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Skyrim - SECRETS of the Lunar Forge - What's the Story? - Elder Scrolls Lore
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- เผยแพร่เมื่อ 18 พ.ย. 2019
- Patreon: / fudgemuppet
In our latest Elder Scrolls video we discuss the potential nature of the mysterious Lunar Forge.
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The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.
The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The videogame is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
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I’m still salty the graymane / battleborn beef couldn’t be resolved in a good old bar brawl
Amael Etcheu I still say the whole feud is stupid, given EVERYONE in Whiterun respects Eorlund Graymane as the best Smith in Skyrim and as friend to the companions
Get that greaser!
Being such proud nords, you'd think!!!!
If there were ever a more Nordic way to resolve conflict is with conflict of fists rather than swords. I think it fits nicely considering one of the companions you can hire is hired after you beat her in a brawl
I've probably played Skyrim for thousands of hours by now, and the more I look at it, the more I see an ambitious project that was rushed by a project manager eager to ship the product and move on to the next franchise. Perhaps the endeavor was much more ambitious than initially anticipated, and they ran out of time, or perhaps they ran out of patience. Either way, the game is full of question marks, the fact that you can never solve the feud between the Gray Manes and Battle Borns is one example, another one is that dude who approaches you with the "note" in Markarth after you save Margret from the Forsworn agent. The dude has his face painted in native Forsworn warpaint, yet he states that he hates them because they killed his father. This makes no sense, and it got me questioning if he was an undercover Forsworn on my first play through, though even so, why would he paint his face and pose as a citizen of Markarth? The fact that you cannot cast spells, or wield a torch on a horse, yet you can wield a bow with both hands, no problem, shows me that they haven't even had time to finish most of the animations that were needed for the game. Another weird example that once you see it, can't be unseen, is the fact that all camp fires in Skyrim are comically sized, much larger than they would have to be. I used the Jaxon's Positioner mod which lets you resize objects and move them, and once you lower the size of a campfire, it really starts to look a lot more realistic than what the vanilla game has them sized at.
Always wanted to know the history behind the Lunar Forged Weapons, never found anything detailing it in any way during my endless days in the game
Well I had the thought in mind vampires build the forge (as hinted in the book found at the forge). And in relative close proximity to whiterun for more easy access to resources. But them being vampires (and as we know they are not liked by many people) some people got afraid and called the dawnguard. As we know the dawnguard was refounded, there had to be a war, in which the forge has been destroyed and ultimately abandoned.
Sounds like a good basis for a mod.
Clear out the bandits and take over the ruins for your faction (there's a mod for that). Use a Hearthfire workbench to restore the ancient glory of the forge with some custom meshes. Rewrite the lunar enchantments to be more useful, including some armor enchantments. Create a unique set of weapons and armor forged with moonstone (of course) that can only be made at the lunar forge.
That's be a dope mod
And if the moons are out and the forge filled with Lunar Light, the enchantments are either imbedded into the armor at creation or doubled in strength!
This is brilliant
I’ve always incorporated it into my Lucan characters
And so they answer, that which was left unfinished... A forge of great power under the light of the moons, bringing to life protection from the creatures of the night, weapons forged in fire that burn that which is unholy and undead, an answer to a long lived strife!
Doesn't explain why the Snow Elves are scared of the Skyforge though if it was dedicated to their own Gods. Not only are they scared of that forge they seem unsettled by the whole region in the histories. What will become Whiterun hold is entirely abandoned when the Companions first arrive. So if it is tied to Lorkhan, it might be that both forges are tied to his work. There's always a bit of duality when it comes to the idea of Lorkhan so two forges representing two sides of the nature of the god of Man.
One for day and one for the night, or one for the bold and strong, the warrior fighting in the light of day, and one for the stealthy and subtle, the assassin or thief killing from the shadow of night.
That's amazing! And it totally makes sense. Why else would an enchantment from a god only apply at night? I lift my glass to you sir! 🍺
That's actually makes sense. In large scale battles maybe they use the Sky forge to make thier armor and weapons tougher for long haul like sieges and open field battles. And for subterfuge actions they use lunar forge. For assassination
Now that is a great theory! Although it doesn’t explain why there is an eagle monument on top of the sky forge? Maybe that could have been made after the war by the victors?
