Here's another weird fact. In the files of Jurassic Park SNES it turns out that half of the game's sound memory is taken up by that 8 second muzak loop that plays in the elevators.
@@TheLakabanzaichrg Because unlike most music in SNES games, where you have tiny instrument samples arranged into a song with MIDI-like data, the elevator songs in Jurassic Park are pre-recorded wave sound, similar to how CD audio works, only much crappier. Because each elevator song is a solid block of sound rather than a few tiny sounds that the game knows how to turn into a song, the memory usage is enormous by SNES standards. As for why they did it this way, who knows.
Loved the vid! Here's my piece of trivia I found by accident: Mario's Super Picross is a co-op game. Once you touch the second controller mid-game, another chisel appears and you can go at it together with a friend.
I have replayed LttP more times than I can count, and I NEVER KNEW ABOUT THE CHICKEN LADY 🐓 nor did I know about the flipped control options in SoM, another of my favorite and most replayed SNES games. I came to this video expecting either facts I already knew or useless trivia and you surprised me with some cool new facts I never knew… def. looking forward to a pt.2!! 👍
I thought that this was in the manual but it could be that someone else told me way back when and I just committed it to memory. The good old days, lol!
I actually believe the trick was mandatory to get through a very large lap in one of the last courses? Or maybe I remember it wrong? Anyway, could be that I just had to rely on the trick because I wasn't that good of a F-Zero player!
Also on F-Zero if you push up you will force you nose downward in a jump. This is useful to cause yourself to land sooner in big jumps so you don't go flying off the course. Just remember to press down to level yourself before landing or you will take damage and slow yourself down.
In case you do another one, here's something I realized about the SNES version of Prince of Persia 2 that I haven't seen anyone mention before. If you play the US version of PoP2 you might notice you barely have a proper time to react to enemies and obstacles because the game feels and runs a bit too fast. I believe I know the reason for that. You know that back then, PAL games ran slower than the NTSC versions of the games. In other words, the NTSC games ran at a "normal" speed, and the PAL ones ran slower. In the case of PoP2, it's reversed. The game was apparently made with the European market in mind, so to accommodate to the 50hz PAL speed, the game was made to internally run faster so when you played it on the Euro SNES, the game would run at what the rest of the world would call a "normal" speed. But, when the game was released in the US, the internal speed was kept the same, so when played with the faster 60hz NTSC speed, the game would ran even faster than intended! Prince of Persia 2 is a beautiful game, but I could never get into the NTSC version because of its difficulty due to how fast it ran. But the European version is much better because it runs at a manageable speed that is not the usual slow-as-molasses PAL speed.
That is a great one! And the exact same goes for Gods. The NTSC version of that game is ridiculously fast and pretty unplayable, while the slower PAL version is much more manageable and closer to the Amiga and DOS versions of the game.
In Super Mario World hold L & R and press A to re-enter a destroyed castle stage. In Donkey Kong Country's Minecart Madness level, jump over the first cart and hold left to find a warp barrel that takes you to the end of the level. In Unirally (Uniracers) rename the white unicycle to "DMG North" and select it for constand speed
DKC actually has a fair chunk of levels with a warp barrel: Minecart Carnage (not Madness), Stop and Go Station (go back through the entrance to the stage), Millstone Mayhem (need to bounce off a tyre in a certain spot with Donkey), Vulture Culture (only appears when playing as Donkey and disappears if you are too slow to reach it), Tree Top Town (at the top of the screen near the start), Slipside Ride (above the first bonus room, actually camouflaged blue) and finally Trick Track Trek (hidden completely off the top of the screen near the start). DKC2 and DKC3 also have hidden warp barrels in various levels.
I love how you started with the secret of mana village music, brought me back to the mid 90s. I would totally pay for a coffee table book of SNES drunk facts
Lots of these were eye opening for me but the Family Feud one actually goes some way to explaining why the one time I put 'masturbation' as a joke answer I got 'sun bathing' as a correct answer.
Try to imagine my face when I was a kid and was playing metal warriors with my friend and we were pushing buttons randomly when we unlocked the secret versus mode! We were "Whaaaaaat?"
That's an awesome way to discover a secret mode. Did you guys ever figure out how to recreate it or did you not find out how to do it again until internet game websites became a thing?
