More D&D Rules EVERYONE Ignores

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

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  • @not_umbre
    @not_umbre 9 หลายเดือนก่อน +1056

    Use electrum as an "ancient currency"
    Like when your players search ancient ruins they would find electrum. No shop would accept it but some collector or historic would trade it for even more than it's worth in the PHB

    • @Acefdiamonds
      @Acefdiamonds 9 หลายเดือนก่อน +25

      Imma do so

    • @TheSkittleNerd
      @TheSkittleNerd 9 หลายเดือนก่อน +53

      This is literally what electrum and platinum are supposed to be

    • @gmac3296
      @gmac3296 9 หลายเดือนก่อน +23

      melt it down in a smeltery and craft some fluxducts

    • @simplycurios9776
      @simplycurios9776 9 หลายเดือนก่อน

      ​@@gmac3296ayo modded Minecraft player

    • @tekbox7909
      @tekbox7909 9 หลายเดือนก่อน +33

      @@TheSkittleNerd Isn't platinum supposed to be like the nobles currency for big deals and the like or something?

  • @katanyafleet
    @katanyafleet 9 หลายเดือนก่อน +1481

    Our campaigns use Electrum as a mean joke. "You find five-thousand gold points of coins in the loot purse. They look kind of weird though. . . When you try to spend them, the vendor gets confused. He's never seen these before. . . The banker says they're Electrum. She'll store them, but you won't earn interest and you can't withdraw them like currency. There'll also be a storage fee." Stuff like that. It's all in fun.

    • @Sylvr-evolved
      @Sylvr-evolved 9 หลายเดือนก่อน +79

      I had a concept going from the ELECTrum where you could spend it to infuse a weapon with electricity

    • @kotzpenner
      @kotzpenner 9 หลายเดือนก่อน +22

      Excellent! But couldn't they exchange them (or smelt them)? Even with a fee that'd be fine?

    • @NixityNullt
      @NixityNullt 9 หลายเดือนก่อน

      "They're not *physical* coins... but they're minted in the blockchain! Wizard crypto is much more reliable than normal bank money, trust me!"
      It's called crypto because it was invented by a lich 💀

    • @katanyafleet
      @katanyafleet 9 หลายเดือนก่อน +42

      @@kotzpenner I don't know how coinage actually comes into being in 5e, but we kinda go for the no-deface theory.
      Also, the electrum would need to be liquated. That requires hitting each melting point gap between the four metals which commonly make up the electrum alloy. Not impossible, but also not fun. Might be a fun plot point if someone is going through the massive expense to process electrum for recirculation as silver, gold, copper, and platinum coins. They would also need to be buying electrum below face value.

    • @Xarestrill
      @Xarestrill 9 หลายเดือนก่อน +30

      @@katanyafleet Where are you getting copper and platinum from? Electrum is an alloy of gold and silver.

  • @THEEJACK
    @THEEJACK 9 หลายเดือนก่อน +1235

    Be me a forever DM
    Starts adding annoying
    rules like carrying
    capacity and encumbrance
    to try not be DM anymore
    turns out my players loved
    the realism and now
    I will never not be the DM

    • @xoafallen6239
      @xoafallen6239 9 หลายเดือนก่อน +81

      backfire RIP

    • @Shellseawing
      @Shellseawing 9 หลายเดือนก่อน +23

      I'm planning on adding encumbrance in my next campaign. But I'm also adding cars and guns.

    • @DeathsHood
      @DeathsHood 9 หลายเดือนก่อน +26

      I'm a gratuitous PC creator.
      In our online game, I play a character I did _not_ create. (We joined an in-progress campaign)
      In our *_home_* game... I'm the DM.
      It's been three years.
      I have a 94 PC backlog.
      I'll just have to turn them into NPC's if I ever want to use them, lol.

    • @KageRyuu6
      @KageRyuu6 9 หลายเดือนก่อน +25

      You should add taxes, players love taxes lol

    • @MagicMan508
      @MagicMan508 9 หลายเดือนก่อน +5

      Just add on condition to weapons and even stanimia to players, at some point they will hate your rules

  • @zachbahamutson5477
    @zachbahamutson5477 9 หลายเดือนก่อน +487

    I can understand everyone's dislike of electrum but it makes perfect sense if you know a little bit about what it's made of. It's an alloy of gold and silver so it makes perfect sense that it would be a halfway point between the two.

    • @victornoel36
      @victornoel36 9 หลายเดือนก่อน +75

      True. Historically speaking (in some parts of Europe during the middle ages) one gold coin was wirth 20 silver coins. One electrum coin was worth 10 silver coins or half a gold coin.
      Sounds complicated, but non-decimal currencies were extremely common throughout history.

    • @yjlom
      @yjlom 9 หลายเดือนก่อน +23

      @@victornoel36 if going by English currency
      12d = 1s
      20s = 1£
      21s = 1gn
      where d is copper coin, s is silver coin, £ is silver bar, gn is gold coin

    • @gratuitouslurking8610
      @gratuitouslurking8610 9 หลายเดือนก่อน +10

      There's certainly an interesting use I've seen tossed around of keeping it around, but as like the intermediary 'trader's currency', where it's carried by traders so they don't have massive piles of silver on them, don't have extremely valuable gold pieces on them, and some money lender or major coin establishment can still easily break it down to copper and silver when dealing with commoners ad their needs. This also makes it useful as an extra gate if your players want to work as traders and item-sellers of random goods as they go around as well, as it still can limit their liquid funds.
      That and also granting it the older coin conversions of earlier editions where it essentially was 10 silver and then moved to like 5 electrum to 1 gold or something.

    • @XaMed-mk3yx
      @XaMed-mk3yx 9 หลายเดือนก่อน +8

      It's like the 50 cent coin

    • @RaspK
      @RaspK 9 หลายเดือนก่อน +8

      Electrum pieces were also a thing in D&D for decades, it was only since 3rd Edition that did away with it officially, but people still used it.

  • @mollymcallister1671
    @mollymcallister1671 9 หลายเดือนก่อน +401

    "No one has heard of Electrum." I have, way back in 1st edition. It had the exact same problems back then.

    • @jettlucashayes8508
      @jettlucashayes8508 9 หลายเดือนก่อน +5

      Males you wonder why they brought it and theives Cant back, I know 5e was predominantly meant to be throwback to 1st and 2nd edition.

    • @MythicMachina
      @MythicMachina 9 หลายเดือนก่อน +30

      I always find it funny when someone is like "I was there when it started, and honestly it wasn't even that good then anyways."

    • @prophetzarquon
      @prophetzarquon 9 หลายเดือนก่อน +8

      That's exactly what justifies the listing; it's a joke currency.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน

      Doesn't have any problems.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน +1

      @@prophetzarquon Not a joke currency.

  • @hatimzeineddine8723
    @hatimzeineddine8723 9 หลายเดือนก่อน +166

    electrum is honestly something they should keep, just because of how it real how there's always one dumb thing breaking the pattern

    • @martenkahr3365
      @martenkahr3365 8 หลายเดือนก่อน +12

      Electrum is peanuts. It could be way worse. Historically, currency being consistently decimal is a very recent thing. Hell, the United Kingdom didn't have a decimal currency until 1971. Also historically, kings and other rulers regularly changed the conversion rates between different denominations every five to ten years to make the ones they had the most of in their treasury worth more. And when they spent it all and their treasuries filled up with denominations that weren't worth much after the conversion, they changed the rates again. Could imagine the pain in the ass of having one gold be worth 17 silver or 112 copper, and then the plot sends you across the border to a different kingdom, where 1 gold is worth 7 electrum or 51 silver or 225 copper, and your foreign coinage is all of a different weight than local coinage and has to be sold as metal by weight instead of being able to convert as currency? Because that's kinda what it was like in medieval society.

    • @Mizu_Melon
      @Mizu_Melon 5 หลายเดือนก่อน

      So what you're saying is that Electrum are the Dimes of the DnD world?

    • @semi-useful5178
      @semi-useful5178 3 หลายเดือนก่อน

      @@martenkahr3365
      Base 240 is kino and infinitely better than decimal.

  • @katanyafleet
    @katanyafleet 9 หลายเดือนก่อน +216

    If gold is twice as heavy (by volume) as silver and the coins weigh the same, I assume that gold is twenty times the value of silver by weight, so a gold coin is smaller than a silver.

    • @sharondornhoff7563
      @sharondornhoff7563 9 หลายเดือนก่อน +6

      Or the silver one is just thicker.