I wondered this, too, something as significant as the Snow Elves' fear of it apparently not being considered in this video.
@@tcgaming4007 Actually I have a companion theory that the Eagle is not an eagle at all but a hawk which is the symbol of the traditional wife of Lorkhan in human mythos, Kyne. As such it also makes sense that the two are on hills near each other on the same plain. Kyne AKA Kynareth is a warrior goddess in human myth and leads Shor's armies after his death and guards his sacred sites from defilement at the hands of the elven gods. That a hawk would adorn the Skyforge and the elves who fear the plain and valley of Whiterun where both Kyne and Shor walked with their loyal followers does mesh quite well.
It also accounts for the total lack of Dwemer presence across the province with the only place with any Dwemer ruins being a Falmer cave on the border with the Pale.
When Topal the Pilot, the Elven forefather who brought the Elves to Tamriel, arrived on the continent several of the lore books make mention of various "beast races" but the vague descriptions could easily cover races that are both beast (Argonian, and Khajiit) and men (some form of Medic people) they also make mention of races of bird men. Many of these races were either slaughtered by the elves or enslaved by them or driven into the harsh wastes like the Nedic peoples who survived in the Deadlands (modern day Hammerfell) until the coming of the Redguards and the harsh lands of Morrowwind until the Chimer, who became the Dunmer, started the wipe them out. Any of these groups could easily have been the original builders of either or both forges.
And Skyforge Steel is completely useless by the time you've finished the quests to be able to obtain Skyforge Steel.
@Lawerence Pool Yeah, it's weird how much emphasis they put on Skyforge Steel when it's only marginally better than base steel, and looks the same.
@@Longshanks1690 If they were to have made the skyforge simply add a bonus to anything you crafted there, then it would've made way more sense.
I also agree
Elder Scrolls, particularly Skyrim, has a deep vast lore and interesting objects with their own intricated stories. Yet the actual experience we get in the game seems contradict with those lore and stories. It's a bit dissappointing to be honest.
Skyforge steel is on par with Elven weapons and require only steel smiting, making it viable till you can smith weapons and improve them beyond what you are capable of improving steel to. That would typically be exquisite, or flawless, sometimes even epic, before are even capable of making weapons that will surpass them with the lesser improvements those weapons will be limited to, till your skill reaches even higher points.
Does it actually make all weapons you forge better? I can't tell
As far as the enchantment goes, it’s good early on if you play mostly at night as an assassin type character, plus the unique burning effect is cool, and unlike regular fire, Dunmer don’t resist it
Neat
I always figured that the Lunar forge was some poor attempt by some ancient nords to recreate or rival the Skyforge.
In essence it's a cheap knockoff.
Hmm.. So Skyforge's fire enhances the steel and the fire of the Lunar forge leaves a burning in the weapon, rather then enhance the steel. Which in turn makes it harder to sharpen unless you are capable of arcane smiting and even then the fire in the lunar steel will not burn hotter.
I thought the power came from the moon itself cause of Lorkhan. I'm just assuming but still, it's a good thinker.
Could have been a bigger role in a war between Vampires and Werewolves.
the dawnguard questline shouldve involved it
I've often thought that Dawnbreaker should have opened at least hidden dialogue options in the Dawnguard questline.
Or even an actual option to spread the worship of Meridia. That sword paired with the Hyperion shield is a very formidable melee combo.
@@Random_Chiroptera Yap coz Meridia said this: "Take the mighty Dawnbreaker and with it purge corruption from the dark corners of the world. Wield it in my name, that my influence may grow."
and one of you potential answer is: "I'll wield this mighty blade in your name."
Meridia: "May the light of certitude guide your efforts."
and as you said dawnguard stands for purging the vampires. dawnbreaker is good against undead. at least comment on my sword worthless dawnguard members. they know old stuff from dwemers but they dont know meridias daedric artifact? odd huh?
@@doublesalopetoimcre
Word! Actually did you know it also lowers the armor rating and damage rating of undead under its effects? This includes Serana everytime she's caught in the AoE power.
