Stellaris How To Defeat Every Endgame Crisis

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Stellaris Engame Crisis Ship Design Guide. Stellaris has three end-game crisis factions that can come along and ruin your day. The Unbidden, the Prethoryn Scourge and the Contingency could all come along to ruin your day...
    Lets look at each faction in detail and then work out how best to counter them!
    This is a ship build guide for Stellaris 3.9
    Find out more about Ship Design after the Stellaris 3.6 Combat Rework: • Stellaris Ship Design ...
    Chapters:
    0:00 Three Crisis Factions
    0:43 The Unbidden
    2:14 Anti-Unbidden Cruisers
    4:30 Anti-Unbidden Battleships
    6:07 The Prethoryn Scourge
    7:51 Anti-Scourge Battleships
    10:09 The Contingency
    11:05 Naked Penetration Battleships
    12:48 All Rounder Battleships
    14:20 Naked Corvette Screens
    15:32 Titans
    17:02 Essential Support Juggernauts
    Stellaris Version 3.9
    If you enjoyed this video please leave a like & SUBSCRIBE!
    Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
    Humble Bundle Affiliate link: www.humblebundle.com/?partner...
    And please comment with any feedback, any ideas or if you disagree!
  • เกม

ความคิดเห็น • 270

  • @MontuPlays
    @MontuPlays  8 หลายเดือนก่อน +106

    Important note on the Contingency!
    You MUST either:
    a) Wait and only fight them after you have blocked the ghost signal.
    b) remove sapient combat computers from your ships. (Autonomous and psionic are fine, sapient gets a debuf from the ghost signal! Switch down to yellow if you have to.)
    The sapient computers on the contingency designs have left a fair few people confused so I wanted to add this!

  • @sanswithoutsans
    @sanswithoutsans 8 หลายเดือนก่อน +647

    Montu: Detailed and well designed ships to face each each crisis.
    Me: Sending wave after wave of auto designed ship to the slaughter.

    • @therealspeedwagon1451
      @therealspeedwagon1451 8 หลายเดือนก่อน +246

      Sheer numbers will break them! Not one step back!

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +278

      Okay Captain Brannigan...

    • @reeven1721
      @reeven1721 8 หลายเดือนก่อน +74

      Quantity is a quality of its own.

    • @xXCrocmonXx
      @xXCrocmonXx 8 หลายเดือนก่อน +58

      Now that's a strategy with some chest-hair!

    • @user-me7iw6ft8z
      @user-me7iw6ft8z 8 หลายเดือนก่อน +2

      Can you build more than 1 dyson sphere?

  • @Wurmish
    @Wurmish 8 หลายเดือนก่อน +500

    The Unbidden are very aptly named, always showing up in the most inconvenient system.

    • @Darkmanmeister
      @Darkmanmeister 8 หลายเดือนก่อน +19

      It gets to the point where I design my systems around making them easier to fight

    • @mlgsty8880
      @mlgsty8880 8 หลายเดือนก่อน +27

      I have gotten them twice in my home system with 600 hours played.
      I beat them in both cases but not without them crashing my economy from just destroying my homeworld.

    • @SpaceLover2500
      @SpaceLover2500 8 หลายเดือนก่อน +20

      I have a friend who is rather... crap at the game and didnt have many planets or systems and only survived by virtue of me and my friend being his neighbors.
      Then the unbidden spawned in his capital system, destroyed everything and broke him mentally for a time. That game was an immediate restart.

    • @MrJoshsy
      @MrJoshsy 8 หลายเดือนก่อน +3

      And approximately 4 jumps from my capital ffs

    • @Nikolai0169
      @Nikolai0169 8 หลายเดือนก่อน +14

      @@mlgsty8880 Back when the old ftl, tile, and border systems were still around, I played a pacifist empire and had barely any ships when the unbidden spawned right next to my capital. The only reason I was able to survive was that I spent insane amounts of influence to colonise a tiny, low habitability planet at the edge of the galaxy. I went down to less than 10 pops, slowly grinding out a habitat and claiming the last unclaimed patch on the side of the edge galaxy opposing the unbidden. Incredibly slowly I managed to scrape together the resources to make a few more habitats, and eventually start work on a ringworld. Roughly 80 years from the start of the crisis i was finally able to rejoin the struggle of the galaxy that had just barely been holding on thanks to the fallen empires. That was the first time I had ever beaten a crisis.

  • @Johnny_200
    @Johnny_200 8 หลายเดือนก่อน +137

    I had the best moment in my life when, small galaxy, I was in a galactic war with the big three-faction conglomerate when unbidden showed up. In the middle of a transit system. My navy just flew by and I never had a clearer: "no stfu"-moment. Drive-by and unbidden was gone again.

    • @theaetherknight5614
      @theaetherknight5614 8 หลายเดือนก่อน +52

      That is like if a tyranid hive fleet arrived during the siege of terra and the emperor just went “NO, FUCK OFF!”