I am honestly surprised how many people didn't know about that. I thought everyone knew about that, the Super Mario portrait with the rupees, and the Chris Houlihan room. Maybe I'm just a big enough Zelda fan that I know almost everything about LttP and OoT
@@hezekiahramirez6965 Don't be so uppity. I was the second person in my country discover the Houlihan (I won a contest) and still didn't know about the chicken lady until today. Nothing to do with a 'greater fan', only mature modesty. There are very likely things you still have no idea about, in Zelda.
Little fact, in SF Alpha 2 you can get extra colors by selecting your character pressing 2 punches or 2 kicks. In Super Mario World, in the special world you can hear the music from SMB1 if you wait 2 minutes in the map.
Also being a left handed person, I was actually forced to learn to be ambidextrous when I was a kid. I had no idea there were different ways to play by putting your controller upside down
I've beaten Metal Warriors multiple times. It's one of my favorite SNES games, and I had zero idea that the Basketball mode existed. SNES Drunk, you've done it again.
In Star Fox, each wing breaks on its 5th hit. The screen flashing blue signifies a wing hit (versus red for a normal hit). They do less damage but losing a wing can really cost you since there's usually only 1 upgrade per map. Source: totally mastered this game inside-out as a kid when it came out.
Couple Mode is honestly such a cute and useful idea!! I hope more games implement something like that in the future, that would be great!! It’s like an easy mode but not even really an “easy mode”, it just allows both players to play at a rate that’s right for them! Also I like that Player 1 drawing the majority of the attention means an even harder game for them, meaning that they’d probably die around the same time as someone newer at the game in a slightly easier scenario! I just think that’s really smart design!
This is something that I realised during my first few runs of Chrono Trigger but I've never seen anyone commenting it in guides. In Magus' Castle there is a room you fall into by Oozie's traps and you can get out by using one of the four possible savepoints. One of them is the tp, one is an actual savepoint and the other two are enemies. Okay, so, the actual savepoint and the tp are always in front of each other, thus the enemy ones are in front of each other as well (there is one per wall), so by checking one single savepoint you can guess which of the others are good or bad.
In Tiny Toons Buster BL, when playing Juction with Hamton, turn the controller upside down to solve the puzzle easily. In Clock Tower, when ScissorMan is lying on the ground, run left and right on top of him several times, if done correctly he will stand up and grab the air as if he was grabbing Jennifer. In Contra 3, if you have a good timing and throw a bomb just in the right moment when you lose your last life but it happens that you recover one life with the bomb, then you skip the level (this works only on level 1, 3, and 4 if I recall correctly, and yes it works as a warp in case you are a speed runner). In Zelda A Link to the Past, there is a cabin in Kakariko Village with a cracked wall and cuccos inside: put a bomb on the crack already opened, and before the bomb explodes throw the cucco, if done correctly it will get stuck in the wall, use your sword to continue pushing it until it goes through the wall and lands on the hidden room. In Illusion of Gaia, when facing the boss Solid Arm, stand on the conveyor belt of the middle, alternate the defense-attack technique with the flute, and this way one of the hardest bosses of the game becomes the easiest one. In SFA2, you can pick additional colors for your fighters by pressing two punches or two kicks on the selection screen, and here comes the interesting thing: if you do the trick to pick shin Akuma, and the second player picks the same Akuma but presses 2 buttons to get an alternate color, the shin Akuma trick is cancelled, and the first player will play with regular Akuma, even after selected Shin Akuma. These are some of the many many discoveries, glitches and tricks I have made across the years on SNES games, and even if they have been published in MagazinNES, I don't think many people know about them. Regards.
Fun fact, on F- Zero it's possible to color swap if you hit Start when crossing the finish line. So you can turn blue Samurai Goroh vehicule for exemple. 😊
That Family Feud game footage with the weird answers reminds me of the time Richard Karn was the host, and anytime they gave an answer that was clearly too stupid to be on the board, he'd sarcastically prefix the term "the old..." before repeating the answer and pointing to the board. I can hear him saying "the old trusting elephant" in the back of my mind.
For another Star Fox game (not on SNES but n64), if you shoot down Slippy at the beginning of a stage (it can be done) or allow him to be shot down, the boss's energy meter will not show up for the boss battle since Slippy's job is to "analyze enemy shields" or see how much damage you need to do to beat the boss.
