Stellaris Farming Only Challenge

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Farmers are generally garbage in Stellaris. But can we survive a Farmer only challenge in Stellaris? We will not be using miners or technicians to generate resources in today's Stellaris challenge run, only farmers!
    Lets dive in and play some farmville...
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ความคิดเห็น • 391

  • @Regunes
    @Regunes ปีที่แล้ว +1063

    You wanan know the hilarious part? you're still having better alloy and science than an actual Lithoid Hive. For the first 30 year or so.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +154

      Lmao

    • @Regunes
      @Regunes ปีที่แล้ว +47

      @@MontuPlays i was playing dragon and getting zro from precursor. Eventually I assimilated some ameobas and destroyed the dragon

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว

      Just grab Lithoid + Necrophage (Hive) together for the Best Worst economy progression.
      Shards and exploded biomatter when the parasite matures?

    • @onno3979
      @onno3979 ปีที่แล้ว +11

      @@MontuPlaysnow do it as a lithoid

    • @bradyholdren4764
      @bradyholdren4764 ปีที่แล้ว +9

      Lithoid Hive is totally a viable build! I’ve gotten 850 research and 150 alloys by 2230, you just got to micro a lot

  • @Jernsaxe
    @Jernsaxe ปีที่แล้ว +398

    Small note on the food selling:
    You are able to sell 146 food or minerals each month without the price going down.
    You can also cheat a little and manually sell 100 food, wait 1 day, this will make the food price rebound and you can sell 100 more. Done perfectly you can sell 3000 food each month without the price dropping.

    • @jakegraham7265
      @jakegraham7265 ปีที่แล้ว +14

      Stonks

    • @KeinNiemand
      @KeinNiemand ปีที่แล้ว +17

      Or you can sell 200 food per month for 200 alloys a month which is more then 10x better by trading directly with AI empries instead of using the crappy market. I can't belive nobody doing trade deals with AIs.
      The market is crap only use it if there no AI that's willing to trade what you have (wheter that's becouse you havn't met friendly AI or they just can't sell you enough due to their limit production.
      Trade with AI has the extra benefit of lowering their alloy (or whatever you buy from them) supply which weakens them.

    • @ozymandias5257
      @ozymandias5257 8 หลายเดือนก่อน

      ​@@KeinNiemand
      Yes! My economy is often ~1/3 selling food for more than I can get from the market or by producing other stuff myself. *exception for alloys as the AIs often spends all their alloy & auto cancel the trade deal.

    • @DarkPagan
      @DarkPagan 11 วันที่ผ่านมา

      I just had a game where I traded 20k food for 10k alloy from a random xeno faction I was happily surprised I guess they must've been starving lol

  • @lucifersatan8240
    @lucifersatan8240 ปีที่แล้ว +905

    So is it against the rules to have livestock? It is technically a form of farming and with lithoids you can make minerals that way. Yes you can farm minerals.

    • @tinkerwalls
      @tinkerwalls ปีที่แล้ว +108

      That would be an interesting loophole in the rules to exploit.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +313

      Well yes, but actually no. I did use the +1 mineral from unemployed drones to get minerals...
      So it's probably fair game!

    • @freyrgrimsson4607
      @freyrgrimsson4607 ปีที่แล้ว +21

      @@MontuPlays so you could do a variation of the 3.1 one planet challenge build?

    • @dangerface300
      @dangerface300 ปีที่แล้ว +21

      Problem is that lithoid livestock is downright awful. Even playing with a traits expanded mod that added some 250 more traits to the game, many of them beneficial to livestock builds, I still couldn't make lithoid livestock viable let alone competitive with gamestart miners who can get many more bonuses later on.

    • @TheArklyte
      @TheArklyte ปีที่แล้ว +3

      ​@@dangerface300 just stack them higher!