    • @elowin1691
      @elowin1691 9 หลายเดือนก่อน +23

      @@sharondornhoff7563 That's still smaller.

    • @sharondornhoff7563
      @sharondornhoff7563 9 หลายเดือนก่อน +10

      @@elowin1691 Yes. But it would justify why they *look* similar in size in the artwork.

    • @joeyjojojrshabadoo7462
      @joeyjojojrshabadoo7462 9 หลายเดือนก่อน +16

      Yes. It can be assumed a "coin" is a set measurement of weight. 50gp = 1lb of gold, 50sp = 1lb of sliver, and so on.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน

      @@joeyjojojrshabadoo7462 what is 50p?

  • @keishii2648
    @keishii2648 9 หลายเดือนก่อน +88

    5:45 I once had a character so poor that he just couldn't eat for days... I kept track at how long it would take him before he started gaining levels of exhaustion, so one day I had him boil and eat his own boots.
    Good thing he was a Goliath with good Con, so being barefoot was not much of a real hinderance. I then found out that like a single chicken is only a few copper each, instead of 5sp for a ration or something similar for inn food, so he finally could eat daily again and not starve in the middle of Waterdeep!

    • @colebeggs468
      @colebeggs468 8 หลายเดือนก่อน +6

      Bro really said “Light snack”

    • @DanielLCarrier
      @DanielLCarrier 8 หลายเดือนก่อน +9

      Your best bet is wheat for 1 cp a pound. Note that rations, in addition to costing 50 times as much, weigh two pounds for a day's worth instead of one.

    • @Edragon_Ghostmage
      @Edragon_Ghostmage 4 หลายเดือนก่อน +5

      Last time I played, rather than DMed was several years ago. However, I purchased, because I didn't know what to spend my money on and had some very large pocket dimensions (portable holes) and was level 10 and owned lots of land, 100 cows, and 500,000 chickens. Because I could and felt like it. Then I bred and sold the chickens in my downtime, and took 10,000 live chickens inside the pocket dimension on every adventure for food, and bartering with whatever creatures we encountered if I felt like it because my DM ruled the pocket dimension didn't let time pass while it was closed. To this day, 6 years later, I still wonder what to use them for. Though I have included references in several of my games to an interplanar chicken company. Everyone is confused by it and I always quietly laugh every time I bring it up.

  • @onebigfox8310
    @onebigfox8310 9 หลายเดือนก่อน +214

    The only time I've seen Electrum actually used was in Curse of Strahd in Barovia and our party decided that Strahd truly was an evil man for forcing his people to use that currency.

    • @themuseman354
      @themuseman354 8 หลายเดือนก่อน +6

      I am running CoS and said to myself and my players that anyone with Electrum would have been killed or Strahd himself would obliterate you. In my other games, you either will get arrested and do forced labor for 25 years, or the universe will kill you in 15 seconds.

    • @ShiningDarknes
      @ShiningDarknes 8 หลายเดือนก่อน +2

      @@themuseman354 Gross.

    • @themuseman354
      @themuseman354 8 หลายเดือนก่อน +1

      @ShiningDarknes don't have Electrum, or get jail.

    • @ShiningDarknes
      @ShiningDarknes 8 หลายเดือนก่อน +2

      @@themuseman354 gross

    • @darkjackl999
      @darkjackl999 7 หลายเดือนก่อน +1

      We just called it Strahdium because of that

  • @Tabledar
    @Tabledar 9 หลายเดือนก่อน +77

    I was in a campaign that used encumberance as well as coin weight. It was miserable. The only person who wasn't constantly struggling with weight limits was the barbarian. Every 50 gold was a pound, which is also the cost per spell level for a wizard to copy a spell into their spellbook. The GM also ruled most places couldn't neatly exchange silver to gold, if at all, because most businesses operate using silver and copper (despite the fact almost everything you can buy in the 5e books costs at least 1 gold). So if you wanted to copy three 3rd level spells into your spellbook, you had to be lugging 90 pounds of silver pieces around with you while you searched for your spells of choice. Along with your 11 pound scholar's pack, 4 pound quarterstaff, 5 pound light crossbow, 4 pound robe, and 3 pound spellbook.
    Someone literally multiclassed into artificer so they could make a bag of holding to use as a glorified wallet because so much of the campaign became struggling with small change. Imagine carrying all of the dimes with you that it would take to afford a gaming laptop.

    • @fnzer0
      @fnzer0 9 หลายเดือนก่อน +12

      Sounds great. I mean, if you're going that far (my table does) then you can do other things. The spell copying requires "special inks and supplies" worth 50 gold per level, not the raw coinage itself. It's similar to how holy water requires 5 pounds of silver and 1 of water to make but a flask of the stuff only weighs 1. You can also use banks, have wealth in gems, art and jewelry, and other less liquid assets (shares in a company, taxing rights, deeds to lands with natural resources, etc).
      Personally my players like raw and cut gems, as those are the least finicky to get appraised and paid fairly for, but then again we don't usually have high CHA negotiators.

    • @Tabledar
      @Tabledar 9 หลายเดือนก่อน +16

      @@fnzer0 It was absolutely horrific. Nobody liked it, and the campaign self-destructed because of it. No such thing as central banking, and the country was in turmoil. When I say we had to lug our coin, I really meant it.

    • @Starfloofle
      @Starfloofle 9 หลายเดือนก่อน +16

      So, fun fact, this right here is exactly why the spell Tenser's Floating Disk exists. That was literally its purpose, to carry Gyxaxian coinage and treasure nonsense around.
      It sounds like your GM was being a hardass for the sake of it, because when the whole party complains, especially on something so insignificant, you really should concede and bend your own rules somehow for them, or else you lose your game...
      Even though I did it because I accidentally broke the economy by forgetting coins are 10's not 100's, I think if you're gonna keep track of money especially in a physical way it would be *insanity* not to have coin denominations within the strata. If everyone does business in silvers I cannot imagine how anyone buys anything in bulk without being able to exchange coins if they have to deal with them in such volumes...

    • @fnzer0
      @fnzer0 9 หลายเดือนก่อน +9

      @@Tabledar Yeah, table consensus is king. Though you don't "need" central banking, checks aren't exactly new technology. I'll also assume any mounts or vehicles weren't something your table was interested to deal with? I've had my share of problems defending donkeys and ox in travels, or using the mount from summon steed as backup wagon puller.

    • @vigorouslethargy
      @vigorouslethargy 9 หลายเดือนก่อน +10

      ​@@fnzer0
      I'd chalk this up more to the DM not making this aspect very congruent with the rest of the game.
      The last campaign I went through lasted 2 years and we all used coin weight and encumbrance. It was never an issue for a few reasons:
      1) Our DM allowed for easy changing of coin in any decently sized town including changing GP for Plat to cut down on weight.
      2) Always giving us opportunities to use that money for stuff. Like how we had to go undercover at a fancy party so we needed to buy some bougie clothes for ourselves.
      3) This one isn't going to be applicable to every game, but we had a headquarters of sorts in the main city where we could offload items that we wanted to keep without lugging them around everywhere. An alternative, if your party is constantly pressing forward into new territory, would be finding a way to give your players a decent sized covered wagon as a sort of mobile base so they aren't limited to just carrying what they can shove in their backpack or using a Bag of Holding.

  • @hrayz
    @hrayz 9 หลายเดือนก่อน +279

    Our archer goes through 3-6 arrows PER ROUND. The quiver holds 20. The bag of holding takes a FULL ACTION to retrieve another bundle of arrows and put them in the quiver.
    This makes strategy in even mid-length combats meaningful.
    (another character trained his monkey to refill the quiver. I allowed it!)

    • @ZarHakkar
      @ZarHakkar 9 หลายเดือนก่อน +8

      It would if people cared

    • @gratuitouslurking8610
      @gratuitouslurking8610 9 หลายเดือนก่อน +30

      You can also factor in that arrows also get recovered at a 1 to 2 ratio at the end of a fight (and enemy archers will no doubt have some), which acts as some of the balance between throwing, crossbows, bows and (theoretically) firearms. You can always recover a throwing weapon, arrows and bolts sometimes splinter at the end of combat but can be recovered, and basically all firearm rules, DMG or otherwise, destroy the ammo on shot. In theory, adds to the tactical level of the game, in practice, often gets thrown out the window cus people don't like doing paperwork in a game that demands 2-3 sheets to track a character.