@@Random_Chiroptera wow! i did not know that
Well, there's the fact you can disenchant the weapons to learn the enchantment for yourself and enchant skyforge steel weapons to make a good bit collectable.
Enchant a silver sword with it and call it wolvesbane
@@jeredsizemore3108 Saving this idea...
@@jeredsizemore3108 Except Silver deals damage to undead and Hircine's beasts are not
@@dariuskahmenleodros3646
Yet it affects them.
@@dariuskahmenleodros3646 silver does say undead, but it also affects werewolves as a nod to the legend, i mean thats why the silver hand uses silver weapons
"just now decided to cover it" Spontaneous Muppet.
My guess is much simpler and not as glamorous: The elder scrolls universe is very dependent on magic and, as weird as it may seem sometimes, there's a logic to it. Like alteration depending on manipulating reality the same way you carve ground to divert a river or enchanting being based on what are essentially deals with supernatural beings, there are also specific rules to natural magical events. So what if the skyforge's properties are not so much about the forge itself, but where the forge is located? It would explain why the lunar forge may have odd properties that are far less powerful than it's counterpart and why even smiths cant explain what the skyforge actually does to make weapons better. It would also explain why burning a powerful warrior's body in it might "feed" it's effects, since we see natural magical events have strange effects under specific circumstances like heart stones bringing people back to life when embedded into them.
It's possible an ancient civilization could stumble upon this power when building the lunar forge (hence why it's effects are less impressive but still noteworthy) and harvest this anomaly by finding the strongest spot it influenced and making the skyforge, eventually interpreting it as a blessing from their god and building a shrine around their creation. It would explain why you don't get blessings out of it like any other shrine, but instead are able to harvest it's powers through crafting. Like Neloth reanimating someone during his experiments, it's simply a source of power that was found and experimented with until it was eventually and successfully applied to our needs as mortals.
Given Kyne's appearance as a hawk, and the forge made more powerful after creating warriors on it (Kyne, the Kiss at the End), I thought the forge to be hers. Given the size of the armies of Shor, might the Skyforge and Lonar Forge have been used by Kyne and Shor respectively?
I genuinely believe TES could give Tolkien a run for his money in terms of which has the deeper and more complex Lore/world building.
Yeah, but Tolkien was one guy. TES has had literal generations of developers.
David Hanson all of the good lore from TES came from one guy.
@@davidpilger4136 and who is that? Did he write some kind of story or novel or something like that?
AR QP Michael Kirkbride. He tripped balls for a few days and wrote a ton of the lore and origin stories.
I'd still give that honor to Tolkien.
Without Tolkien, we wouldn't even have TES.
What I think is that Bethesda should hire you and Camel to be writers for ES6!
100% agree
I always thought the lunar forge was made by the silverhand to counter the skyforge and the companions
I always thought the lunar forge was made by hunters as a means to kill werewolves so the weapons made by the forge would appear as mundane weapons until the prey is ready to strike. kind of as a means to bait werewolves to attack
I need a mod that offers unique models for both skyforge steel and moonforge steel
Well, lunar weapons are of both iron and steel and it is the magic in them that makes them unique.(well till you break them and learn the enchantment) Still I never really liked the visuals of enchantments, always made me feel more like a spell was cast on the weapons, instead of magic being in them.
I have one called Old Kingdom Weapon Overhaul that does that, also makes all the other weapons in the game look much nicer without chaging them completely, just makes the metal more shiny and the textures more detailed.
When I discovered the Lunar forge I had the idea to revisit it as a Khajiit and use the Lunar enchantment as a blessing from the moons. As always guys awesome video, and I loved how you made the forge fit into history. It's an amazing story!
This is such a well made video. I love theorizing about lore like this. I appreciate giving some attention to the Lunar forge as well! It was always a memorable place for me because of its air or mystery and unique weapons.
Do y’all mind I’m trynna sleep and there’s a bushfire outside
wut
@@popepiusxv hes hitting the skooma i'll say
Or hes a fellow aussie lol. . . Most of the country is ablaze atm
@@bas5069 ok
I'm pretty there there's an ointment for bush fire.