  • @Maadhawk
    @Maadhawk 8 หลายเดือนก่อน +219

    I prefer massed carrier builds myself. One thing you never mentioned, and I noticed, you had Sapient Combat computers on all your ships when going over the Contingency. Those suffer a -50% penalty at the start and only gradually weaken as you crack their worlds. So, either psionic combat computers or advanced combat computers should be used instead vs the Unbidden. Fun fact, Unbidden have 50% shield hardening. Or, at least that is what the tooltip says any rate once you can see the loadouts on their ships.

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +116

      Oh I did forget to mention, don't use sapient combat computers against the contingency!
      The autonomous ships intellects are fine!

    • @cheetahman2830
      @cheetahman2830 8 หลายเดือนก่อน +5

      where does it tell you the penalty though? Is there someplace you can see the modifier?

    • @roymundchf8917
      @roymundchf8917 8 หลายเดือนก่อน +5

      Unbidden's shield hardening is tied to the Dimensional Anchors, so it only applies when fighting in that specific system.

    • @Maadhawk
      @Maadhawk 8 หลายเดือนก่อน

      @@cheetahman2830 You can find it under "Empire Modifiers" in your main government window. Just click on your empire's flag in the top left corner of the screen, make sure you are showing "modifiers", and scroll to the bottom of the list. It will display the current "Contingency Signal Strength" and mousing over it will show the impact on Sapient Combat Computers and, if you have any, synthetic pops in your empire.

    • @Maadhawk
      @Maadhawk 8 หลายเดือนก่อน +6

      @@roymundchf8917 Personally, I think the Unbidden need a permanent 75-100% shield hardening at all times. As it stands right now, they just evaporate under missiles and strike craft from ranges far beyond what they can respond to. The slaughter is even worse if you get lucky and get the Zroni and have a few Zroni Storm Bastions between them and your core worlds. They WILL suicide on them like lemmings.

  • @ryanstewart2289
    @ryanstewart2289 8 หลายเดือนก่อน +97

    Something to note about the Unbidden; they get 40% shield hardening in systems with a dimensional anchor. That was a nasty shock the first time I lost a bypass fleet to a fight I "should" have won.

  • @arandomguyfrommtl4194
    @arandomguyfrommtl4194 8 หลายเดือนก่อน +39

    I NEEDED YOU 2 DAYS AGO, NOW THE CONTINGENCY IS EATING ME ALIVE

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +27

      Please lodge a complaint with our 'crisis centre'. Follow the link here to be connected directly with them: bit.ly/bureaucracy_satisfaction_survey

    • @arandomguyfrommtl4194
      @arandomguyfrommtl4194 8 หลายเดือนก่อน +11

      @@MontuPlays Clicking on that link was worse than the crisis...

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +19

      @@arandomguyfrommtl4194 I am sorry to hear that!
      Please lodge a formal complaint here: bit.ly/bureaucracy_satisfaction_survey

    • @arandomguyfrommtl4194
      @arandomguyfrommtl4194 8 หลายเดือนก่อน +12

      @@MontuPlays STOP IT!!

    • @comediccomrade5716
      @comediccomrade5716 8 หลายเดือนก่อน +15

      @@MontuPlaysoh god, it’s the worst crisis of all:
      Bureaucracy

  • @bananaking1003
    @bananaking1003 8 หลายเดือนก่อน +38

    Montu: making a very detailed guide
    Me knowing damn well I’m gonna use wave after wave of evasion corvettes:

    • @iluvpandas2755
      @iluvpandas2755 8 หลายเดือนก่อน +6

      Evasing destroyers are also ok

  • @hanneswiggenhorn2023
    @hanneswiggenhorn2023 8 หลายเดือนก่อน +27

    One thing that makes the unbidden so easy is how they target psyonic empires first. In a 25 times crisis run, I had them make a 1 system thin line through half my empire while they tried to attack a spiritual fallen empire. So I always faced one or less fleets of them and they never really attacked me as long as I "raided" their fleets on their way to the fallen empire. Their portal was only 2 systems away from a system of mine, so I could just sweep in and kill it after a few months

  • @ScorpioneOrzion
    @ScorpioneOrzion 8 หลายเดือนก่อน +34

    Tho if you really want to mass corvette swarms do work against crisis as well, about 400-800 of them will do the trick (taking out a single fleet with minimum losses), and are quite cheap and fast to build

  • @PaulthePhilosopher2
    @PaulthePhilosopher2 8 หลายเดือนก่อน +20

    My preferred all rounder crisis fighting ship is the Focused Arc Emitter battleships with the hangar core and the 3 aux slot stern sections. That gives 1 hangar bay and a bunch of M slots for Whirlwind missiles. It bypasses Unbidden shields, fends off Prethoryn swarm strikers, has great range for kiting the Contingency and can continue inflicting damage while the X-slot is turned away /out of firing arc. Although this video focuses on ship design, high levels of research into repeatable weapons damage and firing rate technology is the key to beating a high multiplier crisis. Energy weapons and strike craft are easy to focus on but kinetic weapons, missiles, armor and defense platform buffs all compete with each other within engineering. So I have turned away from kinetic weapons in my own PvE meta in favor of missiles. Kinetic weapon also have that default 75% accuracy which just begs you to use up an aux slot for an aux fire control instead of an afterburner or regenerative hull tissue.

