The Most Infamous Level in Sonic Frontiers

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  • เผยแพร่เมื่อ 17 พ.ย. 2022
  • The most infamous level in Sonic Frontiers. In this video I talk about stage 1-2 in sonic frontiers and how out of place and weird it is that the S rank on it is so much harder than all the other levels in the game.
    Link to Fishly 101's 40.91 run mentioned in the video. • Sonic Frontiers Speedr...
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ความคิดเห็น • 1.1K

  • @Lim1tlessYT
    @Lim1tlessYT ปีที่แล้ว +1711

    My S Rank time was *literally* 54.99. You cannot believe the hype going through me when I got that after hours of trying.

    • @RY3NO
      @RY3NO  ปีที่แล้ว +140

      Holy crap! That’s insane! I had a crazy reaction to my 54.80 so I don’t even know how I would’ve felt with a 54.99 congrats on the closest possible S rank

    • @folo7595
      @folo7595 ปีที่แล้ว +16

      No fuckin way bro🗿😂😂😂 that's crazyy

    • @Nicoliscool
      @Nicoliscool ปีที่แล้ว +28

      Dude I once got 55.00 and got so pissed

    • @zimakumaozan4874
      @zimakumaozan4874 ปีที่แล้ว +10

      I currently have 48 seconds. I know someone got somewhere around 30 seconds as the world record

    • @Nicoliscool
      @Nicoliscool ปีที่แล้ว +7

      @@zimakumaozan4874 30!?!

  • @TheHammerGuy94
    @TheHammerGuy94 ปีที่แล้ว +839

    for context, the original windmill isle act 2 also had really tight S rank requirement
    this level pays homage to the first boost level in the series.

    • @ChorusKids
      @ChorusKids ปีที่แล้ว +71

      I'm pretty sure you're thinking of Windmill Isle Day Act 1, not Act 2.
      Act 2 isn't that hard to S rank. Act 1 is one of the hardest base game S ranks (at least if you don’t know the intended route).
      Act 1 is similar to 1-2 in Frontiers in that it has several red herrings that make S ranking it harder then it should be. At the start of the stage, if you use both of the boosts ramps at the start and then go backwards to collect most of the rings on the ground, then continue as normal, you'll make it no problem.

    • @LordSanctify
      @LordSanctify ปีที่แล้ว +21

      Technically sonic rush is the first

    • @ele4nt
      @ele4nt ปีที่แล้ว +4

      ah yea that level was great

    • @TheHammerGuy94
      @TheHammerGuy94 ปีที่แล้ว +14

      @@LordSanctify alright: 3D boost level.

    • @LordSanctify
      @LordSanctify ปีที่แล้ว +1

      @@TheHammerGuy94 good.

  • @Mechon747
    @Mechon747 ปีที่แล้ว +1818

    I wish more levels were this hard to S-Rank, 1-2 was so addicting

    • @theredknight9314
      @theredknight9314 ปีที่แล้ว +34

      @@benjizucker6091it’s cause they are weak.

    • @jorochimaru
      @jorochimaru ปีที่แล้ว +56

      @@benjizucker6091 Yes more of that, because then it actually feels rewarding to accomplish than getting it easily your 1st try

    • @bottomtext593
      @bottomtext593 ปีที่แล้ว +7

      Damn it Kishimoto

    • @blizarrdkung5164
      @blizarrdkung5164 ปีที่แล้ว +28

      I think it should make every stage shorter times (except 1-2) to be S rank but it should be an optional difficult. If every Cyberspace were as hard as 1-2 newcomer or casual player would really have a hard time in Cyberspace.

    • @buffkangaroodog
      @buffkangaroodog ปีที่แล้ว +23

      @@benjizucker6091 nearly broke people? Took me 10-15 minutes lol it wasn't that hard. Try to S rank any unleashed stage if you think this was hard

  • @bidoofis
    @bidoofis ปีที่แล้ว +769

    1-2 is only hard because of the expectation that you should be taking the top path. Take the bottom path at the beginning with the speed boosters and it becomes easier.

    • @prosonicgaming
      @prosonicgaming ปีที่แล้ว +51

      EXACTLY! I got 10 seconds off because of the skips the path gave me. 1-2 wasn't even hard to S rank after that.

    • @NovaTedd
      @NovaTedd ปีที่แล้ว +20

      @@prosonicgaming I guess I got lucky, cause after my 2nd try I tried the bottom path and 1 attempt later and I got a 00:40 time.. This is "hard" in the sense that beating Mario without jumping is hard

    • @prosonicgaming
      @prosonicgaming ปีที่แล้ว

      @@NovaTedd true

    • @Its_Sebas_Wow
      @Its_Sebas_Wow ปีที่แล้ว +21

      Legit, I was confused why so many people thought this level was to hard to get an s rank on, but I did have to play it like twice to realize that the bottom path with the dash panels was faster

    • @heimdall4414
      @heimdall4414 ปีที่แล้ว +4

      I took the first 3 orange hoops and managed to *dodge* the spring and keep my momentum to the bottom

  • @flowmotiiion9441
    @flowmotiiion9441 ปีที่แล้ว +321

    the fact that all of the community is talking about this brings me alot of joy.
    this is something we really needed and i wish they made more levels like this.

    • @ToxieDrop
      @ToxieDrop ปีที่แล้ว +6

      i personally disagree. that stage felt outright unpleasant to attempt over and over with how its built. prolly something like but not exactly it would be better?

