles towards the end but I still really enjoy fighting him. If it weren't for the Elden Beast he would be there with Isshin among the best final bosses of the series.
I’m shocked you didn’t mention Orphan of Kos in Bloodborne! Of all the bosses in SoulsBorne universe, it’s the one that gave me the most near controller-destroying fits!! When I finally beat him…I jumped around the room! That boss was so satisfying to beat!
excellent video. and don't worry. you did very well to include Sekiro, given that it is a souls-lite and the vast majority of souls elements from which it is composed cannot be ignored just because it has the fault of not being an RPG, but a purely action evolution of souls. and whoever does not consider him a member of the SouslFamily for this reason, is wrong
Never seen anyone put Ape at #1 for sekiro. Nice to see as even though hes not the #1 for me, I think people neglect him in favor of the sword fights. Ape is a unique first playthrough experience because of the surprise second phase. Because of how hard the first phase seems, we truly don't expect it. Also totally agree with you Elden Ring choices. Spot on.
tbh playing elden ring as your first game in the series is a shame imo. Since It's bosses are so much better than the previous games, going back will feel like a downgrade. Except maybe dark souls 3, dark souls 3 can compete.
I honestly really regret using spirit ashes and Napheli Loux to beat Godrick, where I beat him on my second try. But I didn't know any better especially after Margit being so hard that I barely beat him with both. Although since then I never use spirit ashes and only the jellyfish for particularly hard bosses
I have over 1000 hours in this series and I am still not very good at some bosses even if I can agree they are done very well, so it’s nice to see a creator mention their personal problem bosses. Most creators seem to be Souls experts obviously but I sometimes wonder if everyone is only worried about how gatekeepy the community used to be
I feel like I cheated myself out of the Godfrey fight, I didn't know how or when the game locked into "ending time" so I went and fought millennia first, then ran to Godfrey and got the most scuffed 1st attempt kill. I felt pretty deflated and then after hearing so many people praise the fight I just wish I could do a quick redo because you just can't take in the move set in 1 go around.
Disagree with the idea that DS3 is the pinnacle of Fromsoft boss design. I do agree that it was the most consistent game for boss quality but Fromsoft has continued improve. If you just count the shardbearers and some of the "legends" then ER has better quality than the base game of DS3. Both Sekiro and Elden Ring have largely moved on from the "your turn, my turn" style and force you to find and make openings. The posture mechanics in both games adds an additional layer to the fights (in DS3 there's almost no good application of R2 and charge attacks during boss fights). Bosses like Father Owl and Maliketh have more flow chart like attacks based on positioning or whether you dodge, block, deflect or jump (this is especially obvious in Sekiro). These elements are present in DS3, but not to the same degree. I can see why people prefer DS3 though, the direction of dodges don't matter as much (cool exceptions like Abyss Watcher's fire trails), the timings are more intuitive (they don't have as many long wind-ups and panic roll punishes), and healing in neutral is a lot safer in general. It's just a more relaxing experience, imo. DS3 is a 10/10, btw, I'm mainly just defending recent Fromsoft boss design. It also might be due to the fact that I just think Sekiro and ER have better combat systems.
FAVE X LEAST FAVE : DEM : Flamelurker X King Allant . DS1 : Knight Artorias X Bed Of Chaos . DS2 : Sir Alonne X Prowling Magus & Congregation . DS3 : Darkeater Midir X Deacons Of The Deep . BB : Ludwig X Micolash . SEKIRO : Saint Sword - Isshin X Folding Screen Monkeys . ER : Maliketh X Malenia (YES Malenia) .
Before playing dark souls games, i thought everyone just loved soulsborne bosses just because they were "hard" and i thought it was a bs meaning to just make people pretend they like challenges, i absolutely hated souls games especially when i tried demon souls, which was my second souls game ever (my first was bloodborne but i only played bloodborne at my uncles house). When i started playing bloodborne myself and learning about the parry mechanics and everything, then i grew to love the game but my opinion on the bosses never changed, until i met ludwig in its DLC. It was hard and i thought i would never like the boss. After i defeated ludwig then i thought i would be glad that its over, but then after finishing the game, i found myself replaying the entire game and rushing at level 44 to ludwig. I started realizing that i missed fighting ludwig and that it was genuinely fun. And then thats when i truly started appreciating soulsborne games. Ludwig will always be my favorite and best boss out of any game there is, he changed my view on the "fun" of soulsborne games. 10/10 boss from a narrative view and gameplay view.
Best DeS: Penetrator DS: Artorious DS2: Sir Alonne Bloodborne: Lady Maria DS3: Slave Knight Gael Sekiro: Isshin Elden Ring: Morgott Worst Des: Dragon God DS: Bed of chaos DS2: Royal Rat Authority Bloodborne: Rom DS3: Aldrich Sekiro: Guardian Ape duo Elden Ring: Elden beast (wouldn't be as terrible if I didnt have to fight Radagon every time)
My favorites: Demon's Souls: Old King Allant Dark Souls: Artorias Dark Souls 2: Burnt Ivory King Bloodborne: Ludwig Dark Souls 3: Slave Knight Gael Sekiro: Sword Saint Isshin Elden Ring: Maliketh My least favorites: Demon's Souls: Maneaters Dark Souls: Bed of Chaos Dark Souls 2: Lud and Zallen Bloodborne: Celestial Emissary Dark Souls 3: Champion's Gravetender and Gravetender Greatwolf Elden Ring: Elden Beast
Let's see... I haven't beaten every game in the series, but I have at least attempted each one, so with that in mind here's what I'd pick Demon's (unfinished) - Best: Tower Knight. Worst: Armor Spider. DS1 - Best: Ornstein and Smough (one of my favorite bosses of all time). Worst: Bed of Ch... Capra Demon. DS2 (unfinished) - Best: Pursuer. Worst: Smelter Demon. DS3 (finished, but haven't played the DLC yet) - Best: Soul of Cinder. Worst: Crystal Mages. Bloodborne (my favorite one, too!) - Best: Orphan of Kos. Worst: Living Failures. Sekiro... I've only beaten one boss in Sekiro, and I didn't enjoy the experience. Pass. Elden Ring (unfinished. My least favorite aside from Sekiro) - I hate all the bosses. Godskin Duo was such an obnoxious fight though, so I guess it goes to them. Armored Core 6 (yes, AC6. Fight me.) - Best: Ayre. Worst: Cleaner Robot.
