![Evan Alexander](/img/default-banner.jpg)
- 40
- 127 069
Evan Alexander
United States
เข้าร่วมเมื่อ 9 ม.ค. 2009
Parametric Furniture Modeling in Cinema 4d.
A run through of using parametric tools in Cinema 4d to model furniture that you can customize and tweak at any time along the process with ease.
มุมมอง: 290
วีดีโอ
ML Light kit: Working with the System
มุมมอง 2093 หลายเดือนก่อน
User Guide for the ML Light Kit: Symmetry, Animation, and Writing cues with the Takes system. Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these to...
ML Video Wall User Guide 01
มุมมอง 823 หลายเดือนก่อน
User Guide for the ML Video Wall Tool Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for developing visuals for concerts, event...
ML03 User Guide 02: Effectors
มุมมอง 723 หลายเดือนก่อน
User Guide for the ML03 Part 02: Using Effectors to manipulate the lights. Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for d...
ML03 User Guide 01
มุมมอง 753 หลายเดือนก่อน
User Guide for the ML 03 Moving Light. Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for developing visuals for concerts, even...
ML02 User Guide 01
มุมมอง 893 หลายเดือนก่อน
User Guide for the ML 02 Moving Light. Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for developing visuals for concerts, even...
ML01 User Guide 01
มุมมอง 993 หลายเดือนก่อน
User Guide for the ML 01 Moving Light. Part of the ML Light Kit for Cinema4d and Redshift. Available for purchase at: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for developing visuals for concerts, even...
ML Light Kit Introduction 01
มุมมอง 6463 หลายเดือนก่อน
Available for purchase: www.evanalexander.com/ml-lightkit The ML Light Kit for Cinema 4D and Redshift are tools designed to render and animate moving lights easier, faster and more realistically. Built for illustrators and concept artists, these tools are great for developing visuals for concerts, events, theater or any project requiring precise visual lighting. The ML Lights are non-brand spec...
Rigging Moving Lights in Cinema4d & Redshift
มุมมอง 5214 หลายเดือนก่อน
UPDATE: Use this tutorial to make your own moving lights or buy the ML Lighting Kit for premade lights and a video wall tool that are rigged and ready to go: www.evanalexander.com/ml-lightkit Learn how to rig a simple moving light in Cinema4d using Redshift. We'll cover all steps involved to set up the geometry, create control sliders and an XPresso rig to create your first light. We'll also co...
Improving Your Renders Part 02: Non Destructive & Modular Workflows
มุมมอง 2404 หลายเดือนก่อน
Revisions.....love 'em or hate them, its a big part of our work. Developing a design over a period of time with lots and lots of renders? Dive into workflows that will make your life easier and more efficient - that always improves the renders! We'll do some post processing in Photoshop and look at a modular workflow within Cinema4d using the Takes system.
10 More Tips to Improve your Vectorworks Workflow
มุมมอง 2.8K5 หลายเดือนก่อน
2 years ago, I released: 10 Beginner Tips to Speed Up Your Vectorworks Workflow and it just passed 20K views. I realize these are not Kardashian level social media numbers, but in honor of this, here's 10 more tips to improve your day to day workflow. The original video: th-cam.com/video/rkM6Wjd0g4M/w-d-xo.htmlsi=TWgWRB_NsKpEaUBZ
Improving Your Renders Part 01: Time
มุมมอง 3535 หลายเดือนก่อน
Kicking off a new series here helping you improve your renders. Some of this will be technique and software based, but today we start with understanding how time affects your renders. We'll look at three different ways the concept of time should be part of your thinking as an image creator. This is more of a deep dive into theory; future installments of this series will cover more hands on tech...
HYBRID SYMBOL UPDATE for Vectorworks 2024
มุมมอง 5225 หลายเดือนก่อน
Screen Plane is no longer available in 2024, so we have to change our workflow a bit to turn existing 3d symbols into hybrid symbols.
Simple Set Flythru with Cinema4d and Corona
มุมมอง 328ปีที่แล้ว
Learn how to animate a camera through your set design and the basic things you need to set it up for rendering.
Adding AI Figures to Your Renderings
มุมมอง 498ปีที่แล้ว
Use Midjourney and Photoshop to create and add characters to your renderings or make scale figures for physical set models.
