Bardificer is pretty rough. You mentioned Dissonant Whispers in your build, which is a good spell but often puts the bard at melee risk. Another really good bard spell that ends up being situational because it asks asks you to expose yourself is Fear. Pumping AC is one way to go about it, but the following build combines mobility and staying power to get the most out of positioning your big fuck-off cone and Dissonant Whispers. Enter College of Creation. Because the dancing item has its own movement with a fly-speed, you have a lot of mobility while using it as a controlled mount because it can dash or disengage for you. Of course, using it as a controlled mount means you sacrifice its ability to attack as an action, but that's a trade I'm willing to make for having it move on our turn. Fear tends to be very difficult to use in practice for most bards. However, with your mobility, it just became that much easier to pop in and out. Furthermore, by making sure enemies can't reach us, our action is free to support the party instead of dodging. So you better pull out that list of fantasy insults so you can debuff any enemies that made their saves. Kender is a pretty nice pick for this purpose as well, as your mount flies you to safety. Dissonant Whispers also combo's well here, as things run away from you but can't get closer on their turn while they remain frightened. If, for some reason, the enemy started its turn next to you, you can use the dancing item to reduce its speed so it cant run from your melee allies, or increase its speed so it runs further away. Considering it makes its save against Fear at the end of its turn, that means it can't close back in even by dashing because its speed has reset to normal. There's times when being far from your party is a bad move, or there's a ceiling in the way of your flight shenanigans. Artificer provides some very nice defensive benefits and from there Artillerist is your best bet because it adds Shield and a source of refreshing temp HP to both you and your dancing item, as well as any friend in the vicinity. After all, you don't need your bonus action for your dancing item to dash/disengage as a controlled mount so getting the most allies in range is much easier. Furthermore, there's good synergy with Dissonant Whispers. Your dancing item gets a better attack than you do, using its reaction with a to-hit scaling off CHA. Meanwhile, you keep yours in reserve for Silvery Barbs or your artificer reactions (Shield/Absorb Elements).
Gonna use this to make a batman like character. Only instead of bat theme maybe flavor the armor he builds to look more like a owlbear or something lol
@@elliotbryant3459 was toying around with thw idea for a owlin melee that goes by the moniker "whatever name here" the Knight Owl He carries himself in a knightly fashion. Dudley Doright in a Batman kinda way.
After double-checking, the creature hit by the attack has disadvantage, not creatures damaged by the attack... I'd allow it as when I DM, and I known my DM would allow it as well.
I was building a tanky armourer for a friend when I realized something.. if your AC is too high, enemies would still target the squshies. Even with disadv, they have a better chance. The ancestral protectors do the same thing, but you have a hittable AC with resistance
A Hexblade dip goes so so far for this build. Let's you take only a 13 Int and make it so you aren't squishy in the early levels. Plus Eldritch Blast for a great scaling ranged option just in case.
booming blade + dissonant whispers + war caster now if they run, they take a buttload of damage although, booming blade on thunder guantlets is DM dependant, but good build!
Challenge build - build something around the Lizardfolk's bite. I would really love to be able to yell "Bite Smite!" at the table, but RAW, I don't think I can do it.
lizardfolk [limited bonus action bite that doesn't require first taking the attack action] + monk (1+) [better unarmored defense, lets you make bites using dex] + death cleric (x) [divine strike, CD-touch of death]. If you can want/can afford it, you could throw on Piercer for a little more damage. From level 6 on, you have 2 uses of channel divinity-touch of death per short rest, which isn't limited to once per turn, so you could really go nova if you wanted. You could flavor Inflict Wounds or Vampiric Touch as bites and then follow up with a bonus action bite for 3d10+ or 3d6+ + [5 +2 x cleric level] + 1d6+1d8+dex + [5 +2 x cleric level]. At cleric 8/monk 1, the channel divinity is adding 21 necrotic damage (that ignores resistance) per use, in addition to the dice and modifiers.