    • @RobT192
      @RobT192 3 หลายเดือนก่อน

      Nice, I switched up to missiles as well. With repeatable researchs into missile fire rate + damage is truly underestimated. I honestly like my whirlwind destroyers, they just hit hard and cut through the enemy.

  • @chefnerd
    @chefnerd 8 หลายเดือนก่อน +1

    I really, REALLY love those videos. Keep 'em coming! :)

  • @Whatisfetch
    @Whatisfetch 8 หลายเดือนก่อน +3

    I KNEW YOU'D DO IT.
    Thank you so much your content is amazing

  • @deathtrooper7760
    @deathtrooper7760 8 หลายเดือนก่อน +5

    i am just happy that my standart battleship design i use is in the video and is listed as an all rounder against the crisis

  • @dejannincic9671
    @dejannincic9671 8 หลายเดือนก่อน +21

    Imagine if paradox added turning speed for ships

  • @rramos117
    @rramos117 8 หลายเดือนก่อน +12

    Thanks for the video Montu. I got absolutely shredded by 10x Unbidden using mass torpedo cruisers and stealth frigates this week. The Alpha strike didn’t kill as many as I hoped and my fleets got disintegrated in 1 min 🤣

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +6

      You DO NOT EVER want to be in close range against a crisis. Your ships will die.

    • @ScorpioneOrzion
      @ScorpioneOrzion 8 หลายเดือนก่อน +1

      @@MontuPlays unless you have 10k corvettes

    • @derpidius6306
      @derpidius6306 2 หลายเดือนก่อน

      ​@@ScorpioneOrzionthe scourge strike craft in question:

  • @user-ib7nt3ck1g
    @user-ib7nt3ck1g 8 หลายเดือนก่อน +5

    As someone who has never owned stellaris, excellent guide.

  • @enriquegarcia7207
    @enriquegarcia7207 8 หลายเดือนก่อน +3

    Great video as always!

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +1

      Glad you enjoyed!

  • @darkrai6543
    @darkrai6543 8 หลายเดือนก่อน

    I've got a new video to watch anytime I hit late game now lol. Thank you Montu!

  • @briannaherrington949
    @briannaherrington949 8 หลายเดือนก่อน +1

    I love the intro scenes, I enjoy it most when I like the references too

  • @syrusalder7795
    @syrusalder7795 8 หลายเดือนก่อน +2

    So I'm hearing massed kinetic artillery battleship spam for all crises? Understood, knew you had good taste Montu.

  • @5x_simon_x587
    @5x_simon_x587 8 หลายเดือนก่อน +1

    Thank you this will come in very handy in our current round.

  • @andreaandolina7199
    @andreaandolina7199 8 หลายเดือนก่อน +9

    Thanks Montu! If I ever survive the gray tempest I will treasure your advices!

  • @vasheroo
    @vasheroo 8 หลายเดือนก่อน +10

    I've always found the high level contingency the hardest faction to beat, probably because in the past I didn't commit to the naked FAE battleships. I did notice in my last run they had some minimal hardening, I'm guessing its like the synthetic leader trait? Just 10%. I also found it difficult assaulting their bases when the system had a gateway or hyper relay positioned in range of their weapons. It really sucks you can't choose to approach from one of the hyper lanes when the other methods are considered higher pathing priority. edit: I needed to use corvette screens to beat those systems...poor corvettes.

  • @L0wki
    @L0wki 3 หลายเดือนก่อน

    Endgame Crises are so simple with this tips. Thank you my Emporer! :D

  • @blackspiders741
    @blackspiders741 16 วันที่ผ่านมา

    Thank you, I was struggling against the unbidden and keep losing to many ships. Now with these cruisers and good artillery battleships I'm turning things around :)

  • @machixius
    @machixius 8 หลายเดือนก่อน +20

    3:00 doesn’t artillery class take the median of all weapon ranges for the range it’ll try to stay at and not the mean? Strat made a video on that so you should be alright to add marauder missiles even if they won’t be firing all the time due to range.

  • @jsr9617
    @jsr9617 8 หลายเดือนก่อน

    Thanks! I purposely delayed my current playthrough hoping you'd release this video. I think I'll move to the all-rounder option until I see what the coming crisis is and where it spawns. If I have time to convert to a more specific setup after the first crisis message pops up, I'll do so.

  • @mathewweeks9069
    @mathewweeks9069 7 หลายเดือนก่อน

    Your awesome dude and awesome video be safe out there

  • @OverlordMalarkey
    @OverlordMalarkey 8 หลายเดือนก่อน +1

    that intro of The Stolen Earth (Doctor Who Series 4 episode 12, 2008) was used perfectly how the end game crisis is described

  • @grandadmiralm7117
    @grandadmiralm7117 8 หลายเดือนก่อน +1

    Exactly what we needed post 3.6

  • @Zathurious
    @Zathurious 8 หลายเดือนก่อน

    I noticed you didn't mention the Dark Matter technologies. But it's cool. I can take the very detailed designs you showcased and easily create Dark Metter equivalents. Thanks, Montu a and Yern.

  • @user-hz6zz4tv7p
    @user-hz6zz4tv7p 8 หลายเดือนก่อน

    FINALLY! THANX SIR!