ID Passes With Corona Renderer for CInema4d
มุมมอง 951ปีที่แล้ว
ID Passes With Corona Renderer for CInema4d
How to Rotate the Clip Cube in Vectorworks
มุมมอง 1.2Kปีที่แล้ว
How to Rotate the Clip Cube in Vectorworks
Shadowcatchers in Cinema4d with Corona Renderer
มุมมอง 6Kปีที่แล้ว
Shadowcatchers in Cinema4d with Corona Renderer
Fastest Way to do TV & Film Elevations in Vectorworks
มุมมอง 1.3K2 ปีที่แล้ว
Fastest Way to do TV & Film Elevations in Vectorworks
Beginner Photoshop Tips for Post Production
มุมมอง 2942 ปีที่แล้ว
Beginner Photoshop Tips for Post Production
Creating a Concert Audience in Cinema4d
มุมมอง 3.1K2 ปีที่แล้ว
Creating a Concert Audience in Cinema4d
Volumetrics for Stage Renders: An introduction
มุมมอง 1.8K2 ปีที่แล้ว
Volumetrics for Stage Renders: An introduction
Vectorworks to Cinema4d Workflow: Simple Video Wall
มุมมอง 1.2K2 ปีที่แล้ว
Vectorworks to Cinema4d Workflow: Simple Video Wall
Moving Geometry From Vectorworks into Cinema4d
มุมมอง 8202 ปีที่แล้ว
Moving Geometry From Vectorworks into Cinema4d
Elevations and Sections From 3D: UPDATED
มุมมอง 2.2K2 ปีที่แล้ว
Elevations and Sections From 3D: UPDATED
Ryan C. Reed here. - def buying this. You're a legend for selling this .
Nicely presented. Never say you can't learn new things.
Don't ever delete this tutorial. Every time I have to draw smooth curves for moulding or any similar curves, I always search to find this tutorial. It's a gold mine. Thanks
@@bldrtom Thanks Tom!
Is it possible to export all those Cloner Instances individually as stls so they retain their uniqueness (like say scale or twist)
Hi! If you set the Cloner type to Instance and then hit C to make the cloner editable, it will convert into a Null folder with all the geometry inside of it as is. You could also try to select the cloner, right click and choose "Current State to Object", though admittedly, I don't know I've tried that on a cloner. See if either of those do what you want.
Yes, thank you 😊 This works! My last challenge now is to export all those separate instances/objects (dozens of them) as individual .stl files 😮
@@idmimagineeringCOUK worth digging around in the web to see if there is a script or plug in that would do that. You can't be the first one to need that kind of export.
@@design.alexander ka-ching! :-) 🙂
Amazing video Evan, but Cinema4D workflow is just not for me. Once you get used to Blender the other programs just does not look practical anymore. Maybe it's just a matter of taste! Keep up with the good work!
@fribiesdi Totally get it. I love blender too - there are some real philosophical differences in how those programs operate and I always encourage people to try them out and see which one feels better. It's like Fender or Gibson, Canon or Nikon. Everyone has to find the one that speaks to them.
You're a great presenter Evan. I'm learning quite a bit. Thank you.
Since I have used VectorWorks since it was MiniCAD, I thought, "hmm... maybe I'll catch something new... ya never know." Oh Yeah! The idea of using a 2nd monitor "Floating View Pane?!?!?! I do Zoom meetings all the time with clients, and the ability for them to just look at the Perspective view, while I work on the other monitor to do all the updates?! Must I say it? Game-Changer!! Thank you! Also, I was just working with a colleague who is learning VWX, and he had already found the CTRL-Mouse-Button temporary Fly-over tool, and I was trying to find it myself! HAHA! Plus, Naming Objects, directly connects to Creating Generic Solids before exporting to C4D. Another part of my daily workflow, now much better!! Thank again for this!!
@kevinLawson-Ice9 Amazing! This is what I love to hear.
THANKS FOR MAKING IT PAINFUL AND NOT DESCRIBING THE POLYLINE BENDY THING. AT 3 MINUTES IVE SPENT AN HOUR. PFFFFT
Thanks for the deeper dive. Please keep them coming.
Out now! Enjoy!
I’m buying this. Thanks Evan.
Should be launching this week!
👀
Will end up buying this!
Can the spot light add a Gobo?