I didn’t mind the two apes fight I waited for the aoe then battered the weaker ape, I found the the headless the most annoying enemy since when I forgot pacifing agents I would die too quickly
DARK SOULS: My favourite Boss in the base game: As much as I adore Ornstein & Smough, I'm going to say Great Grey Wolf Sif. The fight's a tearjerker when I do after the DLC. My favourite Boss in the DLC: Knight Artorias The worst Boss: Bed Of Chaos. DARK SOULS 2: My favourite Boss in the base game: The Mirror Knight. My favourite Boss in the DLC: The Burnt Ivory King (yeah, Sir Alonne and the Fume Knight are mechanically far better, but the Ivory King is AESTHETICALLY my favourite. Plunging into the Old Chaos with the 4 Loyce Knights we can find and the 2 NPCs we can Summon on top of that, then fighting the Charred Knights and the Burnt Ivory King IS SO EPIC! The Loyce Knight Set is also worth the grind to me, as I find it the most beautiful outfit in the game. The worst Boss: The Duke's Dear Freja. I HATE THE ENTIRETY OF TSELDORA because I'm arachnophobic, but the descent down the webbing to the Boss room and Dear Freja herself sealed my first run through Dark Souls 2 as my last. It made my skin crawl so much that I contemplated dropping the game right there. DARK SOULS 3: My favourite Boss in the base game: The Dancer Of The Boreal Valley. My favourite Boss in the DLC: Sister Friede & Father Ariandel. The worst Boss: Highlord Wolnir. BLOODBORNE: My favourite Boss in the base game: Father Gascoigne. Note: The Bloody Crow Of Cainhurst should have been a proper Boss Fight IMHO. My favourite Boss in the DLC: Lady Maria Of The Astral Clocktower. The worst Boss: Rom, the Vacuous Spider (again, because of arachnophobia... but I particularly hated the Chalice version)
Good list, for me it would go: Demon's Souls Best: False King Allant, runnerup is Flamelurker. Worst: Dragon God, runnerup is True King Allant. Dark Souls 1 Best: Manus, runnerup is Artorias. Worst: Bed of Chaos, runnerup is Capra Demon. Dark Souls 2 Best: Fume Knight, runnerup is Darklurker. Worst: Ganker Wankers, runnerup is Lud and Zallen. Bloodborne Best: Ludwig, runnerup is Lady Maria. Worst: Rom, runnerup is Micolash. Dark Souls 3 Best: Gael, runnerup is Midir. Worst: Halflight, runnerup is Ancient Wyvern. Sekiro Best: Isshin, runnerup is Owl Father. Worst: Headless Ape, runnerup is False Corrupted Monk. Elden Ring Best: Godfrey, runnerup is Mohg. Worst: Valiant Gargoyles, runnerup is Godskin Duo
Gotta love the accent and the general vibe. I also agree with the bit about the Maneaters, after a couple of deaths I found someone on Discord that had Firestorm and they one-shot those pesky bosses, so I had it really easy.
I so agree on Malenia and Maliketh. Call it a skill issue all you want, but the Malenia Waterfowl was not fun in any way and was the most artificial form of difficulty I’ve ever seen. So she can heal, and do an undodgeable attack that forces you to run away, and if she starts it while you’re too close, you’re basically dead? Cool, great. I’m just gonna use my mimic tear and move on because that’s BS. FromSoft has proven time and time again that they can get by making tough bosses without adding BS like that attack, where you basically need to google how to dodge it. As for Maliketh, his attack patterns in both phases leave such small windows to attack him that it just feels like you spend 90% of the fight dodging, and it’s just not fun or something I like to do. Not to mention the input reading on the first phase, health draining on the 2nd. Godfrey’s first phase is one of the best in the game, but I always found his cutscene to be so corny and out of place, especially where he yells “Now I fight as hoarah Loux, WARRIOR!” Like, come on dude, a warrior doesn’t have to proclaim themselves a warrior, and his animation was just laughable. Also his delayed attacks were really awkward to learn, but nothing too bad I guess. I’d probably pick Morgott or Radagon as my favorite ER bosses, maybe Mohg. But overall I wasn’t a fan of ER’s bosses because of how overtuned they felt at the end.
man I love DS3 so much 💯I feel like its almost slept on nowadays because of how many people think Sekiro and Bloodborne are better. DS3 🐐amazing video bro
I think the issue is the areas are uninspired and not that great. There are some great bosses and some really bad ones. The weapon variety is good but nothing anymore special than DS1 or DS2 and a lot of the game is inspired by DS1 in the first place. I think it’s still better than Sekiro or DS2 but definitely not better than ER or BB.
Yeah I love ds3 but my god the mobs just pissed me off a TON when playing it. Farron keep, the ringed city and Ariendal when exploring, the cathedral of the deep, catacombs of carthus, etc were just not fun for me. Otherwise it’s just an epic game. Shame about the grey color palette from the world dying but it’s got some of the best bosses and themes. Demon princes, L+L, gundyr, the list goes on for a little
I moslty agree with most picks in this video. But why tower knight? Penatrator, flamelurker, old hero, and even old king allant are all atleast a B or higher id say. Tower knight i definitely wouldnt go higher than a C tho
Thank you for saying boss runbacks are annoying and pointless. I'm recently playing back sekiro and elden ring and keep finding myself wandering around looking for a closer shrine that isnt there in sekiro.
My favorites/least favorite list would be too long, so i'll just share elden ring. Malenia is by far and away my favorite boss in elden ring, despite the amount of incredible fights in the game. I think all the major bosses are great. My least favorite is valiant gargoyles, I hate these things with a passion. They take all of the problems of the godskin duo and exacerbate them tenfold. They aren't designed to be fought as a duo, so they annoyingly run straight at you and spam attacks, often clipping through each other to reach you. They have large sweeping attacks that are hard to avoid, and sometimes when their attacks overlap at least one of them will be impossible to avoid. They're physically large as well, and get some flying attacks, making it extremely hard to separate them without a summon. Their extreme physical resistance is also annoying. I did an sl1 run where I wasn't allowed to summon and went for all major bosses, and fighting these guys was hell. It took like 4 hours. I have to shout out how atrocious commander niall is as well, there is no reason for him to have those summons and he doesn't leave enough openings between his attacks for the amount of health he has or damage he does.
@@seanfussa3076 and even if thats not enough shes breaks the rules with her inconsistent hyper armor and non play tested waterfowl, ur telling me the playtesters knew to run in circles around her to dodge the first flurry? They added that shit last second shes garbage😂
My picks are Ds1 Best:Artorias Worst:Bed of Chaos Ds2 Best:Fume Knight Worst:Prowling Magus and Congregation Ds3 Best:Gael Worst:Curse Rotted Greatwood Bloodborne Best:Lady Maria Worst:The one reborn Sekiro Best:Isshin The Sword Saint Worst:Folding Screen Monkeys Elden Ring Best:Malenia Worst:Godskin Duo
Sometimes I feel like i got lucky with BoC because while i didn’t get it first try it wasn’t super frustrating to me and i got it rather quick. That being said I did see the flaws in its design.
While I agree with you that the gank squad boss in DS2 is AWFUL, it seems like no one ever talks about the likely reason why it's so poorly balanced. With the DLC for DS2 it had a cool unique feature. If you didn't own the dlc you could still join get summoned by other players in those "bonus zones." These were expected to be high traffic co-op zones where summons were plentiful so they cranked up the difficulty. It's part of the reason why they're so brutal and miserable: you're supposed to be doing them in co-op. That doesn't excuse them from STILL being terrible but it always bothers me that no one mentions it.