That goes for each of the wingman- they each contribute to your success in some way. Falcon actually provides some help, and Peppy coaches the moves you need to do on the level to maximize your score.
lefty too...and same. only times playing left handed was helpful was during the DS era and games that were supposed to be held like a book, like Brain age or Hotel Dusk.
Also in F-Zero: If you push "up" on the D-pad while airborne, you will hit the ground harder and faster. It's not especially useful for speed (it will slow you down significantly), but it might save you from flying off the track in some stages.
@@Heike-- I just skimmed a PDF of the manual, it's in there though you kind of have to read through the lines to understand the specific element of landing clean with down. Early in the manual where it shows the control mapping and then a few pages later explains the controls in more details, it mentions that up and down control your nose in flight to increase and decrease your distance. Much later when it is explaining the various track hazards, it mentions in the jump plate section that you need to "Be careful when flying above the source, as improper landings will cause a loss of speed". So, it never explicitly says push down before landing to not slowdown, but it can be inferred. I figured it out on my own as a kid, most likely from noticing how smoothly I landed after using down to hit a really long jump. Can't imagine how annoying that must have been to try and win at harder difficulty levels if you're losing speed every time you land on some of the more jump heavy courses later in the GPs.
@@P-_-S I was floored when I found out that when most people got a new game, they opened the box, extracted the cartridge, and discarded the contents. The manual shows you exactly how to play, right there.
I remember I knew about that as a kid! I'm pretty sure you can hit up to come down fast, which is useful on some tracks where you don't want to be airborne as long.
You know this video really demonstrates why I love your channel, such broad depth and knowledge of the SNES it’s just a pleasure to watch and I for one really appreciate it all! Great stuff!
These are wild! Thank you, Drunk. I've played SNES for over 30 years and didn't know these interesting tidbits. I've played Link to the Past dozens of times, but never knew about the Chicken Lady. That is awesome! Couple Mode is a brilliant shmup idea. I honestly have never heard of it before. I hope we get a Part 2 of this segment. I'd love to learn more about hidden SNES game features/mechanics.
WHAAT?! I've never beaten Metal Warriors on account of spending pretty much all the time on vs mode with my best friend (also, it was really hard). I never even heard a whisper of that code. That would've been awesome. Also, on Final Fight, Cody had the ability to use knives as melee weapons instead of throwing them immediatly (as long as you had an enemy close by). Really cool idea. If you have more random trivia I hope to see a sequel. Cheers!
Fun Fact that I have never seen anyone else mention: In Judge Dredd you can break the ammunition boxes with kicks if you kick them and immediately push paus. You are supposed to use granades for them, but this is a neat trick in order to save ammo.
Thanks man, some of these are pretty cool, not boring at all! As a lefty, I always found the weird controller options to be funny. I grew up using a controller just like everyone else. It would be so awkward to use a dpad with my right thumb
I own Run Saber and love it! Never knew you could change colors. Probably because it’s like an hour play through and I may have never even paused it. 😆
Awesome video! Couple mode, while not the best name, really is a pretty genius level understanding of how and who is playing what we now consider couch co-op games and definetly needs a comeback.
"Some of what I'll go over here IS interesting, but to be honest some of it is pretty boring." Well, that's a refreshing degree of honestly. That said...try me.
Rushing Beat Ran is not that easier, but it erases stuff that the american version did, like removing the useless need of finding the way out of the sewers or the elevator, I know because I played and recorded it... boy that was hard
Oh that F-Zero thing I knew about from its later sequel F-Zero Maximum Velocity on the GBA, I think the manual mentioned it and when I later tried it on the original game, I was pleasantly surprised that relatively unknown tactic worked on the SNES as well
Love the video, I highly rely on your videos for SNES stuff, and arcade games now, but slight nitpick, a factoid is: "a statement based on an assumption-something that has never been confirmed" - these are rock-solid truth-bombs, but small ones, tiny blast-charges of raw, exploding truth.
So interesting how some things are well known only in certain groups. I was told by my friend, the first time I ever played F-Zero, about holding the down button when landing. But then, I've never heard of the vast majority of these other things 😂
Guy is one the few characters in Street Fighter that can wall jump. I just figured it fit his ninja-like fighting style... I didn't realize he could also do it in his home game!