    • @Yorforger59
      @Yorforger59 ปีที่แล้ว +8

      @@ToxieDropskill issue

    • @sho829
      @sho829 ปีที่แล้ว +1

      You mean a level everyone can equally suffer together about? Nooooo

  • @twotailedpikachu8491
    @twotailedpikachu8491 ปีที่แล้ว +87

    I felt like I was a speedrunner trying to get the S-Rank for this level. It took so many tries and you can’t afford to mess up even once.

  • @Carz03
    @Carz03 ปีที่แล้ว +69

    What's crazy abou this level is how early it is in the game. 1-2 was the second level I tried to S rank and when I kept failing, I was just under the impression that achieving S Rank for all future levels was going to be equally as hard. I had this thought until I kept unintentionally getting S Rank easily on every other level in the first island.

  • @elturtle4739
    @elturtle4739 ปีที่แล้ว +25

    Not to mention the music for this level is really good and I have no problem listening to this over and over

  • @GabePlaysYT
    @GabePlaysYT ปีที่แล้ว +58

    I cannot BELIEVE they made such an insanely hard challenge right at the start of the game. It honestly was exciting because I was playing in Hard mode and wondered if the levels would get even more challenging as they went along. They didn't and most of them were actually simple, which only makes the insane spike that is 1-2 even more bizarre

    • @pvzmariosonica8fan
      @pvzmariosonica8fan ปีที่แล้ว

      You're in luck with the recent addition of Extreme mode

  • @ItsETECH
    @ItsETECH ปีที่แล้ว +169

    So I'm fourth in the leaderboard with a 39.63 time! This level is by far the most fun level and all the game. The precise boost canceling you have to do, the way you land on the rails and on the ground, and how short of a level makes this an easy but fun grindable level! I can't wait to keep playing it more!

    • @RY3NO
      @RY3NO  ปีที่แล้ว +18

      Bro, nice time! I can’t wait to see how low people push the time down lol

    • @spinceiling7442
      @spinceiling7442 ปีที่แล้ว +8

      How do you check the leaderboard?

    • @mariotaz
      @mariotaz ปีที่แล้ว +1

      I got a 41

    • @liviekumori
      @liviekumori ปีที่แล้ว +1

      Damn, nice job

  • @mattypaul87
    @mattypaul87 ปีที่แล้ว +42

    Thank goodness the music was so catchy. It made repeating the stage 50 times worth it! Feels like this should've been a later stage though given the challenge.

  • @JoseTorres-rn1fh
    @JoseTorres-rn1fh ปีที่แล้ว +83

    This is definitely something that Sonic Team can build off of more. I also enjoy the fact that speed runners or people, in general, take the time to try to get a better time stamp on Sonic game.😊

  • @jingo4754
    @jingo4754 ปีที่แล้ว +58

    Honestly 1-2 was only hard to beat the time on until I realized most of the launch rings are red herrings

  • @Senketsujin
    @Senketsujin ปีที่แล้ว +14

    It's so funny how all of us was playing 1-1 and was like "oh that wasn't so bad to complete, on to the next."
    Then you get 1-2 and then you're like ".....Wait a fucking minute...why am I not getting the time?"
    I love that it's everyone's experience.
    This is the Metal Habor A rank.

    • @adroitbean5440
      @adroitbean5440 ปีที่แล้ว +1

      Metal Harbour A rank or Windmill Isle Act 1 (Day) S rank for sure

  • @AnubisXKanto
    @AnubisXKanto ปีที่แล้ว +17

    For my friend, taking the bottom lane at the beginning was actually the move to get S-Rank in this level. If you're not good with airtime optimization, the grind rail at the beginning is pretty darn fast.

    • @YamiSuzume
      @YamiSuzume ปีที่แล้ว

      I'm this friend, and I now have PTSD, thanks to that level :(

  • @cyanado2697
    @cyanado2697 ปีที่แล้ว +82

    Totally worth staying up all night and being late for class….This level was way too addictive😅

    • @RY3NO
      @RY3NO  ปีที่แล้ว +5

      Ha! No such thing as a better reason for being late 😎

  • @xenon00b69
    @xenon00b69 ปีที่แล้ว +15

    it took me 18 tries to beat it in 53.81 seconds but can we actually admire how amazing the music is?

    • @RY3NO
      @RY3NO  ปีที่แล้ว +5

      It makes all the tries it took worth it 😎🎶

  • @NJ-bt3kt
    @NJ-bt3kt ปีที่แล้ว +5

    as a diehard sonic fan whose last experience was forces, it’s really amazing that i opened this game on christmas morning and was instantly met with this completionist challenge to get me back into the game

  • @ShadowTheHedgehogCZ
    @ShadowTheHedgehogCZ ปีที่แล้ว +13

    You briefly hit a wall at the beginning. I would have already restarted :D
    The hardest part for me was to skip the enemies. When you want to do the homing attack on the thingy that pulls you up, the target always changes on the enemy. Didn't know you could skip it with boost. I do however skip with boost the top platform after these enemies. Yeah, it makes you fall into the pit. But at the last second, you get homing attack at the balloon, so you can proceed.