It's crazy how everyone has a different favourite boss. I hated guardian ape and it took me a year and a half of on and off playing to beat. But i beat headless ape duo first time.
for me, the best/worst bosses are Demons's's's's's Souls Best: Old monk (a pvp bossfight blew my young mind) Worst: Dragon god (all that buildup, just to break some rocks and smack his chin. barely even counts as a bossfight) Dark Souls One Best: Gaping dragon ( i saw the giant arena, got confused, then a giant fucking dragon with a mouth for a chest comes out. Then he starts destroying the pillars, and it was all awesome) Worst: Ceaseless Discharge (either you let him to the "le super secret lore jump" and cheese him with 6 hits, or you wait for him to slam his arm down, smack the arm till it raises, and repeat. Boring either way) Dark Souls two Best: Looking Glass Knight (First off, love the "through the looking glass" reference. Second, LOVE that you get to fight alongside a boss... i wish more games did that.) Worst: Prowling Magus/congregation (we put 10 trash mobs in a room; have fun, jackass) Dark Souls Three Best: Aldrich (The callback to gwyndolin, the wailing music full on anguish and pain, the sheer horror of what i was seeing. it was beautifully done) Worst: Deacons of the deep (did you like the congregation? Well here, HAVE ANOTHER!) Elden Ring Best: Ancestral spirit (the music mixed with the water droplet sounds of the blue fire was beautiful, it felt like an indian fever dream) Worst: Putrid tree spirit [The War-Dead Catacombs] (all of my hate. a giant boss that takes up most of the room, and does a giant sweeping slide move that is all but guaranteed to hit you. not fun in the slightest)
I do disagree on some counts. For dark souls 2, while I agree that the Gank squad sucks, they’re much more fun if you bring a summon along. Two summons bloats the health pool too much, but with one summon, it allows you to spread them out, and the arena is so dynamic and multi-leveled that it feels like a real part of the fight. Dark souls 3: I’ve never understood the halflight hate. I know I’m an outlier for liking the NPC fights in these games, but halflight in particular I think is well done. His kit is dynamic and visually entertaining, and his moves have variety and threat without feeling too annoying. Elden Ring: Again, I know I’m the outlier but I do not enjoy Godfrey. The first half of phase 1 is fine, but then he adds arena-covering shockwaves to every combo and every move, it just gets ridiculously spammy and annoying. Then Hoarah Loux has combos that never end and multiple grab attacks, which are never fun. That, plus insanely bloated damage just makes me dislike this fight.
DS1 Favourite: Twin Gargoyles Least Favourite: Bed of Chaos DS2 Favourite: The Pursuer Least Favourite: Royal Rat Authority DS3 Favourite: Sister Friede Least Favourite: Aldrich, Devourer of Gods Bloodborne Favourite: Lady Maria Least Favourite: The One Reborn Sekiro Favourite: Genichiro Ashina (2nd fight) Least Favourite: Ape Duo Elden Ring Favourite: Godrick Least Favourite: Godefroy
If ya'd like to see me Rank & Review nearly every Soulsborne boss for four-and-a-half hours, got ya covered: th-cam.com/video/4FAYneRxQbs/w-d-xo.html
There's no way..... hahaha
I feel like people very often forget that Ancient Wyvern is a boss in DS3... it's really not great. They took the concept of a boss runback and made that the boss.
I agree with you for sure, but it’s easily to give it a pass because it’s fairly easy. I’d say that goes to show how good the bosses are in DS3 that the worst ones are forgettable without ever being frustratingly difficult like a Bed of Chaos type boss in older games
i guess many dont consider it a boss beacuse it has no bonfire and no soul
@@jace_519I don't consider it a boss because the run on the platforms is the boss
@@jace_519 it does have a boss health bar and a music theme though
yeah, but he stinky fart@@Morrov
The accent is so nice to my ears I love it, I wish Scottish people were real
Wheest you tadger
This guy is THE national treasure of Scotland
Agreed !
Sekiro is not a hard game at all. Very generous parry window. I'm sick of this narrative. Literally only the final 3 bosses can even be considered in the realm of "hard"
@@FSVR54 You're right. Sekiro is easy. Everyone's wrong and you're right. Case closed.
yes @@candletype1a447
I feel like Scottish people were just MADE for minimalist editing ranking videos o:
"Moving on to the worst boss in dark souls 1"
Everyone: watch, he's gonna say the thing
This was such a good video! Definitely subbing! In regards to Godfrey, I think my favourite thing about the opening cutscene to the fight is how it shows that he's a tarnished by giving him his own guiding grace that's pointing towards you! It just gives this extra bit of epicness and inevitability to the fight. Neither of you have any other goal than to kill the person in front of you. Such a cool detail.
Ludwig lives rent free in my heart, my favorite bossfight of all time, and the OST, simply MAJESTIC
In defense of Halflight, he's only there to fill space once the game dies (right now). The entire Spear of the church bossfight is meant to give the player the opportunity to step in the place of the boss, which is an extremely cool idea. I don't say the fight is good anyways cause even if the PvP activates, it's literally a 4v1 with the boss player having no heals outside of miracles, and the difficulty very much depends on the skills of player randomly dragged out of his playthrough. I think phantom heals should've been disabled for the Halflight PvP fight, it might've become way more difficult but it's still a bossfight in the end
Fair points but it probably should've been optional like/instead of midir
The thing that erks me the most about Godskin duo is that I noticed that they resummon eachother after one dies, so I spent a while making it so that I would kill them at the same time, thinking this would be the other way of defeating them, and then one after the other they just magically reappeared without the other resummoning them... Like at least make that a mechanic if your showing them respawn eachother!
Your Godfrey explanations are some of the reasons why I absolutely find him to be one of the best bosses I’ve ever faced. One thing that I want to point out that in the Hoarah Loux phase, his stomps become more random since his combos are unpredictable, which makes me love the Hoarah Loux phase even more since that phase just makes the jumping mechanic shine the most and no other bossfight came close into encouraging jumps to that extent. Also am shocked that you ranked Guardian Ape as Sekiro’s best boss considering that I personally favour Corrupted Monk over the Ape and that is my 3rd favourite fight of Sekiro
I like how instead of using something cheap like Magic or Summons as other bosses do, he actually takes away his magic and just goes full WWE mode and smacks you silly like a punching bag.
Yeah Guardian Ape surprised me. I like the boss but I would take both Owl fights, both Isshin fights, Genichiro, and Corrupted Monk over him for sure. And if we count the Inner fights, Inner Father is mechanically the best boss I’ve ever faced. His teleporting combos flow so nicely, and I love the Owl Father OST as well. The only boss in fromsoft’s catalogue I’d take over him is Ludwig, but only because of how cinematic the fight is. Mechanically Inner Owl is unbeatable.
Also I will nitpick Godfrey and say that his cutscene turning into Hoarah Loux was so incredibly corny. I think the animation was really poorly done there
I also love the blue smelter demon. Smelter demon was already a great boss, but the blue version builds on it with its weird timings and mixups. I genuinely hold all of the iron king bosses in equal standing, but god DAMN the runups to smelter and alonne are cancer.