  • @bananablimps9660
    @bananablimps9660 ปีที่แล้ว +112

    ITS ALMOST HARVESTIN SEASON

    • @IamStempie
      @IamStempie 2 หลายเดือนก่อน +1

      MA LORD

  • @mimaneneko8386
    @mimaneneko8386 ปีที่แล้ว +142

    Every time i hear "Soil of hope" my brain makes me hear "Soylent Hope". Implying that all the food coming from your farmers is hilariously ironic

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +24

      I mean... we're a plant based species so ...

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว +4

      Family provides for family, even after death.

  • @artiya4u
    @artiya4u ปีที่แล้ว +28

    "But farming... Really? Man of your talents?"

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +18

      It's a peacful life ...
      *galaxy on fire in the background*

  • @Ep3o
    @Ep3o ปีที่แล้ว +180

    Ah Montu taking tips from the superior Stellaris TH-camr it seems ;)

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +118

      Regunes does make some great videos! Thanks for reminding me 😉

    • @Elvenmaster
      @Elvenmaster ปีที่แล้ว +22

      @@MontuPlays 😂

    • @Ep3o
      @Ep3o ปีที่แล้ว +48

      @@MontuPlays D:

    • @popeallahsnack-bar9804
      @popeallahsnack-bar9804 ปีที่แล้ว +3

      Comment aint even pinned (:o

    • @janekkrucz9011
      @janekkrucz9011 ปีที่แล้ว +1

      @@Ep3o destroyed

  • @jsr9617
    @jsr9617 ปีที่แล้ว +94

    After this playthrough, Montu was so sick of food that he didn't eat for 24 hours.

  • @mcgan8749
    @mcgan8749 ปีที่แล้ว +273

    This might actually be easier as a Catalytic Machine Empire. You'd get access to Bio-Reactors, which convert food into energy.
    Thinking of Assimilators in particular (with a biological sub-species) as they would not need as much energy as most MIs, and they don't struggle as much to get the food boosting techs. And they don't use minerals much.

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว +7

      I'm pretty sure a similar thing exists for hiveys.

    • @notme3603
      @notme3603 ปีที่แล้ว +20

      @@ChaoticNeutralMatt not similar it’s actually the same for hive’s
      They also get bio-reactors

    • @mcgan8749
      @mcgan8749 ปีที่แล้ว

      ​@@ChaoticNeutralMatt Technically, any empire that isn't Biological has access to it. But Lithoid Hive Minds rely heavily on minerals.
      Catalytic Machine Assimilators only use Minerals to build, everything else needs either food or energy. As long as you don't have any Lithoid pops anyway.
      But Machine Intelligences also have the worst farmers and the best technicians...

    • @tomisabum
      @tomisabum ปีที่แล้ว +25

      Surprised they didn't go this route, actually.

    • @EliteSpectre32
      @EliteSpectre32 ปีที่แล้ว +13

      Machine Farmers produce less base food than other empire farmers for some reason so Catalytic while normally not really good is particularly not good on machines, still sounds funny though.
      You can also get Bio Reactors if you go lithoids as any type of empire iirc.

  • @ukz_james9776
    @ukz_james9776 ปีที่แล้ว +254

    "I've got a brand-new combine harvester; I'll give you the key!"
    I felt the pain in this video and pain is bread in French, so I guess food is inevitable.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +43

      I got twenty acres, and you got forty three!

    • @goldyloxje
      @goldyloxje ปีที่แล้ว

      @@MontuPlays and a mule as livestock

    • @Regunes
      @Regunes ปีที่แล้ว +3

      @@goldyloxje the mule isn't the livestock. The mule turns you into livestock

    • @goldyloxje
      @goldyloxje ปีที่แล้ว +3

      @@Regunes I should not have taken the delicious trait....