I just hope Bethesda doesn't butcher the next game. Seriously, so much content was cut from Skyrim and they couldn't have even bothered to add it in with dlcs
So much was cut? No not really, use cutting room floor on PC and there's most of the cut content and besides if you wanted to do everything in the game I think you would get bored before you even finish
@@FieryHellzGaming get bored? Idk about that one chief. Games almost 10 years old and people are still playing it to death. Same thing with oblivion and even morrowind
I agree!
Bethesda: "Screw fixing our bugs and the missing content! Let the modders do all our work while we get away with it! #ItJustWorks!"
What a sad excuse. Their gonna do this crap like what happen to Skyrim, Fallout 3, Fallout 4, and so on. I don't wanna sound depressing but that's what their doing! It's messed up!
@@FieryHellzGaming Cutting room floor is FAR, FAR from adding everything that was cut back in.
Because a LOT was cut before substantial parts of it were implemented.
The Sheogorath Quest is a good example. Even with Cutting Room Floor the Quest plays out as normal but if you look around the realm with the tcl or tfc command you can find a door to a strange house which seemed to originally be part of the Sheogorath Quest but was cut. Even Cutting Room Floor does not add that Quest back in because there is to little of the content implemented.
Same with poisoning enemy City Guards or bribing them for a secret entrance into the city during the Civil War.
@@FieryHellzGaming here is a further List of planned but cut content:
- Visual changes for Seasons
- Dynamic Location takeover (during the civil war both factions would try to take over Forts and Camps without the player participating)
- Dynamic economies
- Actually driving Carriages
- an Arena in Windhelm
- more extensive Forsworn Storyline (possibly to the extent of being another faction)
- a more extensive and interesting College of Winterhold Questline
- more backstory/Quests and Personality to many Dark Brotherhood targets
.
.
.
When I think of the moon, I think of werewolves. Not Vampires.
Right cause Vampires aren't around when the moon is out. At least in Skyrim lore
Hugo Sandoval oh they are it’s jut not that fleshed out in the games
Wow I was literally just in this ruin last night and wondering what these weapons were.
But the Palantier should be to do wonderous things
Men: Let's settle a village around the forge of the elve's ancestors and take pride in the grand weapons that can be made there.
Elves: Let's not do any of that.
Also Men: Let's leave our own ancestor's forge in the shadows and forgotten to time by all, including the developers beyond the 4th wall.
The thing is this theory is inconsistent because if the Elves ancestors built it then why would the snow elves be scared of it?
@@Saber23 That's what experienced lore buffs call a "plot hole". They're never on purpose, and they're always stupid. That's why we make jokes about them.
Kazuma - kun you can’t just say something is a plot hole pal especially when all you have to go off of is speculation
@@Saber23 Sorry to disappoint kiddo, but I don't argue with people online anymore. Find someone else to antagonize.
Kazuma - kun yet you responded to me first aggressively after I politely disagreed with you, your pathetic bud also I’m 19 so I’m not really a “kiddo”
I think it was originally a Skyrim Dance Club!!
3 minutes into the video
Drew: "Let's get into the video."
Me I actually like the enchantment it does decent damage, often times for my final weapon I have either fiery soul trap and silent moon enchantment or fiery soul trap and absorb health
“Hey here is a trash forge that we threw in to add a bit of world building”
Fudgemuppet,
“Nah, you gettin some love and some lore”
In my current playthrough (as Vlad Dracula) for a little fun, I put the luna enchantment onto a Skyforged steel sword and put it on display, thinking of improving it
could another reason for the lackluster enchantments be that noone has been told how to make them properly? since its said that the art of making skyforge steel has been passed down through generations and the lunar forge only has some bandits using the notes of a passerby. (idk could be a fun theory)
Erolund greymane the best smith in skyrim you say? Ok then.
*makes deadric weapons on an anvil
Unfortunately you'll need mods for any of the smiths actually being able to upgrade your shit, so the only actual indicator of skill is trainer level..
Rikley the dragon
@@Fenris2? 😅
@@Fenris2? 😅
It would be nice if there was a mod expanding on the Lunar Forge and giving it a quest line, maybe some unique armor or weapons.