Amazing video! Thanks for the time and effort you put into it.
My favorite bosses in each Soulsborne game, in order of my favorite game:
Elden Ring - Mohg, Lord of Blood
Dark Souls 3 - The Nameless King (favorite boss of all time)
Dark Souls - Manus (I feel that he is underrated. Everyone talks about O and Smough and Artorias, but I feel like Manus gets enough love)
Bloodborne - Martyr Logarius
Sekiro - Genichiro
Dark Souls 2 - Old Ivory King
Demon’s Souls - The Penetrator
You’re spot on about the Godfrey fight, the back and forth dance has never felt quite as fun outside of Sekiro
Glad to find a fellow Scot on here. Nice video pal! 🏴
Wow never knew Horoah Loux rips out your chest if the powerbomb is the killing blow.
Gotta prove his devotion...
... devotion to wrestling
I'm always surprised that people don't talk about Ninja Blade. From Software worked on it, and though it's a product of its button-prompt time, it does have a secret Moonlight Greatsword hidden away.
So I can only comment on ds2, ds3, and ER, but the biggest difference between those 3 is the move-sets of bosses. Ds2 had very repetitive moves, so fighting bosses always felt like memorizing a pattern, ER had soo many “normal mob” bosses in the various dungeons and catacombs, and so much repetition amongst the bosses that while some certainly shined, it made many feel like more of a chore as you geared up for a repeat fight from earlier. Ds3 had very little repetition, and also had a good mix between human and non-humanoid bosses, so it didn’t feel like you were just dodging sword swings. It also didn’t seem to needlessly increase the difficulty by just adding more numbers, which was something all too abundant in ER.
but all those repeat bosses in ER are completely optional? You don't have to go into your 5th catacomb if you don't want to. My first playthrough I faced literally no repeat bosses except the godskin apostle twice, once in the tower, and once during the godskin duo. And the other when doing melenia and fighting the redwolf and crucible knight as regular enemies, but they weren't really bosses at that point and I could just run past them. Critizing completely out of the way optional bosses just seems weird to me, if you don't want to fight them you don't have to.
I wasn't criticizing anything, it was just a comment on the number of repeated bosses.The fact that you can skip them doesn't change the fact they are in the game for a reason. And more to my point, them being option doesn't change the fact they have identical move sets. The video wasn't entitled "best and worst non-optional bosses" @@ragegaze3482
Malenia is the best Elden Ring boss due to how she works. At first, it feels like you're fighting another person who has a suped up moveset. The katana without any flashy effects, and a moveset that needs that spiderweb of a flowchart to understand. Additionally, she is one of the few bosses that can be parried so late into the game. Maliketh has a Margit/Morgott/Mohg situation, but not entirely. There is an item that you can use that can parry his devastating combos for a massive amount of damage. Think of the Dark Souls 1 silver pendant if it staggered Manus if used at the perfect timing.
I might not agree with everything on this list, especially with the demons souls pick for favorite with tower demon. I think there are plenty of fights that are groundbreaking for the time like the penetrator knight and false king allant, but the video is really well made and had a decent argument for every choice he made. Nice video 👍
Not sure what ur gripes with maliketh is, he is hard for sure, but ive used the slowest weapons in the game and can still get easy hits with no chance of being punished, hes a fair boss, while malenia is objectively an unfair boss because she breaks the rules with her buggy ass hyper armor, theres videos out there showing how she breaks the rules of every boss, and then theres the unplaytested waterfowl dance, ur telling me the devs knew ur supposed to run around her in a circle to dodge the first flurry? Bullshit 😂
the only From boss with multiple enemies that actually works for me (and no, it ain’t O & S, they only work cuz of the pillars, just like the Godskins) is the Shadows of Yharnam. why? because while there are 3 of them, they don’t just all rush at you like most of the duos and many other multi enemy bosses. instead, one goes in close, one moves from mid range to close, and the third stays at range. it makes it a surprisingly manageable fight for being a gank. far better than the gank squad, which was released around the same time.
and honestly, not enough people give the Shadows credit for being a well executed gank fight, from the moment they walk out all spooky, to the end when they get all snakey….
I totally agree about Shadows of Yharnam - they're a great example of a group fight done right.
what about abyss watchers? that one makes it practically a free for all, it's a good take on the fight
THANK YOU for saying blue smelter demon is good. The runback is horrible, but the way he delays attacks and reacts feels genuinely good to fight against because you have to pay attention.
From what I understand the reason for s long run back Is to incentivise people trying their very hard during a boss fight.
None of this I took a hit early so I'm just going to die on purpose so I can restart
I appreciate game design that punishes you for being sloppy and rushing through it
I love the gank squad! They have the most unique arena + you run around like a chicken with its head cut off while being chased. I always find it really funny but still trilling. It also feels really unfair at first, but once you can effectively navigate the arena, it is easy to prioritize an NPC and get a consistent hit and run attacks on them... Worst DS2 boss for me is Ancient Dragon 100%.
said no one ever
i agree with the last part though
For the double ape fight, you don't even have to kill the second one. It will charge you once main ape screams and it will jump on you once main ape falls. Other times it's pretty passive.
I had a lot of trouble beating this boss with no levelling, but once I got this feature, it became a cake
Very chill video, great change of pace from those retrospective :)
Don't forget to sub guys!
the gargoyale duo fight has to be my favorite duo fight, i died a alot on that fight to the point where i just didnt use any summons and memorized both of their attack patterns, its a very fun duo fight and my least favorite is the godskin or the crucible knight duo
The gargoyle duo is the worst fight in the game
Ape duo is probably the most misunderstood boss from have made. I swear literally nobody knows that they take it in turn to attack.
When white does an attack Brown will allways come in with a follow up. Its very predictable when u take the time to learn it. Still not an amazing boss but some people are making it out like they are just godskin duo.
Go back and try them again but this time don't try to bumrush one of the apes or run around aimlessly. U will see what I mean, might even start enjoying the fight lol
Good video. Only gripe is that guardian ape as favorite sekiro boss is the hottest take I’ve ever seen. Imo any of the inner bosses are significantly better and it’s not even close. Totally agree about headless ape though, it’s genuine tragedy that they made that fight in what is otherwise a perfect game imo
man I remember my first time fighting the maneaters, after I killed the first the second one just flew off into the distance, and I waited for over five minutes and it never came back
Nice vid , my list would be :
Demon's Souls :
Best - Old King Allant
Worst - King Allant , now if you don't consider this a boss fight despite having a boss health bar then It would go to Maneaters
Dark Souls 1 :
Best - Artorias , without the dlc Ornstein and Smough ( dlc bosses are generally going to have higher highs so I think it is fair to include the vanilla versions as well )
Worst - Bed of Chaos ( who else could it be )
Dark Souls 2 :
Best - Fume Knight , without the dlcs Darklurker
Worst - Royal Rat Authority
Dark Souls 3 :
Best - Slave Knight Gael , without the dlcs Nameless King
Worst - Ancient Wyvern
BB
Best - Orphan of Kos , without the dlc Gehrman the First Hunter
Worst - Micloash
Sekiro
Best - Inner Father , not including the inner versions Sword Saint Isshin
Worst - Headless Ape ( the duo boss fight )
Elden Ring
Best - Malenia
Worst - Remembrance bosses are the true bosses so legends/demigods/gods so while there are no bad ones the worst of the bunch is the Fire Giant , if we include any mandatory boss then it is the Godskin Duo , if we include any boss fight Putrid Crystalians ( triple crystalians boss fight ) .
