All 2.5 valve employees running to their computers to fix this problem. They are slow to fix anticheat, subtick, horrible movement, horrible hitreg, but when theres REAL problems they fix it fast. Gotta love valve
Longjump was missing and it just felt awkward moving around the map. I noticed a lot of players as well would fail jumping on head height objects and need to redo it 2-3 times. Didn't feel great.
i have looed through the files but can not see the config to automatically stop defusing when shooting. If you could help out i would very much appreciate! nice video
It's basically this (using the echo | exec method): bind e +def alias +def "-use; +use; bind mouse1 +atkdef" alias -def "-use;-use; bind mouse1 +attack" alias +atkdef "-use; +attack" alias -atkdef "-attack; +use"
Hi, i'm trying to use crouch jump bind from your config, incorporate it into my autoexec/ configs setup but for some reason it only works properly when im holding a/d, when im holding w i can't get on top of higher obstacles like secret or firebox boxes on mirage/etc.
Can anyone help me recreate my quickdrop gun bind. If I was standing over a gun and dropped mine, it would auto switch to the one on the ground after picking it up. It was working in cs2 at one point. Pretty sure the multi bind nerf killed it. My quickswitch knife bind and quickdrop bomb bind both still work fine though. This was what I was using before to quickdrop and switch. alias "+quickdrop" "drop" alias "-quickdrop" "slot2; slot1" bind "g" "+quickdrop"
Configs are amazing. I don't know: is it possible to spawn a bot and freeze it right in your place and looking in the same direction as you when it spawns - for a more accurate simulation of the enemy
It is possible on paid practice servers. On free offline with bots, you'd have to work with the commands bot_stop 1; bot_place and bot_mimic 1 (maybe bot_mimic_yaw_offset) to get the desired result. I usually use bind J "toggle botstop 0 1" and follow them until they are looking in the desired direction, then freezing them with the bind. Afterwards you can place them anywhere, by getting in the desired position, flying straight up with noclip and using bot_place by looking straight down. Also if a bot sees you for a long enough time, he might continue to look directly at you after using bot_stop 1.
They are working for a long time (without this method) and even automatic counter-strafe configs are available. See this timestamp: th-cam.com/video/G9hAaifu2H0/w-d-xo.htmlsi=vFzNiKEhcawrx1qp&t=63
@@FNScence pretty crazy how this was overlooked by valve, but it doesn’t surprise me at all. i do think this will get patched, how long that will take is something else
What are you on about? It works perfectly. Launch Mirage as a practice map, use cl_showpos 1 and compare the positions you end up in after using default jump binds and desubticked jump. You will see that you end up in different locations for default binds while desubtick jump is 100% consistent. Do it like shown at this timestamp: th-cam.com/video/YATqJzaL4ms/w-d-xo.htmlsi=DdyKF-TscXHjYNnx&t=34
I'll be real and say I will never use a console command that moves my crosshair for me with all the shit that happened and a lot of people still not being unbanned.
We're not changing m_yaw, so there is no threat of getting banned. Also we're not actively trying to immitate spinbots like shown in this example: th-cam.com/video/G9hAaifu2H0/w-d-xo.htmlsi=MkXLbYORbWiQn1oT&t=786
watch valve patch out as a 1year aniversary gift
Watch valve ban…
They did lol
Awesome! Sometime we have to enjoy this until Valve will spend resources to fix this CRITICAL ISSUE compare to paid aiming software.
now my keyboard may look like piano :D
All 2.5 valve employees running to their computers to fix this problem. They are slow to fix anticheat, subtick, horrible movement, horrible hitreg, but when theres REAL problems they fix it fast. Gotta love valve
Longjump was missing and it just felt awkward moving around the map. I noticed a lot of players as well would fail jumping on head height objects and need to redo it 2-3 times. Didn't feel great.
Damn I am early as shit. Thanks for the content you make, extremely useful stuff.
YAY DESUBTICKED JUMPS IM SO WET IRL
The regular Jumpthrow works fine but the W jumpthrow is not working? Someone please help..
Thank you so much!
the shoot while defusing toggle breaks my E key after a while, so it no longer picks up or defuses at all. Anyway to fix this?
works great
curious though, are alias binds banned from faceit at the moment?
duck jump is possible now?
i have looed through the files but can not see the config to automatically stop defusing when shooting. If you could help out i would very much appreciate! nice video
It's basically this (using the echo | exec method):
bind e +def
alias +def "-use; +use; bind mouse1 +atkdef"
alias -def "-use;-use; bind mouse1 +attack"
alias +atkdef "-use; +attack"
alias -atkdef "-attack; +use"
@@FNScence thanks it works great!