You guys are turning this storytelling into an art, not even joking :) loved the intro mini story especially how it started
Personally, I don't see Lorkhan's creation of Mundus as a betrayal. To create something so significant, you need to make sacrifices. This is natural. I think the only reason it's called a betrayal is because the gods, like Mundus and the Magne-ge, coveted what they had and refused to give it up. They were more concerned with themselves than with Lorkhan's grand idea of actually creating something that isn't a giant ball of fuck-up-your-timeline (looking at you, Eye of Magnus).
They could have done so much more game wise...for example the enchantment changing depending on the moon phase.
"When I explore these worlds for the 10,000th time."
Wow, didn't realize you played the games so infrequently.
I have the theory vampires build the forge (as hinted in the notebook at the forge). And in relative close proximity to whiterun for more easy access to resources. But them being vampires (and as we know they are not liked by many people) some people got afraid and called the dawnguard. As we know the dawnguard was refounded, there had to be a war, in which the forge has been destroyed and ultimately abandoned.
I always have wondered about the Lunar Forge , I even did a few play throughs focused on it.
Given its connection to the moons, I want to say that the Lunar Forge has something to do with the Khajiit, but only Maik would know for sure.
We need to use mods to "fix" the experience we get in the game to suit it with the lore...
"my fang is the tear from the sky, the fire that forged it are the war cries of the past warriors" Ulfria Moon-Eyes
I wonder if there's a mod that makes the Lunor forge do what it's supposed to do . It should be better than the Sky forge , because it isn't limited to one metal and it's enchanted .
Given the fact that there is a large citadel, and that citadel does seem to be built around the Lunar Forge, it probably did have some major historical significance. This could very well be due to engine limitations, but the condition of the citadel itself, and the fact that the fauna has not overtaken the citadel, makes the citadel look like it has only been in ruins for a few centuries. So, my guess is that the citadel was destroyed, or abandoned, sometime during mid-to-late Third Era.
As for its construction, the architecture clearly looks to be early Nordic. For example, you see exactly that same dome structure at early Nordic burial crypts, such as Volunruud, Kjenstag, Windward Ruins, Roadside Ruins, and even that Stalhrim source on Solstheim. And, of course, you also see exactly that same dome structure at all the dragon burial mounds around Skyrim. The dome atop the Lunar Forge also has a wall behind it, a wall very similar to the wall around the courtyard outside Forelhost. As for the lower part of the citadel, we see nearly exactly that same architecture at Saarthal, and again at Labyrinthian. Shalidor even used that same architecture when he build that maze at Labyrinthian. Given that mix, I am going to guess the citadel we see today was constructed sometime between late Merethic, to early First Era. So, if the citadel was not built by Ysgramor, then it was between his time, and around the time of Shalidor.
"the moon's bite scorches the hide of the children of the night whilst the avian's steel cuts the armor of the living , it is a curious thing but all redundant for aetherius gave us something stronger than steel it gave us the elements and the dead" Sand-skimmer thane of winterhold and necromagus of the imperial legion
I always figured the sky forge was a falmer building left over from the war with the 300 but this is a much better story.
And its sort of funny that now men use it to forge an ax to kill elves... much changes,.. much stays the same
Jesus Christ this man goes hard in the paint... respect brother.
While I do think the Lunar Forge is associated with Shor (even the name Silent Moons could indicate a dead god), the architecture seems to indicate a more recent period of construction, 1st rather than Dawn era, possibly from the time just before or after the Dragon War.
A polished episode like this is a perfect pleasure
Perhaps the lunar forge has something to do with the cat people of tamriel...