We will see if any boss from the upcoming expansion will surpass Malenia .
Imagine if they pull out miquella or the gloomed eye queen on the dlc and they are soo hard malenia becomes easy in retrospective
@@akechigoro3340 Well Malenia has been figured out quite a bit now so she really isn't all that bad anymore , its mostly her waterfowl dance that is the hardest part of her fight .
Personally I don't think they will top it and even if they do ER just gives you too many tools to make any boss too hard .
Malenia is a boss I loved fighting and still do , on my lvl 1 ER all remembrance bosses run I decided to kill her only using the serpent hunter , no summons ( I never use them anyway ) , no throwing items , no spells , no ashes of war and so on .
To beat her hitless only using the maxed out serpent hunter and talismans it took me roughly 250-300 attempts which would translate roughly to 20 hours of attempts .
If waterfowl wasn't so bs it would have taken me 10 hours instead but oh well .
It was certainly one of my proudest achievements in gaming .
Playing on lvl 1 made me appreciate and like some fights I didn't like so much before but it also made me hate some of them as well and saw just how bs they really are unless you have a lot of vigor .
Based list, the only thing I disagree with is malenia because I think godrick is more mechanically balanced and fun
@@Sephirothkingdom782 Thanks but every list is subjective , its a matter of taste . While I do think that Godrick is a good boss for me as a remembrance boss he is somewhere in the middle of the pack .
Bosses I enjoy more are : Malenia , Maliketh , Rhadan , Morgott , Mohg , Godfrey , Placidusax , Radagon / Elden Beast and then Godrick would take the next spot .
While a good boss my issue with Godrick and why he is in the middle of the pack is well first of all he is too easy even with a mediocre build , I enjoy his first phase more than his second , I really dislike the flame attack where he points at the ground which forces you to retreat back , also it is very easy to abuse his AI to get him to do the attacks you want and get an easy punish .
But as I said to each their own , there is no right or wrong list , its a personal preference for every individual .
@@blabla-fw9ix that’s why godrick is good. Unlike malenia, where you HAVE to use a good build to beat her as an average player. Being easy doesn’t mean it’s bad. It’s mechanically well designed and waterfowl is also a move that forces you to retreat, same with her first move in phase 2
Guardian ape is actually one of my favorite boss fights as well in Sekiro it makes me happy to see others like it as well
Mine as well, not so much the first phase, but I love the second phase, and using the spear to yank at the centipede feels sp satisfying.
Only did Bed of Chaos all at once properly one time and I don’t think I’ll ever be able to recreate that lmao
While Isshin is my favorite fight in all these games, you get an absolute W for picking Guardian Ape for Sekiro. In my own Souls boss tier list, it's an S-tier for me as well. Makes me really happy to see someone else deeply appreciate the fight!
Can't thank you enough for the work you put into these videos. Incredible content.
I started with the OG Demon's Souls, and I really love a lot of the bosses. There used to be a lot more experimental bosses and variety that flipped gaming expectations on their head and tied in with the world / story. Like Maiden Astraea. That was the first time in a game that a boss didn't fight back and begged for her life. It shook me. And having the final boss that had been built up and turned into a God turn out to just be a worthless slug.. It was also the first game that I know of which summoned another player as a boss. I love the big action packed spectacle bosses in later games but they lost some of the thoughtfulness
Love ds1 but bed of chaos barely counts as a fight rather than just some obstacles to avoid so I don't feel bad abusing save quit to make it easy. Hit the right orb, quit to menu, hug left wall until you get to crack in floor, stay there and shoot arrows at the roots and eventually you'll break through and hit the other orb, quit to menu again, run straight at bed of chaos wait outside breaking floor for two arm swipes, go in for the kill. I didn't even go out of my way to get a bow or arrows, just grabbed the one in darkroot garden on my way to save dusk and that was enough.
Personally, I think boss runbacks have a real place in "level design" that, like... includes the boss as _part_ of the level and is balanced accordingly. If the boss isn't too _complex,_ you can reasonably stretch the "resource management" aspect of the challenge to incorporate the boss alongside the rest of the level, and it ups the stakes of the boss fight to boot. Sometimes the frustration of needing to run back to a boss is even the deterrent some players need to stop just banging their head against a boss that they're not ready for! It can encourage tactical reevaluation and more thoughtful taking-in of the boss as opposed to just throwing yourself at, say... the Dancing Lion 50+ times because you accidentally beelined straight for it.
Personally, I find it to be a MUCH more rewarding experience to clutch a win by the skin of my teeth against a boss I had to run through the entire level to get back to, than to finally defeat a boss with a checkpoint _right outside the boss room._ The problem is it just plain wouldn't work with extremely difficult and complex bosses, like the majority of the heavy hitters in Elden Ring, and the constant soulsborne arms race between veteran skill and game difficulty probably means the bosses are just going to keep getting more and more buck wild.
Also, you need to strike a REALLY careful balance with the level design, where the player shouldn't be able to just effortlessly run past everything, but their familiarity with the level _should_ grant them an advantage instead of forcing them to amble carefully through it all over again. The point of a boss runback is to test the player's mastery of the _level_ to make it to the boss with enough resources, not to just waste their time. Even some bosses in Elden Ring struggled with that, in my opinion! Like, if there's a grace right outside the boss gate, with no danger between it and the boss... why does the game feel the need to make me run for literally 20-30 seconds up a flight of stairs, watch an unskippable animation, and skip a cutscene? That honestly irritates me way more than a runback, haha
I adore pretty much every boss in Bloodborne, and I try to avoid cheese tactics. With that being said, during my last playthrough, Micolash’s pissed me off so badly with his one-shot move that I finally just stood in the hole above his final arena and threw like 100 poison daggers at him until he hilariously just died without touching me. I can’t say I felt much guilt over it, either.
In support of DS2’s Gank Squad boss-> it’s there, in the name, that’s why it’s good. What am i on about? A Gank is the term for a group of co-op players lying in wait for a player to invade the host. Then they gang up on the invader. This boss will be all we have to remind ourselves of what that experience is like, once the servers shut down. It will be the closest thing in the franchise to what PvP was like.
Ganks are tough to beat, as an invader. They aren’t called the “Nobility Squad of Honor”. They are an unfair and lopsided affair. But there’s a deep satisfaction for an invader to beat a Gank. And I for one felt that after a long afternoon of attempts.
