Lizardmen Team Development - Blood Bowl 2020 (Bonehead Podcast)

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  • เผยแพร่เมื่อ 2 ก.ค. 2024
  • It’s time to look at the Teams in detail - what skills, on who, and in what order!!
    Let us know what you think - and who you want us to cover next!
    Check out our Starting Rosters and Tournament Rosters series for more tips and tactics for your favourite teams in Blood Bowl 2020!
    #BloodBowl #BloodBowl2020 #GamesWorkshop
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ความคิดเห็น • 38

  • @NeverTheSame
    @NeverTheSame 26 วันที่ผ่านมา

    I will say, the Chameleon skink's Shadowing can still make a huge difference if you're marking the ball carrier, especially if you can gang up with a saurus or two. Now, suddenly, they either need to waste their blitz to get your Chameleon off their back before moving, or they're going to have to perform dodge rolls on every step, risking dropping the ball with every square they move, as long as you manage to keep shadowing. Even AG2+ Elves are going to hate that.

  • @alejandrovictoriaorts162
    @alejandrovictoriaorts162 3 ปีที่แล้ว +2

    Great one as always! These are starting to get really handy now that I have started playing :)

  • @jellycubed3575
    @jellycubed3575 3 ปีที่แล้ว +5

    I'd just like to throw out Stand Firm for a great option for the Kroxigor. Getting to be assured that the Prehensile Tail stays where you want it can be nice.

  • @Jack-ds3lh
    @Jack-ds3lh 3 ปีที่แล้ว

    Didnt realise you guys had a youtube. Just came over from the podcast. Love the podcast, keep it up!

  • @Stormeris
    @Stormeris 3 ปีที่แล้ว +8

    With how hard it is to dodge away with Sauruses, might make sense giving Dauntless to a Skink for those critical Blitzes into a cage especially considering how much TV (not to mention the SPP) it costs in comparison to +ST (40k vs 80k)

    • @garrhettroebuck8402
      @garrhettroebuck8402 3 ปีที่แล้ว

      True but +St is also good when getting hit and you don't have to do a dice roll to activate it... we all know how Nuffle likes to throw you a cheeky 1 at the worst times.

  • @WoWisdeadtome
    @WoWisdeadtome 3 ปีที่แล้ว +1

    I've always found the best uses for skinks on defense is to run into positions where they might be needed to give assists and where they will not be in contact with any opposing players as long as you can at least push back the target of the block. That makes them useful without putting them in excessive danger. Remember normally intimidating dodges can be just fine with a skink. Dart through the feets tiny frog. Block is definitely a solid pick-up on skinks, they will more often than not be the target of blitzes by players hoping to casualty them. Try not to end your turns with skinks in contact with any opposing players unless it's a desperate situation, otherwise you'll be replacing them often. Stay away from dwarf blockers at all costs if you value your life in any way.
    Alternatively, they are quite good at dog piling single players, they can get to them from quite far away and one skink might not be very threatening but 3 is a problem. Particularly if you get a blitz roll on the kick-off table. Again, don't hesitate to dodge through the opposing team to get in there, contest the ball and blitz the intended ball handler. I've stolen many touchdowns this way particularly against slower teams. Scoring on two of your consecutive turns can easily tilt your opponent.

  • @rev.timothyhafner8108
    @rev.timothyhafner8108 3 ปีที่แล้ว +1

    This is my favorite podcast for all topics. Thanks so much! Do you have merchandise?

  • @timoyork
    @timoyork 2 ปีที่แล้ว

    I'm having quite a bit of joy with safe pair of hands and sidestep on my Chameleon ball carrier. It's a pretty great combination for controlling the ball if it gets dislodged.

  • @scamp744
    @scamp744 หลายเดือนก่อน

    I'm surprised you never add jump up to the skink skills, in one of the leagues I play in, one player has a couple of jump up skinks and they are awesome

  • @stonem0013
    @stonem0013 3 ปีที่แล้ว +5

    I think a 6spp random roll on the general skill chart for skinks is really worth considering! At least half of the options are really good.

    • @BoneheadPodcast
      @BoneheadPodcast  3 ปีที่แล้ว +2

      Hey Stonem001 - you're right there! It's a gamble - as some skills will be garbage, but I've come to think that the General gamble on "Line" players is really worth considering!!

    • @NeoTriBeam456
      @NeoTriBeam456 3 ปีที่แล้ว +1

      I ended up doing this on one of my players to see how it would go. ended up with Wrestle. not disappointed at all

    • @mikefoster6018
      @mikefoster6018 ปีที่แล้ว +1

      100%

  • @johnwillenbruch3958
    @johnwillenbruch3958 ปีที่แล้ว

    I've been playing 2 camo skinks and OTB on a pass is really good to put an extra tackle zone on thrower or catcher more than interfering

  • @benhayward2597
    @benhayward2597 3 ปีที่แล้ว +5

    A mate of mine rolled 2 strength ups on his sauruses. I couldn't handle playing against 3 big guys

    • @Mech-Badger-Man
      @Mech-Badger-Man 3 ปีที่แล้ว

      In 2020? If so that’s a baller move.

  • @alexis9386
    @alexis9386 ปีที่แล้ว

    Hello there, I just love your content. Just wanted to point out that shadowing isn't with strength but rather with MA. So It makes chameleon skinks glue to the ball carrier if they don't want to risk blitzing ... My amazones suffered overly affective chameleons that rushed the ball with on the ball.

  • @circus_of_paint
    @circus_of_paint 3 ปีที่แล้ว +1

    Would love to see Underworlds, Snotlings or Chaos Renegades next!