I like the theory of the forges you have created it really makes me feel like there's a lot of mystery to the lunar forge
"it could be a coincidence... but that's boring" preeeeeach
This forge was left to waste. It could have been featured in the dawnguard questline as some of the toys Florentius sends you after. Or you could have found yourself in a war between the companions of the skyforge and the silver hand of the lunar forge. A large fielded battle between companions and their allies vs the silver hand. This could also have served as an entry to the silver hand to learn about them, their lore and strange dialogue. As well as providing unique lunar armor, we already saw skyforge steel
One detail that I think might have been missed here, and it's key to why the Lunar Forge "does nothing" - it is contemporaneous to when Lorkhan was still whole. There would have been only ONE moon, uncloven and empowered, when axes were being struck upon its flames. The more modern enchantment on and for Lunar weapons is likely weak due to the fact that Lorkhan's power has been split and dimmed, although not entirely extinguished. The weapons we see at the ruins may also be the only ones remaining from that ancient era, perhaps recovered from the surrounding area by the same people trying to stoke the Forge, unknowingly absent the full godly power it has always required to properly ignite.
Lunar forge was probably from a time when enchanting was almost unheard of
Best fudgemuppet video imo
What if Elder Scrolls 6 takes place in Akavir just a thought the geography would make sense
WOWWW!!! JUSSST WOWW!!!!
A true work of scholarship. You could publish a paper on this for the College of Winterhold.
I think they were going to have a big sidequest that was gona center around the forge, possibly restoring it to its former glory, and it got cut real early in its development, cause if you go into the ruin part it opens up like other ruins but where the center path would be is just a wall, like they put it in there last minute. Missed opportunity not bringing it back for dawnguard
So why the enchantment? My theory is specifically for werewolf hunting. If you think about it the companions are werewolves thus only coming out in werewolf form at night the enchantment of the lunar steel only works at night the sky forge right in whiterun looking at the lunar forge as stated in the video as for the bird since it represents the moon and clearly werewolves need the moon to change the must have seen the symbolism to set up there small guild next to it and use its weapons in human form hence the name and the name of the lunar forge and the effect of the enchantment.
The Lunar Forge was rebuilt.. recently. What it was or how it looked before that, we don't know. It was likely in ruins and not operable as a forge when rediscovered. Then it was rebuilt and made operational once more.
Whoever did this may not have had much imagination and it is because of this that it has a lack luster appearance. Throw some moon motifs above it and form the walls into a crescent and it would seem powerful and significant again.
I wish there were mods that made all of fudgemuppets theories into a modded place item or even race who would not want to see ancient nord ancient elf ancient everything and even spells from the past.
I feel like they could’ve done so much more with Skyforge steel maybe give the weapons a unique model or something
You guys should do a video on the different Altmer gods. Curious to know more about Xarxes after starting a run in Skyrim with Wintersun installed.
I see you're running the Immersive Armors and JK's Whiterun mods.
I love both of these. Especially since Immersive Armors tends to make the trade caravan Khajiit look like hippies.
Since you've mentioned issues with dyslexic mistakes when reading in-game books, perhaps you should try the mod "Audio Books of Skyrim".
Nearly every book from the vanilla game has been given the option to be listened to as an audio book, with a variety of different readers, including appropriate accents for the in-game authors.
The Mysterious Note, from the Dark Brotherhood is my favorite. Who knew two words could be made so creepy?
Maybe it was originally going to tie into the Necromancer's moon or Hircine's Bloodmoon?
An intro of over 3 minutes before introducing yourself, job well done Drew😀
Do you plan on making lore video about the worm cult?
TES universe could be a really cool setting for a movie franchise. Don't follow the game's storyline, but there's so much time and events in the universe that we never see in-game that there's a lot of room to do something there.
That's a nice theory, but if the Skyforge was a monument about the victory of the Old Ehlnofey (Elves) over the Wandering Ehlnofey (Men), why did the elven captives of Ysgramor and the Companions seemed to fear the Skyforge and all the surrounding area? It doesn't add up, I'd really like it to be expanded upon a little further
With the theory that Ysgrammor's 500 companions were werewolves, I think the Lunar Forge might've been the last chance for the Altmer to create weapons to defeat the Companions.
The original companions were NOT werewolves. The werewolf curse in the companions is very recent. Did you even play the game?
@@Khoros-Mythos hey, way to Necro an old post. Yes. I've played it plenty. Now go be a useless smartass somewhere else, Sweet Summer Child.