  • @Legoguy9875
    @Legoguy9875 ปีที่แล้ว +34

    For me, this level perfectly demonstrates one of the main issues I have with the cyberspace levels as a whole. Why is the homing attack so inconsistent? I could understand adding a delay to the homing attack if the devs felt that it was too easy to perform one when you didn't mean to, but A: why does it take eons for the game to let me attack another enemy following a homing attack, and B: WHY is that delay not applied to the balloons!? It takes half a century to chain two enemies, but I can blaze through five harmless balloons in less than half of that time. Such a strange design choice, because simply removing that delay would make getting S-rank more achievable without being required to learn speedrun tech (tech that no other level encourages you to use since getting S-rank is child's play by comparison)

    • @Onaterdem
      @Onaterdem ปีที่แล้ว +10

      Other things, such as:
      - There is no combat in Cyber Space, so why doesn't the boost hurt enemies? You have to homing attack each enemy one-by-one, and as you said, the homing attack rebound animation takes a CRAZY long time, the longest in the series' history, so it becomes extremely annoying after a while.
      - In every previous game, these worked without problems: Why doesn't the air boost reset once you hit a dash ring? Why doesn't the stomp reset after you bounce off a bounce pole? They added the ability to homing attack after air boosting, which is fine and feels good, but they removed the ability to reset your air boost/stomp once you hit a midair object, which existed in all previous games, and it feels awful. You can no longer boost into a dash ring, then boost once again when you come out of it, which you need in places like 3:09. (Notice how he air boosted before hitting the pulley, and he couldn't air boost afterwards. It should've reset.)

    • @PsychoticWonders0725
      @PsychoticWonders0725 ปีที่แล้ว +1

      My introduction to the homing attack was Sonic 4 Episode 2 when I was just getting into Sonic back in late 2019 (thanks first Sonic movie design for going viral and grabbing my 11 year old self's attention in a way Detective Pikachu could never do) and I didn't mind the delay on the homing attack. In fact, I didn't even know it was a delay. It just got me into a rhythm that was nice to pull off. In mid 2020 when I got Sonic Adventure 1 on a mobile emulator, I used the homing attack in the same "rhythmic" way I used it in 4 Episode 2 since I always felt spamming the attack always sent me off the target of the enemies, as did SA2 when I got that in December. Nowadays, I do spam the attacks faster than I used to, but never to where it became button mashing, and I do know now that homing attacks in the Sonic 4 duology was just a lazy way to pad out the game time, but I always felt there was some rhythm in the delay, and didn't mind that I wasn't going fast then, because after that chain, I would start going fast again because of the way Dimps designed the stages. So yeah, the delay didn't bother me in 4, but I DO have yet to experience a homing attack delay system in a 3D game, since there's only so many games a 14 year old who wasn't all that into gaming when he was younger can get, and I can imagine why a delay in THOSE games can get annoying.

    • @jellymatsuryuka6853
      @jellymatsuryuka6853 ปีที่แล้ว +6

      @@Onaterdem the reason the boost doesn't hurt enemies in this game is because Sega wanted to get rid of the "boost to win" formula people have been complaining about nonstop

    • @Goremize
      @Goremize ปีที่แล้ว +2

      Because the game lacks momentum, you LOSE speed homing attacking. Its there for the platforming but its so confusing when you lightspeed dash through some rings then Sonic stops mid air and grinds to a halt? WHY? Keep that momentum! We need a mod for a game that adds Momentum it will make things so much smoother even if it makes the platforming harder

  • @OnePolishMoFo
    @OnePolishMoFo ปีที่แล้ว +10

    It's one of my favorite levels. I also greatly appreciate how short these levels are. I'm far more inclined to S rank these levels when it's not a huge time investment.

  • @CurtyTails
    @CurtyTails ปีที่แล้ว +5

    This level tricks you with elements you think would make the level easier to S rank but you have to go against the usual-also I learned from someone how to take advantage of the stomp to immediately get back to the ground from the air to be able to boost quickly again.
    That stomp became my signature for many of the later cyberspace levels as well.

  • @reillocb
    @reillocb ปีที่แล้ว

    Thank you so much for footage of a casual run, it's kinda hard to find these days

  • @Nico_SV
    @Nico_SV ปีที่แล้ว +24

    1-2 was such a fun and challenging level!!!
    My time was 54.93 and god I was so hyped about it haha
    I wish the stages were like this one in terms of S-challenge- I honestly enjoyed cyberspace levels in general since they were mostly short and had good ost

    • @Onaterdem
      @Onaterdem ปีที่แล้ว

      Uhh... Care to explain why you liked the Cyber Space stages "since they were short"? Shouldn't that be a bad thing? It was a bad thing just 5 years ago, in Forces... Lol

    • @Nico_SV
      @Nico_SV ปีที่แล้ว +1

      @@Onaterdem Oh! Sure thing
      For me they were more of a side thing instead of the “full-game”
      Cyberspace levels aren’t the focus in this game, so by begin short and sweet works well here for me! It’s like taking a break of the main game (Even tho some stages feel weird ngl haha)
      In forces it was everything u had to do there so it felt… empty?
      A complete boost formula game, like Forces, works better with longer levels- or more creative ones… I personally enjoy Daytime Unleashed levels and Generations so I don’t mind if we get longer Cyberspace levels!
      I dont know how to express myself well so srry If its hard to understand >_>

  • @Crispeaks
    @Crispeaks ปีที่แล้ว +33

    I think this level shines even further the moment you try to get into Magnet Boosting. There's so many places to use it, ranging from easy enough to practice with to near frame-perfect that will all save you so much time. If you want to get into speedrunning the Cyberspace levels, 1-2 feels like the perfect place to start. Best I could get was a 41.27 (tho I only recorded a 41.29 so, bleh) and it was really addicting.

