Making Our Own RPG Combat Formula | Battle Gem Ponies: Breakdown

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 13

  • @ConfidentCow
    @ConfidentCow 3 ปีที่แล้ว +8

    Glad you guys liked the video! I spent the past month editing it, but it was worth it.

  • @SparkyPlasma
    @SparkyPlasma 2 ปีที่แล้ว +6

    I’ve been working on a JRPG I’ve been planning on bringing to life for a while now. This video is a HUGE help for designing my turn based battle system. I didn’t want to just copy something like pokemon or FF7 because I have some different “unique” parts of my system. So thank you for the quick rundown to give me a hand getting started with the maths to make things feel smooth in the battles

    • @YotesMark
      @YotesMark  2 ปีที่แล้ว +5

      You're the exact viewer we had in mind while making this. Glad to be of service! ☑

  • @necromancersgift3894
    @necromancersgift3894 2 ปีที่แล้ว +3

    wow! I'm impressed. Great stuff. I remember when one of you was asking about combat systems on Ed's secret dev channel

  • @Ratstail91
    @Ratstail91 ปีที่แล้ว +3

    I'm also using the division method, but I have a weird situation where my stats have a cap of 100, so the power of the moves is what had to scale up and down.

    • @YotesMark
      @YotesMark  ปีที่แล้ว +1

      Interesting choice.🤔

  • @dantealivieri5390
    @dantealivieri5390 ปีที่แล้ว +1

    Very helpful. Division formula is cool.
    Editing is also great.
    Thanks :3:3:3:3:3:3:

  • @TwilightSparkle77777
    @TwilightSparkle77777 ปีที่แล้ว +3

    the new age.

  • @YotesMark
    @YotesMark  3 ปีที่แล้ว +8

    The Yotes Team went all out on this one, redoing it week after week all month to make some quality content, so give it a like to make our poor editor's day, will ya? 😜

  • @Xhanatos
    @Xhanatos ปีที่แล้ว +2

    Yeah I don't like the substraction method. If your ATK is lower than the enemy DEF you don't do damage.
    Division is much better.

  • @Posby95
    @Posby95 ปีที่แล้ว

    1:56 "Where attack and defense are scaled inconsistently"? That's what I hear, but the subtitles say "where attack and defends are scaled and consistently" (not the autogenerated subs).

    • @YotesMark
      @YotesMark  ปีที่แล้ว +1

      Oops. Yeah, that's an uncaught typo. We use an auto-generator for subtitles and manually fix mistakes before locking in the srt file and translating.