To add to the F-Zero one, you can nose up and nose down your craft if you want to stay in the air longer or get back to the ground quicker. You can essentially steer in any direction while in the air 👍
Loved the Family Feud stuff, and the Uniracers/Unirally colours thing is something that I had spotted. Intrigued by the hidden basketball mode in Metal Warriors too.
Me and my mate spent WAAAYY too long playing Family Feud, Jeopardy and Wheel of Fortune all those years ago. They were just those sort of half competitive without requiring any real thought sort of games, to while away hours with whilst sitting up all night drinkng cups of tea and eating chocolate bars. I'd say I miss those long gone days. But since divorcing and now living on my own, I'm back to doing the same thing. Just on my own now so I never lose. lol
Love how after all these years, you still have interesting topics for videos like this. In case youre ever looking for new ideas, maybe you could do a video on the strangest 3rd party SNES controllers.
While I had an idea of the lasers acting as a wing repair function in Star Fox, the connection was a bit clearer in Starfox Assault (since it didn't have a dedicated Wing Repair item like SF64 does) -- when your wings get damaged in that game your Arwing will start to tilt slightly depending on which wing was closer to breaking, and when they were right on the breaking point you could see sparks coming from that wing. Grabbing a Laser powerup causes your ship to right itself, the sparks going away.
2:53 Okay I never knew that. To be honest I don't really use the magic powder like that much at all. It feels like the only useful thing to do with it is in that secret cave where you use the magic powder in that green pot thing and then some weird creature floats out of it and makes your magic meter only use half the magic per spell so you can use more. I always wanted the magic powder to be more useful than that because I have used it on enemies and it doesn't seem to really do that much. I mean even those electric guys when you change them with the magic powder you still get electrocuted when you slash them so you still have to throw the boomerang at them anyway
the real thing i learned from this video is that yr brother wouldn't let you play Secret of Mana despite it being one of the only multiplayer RPGs of the era!!!
He would say, "You don't even get a 2nd player until way later. And you're just gonna die and get stuck anyway." That is the true younger sibling experience
@@SNESdrunk My Brother (he is 6 and a half Years younger) and I played always together. From the NES Days till to the PS2. These ar bonding Memories for us till to this Day.
7:41 This Family Feud thing reminds me of an old school Jeopardy game. Once you put in the correct response, the game ignored everything that came after. So "What are puppies?" could become "What are puppies made of?" and the CPU would consider it correct.
I whole-heartedly feel my mind blown, for as much as I love Metal Warriors I never knew about this basketball mode. Thanks SDrunk, what an excuse to revisit this gem
1:19 Controllers are already left-handed. The d-pad being on the left side is a hold-over from arcade layouts. The apocryphal story goes that arcade games used to have the arcade stick controlled using the right hand, and buttons with the left, but some arcade owner wanted to make the games harder so he could make more money so he switched the layouts. In any case, movement is supposed to be controlled with the dominant hand, which is why other joysticks like flight sticks or Atari 2600 joysticks are held in the right hand by righties. It's also why on all keyboards, the arrow keys are on the right, not the left.
Thank you for opening with Secret of Mana. The music, the palaces, Gaia's Navel, instant nostalgic joy. Never knew about the F-Zero one, save maybe reminding me of a mention on some side box on a Nintendo Power or other guide? Or that is just garbled memory making things up! That Metal Warriors one...that game was sacrosanct to me back in the day. How DARE they ruin those gorgeous mecha sprites with that nightmare fuel mode?! XD
I have one that's completely useless, bizarre, and unknown as far as I know. I've never seen it mentioned anywhere. This is for MECHWARRIOR for the SNES. It's basically a glitch that seems too specific to be accidental. It works like so. Start a new game, and go right to the mech bay to edit your mech. Edit as follows: Reduce armor, and heat sinks to absolute minimum. Sell the weapons off, and do not replace them. Get the fastest engine you can afford. Disarming your mech is the key thing, but the rest of the edits make your mech faster Anyway once that's done, choose a mission to go on, and take it. As you see yourself dropping to the planet, enter the Invincibility code. If you don't, you'll only last a few seconds. To enter the invincibility code, pause the game before you land on the planet. Then hit "A, Left shoulder, Left shoulder, Y" three times, and then unpause. Once you have landed, start running backwards while hitting the FIRE button. Of course you have no weapons, so instead the game generates two "ghost mechs". That's the best description I can give. They're basically armless, legless assault mechs that are blue, and float around. They blast the hell out of you with missiles, hence the need for the invincibility code. You can keep generating more " ghost mechs" if you keep hitting the fire button while moving away. Alternatively you can do this without the invincibility code. For this you need to play until you can afford the heaviest mech. Going this way, you reduce the engine and heat sinks to minimum, but max out with armor and jump jets, as well as removing the weapons. You'll end up with an obscenely fast mech that's basically invulberable.