    • @RY3NO
      @RY3NO  ปีที่แล้ว +8

      Impressive time! Is magnet boosting the same as the homing attack cancel boost tech?

    • @stanzacosmi
      @stanzacosmi ปีที่แล้ว +4

      @@RY3NO yea. magnet dashing is what you get when you cancel the homing attack with a boost. I still think it should also be referred to as homing attack cancel

    • @buffkangaroodog
      @buffkangaroodog ปีที่แล้ว +2

      I would say 1-7 is more fun to practice simply because you have to chain two of them but are rewarded with a really cool spectacle. Also because WR time for 1-2 is absolutely bonkers to try to learn. Still haven't gotten the big launch to %25 consistency

    • @snowob
      @snowob ปีที่แล้ว

      @@stanzacosmi nah we should call it magnet boost because in spark 2 and 3 it's called magnet dash

    • @stanzacosmi
      @stanzacosmi ปีที่แล้ว

      @@snowob Yea but then you get new players asking "Whats a magnet dash"

  • @mr.smart75
    @mr.smart75 ปีที่แล้ว +6

    This level had me going crazy! Took me like 30 minutes to s rank I found some huge skips my time was 53 seconds but still this level is what sega should strive for cause man it was fun to do! Also the ost is so good!

  • @PushingThroughThePain
    @PushingThroughThePain ปีที่แล้ว

    I didn't realize I wasn't the only one having a hard time with this level. Good video! Thanks for the tips for when I play my next go around 👍

  • @Teebyzmal
    @Teebyzmal ปีที่แล้ว

    Really interesting to see how someone else went through it! It took me a good while but it was fun in retrospect

  • @LunarPops
    @LunarPops ปีที่แล้ว +19

    I would argue and say that 1-6 is harder. Idk if it was patched out or something, but when I played through, the required amount was 55 seconds.
    It’s a whole 2D level, and one mistake meant no S rank.
    Must’ve changed or something, but it was insane

    • @MiguelMartinon
      @MiguelMartinon ปีที่แล้ว +1

      I might be wrong, but I'm pretty sure that 1-6 was 55 seconds in the Demo.

    • @LunarPops
      @LunarPops ปีที่แล้ว +1

      @@MiguelMartinon Well 1-6 only needed 55 seconds on day 1 of release, I checked later and it was like 1:15. Maybe just something they changed last minute

    • @polskillz
      @polskillz ปีที่แล้ว +1

      That's a damn shame they made it easier

    • @buffkangaroodog
      @buffkangaroodog ปีที่แล้ว

      I played on day 1 and none of them were as hard as 1-2 to me, though 1-2 only took me 10-15 minutes to find a pretty good route

    • @LunarPops
      @LunarPops ปีที่แล้ว

      @@buffkangaroodog must’ve been because I was on PC? Idk

  • @parker1631
    @parker1631 ปีที่แล้ว +2

    This level is easy to s rank if you just take the bottom path in the beginning, which points out one of the things that threw me and a lot of other people off:
    This game does not always reward you with a faster route if you stay on the upper levels, which goes against all my instincts from previous sonic games. It means you have to actually try the other paths to see what's best. Haven't decided if I prefer it this way or not yet.

  • @masterenclave
    @masterenclave ปีที่แล้ว +2

    I remember first playing and refusing to continue until I got S and it took so long and I thought every cyberspace level would be like this

  • @MB-hq3rv
    @MB-hq3rv ปีที่แล้ว +26

    Christ. I am working on a physics mod and this happened to be the example level I was using for balance testing. I thought it was my fault it's so damned hard. Thanks for letting me know about this.

    • @spyrofreak911
      @spyrofreak911 ปีที่แล้ว +1

      He makes dead stops like all the time like he's wearing speed bumps attached to his shoulders by balloons. Especially whenever trying to jump boost or trying to continuous boost after landing. Holding the boost button does not work in the open world nor cyberspace, there is no such thing as continuous boost in this game.

    • @spyrofreak911
      @spyrofreak911 ปีที่แล้ว

      Reminds me of the Japan motion sickness bs that happened with Spyro the Dragons japanese port but in the modern era ngl.

  • @heroofthyme4237
    @heroofthyme4237 ปีที่แล้ว +5

    did anyone else notice the painful falling spiral in sky sanctuary level? I was never fast enough had to constantly tap the boost button to make it up

    • @MellowhearttheCat
      @MellowhearttheCat ปีที่แล้ว +1

      Glad i wasnt the only one who struggled with that

    • @heroofthyme4237
      @heroofthyme4237 ปีที่แล้ว

      @@MellowhearttheCat it’s like no matter how much boost I had, he was too slow

  • @RenatoGPadilla
    @RenatoGPadilla ปีที่แล้ว +2

    Just so y'all know: On the big loop rail you can jump from one side to the other without doing the loop!