Challenge idea: The Improv Fighter The basic idea is to have a fighter who doesn't use his own weapons, instead he tries to wrestle the weapons from the hands of enemies to use as his own. Doesn't matter if they're oversized, rusty, or even if it's just a piece of broken glass, he's good with them all
A Warforged that has a protective mothering attitude to the Parties squishies. It was originally built to be the guard of a Wizard and now has a overbearing den mother mindset, so it's not the servant of the parties magic users but bosses them around and calls the shots in combat, _and scolds them if they get hurt_ (it may exhibit tough love to teach them a lesson "You've got to learn to stay in position, so next combat I'm only going to be tanking for you if you stay next to _X,_ who's a good girl.") That'll prevent the toxic "protect me" player from taking advantage of you (the kind that treats the Cleric as a heal monkey). As for feats, Shield Master and Telekinetic both help the build and the concept. Telekinetic can even be used to protect other characters (and yourself) from opportunity attacks and just push troublesome squishies back into formation. There's also just the role playing of wiping the other party members faces down with damp cloth to get rid of mud after a battle.... "hold still while I cast _clean_ dear, this is going to take more than a _predestination."_
I’ve been screaming this from the mountaintops lately 🤣. Armorer is a superb MC cuz it allows you to dump both Str/Dex without giving up much. Most people tend to overlook it cuz they see 2 different primary caster stats and get scared off lol
For my bardaficer I'm going with armor and whisper, i may lose the +2 from the fighting style but i can add the 2d6 psychic damage from by blades , so I'm hitting harder , im going to use haringon as my species to have the bonus action disengage to help with survivability, or goblin for the same reason and with goblin i could squeeze out a little bit more damage a few times using fury of the small. But with either having a bonus action disengage, the enemies have to give chase triggering booming blade
I’d maybe start as custom lineage and get the mobile feat so I can run in attack and then get out from the get go. When you get swords bard lvls you’ll have 50’ of movement to go from one enemy to another as they aren’t always going to be clumped together on the battlefield. Also I’d consider dual wielder for the extra point of AC and that bonus action attack with my gauntlets allowing you to taunt up to three enemies a round.
Have you done an artillerist/moon druid build? I've always want to try it but don't know the best way to build it. The idea is to summon a turret, then go into battle as a wolf with a flamethrower or a meat shield bear with a protector turret
Swords Bard is a solid pick but I honestly think your AC will be high enough. Besides if it gets too high they may prefer taking the disadvantage anyways! For my take, Glamour Bard, I don't see it much but it would be sick for builds like this because now your bonus action isn't just giving you temp Hp, it's giving you and your friends temp Hp AND you can keep yourself between your enemies and your allies, so ignoring you is an even worse decision on their part. Mantle of Inspiration is one of my favorite Bard features (if you couldn't tell 🤣)
If you are still worried about your AC then you can of course take a dip into Fighter for Defense, a small heal, and if you want to go further, Action Surge and even go 3 for Battlemaster maneuvers like Bait and Switch to give you more AC boosts. Or you could take a Wizard Level for Shield and Find Familiar and potentially an Arcane Ward for more health if you go 2 levels
I know a knights radiant tattoo when I see one, do you have any suggestions on building a character with similar ability's to Kaladin, or at least a windrunner?
The mobile feat is hot on this character as you may want to target hit many targets not adjacent. Also think about using Two Weapon fighting to use your bonus action to taunt another enemy.
I don't think this one actually works RAW, as I don't believe the thunder gauntlets are considered light. Weird because they're just armor... So I could see a DM overturning it
Would need the Dual Wielder feat iirc to use both Thunder Guantlets like that, since they aren't light weapons and that feat allows you to use non light weapons for the whole bonus action thing
I'd go unassuming. Tortle would fit this. And go armorer arti, swords bard. But you can't were armor!! True. But you can just pick your armor. And not wear it. Besides your just using abilities from the class that doesn't necessarily need armor. So pick spiked armor from the dwarves. And turn the spiked breastplate into your shield. And ware the gauntlets and shin guards. So technically your wearing the armor in a unconventional way. ☕️ ☕️
Can you build a thunder and lightning focused warforged Artificer / any multiclass with artificer that you think would turn the character into a walking thunderstorm / natural disaster?
@@ericpeterson8732 Because I once made a character who was an artificer but due to a character arc they had they went from being exactly what they were designed to be (They're a warforged who was created to invent things just like how their creator was an artificer) and they started deciding to go towards being an unpredictable force of nature with thunder and lightning being the main theme since I had a lot of options that did that type of damage. But i'm very bad at build crafting so I figured I'd see if someone else could take a stab at it
Challenge build. Maximize the ability to use shardalons stride. Be a centaur lore bard with find steed and the stride spell. Cast it in yourself, now both if you can run circles through crowds to kill people. How would you make this better?