    • @jettlucashayes8508
      @jettlucashayes8508 9 หลายเดือนก่อน +5

      Not at all, combat last only 3 rounds on average so you won't run out of arrows even if you were firing 6 times per round

    • @hrayz
      @hrayz 9 หลายเดือนก่อน +7

      I hear a lot of very lazy players. Tracking two or three numbers is Not rocket science!

    • @justicedunham4088
      @justicedunham4088 9 หลายเดือนก่อน +15

      Realistically, an archer could carry more than one quiver, such as one on the shoulder and one on each hip, or even 2-3 on the shoulder. Quivers are not heavy nor that large

  • @duckshallrule6937
    @duckshallrule6937 9 หลายเดือนก่อน +133

    Darkvision in darkness only gives disadvantage to perception rolls that *require* sight. Remember, being invisible doesn't give advantage to stealth rolls. Being blind doesn't make you auto fail perception checks to notice enemies either, for the same reason.
    .

    • @gratuitouslurking8610
      @gratuitouslurking8610 9 หลายเดือนก่อน +12

      while certainly rare, some player races or monsters also get Advantage for use of smell or hearing, which could also be quite useful in dark areas.

    • @MultiKbarry
      @MultiKbarry 9 หลายเดือนก่อน +5

      Which makes it really strange when a dungeon is improperly lit. It just makes it harder for you to defend your place. That’s probably one of many reasons DMs forget that aspect.

    • @gratuitouslurking8610
      @gratuitouslurking8610 9 หลายเดือนก่อน +9

      @@MultiKbarry Depends on the dungeon setting as well. It makes more sense for a wild or more natural area to be improperly lit, but something inhabited by non-darkvision races really should have more light sources.

    • @MultiKbarry
      @MultiKbarry 9 หลายเดือนก่อน +10

      @@gratuitouslurking8610 It can be funny to think about the big bad of the campaign deciding to not light their dungeon/camp/cave. Then later on the party just sneaks by everyone since they can barely see. Even stuff like skeletons get the penalty.

    • @gratuitouslurking8610
      @gratuitouslurking8610 9 หลายเดือนก่อน +12

      @@MultiKbarry ngl 'undead who has no eyes have disadvantage in the dark' feels like one of those 'I understand the council has come to a decision but as it's a dumb one I choose to ignore it' sorta deals.

  • @syncrossus
    @syncrossus 9 หลายเดือนก่อน +19

    I use electrum! The reason it messes up the order is that it's arguably the most important amount of currency to get actual stuff done. Small daily expenses (ale, bread) are usually silver and copper, big expenses (large objects, fancy things, expensive services) are gold, huge expenses (magic items, real estate) are platinum, but medium expenses (trip to the market, single handmade object) benefit from having their own denomination.
    Try to think of it like this: 1GP is one night in an inn and a meal. The closest modern equivalent I can think of is the various inns you'll find on pilgrimage routes. On the pilgrimage of Compostela, you can typically get a night for 20 to 30€ and a meal for 15. So 1 GP is about 40€. That would then mean that 1SP is about 4€. A gallon of ale (2SP) turns out to be about 8€, a mug (4CP) is 1€60, and a loaf of bread (80¢). That price for bread is about right for a loaf 3/4 the size of a baguette. That price is cheap for beer, but consider that it's not an industrially produced recipe fine-tuned with a dozen ingredients and drunk solely for pleasure. When you account for the ale being home made; not fermented for very long and quite weak; basically just a bucket of wheat, yeast, hops and water; often made as a means of reducing the risk of getting sick from drinking potentially tainted water; it makes sense that the ale is cheap.
    With that approximate value established, we know that 1 electrum is basically a 20€ bill, which is a very useful amount of currency. Once you start thinking of its value that way and think to use it, it pops up a lot. If there was no denomination between the 5€/$5 bill and the 50€/50$ bill, something would seriously be missing. Are you going to break a 50 to pay for 20€ worth of stuff only to end up with six 5€ bills in change? Yes it's slightly easier to ignore the EP when you're writing numbers on a character sheet, but when you think of it from the point of view of the characters, it makes way more sense to use EP and I think it's more immersive.
    You could also go a different route and use EP like $2 bills. They're an official denomination, but quite rare, and maybe there are Electrum Piece collectors who value them more than their face value. Maybe the ones from other kingdoms or specific years are worth more.

    • @WackoMcGoose
      @WackoMcGoose 9 หลายเดือนก่อน +1

      Seems logical. Do you also abstract things so that coinage is always automatically grouped up to the largest possible denominations (the "color me up" concept in IRL casinos)? Like if I got +20 silver over the course of a dungeon run, I wouldn't write it down as "+20sp", I'd just write it as "+2gp" instead, since the _total value_ of your money is what matters, not in what denominations it is (or I suppose keep track of specific coins in a dungeon, then upon going to a shop, automatically "color up" to the largest valid coins).

    • @syncrossus
      @syncrossus 9 หลายเดือนก่อน +1

      @@WackoMcGoose The way we do it at my table is that they add what I tell them when adventuring and when they get to a town, they can generally reshuffle their currency. I assume they find places of business willing to minimize their currency weight. We do it this way because we take coin weight into account, so 200 silver is very different from 2 platinum. We used to not track coin weight until we realized my character (I was a player at the time) had ended up collecting several thousand gold, which worked out to more than double my horse's carrying capacity. If my players need to carry a fortune, they can buy gems in large cities and some mining towns. They generally can't use their gems as currency without it depreciating in value somewhat, but they _can_ buy and resell them at the DMG-specified price and suffer no loss.

  • @gyletre675
    @gyletre675 9 หลายเดือนก่อน +39

    This has been the most real video I've seen on ignored rules.
    Some of them are so used to being ignored that you forget they are rules in the first place.

    • @EdKolis
      @EdKolis 9 หลายเดือนก่อน +21

      Maybe he should do a video about house rules that everyone thinks are official. Like putting money on free parking in Monopoly.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน

      Everything in a game is made up. The only rules that exist are those you choose to use.

    • @BlaineSimple
      @BlaineSimple  9 หลายเดือนก่อน +20

      @@EdKolis yesssss stealing this

    • @RottenRogerDM
      @RottenRogerDM 8 หลายเดือนก่อน

      @@EdKolis And the rule you don't have put the money in , if mom says you have to take out the trash everyday.

    • @ShiningDarknes
      @ShiningDarknes 8 หลายเดือนก่อน +1

      It is D&D, rules are quite literally there to be ignored so long as they are uniformly ignored by everyone involved. Remember always: the GM handbook almost literally says to do exactly this in order to facilitate a good time for you and your players.

  • @jacobdominguez4787
    @jacobdominguez4787 9 หลายเดือนก่อน +60

    I've always used electrum as "tokens of favor" that a guild or crime ring might use rather than a currency. Think continental coins from John Wick. They aren't technically money but access to certain perks.

    • @Antelieris1
      @Antelieris1 9 หลายเดือนก่อน +7

      You could further apply that the five silver is the monetary value if sold, since most places that do this will often keep track of who they give their tokens to in order to avoid someone stealing the favor. Selling one would not be worth the cost of a favor, but it would be worth the cost of the metal.

    • @sunnymiller4101
      @sunnymiller4101 7 หลายเดือนก่อน

      That's an incredible idea, ill use it in my games, thank you!

  • @GrimmundusRex
    @GrimmundusRex 9 หลายเดือนก่อน +34

    Fun fact, I actually made it through the _entire_ Tomb of Annihilation hardcover/module as an archer character tracking ammunition as per PHB, including recovery rules, as a sort of self-imposed challenge. I still ended up doing _crazy_ dps the entire time.

  • @WhatIfBrigade
    @WhatIfBrigade 9 หลายเดือนก่อน +14

    One of the many reasons I typically form parties around a ship is getting around tedious rules. Two tons of gold on the ship? No problem. Also some nice clothes when the mission calls for it. No need to haul several outfits in a huge pack. Plus you can bring your favorite NPCs along or leave them to wait in the ship.

    • @pheralanpathfinder4897
      @pheralanpathfinder4897 9 หลายเดือนก่อน +5

      A mobile stronghold is great and creates stress about guarding it during dungeon dives. The more long rests in the dungeon the less of their wealth remaining in the ship after they return.

  • @Reaper_98996
    @Reaper_98996 9 หลายเดือนก่อน +153

    A rule that dm's forget is that a one is not a atimatic fail this kinda stuff makes a 1 a billion times worse than a 2

    • @Nikkidafox
      @Nikkidafox 9 หลายเดือนก่อน +37

      Honestly I think that if nat20 is always a success, it's fair that 1 is always a failure.