  • @IkeTheBot
    @IkeTheBot ปีที่แล้ว +2

    I loved the challenge that the S rank requirement brought in this level. Reminded me of the times when I would try to S rank the levels in the unleashed project mod for sonic generations

  • @kiritosintern
    @kiritosintern ปีที่แล้ว +3

    Homing attack cancelling into an air boost is one of the neatest mechanics Sonic Frontiers has to offer. I hope they don’t patch this since it’s one of the only things that give you a sense of high speed action

  • @spameggsrice7988
    @spameggsrice7988 ปีที่แล้ว +4

    I just skipped the first orange ring skip and took the speed pads at the bottom on the left. Raced to the next orange ring skip, took it, ran off the ledge and made a late jump to get to the second platform, a few skips later and the rest is history

  • @MoonSarito
    @MoonSarito ปีที่แล้ว +1

    I just hope this level serves as an example for the future of the franchise, it felt so good to get S Rank on it and literally get out of my chair celebrating, I almost dropped my Switch Pro Controller I was so happy, the series needs more stages with such a good and challenging level design.

  • @uticasme
    @uticasme ปีที่แล้ว +1

    Bruhh the method I use to complete this level has to be flawless. I already know when to start over if I’m not perfect.
    There’s only like 1 or 2 ways to gain back time but they’re razor thin.
    Super impressed with your method because I have to mainly run the bottom section and have to get to the badniks at 19 seconds and be on rails after them by 24/25 seconds.
    From there I gotta be at the twirly rail at 42 seconds to have a chance and then I use the same ending method you do.
    Ridiculous but satisfying 😅thank you for this video!

  • @brianbaptiste4666
    @brianbaptiste4666 ปีที่แล้ว +3

    I definitely spent over an hour with my friend going hard on this level. We actually far surpassed the S after plotting out the best route. Went to TH-cam learned that the “homing dash” was a technique and signed out.

    • @thatcheesy8613
      @thatcheesy8613 ปีที่แล้ว +1

      Dunno why you would get mad. You basically beat it without using speed tech, should give you pride and bragging rights.

    • @brianbaptiste4666
      @brianbaptiste4666 ปีที่แล้ว

      @@thatcheesy8613 but now that there is homing dash is cuts level 1-2 down to like 20 secs. How can one brag when the leaderboard will be filled with thag

  • @StickmanGuides
    @StickmanGuides ปีที่แล้ว +14

    I really love Frontiers myself but I’m not all too surprised it didn’t get a GOTY nomination. I think the OST was the only category I believe deserved a spot as a contender but it has some stiff competition this year gameplay and story wise like Elden Ring and God of War

    • @RY3NO
      @RY3NO  ปีที่แล้ว +5

      Definitely true GOTY nomination was super unlikely but OST come onnnnn XD

    • @StickmanGuides
      @StickmanGuides ปีที่แล้ว +7

      @@RY3NO Yeah the OST deserved it! Undefeatable, Find your flame, the Cyberspace tracks, the Island themes! Seriously all bangers!!!!

    • @piksqu9544
      @piksqu9544 ปีที่แล้ว +3

      Do be fair GOTY is totally lies, seing which game won it past years (i'm looking at you halo notfinished infinite)

    • @xravenx24fe
      @xravenx24fe ปีที่แล้ว +1

      @@piksqu9544 You can literally predict the winners of the game awards by imagining what game journos would vote for and not players.

    • @d4rksonic474
      @d4rksonic474 ปีที่แล้ว

      @@piksqu9544 Or the Last of Us 2, which literally nobody liked at all.

  • @darkauroraxcix7499
    @darkauroraxcix7499 ปีที่แล้ว +1

    The thing that makes this level bearable, everytime you retry the stage, the song doesn't restart it just keeps going

  • @mathieul4303
    @mathieul4303 ปีที่แล้ว

    I don't know why I felt that but I found your video comfy lol

  • @jordan-the-hound2323
    @jordan-the-hound2323 ปีที่แล้ว +10

    Yeah, the S rank time for this is very short. It took me a while to realize that I need to take the low route in the beginning to get that S rank.
    Luckily with the Homing Boost Cancel being discovered, it definitely makes it a lot easier.

  • @sputnikmann6541
    @sputnikmann6541 ปีที่แล้ว +9

    There's actually a couple mods for the PC version that makes the mission requirements harder. One only affects the rank times and is a lot more hardcore (you _need_ to use magnet dashes and speedrunner-level skips to get the S) including making the 1-2 requirement harder, the other affects both the rank times and the ring requirements and is less hardcore on the times (you just need to optimize your route, no magnet dashes or special tech needed) and doesn't touch 1-2.
    I use the latter, because it brings all the other missions in line with 1-2 and encourages replaying the level at least one more time to get the ring requirements (I think 1-2 has something like 180+ rings or something like that).

    • @RY3NO
      @RY3NO  ปีที่แล้ว +1

      That sounds really cool! Yeah so far thats my only issue with this game is how easy almost all the S rank time requirements all (granted its a very small issue)

  • @alfinprathama8219
    @alfinprathama8219 ปีที่แล้ว +2

    From the beginning, take all the boost panel on the bottom path because the top path can slow you down

  • @razzlarence7368
    @razzlarence7368 ปีที่แล้ว +1

    1-2 was so much fun man, and having it in the early game was great bc I didn't mind grinding it out

  • @strubberyg7451
    @strubberyg7451 ปีที่แล้ว +4

    I feel there are three possible explanations for this difficulty peak:
    1) Inconsistent development - Either Sonic game started with the mindset of making S ranks hard, dropped that off when they saw how hard it is to make those stages, and forgot to come for it later to fix it, or they wanted to create a loose time first and this is one of the levels they could come back to fix (1-1 is also kinda hard, so it tracks)
    2) Audience reception - They want to see what people prefer in the future, if having a hard stage is worth it or not.
    3) Tradition - I remember both Sonic Generations and Sonic Forces had some specific "Complete the first level in a ridiculous time" trophy. Don't recall if Mania had one too, but saw in the comments that Unleashed has a first level peak. 1-2 is kinda the first real level, since you're kinda thrown into 1-1...
    Kinda wished the video would try to be more substantial than "level hard", but people can surely relate to it...