these aren't really hidden, but always fun to know: You can practically play Earthbound with one hand (left hand), since check is also mapped to the L button, and you can use select to get to the menu...and the rock candy trick is wrongly outlined in the official EB guide. The rock candy has to be in the last inventory slot for the trick to work. The most recent find of Super Punch-Out having a 2 player mode (my friend and I tried it, it's fun!)...and for Sonic 2, having a 2nd player play as tails in 1 player mode
This is such an underrated, hidden gem of a channel.
Here's another weird fact. In the files of Jurassic Park SNES it turns out that half of the game's sound memory is taken up by that 8 second muzak loop that plays in the elevators.
But why?!
@@TheLakabanzaichrg Probably an inside joke for anyone who discovers that.
@@TheLakabanzaichrg Because unlike most music in SNES games, where you have tiny instrument samples arranged into a song with MIDI-like data, the elevator songs in Jurassic Park are pre-recorded wave sound, similar to how CD audio works, only much crappier. Because each elevator song is a solid block of sound rather than a few tiny sounds that the game knows how to turn into a song, the memory usage is enormous by SNES standards. As for why they did it this way, who knows.
I love this idea for a video, really hoping for more of these down the road!
More troll levels please! Thanks Uncle Daddy..
Loved the vid! Here's my piece of trivia I found by accident: Mario's Super Picross is a co-op game. Once you touch the second controller mid-game, another chisel appears and you can go at it together with a friend.
I have replayed LttP more times than I can count, and I NEVER KNEW ABOUT THE CHICKEN LADY 🐓 nor did I know about the flipped control options in SoM, another of my favorite and most replayed SNES games. I came to this video expecting either facts I already knew or useless trivia and you surprised me with some cool new facts I never knew… def. looking forward to a pt.2!! 👍
That F-Zero one! Are you kidding me?! I've been playing it on and off since it came out and never knew that. Better late than never I suppose.
Yes thats an extremely helpful trick. Does someone know where i can find this tipp in written form in the web?
It’s so crazy so many people didn’t know about this. I’m petty sure I found out by accident but I’ve been doing it for years.
I thought that this was in the manual but it could be that someone else told me way back when and I just committed it to memory. The good old days, lol!
I actually believe the trick was mandatory to get through a very large lap in one of the last courses? Or maybe I remember it wrong? Anyway, could be that I just had to rely on the trick because I wasn't that good of a F-Zero player!
@@brandnewman9870 No i beat the game and i dont need this trick
Also on F-Zero if you push up you will force you nose downward in a jump. This is useful to cause yourself to land sooner in big jumps so you don't go flying off the course. Just remember to press down to level yourself before landing or you will take damage and slow yourself down.
I also did not see the blast turn getting a good use in the captured video as well.
I went too long before understanding just how necessary blast turning is
In case you do another one, here's something I realized about the SNES version of Prince of Persia 2 that I haven't seen anyone mention before.
If you play the US version of PoP2 you might notice you barely have a proper time to react to enemies and obstacles because the game feels and runs a bit too fast. I believe I know the reason for that.
You know that back then, PAL games ran slower than the NTSC versions of the games. In other words, the NTSC games ran at a "normal" speed, and the PAL ones ran slower.
In the case of PoP2, it's reversed. The game was apparently made with the European market in mind, so to accommodate to the 50hz PAL speed, the game was made to internally run faster so when you played it on the Euro SNES, the game would run at what the rest of the world would call a "normal" speed. But, when the game was released in the US, the internal speed was kept the same, so when played with the faster 60hz NTSC speed, the game would ran even faster than intended!