  • @raw6668
    @raw6668 8 หลายเดือนก่อน +2

    It shows how much the game changed. It used to be the Ubiden was considered the most terrifying threat.
    Though to be fair, they did get a bit nurf without having large slot arc weapons, which can now penetrate shields and armor and have a range of 100..

  • @awesomefishX123
    @awesomefishX123 8 หลายเดือนก่อน +2

    Very very good video, do you have any videos on what the minimum number of these fleets we should aim for for each 25x crisis?

  • @Easy2own
    @Easy2own 8 หลายเดือนก่อน

    Thx for the video .

  • @cp1cupcake
    @cp1cupcake 8 หลายเดือนก่อน +4

    I find it funny that the next? season's ending of Dr Who has the universe allied against the Doctor since they think he is the endgame crisis.

  • @poilboiler
    @poilboiler 8 หลายเดือนก่อน +3

    "The best way to counter that is just to bring more ships." :D

  • @Jasons073
    @Jasons073 8 หลายเดือนก่อน +19

    Great video! Can you do one that shows your ideal galaxy settings (shape, number of AI empires, etc)?

    • @mathhews95
      @mathhews95 8 หลายเดือนก่อน +5

      Due to end-game lag, you don't want too large a galaxy, so I'd say small to medium (I play on 400 stars with the standard number of empires) and everything else is up to your taste, to add variety to the playthroughs.

    • @MEUAR
      @MEUAR 8 หลายเดือนก่อน +3

      @@mathhews95 1000 stars is just too epic to pass. Thousands to tens of thousands of ships warring across the whole galaxy in titanic battles for the ages! I could commission paintings of such glorious vistas! I mean, I kinda am, seeing as my poor laptop takes around 10sec to render a frame in these late-2400 battles. WHATEVER, WORTH IT!!!

    • @Jasons073
      @Jasons073 8 หลายเดือนก่อน +3

      @@MEUAR in general I like large maps too. But I don’t like it when all star systems become owned and there’s no neutral territory whatsoever. There need to be natural hazards/obstacles (abandoned mine fields; littered asteroid belts, etc) that remain neutral territory even in late game

    • @MEUAR
      @MEUAR 8 หลายเดือนก่อน +1

      @@Jasons073 To keep that sense of wonder, that idea of still having uncharted territories beyond the frontier of your empire eh? I get you. Closest we can come to that is pacifying space fauna and creating some kind of reserves for those beautiful space whales! Or like building an impregnable goddamn Ligne Maginot around crisis spawns and let them marinate there as a "barely contained unknowable threat". But that's not the same yeah.

  • @tomaszopejda6328
    @tomaszopejda6328 8 หลายเดือนก่อน +1

    Thank you for that incredibly helpful material. I love your ship design videos as they are really good and explained clearly. Do you plan to make something similar about "general" battleship/titan/juggernaut/defense platforms? Or about designs vs Gray Tempest/Fallen Empires/Khan/Leviathans etc. for us being able to beat them early instead of just flooding them with much greater fleets? I'm good at the economic part of the game but I really suck with creating my own designs (and fleet composition even more). Especially with archaeo-tech, which I don't use in general because of then being so different 😅

    • @fuchsmichael93
      @fuchsmichael93 8 หลายเดือนก่อน

      Im really just getting into it myself and i would guess Torpedo Cruiser against Fallen Empires and Leviathans because those do more Damage the bigger the Target.
      Not sure about the Gray Tempest but Khan (the 3 Times i had him) was never even an Issue as you only have to defeat the Flagship and then the Rest desolves into a new Faction

    • @tomaszopejda6328
      @tomaszopejda6328 8 หลายเดือนก่อน

      @@fuchsmichael93 for Leviathans I was usually making huge fleets of cloaked frigates with torpedoes, stealthy flying very close to a Leviathan and then attack from point blank range, but it feels like cheating and should be good for any Leviathan.
      About FEs, I'm not sure about torpedoes, as the smaller ships are packed up with Point-Defense. And all of their ships have Strikrcrafts. They have enormous shields and armor, so I'd go with ignoring weapons like disruptors. And wait for them very close to the hyperline point, to start the battle from very close range to not losing my ships before they be close enough to hit with disruptors. But I don't have any other ideas, and I'm very lame with fleet compositions - I'm used to monohull fleets

  • @l.a.3680
    @l.a.3680 8 หลายเดือนก่อน +21

    The anti-anbidden cruiser - would it really get closer to the enemy with marauders? The artillery computer uses the longest range weapon for distancing if i remember correctly (even if it uses the median it would still use 120). This would mean that in an ideal case, the marauders would never fire, but if something goes wrong because of jump points, multiple fleets, or system size, the marauders would give a bit more firepower in situations where you need it.

    • @fuchsmichael93
      @fuchsmichael93 6 หลายเดือนก่อน

      I think it takes the Middle. So 110 instead of 120 in that Case, more Guns never hurt i would say

  • @minimoose7890
    @minimoose7890 8 หลายเดือนก่อน

    Thanks!

  • @Aettaro
    @Aettaro 8 หลายเดือนก่อน

    Have you done a video about the different leviathans and such yet? A few of those things have really messed me up in various games.