    • @rusticdebris8021
      @rusticdebris8021 9 หลายเดือนก่อน +48

      Yeah, it's *only* an autofail on attack rolls. Although, I suppose if the party is playing a lot of skill-based characters, such as Rouge or Eloquence Bard, who can have obscene bonuses to certain skills or have an auto-ten, I could see a DM wanting to still have risks or failure possibility for said rolls.

    • @Reaper_98996
      @Reaper_98996 9 หลายเดือนก่อน

      @@rusticdebris8021 my dm uses it for checks to wired

    • @rusticdebris8021
      @rusticdebris8021 9 หลายเดือนก่อน +20

      @Nikkidafox Generally, it's not supposed to be, unless it's an attack roll. Skill checks and saving throws can have DC's that are impossible, such as the Immovable Rod having a DC 30 strength check. Most creatures, even with a 20, can't succeed.

    • @RockR277
      @RockR277 9 หลายเดือนก่อน +19

      @@Nikkidafox A nat20 is not always a success. That's a house rule. And it's fine to say if one is true, it's fair for the other to be true, but if you're going RAW neither of those rules is true.

  • @kiligan713
    @kiligan713 9 หลายเดือนก่อน +15

    To your first point about Electrum: I use them specifically as the "magical" ingredient in comissioning magical items. Want to make an item instead of find it? Now you need its requisite cost in Gold PLUS a pre-determined (by me) amount of Electrum that will serve as the magical conduit and help bind the magic to your item. Makes Electrum actually *worth* something to the party, and explains its lack of common use and rarity.

    • @caiusdrakegaming8087
      @caiusdrakegaming8087 4 หลายเดือนก่อน

      When it comes to that coin, I have my own use that's pretty biased to my enjoyment of being a Beasmaster. And that us to use it as food for an Aurumvorax. A healthy diet for them would mean a lot of gold, while silver's basically junk food for them and not something they can maintain a healthy lifestyle with. But electrum would be the metal that still gives them all they need to be healthy while still technically being junk food.

  • @Axeky
    @Axeky 9 หลายเดือนก่อน +2

    I have a main city that ONLY uses electrum, my party is on their way to that city rn, cant wait for their reaction

    • @BlaineSimple
      @BlaineSimple  9 หลายเดือนก่อน +1

      Thanks for the donation! Also that sounds hilariously evil. Best of luck running it lol

  • @seyj7457
    @seyj7457 9 หลายเดือนก่อน +22

    coins all being the same weight makes sense because they have different shapes and sizes. now, the illustrations of said coins don't make sense in like of real metal weights, since it seems like the standard coinage gets uniformly larger the more valuable the coin is. but if you ignore the screwups that Wizards makes, you can make it make sense

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน +2

      The metal a coin is made of need not have any bearing on its value, and in a world where magic can create anything, it's almost guaranteed that it won't

    • @Jfk2Mr
      @Jfk2Mr 9 หลายเดือนก่อน

      ​@@mnmnrtyou mean that material of which coin is made plus all the work around it is worth more than coin is worth?
      Though it only applies to coins, because printing money as banknotes is very cheap

    • @RottenRogerDM
      @RottenRogerDM 8 หลายเดือนก่อน +1

      D&D has always, always, always, ALWAYS, have the problem of the drawing not matching the text.

  • @MysticWolfy7
    @MysticWolfy7 9 หลายเดือนก่อน +91

    As a DM, I mostly dismiss encumbrance rules unless my players try to carry an unreasonable amount of stuff. Taking the bandit captain’s scale mail doesn’t mean a weight check, but trying to walk around hauling 12 sets of half plate, I had a player try to do that, means we pull out the calculator. I’ll make them track their money if they want to carry thousands of coins, but I also provide the option to buy a homebrew Magic Item called the Coinpurse of Holding. For just 1 pound of weight, all your coins and trade bars, I use those too, are tucked away in a convenient pocket plane. They can carry as much money as they want without getting encumbered and thieves are a lot more interesting NPCs to use.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน

      What if I want to carry 999 coins? What's the cutoff for reasonable?

    • @MysticWolfy7
      @MysticWolfy7 9 หลายเดือนก่อน +1

      @@mnmnrt I put it at around 2000 coins. This is a total of all the denominations they’re carrying. It also equates to 40 pounds of money.

    • @roguebanshee
      @roguebanshee 8 หลายเดือนก่อน +8

      ​@@mnmnrt That's called being "cute" and is going to make most GMs dislike you and your antics. Fishing for exact values for "a reasonable amount" just so you can go one under merely invites the GM to make your experience miserable.

    • @mnmnrt
      @mnmnrt 8 หลายเดือนก่อน

      @@roguebanshee How will you enforce a rule that can't be defined?

    • @Shephered
      @Shephered 7 หลายเดือนก่อน

      ​@@roguebansheesounds like the gm is a petty control freak 🤨 if the gm is going to ignore money weight but will enforce it entirely when someone wants to game the rules then why not play with the rule enforced to begin with? I don't think trying to benefit as much as a player can by just barely reaching money weight cap is "cute", they're playing by the gm's specified house rules lol

  • @ILuvKonata
    @ILuvKonata 9 หลายเดือนก่อน +31

    I like electrum pieces ever since I learned it's a real thing, it's a natural alloy of Silver and Gold that can be found in the wild. I also always keep track of my own ammunition amount, even if I never enforce my players to do so when I dm.

  • @KiithnarasAshaa
    @KiithnarasAshaa 9 หลายเดือนก่อน +10

    Oh my friend, I use 'hardcore' currency, classic British standard rates: 12 coppers (pence) per silver (shillings), 20 silver per gold (pound). I typically don't bother with electrum still there, but I've used the traditional 2 EP per GP and a more flexible intermediate 4 EP per GP - they're just denominations of coins, after all, though I like to keep it simple.
    Fun fact - the later, more consistent denominations held the shilling coins at 1/20th of a pound (0.8 ounces), meaning that the gold pound coin was literally worth one pound of silver - hence Pound Sterling (Silver).
    Players usually are resistant to it initially having grown up with decimalized currencies, but usually find it easier to divide up amongst each other after a little bit of familiarization, since 240 (the number of coppers/pennies per gold/pound) is a highly composite number. It's really useful in parties of 3 or 4.

  • @danhatter6823
    @danhatter6823 9 หลายเดือนก่อน +16

    One that people forget is that spellcasters need a free hand to cast spells with somatic components. Even Baldur’s Gate 3 ignores this rule because it’s kinda limited. You just have your staff and your spells, no dual-wielding or shield.

    • @PikaPenny17
      @PikaPenny17 9 หลายเดือนก่อน +7

      The rules for material components state at the end: A spellcaster must have a hand free to access these components, but it can be the same hand that he or she uses to perform somatic components.
      Also, a cleric or paladin can use a shield with religious symbol as a material component replacement, and likewise use it to perform somatic components at the same time.

    • @makures
      @makures 9 หลายเดือนก่อน +3

      @@PikaPenny17 Only if the spell contains both somatic and material components. If it just requires somatic then they can't use their focus, that is the point of the Warcaster feat.

    • @Mrryn
      @Mrryn 9 หลายเดือนก่อน +3

      ​@@makuresWhich actually makes artificer's brand of spellcasting unique because it requires them to use a focus or a tool they are proficient with when casting, giving every spell they cast the material component tag if it doesn't already. Which actually ends up helping in those cases of "somatic only" spells because now they can always just use the same hand as their casting focus.

    • @PikaPenny17
      @PikaPenny17 9 หลายเดือนก่อน +1

      @@Mrryn Then just use a component pouch instead and keep that hand free?

    • @Mrryn
      @Mrryn 9 หลายเดือนก่อน

      @@PikaPenny17 Except artificers, again, are a special case and can't. They aren't even proficient with arcane foci and have to either use tools they are proficient with (either thieves tools or another set of artisan's tools) or with an item containing one of their infusions; they have to use one for every spell they cast and can't use a component pouch.
      But as I said, it actually works out well for them especially level 2 and on. They can just infuse either their weapon or a shield and now can use the hand with that item as the hand for every spell with the other being free naturally. For example, the Shield spell doesn't normally have material components and thus would normally require a free hand or the Warcaster feat to cast if both hands are occupied. But a Battle Smith Artificer with, say, the Enhance Weapon infusion on a longsword or Enhance Defense on a shield can cast Shield using the weapon/shield hand and still have the other in the opposite hand, because artificer spellcasting puts the M component on the Shield spell now.