Yes!~ There are two Spot fixtures - The ML01 and the ML02. The ML02 does color changing gobos or custom JPEG artwork like a projector. The final shot in this video with the rotating patterns and skull image were made with this unit.
Love it! I will be buying. How far off from the release date?
Thanks! Hoping for mid June. We're finalizing testing and making the training materials. 🤞🏻
@@design.alexander Fantastic! Ive been doing lots more pre-viz this year , especially for theatre and performing arts .I really want to improve my output and potential, so look forward to seeing the bundle.
@@magicdog5623 This is now live! www.evanalexander.com/ml-lightkit
@@design.alexander Thats great! Ive got a 4090 laptop coming my way so once Im up and running I will look at those options. Thanks for the heads up. Good faq's on your site too
This is perfect! Can’t wait to start using this 🤘🏻
Great, Thanks
Thanks Evan, great tips. I better go and watch your 10 Beginner Tips video. 👏👏👏👏
Thank you! The software has changed some, but there are still some good tips in the first video!
Sharing your experience and know-how so openly is immensely helpful and impactful... and human. Also you have super cool energy and attitude. Thanks!
Thank you! That means lot to me.
I want this software please 🥺
I want this software please 🥺
Great Tips. Thank you. I think that Alt could be used to select the other surface in tip number 5.
Yes! You are correct. Great tip - thank you!
is it possible to use default c4d light in corona render? or you should really use corona lights only for the seemless background?
I believe it is possible to use native C4d lights inside of Corona: I think the question would be why would you want to?
To clarify around this workflow: I use a Cinema Sky object and a Cinema Background object, but all materials and lights are Corona based.
If you change the data type for On/Off to "Boolean" it will create a checkbox interface instead of a float slider!
Yes! I've figured this out and integer radio buttons too. Xpresso is pretty cool! Big things coming soon on this front!
Thanks for commenting with good info.
Love your videos!
mate you are a legend these tips are amazing. Please make more videos
Thanks for the Great video and tips Evan. All the best with your channel. Congratulations
🎉
Evan, distinguishing between "intensity" and "exposure" on a visible light source is ... awsome. Thank you so much!
🔥🔥🔥
Ahahah how you could produce this so quickly is absolutely blowing my mind. I am so looking forward to this 1 hour process can't wait to deep dive into it. And im just 23 seconds in ! Will report back here after my first (or second) viewing !
Only Halfway through I feel like I should have definitely paid for this it's so good ! This is so relevant to our field and inspiring! We are such a niche market for content like this, it simply does not exist outside of people sharing their craft like you sir. Extremely Grateful.
@MaxxProducer @SimonBonami Here you go - a little light viewing for your weekend. Hope this helps!
Superb, thank you!
Would love to see how you set up your moving lights when exporting from VW to C4D. I use this software process for every rendering, but I’m having issues with the lighting symbols when moving over to the render phase. I’ll have to position everything in VW and in C4D I’ll just have a bunch of 3D geometry with the spot lights in a different folder. It’s easy to change colors for both lens and light and play around with the beam parameters, but if I wish to reposition the lights or pan/tilt the uphill begins since the light isn’t attached to the geometry as in Vectorworks. Any tips on this? It’s not a big hassle if the show has 10-20 lights but for an arena show with hundreds movers it’s a headache doing different looks.. and the worst part is if I have to change over something back in VW.
Same for me ! Would love to have a deep dive on your process between both softwares.
@MaxxProducer @SimonBonami Great question! I've actually working on a tutorial about this but put it aside - you've inspired me to brush it off and put it together. Until then, here's the short answer: I don't do any lighting in Vectorworks. I have the movers in there as Symbols, but they are just geometry. When I move to Cinema, the symbol becomes one master light at 0,0,0 and the lights on the rig become instances. I then swap out the master symbol with a light I've rigged in Cinema that has the Redshift Area light as part of the assembly. I've made user controls for pan, tilt, intensity, volumetrics and color to dial in the look easily. I then duplicate this symbol and assign the dupes to the clones in different parts of the rig. Where this all falls down is that I have to convert lighting instruments back to just Symbols in VW so they carry over as instances, and doing this kills the unit rotation and focus. So I have to clean the rig up before I can write cues which makes me angry :) Still trying to sort that one out. My system is not a perfect one for sure. Tutorial coming soon!
