Greeble Effect with Instancing in Solaris | Live Stream 2022 09 11

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Patreon: / johnkunz
    Scene File: wiki.johnkunz....
    00:02:05 Instancing methods in Solaris
    00:03:55 Instancing using the copy to points LOP node
    00:04:56 Editing the instance points inside of the copy LOP node
    00:07:00 Instances and Prototypes
    00:07:45 Directing the orientation of copies using the normal attribute
    00:09:00 Adding ground plane, lights, etc.
    00:14:45 Starting the second example
    00:15:21 Labs Lot Subdivision SOP
    00:16:46 Insetting surfaces using polyexpand node and a for loop block
    00:19:27 Local control over extrusion using randomized zscale attribute
    00:20:22 Scale faces independently using primitive properties SOP node
    00:27:30 Using hscript expression to randomize the face rotations
    00:28:31 Beveling edges
    00:35:00 Extracting a transform matrix from each box
    00:38:32 Adding labeled output nodes
    00:43:25 Importing packed prims into Solaris as instances
    00:45:06 Adding lights to the scene
    00:46:00 Adding a camera
    00:50:35 Adjusting spotlight parameters on the light
    00:53:40 Adding a dome environment light
    00:59:00 Creating materials
    01:10:00 Setting up the physical lens shader for Karma
    01:19:16 Enabling ACES using the SideFX labs menu
    01:33:30 Using the image viewport in Solaris
    01:36:20 Final composition and wrapping up

ความคิดเห็น • 2

  • @charlesm835
    @charlesm835 ปีที่แล้ว

    Thanks for uploading the stream! Always a joy to learn a few new things about Houdini

  • @putoparri
    @putoparri ปีที่แล้ว

    Thanks for another cool stream John!
    Another way you can offset with constant thickness is using polyextrudes inset and only outputing front so that geometry doesn't change only move.