  • @csdn4483
    @csdn4483 9 หลายเดือนก่อน +16

    @Blaine - the reason Electrum is still there is because it goes back to BECMI/AD&D. There, it was 10 copper = 1 silver, 5 silver = 1 electrum or 10 silver = 1 gold, 2 electrum = 1 gold, and finally, 5 gold = 1 platinum. So you can see, it wasn't always a multiple of 10 even in the beginning.
    A lot of us groggnars always thought of it this way:
    1 copper = 1 penny
    1 silver = 1 dime
    1 electrum = a half dollar
    1 gold = a dollar
    1 platinum = 5 dollars

  • @sovest555
    @sovest555 9 หลายเดือนก่อน +30

    Generally the only ammunition I track in my games is the magical kind, since they lose their magic after use and are often in shorter supply compared to the surplus of nonmagical ammunition those players have.

  • @godsamongmen8003
    @godsamongmen8003 9 หลายเดือนก่อน +53

    When it comes to lifestyle expenses, numerous spells and abilities make surviving for free absolutely trivial. On the other hand, it's also reasonable that most characters would want some kind of a lifestyle for the same reason you and I spent our money on computers and furniture instead of choosing to live in a cardboard shack.

    • @prophetzarquon
      @prophetzarquon 9 หลายเดือนก่อน +3

      And hiring servants to be named Furniture, yes totally reasonable lifestyle stuff.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน +1

      Furniture and computers serve useful purposes that have nothing to do with a particular lifestyle

    • @godsamongmen8003
      @godsamongmen8003 9 หลายเดือนก่อน +5

      @@mnmnrt You might have a computer for work, but mine is a gaming machine that I don't need. Likewise, I might need a straw mat or a sleeping bag, but I don't need a proper bed frame and a comfy armchair. My larger point is that real people spend money on things they want but don't need, and we should assume our D&D characters will do the same.

    • @mnmnrt
      @mnmnrt 9 หลายเดือนก่อน

      @@godsamongmen8003 No. I'll decide what my D&D character spends money on. Not you.

    • @godsamongmen8003
      @godsamongmen8003 9 หลายเดือนก่อน +6

      @@mnmnrt Of course you will. Now if you look at all the characters you've played, would it seem reasonable that they would all live spartan lifestyles with no luxuries whatsoever? If you were deciding what your character does, would that be the answer every time?
      Hey, maybe it would. Like you said, I don't get to decide what your character buys.

  • @Kiyen9001
    @Kiyen9001 9 หลายเดือนก่อน +11

    I had a player once insist on using Electrum for a campaign. I did not feel like the split currency, so I just made it where 10 Silver = 1 Electrum, and 10 Electrum = 1 Gold. The player then complained that they wanted to have the currency as written in the rules, because they were tired of DMs skipping things that are in the books... so I added coin weight and enforced keeping track of it. That player did not returned for subsequent campaigns.

  • @caltheuntitled8021
    @caltheuntitled8021 9 หลายเดือนก่อน +13

    3:20 Had this exact thing happen to me and my party. Luckily, I was playing an artificer and took bag of holding for one of my infusions, as well as gauntlets of ogre power for increased carrying capacity. My character was easily the richest for the rest of the campaign.

  • @DBArtsCreators
    @DBArtsCreators 9 หลายเดือนก่อน +8

    * Easy Solution For Ammo: Just keep a handful of pennies on hand. Every time you fire a shot, toss a penny back into whatever "don't use" box you've got.
    * Easy Solution For Encumbrance: Give each item a non-weight value of 0 (meaning the item must be in a certain amount to equal 1) to 10, and give each player a set of value boxes they could fill with tokens (think of it like the resident evil 4 weapon case, but a lot smaller). Your size determines how many columns you get, while your strength score determines how many rows.

  • @Jorvalt
    @Jorvalt 9 หลายเดือนก่อน +2

    I've got another one for you: Social interactions. The DMG has a whole social interaction system that's actually really nice, but almost no one even knows it exists because it's in the DMG.
    It works on three "dispositions" which affect the DC for persuading someone to help you. You can determine through roleplay or through insight rolls (which makes insight actually USEFUL aside from being the "lie detector" skill) certain traits like an NPC's motives or desires which can help you to swing their disposition towards friendly. It's only THEN that you can make your persuasion/intimidation/deception roll to try and get them to help.

  • @luttara644
    @luttara644 9 หลายเดือนก่อน +9

    My table does keep track of money weight, but that's only because we use a VTT and the sheet automatically tracks that for us.

  • @BlueKuzo
    @BlueKuzo 9 หลายเดือนก่อน +12

    I somehow talked my parents into doing a one-shot at Christmas, and my dad loved pointing out at every opportunity that his character could see in the dark because he had darkvision. He was a bit disappointed when he realized that the other two players (my mom and my wife) also were playing characters with darkvision.

  • @CJ-ib2jy
    @CJ-ib2jy 9 หลายเดือนก่อน +7

    Electrum is historically correct - a naturally occurring alloy of silver + gold with traces of other metals such as copper. It WAS used in coins and jewelry during and before the Greek Empire. In my world, the empire south of the player's home country mints electrum coins. If handled correctly, the alloy is very immersive. It is also correct.

  • @Anonymouthful
    @Anonymouthful 9 หลายเดือนก่อน +14

    DnD becoming streamlined and extremely appealing to the casual market via podcasts and shows makes it not surprising at all that some rules would be bent or outright not used at all. Trying to rule lawyer with a group of fresh players who only now have discovered that TTRPGs are a thing isnt going to be fun for anyone.

    • @BlaineSimple
      @BlaineSimple  9 หลายเดือนก่อน +6

      Eh, I ignore a lot of these rules and don’t engage with the podcast/live show scene often. I’d sooner blame that out of a book with these many rules, some were bound to be ignored in favor of more streamlined ones

    • @Janx14
      @Janx14 9 หลายเดือนก่อน +5

      A lot of these were rules my group of friends were ignoring in 3E like 20 years ago. Having to constantly erase things on a page is annoying, especially if it rarely seems to have an actual benefit. If anything a lot of the annoying busy work stuff like ammo and weight have seen a resurgence due virtual table tops helping track it. Heck even electrum isn't a big deal with a convert button.

    • @Anonymouthful
      @Anonymouthful 9 หลายเดือนก่อน

      @@Janx14 Every group is different, like if you dont want to keep erasing things then why not turn items or currency into physical things like tokens and cards with information on them. Its all about problem solving.

    • @necrowmancerowo
      @necrowmancerowo 9 หลายเดือนก่อน +3

      @@Janx14Honestly, for ammo and gold, I’d just have like a sheet of notebook paper to strike through or run tallies on.
      Say I got 50 arrows, and we’re bothering with ammo, I’m marking a tally for every shot taken.
      Then just jot the end session values on the back of your sheet for next time.

  • @gregoryhuey347
    @gregoryhuey347 9 หลายเดือนก่อน +7

    My favorite to ignore is spell-casting a S-component spell while wielding a sword & shield, or otherwise having both hands full.

    • @pheralanpathfinder4897
      @pheralanpathfinder4897 9 หลายเดือนก่อน

      The cleric spells should be castable with mace and shield equipped. Same with paladin, ranger, and 1/4 casters.

  • @thomasfrye6335
    @thomasfrye6335 8 หลายเดือนก่อน +2

    Electrum is just the $2 bill of DND, but only worth a half dollar. 10 Pennie’s for a dime, 10 dimes for a dollar, ap dollars in a $10 bill, ten $10 bills in a $100 bill.
    It’s just a half dollar, but with the historical reputation of a $2 bill

  • @fatrobin72
    @fatrobin72 9 หลายเดือนก่อน +3

    We mostly use lifestyle expenses... but the DM just told us that we are having a mandatory 6-month downtime, to which i asked, "I assume we will at least earn enough to live over that time... right?"

  • @TheUncouthGentleman
    @TheUncouthGentleman 28 วันที่ผ่านมา

    I like how Five Torches Deep does encumbrance;
    If it can be carried in one hand and isn't notably light (like a scribe kit) it's one load. 2 hands? 2 load. You can carry as much load as your STR score.