@@design.alexander Awesome, greatly appreciated! This is my biggest bump in my rendering process right now to figure out how to make easy changes to pan/tilt during rendering, but this clarifies a lot! Waiting for a tutorial on this! Just wanted to mention that your work has greatly inspired by as an visual designer and render artist!
Just started using VW a month ago and was about to happily rewatch EA's 10 Tips from 2022 only to find this amazing new set of tips! Coming from a SketchUp background, learning about tip #9 generic solids is a game changer for me!
Truly like how you explain how to use Vectorworks. Keep them coming!
Great Video! Like how you explain how the "tools" work. So much easier than the documentation. Showing the versatility of Vectorworks.
I'm at probably 10x views on your "10 Beginner Tips" video and I'll probably be a dozen re-watch here as well ahah ! Extremely relevant and insightful. Thanks again for the great content.
This makes me so happy!
Great Tips! I actually have a usage for the naming of objects inside of VectorWorks. In almost all my custom python plugins that interact with objects, the first thing it does is to name all of them. If the plugin at a later state has to change something on only one object it just looks for the name, which by the rules of VectorWorks has to be unique. Interesting and also helpful fact. If you manually duplicate the object and it already has a name which ends with a number it counts the number up by one.
Another instant classic! Great tips!!!
So great!! Appreciate these tutorials!
Seems really sensible but I can't seem to do this in 2024. Is there an updated workflow? The Screen plane bit at 12:45 isn't there in 2024 for me...
@MattSmith-di2io Yes, things have changed as Screen Plane has become legacy. Now, if you have a 3d symbol and you want to make it Hybrid - exit the symbol, then double click on it and choose EDIT 2D. This will ghost your 3d and you can now draw 2D on top of it (make sure SHOW OTHER OBJECTS WHILE IN EDIT MODE is active). When you exit the symbol edit, it will convert into a hybrid. I will post a video update - thanks for catching this.
Here is an updated video: th-cam.com/video/eXFOUU2X6JY/w-d-xo.htmlsi=TIdv2XBOQkGrMasK
@@design.alexander Awesome thanks! I've been struggling with this really simple thing since yesterday but now solved, thanks so much!!
Best VW tutorials ever! Thank you so much!
Ayuda en mi objeto se ve el reflejo del shadow matte de mi plano como lo quito
Es normal ver el suelo en reflejos, pero puedes agregar una etiqueta de Composición Corona al plano y desmarcar "Visto por reflejos".
Hello, I am doing modeling within the Cinema program, but a problem occurs when the number of modeling is large in the project. Are there steps to work on the project without access to the program?
Hi, can you be more specific about what kinds of problems you are having? Is your machine slowing down? Crashing? How many objects are you talking about?
Thanks Evan, really helpful , Sense of mischievous humour goes a long way when tearing out remaining hairs.
cool excellent tutorial. I'm having problems.. with the scale configuration when I export from cinema 4d to vectorworks.. when I open it in vectorworks it becomes huge
I try to avoid Cinema to Vectorworks if I can :) Cinema defaults to Centimeters, so something in the Units is messing you up when you import. Try adding a 1 meter cube to the cinema file before you export and then use Modify>scaling in VW to get things correct.
omg, this is so nice thank you very much!
Super helpful video sir!! Thanks!
thank you so much!!
Hello. Will it be possible to wait for Corona lessons from you? I would be interested to see a lesson on the use of materials, stage and lighting. It would be cool for beginners.
Is there a reason why you dont use apps like Depence/wysiwyg/Unreal to do your renders? Or even In vectorworks. Since the fixtures is allready drafted in vectorworks beforehand.
Hi! I find the way Cinema handles large files with lots of objects to be better and the texturing and lighting systems can't even be compared. Once you light a scene with live realtime feedback, you can't go back. I love modeling and drafting in Vectorworks, but not for rendering. I haven't used dependence or wysiwyg but have done a fair amount of Unreal and love it. Need to upgrade my rig and hard drives before I start to seriously fold it into client work, but it's coming.
Thanks for your reply @@design.alexander! I`m following and learning :-)
@evanalexander any tips or video to direct me to on clipping a staircase? I have one that is basically supposed to be sheared at an angle or clipped on either side?
@grahamconsidine8229 Can you share a visual so I can see what you want to build? Hit me up on my website contact area and send me an email, I'll take a look.