Update: - Simplified the config as only one additional file is required per multibind - De-subticked w,a,s,d-movement is disabled by default - Added JumpBug (bound to mouse5 by default) - Added (middle-)ReloadThrow Download: www.dropbox.com/scl/fi/x7o0h3hr3z46tgxwrhd80/multi.zip?rlkey=ne5715rz5bgmk9fq4xano66bd&e=1&st=al4mk6sk&dl=0
The jump binds no longer work as of the 10/28/2024 update, unless someone else can confirm they do. I just tried using this over a different style cfg, and the duck jump bind just ducks while the jumpthrow binds disables jumping after you press them once. Can anyone confirm that this cfg still works and I'm just doing something wrong (I don't think I am because the cfg with all the "sleep" commands still work)?
The shoot while defusing binds seem to break E for use randomly. Sometimes during a match, I'll no longer be able to pickup or defuse, basically +use on E is gone.
Defusing uses the "+use" command, if you press "e" and then shoot (+attack) the use functionality will be paused. That's how we stop defusing So picking up weapons with "e" should work as long you're not a shooting at the same time
Thanks but im getting this msg in console after I press my jt key (which works but I still getting that msg): [InputService] execing bypass/jumpthrow [Console] Unknown command '-JT'! All I have in my multi.cfg is: // jumpthrow alias +JT "echo "bypass/jumpthrow" | exec;" bind z +JT; //w-jumpthrow alias +WJT "echo "bypass/wjumpthrow" | exec;" alias -WJT "echo "bypass/-forward" | exec" bind n +WJT; //d-jumpthrow alias +DJT "echo "bypass/Djumpthrow" | exec;" alias -DJT "echo "bypass/-right" | exec" bind h +DJT;
Update:
- Simplified the config as only one additional file is required per multibind
- De-subticked w,a,s,d-movement is disabled by default
- Added JumpBug (bound to mouse5 by default)
- Added (middle-)ReloadThrow
Download: www.dropbox.com/scl/fi/x7o0h3hr3z46tgxwrhd80/multi.zip?rlkey=ne5715rz5bgmk9fq4xano66bd&e=1&st=al4mk6sk&dl=0
what does de-subticked w,a,s,d movement mean?
the file isnt there anymore . What happened
The jump binds no longer work as of the 10/28/2024 update, unless someone else can confirm they do. I just tried using this over a different style cfg, and the duck jump bind just ducks while the jumpthrow binds disables jumping after you press them once. Can anyone confirm that this cfg still works and I'm just doing something wrong (I don't think I am because the cfg with all the "sleep" commands still work)?
FIXED
it doesnt work anymore
Valve patched it
true
ANYONE CAN FIX IT??
Hey, what is reload throw and jump bug? Thx
Great work for your reseach and and big thanks to you for share this with us ! 🙌🙌🙌🙌
BRO U SOLVEDD IT. U DESERVED A SUB FOR THIS VIDEO!!!
dude, ty so much, finally i dont have to use 3 keys at once to use runjumpthrow xD
The shoot while defusing binds seem to break E for use randomly. Sometimes during a match, I'll no longer be able to pickup or defuse, basically +use on E is gone.
What is reload throw? I don t find anywhere something like that
What is your mouse1 bound to? The defuse shooting doesnt work unless mouse1 is bound to the right thing? bypass/+attack?
My normal shooting (+attack) is bound to mouse1
If you use a different key to shoot you need to adjust the bindings in the aliases +def and -def
Is there a bind?
release middle click nades using R, as well as reloading
Yes, I've added it to the config
It doesn’t work anymore, is there any other way to solve the problem?
Youll have to wait till he makes a new one
thanks so much i can consistently bhop again
hey, could you add +use for "e" key? Cant pick up weapons with def bind
Defusing uses the "+use" command, if you press "e" and then shoot (+attack) the use functionality will be paused. That's how we stop defusing
So picking up weapons with "e" should work as long you're not a shooting at the same time
@@xLeiti Yeah i don't know why it didn't work, after restarting the game its fine
even after changing the keybinds in the file it still goes back to using the default ones
Die Datein die ich runtergeladen hab, gehört dazu auch dass counterstrafe moving?
Nein, das ist ein Teil von .FNScence's config
i dont get it, doesnt work work me, when i type exec multi my character wont jump
Put the entire multi folder into your cfg folder
после сегоднешнего обновления все bind сломались( 29.10.24
FAceit? no ban if used?
hi can you port script 1key(its script for hns and longjumps) like other scripts
could you share the config for the spawn pos in chat wheel?
I'm using a stripped down version of .FNScence Autolineup config, my Multinput-config is included in his newest version
THANK YOU SO MUUUCH
rip
GOAT
Console says unknown command '+duckjump' ! '-duckjump' !
Make sure to paste the bypass folder into your cfg folder
100% in the folder
Please tell me the config works?
super arbeit danke
Still works? Is it bannable?
👍🏻
do they work on faceit?
Yes they work anywhere
TY
nice work :3
It will work with bhop?
Yes a de-subticked jump is bound to mwheelup by default
@@xLeiti tnx bro🙏
is this legit or faceit?
BEASTTTTTTTTTTT
Safe to use?
Of course it is
noice
tyy
rip
????
FIXED
Why not sleeping)))))
Go sleep old man)))
@@xLeitinein du junge mann))))
@@pv89820 Nej dig
@@xLeiti))))
@@pv89820 ))))))
Thanks but im getting this msg in console after I press my jt key (which works but I still getting that msg):
[InputService] execing bypass/jumpthrow
[Console] Unknown command '-JT'!
All I have in my multi.cfg is:
// jumpthrow
alias +JT "echo "bypass/jumpthrow" | exec;"
bind z +JT;
//w-jumpthrow
alias +WJT "echo "bypass/wjumpthrow" | exec;"
alias -WJT "echo "bypass/-forward" | exec"
bind n +WJT;
//d-jumpthrow
alias +DJT "echo "bypass/Djumpthrow" | exec;"
alias -DJT "echo "bypass/-right" | exec"
bind h +DJT;
You can add
alias -JT ""
to the config to fix it
is this allowed on faceit?