  • @nichtmal5208
    @nichtmal5208 ปีที่แล้ว +26

    Let's just appreciate how Montu faced his greatest nemesis and still became the strongest empire in the known galaxy

  • @B3RyL
    @B3RyL ปีที่แล้ว +16

    Wow, I've never seen anyone condense a 100 years worth of sarcasm into a 30 minute video. Impressive :D

  • @sturmsuccessor4192
    @sturmsuccessor4192 ปีที่แล้ว +48

    I would have thought that this build would go with Agrarian idyll, Anglers and Catalythic processing on an Ocean world start. This surprises me.

    • @pathfindersavant3988
      @pathfindersavant3988 ปีที่แล้ว +24

      THat would require Montu to want to make this good instead of an excuse to grouse and make comedy from it.

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว +4

      @@pathfindersavant3988 well I'll just add that while it might be more optimal for food and such. You're still painfully limited by food. Kinda an interesting handicap to play around for a game or two (or every day often)

    • @Nat-ri3ip
      @Nat-ri3ip ปีที่แล้ว +3

      That's generally the way to go for a build with mostly farmers, but not only farmers. Dealing away with consumers good is essential when you can't have any miners.

  • @EyeOfMagnus4E201
    @EyeOfMagnus4E201 ปีที่แล้ว +54

    Thanks! You deserve some money after suffering through all that farming!

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +20

      Thanks for your support!

    • @BlueSpirit422
      @BlueSpirit422 ปีที่แล้ว +28

      @@MontuPlays man, the guy was right, farming brings in money!

  • @alexanderhenderson2594
    @alexanderhenderson2594 ปีที่แล้ว +17

    Could you do another 2 of these one where its only technicians and one where its only miners, just to show the difference between the power of the 3 jobs.

  • @Lankpants
    @Lankpants ปีที่แล้ว +11

    I was really expecting something to do with Anglers using the trade value to generate your energy. It's not good but like, it technically gives you most of the things you need to play.

  • @Tamizushi
    @Tamizushi ปีที่แล้ว +2

    The more I think about it, the more I feel like this challenge would be smoother as a megacorporation. You could get all the energy you need from trade and branch office. If you are also Catalytic Recycler and consumer benefit, then you shouldn't have any mineral upkeep, space mining should be enough to help you build. And you can also get some minerals from your branch offices.

  • @kristopherdecker6549
    @kristopherdecker6549 ปีที่แล้ว +1

    "Sir... our scanners report their ships... their ships seem to be made out of food."

  • @vesuvius1318
    @vesuvius1318 ปีที่แล้ว +3

    My favourite playstyle is Aquatic on Ocean Paradise origin, with Catalytic Processing, Anglers and later Agrarian Idyll civics. I like roleplaying as a green empire (and i also take the genetic evolution ascension path). Also: when i build a ringworld, if i specialize one segment on forging, there are not enough minerals elsewhere to cover the huge cost (i play on very low habitable planet settings, i hate micromanaging too many worlds). But you can farm on another segment, and BAAM, you're covered.

  • @reallyFrogman
    @reallyFrogman 3 หลายเดือนก่อน

    Dude does not know the absolute joy of biting into a fresh and juicy crop you’ve grown yourself.

  • @Tamizushi
    @Tamizushi ปีที่แล้ว +1

    You can really spam solar panels if you play as gestalt consciousness. The penalty for being over your starbase capacity is a percentage augmentation to their upkeep, but solar panels don't have any upkeep. Plus, they produce 12 base energy instead of 6 with lvl 2 Unchained Knowledge resolution. A good rule of thumb is that if you starbases are costing you half as much as they are earning you, then it's not worth building more of them. As rogue servitor, I generally get to about 60 of them this way. Of course, the down side is if you use starbases for anything else it's gonna be very expensive. You are gonna have to rely on warrior jobs to increase your naval cap and on your mobile force for defense.

  • @onehuman4853
    @onehuman4853 ปีที่แล้ว +7

    I’ve never understood how hiveminds get research by staring at rocks

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว

      Communal melding with the universe. (Or just staring at lithoids, yeah)

    • @callumunga5253
      @callumunga5253 ปีที่แล้ว +4

      The drones are sitting in a corner looking at rocks, whilst their nervous systems are running societal interaction modelling, reworking hyperdimensional mathematics, and trying to figure out why the hive node's toaster is broken.