Prince of Persia 2 is a beautiful game, but I could never get into the NTSC version because of its difficulty due to how fast it ran. But the European version is much better because it runs at a manageable speed that is not the usual slow-as-molasses PAL speed.
That is a great one! And the exact same goes for Gods. The NTSC version of that game is ridiculously fast and pretty unplayable, while the slower PAL version is much more manageable and closer to the Amiga and DOS versions of the game.
I played the PAL version and it's still bullshit.
In Super Mario World hold L & R and press A to re-enter a destroyed castle stage.
In Donkey Kong Country's Minecart Madness level, jump over the first cart and hold left to find a warp barrel that takes you to the end of the level.
In Unirally (Uniracers) rename the white unicycle to "DMG North" and select it for constand speed
DKC actually has a fair chunk of levels with a warp barrel: Minecart Carnage (not Madness), Stop and Go Station (go back through the entrance to the stage), Millstone Mayhem (need to bounce off a tyre in a certain spot with Donkey), Vulture Culture (only appears when playing as Donkey and disappears if you are too slow to reach it), Tree Top Town (at the top of the screen near the start), Slipside Ride (above the first bonus room, actually camouflaged blue) and finally Trick Track Trek (hidden completely off the top of the screen near the start). DKC2 and DKC3 also have hidden warp barrels in various levels.
I love how you started with the secret of mana village music, brought me back to the mid 90s.
I would totally pay for a coffee table book of SNES drunk facts
SO you always get to wish me a great rest of my day, I wanted to return the favor for once, HAVE A GREAT REST OF YOUR DAY😅
Agree
Yes :) now i must only agree my vingers thank you 😋👍
I don't like that sort of pressure
No, have a great rest of your day
Have a good portion of your day. No need to get greedy.
Lots of these were eye opening for me but the Family Feud one actually goes some way to explaining why the one time I put 'masturbation' as a joke answer I got 'sun bathing' as a correct answer.
LOL that game is so freaking weird
it looks for the letters in order to allow for typos. IIRC Jeopardy on the NES did the same thing
It explains that one Sam O'Nella video too.
This guy scrabbles.
Try to imagine my face when I was a kid and was playing metal warriors with my friend and we were pushing buttons randomly when we unlocked the secret versus mode! We were "Whaaaaaat?"
That's an awesome way to discover a secret mode. Did you guys ever figure out how to recreate it or did you not find out how to do it again until internet game websites became a thing?
I was just surprised John Oliver was in it
Can’t believe I never knew that Zelda fact for 30 years
Same.
I am honestly surprised how many people didn't know about that. I thought everyone knew about that, the Super Mario portrait with the rupees, and the Chris Houlihan room. Maybe I'm just a big enough Zelda fan that I know almost everything about LttP and OoT
@@hezekiahramirez6965 Don't be so uppity. I was the second person in my country discover the Houlihan (I won a contest) and still didn't know about the chicken lady until today. Nothing to do with a 'greater fan', only mature modesty. There are very likely things you still have no idea about, in Zelda.
Metal Warriors is one of my all time favorites, so that basketball mode is kinda blowing my mind.
same. I thought first itnwas a joke or a mod but nope, seems real
I played Metal Warriors for years with one of my best friends back in the 90's. Had no idea! Best factoid of this awesome video. Thank man!
That thing with the chicken in ALTTP blew my mind.
Little fact, in SF Alpha 2 you can get extra colors by selecting your character pressing 2 punches or 2 kicks.
In Super Mario World, in the special world you can hear the music from SMB1 if you wait 2 minutes in the map.
Also being a left handed person, I was actually forced to learn to be ambidextrous when I was a kid. I had no idea there were different ways to play by putting your controller upside down
In can relate but in a different way.
I drive my RC car only with inverted steering. I can't drive normally anymore. It's in the brain 😂
@@Nordlicht05lmfao yup. I remember I had to learn how to use arcade sticks correctly. My brain was like what?
@@GlerpidyGlarson i'am glad i can drive my real car normally 😂
@@Nordlicht05 right??? There are so many things right handed people take for granted.