  • @markthompson6139
    @markthompson6139 8 หลายเดือนก่อน +1

    You are on a content spree mr Montu! I assume after vassalizing EP2nil you acquired his content library and decided to repurpose it for better use! I for one welcome our lizard Overlords!

  • @yaroslavstarchenko4358
    @yaroslavstarchenko4358 8 หลายเดือนก่อน

    I laughed at the naked penetration battleships until I saw that upkeep for them is 3 times lower compared to fully-slotted one and it got me thinking that one might try to make only these until the type of crisis is know

  • @MrRobalab
    @MrRobalab 8 หลายเดือนก่อน

    Thaaaaaaank you

  • @pieterfaes6263
    @pieterfaes6263 8 หลายเดือนก่อน

    I do wonder if the starbase modules have a similar problem as the Auras. If so, the module with shield points reduction would be particularly awful and I should switch to the fire rate and range boosting-modules. I did notice (I think) you can aggro crises fleets so they try hunt down those fleets with which you inflict heavy losses on them. So a decent strategy is have your fleet eviscerate one or two small contingents, then lure the bigger ones into one of your own heavily fortified systems to ambush it with those juicy defensive modifiers. A bit risky, but high reward.
    (Honestly, I believe there should be a Major Fortress-Orbital which grants less habitation space, but adds an additional base with firepower like the Orbital Ring can be. Maybe lock it behind the 'Galactic Force Projection'-AP, or require finishing Unyielding. Or both.)
    I usually play with the Gigas-mod as I can't find the energy to alter my pre-made empires in it by reverting back to vanilla. My preferred method of dealing with the standard crises is throwing a literal planet at the problem, which honestly is quite funny when you think about it for the Unbidden and the Prethoryn. Usually solves the 25x-crisis unless I have to fight all their fleets in a single battle. However in Grand Admiral, it usually takes me about 90-100 years from the game start to build them, as it takes a lot of research and economy to do so. So for the sadistic earliest crises this might not be that viable of a strat.

  • @perfect_sinner
    @perfect_sinner 7 หลายเดือนก่อน

    Never played with 25x crisis, but always play against 10x all crisis in my games. And I think that missile tactic is really great against Prethoryn Scourge. You can remake your frigates into neutron launcher/missile build, and make aircraft cruisers. Put all of possible variations into aircrafts and last slot can be made with 2 middle class and whirlwind missiles.
    The real problem in all of this crisis is Contingency. They just need to be prepared for. All of the times I met them - I was just smashed or barely held them till 2500 happens 😅

  • @waterfeather1358
    @waterfeather1358 2 หลายเดือนก่อน

    You know speed is key when the juggernaut class is faster than the unbidden. Also even tho i play on the console version (cause rip my pc trying to run the game) were missles cant go in the M slot and share the slots with torps. But hey this still helps alot here.

  • @TheDumial
    @TheDumial 8 หลายเดือนก่อน +1

    I think i need a video to fight against an awakened spiritualist fallen empire at year 2260, 😅, but i set all 3 crisis so this will be useful too. Thanks Montu. Btw i really hope that 3.10 stop the vassal spamming for the ia

    • @robguy8501
      @robguy8501 8 หลายเดือนก่อน +2

      In my experience the best way is to have two different types of fleets for fallen/awakened empires. One with full disruptor corvettes or cruisers to fight their fleets and one with either artillery battleships or torpedo cruisers to fight their starbases.
      The fleets all have very, very low hull compared to armor and shield but the starbases have massive amounts of hull and will rip apart a fleet with only disruptor weapons.

  • @Arwingdo
    @Arwingdo 9 วันที่ผ่านมา

    Against normal strength of a contingeny crisis, i armed all my ship with afterburners, focused light-arc-bow-emitter and all available slots with disrupters. defense are as many shields as energy allows it. Targeting computers to run in with the whole fleet as quick as possible and then give them hell.

  • @EnlonWhite
    @EnlonWhite 8 หลายเดือนก่อน +1

    Forgetting the combat computer issue when facing Contingency? Use Psionic one, or one tier lower from Sapient.

  • @thaeus01matthaeus86
    @thaeus01matthaeus86 8 หลายเดือนก่อน

    I miss the crises ships against the crisis if you play with the crises and have access to minerals ships

  • @mrsupremegascon
    @mrsupremegascon 8 หลายเดือนก่อน +1

    Me (Getting obliterated by the Contingency) : That's it !! let's see if there is any tips about how to beat them !
    Montu (literally one hour ago) : Got you fam.

  • @thebravesirrobin.
    @thebravesirrobin. 8 หลายเดือนก่อน +1

    For the anti-unbidden cruisers, would you add missiles to the small slots at high crisis strength since the extra shield HP doesn't matter?

  • @Darkheart9875
    @Darkheart9875 8 หลายเดือนก่อน

    Finished a multiplayer game today where we had the Unbidden appear. Corvette swarm saved the galaxy XD

  • @Bricriu-gj9dd
    @Bricriu-gj9dd 8 หลายเดือนก่อน

    Does your build from the Maginot game still work for Starbases against the Crisis? Or do you have new recommendations?