    • @thatkerimguy
      @thatkerimguy ปีที่แล้ว

      nah developers knew it was hard they just made it hard on purpose as a joke

    • @damienmitchell9828
      @damienmitchell9828 ปีที่แล้ว

      It wasn't hard he was taking the wrong route

    • @strubberyg7451
      @strubberyg7451 ปีที่แล้ว

      @@damienmitchell9828 Maybe I'm taking the wrong route myself? I always have trouble with this one myself. It took me half an hour to do it on my first playthrough. It does seem hard, but what is the correct route?
      For me, I'm veering to the right, skipping the spring, taking the upper route, the pressing boost, going over the temple at the end...

    • @damienmitchell9828
      @damienmitchell9828 ปีที่แล้ว

      @strubbery g th-cam.com/video/QF0kmYBPKPs/w-d-xo.html taking the top at the start is slow I also made the same mistake to begin with

    • @strubberyg7451
      @strubberyg7451 ปีที่แล้ว +1

      @@damienmitchell9828 and I tried to optimize the hell out of that run. Curse you, false upper route...

  • @sandjgaez257
    @sandjgaez257 ปีที่แล้ว +4

    Once you learn a couple of the speedrun tricks/techniques the level becomes so much more fun and satisfying to grind a better time for.

  • @crasyman101
    @crasyman101 ปีที่แล้ว +2

    In the beginning the bottom is actually faster due to the amount of boost pads on the floor compared to all the time you waste floating in the air on the top.
    Also on the second set of rails after you switch back to the middle rail it's actually faster to fall off the rail boost and then jump to catch the rail again.

  • @hek5849
    @hek5849 ปีที่แล้ว +1

    the fact that you have to get it in 53 to s-rank on extreme difficulty, by going the top route on the end and hopping off the final rail to jump over the entire building at the end you can shave off a lot of time

  • @megeditss
    @megeditss ปีที่แล้ว +7

    The fact you got it by .2 seconds is both impressive and lucky😂

  • @lorissirol2684
    @lorissirol2684 ปีที่แล้ว +12

    No joke, I struggled a bit on this level, then realized that it was really easy if you don't try crazy things. Standing on the ground is way faster, check this guy do it : th-cam.com/video/-kXQqAANcpY/w-d-xo.html We all got baited by the bumpers and speed rings and stuff haha

    • @RY3NO
      @RY3NO  ปีที่แล้ว +3

      Yeah the very beginning straight away seems to be the part everyone messes up for sure lol. Sega was definitely trolling us with all the intricate stuff at the beginning.

    • @tabbywarrior
      @tabbywarrior ปีที่แล้ว

      actually you should just whiff it

    • @buffkangaroodog
      @buffkangaroodog ปีที่แล้ว +1

      Wasn't that hard to realize, people here are just WAY casual. I'm no pro but you'd think this is this dudes first sonic game

  • @hfactor66
    @hfactor66 ปีที่แล้ว +1

    This S-Rank right here teaches you how to speedrun. It’s a fun stage cuz there isn’t some secret faster route you can take to skip a big chunk of the stage, you just have to get down to work and really optimize your run. The tricks I used at the start to give myself a buffer was when going for the spring path at the start, I actually steered right around the spring at the start to reach the straightaway with the dash panel rather than jumping over the spring, cuz you preserve the momentum from the hoop that way. As well, for close together platforms, it’s actually faster to run off platforms and double jump to the next one rather than jumping towards it from the edge of the platform and losing your momentum. From there, run past the enemies, zip through the balloons, and sprint to the finish. I finished comfortably with a 52, and if I wanted to try and learn M-Speed tech, I could take it lower. The funniest bit is when I played this live, and one of my mates said that you couldn’t steer around the spring at the start, that it was scripted, then I just go and do it and he was like “WHAT” XD good times.

  • @divineldc2385
    @divineldc2385 ปีที่แล้ว +1

    I'm so happy I'm not the only one who struggled with this level. I had to make so many skips and I finally got that S rank. You sounded like me when I was playing it, I was saying stuff like "Damn you gotta play damn near perfect if you want that S rank"

  • @jotheassassin872
    @jotheassassin872 ปีที่แล้ว +1

    When I did my S Rank, I realized you can just move to the right and barely avoid the spring at the beginning top part, which was really good since you keep your momentum and don't slow down instead of jumping as you've shown in your run. I don't know my time rn but I know it was 53 something.

  • @tyriquesmith8850
    @tyriquesmith8850 ปีที่แล้ว +1

    Glad I wasn't the only one. I straight thought all the levels were gonna be like this. Took me a solid hour and 30 minutes of straight attempts.

  • @LunaticEdit
    @LunaticEdit ปีที่แล้ว +1

    I love this level. Fun to play and had to actually think and challenge myself to get the S rank. Beat it with 5 MS to spare and basically did the same thing, though I stuck to lower paths more than you did.

