as a quake 3 arena fan, i recently got into defrag, and its impressive that this community is alive after many years! and youtube is capable of recommending me recent videos of it im impressed with what people can do
maps for speedruns are painfully slowly created, because the map author has to take turns between creating the map and speedrunning it to check maximum distances between gaps for the jumps
Sorry to break it to you but q3 defrag is capped at 125 or 140 fps depending on the server or tournament rules. Anything above 120 or 144hz won't make any difference
For me? I recall what it was like playing Q3A and shifting in my seat in an effort to give me an extra speed boost, and I was doing the same thing while watching this. Really nostalgic!
the sound and imagery put me in a really weird trance i dont know how popular these maps and runs are but they're always weirdly neat but not that weird considering the skills are objectively high level
Hey Josh - great video. Just one thing please: pohm didn't include the music titles in his video... please put them in the description. There are so many gems one can simply not find in the internet.
after going back and forth for a while with chat cpt i think i finally got somewhere close to a realistic estimate: Final Cost Estimate with Marble and Aesthetic Finishes Adding everything together: Basic Construction Cost: $1.32 billion USD Marble Coating Cost: $80 million USD Lighting and Special Effects: $10 million USD Other Aesthetic Finishes: $5 million USD Total Cost=1,320,000,000+80,000,000+10,000,000+5,000,000=1,415,000,000 USD Total Cost=1,320,000,000+80,000,000+10,000,000+5,000,000=1,415,000,000 USD Grand Total: Approximately $1.42 Billion USD With these luxurious marble coatings, lighting, and high-quality finishes, the real-life replica of "bug100" would cost about $1.42 billion USD to construct.
Good ear, yes, I used the first track from the Shadow of Chernobyl soundtrack. The first ambient music track I attempted to use was flagged by youtube and was going to apply ads to the video, which I wanted to avoid.
Not sure which part you're talking about, but look up "Quake 3 wall clipping". There is an engine bug that allows you to pass through tight corners depending on your approach. If you're talking about the very beginning where he bonks the pillar for a tight u-turn, that section depends on the angle that you hit the wall at, if you run flat into a wall you'll stop, but hitting wall at an angle will keep some momentum.
as a quake 3 arena fan, i recently got into defrag, and its impressive that this community is alive after many years! and youtube is capable of recommending me recent videos of it
im impressed with what people can do
011)2)#№
˻
This is what those 400hrz monitors were made for. Props to the map creators. Imagine how long this would have taken to perfect
maps for speedruns are painfully slowly created, because the map author has to take turns between creating the map and speedrunning it to check maximum distances between gaps for the jumps
Sorry to break it to you but q3 defrag is capped at 125 or 140 fps depending on the server or tournament rules. Anything above 120 or 144hz won't make any difference
@@webgpu bug100 is a compilation map so it likely wouldn't have taken so long
400hrz monitors made only for one thing - selling to naive people
Incredible map design, music choice and run.
Beautiful map, spectacular run!
I don't know why, but this was satisfying to watch
For me? I recall what it was like playing Q3A and shifting in my seat in an effort to give me an extra speed boost, and I was doing the same thing while watching this. Really nostalgic!
The music was perfect. Thanks!
thats the nordschleife of defrag maps
THAT QUAKE LOOKS BEATIFUL
the sound and imagery put me in a really weird trance
i dont know how popular these maps and runs are
but they're always weirdly neat
but not that weird considering the skills are objectively high level
ABILITY, PRECISION, MEMORY OOOOOOO MAAAAHHH GAWDDDDDDDD
S.T.A.L.K.E.R. music is always a good choice. Amazing Level and playing. 🙂
I knew this sounded familiar! Reminded me of playing Gamma and of Quake 1. I love dark ambience.
Its not stalk mus
only one texture in this map... and so long, like a never end dream run
First i don't believed, that it is defrag with cordon theme by MoozE
this looks like my fever dreams, but it's really good
also, 5:02 nice sounds
Get out of here, Stalker!
this is dedication
Didn't expect to see this as the first recommended video 😋
Hello. Nice run. Share song name plz.
Hey Josh - great video. Just one thing please: pohm didn't include the music titles in his video... please put them in the description. There are so many gems one can simply not find in the internet.
Relaxing
OMG.. this is so damn pretteh ... good job !!! I miss this game
very nice execution.
gratz h@ste.
Impressive run!
Amazing map and good choice for music
sometimes i wonder how much it would cost and how long it would take to build maps like these in real life
after going back and forth for a while with chat cpt i think i finally got somewhere close to a realistic estimate:
Final Cost Estimate with Marble and Aesthetic Finishes
Adding everything together:
Basic Construction Cost: $1.32 billion USD
Marble Coating Cost: $80 million USD
Lighting and Special Effects: $10 million USD
Other Aesthetic Finishes: $5 million USD
Total Cost=1,320,000,000+80,000,000+10,000,000+5,000,000=1,415,000,000 USD
Total Cost=1,320,000,000+80,000,000+10,000,000+5,000,000=1,415,000,000 USD
Grand Total: Approximately $1.42 Billion USD
With these luxurious marble coatings, lighting, and high-quality finishes, the real-life replica of "bug100" would cost about $1.42 billion USD to construct.
Amazing run
ugh ugh ugh ugh ugh ha ugh ugh ^^ nice job!
I just noticed, those floors, walls and ceilings arent all portal cameras are they? wtf
screen space reflections via reshade.
what is even this game? texture looks so smooth
Is a game mode mod for Quake 3 Arena called Defrag
I wonder what was the avg speed.
stalker music
good job
2 крайне интересующих вопроса:
- сколько по времени закреплялась эта карта?
- с какой попытки был поставлен рекорд?
Insane that you went nearly 5 minutes without a mistake... Well played!
This isn't me, I just thought the run deserved a video. h@ste is the player that performed this run.
beauty
Music from stalker i suppose
i suppose so, but which track, can't pin it?
crazy run!
Is that sounds from S.T.A.L.K.E.R? Sounds like it.
Good ear, yes, I used the first track from the Shadow of Chernobyl soundtrack. The first ambient music track I attempted to use was flagged by youtube and was going to apply ads to the video, which I wanted to avoid.
What game engine / version is this? Since the base map dont look like this, dont have that nice reflections...
rendered the demo with wolfcamql and used reshade.
cooool)
this is dope tell me how to get into defrag lmao, that is something ive never done as a quake player
how do you add that speedometer separately? great run btw
Also , a question , how you manage to keep your momentum after you directly touched the wall?
Not sure which part you're talking about, but look up "Quake 3 wall clipping". There is an engine bug that allows you to pass through tight corners depending on your approach.
If you're talking about the very beginning where he bonks the pillar for a tight u-turn, that section depends on the angle that you hit the wall at, if you run flat into a wall you'll stop, but hitting wall at an angle will keep some momentum.
The idea is to jump just before hitting a corner, which lets you clip through.
can anyone send me link to that map please
ws.q3df.org/maps/?map=bug100
is this q3 rtx or wtf ?
There's no ladders in this game? Why jump?
Strafe jumping for speed and maneuverability
Superbe run de h@ste. C'est dommage que , souvent, on a pas le nom de ceux qui font les maps. Ils font un job extraordinaire aussi.
Il s'appelle bug ;)
Prosto ohuet'.
man this is a great video and not a bad song but it really doesnt put me in the mood to watch this run lmao
O_o
2869 самая большая скорость
Mini-map🤣