  • @hanneswiggenhorn2023
    @hanneswiggenhorn2023 8 หลายเดือนก่อน +1

    I stopped using juggernauts because even with the great aura, the juggernaut will cut your ship production by a third, at least if you rely on ca. 2 mega shipyards like I normally do. How reinforcing your fleet works is that Stellaris will just split the queue by the amount of ship yards amd assign them, so the 2 shipyard juggernaur will get as many ships as a 20 shipyard megashipyard with ship production boosts

    • @robguy8501
      @robguy8501 8 หลายเดือนก่อน

      Wait, really? But that would be so stupid.

    • @hanneswiggenhorn2023
      @hanneswiggenhorn2023 8 หลายเดือนก่อน

      @@robguy8501 yeah, but it for some reason did. I don't know if it was fixed in recent patches, but when I played my juggernauts queue was always full while my shipyards got nothing to do

  • @archmagemc3561
    @archmagemc3561 8 หลายเดือนก่อน

    Now can you do a video on how to deal with the Gigastructure crisis? xD

  • @gsuaveyt
    @gsuaveyt 7 หลายเดือนก่อน

    Itd be nice to have gray tempest and fallens in here too but ah well

  • @mislav3963
    @mislav3963 8 หลายเดือนก่อน

    you should try the zenith of a fallen empire mod its so good

  • @martinlunn9660
    @martinlunn9660 8 หลายเดือนก่อน +1

    For PvE stellaris, would you recommend the all rounder for general purpose builds?

  • @silent_stalker3687
    @silent_stalker3687 8 หลายเดือนก่อน

    Creates 5k corvette fleet
    Go on crusade from choke point to choke point.
    Rebuild ships.
    Keep up and keep orbital nuking all planets including non-crisis.

  • @g4merguy27
    @g4merguy27 8 หลายเดือนก่อน

    For the bloody algorithm

  • @paulanzel5980
    @paulanzel5980 8 หลายเดือนก่อน +1

    Any advice on the Grey Tempest and Great Khan?

  • @llamaboioflusatia
    @llamaboioflusatia 7 หลายเดือนก่อน

    Montu: counter the crisis for the best possible time
    Me: FOR THE GRACE FOR THE MIGHT OF OUR LORD

  • @ScamallDorcha
    @ScamallDorcha 8 หลายเดือนก่อน

    14:20 I am surprised you didn´t name them the ¨naked¨ class in the game too lol

  • @verngenesisabrillo3858
    @verngenesisabrillo3858 8 หลายเดือนก่อน

    Hybrid build is kinda good to all crisis

  • @misterseventyseven4122
    @misterseventyseven4122 8 หลายเดือนก่อน

    You should try distant worlds, you'll have alot to do and content

  • @queenbrightwingthe3890
    @queenbrightwingthe3890 8 หลายเดือนก่อน +2

    I mostly never reach that far cause I get beaten by engame lag that is the true crisis.

  • @Kasaaz
    @Kasaaz 8 หลายเดือนก่อน +4

    Can I ask for a specific guide? A way to benchmark progress in the game to know if you're playing well or not?
    Basically, where should you be on total research / fleet power / resource production every 50 or 100 years in the game?

    • @elet-_-3577
      @elet-_-3577 8 หลายเดือนก่อน +2

      as a newbie to stellaris myself this would be dope

    • @c67547
      @c67547 8 หลายเดือนก่อน +1

      For research, a good rule of thumb is 100 research for every 10 years into the game. So at 2260 you should aim for ~600 research points minimum. Stellaris is a snowball game though, so while you might be under that mark early on, you can quickly snowball research. For resource production, honestly just try to keep a surplus while increasing research and alloy production. Fleet power is harder because it depends on what you're trying to do/whether you're playing to conquer or just to defend your space, but having 80-100k fleets by the midgame is a good benchmark. Against 5x crisis, you'll probably need about 2 million total fleet power by endgame, though you can get away with less if you optimize for the specific crisis faction. At that point, your individual fleets are probably in the 200-300k fleet power range.

    • @user-kf6sy9cw9m
      @user-kf6sy9cw9m 8 หลายเดือนก่อน +1

      I think the general indicator on how well your run is going (at least on default science cost and pop growth) is how far you are from 10k naval power and 1k research at 2230.
      Though I too would like to see a video going into details about checking progress.

    • @berlindude75
      @berlindude75 8 หลายเดือนก่อน +2

      For min tech in PvE, I use this simple formula: total_tech_output (phy+soc+eng) = years_into_game * 20 (low end: * 15)
      So in year 2230, you wanna be at min 30 * 20 = 600 (low end: 450), in 2250 at 1000 (750), in 2300 at 2000 (1500), and so on.

    • @ruukinen
      @ruukinen 8 หลายเดือนก่อน

      I'm pretty sure the general indicator of how well you are doing is what your rating is against other empires. That is the entire point of that mechanic.