  • @ninjaboyjames
    @ninjaboyjames ปีที่แล้ว

    The soundtrack is so good I don't mind hearing it for an hour or 2 trying to route this level on my own. This games is so much fun

  • @icards7986
    @icards7986 ปีที่แล้ว +2

    This level proved how easy players had it with easy S ranks like in Generations. Even on the more lenient cyberspace levels it was still a challenge. 1-2 is the only one I had to play perfectly, but on most of the others I was able to correct 1 mistake and still get S rank.

  • @EdmondBrown
    @EdmondBrown ปีที่แล้ว +1

    I read the title and automatically knew which one you were talking about.😭💯
    After over 50 tries, I clocked in at 00:54:96😤

  • @thugnarsty
    @thugnarsty ปีที่แล้ว

    I did slightly struggle on this but it was a blast. I was so hyped

  • @Sunflower_SM64
    @Sunflower_SM64 11 หลายเดือนก่อน

    I’m here after getting the record. Very fun stage and interesting skips, I’m hoping to improve my time even further from here.

  • @LunaticTheGame
    @LunaticTheGame ปีที่แล้ว

    I literally just beat the level about a minute ago and the moment I open TH-cam to take a breather this video pops onto my recommend page. What're the odds.

  • @Istayton95
    @Istayton95 ปีที่แล้ว

    I had a lot of fun with this one because for how many times I had to replay it, there was also those additional times to listen to that song!!!

  • @AsianRailgun
    @AsianRailgun ปีที่แล้ว +1

    Some of the later cyberspace levels can also be annoying to S rank if you don't know the route for it.

  • @shadowfr3921
    @shadowfr3921 ปีที่แล้ว +1

    The fact that it took me more tries to finish 1-6 (2D level green hill zone) than to finish 1-2 makes me laugh

  • @Lionblaze-Prime
    @Lionblaze-Prime ปีที่แล้ว +1

    The surprise to have such a difficult level so early, the good looking zone, the chilling music and the semplicity of the level is simply perfectly balanced. I didn't mind attempting over and over and over to reach S rank, it was not a bother to me, it was pure fun, like I didn't have in a Sonic game for so long.

  • @postitnote8814
    @postitnote8814 ปีที่แล้ว +1

    I've really enjoyed trying to speed run the cyberspace levels as fast as possible. My lowest on record time for 1-2 is a 54:00 flat and that was using homing cancel, so I'm excited to see where the community takes this one!

  • @DocPyro
    @DocPyro ปีที่แล้ว +1

    There is a weird way to get past the spring at the start section without having to jump making you lose your momentum.
    I Don't want to sound like an attention seeker. But at 1:47 of my Snabba Snacks: Sonic Frontiers video you can see me just barely slip by it by holding right. I dunno if that saves too much speed or not. But its just a little something I noticed I could pull off. Hope this helps whom ever is trying to speedrun this stage.

  • @UltimateTS64
    @UltimateTS64 ปีที่แล้ว +1

    I'm actually playing it rn, my friend and I have been in a competition to improve our times and rn, we've got it down to 46 seconds. Neither of us are speedrunners, and my friend isn't even that big of a Sonic fan, but he's really gotten into the competition and it's been fun having someone to push me to improve

    • @RY3NO
      @RY3NO  ปีที่แล้ว

      That’s awesome! Good luck on beating your friend 😎

    • @UltimateTS64
      @UltimateTS64 ปีที่แล้ว

      @@RY3NO I have, as of rn I got it down to 43 seconds

  • @RathrezCartoons
    @RathrezCartoons ปีที่แล้ว

    Thank u for showing that it wasn’t just me to find this level harder than the other ones😂

  • @zeddash.6695
    @zeddash.6695 ปีที่แล้ว

    Congratulations on 10k views ~Z-

  • @kclink1579
    @kclink1579 ปีที่แล้ว

    Love this game and the stuff that got announced that is coming next year looks good.

  • @ericchatham5833
    @ericchatham5833 ปีที่แล้ว +1

    I really wish we had this difficulty in more levels. I loved this level so much.

  • @Nicholasj911
    @Nicholasj911 ปีที่แล้ว

    I love seeing that everyone else was having troubles with this level

  • @yrrr4871
    @yrrr4871 ปีที่แล้ว +1

    Finally!!! Someone else who apperciates this game!!!

    • @RY3NO
      @RY3NO  ปีที่แล้ว

      Heck yes! The game is awesome!

  • @sharpwater4804
    @sharpwater4804 ปีที่แล้ว

    It took me about a hour, this is the first sonic game I’ve played and having to redo it over and over was actually really fun especially since the music was banging! Sure I got a bit frustrated but when you do get the S it’s so satisfying

  • @wohdasunleashed
    @wohdasunleashed ปีที่แล้ว

    I was so addicted to this stage i was learning alot of how i should be approaching the cyberspace stages. I shit you not when i saw a clip of critkal getting this when i was gonne put it off for later i said "if he could do it im doing it rn" with another hour later finally getting it 😭
    I always been restarting due to that spring, but u manage to figure out you have space to dive like past it on the sides to then fall while still moving on the platform below sometimes managing to just boost at the right time to skip all the way to the first orange ring if not to the dash panel. The one thing i also did take was that i was gonna need to hit those red springs so i can be launched higher than the eggrobos and just use boost to get to the balloons. This was such a fun stage

  • @SoniKwolf1498
    @SoniKwolf1498 ปีที่แล้ว +1

    I saw the second level and assumed that the rest of the levels were going to be the same with very strict times on my first playthrough, but it does not seem to be the case in most later levels.