It would be cool if the khajit had a special forge that would give a special unique enchantment based on the position of the moons in the sky. Just as they are unique by the same movements
Drew, you’re a wordsmith. Love these videos
every time Drew does an elder scrolls lore video he speaks as if he's writing an overly descriptive essay
But the lunar forge is located in a Nordic burrow, implying that the atmorans has probably seen and discovered it. Maybe that one location had been known for its area and moon light collecting in term some Nordic mages were like let’s build a forge
The last time I was this early.....
....I can't think of a funny joke ^-^""""
The last time I was this early..... the skyforge didn‘t exist yet.
@@brmbltbr4 ^-^" Thanks
Arrow to the knee jokes were funny
Please do a video on the 11 Forces. I can find almost nothing about it.
Could be that the book was written prior to the great war, and that those enchantments are weakening due to the efforts of the Thalmor.
Perhaps prior to the white gold concordance, lunar forged weapons did have a life drain effect, but now it has diminished to a mear burning. Perhaps the reason for it only being in affect while the moons are out are due to that Lorkan moon connection, and that it would've been stronger if Lorkan wasn't the forgotten god. And perhaps the enchantment in the hands of men, those that descended from the wandering, would be more effective against mer, those descended of old, but would be weaker if not detrimental if an elf wielded a lunar weapon against a human?
Fascinating, I always like your theories
The more I learn about skyrim the more glad I am that tes 6 is supposedly taking it's time in development. we don't need another rushed game that's been watered down like crazy
I bought an external USB DVD ROM player to install Morrowind, Oblivion and Skyrim again. Gonna be great!!!
00:39 No it isn't, there not many trees in there, the soil is a thin layer of dirt over rock and gravel, it is hard to plant and easy to build heavy structures, like whiterun... there are forests around it and a nice view... That's why that's a tactical nice place to whiterun and the companions, not the soil...
I just stick the Lunar fire echantment on skyforge steel together with absorb health and use that if i'm playing as a companion.
GrandSupremeDaddyo if a werewolf and holding a absorb health weapon aela will act like you became a vampire saying something has shifted in the moons
Nice to know that FudgeMuppet're willing to acknowledge Bethesda's development failiure's even in their lore videos.
Skyforge steel and the lunar forge were grossly underdeveloped. Change my mind
I wonder if you can use the bow that blocks the sun to work with this enchantment???
Perhaps recommend the best mod to fix the lunar forge?
Can be used to forge vampiric weapons which are useful only at night?
Blood Moon.
Are there any mods for it to fix the lack of content?
Im curious,mayhaps it has another factor to why its called the lunar forge. I have suspicion or even a theory that mayhaps the forge like its weapons were crafted by vampiric ancients that were killed out or left it behind to be forgotten either way the reasoning behind it is because of how the lunar enchantment works,if one ever played a vampire you'll be in the variety thats weak in daylight much bein due to how vampires work but then theres the factor if its applied to weapons like that which are highly more effective in the night,a timeline a vampire has the home advantage in- well that's a weapon of which can be a very great boon especially if your a vampire.
Lorkhan's world of limitations means a lot of stuff was cut for time and left unfinished. So it wasn't Todd Howard after all.
Video on slang used by the playable races?
Thanks drew you just reminded me why i love morrowind
Idk I definitely think the sky forge and lunar forge are related I assume these two forges may have been made with the magic of the two creators akatosh and lorkahn,
Akatosh being the sun and Lorkahn being the moon
What if the power of the Lunar Forge is so weak because it's power was tied to Lorkhan, himself. When his power was broken, so was the power of the forge.
I wonder if it has anything to do with the NIGHT of tears ?
I’ve used the lunar forge, to use it you have to wait till moonlight hits the forge, and it only works on Steel. It was in the original version of Skyrim, On ps3
I thought so too. I've got it on the switch. I should try it.
The time is dead on midnight when it's perfectly aligned above the forge might I add.
i’ve always question that forge
I just found the forge and looked up online. I cant find anywhere the mention if we can get all the lunar weapons(steel and iron) like if they respawn. As a collector i wish i could get them all yet not use console commands
So it doesn't actually wor in-game? Explains why I could never get it to work. Wonder if there is a mod that gets it to work?
I've always admired the writing