As a suggestion from having used this video as a tutorial, when mentioning the part about completing the curve (where you click off of it to make it uneditable), would have been a good idea to mention that you have to click on the background mesh, not just "off" because by default, that means "on the background" like with mask brushes or anything else. I'd spent a full hour of trying to figure out why it wasn't working and searching for fixes online before I gave up, just tried working with it being unable to finish a strand. And then by accident I clicked on the base mesh and it did the thing. It might seem really simple, but that was a lot of pain for something so simple. "Click on the base mesh" not just "click off"
What she does at 4:33 doesn't work for me. She shift+clicks the bade mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens, do you have any idea what I'm doing wrong?
Your tutorials are THEE best ! thank you so much, now I know how to make horns and make hair because of you :D oh and quick tip, when doing hair you'll notice once you maKe one it will snap to a new one you start, so make sure you hair is in the right place and click + Alt will allow you to make another one and another one and so on :)
Hello Ana, I don't know if you have this option on your channel, but would you be able to leave the Altomatica subtitles for Portuguese active? I loved the video
Wow, i open this way for me by myself a yera (or more) ago And you no need to deform sphere, you can extract it from head, it looks better for simple haitstyles. Yeah, i make my hairs by 20 minutes)
Hey Ana, great video! I really enjoy watching you on the twitch live stream. I have a question and I can't find any videos or information on this. How do you UV unwrap and retopo those hair strains? Do you have them as different subtool from the main hair or combine everything and retopo aftewards? I use a IMM brush by Dylan Ekren for hair strains but they get pretty high poly counts when you do a lot and I am not sure how to deal with them for a production game character.
I always keep the hair object separate from the head - so definitely keep them in separate subtools. For UV, I would either do Uv master or by hand. As far as retopo, with the technique I showed here you actually place the strands down in a relatively organized and low poly way, then make it high poly by subdividing up. I would just export the lowest subdivision and then delete edge loops from it, instead of "retopologizing" the whole thing. From there you export the high poly and bake, although you will probably have to "explode" the mesh so you don't get baking artifacts.
i feel so stupid but.... i cant "click off" the curve hair ): it keeps connecting my next strand to the one before, and im not sure what im doing wrong?
My second strain of hair keeps adding as an extension to the first. How do I prevent this? At 4:16 this hair always ends up as an extension of the first.
Beginner here. I don't understand the step of 'Shift-clicking the main mass of the hair' at 4:35 in order to get it to disappear? (All I'm doing shift-click is snap-centering the my model). Can anyone please help? Kind thanks in advance! :-)
Excuse me, but what exactly did you click to select a single hair, for editing them and making the others temporarely invisible to not to interupt your brush strokes? Ca 7:30 minutes in the video.
What she does at 4:33 doesn't work for me. She shift+clicks the base mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens. What am I doing wrong?
Hope you enjoyed this video! What other quick sculpting tips would you like to see from me?
things like how to sculpt noses lips and eyes would be really helpful!!
Hello Ana, thank you for the tutorial, really helpful! I wonder, do you need uv's for hair curves? you dont uv map them one by one, right?
I would appreciate it if you could do the eyelash as well😊
I really enjoy and thak you teaches
Thank you. You are brilliant. :)
As a suggestion from having used this video as a tutorial, when mentioning the part about completing the curve (where you click off of it to make it uneditable), would have been a good idea to mention that you have to click on the background mesh, not just "off" because by default, that means "on the background" like with mask brushes or anything else. I'd spent a full hour of trying to figure out why it wasn't working and searching for fixes online before I gave up, just tried working with it being unable to finish a strand. And then by accident I clicked on the base mesh and it did the thing. It might seem really simple, but that was a lot of pain for something so simple. "Click on the base mesh" not just "click off"
Thanks, Robin, saved me from going down the same rabbit hole. ;)
stroke>curve functions > delete is another way.
Thank you, I was in the same boat until I read this!