  • @devonthurgood9381
    @devonthurgood9381 9 หลายเดือนก่อน +15

    Rule that everyone ignores but that I think makes combat more fun:
    Interact with Object action

    • @justicedunham4088
      @justicedunham4088 9 หลายเดือนก่อน +3

      It’s supposed to be an action? The game I just played on Wednesday, dm let it be a free action. (I picked up a drow body to use as a makeshift shield because our party was taken captive and had no weapons or armor)

    • @Gamemaniac92711
      @Gamemaniac92711 9 หลายเดือนก่อน +7

      @@justicedunham4088first one each of your turns is free, second is an action, is how I remember it

    • @FlyJonat
      @FlyJonat 9 หลายเดือนก่อน +4

      From what I know, picking up an object is free once per turn. Using an object (health potion for example) is an action unless you're a thief who can do that as a bonus action.

    • @ilovethelegend
      @ilovethelegend 9 หลายเดือนก่อน +2

      @@Gamemaniac92711 I think it's in one of those wibbly zones where it depends on what the item you're interacting with is. Like, drawing your sword or pushing a door open is free, but doing something like managing a complex (but not so complex that it would require a check) latch system might be an action.

    • @osbourn5772
      @osbourn5772 9 หลายเดือนก่อน +1

      Depends on what it is. You get one free interaction per turn, which can be used to do things like pull a lever, open a door, pick up an item, or swap weapons. You only get one per turn, so you can't both swap weapons and open a door. You generally can't use your interaction to use magic items (because they usually say "as an action" in their text).
      See PHB Chapter 9 -> The Order of Combat -> Your Turn -> Other activity on your turn

  • @evilallensmithee
    @evilallensmithee 9 หลายเดือนก่อน +1

    1:30 I went on Reddit for “what you guys post is the rules” Electrum is the only currency Giants deal in. Which was really fun figuring out why.

  • @LordLucario12
    @LordLucario12 9 หลายเดือนก่อน +3

    I remember being in a game where my party got electrum in a loot pile and everyone started arguing about how to split it loot-wise
    From that moment I decided to never include it in my games

  • @krinkrin5982
    @krinkrin5982 9 หลายเดือนก่อน +2

    The problem with Electrum is that it is a perfectly legitimate coin, but the lack of other denominations is what makes it so weird. In the current day we have three denominations for every 10 increment: 1, 2 and 5. Electrum is the 5. But there is no 2, nor are there 2 and 5 for the copper to silver and gold to platinum transitions.
    The weight of coins in 3rd edition was 1/50 of a pound. That meant every 50 coins weighed 1lb. This made calculations much easier.

  • @Sera_AI
    @Sera_AI 9 หลายเดือนก่อน +3

    I feel silly asking, but would you happen to have a link to the art/artist for the thumbnail? I really enjoy clockwork/mechanical girl art, and wanted to see more

  • @rustlegion4283
    @rustlegion4283 5 หลายเดือนก่อน

    darkvision: turns darkness into dim light
    me playing a drow twilight cleric: i dont have such weaknesses

  • @lixnix2018
    @lixnix2018 9 หลายเดือนก่อน +4

    My dm tracks ammunition it allows us to get at least 50% back at the end of the encounter

    • @targetdreamer257
      @targetdreamer257 9 หลายเดือนก่อน +1

      Same. But we go just a little more. The full amount can be recovered IF someone has the Mending cantrip plus the full amount of time per arrow. It does take one minute to repair a break with Mending. Also if someone is proficient with Woodworking Tools then they can make arrows as per Xanathar’s. Well provided they can source the wood needed.
      I suppose if someone in our group has Tinkering Tools they could also repair arrows but that one hasn’t come up.

  • @ashleyl7608
    @ashleyl7608 8 หลายเดือนก่อน +1

    Legends Of Avantris (The DnD group with Chuckles the clown) has a hardcore DnD campaign called Icebound in which they very much do care about the weight of gold and wood and food, they use exhaustion rules if the crew hasn't eaten or slept for long enough, they count how much ammo the ranger has and she has to sometimes fletch more arrows when they have downtime, and the druid actually needs to have his specific components or he can't cast his spells. It's a great series and it feels like there's real stakes to every decision.

  • @ps238principal
    @ps238principal 9 หลายเดือนก่อน +31

    Electrum probably got added to D&D because the stuff has been used in coins since the 7th Century BCE, so if it wasn't there, that's breaking our immersion. Also, it adds that bit of realism that most currency systems have were something just doesn't make any freaking sense, like Britain's traditional non-decimal coins and whatever reason the US has for trying to make dollar coins for the past 50 years that always turn out the same size as a quarter coin.

    • @zachbahamutson5477
      @zachbahamutson5477 9 หลายเดือนก่อน +6

      I'm pretty sure US dollar coins are a bit bigger than a quarter. And usually US dollar coins are more along the lines of collectible memorabilia instead of a full-blown currency

    • @KageRyuu6
      @KageRyuu6 9 หลายเดือนก่อน +4

      Fun fact, quite a few countries around the world have a "dollar" coin equivalent.

    • @clarehidalgo
      @clarehidalgo 9 หลายเดือนก่อน +2

      @@KageRyuu6 Thinking of Canada with their Loonies and Twoonies

    • @Antelieris1
      @Antelieris1 9 หลายเดือนก่อน +3

      Dollar coins are not the same size as quarters. Ignoring the old silver dollar, they are bigger than quarters by .25mm, but smaller than half-dollars by .15mm. Also, the US has been waffling between coins and bills for dollars because of cost of production. The problem is, which one is cheaper to make keeps fluctuating. For a time, coins were cheaper because coins in general last longer bills while in circulation, but now the bills are made stronger and thus last longer than they used to, and thus they have become cheaper than the coins are to produce and circulate. Now they're looking at changing the materials in a dollar coin to make it cheaper to produce again, which will flip the balance once more.

    • @CoralCopperHead
      @CoralCopperHead 8 หลายเดือนก่อน +1

      @@clarehidalgo It's nice to have coins that are actually worth carrying. Quarters are useless and single-dollar bills just pad out the wallet.
      EDIT: Plus dancers up here get better tips by default, after all, how are you going to slip them a coin?

  • @chaselowell4567
    @chaselowell4567 8 หลายเดือนก่อน +1

    One workaround I had for ammunition being boring was having guns require you to load gold for each clip as the only company that has figured out how to make these guns has aapplied magic to make acquiring bullets convient… but expensive. Suddenly players started calculating whether or not it was worth to use the guns way way more

  • @cybernoid001
    @cybernoid001 9 หลายเดือนก่อน +3

    life style expenses last maybe the first 3 sessions of the campaign until the story starts. after that, the party is always on the move and just rent rooms at whatever tavern they are in and seem to just drop gold pieces like its candy for some reason.

    • @ottoneiii4353
      @ottoneiii4353 12 วันที่ผ่านมา

      so don't make them find so much money or make the stuff more expensive, other thing is even to make the thives and scammers more aware when someone spend a lot of money for no reason

  • @Juhno
    @Juhno 27 วันที่ผ่านมา +1

    Agree with coins, electrum and dark vision. But it's really surprising if lifestyle expenses and especially encumbrance and ammo are skipped. But hey, each of their own.

  • @thiagoandriolli955
    @thiagoandriolli955 9 หลายเดือนก่อน +4

    I haven't seen the video yet, but I'm amazed that it appeared at the same time as it was posted. youtube knows me well, haha.

  • @seanpeacock4290
    @seanpeacock4290 9 หลายเดือนก่อน +2

    At my table: The first magic item that appears in any characters inventory is always a bag of holding. Low magic setting? Plot hook, it is a heirloom and the player must hide the fact that it is magic. If starting from level 1 it is in the first dungeon or can be purchased for a low price from a passing merchant for the price of a pack mule.
    Bonus points if it latter turns out to be a sleeping bag of devouring.

    • @Starfloofle
      @Starfloofle 9 หลายเดือนก่อน

      Meanwhile over in my game literally no one has a bag of holding... I'm really lax on encumbrance and what you can carry, but either no one rolled one from the freebies I gave out during character creation or they're level 1 and had no such items yet... They're managing, at least.
      Someone DOES have a Portable Hole though and I have come to absolutely love the portable hole and if given a choice I would legitimately pick it over the bag. Yes, it's less convenient, but the *things* you can do with that dang thing...
      Until his wagon got destroyed by being caught in a *literal tornado* he'd put it on the inside of the wagon while they were stopped so more people could rest inside its relative safety. In dangerous territory he had the smaller characters plaster it on the underside of the wagon and climb inside. While infiltrating a castle, he used it to hide from their autonomous guards AND to scale the sides of the higher parts by having everyone but his familiar climb inside and had his familiar scoop it off the table or wall and carry it. Even in the worst case scenario where the familiar got blasted it's only a DC10 strength check to climb out of a closed portable hole and it looks like nothing more than a nearly invisible piece of fabric in darkness. One of the kids he's escorting said that if she owned one, she'd put up paneling inside and turn it into a deployable bedroom and I fucking love that idea so much I might use it the next time I'm a player.