  • @That_Guy_Named_Epyk
    @That_Guy_Named_Epyk ปีที่แล้ว +4

    Welcome to the rice fields!!

  • @tomisabum
    @tomisabum ปีที่แล้ว +5

    Can't believe this channel did this challenge, much less did so well so far. I'd be down to see how it'd go.

  • @akselbentsen3683
    @akselbentsen3683 ปีที่แล้ว

    It’s kinda hilarious that there are so many base mechanics involving farmers, food and increasing their output when you can literally get all your food needs met with a few star bases

  • @michaelalexander2753
    @michaelalexander2753 ปีที่แล้ว +1

    Since you are offering, yes i do want to see more of this timeline and your subsequent tears of anguish.

  • @Cyberpsychos_Dirge
    @Cyberpsychos_Dirge ปีที่แล้ว

    Damn, this is the best FarmersOnly ad I’ve seen to date

  • @MicroBlogganism
    @MicroBlogganism ปีที่แล้ว

    Lol, this basically a slightly more restrictive and more aggressive version of my go to build. No mining districts, a minimum number of generator districts, selling food to the market and any other empire that wants it. Focusing almost entirely on pops, food, and unity. It can absolutely work.

  • @AsbestosMuffins
    @AsbestosMuffins ปีที่แล้ว +3

    as others have pointed out having tasty pops should count, letting you farm some minerals but you can't do that on hivemind

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว

      Mmm I feel like you can. I know specifically with necrophage, but overall with hivey, maybe when you can start assimilating? Or maybe just when you aren't full hostile to life. That sounds right actually

  • @Influfferious
    @Influfferious ปีที่แล้ว +3

    Nihilistic acquisition to get lithoids would be excellent to "farm"

    • @Snoogen11
      @Snoogen11 ปีที่แล้ว

      Nihilistic acquisition of lithoids to farm? Who said you can't get blood from a stone XD

  • @joeldoxtator9804
    @joeldoxtator9804 ปีที่แล้ว

    This gives me an idea for a new civic : Fanatic Recyclers - Turns pop waste into minerals and energy

  • @raintalon6138
    @raintalon6138 ปีที่แล้ว +1

    Farming should be a bigger requirement. I could imagine one empire exporting food to half the galaxy. That would be so cool

  • @Wizard_Level_1
    @Wizard_Level_1 ปีที่แล้ว

    One of my most successful empires was a farming empire. I didn't forgo the other resources, of course, but I really focused on farming. Here is what I learned:
    Food is not useless. It's the easiest resource to increase with some of the strongest bonuses. I owned the senet by using my massive food production to buy favors and using those favors to bully my way around. I traded in such a way to make the sure I was giving the other side of the trade a really good deal, so I ended up with everyone liking me. Food as the backbone of your economy (not as your only economy) is not only doable, but quite good.

  • @3liony
    @3liony ปีที่แล้ว

    Should have done a regular empire for this. Farmers only (with catalytic processing) + trade build for consumer goods to support research labs.

  • @sqocks8254
    @sqocks8254 ปีที่แล้ว +13

    _Good Montu, join the nutritious Darkside!_ 🍏
    _Become a fellow farm enjoyer!_
    *One Of Us*
    *One Of Us*
    *One Of Us*
    *One Of Us*
    *One Of Us*
    *One Of Us*

  • @weiss4855
    @weiss4855 ปีที่แล้ว +1

    Can't help but wonder how much impact the new precursor building, the Baol Organic Plant will make since it makes farmy bois give 1 more food and +1 consumer good.