What she does at 4:33 doesn't work for me. She shift+clicks the bade mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens, do you have any idea what I'm doing wrong?
@@Screamus make sure if diferent polygroup then try control+shift +click to hide one PG.
Far and away one of the best Teachers on TH-cam....Thanks for sharing your expertise.
Omg best compliment ever! Thank you!
I tried lots of other hair tutorials and none of them solved my problem as much as this one does. Thank you so much!
Your tutorials are THEE best ! thank you so much, now I know how to make horns and make hair because of you :D oh and quick tip, when doing hair you'll notice once you maKe one it will snap to a new one you start, so make sure you hair is in the right place and click + Alt will allow you to make another one and another one and so on :)
The QUEEN is feeding us content and im LIVING
thankyousomuch you are amazing ❤️
Hahahahahaha thanks! ❤️
Nice, Ana.
Thanks that was a great help but can you show something for straight hairs
Hi, what do you mean undo your masking at 4:27 ? What should I click?
Thank you so so so much for this video Ana. Eternally grateful for this.
I am so glad you found it useful!
Ty this was really helpful
This is such a good workflow for more stylized hair!
Thank you for this video. It has saved me time (after trying to look at many other videos) yours was the best.
Lovely tutorial! You did it so professional and well explained. 😊 Love it
Omg thank you!!
Muito bom! já tinha aprendido em uma live que vc fez, acho que só faltou uma musiquinha no fundo, o canal está muito bom!
que bom que voce esta gostando!
Thank you, Ana, this helped me a lot
Hi ! This tutorial really helped me to create stylish hair without fibermesh. Can you please make tutorial on braided hair using fibermesh . 🙂
I will try! I was thinking to do sculpted braids soon
@@AnaCarolinaArt Thankyou so much. 😊
Thanks, great tutorial so peaciful and well explained
Linda... maravilhosa... inteligente....artista 3d e brasileira... adoro seus tutoriais...
Лучший тутор на волосы, спасибо!❤
Hello Ana, I don't know if you have this option on your channel, but would you be able to leave the Altomatica subtitles for Portuguese active? I loved the video
Thanks Ana. It was usefool for me. I used a wrong brush.
Yes, it was great. I really enjoyed it. Thankful .
It was very beautiful, but your own hair is also very beautiful.
Great tutorial. Thank you!
Very helpful!
Great technique. Thank you so much
wow this is the best I've been looking for.
amazing. no BS just business!
Thanks again, it was all i needed to know!
Obrigado Carolina! ^^
This si so awesome, thankyou very much for this tutorial!
Great tutorial! To the point, well explained, and nice result!
I’m so glad you liked it!
beautiful hair, both in zbrush and real life ;)
poh, agora vi usos interessantes pro curvesnap e move topological, valeu mesmo pelas dicas
You are too beautiful to be a college professor 😍. Nywy thanks for this valuable contents
You make this look so easy... Very helpful video though! Thank you!
This is amazing and you've got yourself a new subscriber too! Thank you!
Thanks so much
You’re welcome!
Thank you so much for this video you have literally solved the hair problem I was having ! Thank you🙏
great! 10q, Ana!
I've been struggling with hair forever with various brushes and techniques and never really got great results, this technique is just what I needed!
great tutorial thank you
Very beautiful video. Helped me a lot… thank you 🙏🏾
Great Tuto !!! Thank you !
This video is incredible. Thank you!
I can't put 1 hair near of other because those join together. Thanks for the video anyway
Perfect workflow thank you so mucu
thankyou so much!
Love your tutorials
Fantastic! Helped me a lot!
Great, thanks for detailed tutorial)
wow this video is fantastic!!! thanks for the nice tutorial ^q^
Thank you so much, Ana! You're really an amazing teacher!
this is greaaat thank you!! so helpful and easy
Thanks so much for making this!
You're welcome, thanks for watching :)
Muito bom, melhor tutorial que ja ví sobre o assunto. Muito obrigado!
Obrigada!
that's kool hair Ana Carolina. I just subbed. great channel!