  • @user-rl3pu4ms3z
    @user-rl3pu4ms3z 8 หลายเดือนก่อน +1

    6:23 Zerg swarm: What? Are you suggesting people would copy the tyranids? Ridiculous

  • @kryskull
    @kryskull 7 หลายเดือนก่อน

    a simple and no brain choise, build massive t34, similar the pen only-class battleship, a cheaper version of him, Remove the accelerator, remove the acceleration accessories, and bring a level 1 engine. Because they are very slow, if there is a long-distance battle, you can shoot two more rounds first. If there are a lot of T34s, they will be cleared out at once. They are very cheap, so you can overpopulate them in large numbers at will. You don’t have to worry too much about maintenance fees. Likewise, you don’t have to worry too much. Casualties, they are consumables. A standard battleship will be in danger if it gets close, let alone the super slow T34. Of course, this is a brainless solution, a solution that works but is not very efficient. Personally, I would add a crystal board, and then bring some missiles or passenger planes or something else depending on the type.

  • @kikenriacoacosta6919
    @kikenriacoacosta6919 8 หลายเดือนก่อน

    2:55
    Wait, if you have the artillery combat computer, doesn't that make it so the ships stays at the maximum range of their farthest reaching weapon? So equipping the marauder missiles should not have an impact on how close the ship gets, right?

  • @cosmictreason2242
    @cosmictreason2242 8 หลายเดือนก่อน

    The crisis fleets never regenerate in my vanilla console playthroughs

  • @swardinc
    @swardinc 8 หลายเดือนก่อน

    hmm so i wonder what you can do with modded ships, also i wonder if you use the kill forgot the name of the ship class that can crack planets if you use that vs a crisis will the universe be made at you? Also what if you ran a naked ship with cloaking? So your alpha strike wipes out half?

  • @perkaare7454
    @perkaare7454 8 หลายเดือนก่อน

    I had the Bitcoin enemy spawn right next to my Capital world. Lucky i was preparing a Huge 12 fleet army of 110k each i went over and destroyed them withhin the Minute of them spawning i never felt better xD

  • @azzusanchi
    @azzusanchi 8 หลายเดือนก่อน +1

    Never noticed the Unbidden have average hull, huh.

  • @Skyx700
    @Skyx700 5 หลายเดือนก่อน

    Came here for knowledge on how to beat the Blokkats. I'm suffering as my galaxy is being absorbed :(

  • @Matoro342
    @Matoro342 8 หลายเดือนก่อน

    I learned of T4 strike craft today and am sad they are so hard to get

  • @cm60854
    @cm60854 4 หลายเดือนก่อน

    How do your general purpose ship designs hold up in the current patch?

  • @tschysas
    @tschysas 8 หลายเดือนก่อน +5

    Hello ... does this channel have a star trek infinite part ? does he makes videos about it ?

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +6

      We've covered the recent release with a review and two live streams! Check out the 'live' tab!

    • @tschysas
      @tschysas 8 หลายเดือนก่อน +2

      @@MontuPlays allready did.. so i hope for more

  • @andriyvasilchenko3783
    @andriyvasilchenko3783 8 หลายเดือนก่อน

    I see many were changed during the year I didn't play this game.

  • @joosepkoressaar6660
    @joosepkoressaar6660 3 หลายเดือนก่อน

    The losses will be astronomical with the Corvettes. 😂 I can say that lol. went against 25x crisis but I was smart, i was basically stealing enemy mega shipyards via either war or annexation and when the contingency arrived, they were greeted by around 10K units of Corvettes, i only killed maybe ¼ of them, but I had 7 ecomonopolies set up and I just copied fleet designs and just reinforced like idk, madman? I think i used up around 3.5M alloys? At the end of the war I was left with nearly 20K corvettes and MASSIVE LAG. 😂 But i did lose around 150K units? It was just fun to see them dying in the hundred lmao. Good times.

  • @sowiwiody3681
    @sowiwiody3681 4 หลายเดือนก่อน

    If in my game settings I'd choose all 3 crisis with x5 strengrt, are they all each strong as one x5 crisis, or only combined? So it can translate to either x5 or x15 one crisis. My favorite play style is Inward Perfectionism ignoring everything, letting the crisis consume the galaxy, then resettling it, with xenos already destroyed by something else.

  • @twistedseven
    @twistedseven 8 หลายเดือนก่อน

    You forgot the montu crisis counter :P

  • @rainbowappleslice
    @rainbowappleslice หลายเดือนก่อน

    Could you imagine being a civilian that survives a 150X all crisis universe. Not only have billions probably died in the process but now they’re all defeated the economy basically doesn’t exist because it was all directed towards pumping out battleships. That’d be a rough couple of decades if not centuries of economic recovery.

  • @antontribelgorn3641
    @antontribelgorn3641 7 หลายเดือนก่อน

    For the Scourge, is how many Flak + Point Defense destroyers are enough to stop one fleet's torps and strike craft?

  • @skystranger73
    @skystranger73 8 หลายเดือนก่อน

    Ancient driller drones (archeotech) are great against prethoryn.

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +1

      The main issue is the minor artifact costs!