    • @nargorth2113
      @nargorth2113 ปีที่แล้ว

      Some musings, situation chosen to show maximized potential [you don't take many farm-related techs and math may be off]
      Base production: 7 [1 from base building] to 9 [with perk bonus]
      Total production: 14 [harvester trait, agri-world, two +20% techs, 60+ hability, governor+good stability] to 18
      Let's say pop food use is approx. 1.2 due to hability over whole empire, you can now supply 3-4 pops more per farmer, excluding starbases, vassals, trades, etc. your need about 1 less Farmer per 100 pops in your empire. Let's say you don't use external sources, now you have [with Baol building] 7% Farmer pops.
      Now you have 6-7 extra CG & 1 extra pop free [per 100 pops in Empire] to work anything more essential than farms, those 7 CG will cover those Farmers and one researcher job with some to spare.
      That's... okay?, but these are very specific conditions, and overall gain goes down with bonuses to production, especially with orbital ring +2 and upgrading farming building to +2. There is a thing, that it's not usual to have that many farmers. On my last save I have about 2.5-3% farmers and could easily just employ them elsewhere, but domestic food production is important for our internal politics [we produce almost 2x the food needed and I don't play optimally]
      But it would be much more lucrative if you use food to produce alloys, I guess, but I didn't played so won't guess how much. Every farmer+specialist pair will be covered by farmer's CG production if not Utopian Abundance and you have at least 125% normal production on planet [like 80 stability + governor]

  • @TheMrSeagull
    @TheMrSeagull ปีที่แล้ว

    I feel like this challenge is best suited to wide gestalt empires - Lots of planets with bioreactors

  • @dev2410
    @dev2410 ปีที่แล้ว +1

    opinion and prediction: your farmers only challenge is possible, although it will still be hard, at least at first. I don't think farmers are as inefficient as you think, since growing your own food is not as bad as buying it on the market (both technicians and farmers produce 6 of their respective resource, whereas buying food costs 1.3 times more on the internal market with monthly trades.)
    That said though, this will still be hard, since you can't have technician jobs. However, if you have friendly neighbors you may actually be able to trade for better deals with them when contact is established, selling food to other nations and getting non food resources at an advantageous 1.2 ratio. Also, if you can potentially vassalize someone (or even produce your own vassal, if you weren't a hive mind or had progenitor hive,) they could give you resources, especially if they were a prospectorium.
    My prediction: this is possible, and barring bad luck (like in the quest for Jeff) you will do at least a passable job in this endeavor, since you really know what you are doing. I look forward to seeing how you do and commenting further!

  • @FuelDropforthewin
    @FuelDropforthewin ปีที่แล้ว

    This is a man in pain.
    I love it. I feast upon your pain.
    Anglers is a good one for this setup if you find yourself low on agri districts.

  • @Skyben2
    @Skyben2 ปีที่แล้ว

    Hey Montu,
    I'm playing Stellaris for 2 weeks now and I love it too find almost always one of your videos covering my questions!
    But, actually I'm looking for a video about archaeology sites. Something like a Tier-List. Which to excavate immediately, keep for later etc.
    Especially early on, it takes a lot of time for my inexperienced scientists to excavate a site.

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt ปีที่แล้ว +4

    I feel like the goal is to tank the food market and sell all your food all the time and get to a point where you can purchase minerals at inflated prices. Well also burn food for energy.

  • @atraunam3223
    @atraunam3223 ปีที่แล้ว +1

    I feel like regular races would make an easier farmer only run, you can grab that aquatic farming trait and get food, unity, consumer goods and energy all from your farmers.

  • @gilgamesh7084
    @gilgamesh7084 ปีที่แล้ว

    I love this. As someone who actually has done a food focused run(although not with these brutal restrictions) it is nice to see the farmer’s plights and bounties both

  • @OverlordGattone
    @OverlordGattone ปีที่แล้ว

    Have you ever thought about playing this challenge with a machine empire? Bio-processors employ 0 pops and generate 20 energy per 25 food upkeep, which is better than the market at least. However, you could stack machine nexus planet, governor trait and prosperity to reduce the upkeep down by 30, maybe 40% or more, turning 1 food into more than 1 energy.
    Is it good? It is something of a meme, so I would say yes.

