Greeble Effect with Instancing in Solaris | Live Stream 2022 09 11
ฝัง
- เผยแพร่เมื่อ 12 ก.ย. 2024
- Patreon: / johnkunz
Scene File: wiki.johnkunz....
00:02:05 Instancing methods in Solaris
00:03:55 Instancing using the copy to points LOP node
00:04:56 Editing the instance points inside of the copy LOP node
00:07:00 Instances and Prototypes
00:07:45 Directing the orientation of copies using the normal attribute
00:09:00 Adding ground plane, lights, etc.
00:14:45 Starting the second example
00:15:21 Labs Lot Subdivision SOP
00:16:46 Insetting surfaces using polyexpand node and a for loop block
00:19:27 Local control over extrusion using randomized zscale attribute
00:20:22 Scale faces independently using primitive properties SOP node
00:27:30 Using hscript expression to randomize the face rotations
00:28:31 Beveling edges
00:35:00 Extracting a transform matrix from each box
00:38:32 Adding labeled output nodes
00:43:25 Importing packed prims into Solaris as instances
00:45:06 Adding lights to the scene
00:46:00 Adding a camera
00:50:35 Adjusting spotlight parameters on the light
00:53:40 Adding a dome environment light
00:59:00 Creating materials
01:10:00 Setting up the physical lens shader for Karma
01:19:16 Enabling ACES using the SideFX labs menu
01:33:30 Using the image viewport in Solaris
01:36:20 Final composition and wrapping up
Thanks for uploading the stream! Always a joy to learn a few new things about Houdini
Thanks for another cool stream John!
Another way you can offset with constant thickness is using polyextrudes inset and only outputing front so that geometry doesn't change only move.