"While mounted on it, you can make any spell you cast that targets only you also target the mount" -it might be awkward for a centaur to be mounted. I would switch to tiefling and take the Flames of P... feat. If you are getting a lot of creatures affected by this spell, you will be rolling a lot of 1's, so rerolling 1's is almost like upcasting it against that creature. Alternatively, if speed is more important to you, a variant human/CL with mobile would have the same base speed as a centaur [for whatever reason], or Orc could net you some bonus action dashing without having to dip 2 levels of rogue. Also, a 3 level cavalier dip might be in order. If you cast it while mounted, so that the horse also gains the benefits of the spell, you would have to use half of your speed that turn to dismount if you intend to leave your own path of flames. Also it would net you action surge, which is always good to have
Acceptanle Bardificer multiclass character names: Chekovsky... Nope, that is it. If you go this route and don't make a cannon build, i will be disappointed in you Nevermind, electric guitar would be cool too. But still. Joe-cat said it best. 18:12-overture is an interesting one to wake up to.
Okay, now we're up to 2 of my builds predating a video that could have inspired them! 😂 Aarakocra Eloquence Bard / Armorer Artificer. He's the sharp-witted handyman that all dads aspire to be if they can beat the milk mission 😂
Artificers using mirror image and/or blink (neither are concentration) works SO well with armourer
Bardificer is pretty rough. You mentioned Dissonant Whispers in your build, which is a good spell but often puts the bard at melee risk. Another really good bard spell that ends up being situational because it asks asks you to expose yourself is Fear. Pumping AC is one way to go about it, but the following build combines mobility and staying power to get the most out of positioning your big fuck-off cone and Dissonant Whispers.
Enter College of Creation. Because the dancing item has its own movement with a fly-speed, you have a lot of mobility while using it as a controlled mount because it can dash or disengage for you. Of course, using it as a controlled mount means you sacrifice its ability to attack as an action, but that's a trade I'm willing to make for having it move on our turn. Fear tends to be very difficult to use in practice for most bards. However, with your mobility, it just became that much easier to pop in and out. Furthermore, by making sure enemies can't reach us, our action is free to support the party instead of dodging. So you better pull out that list of fantasy insults so you can debuff any enemies that made their saves. Kender is a pretty nice pick for this purpose as well, as your mount flies you to safety.
Dissonant Whispers also combo's well here, as things run away from you but can't get closer on their turn while they remain frightened. If, for some reason, the enemy started its turn next to you, you can use the dancing item to reduce its speed so it cant run from your melee allies, or increase its speed so it runs further away. Considering it makes its save against Fear at the end of its turn, that means it can't close back in even by dashing because its speed has reset to normal.
There's times when being far from your party is a bad move, or there's a ceiling in the way of your flight shenanigans. Artificer provides some very nice defensive benefits and from there Artillerist is your best bet because it adds Shield and a source of refreshing temp HP to both you and your dancing item, as well as any friend in the vicinity. After all, you don't need your bonus action for your dancing item to dash/disengage as a controlled mount so getting the most allies in range is much easier. Furthermore, there's good synergy with Dissonant Whispers. Your dancing item gets a better attack than you do, using its reaction with a to-hit scaling off CHA. Meanwhile, you keep yours in reserve for Silvery Barbs or your artificer reactions (Shield/Absorb Elements).
Gonna use this to make a batman like character. Only instead of bat theme maybe flavor the armor he builds to look more like a owlbear or something lol
Court of Owls??
Name him "the Knight Owl"
@@DracosDiabolis sounds like a hoot
@@elliotbryant3459 was toying around with thw idea for a owlin melee that goes by the moniker "whatever name here" the Knight Owl
He carries himself in a knightly fashion. Dudley Doright in a Batman kinda way.
Slashing Flourish is also good. The extra damage comes from the Thunder Gauntlets so it is a way to taunt an additional target.
Wow! Never thought of that.
After double-checking, the creature hit by the attack has disadvantage, not creatures damaged by the attack...
I'd allow it as when I DM, and I known my DM would allow it as well.