  • @clashthegamer4873
    @clashthegamer4873 ปีที่แล้ว

    I'm not quite convinced this is as bad as my unintentional industrial only challenge because I didn't realize industrial districts are always uncapped. I fixed my basic needs issue by just issuing 45% protection taxes on 3-4 empires

  • @lifeonhigh851
    @lifeonhigh851 6 หลายเดือนก่อน

    From a year in the future, this is now a viable build that is actually ridiculously good

  • @heartlessmushroom
    @heartlessmushroom ปีที่แล้ว

    I love it how ,since Overlord,vassals make janky stupid strategies like this actually playable.

  • @tomoyboy
    @tomoyboy ปีที่แล้ว

    He just sounds so furious the whole way through 🤣

  • @hugomungus7306
    @hugomungus7306 ปีที่แล้ว

    To be honest, I've found using food for diplomacy and trades to be extremely useful. If you can't beat em, feed em.

  • @adrenjones9301
    @adrenjones9301 ปีที่แล้ว

    Fluffy is an acceptable name for Bubbles too.

  • @Tick421
    @Tick421 ปีที่แล้ว +3

    This is sadly the kind of stream I would absolutely have loved lol

  • @shootnik01
    @shootnik01 ปีที่แล้ว +3

    Why didn't you have bioreactors?

  • @onizerg4652
    @onizerg4652 ปีที่แล้ว

    I tend to use my food as a driven assimilator to bribe the filthy frleshbag Zeno's into becoming my vassal then absorb them 10 years later

  • @dev2410
    @dev2410 ปีที่แล้ว +1

    🙀🙀🙀WAIT A SECOND YOU HAVE XENO COMPATIBILITY👩‍❤‍👨 ON!🙀🙀🙀

  • @badluckpoppy
    @badluckpoppy ปีที่แล้ว +2

    Max auto-sell for basic resources is 146 units per month. Jernsaxe posted the market table on your discord few times and I think it should be pinned somewhere very visible.

    • @KeinNiemand
      @KeinNiemand ปีที่แล้ว

      sounds pretty useless mid-late game when a single AI empire is willing to sell you 450 energy/month for 100 food/month for 30 years, without the price ever going down while giving you more energy then you get by selling 146 food/month on the market. Or you could directly trade food for alloys at a 1:1 ratio, yes the AI (at least in my ensign difficulty game) is that bad at trading. Also for some reason machine empire AI really like buying food from you.

  • @Stoneforge1501
    @Stoneforge1501 11 หลายเดือนก่อน +1

    Is farmers only viable? No, not a chance .
    Is it possible? Maybe, at least theoretically. But there is SO much that can go wrong.

  • @bravesoldat4498
    @bravesoldat4498 ปีที่แล้ว

    sounds like a description of a stoner society, unemployeed thinekrs and salad makers

  • @catscrath25alpha83
    @catscrath25alpha83 5 หลายเดือนก่อน

    In the current update you can actually turn food into anything, SO YOU KNOW WHAT THAT MEANS!!!

  • @nikolaisafronov3452
    @nikolaisafronov3452 ปีที่แล้ว +1

    the best farm is a galactic size farm - this should have also included a Devouring Swarm

  • @ayandas874
    @ayandas874 ปีที่แล้ว

    I feel that consumer goods creation should also involve food, like it logically is in the real world.

  • @simbachvazo6530
    @simbachvazo6530 ปีที่แล้ว

    Hey, Fluffy is an acceptable alternative to Bubbles. Anything else is shallow ice.

  • @Preaplanes
    @Preaplanes ปีที่แล้ว

    Food is the second worst resource. Know what's worse? Consumer goods. Just as much of a pain in the ass, but twice as expensive.