  • @phecto
    @phecto 9 หลายเดือนก่อน +7

    We use all of these except living expenses, and I mean with the only downtime we get is like the occasional night at an inn in a small town where it's the only option other than camping outside there's no real opportunity for it. The same niche of rules in are very much used in the shadowrun game I use, so downtime for using karma is limited by having to keep up with the bills on top of trying to get more money to buy better toys.

  • @bagelgeuse5736
    @bagelgeuse5736 9 หลายเดือนก่อน +1

    3:00 Yes, gold is heavier than silver but all that means is 1 gp is smaller than 1 sp.

  • @RaphaelRavenwing
    @RaphaelRavenwing 9 หลายเดือนก่อน +6

    Ah yes, my drow who's spent so long underground that being in the sun gives them disadvantage is going to have a disadvantage granting hard time in the dark. Logic. Makes sense. 10/10.

    • @Malkuth-Gaming
      @Malkuth-Gaming 9 หลายเดือนก่อน +2

      You do know that they have lightsources down there too right? its not pitch black darkness.

    • @russellstyles5381
      @russellstyles5381 9 หลายเดือนก่อน +1

      You can think of them as a standard vampire, such as those in Drew Hayes's universe. Direct sunlight, eg a sunbeam, is trouble, but they can walk around in shady areas no trouble. Heavy clothing, a black umbrella, gloves, sunblock all help. Note that you can see somewhat through a cheap black plastic bag in full light.

  • @joshuah4952
    @joshuah4952 23 วันที่ผ่านมา

    DM: You enter a dark room
    The elf, dwarf and tiefling in unison: I have darkvision!
    DM: Alright, you see a Medusa, everyone but the human give me a CON saving throw against being petrified.

  • @quetzalcoatl974
    @quetzalcoatl974 9 หลายเดือนก่อน +4

    Hello, number 2 electrum fan. I like it in a way of roleplaying, how the greedy tyrant ruler is only paying the workers in electrum and keeping all the gold for himself to a draconic standard for example.

  • @StarKnight619
    @StarKnight619 21 วันที่ผ่านมา

    I like Pathfinders Bulk system. Its quick and straight to the point with a easy way to calculate it.
    That aside I make sure to keep track of ammo because if a player(s) are firing constantly then that means they dont care. Recently in my grim dark campaign a player actively was asking for a ammunition shop because he had ran out mid combat and Foundry kept track of it (which I guess is a work around to ignored rule). I have never seen a player panic like that before, he now carries a saber just in case

  • @matercan5649
    @matercan5649 9 หลายเดือนก่อน +5

    6 veiws in 1 minute. bro fell off.

    • @rawmen2127
      @rawmen2127 9 หลายเดือนก่อน +1

      Stfu this trend needs to fall off

  • @douglasphillips5870
    @douglasphillips5870 9 หลายเดือนก่อน +1

    Electrum was a hold over from earlier editions when gold was worth 20 silver, and electrum was 10 silver. Platinum was 5 gold, or 10 electrum. So you ended up with a decimal system except for the base coin, gold.

  • @gandalftheantlion
    @gandalftheantlion 8 หลายเดือนก่อน

    4:56 another fun fact about darkvision, everything is grey scale, so any markings or symbols that are a specific color would be like asking a colorblind person to distinguish red from magenta.
    Edit: oh, you do acknowledged that, nice!

  • @Midrealm_DM
    @Midrealm_DM 9 หลายเดือนก่อน

    4:12 - A fighter making 4 attacks per round can use all of his arrows in 5 rounds.
    I always have players track ammunition, and after each fight they can recover 1/2 of expended ammo from the battlefield.
    But I also don't charge them to replenish ammunition (when they return to town) as it is covered under player weekly/monthly upkeep costs.
    Proficiency in Woodcarver’s Tools can allow a character to craft 5 arrows per short rest (XGE p 85)

  • @Dracodeus
    @Dracodeus 8 หลายเดือนก่อน

    everyone else: i have dark vision!
    me: i have 60ft blind sight.

  • @thenerdlog1602
    @thenerdlog1602 9 หลายเดือนก่อน +2

    Downtime activities actually require a certain level of comfort to do. Running a business requires a modest living while working can be done at any level

  • @zancloufer
    @zancloufer 9 หลายเดือนก่อน +1

    While coin weight can be annoying, it's not really obnoxious to keep track of. 50 coins = 1lb. Therefore each coin is 0.02 lb. Easiest way to keep track of it would just divide your coin count by 50 rounded down.
    Also the fact that coins all have the same weight still makes sense. Not only does it make them easy to weight, but the can just be different sizes to accomplish that. Fun fact; The US Dine and Nickel are almost the exact same weight, but the dime is like half the volume.

  • @Jorvalt
    @Jorvalt 9 หลายเดือนก่อน

    To add on to the stuff about darkvision: On top of having disadvantage on perception checks, having disadvantage with perception also applies a -5 penalty to passive perception.

  • @JackCochran-r4h
    @JackCochran-r4h 6 หลายเดือนก่อน

    The only time I ever used the "coins have weight" rule was when they found an entire treasure hoard.

  • @flyingace1234
    @flyingace1234 9 หลายเดือนก่อน

    The "Darkvision doesnt let you see colors" thing is something I really want to play with. I want to have the solution to a puzzle be obvious with color vision but tricky without it. Also, I would love to include a send up to the Grue from Zork, a threat that simply does not apply if even a candle's worth of light is in the room.

  • @stalebagelman8542
    @stalebagelman8542 9 หลายเดือนก่อน

    For strength I gave it a bit more use in the fact that if it is too big for you to carry to a degree, I will do a strength check to see if you can manage to haul something that's bigger than you. Otherwise, if its smaller feel free to carry it however you want.

  • @varashamus7633
    @varashamus7633 9 หลายเดือนก่อน

    I use Electrum as an exclusive currency for a homebrew class based on the Templar Knights. Making up the class (so-far DM exclusive) was my way of getting my Niece and Nephew safely between dystopian cities. My Templar is essentially a tour guide and banker.

  • @Midrealm_DM
    @Midrealm_DM 9 หลายเดือนก่อน

    5:02 - I don't forget either of these, in fact I had a puzzle with colored tiles. Entire party had Darkvision so they never carried any light.
    I described the puzzle as a set of black, white, and grey square tiles.

  • @TidalShadow
    @TidalShadow 9 หลายเดือนก่อน

    I generally waive the low-light condition when running 5e because low-light vision doesn't exist anymore (it still does in Pathfinder and I absolutely use those rules there). That said, eliminating color vision makes for some really interesting stealth situations and I recommend that more DMs employ that part of the darkvision rule. Understanding that you're effectively trading the ability to see in color for stealth also makes your party more likely to invest in things like hooded lanterns and other light-emitting objects and spells that are easy to conceal.

  • @trexdrew
    @trexdrew 9 หลายเดือนก่อน

    YAAAAAAAAS thank you for bringing more attention to the light rules!!!!! Nobody ever knows this and gets pissed off when you tell them like it’s your fault they didn’t read!

  • @MrLinguist88
    @MrLinguist88 8 หลายเดือนก่อน +1

    I liked the electrum rant.. it reminded me of a particular country's choice of the imperial system, when everyone else uses metric.. 😅

  • @TheDeinonychus
    @TheDeinonychus 9 หลายเดือนก่อน +1

    Oversized weapon rule. Most people either don't want to bother looking it up cause it's hard to find and not mentioned in places it should be, or DMs don't want players to get the full advantage out of spells and classes that are made to use it. Basically, for every size category above their normal size a character and their weapon is increased, the damage doubles. So a medium character with a 1d6 weapon going to large would deal 2d6, and going to huge would deal 3d6. This makes certain class features and spells every effective as it can be a great boost to a melee class's damage output. But without it without it they offer trivial benefit at best.