Pairing Heroism with Heavy Armor Master would be pretty dope. Maybe add in Regenerate at high level just for good measure, lol
fun fact: with 1 level of life cleric, Disciple of Life will add 9 to Regenerate's healing every round
I'm sorry to be the bearer of bad news, Heavy Armor Master rarely comes into play at a lot of levels
@@chillycharizard5985 I was still appreciating it at level 11 🤷♂
@@elliotbryant3459 you got lucky then, I've seen multiple characters regret taking it, one of which was my own
I was building a tanky armourer for a friend when I realized something.. if your AC is too high, enemies would still target the squshies. Even with disadv, they have a better chance.
The ancestral protectors do the same thing, but you have a hittable AC with resistance
A Hexblade dip goes so so far for this build. Let's you take only a 13 Int and make it so you aren't squishy in the early levels. Plus Eldritch Blast for a great scaling ranged option just in case.
This build is low-key perfect for Franky from One Piece.
Tinker gnome battle smith, lore master combo.
Have a cool mechanical steed you can ride
booming blade + dissonant whispers + war caster
now if they run, they take a buttload of damage
although, booming blade on thunder guantlets is DM dependant, but good build!
Challenge build - build something around the Lizardfolk's bite. I would really love to be able to yell "Bite Smite!" at the table, but RAW, I don't think I can do it.
lizardfolk [limited bonus action bite that doesn't require first taking the attack action] + monk (1+) [better unarmored defense, lets you make bites using dex] + death cleric (x) [divine strike, CD-touch of death]. If you can want/can afford it, you could throw on Piercer for a little more damage. From level 6 on, you have 2 uses of channel divinity-touch of death per short rest, which isn't limited to once per turn, so you could really go nova if you wanted. You could flavor Inflict Wounds or Vampiric Touch as bites and then follow up with a bonus action bite for 3d10+ or 3d6+ + [5 +2 x cleric level] + 1d6+1d8+dex + [5 +2 x cleric level]. At cleric 8/monk 1, the channel divinity is adding 21 necrotic damage (that ignores resistance) per use, in addition to the dice and modifiers.
Added!
Excellent insight about the SAD nature of armorers! I personally prefer the infiltrator model.
Challenge idea: The Improv Fighter
The basic idea is to have a fighter who doesn't use his own weapons, instead he tries to wrestle the weapons from the hands of enemies to use as his own. Doesn't matter if they're oversized, rusty, or even if it's just a piece of broken glass, he's good with them all
Check out that video of Jackie Chan as a dnd Character
A Warforged that has a protective mothering attitude to the Parties squishies. It was originally built to be the guard of a Wizard and now has a overbearing den mother mindset, so it's not the servant of the parties magic users but bosses them around and calls the shots in combat, _and scolds them if they get hurt_ (it may exhibit tough love to teach them a lesson "You've got to learn to stay in position, so next combat I'm only going to be tanking for you if you stay next to _X,_ who's a good girl.")
That'll prevent the toxic "protect me" player from taking advantage of you (the kind that treats the Cleric as a heal monkey).
As for feats, Shield Master and Telekinetic both help the build and the concept. Telekinetic can even be used to protect other characters (and yourself) from opportunity attacks and just push troublesome squishies back into formation.
There's also just the role playing of wiping the other party members faces down with damp cloth to get rid of mud after a battle.... "hold still while I cast _clean_ dear, this is going to take more than a _predestination."_
I’ve been screaming this from the mountaintops lately 🤣. Armorer is a superb MC cuz it allows you to dump both Str/Dex without giving up much. Most people tend to overlook it cuz they see 2 different primary caster stats and get scared off lol
For my bardaficer I'm going with armor and whisper, i may lose the +2 from the fighting style but i can add the 2d6 psychic damage from by blades , so I'm hitting harder , im going to use haringon as my species to have the bonus action disengage to help with survivability, or goblin for the same reason and with goblin i could squeeze out a little bit more damage a few times using fury of the small. But with either having a bonus action disengage, the enemies have to give chase triggering booming blade
I’d maybe start as custom lineage and get the mobile feat so I can run in attack and then get out from the get go. When you get swords bard lvls you’ll have 50’ of movement to go from one enemy to another as they aren’t always going to be clumped together on the battlefield. Also I’d consider dual wielder for the extra point of AC and that bonus action attack with my gauntlets allowing you to taunt up to three enemies a round.
Have you done an artillerist/moon druid build? I've always want to try it but don't know the best way to build it. The idea is to summon a turret, then go into battle as a wolf with a flamethrower or a meat shield bear with a protector turret
That sounds beautiful
I know we did artillerist plus Shepard recently but I’ll add it to the list!