    • @mattellis3297
      @mattellis3297 3 ปีที่แล้ว

      Renegades! Or chaos passing =)

  • @mikehawkins346
    @mikehawkins346 3 ปีที่แล้ว

    Nurgle soon please. Oh, and you forgot Jump Up on a Skink, which is in my opinion a top 3 must have for them.

  • @garrhettroebuck8402
    @garrhettroebuck8402 3 ปีที่แล้ว

    Surprised you didn't touch on taking Diving Tackle and Jump Up on the skinks... makes for great defensive players especially paired with Dodge and Side-Step. Also less TV than secondaries.
    BTW Break Tackle Skinks is something I NEVER would have thought of... great catch there.

    • @scottwallbank4794
      @scottwallbank4794 ปีที่แล้ว +1

      Im not sure break tackle skink really works from a team building perspective though. Most of the strength skills aren't useful for a skink, so if you want to pick it, thats 12spp and 40kTV. Seems a huge investment..

  • @hampuskullberg9932
    @hampuskullberg9932 3 ปีที่แล้ว

    Not worth chucking Defence on developed ball carrier? :)

  • @MangoFandangoBB
    @MangoFandangoBB 3 ปีที่แล้ว

    Skinks are so fast that they can react to almost every situation on defence. My usual route with them is Side Step+Diving Tackle.
    But saving SPP for AG 1+ or MA 9 is just what's needed to make you that uberskink. If the stat up is trash, then Block on a double and he becomes an annoying BlodgeSS DT defender who sticks to the ball like glue.
    Also, Chameleons are hidden defensive gems. Yes Shadowing isn't great, but as a safety behind a wall of Saurii on defence with Diving Tackle and you've just shut down one flank single-handedly. On The Ball works against passes, he may not be great as a PD or INT threat, but he'll add -1 to catch (if the catcher doesn't have NOS) AND -2 to any successful catchers who need to dodge away (when built with DT).
    I think we should check first to make a Shadowing attempt, and if that fails then Diving Tackle.

    • @sebastianromero113
      @sebastianromero113 3 ปีที่แล้ว

      shadowing nerv annoy me the most in BB2020, anyone heard about whining people about OPnes of this skill, was not even that popular, even on gutters...

    • @scottwallbank4794
      @scottwallbank4794 ปีที่แล้ว

      The stat up is never trash for a skink in that either MV or AG are guaranteed, both of which are great.

  • @syteanric
    @syteanric 2 ปีที่แล้ว

    Why not Jugs on the krox?

  • @13rym26
    @13rym26 3 ปีที่แล้ว

    On saurus I think I would take defensive over dodge 100% unless I'm in a league with a lot of teams with 3 or more strength 4+ players. You aren't going to use dodge offensively unless you're desperate and defensively with dodge they are going to assist to let them choose the die roll. So assuming a 2 die roll regardless from a strength 3 player if they choose because of assists that dodge makes it so you go down 11/36 or 20/36 and they go down 1/36 or 4/36. With defensive you get to choose and go down 4/36 or 9/36 and they go down 11/36 or 20/36. Variations depend on who has block.
    If you already have block the dodge only has 1/36 better odds of staying up against strength 4 so probably still be worth it over dodge since strength 3 is probably still the majority of what you face depending on your league.

    • @scottwallbank4794
      @scottwallbank4794 ปีที่แล้ว

      Defensive is meh. It's a double for an anti-guard that only works on their turn. I'm uncertain on the value of saving for dodge too but I would take it over defensive any day.

  • @TruthBlackheart
    @TruthBlackheart 3 ปีที่แล้ว +1

    Do you recommend a star player for this team?

    • @BoneheadPodcast
      @BoneheadPodcast  3 ปีที่แล้ว +1

      I think he best option we have currently is Karla! Or dropping the Krox for Zug! Or even Grak & Crumbleberry -> sneaking Sure Hands onto the pitch via the halfling!

  • @frankfunke4130
    @frankfunke4130 2 ปีที่แล้ว

    So I took the 4 Saurus, 1 Camo skink, Krox, 5 skinks and 2 rerolls. Won my 1st game. I have 105k in the bank. I know people will say the smart play is to save for the 3rd rerroll right now but I am leaning towards the 5th saurus. what would people smarter than me do?

    • @milkwalkerjones633
      @milkwalkerjones633 ปีที่แล้ว +1

      I would go Apo but that's based purely on personal experience where my Block+Guard Krox got killed by an unassisted Witch Elf because Nuffle hates me.

  • @NeirolhEscribe
    @NeirolhEscribe 3 ปีที่แล้ว +1

    Skink doesn't get P skills! Just the Chameleon!

  • @barcster2003
    @barcster2003 3 ปีที่แล้ว

    Lizardmen
    Saurus yep
    Block
    Guard
    Mighty Blow
    If you get a secondary
    Dodge
    Skink
    Stat up's are good here because you are happy to get Movement or Agility
    Sure Feet to add to the movement
    Sprint for when you want to go for even more movement
    Sneaky Git
    Secondary
    Block/Wrestle
    Break Tackle
    Sure Hands
    Kick
    Chameleon Skink
    I think this is even better for stat ups than the regular Skink because you can make a Passing player which can then pass to any Skink.
    Catch
    Diving Catch
    Sure Feet
    Sprint
    Side Step
    Secondary
    Sure Hands
    Block/Wrestle
    Break Tackle
    Pass & Accurate to make a thrower
    Kroxigor
    I don't think you take stat ups on the Kroxigor the only real good one is Strength
    Brawler (you might go this for the lower cost then block)
    Guard
    Arm Bar (because of Prehensile tail)
    Secondary
    Block
    Pro
    Dodge
    Frenzy

  • @scamp744
    @scamp744 หลายเดือนก่อน

    Unless you are redrafting for a season or two stat increase the strength and then break tackle looks inviting 😬🫡