    • @poilboiler
      @poilboiler 9 หลายเดือนก่อน

      I saw a video where they said there was some debate on whether that rule actually applies to player characters or just enemies. The runeknight gets a size increase and there is no mention of that rule at all. Neither in the size changing spells.

  • @NocturnalPyro
    @NocturnalPyro หลายเดือนก่อน

    5:32 I see it this way, if you've ever spent any amount of time in a pitch black room then you know that your eyes adapt and after some time you are now able to see pretty okay in the dark room, therefore in my games I usually distinguish whether the player has just entered a dark room, or if they've been going through a dungeon with low light levels for hours.
    Also one of my characters perception is mainly based on his sense of smell and hearing since he's a Jackal-folk, and thus he naturally uses his sense of hearing and smell more, which is also why I'd say normal people should have just disadvantage in pitch black rooms, while being essentially blind you can still hear, smell and feel, but you would be disadvantaged, therefore I apply the rules as how it is when you've just entered it.

  • @ringking7
    @ringking7 9 หลายเดือนก่อน

    I do kinda use lifestyle expense in my game. Basically, if you pay for a posh lifestyle continuously you get bonuses to your HP after resting in a place you can take advantage of it (in a town), whereas if you spend a number of days in lesser conditions you start taking penalties to your HP.

  • @zplazma5557
    @zplazma5557 9 หลายเดือนก่อน

    We need to make darkvision simpler with “it takes a round for your eyes to adjust”

  • @jasonlovi8745
    @jasonlovi8745 29 วันที่ผ่านมา

    Electrum is like finding a Canadian penny in your change

  • @bsanders3
    @bsanders3 9 หลายเดือนก่อน

    I play online which will automatically track coin weight and has an option to ignore it, so I usually just say that you track it unless you have a bag of holding, in which case you can store it in there and some magical loophole ignores that weight because its too little. Basically you can ignore coin weight if you have a bag of holding or some similar item

  • @shishsjxnsnzns
    @shishsjxnsnzns 8 หลายเดือนก่อน +1

    Full respect for your callout of Jacob

  • @NocturnalPyro
    @NocturnalPyro หลายเดือนก่อน

    5:58 to my character that's almost too much, like he's spent thousand of years trapped inside a dirty dusty tomb.

  • @KiithnarasAshaa
    @KiithnarasAshaa 9 หลายเดือนก่อน

    Ammunition is something my tables generally do track, actually, typically because we're playing more 'intense' games at tier 1 where shopping isn't always ubiquitous and some rarer ammos are harder to come by. But yes, most tables that get into tier 3 and tier 4, I can see not bothering to track ammo at all at that point.

  • @Immudzen
    @Immudzen 8 หลายเดือนก่อน

    For the darkvision one this is why I like the warlock with devil sight. You can see completely normally in the dark, including color.

  • @sebcw1204
    @sebcw1204 9 หลายเดือนก่อน +2

    with money i remind people that gems trade at value, they are very light for their value, and as such they are probably what adventurers turn most of their wealth into for trade. coins are for making change. even gold coins.

  • @speenta4879
    @speenta4879 8 หลายเดือนก่อน

    I used electrum as a resource for a warlock his patron was a ancient wizard who was locked sealed in a pocket dimension. The wizard valued history above all and in the campaigns lore electrum was the currency used by ancient civilizations. The warlock could give electrum to his patron to upcast one level on his next spell

  • @lucas_lipp
    @lucas_lipp 9 หลายเดือนก่อน

    Electrum Pieces always being on the character sheet is actually kinda nice, in case you're playing Descent into Avernus. It's a neat way of tracking Soul Coins.

  • @daren_k77
    @daren_k77 9 หลายเดือนก่อน

    As a Singaporean who actively uses 50 cent coins on a regular basis, electrum pieces sort of make sense to me. Believe me, buying notes for the class and having to chase my classmates for physical money because the one printing the notes does not accept electronic payment is one heck of a job I signed up for.

  • @buddybleeyes
    @buddybleeyes 9 หลายเดือนก่อน

    Bag of holding is so clutch vs encumbrance and carry weight. I like it when they aren't so incredibly rare players dont manage to attain one, but putting abit of challenge for it is definitely needed

  • @Antelieris1
    @Antelieris1 9 หลายเดือนก่อน

    Downtime activities were in the DM's Guide, Xanathar just expanded on them, modified them, and in some cases completely changed them. I know this because I did my research on crafting magic items for my artificer (Her whole reason for adventuring was to learn everything she could about every kind of magic item she could get her hands on so that one day she could create the kind of legendary magic items adventurers would seek out... and also obtain enough money to attend a top tier magic college), and my DM and I had a discussion about which version we wanted to use. We settled on Xanathar's because it just seemed the more complete version overall. I actually became the main supplier of magic items for my group, though the DM wasn't stingy about handing some out as well.
    I miss that campaign.
    Anyways, people ignore lifestyle expenses because they don't even know downtime activities exist, often because DMs kinda just start the next arc a few days after the last one concluded. I try to talk to my DMs about letting us just mess around in our base and hometown for a little while between adventures.

  • @InsekiJisatsu
    @InsekiJisatsu 9 หลายเดือนก่อน +2

    Electrum is cool if you make it the exclusive currency of a given location in a campaign. Force players find a way to get there hands on some or risk going without supplies for a given run. But don't tell them, just sprinkle some in here or there and see if they exchange it. Lol

  • @themaskedhobo
    @themaskedhobo 8 หลายเดือนก่อน +1

    In real life silver is worth about 1/100 that of gold by weight. So by modern weights and standards a silver coin worth 1/10 of a gold coin should also be 1/10 the weight per piece making it a great deal smaller. I think for realism sake electrum which is an alloy of gold silver and a smidgeon of copper should be 1/10 gold with silver 1/10 electrum then you would have coins all about the same weight and have appropriate value, granted the gold piece would still be half the volume considering the much higher density of gold but for weight it's about right.

    • @danpohl8161
      @danpohl8161 8 หลายเดือนก่อน

      NEEEEEEERRRRRRDDDDDDD
      (but interesting)

  • @GeorgeWashingtonLaserMusket
    @GeorgeWashingtonLaserMusket 9 หลายเดือนก่อน

    3:13 my understanding is the coins aren't the same size but are the same weight, so the gold coins are comparably smaller then silver or copper.

  • @xtrem5428
    @xtrem5428 9 หลายเดือนก่อน

    I once read that Electrum and Platinum were meant to be exotic currencies, or from a long-gone era. It makes sense to think of copper/silver/gold as one system and electrum/platinum as another, separate system. Plus it makes sense that looting some old ruin will land you some weird currencies that shops don't really use or accept and that don't fit in the current money system.
    I had some mod for Skyrim that added Dwarven Coins and Ancient Nord Coins, with value in Septims (gold), just to add some touch to the game, as Septims didn't make sense in old pre-empire ruins.

  • @novasolarius8763
    @novasolarius8763 9 หลายเดือนก่อน +1

    Electrum is a blend of silver and gold, whereas all others are pure metals. Makes sense that it's an in-between, and you shouldn't treat it as a main coin. Just be glad you don't need to deal with billon or rose gold as well.

    • @EdKolis
      @EdKolis 9 หลายเดือนก่อน +1

      Now I want there to be an artifact called the pink gold peach and everyone hates it for no reason 😂

  • @ThievingDuo
    @ThievingDuo 9 หลายเดือนก่อน

    I use Electrum as above platinum. In my world they are worth 10 Platinum - which also makes them incredibly rare - and they wash up on the shores sometimes or appear in random places, as they are from a sea-travelling empire that used to span the world before they just "mysteriously" disappeared.

  • @Schadrach42
    @Schadrach42 12 วันที่ผ่านมา

    The coin weight thing makes perfect sense. Historically, coins were minted to a specific weight, rather than a specific volume. Same reason why coinage in real money are different sizes - it's all fiat now but before that the idea was that the coin was a specific weight of a specific metal and the value of the coin was primarily in the metal. The ridged edges on many coins originated as a way to prevent clipped coins - that is, trimming off a bit of the metal off the edge. Early US coins were made of copper, silver and gold with weight and value corresponding. The nickel is larger than the dime because it was made of a nickel-copper alloy instead of silver like the dime and quarter were.

  • @SeathThePawn
    @SeathThePawn 9 หลายเดือนก่อน

    My DM during Tomb of Annihilation did NOT forget about the Darkvision rule. And it bit us in the ass a few times (and why i ALWAYS pick Devil's Sight whenever possible) because we didn't see some differently colored tiles that mark where traps were.