By the by, the boss runback is simple, once you figure out the route. I might have to roll only once for the knights in the bottom floor, but it’s a straight sprint the whole way.
Here’s a very, veeery controversial take:
If you use one of the knight ashes (Preferablg Lhutel the Headless) and complete Bernahls quest so you can summon him too, the Godskin Duo becomes one of the best fights in the whole game. I wish I could save states so I could replay that fight again with that and experience it again. Legit feels like you and a squad of brave knights extinguishing a cult of pure evil. Take your time and soak in the ost of the 2nd phase of the Godskin Apostles, and it becomes one of my favourite moments in all of Elden Ring!!
I truly despise the Fire Giant. I always end up really mad after fighting him.
Radagon is an almost perfect boss in my opinion. The way the difficulty scalates is excellent. He get's a little spammer with the projectiles towards the end but I still really enjoy fighting him. If it weren't for the Elden Beast he would be there with Isshin among the best final bosses of the series.
Bro you be workin your ass off with these uploads forreal
For Micolash, use Augur of Ebrietas, hit him until your stamina is depleted, then hit him with the Augur and repeat
Thank you for the hard work man.
You have an awesome voice and audio-set up for videos, I'm looking forward to whatever video you release next
I’m shocked you didn’t mention Orphan of Kos in Bloodborne! Of all the bosses in SoulsBorne universe, it’s the one that gave me the most near controller-destroying fits!! When I finally beat him…I jumped around the room! That boss was so satisfying to beat!
It it weren't for Ludwig, Orphan woulda been my number 1 fav boss in Bloodborne for sure!
What ring do you need to wear so bad for Bed of Chaos that you unequip the orange charred ring between the runback and the boss every time for it?
The Ring of "Shut up".
@@candletype1a447 Oh yeah that ring is pretty useful for bed of chaos nvm
excellent video. and don't worry. you did very well to include Sekiro, given that it is a souls-lite and the vast majority of souls elements from which it is composed cannot be ignored just because it has the fault of not being an RPG, but a purely action evolution of souls.
and whoever does not consider him a member of the SouslFamily for this reason, is wrong
Never seen anyone put Ape at #1 for sekiro. Nice to see as even though hes not the #1 for me, I think people neglect him in favor of the sword fights. Ape is a unique first playthrough experience because of the surprise second phase. Because of how hard the first phase seems, we truly don't expect it.
Also totally agree with you Elden Ring choices. Spot on.
Man this series is epic. I’ve only played elden ring and I’m only about 60% through it but watching this just shows me how much im missing out on
tbh playing elden ring as your first game in the series is a shame imo. Since It's bosses are so much better than the previous games, going back will feel like a downgrade. Except maybe dark souls 3, dark souls 3 can compete.
Eh, I'll take DS1's or Bloodborne's combat over Elden Ring's any day.
I love the guardian ape for the same reason I love Radagon. A beast fight and a swordsman fight wrapped into one? Sign me up.
I honestly really regret using spirit ashes and Napheli Loux to beat Godrick, where I beat him on my second try. But I didn't know any better especially after Margit being so hard that I barely beat him with both. Although since then I never use spirit ashes and only the jellyfish for particularly hard bosses
I have over 1000 hours in this series and I am still not very good at some bosses even if I can agree they are done very well, so it’s nice to see a creator mention their personal problem bosses.
Most creators seem to be Souls experts obviously but I sometimes wonder if everyone is only worried about how gatekeepy the community used to be
Maliketh was probably my favorite Elden ring boss
I feel like I cheated myself out of the Godfrey fight, I didn't know how or when the game locked into "ending time" so I went and fought millennia first, then ran to Godfrey and got the most scuffed 1st attempt kill. I felt pretty deflated and then after hearing so many people praise the fight I just wish I could do a quick redo because you just can't take in the move set in 1 go around.
Disagree with the idea that DS3 is the pinnacle of Fromsoft boss design. I do agree that it was the most consistent game for boss quality but Fromsoft has continued improve. If you just count the shardbearers and some of the "legends" then ER has better quality than the base game of DS3. Both Sekiro and Elden Ring have largely moved on from the "your turn, my turn" style and force you to find and make openings. The posture mechanics in both games adds an additional layer to the fights (in DS3 there's almost no good application of R2 and charge attacks during boss fights). Bosses like Father Owl and Maliketh have more flow chart like attacks based on positioning or whether you dodge, block, deflect or jump (this is especially obvious in Sekiro). These elements are present in DS3, but not to the same degree.
I can see why people prefer DS3 though, the direction of dodges don't matter as much (cool exceptions like Abyss Watcher's fire trails), the timings are more intuitive (they don't have as many long wind-ups and panic roll punishes), and healing in neutral is a lot safer in general. It's just a more relaxing experience, imo. DS3 is a 10/10, btw, I'm mainly just defending recent Fromsoft boss design. It also might be due to the fact that I just think Sekiro and ER have better combat systems.
The godskin WHAT? Oh my gawd Larry shut it down
FAVE X LEAST FAVE :
DEM : Flamelurker X King Allant .
DS1 : Knight Artorias X Bed Of Chaos .
DS2 : Sir Alonne X Prowling Magus & Congregation .
DS3 : Darkeater Midir X Deacons Of The Deep .
BB : Ludwig X Micolash .
SEKIRO : Saint Sword - Isshin X Folding Screen Monkeys .
ER : Maliketh X Malenia (YES Malenia) .
I always craft some extra sleep pots for godskin duo on each playthrough. Actually makes this fight fair since you can deal with them one at a time
Before playing dark souls games, i thought everyone just loved soulsborne bosses just because they were "hard" and i thought it was a bs meaning to just make people pretend they like challenges, i absolutely hated souls games especially when i tried demon souls, which was my second souls game ever (my first was bloodborne but i only played bloodborne at my uncles house). When i started playing bloodborne myself and learning about the parry mechanics and everything, then i grew to love the game but my opinion on the bosses never changed, until i met ludwig in its DLC. It was hard and i thought i would never like the boss. After i defeated ludwig then i thought i would be glad that its over, but then after finishing the game, i found myself replaying the entire game and rushing at level 44 to ludwig. I started realizing that i missed fighting ludwig and that it was genuinely fun. And then thats when i truly started appreciating soulsborne games. Ludwig will always be my favorite and best boss out of any game there is, he changed my view on the "fun" of soulsborne games. 10/10 boss from a narrative view and gameplay view.