  • @adamnevraumont4027
    @adamnevraumont4027 ปีที่แล้ว

    Key is to trade food to other empires. Get much better than galactic market. Monthly trades are key!
    And not just energy; trade for minerals!

  • @michaeledmunds7056
    @michaeledmunds7056 ปีที่แล้ว

    I made a plantoid race of healthy edible agricultural veggie pops and named it "the garden of eaten"

  • @djriqky9581
    @djriqky9581 ปีที่แล้ว

    We need an update for hive minds where you can build structures, districts out of out of food like if it were mushrooms or organic matter. Aliens that literally plant like hives that build all their structures out of organic material.

  • @xpc39
    @xpc39 ปีที่แล้ว

    nice to see you've come around on the plantoid ship set. the one true ship set, some would say~

  • @iddi5309
    @iddi5309 ปีที่แล้ว +1

    Farmers only new meta? Farmers only new meta.

  • @brennangray8712
    @brennangray8712 ปีที่แล้ว

    I would love to see a trait that allows pops to gain a ton of bonuses that scale with a dynamic food upkeep. sort of a reactive metabolism.
    could be cool for builds that can output ridiculous quantities of food per month (like 20k) instead of just selling it all. imagine having pops that eventually produce like 10x resources, but literally devour all the food you generate in your entire empire each month. or you could have it as a custom situation or possibly a policy.

  • @OliverCovfefe
    @OliverCovfefe ปีที่แล้ว

    It's almost harvesting season

  • @atoth62
    @atoth62 ปีที่แล้ว

    If you had gone non-gestalt, you could have plopped down some commerical zones, which aren't prohibited in this and gotten your energy(and unity, and comercial goods potentially) that way.

  • @brennantmi5063
    @brennantmi5063 ปีที่แล้ว

    I've found farmers are really strong because AI empires will pay absurd amounts of Alloys for some food. Much more than trading with Energy or Minerals for Alloys. Farmers also produce more resources than technicians or miners. A Farmer build lets you play a really cool trade build. Not trade like trade value, trade as in bartering hands on with other empires. Lithoids and machine empires are particularly interested in buying food.
    Being a hive mind to make everyone hate you kind of shot yourself in the foot.

  • @ObligedUniform
    @ObligedUniform ปีที่แล้ว

    You don't have to be lonely, at Farmers Only space Strat

  • @silveredgamer6893
    @silveredgamer6893 ปีที่แล้ว

    About minute 9 I could totally feel the pain...

  • @ArcBane
    @ArcBane ปีที่แล้ว

    I usually play as xenophile as possible. But I have to agree, 5:34 if you kill bubbles I WILL become the crisis 😈

  • @drearyplane8259
    @drearyplane8259 ปีที่แล้ว +1

    Somerset can into space

  • @Skyben2
    @Skyben2 ปีที่แล้ว

    Now, that I've watched it to the end, it was so much fun!

  • @Reoh0z
    @Reoh0z ปีที่แล้ว +4

    They say art is suffering, and watching you going farmers heavy was surely suffering I enjoyed.

  • @WX-main
    @WX-main 2 หลายเดือนก่อน

    You could have used the Bio-reactor to solve the energy problem

  • @drakothelost
    @drakothelost ปีที่แล้ว +1

    Dude you need to post the 2nd part

  • @haydenkohn5801
    @haydenkohn5801 ปีที่แล้ว

    see, if you did this with Cordyceptic drones, you got a solid fleet with only food as upkeep etc.

  • @c00ckiez
    @c00ckiez ปีที่แล้ว

    You got me with Bubbles!

  • @GandalfTheSilver
    @GandalfTheSilver ปีที่แล้ว

    Ahh yes, the intensive market run.

  • @jimbeam7636
    @jimbeam7636 5 หลายเดือนก่อน

    Montu just sell the monthly food at slightly above average amount, And buy an ungodly amount of food off the market. This will increase the amount your food sells for. I usually use metals for this.

