Create Modular Designs With Enums In Unreal Engine 5

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 21

  • @poolianjam3313
    @poolianjam3313 5 หลายเดือนก่อน +7

    informative, but could have been explained in 4 instead of 24 mins

  • @johnrex7108
    @johnrex7108 8 หลายเดือนก่อน +1

    Incredibly comprehensive tutorial, man. Greatly appreciate you making it for others to learn from.

  • @alraffa5090
    @alraffa5090 4 หลายเดือนก่อน

    Wow man, such a simple but powerful concept. This is exactly what I was looking for, thank you !!!

  • @sniper44x
    @sniper44x 3 หลายเดือนก่อน

    I loved the video, it was so easy to follow along i dont think i would have had to write it down, i did, but still, awesome. Please make more, loved it

  • @TBKJoshua
    @TBKJoshua ปีที่แล้ว +1

    Great tutorial! Thank you, I finally understand enums!

  • @taariqmartin7743
    @taariqmartin7743 4 หลายเดือนก่อน

    Love the video for optimize I would have used the select node

  • @aufgespielt3768
    @aufgespielt3768 ปีที่แล้ว

    Very Helpfull! Thanks John!

  • @iajhy
    @iajhy 11 หลายเดือนก่อน

    Dude, this is awesome 👌
    Thank you so much!

  • @lisov1k492
    @lisov1k492 6 หลายเดือนก่อน

    Big thanks, bro. Super usefull !

  • @iajhy
    @iajhy 10 หลายเดือนก่อน +1

    Hey, John! I'm wondering here if it's possible create a BP using Enums with subcategories? Let's say you have some windows and you need to add some variations to those windows, open, half open, etc... So, the idea is choose the "window type" and then choose the "Window variation" as a subcategory using this method you've done. You know what I mean? Or I just pile those BP components beneath each other?

    • @alraffa5090
      @alraffa5090 4 หลายเดือนก่อน +1

      You can simply design the Static Meshes to your liking, then add those variations into the Enum. That's how I would do it.

    • @TheFlyingEpergne
      @TheFlyingEpergne 3 หลายเดือนก่อน +2

      You could create a struct and nest other structs with enums in them
      So you'd have a master struct called:
      FStructure
      >EWallType
      >>Flat
      >>curved
      >>has_window
      >EWindowType
      >>Standard
      >>Arched
      Etc

    • @drednorzt
      @drednorzt 2 หลายเดือนก่อน

      @@TheFlyingEpergne do you happen to know of any vids or documentation that go through this in more detail? this is precisely what i'm trying to do, but this is the only mention i've found anywhere. i have no idea what terms to search for to find instructions 🥲
      EDIT: nm, after working on it a bit more I realized I'm actually over-complicating things (like usual 😂). for anybody else looking for similar solutions, an alternative 'unsexy but infinitely more straightforward' method is just to have all possible combinations accounted for as options in a single enumerator. e.g. WallStyle01 Door, Wallstyle01 Window, Wallstyle02 Door, Wallstyle02 Window.... etc etc
      obviously the number of options in the list grows exponentially with each new variant and all possible combinations, but in my case its still faster to do this work upfront than to keep looking for alternative methods (no doubt there ARE more elegant solutions, but also sometimes i gotta cut my losses ).🤷

    • @TheFlyingEpergne
      @TheFlyingEpergne 2 หลายเดือนก่อน

      @@drednorzt not really unfortunately I just watched a lot of different tutorials and realised you can nest structs. Just try it in your project and get weird with it (:

  • @Sunbreaker7
    @Sunbreaker7 4 หลายเดือนก่อน

    Way too lengthy for what it teaches, but regardless it did the job and explained things well.

  • @gamertech4589
    @gamertech4589 10 หลายเดือนก่อน

    How do you mesh optimiz ? for levell it will double work don't you think

  • @FlockersDesign
    @FlockersDesign ปีที่แล้ว +2

    This video could habe bin way shorter
    I mean if you are looking for a video about this you may expect people already know the basics of unreal engine so this part shut not even have bin in here

  • @mayssayasmina2072
    @mayssayasmina2072 6 หลายเดือนก่อน

    but i think it is very hard to make this work with irregular shapes, i mean triangle ...etc

  • @MrSkyerHawkins
    @MrSkyerHawkins 7 หลายเดือนก่อน +1

    Do you guys pronounce it Enum or Enum?
    I’ve always said Enum and it’s alway strange hearing others say Enum instead.

    • @Jungheinz
      @Jungheinz 5 หลายเดือนก่อน +1

      I guess… Enum?