  • @therealspeedwagon1451
    @therealspeedwagon1451 8 หลายเดือนก่อน +1

    In my experience I tend to encounter the Contingency most often, however I am used to it. For every crisis it’s best to dispatch yourself very quickly. Get your entire fleet in to take them out as soon as possible. I’ve never encountered the Unbidden, but if I do I’ll probably just go full pre 3.6 combat meta. That is, full shield ships and anti shield weapons. The Contingency is easy though as there is a clear way to defeat them by using your colossus to blow up their machine worlds and use swarmer missiles or disruptors to take down the small amounts of hull points they have.

  • @yellowfin5886
    @yellowfin5886 8 หลายเดือนก่อน

    In my experience Unbidden kiting with artillery computers doesn't work, even with Jaggernaut aura it's very unreliable due to messed up ship computer behaviour. Ingame tooltip says ship stays at max range of the highest range weapon, but in reality ship engages at that range and fly away from enemy ONLY when enemy is at around half range of the highest? range weapon, which means you will take heavy losses or plain lose the combat, if your dps is low. Also artillery computer is so messed up, that if you ever put PD guns on your battleships - they will fly into melee range. Carrier computer + strike craft is the most consistent at keep enemy at 125 range, but strike craft has slow dps build up and systems has borders - you can't kite enemy forever.
    tl;dr; best tactic vs 25x crysis is alpha strike with 3x torpedo/disruptor cruisers, get around 2-4k naval capacity of them, attack only lone fleets, rebuild lost after each fight, add some arc emitter + strike craft carrier battleships into each fleet to force engagements at system range, and 2 artillery aura titans with only perdition beam and NO other turrets.

  • @Schmokification
    @Schmokification 8 หลายเดือนก่อน

    quick question from a stellaris beginner: do these all rounder ships work vs ai too ? or should that be a different design and if yes, which designs are good for when you only have repeatable techs as research options ?

    • @robguy8501
      @robguy8501 8 หลายเดือนก่อน

      That design would suffer a bit against certain ship designs. Ships with high evasion like corvettes and destroyers or ships with torpedoes which do massive damage against battleships. I believe Montu did a general ship design video recently. It was catered a bit more towards pvp but pve follows much the same concepts except the AI will never specifically build to counter your designs and generally uses a broad mix of ships, weapons, and defenses.
      The big reason why the all arounder is just an artillery battleship is because range and first strike damage are the most important factors when you turn the crisis multiplier very very high. If you aren't playing against a crisis with more than maybe ~5x multiplier then then you have much more freedom in ship design.

  • @robguy8501
    @robguy8501 8 หลายเดือนก่อน +1

    I'm confused about ship's AI combat tactics. On the Unbidden carrier design you argue that adding marauder missiles would be bad because they'd cause your ships to want to fight from a closer range, but on the Prethoryn battleship you fill small and medium slots with plasma weapons and still equip afterburners for kiting. Wouldn't the short range of the plasma weapons mean that those battleships simply charge straight into the fight?

    • @MattHatter360
      @MattHatter360 3 หลายเดือนก่อน

      The pretoryn have pretty fast ships so their smaller ships will reach your fleet anyways. The AI makes sure the fleet will try to kite back and do a decent job against larger Pretoryn, while the lower range weapons will target the smaller Pretoryn ships who are already close. After the small Pretoryn are dealt with, then yeah the ships would close in the gap a bit more, but by then most large Pretoryn will likely be dead anyway, so it's mostly a non-problem.

    • @damonedrington3453
      @damonedrington3453 2 หลายเดือนก่อน

      With unbidden ships, your plan is to completely be outside their range, which makes their weapons useless. Scourge ships are fast enough to actually get within the range where those other weapons are useful. Your ship won’t get 120 away anyhow so no point in trying to kite

  • @user-wp5iy2dx4q
    @user-wp5iy2dx4q 7 หลายเดือนก่อน

    If prethoryn scourge is running away from a predator larger than them, and that predator is following it, something really nasty could be coming to the galaxy after the scourge....

  • @jameshealan2881
    @jameshealan2881 6 หลายเดือนก่อน

    Corvette crews: WE WHO ARE ABOUT TO DIE, SALUTE YOU!

  • @all_pro1237
    @all_pro1237 4 หลายเดือนก่อน

    only thing i saw was for unbidden the rockets had 0-120 then u said in the small slots you put nothing because the marauder missiles have less range at 120 (yes they have 100 but u said 120)

  • @DarknessRuels
    @DarknessRuels 2 หลายเดือนก่อน

    Hi, i know this is out of place and can't find a solution online so far, but the whirlwind missiles show up on the g slot for me and not m or s. Idid read they where moved but no idea ehats up on my game. Im on console with out the the fifth and sixth expansions if that makes any difference. Any helpis appreciated.

  • @kizi2213
    @kizi2213 8 หลายเดือนก่อน

    The Unbiden are here to sniff us out

  • @art-games6230
    @art-games6230 8 หลายเดือนก่อน +1

    war in heaven next?

  • @Joeythedungeonmaster
    @Joeythedungeonmaster 8 หลายเดือนก่อน

    Would it be a bad idea to run dark matter thrusters, shields, and power generators on the ships? What about if crystal armor(both types)? What about dragon scales?

    • @ScorpioneOrzion
      @ScorpioneOrzion 8 หลายเดือนก่อน +1

      Dark matter and dragon scales are tier 6 shield and armor so run those if you can