  • @Muroshi9
    @Muroshi9 ปีที่แล้ว

    Should have gone with Anglers and Agrarian Idle picking up Catilitic Processing later. Then at least you would have trade and produce the consumer goods without minerals.

  • @jeremylau7248
    @jeremylau7248 ปีที่แล้ว

    Surprised that there's no configuring the planetary automation

  • @fatherwilliam7256
    @fatherwilliam7256 ปีที่แล้ว

    You don't name it Fluffy!?!? Blasphemer! Just for that, I challenge you to beat the game with no shipyards!

  • @QueenMooSuko
    @QueenMooSuko ปีที่แล้ว

    Forsake 'bubbles'! Fluffy is eternal!

  • @UNSCscorpion212
    @UNSCscorpion212 ปีที่แล้ว

    You could have started "solar" farming as that is a form of farming.

  • @RinnzuRosendale
    @RinnzuRosendale ปีที่แล้ว

    This build deserves its own website and app.

  • @larrythecow1568
    @larrythecow1568 ปีที่แล้ว

    Imagine how much food you could have with an agrarian idyllic empire with the food bonus traits and the ocean paradise for unlimited food districts.

    • @adamnevraumont4027
      @adamnevraumont4027 ปีที่แล้ว

      Lots.
      I did a farming build with aquatic catalytic idyll overtuned cyborg anglers.
      I had one mining world for CG and buildings/stations. Most consumer goods comes from pearl divers.
      Massive farm only planets (27+) with orbital ring food and CG boosts plus factory/production ministry. Filled with 25%+15%+50%(!)+10%+5%+5% productivity farmer pops before tech.
      Each farm planet was like a megastructure.
      Then forge planets to convert to alloys.
      I wasn't being a purist; I had a few generator worlds, 1.5 mining worlds, and switched forge to cg if needed. And 2 relic tech worlds.

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt ปีที่แล้ว

    Oh! A hivemind farming collective. That's hilarious. Yes.
    Edit: Kinda went on a comment mini frenzy. But I'd love a part two. I'm going to try doing a longer play-through, but I always have issues past early mid-game maintaining interest. Might be an EQ thing, and/or just not having other people.

  • @GundamGokuTV
    @GundamGokuTV ปีที่แล้ว

    I like the idea of doing a farmer only run of Pacifist Farmers. Maybe like some type of mammalian species that is cute and doesn't want to harm anyone or anything. An agrarian fast breeding species that just wants to be left alone. The role play for a farmer only run could be super fun.

  • @TheHeavenlyLight
    @TheHeavenlyLight ปีที่แล้ว

    Ah the true Irish dream of farming potatoes on a galactic level

  • @BattleUnit3
    @BattleUnit3 ปีที่แล้ว +3

    are you okay Montu?

  • @KeinNiemand
    @KeinNiemand ปีที่แล้ว

    All you need to do is to sell food directly to the AI (assuming you have friedly AI empires that are willing to trade with you) for some reason machine empires really like buying monthly food for you giving you like 400+ energy credits for 100 food, or even better 100 alloys/month for 100 food/month, obiously AI have limited supplys they can sell you but you get a much much better deals then when you are trading on the market, so it's worth doing as much as you can.

  • @Dacamster101
    @Dacamster101 ปีที่แล้ว

    God Damn it man where is part 2? i want to see if you completed the challenge and won :O

  • @corwyntalia
    @corwyntalia ปีที่แล้ว

    So, watery hobbits in space...

  • @rizunatialia8287
    @rizunatialia8287 ปีที่แล้ว

    always has to be bubbles, no other name would be right =)

  • @MonkeyBombdotcom
    @MonkeyBombdotcom ปีที่แล้ว

    This challenge is kind of easy with megacorp, argo-forging, and taking the .25 consumer good from 1 trade policy

  • @Shalaca
    @Shalaca ปีที่แล้ว

    I always pick nyx for the name because on Eve I always wanted to pilot the nyx.