  • @thephogg6913
    @thephogg6913 ปีที่แล้ว

    this level was so much fun and you are right it was so ridick difficult compared to the others XD

  • @Cringey_Catholic
    @Cringey_Catholic ปีที่แล้ว

    I completed this level in 53 seconds a couple of days ago after I heard about the challenge. It was a perfect way to end off the year!

  • @Ender41948
    @Ender41948 ปีที่แล้ว +1

    I don't really agree with the consensus in the comments that this is something I want more of, but I can understand the appeal- when it's later in the game. Having this be the second level of the game, and being this ridiculously difficult to S-Rank was so discouraging and frustrating. I'm still getting my bearings, after all, but I was compelled to try to get all those bullet points, because of course I was. It's way too much for how early it is.

  • @MichaelBestvina
    @MichaelBestvina ปีที่แล้ว +2

    Lmao I assumed all of the S ranks would be this hard and I was so so wrong

    • @SalemWolf
      @SalemWolf ปีที่แล้ว +1

      It's ridiculous lmao, I get S-ranks on almost every level by taking my time to make sure I get all the red rings.

  • @16BitGamerCat
    @16BitGamerCat ปีที่แล้ว

    Took me half an hour. Worth it.

  • @OnyxWolfx183
    @OnyxWolfx183 ปีที่แล้ว

    Thank god the sound track for this level was so good, was stuck on this level for like 30+ mins! 😂

  • @GigaMan91
    @GigaMan91 ปีที่แล้ว

    It's got the catchiest track in the game too. That was my motivation to keep trying. I'm still singing it!

  • @andrewtarasenko2976
    @andrewtarasenko2976 ปีที่แล้ว

    It's nice to know that I am not the only who had big problems with this S rank

  • @ravador
    @ravador ปีที่แล้ว +1

    The top route at the end actually is faster. When I combined your start from the beginning (I didn't taek teh second ring and went for the rails instead), and the top route at the end, I managed to get a 54.13 in one good run.

  • @wavydavxd
    @wavydavxd ปีที่แล้ว

    Glad to see I wasn’t the only one retrying this level lmao

  • @Megaman8707
    @Megaman8707 ปีที่แล้ว

    When you get to the top of that last bumper, hit x to cancel into spin and you can dash again. I have a rank S run on my stage where I skipped a couple things a little differently.

  • @TheRealTonyStark
    @TheRealTonyStark ปีที่แล้ว

    I got Sonic Frontiers for Christmas and started playing it yesterday, it took me a good 4-5 attempts to get the S tier rank, much like you I noticed you just have to skip the first section altogether and use your boost as much as possible to cover the maximum distance. I got it in around the 50.00 second mark.

  • @Mr._Sherwood
    @Mr._Sherwood ปีที่แล้ว

    I really love how this stage is easy to finish yet hard to S-rank. That 55 second time limit absolutely stumped me at first, so I left it and came back later, only just getting under the time after a bit. It started a weird trend of the second stage in an area being by far the hardest of the bunch, and it's especially weird since most of the stages I ended up S-ranking without even trying, but every now and again you'd come across a stage that was either genuinely challenging or one with a really tight par time. I love it because it establishes stages as short, snappy sections that you're encouraged to optimise for better ranks and for the hell of it, and the most bizarre thing about that is that Forces was lambasted for having short stages, but here, where they're one part of a much larger game, it's a blessing rather than a curse. Anyway, based game and an especially based second stage.

    • @snoot1871
      @snoot1871 ปีที่แล้ว

      I think the main reason why Forces stages are bashed so hard for being short while Frontiers stages are praised is cause in Frontiers the cyberspace stages are very much NOT the bulk of the game, the open zone is. Whereas you've got Forces where the stages ARE a fair bulk (if not the entire bulk) of the game. If Frontiers was nothing but the cyberspace stages the game would be pretty unsatisfying to play, good thing it isn't.

  • @BluPhoenix15
    @BluPhoenix15 ปีที่แล้ว

    That DAMN beginning spring forced me to restart the level more times than I'm willing to admit.

  • @pinrhyme6703
    @pinrhyme6703 ปีที่แล้ว

    Bro you make it look so easy, I always miss the time by a second and rage quit, its a fun but frustrating level

  • @Subpar1O1
    @Subpar1O1 ปีที่แล้ว

    I just got it yesterday and got a time of 54.21. I didn't know this stage was hard, I just wanted an excuse to listen to the music. I absolutely love this stage, it really felt like you have to learn the layout of the stage and find the fastest possible route. It's really clever that the fastest route is separate than the one you take to get rings and red rings, so you have to screen the enitre level for the best way to shave a few seconds. Honestly I felt like a little kid again when I played this stage, it's perfect

  • @Elberich1
    @Elberich1 ปีที่แล้ว +1

    My S-Rank attempt (after hours of trying and raging) was 53:89
    I'm glad other people are having a tough time and I wasn't just god awful at this game.

  • @starhedgehog
    @starhedgehog 5 หลายเดือนก่อน

    It took me maybe over 50 tries, but with TH-cam’s help I was about to get S rank with less than 2 seconds to spare yesterday.

  • @stormblitz979
    @stormblitz979 ปีที่แล้ว

    It took me so long but I was so fuckng happy when I beat it it made me think more on what I can do with my speed and tactics i finished with 1 second to spare

  • @JSantiago1990
    @JSantiago1990 ปีที่แล้ว

    That level gave me flashbacks of my sonic adventures PTSD when it dropped for Dreamcast