Best
DeS: Penetrator
DS: Artorious
DS2: Sir Alonne
Bloodborne: Lady Maria
DS3: Slave Knight Gael
Sekiro: Isshin
Elden Ring: Morgott
Worst
Des: Dragon God
DS: Bed of chaos
DS2: Royal Rat Authority
Bloodborne: Rom
DS3: Aldrich
Sekiro: Guardian Ape duo
Elden Ring: Elden beast (wouldn't be as terrible if I didnt have to fight Radagon every time)
My favorites:
Demon's Souls: Old King Allant
Dark Souls: Artorias
Dark Souls 2: Burnt Ivory King
Bloodborne: Ludwig
Dark Souls 3: Slave Knight Gael
Sekiro: Sword Saint Isshin
Elden Ring: Maliketh
My least favorites:
Demon's Souls: Maneaters
Dark Souls: Bed of Chaos
Dark Souls 2: Lud and Zallen
Bloodborne: Celestial Emissary
Dark Souls 3: Champion's Gravetender and Gravetender Greatwolf
Elden Ring: Elden Beast
I think the Capra demon didn't get the Titel of runner up in DS1 because you can't skip it, with the help of Bombs
Let's see... I haven't beaten every game in the series, but I have at least attempted each one, so with that in mind here's what I'd pick
Demon's (unfinished) - Best: Tower Knight. Worst: Armor Spider.
DS1 - Best: Ornstein and Smough (one of my favorite bosses of all time). Worst: Bed of Ch... Capra Demon.
DS2 (unfinished) - Best: Pursuer. Worst: Smelter Demon.
DS3 (finished, but haven't played the DLC yet) - Best: Soul of Cinder. Worst: Crystal Mages.
Bloodborne (my favorite one, too!) - Best: Orphan of Kos. Worst: Living Failures.
Sekiro... I've only beaten one boss in Sekiro, and I didn't enjoy the experience. Pass.
Elden Ring (unfinished. My least favorite aside from Sekiro) - I hate all the bosses. Godskin Duo was such an obnoxious fight though, so I guess it goes to them.
Armored Core 6 (yes, AC6. Fight me.) - Best: Ayre. Worst: Cleaner Robot.
Foreskin Duo
Which boss theme is playing at the intro of the video? I cant recall
It's the theme from the Godskin fights!
I didn’t mind the two apes fight I waited for the aoe then battered the weaker ape, I found the the headless the most annoying enemy since when I forgot pacifing agents I would die too quickly
I’m sorry, you said the BLUE smelter demon was good!? No way. That run back is absolutely cursed
Haven't completed the video yet, but thanks for another video so soon!
The Mist Noble is my fav, although a tad hard
DARK SOULS:
My favourite Boss in the base game: As much as I adore Ornstein & Smough, I'm going to say Great Grey Wolf Sif. The fight's a tearjerker when I do after the DLC.
My favourite Boss in the DLC: Knight Artorias
The worst Boss: Bed Of Chaos.
DARK SOULS 2:
My favourite Boss in the base game: The Mirror Knight.
My favourite Boss in the DLC: The Burnt Ivory King (yeah, Sir Alonne and the Fume Knight are mechanically far better, but the Ivory King is AESTHETICALLY my favourite. Plunging into the Old Chaos with the 4 Loyce Knights we can find and the 2 NPCs we can Summon on top of that, then fighting the Charred Knights and the Burnt Ivory King IS SO EPIC! The Loyce Knight Set is also worth the grind to me, as I find it the most beautiful outfit in the game.
The worst Boss: The Duke's Dear Freja. I HATE THE ENTIRETY OF TSELDORA because I'm arachnophobic, but the descent down the webbing to the Boss room and Dear Freja herself sealed my first run through Dark Souls 2 as my last. It made my skin crawl so much that I contemplated dropping the game right there.
DARK SOULS 3:
My favourite Boss in the base game: The Dancer Of The Boreal Valley.
My favourite Boss in the DLC: Sister Friede & Father Ariandel.
The worst Boss: Highlord Wolnir.
BLOODBORNE:
My favourite Boss in the base game: Father Gascoigne.
Note: The Bloody Crow Of Cainhurst should have been a proper Boss Fight IMHO.
My favourite Boss in the DLC: Lady Maria Of The Astral Clocktower.
The worst Boss: Rom, the Vacuous Spider (again, because of arachnophobia... but I particularly hated the Chalice version)
Good list, for me it would go:
Demon's Souls
Best: False King Allant, runnerup is Flamelurker.
Worst: Dragon God, runnerup is True King Allant.
Dark Souls 1
Best: Manus, runnerup is Artorias.
Worst: Bed of Chaos, runnerup is Capra Demon.
Dark Souls 2
Best: Fume Knight, runnerup is Darklurker.
Worst: Ganker Wankers, runnerup is Lud and Zallen.
Bloodborne
Best: Ludwig, runnerup is Lady Maria.
Worst: Rom, runnerup is Micolash.
Dark Souls 3
Best: Gael, runnerup is Midir.
Worst: Halflight, runnerup is Ancient Wyvern.
Sekiro
Best: Isshin, runnerup is Owl Father.
Worst: Headless Ape, runnerup is False Corrupted Monk.
Elden Ring
Best: Godfrey, runnerup is Mohg.
Worst: Valiant Gargoyles, runnerup is Godskin Duo
Nothing out of the ordinary save for Godfrey on top of the likes of Malenia, Maliketh and Mohg.
You have an interesting take on this topic. Cool video.
Gotta love the accent and the general vibe. I also agree with the bit about the Maneaters, after a couple of deaths I found someone on Discord that had Firestorm and they one-shot those pesky bosses, so I had it really easy.
For all three dark souls games he had someone with Knight who is in the DLC
Found iron passage and fridgid ourskirts far wars of a runback than the cave
18:50 Just realized how Godrick sounds so much like Bloodborne bosses
I do believe you mean Soulsbornekiro Ring games
"Erm this boss doesn't just make me press roll at the right time so it's not good."
Bed of chaos is a big reason I always heal the fair lady. Let’s you skip 90% of lost izalith
I agree with you on slave knight Gail - amazing boss. Ludwig would have been my Bloodbourne pick as well.
I so agree on Malenia and Maliketh. Call it a skill issue all you want, but the Malenia Waterfowl was not fun in any way and was the most artificial form of difficulty I’ve ever seen. So she can heal, and do an undodgeable attack that forces you to run away, and if she starts it while you’re too close, you’re basically dead? Cool, great. I’m just gonna use my mimic tear and move on because that’s BS. FromSoft has proven time and time again that they can get by making tough bosses without adding BS like that attack, where you basically need to google how to dodge it.
As for Maliketh, his attack patterns in both phases leave such small windows to attack him that it just feels like you spend 90% of the fight dodging, and it’s just not fun or something I like to do. Not to mention the input reading on the first phase, health draining on the 2nd.
Godfrey’s first phase is one of the best in the game, but I always found his cutscene to be so corny and out of place, especially where he yells “Now I fight as hoarah Loux, WARRIOR!” Like, come on dude, a warrior doesn’t have to proclaim themselves a warrior, and his animation was just laughable. Also his delayed attacks were really awkward to learn, but nothing too bad I guess. I’d probably pick Morgott or Radagon as my favorite ER bosses, maybe Mohg. But overall I wasn’t a fan of ER’s bosses because of how overtuned they felt at the end.