Hi, i'm trying to use crouch jump bind from your config, incorporate it into my autoexec/ configs setup but for some reason it only works properly when im holding a/d, when im holding w i can't get on top of higher obstacles like secret or firebox boxes on mirage/etc.
Ty buddy
Does anyone have the bind to hold the knife out while running and get the gun back when released??
Can anyone help me recreate my quickdrop gun bind. If I was standing over a gun and dropped mine, it would auto switch to the one on the ground after picking it up. It was working in cs2 at one point. Pretty sure the multi bind nerf killed it. My quickswitch knife bind and quickdrop bomb bind both still work fine though. This was what I was using before to quickdrop and switch.
alias "+quickdrop" "drop"
alias "-quickdrop" "slot2; slot1"
bind "g" "+quickdrop"
Configs are amazing. I don't know: is it possible to spawn a bot and freeze it right in your place and looking in the same direction as you when it spawns - for a more accurate simulation of the enemy
It is possible on paid practice servers. On free offline with bots, you'd have to work with the commands bot_stop 1; bot_place and bot_mimic 1 (maybe bot_mimic_yaw_offset) to get the desired result.
I usually use
bind J "toggle botstop 0 1"
and follow them until they are looking in the desired direction, then freezing them with the bind. Afterwards you can place them anywhere, by getting in the desired position, flying straight up with noclip and using bot_place by looking straight down.
Also if a bot sees you for a long enough time, he might continue to look directly at you after using bot_stop 1.
@@FNScence, thank you, it turned out as I wanted
Is it possible you will get banned for such jumpthrow config since Valve is fighting this thing right now?
would this not allow for null binds to be made and snaptap to be working again?
They are working for a long time (without this method) and even automatic counter-strafe configs are available. See this timestamp:
th-cam.com/video/G9hAaifu2H0/w-d-xo.htmlsi=vFzNiKEhcawrx1qp&t=63
@@FNScence pretty crazy how this was overlooked by valve, but it doesn’t surprise me at all. i do think this will get patched, how long that will take is something else
fuck,.. they patched it again... any solutions?
More or less. You can find working JT and WJT binds on my discord. More complex multi-inputs are gone for good though.
is it possible to create a crouchjump bind with this?
Of course, and it's a feature in the CSAFAP config package.
gift from valve🥰🥰🥰🥰😍😍
Maybe someone know crouch jump bind?
rip
Counter-Science 2
allowed in faceit?
1:22
Can we get banned for this now?
no
Patched
thats fucking insane but i dont see why you'd add those to thera since noone even plays that and on higher ranks its hvh
Valve patch this shit
why tho? the de subticked binds can be in the game
@@TheSillyHaxor He is throwing insta smokes effortlessly, 3 smokes in few seconds
@@fica1137 the smokes yes but the null binds eh no i dont want that patched
@@TheSillyHaxor how about you accept the skill issue and learn to counterstrafe
@@fica1137 null binds as for movment u dumb fuck 💀 ik how to counter strafe im talking about desubticked binds so i can bhop easier slow ahh
bannable config be careful guys.
They can't ban you for using the tools the game itself gives you
@@athmaid well you are right. But edit deep integrated Files is bannable. Its an Exploit.
@@kyourb but that's not the case here right? Just using a loophole for the cfg
@@athmaid well it actually is. anyway if u want to use it then use it.
This is click vair trash his methods do NOT work to de subtick. This method was patched ages ago. Distrust This man
What are you on about?
It works perfectly. Launch Mirage as a practice map, use cl_showpos 1 and compare the positions you end up in after using default jump binds and desubticked jump.
You will see that you end up in different locations for default binds while desubtick jump is 100% consistent.
Do it like shown at this timestamp:
th-cam.com/video/YATqJzaL4ms/w-d-xo.htmlsi=DdyKF-TscXHjYNnx&t=34
I'll be real and say I will never use a console command that moves my crosshair for me with all the shit that happened and a lot of people still not being unbanned.
What happened? You're just changing yaw and pitch.
@@friqd7439 yes and plenty of people got banned for it
We're not changing m_yaw, so there is no threat of getting banned.
Also we're not actively trying to immitate spinbots like shown in this example:
th-cam.com/video/G9hAaifu2H0/w-d-xo.htmlsi=MkXLbYORbWiQn1oT&t=786
@@FNScence yes I understand all that but I' m justed too spooked out by how valve has handled these things in cs2.
@@shakerr Fair. After all I can't guarantee for your accounts safety.
I have no issues at least, and I didn't hear anything from others.
could we get banned by using this?