Would love to see how you set up your moving lights when exporting from VW to C4D. I use this software process for every rendering, but I’m having issues with the lighting symbols when moving over to the render phase. I’ll have to position everything in VW and in C4D I’ll just have a bunch of 3D geometry with the spot lights in a different folder. It’s easy to change colors for both lens and light and play around with the beam parameters, but if I wish to reposition the lights or pan/tilt the uphill begins since the light isn’t attached to the geometry as in Vectorworks. Any tips on this? It’s not a big hassle if the show has 10-20 lights but for an arena show with hundreds movers it’s a headache doing different looks.. and the worst part is if I have to change over something back in VW.
@MaxxProducer @SimonBonami Great question! I've actually working on a tutorial about this but put it aside - you've inspired me to brush it off and put it together. Until then, here's the short answer: I don't do any lighting in Vectorworks. I have the movers in there as Symbols, but they are just geometry. When I move to Cinema, the symbol becomes one master light at 0,0,0 and the lights on the rig become instances. I then swap out the master symbol with a light I've rigged in Cinema that has the Redshift Area light as part of the assembly. I've made user controls for pan, tilt, intensity, volumetrics and color to dial in the look easily. I then duplicate this symbol and assign the dupes to the clones in different parts of the rig. Where this all falls down is that I have to convert lighting instruments back to just Symbols in VW so they carry over as instances, and doing this kills the unit rotation and focus. So I have to clean the rig up before I can write cues which makes me angry :) Still trying to sort that one out. My system is not a perfect one for sure. Tutorial coming soon!
@@design.alexander Awesome, greatly appreciated! This is my biggest bump in my rendering process right now to figure out how to make easy changes to pan/tilt during rendering, but this clarifies a lot! Waiting for a tutorial on this! Just wanted to mention that your work has greatly inspired by as an visual designer and render artist!
Would love to see how you set up your moving lights when exporting from VW to C4D. I use this software process for every rendering, but I’m having issues with the lighting symbols when moving over to the render phase. I’ll have to position everything in VW and in C4D I’ll just have a bunch of 3D geometry with the spot lights in a different folder. It’s easy to change colors for both lens and light and play around with the beam parameters, but if I wish to reposition the lights or pan/tilt the uphill begins since the light isn’t attached to the geometry as in Vectorworks. Any tips on this? It’s not a big hassle if the show has 10-20 lights but for an arena show with hundreds movers it’s a headache doing different looks.. and the worst part is if I have to change over something back in VW.
Same for me ! Would love to have a deep dive on your process between both softwares.
@MaxxProducer @SimonBonami Great question! I've actually working on a tutorial about this but put it aside - you've inspired me to brush it off and put it together. Until then, here's the short answer: I don't do any lighting in Vectorworks. I have the movers in there as Symbols, but they are just geometry. When I move to Cinema, the symbol becomes one master light at 0,0,0 and the lights on the rig become instances. I then swap out the master symbol with a light I've rigged in Cinema that has the Redshift Area light as part of the assembly. I've made user controls for pan, tilt, intensity, volumetrics and color to dial in the look easily. I then duplicate this symbol and assign the dupes to the clones in different parts of the rig. Where this all falls down is that I have to convert lighting instruments back to just Symbols in VW so they carry over as instances, and doing this kills the unit rotation and focus. So I have to clean the rig up before I can write cues which makes me angry :) Still trying to sort that one out. My system is not a perfect one for sure. Tutorial coming soon!
@@design.alexander Awesome, greatly appreciated! This is my biggest bump in my rendering process right now to figure out how to make easy changes to pan/tilt during rendering, but this clarifies a lot! Waiting for a tutorial on this! Just wanted to mention that your work has greatly inspired by as an visual designer and render artist!