I don't believe Dueling works with the thunder gauntlets.
Swords Bard is a solid pick but I honestly think your AC will be high enough. Besides if it gets too high they may prefer taking the disadvantage anyways!
For my take, Glamour Bard, I don't see it much but it would be sick for builds like this because now your bonus action isn't just giving you temp Hp, it's giving you and your friends temp Hp AND you can keep yourself between your enemies and your allies, so ignoring you is an even worse decision on their part. Mantle of Inspiration is one of my favorite Bard features (if you couldn't tell 🤣)
If you are still worried about your AC then you can of course take a dip into Fighter for Defense, a small heal, and if you want to go further, Action Surge and even go 3 for Battlemaster maneuvers like Bait and Switch to give you more AC boosts.
Or you could take a Wizard Level for Shield and Find Familiar and potentially an Arcane Ward for more health if you go 2 levels
Great idea! Glamour bard is by far my favorite bard :)
A (Lore) Bard/Artificer Warforged reminds me of Millennium Man, the book or the Movie.
I know a knights radiant tattoo when I see one, do you have any suggestions on building a character with similar ability's to Kaladin, or at least a windrunner?
Strength before weakness brother, I’ll add your challenge to our list!
The mobile feat is hot on this character as you may want to target hit many targets not adjacent. Also think about using Two Weapon fighting to use your bonus action to taunt another enemy.
I don't think this one actually works RAW, as I don't believe the thunder gauntlets are considered light. Weird because they're just armor... So I could see a DM overturning it
Would need the Dual Wielder feat iirc to use both Thunder Guantlets like that, since they aren't light weapons and that feat allows you to use non light weapons for the whole bonus action thing
I'd go unassuming. Tortle would fit this. And go armorer arti, swords bard.
But you can't were armor!!
True.
But you can just pick your armor. And not wear it. Besides your just using abilities from the class that doesn't necessarily need armor. So pick spiked armor from the dwarves. And turn the spiked breastplate into your shield. And ware the gauntlets and shin guards. So technically your wearing the armor in a unconventional way.
☕️ ☕️
☕️☕️
Can you build a thunder and lightning focused warforged Artificer / any multiclass with artificer that you think would turn the character into a walking thunderstorm / natural disaster?
Why artificer? Walking thunder and lightning build is probably Tempest and Storm Soul Sorcerer.
Added!
@@ericpeterson8732 Because I once made a character who was an artificer but due to a character arc they had they went from being exactly what they were designed to be (They're a warforged who was created to invent things just like how their creator was an artificer) and they started deciding to go towards being an unpredictable force of nature with thunder and lightning being the main theme since I had a lot of options that did that type of damage. But i'm very bad at build crafting so I figured I'd see if someone else could take a stab at it
Challenge build. Maximize the ability to use shardalons stride. Be a centaur lore bard with find steed and the stride spell. Cast it in yourself, now both if you can run circles through crowds to kill people.
How would you make this better?
"While mounted on it, you can make any spell you cast that targets only you also target the mount" -it might be awkward for a centaur to be mounted. I would switch to tiefling and take the Flames of P... feat. If you are getting a lot of creatures affected by this spell, you will be rolling a lot of 1's, so rerolling 1's is almost like upcasting it against that creature. Alternatively, if speed is more important to you, a variant human/CL with mobile would have the same base speed as a centaur [for whatever reason], or Orc could net you some bonus action dashing without having to dip 2 levels of rogue.
Also, a 3 level cavalier dip might be in order. If you cast it while mounted, so that the horse also gains the benefits of the spell, you would have to use half of your speed that turn to dismount if you intend to leave your own path of flames. Also it would net you action surge, which is always good to have
Acceptanle Bardificer multiclass character names: Chekovsky...
Nope, that is it. If you go this route and don't make a cannon build, i will be disappointed in you
Nevermind, electric guitar would be cool too. But still. Joe-cat said it best. 18:12-overture is an interesting one to wake up to.
Okay, now we're up to 2 of my builds predating a video that could have inspired them! 😂
Aarakocra Eloquence Bard / Armorer Artificer. He's the sharp-witted handyman that all dads aspire to be if they can beat the milk mission 😂
please make a video on WOTC resources for blind people.
Interesting idea! Added to the list
First ;-;