Great ! Now my dragon have bangs 😄
Hahhha I love that!
Wow, i open this way for me by myself a yera (or more) ago
And you no need to deform sphere, you can extract it from head, it looks better for simple haitstyles.
Yeah, i make my hairs by 20 minutes)
Thank you! Super simple and informative!
saved my day
thank you...now my character not bald anymore...
thank you teacher!!
Great tutorial!
Nice tutorial, mate. Sadly, it couldn't get enough attention it deserves.
Hey Ana, great video! I really enjoy watching you on the twitch live stream. I have a question and I can't find any videos or information on this. How do you UV unwrap and retopo those hair strains? Do you have them as different subtool from the main hair or combine everything and retopo aftewards? I use a IMM brush by Dylan Ekren for hair strains but they get pretty high poly counts when you do a lot and I am not sure how to deal with them for a production game character.
I always keep the hair object separate from the head - so definitely keep them in separate subtools. For UV, I would either do Uv master or by hand. As far as retopo, with the technique I showed here you actually place the strands down in a relatively organized and low poly way, then make it high poly by subdividing up. I would just export the lowest subdivision and then delete edge loops from it, instead of "retopologizing" the whole thing. From there you export the high poly and bake, although you will probably have to "explode" the mesh so you don't get baking artifacts.
Thank you!
You're welcome!
Is there a way to mimic this brush in blender? Thank you
great tutorial! thanks :)
4:40
for reminder later
Brilliant
Very cool but my curves don't snap to the mesh like your's do. I have snap on.
Can someone tell me how to isolate those hair from basemesh ?
How did you get rid of the box when making the long hair?
How to make more thicker strands of hair?
Amazing... thank you
Teşekkürler
Adorei! Obrigado pelo excelente tutorial.
thank you
i started learning this and i love it, but if she was my teacher i would fall in love with her and not learn a damn thing
Clicking outside does not exist the first curve?
how do we isolate the topology
You look like one of the actors from the Netflix series Obliterated🙃
perfectly
she must have full attendance in her class room every year
GReat help Thanks ANA
i feel so stupid but.... i cant "click off" the curve hair ): it keeps connecting my next strand to the one before, and im not sure what im doing wrong?
I believe there is a setting called “snapping distance” - If you turn it to 0, it will probably help!
Anyone know how to shorten a strand once it's made?
shift-click does not select the main mass of the hair for me ( 4:34 ) , is there anything i did wrong??
Hi! It's Ctrl+Shift+Click
@@alliestrauss thanks
TNXXXXX😍😍
My second strain of hair keeps adding as an extension to the first. How do I prevent this? At 4:16 this hair always ends up as an extension of the first.
Beginner here. I don't understand the step of 'Shift-clicking the main mass of the hair' at 4:35 in order to get it to disappear? (All I'm doing shift-click is snap-centering the my model). Can anyone please help? Kind thanks in advance! :-)
It's Ctrl+Shift+Click
@@odnorob thanks brother!
@@odnorob absolute life saver, i would have eventually tried that, but you saved me some time/headache
@@odnorob thanks, you're a hero
why the line won't comes off even until I click on the outside?? its annoying lol
why don't i have append?1:05
♥️
Excuse me, but what exactly did you click to select a single hair, for editing them and making the others temporarely invisible to not to interupt your brush strokes? Ca 7:30 minutes in the video.
These hairs are divided into polygroups and you can switch over them. Here is a video about it. th-cam.com/video/iFouLqjx934/w-d-xo.html
thank you @@guyfox2369
What she does at 4:33 doesn't work for me. She shift+clicks the base mesh of the hair, then the tubes disappear. This allows her to mask, then separate the tubes from the base mesh. But when I shit+click the base mesh, nothing happens. What am I doing wrong?
It's Ctrl+Shift+Click
👍👍👍👍
can u sculpt my heart
wait, what are you expected to do in three hours? No two sculpts are the same.. Right? :S