Why do you stab man-eater boar in the but-whole?
man I love DS3 so much 💯I feel like its almost slept on nowadays because of how many people think Sekiro and Bloodborne are better. DS3 🐐amazing video bro
I think the issue is the areas are uninspired and not that great. There are some great bosses and some really bad ones. The weapon variety is good but nothing anymore special than DS1 or DS2 and a lot of the game is inspired by DS1 in the first place. I think it’s still better than Sekiro or DS2 but definitely not better than ER or BB.
@@BlacklistedSoup i can definitely respect that
@@armanii4005 ofc. DS3 is great.
Yeah I love ds3 but my god the mobs just pissed me off a TON when playing it. Farron keep, the ringed city and Ariendal when exploring, the cathedral of the deep, catacombs of carthus, etc were just not fun for me. Otherwise it’s just an epic game. Shame about the grey color palette from the world dying but it’s got some of the best bosses and themes. Demon princes, L+L, gundyr, the list goes on for a little
@@BlacklistedSoupds3 not better than bb? Wild
I moslty agree with most picks in this video. But why tower knight? Penatrator, flamelurker, old hero, and even old king allant are all atleast a B or higher id say. Tower knight i definitely wouldnt go higher than a C tho
Thank you for saying boss runbacks are annoying and pointless. I'm recently playing back sekiro and elden ring and keep finding myself wandering around looking for a closer shrine that isnt there in sekiro.
The music. THE MUSIC of Bloodborne is truly epic.
My favorites/least favorite list would be too long, so i'll just share elden ring. Malenia is by far and away my favorite boss in elden ring, despite the amount of incredible fights in the game. I think all the major bosses are great. My least favorite is valiant gargoyles, I hate these things with a passion. They take all of the problems of the godskin duo and exacerbate them tenfold. They aren't designed to be fought as a duo, so they annoyingly run straight at you and spam attacks, often clipping through each other to reach you. They have large sweeping attacks that are hard to avoid, and sometimes when their attacks overlap at least one of them will be impossible to avoid. They're physically large as well, and get some flying attacks, making it extremely hard to separate them without a summon. Their extreme physical resistance is also annoying. I did an sl1 run where I wasn't allowed to summon and went for all major bosses, and fighting these guys was hell. It took like 4 hours. I have to shout out how atrocious commander niall is as well, there is no reason for him to have those summons and he doesn't leave enough openings between his attacks for the amount of health he has or damage he does.
too long so you'll share the worst of all the games lol
Malenia is in the wrong game, so imo shes horrible, shes a sekiro boss
@@ElementBruv nuh uh
@@seanfussa3076 they literally made a mod for her in sekiro and she fit perfectly, shes not a elden ring boss lol
@@seanfussa3076 and even if thats not enough shes breaks the rules with her inconsistent hyper armor and non play tested waterfowl, ur telling me the playtesters knew to run in circles around her to dodge the first flurry? They added that shit last second shes garbage😂
My picks are
Ds1
Best:Artorias
Worst:Bed of Chaos
Ds2
Best:Fume Knight
Worst:Prowling Magus and Congregation
Ds3
Best:Gael
Worst:Curse Rotted Greatwood
Bloodborne
Best:Lady Maria
Worst:The one reborn
Sekiro
Best:Isshin The Sword Saint
Worst:Folding Screen Monkeys
Elden Ring
Best:Malenia
Worst:Godskin Duo
Love your channel!
I was gonna have some select words if Gael wasn’t the best boss in DS3. He’s just a terrific fight and the lore behind it makes it all the better
Sometimes I feel like i got lucky with BoC because while i didn’t get it first try it wasn’t super frustrating to me and i got it rather quick. That being said I did see the flaws in its design.
While I agree with you that the gank squad boss in DS2 is AWFUL, it seems like no one ever talks about the likely reason why it's so poorly balanced.
With the DLC for DS2 it had a cool unique feature. If you didn't own the dlc you could still join get summoned by other players in those "bonus zones." These were expected to be high traffic co-op zones where summons were plentiful so they cranked up the difficulty. It's part of the reason why they're so brutal and miserable: you're supposed to be doing them in co-op.
That doesn't excuse them from STILL being terrible but it always bothers me that no one mentions it.
It's crazy how everyone has a different favourite boss. I hated guardian ape and it took me a year and a half of on and off playing to beat. But i beat headless ape duo first time.
for me, the best/worst bosses are
Demons's's's's's Souls
Best: Old monk (a pvp bossfight blew my young mind)
Worst: Dragon god (all that buildup, just to break some rocks and smack his chin. barely even counts as a bossfight)
Dark Souls One
Best: Gaping dragon ( i saw the giant arena, got confused, then a giant fucking dragon with a mouth for a chest comes out. Then he starts destroying the pillars, and it was all awesome)
Worst: Ceaseless Discharge (either you let him to the "le super secret lore jump" and cheese him with 6 hits, or you wait for him to slam his arm down, smack the arm till it raises, and repeat. Boring either way)
Dark Souls two
Best: Looking Glass Knight (First off, love the "through the looking glass" reference. Second, LOVE that you get to fight alongside a boss... i wish more games did that.)
Worst: Prowling Magus/congregation (we put 10 trash mobs in a room; have fun, jackass)
Dark Souls Three
Best: Aldrich (The callback to gwyndolin, the wailing music full on anguish and pain, the sheer horror of what i was seeing. it was beautifully done)
Worst: Deacons of the deep (did you like the congregation? Well here, HAVE ANOTHER!)
Elden Ring
Best: Ancestral spirit (the music mixed with the water droplet sounds of the blue fire was beautiful, it felt like an indian fever dream)
Worst: Putrid tree spirit [The War-Dead Catacombs] (all of my hate. a giant boss that takes up most of the room, and does a giant sweeping slide move that is all but guaranteed to hit you. not fun in the slightest)
I'm stuck on crystal sage
I do disagree on some counts.
For dark souls 2, while I agree that the Gank squad sucks, they’re much more fun if you bring a summon along. Two summons bloats the health pool too much, but with one summon, it allows you to spread them out, and the arena is so dynamic and multi-leveled that it feels like a real part of the fight.
Dark souls 3: I’ve never understood the halflight hate. I know I’m an outlier for liking the NPC fights in these games, but halflight in particular I think is well done. His kit is dynamic and visually entertaining, and his moves have variety and threat without feeling too annoying.
Elden Ring: Again, I know I’m the outlier but I do not enjoy Godfrey. The first half of phase 1 is fine, but then he adds arena-covering shockwaves to every combo and every move, it just gets ridiculously spammy and annoying. Then Hoarah Loux has combos that never end and multiple grab attacks, which are never fun. That, plus insanely bloated damage just makes me dislike this fight.
DS1
Favourite: Twin Gargoyles
Least Favourite: Bed of Chaos
DS2
Favourite: The Pursuer
Least Favourite: Royal Rat Authority
DS3
Favourite: Sister Friede
Least Favourite: Aldrich, Devourer of Gods
Bloodborne
Favourite: Lady Maria
Least Favourite: The One Reborn
Sekiro
Favourite: Genichiro Ashina (2nd fight)
Least Favourite: Ape Duo
Elden Ring
Favourite: Godrick
Least Favourite: Godefroy