@@GlerpidyGlarson I mean not inverted 😂
For the right right yes many I may not know.
I've beaten Metal Warriors multiple times. It's one of my favorite SNES games, and I had zero idea that the Basketball mode existed. SNES Drunk, you've done it again.
In Star Fox, each wing breaks on its 5th hit. The screen flashing blue signifies a wing hit (versus red for a normal hit). They do less damage but losing a wing can really cost you since there's usually only 1 upgrade per map.
Source: totally mastered this game inside-out as a kid when it came out.
Couple Mode is honestly such a cute and useful idea!! I hope more games implement something like that in the future, that would be great!!
It’s like an easy mode but not even really an “easy mode”, it just allows both players to play at a rate that’s right for them! Also I like that Player 1 drawing the majority of the attention means an even harder game for them, meaning that they’d probably die around the same time as someone newer at the game in a slightly easier scenario! I just think that’s really smart design!
Ten years? Holy crap. You're amazing.
Holy crap. You're easily impressed.
I already knew about the controller flipping, and the Zelda Chicken-girl. Good lord I am not a cool man.
I miss having cheat codes and easter eggs in most games. They added so much replayability.
This is something that I realised during my first few runs of Chrono Trigger but I've never seen anyone commenting it in guides. In Magus' Castle there is a room you fall into by Oozie's traps and you can get out by using one of the four possible savepoints. One of them is the tp, one is an actual savepoint and the other two are enemies.
Okay, so, the actual savepoint and the tp are always in front of each other, thus the enemy ones are in front of each other as well (there is one per wall), so by checking one single savepoint you can guess which of the others are good or bad.
In Tiny Toons Buster BL, when playing Juction with Hamton, turn the controller upside down to solve the puzzle easily. In Clock Tower, when ScissorMan is lying on the ground, run left and right on top of him several times, if done correctly he will stand up and grab the air as if he was grabbing Jennifer. In Contra 3, if you have a good timing and throw a bomb just in the right moment when you lose your last life but it happens that you recover one life with the bomb, then you skip the level (this works only on level 1, 3, and 4 if I recall correctly, and yes it works as a warp in case you are a speed runner). In Zelda A Link to the Past, there is a cabin in Kakariko Village with a cracked wall and cuccos inside: put a bomb on the crack already opened, and before the bomb explodes throw the cucco, if done correctly it will get stuck in the wall, use your sword to continue pushing it until it goes through the wall and lands on the hidden room. In Illusion of Gaia, when facing the boss Solid Arm, stand on the conveyor belt of the middle, alternate the defense-attack technique with the flute, and this way one of the hardest bosses of the game becomes the easiest one. In SFA2, you can pick additional colors for your fighters by pressing two punches or two kicks on the selection screen, and here comes the interesting thing: if you do the trick to pick shin Akuma, and the second player picks the same Akuma but presses 2 buttons to get an alternate color, the shin Akuma trick is cancelled, and the first player will play with regular Akuma, even after selected Shin Akuma. These are some of the many many discoveries, glitches and tricks I have made across the years on SNES games, and even if they have been published in MagazinNES, I don't think many people know about them. Regards.
Fun fact, on F- Zero it's possible to color swap if you hit Start when crossing the finish line. So you can turn blue Samurai Goroh vehicule for exemple. 😊
That Family Feud game footage with the weird answers reminds me of the time Richard Karn was the host, and anytime they gave an answer that was clearly too stupid to be on the board, he'd sarcastically prefix the term "the old..." before repeating the answer and pointing to the board. I can hear him saying "the old trusting elephant" in the back of my mind.
Speaking Guy's wall jump, I remember you could also do wall jumps off barrels and crates so there's a bit more place to do it
For another Star Fox game (not on SNES but n64), if you shoot down Slippy at the beginning of a stage (it can be done) or allow him to be shot down, the boss's energy meter will not show up for the boss battle since Slippy's job is to "analyze enemy shields" or see how much damage you need to do to beat the boss.
That goes for each of the wingman- they each contribute to your success in some way. Falcon actually provides some help, and Peppy coaches the moves you need to do on the level to maximize your score.
Falco also opens up branching paths in levels with multiple exits
Don’t feel bad about F-Zero, lots of people have no clue about controlling the ducks in Duck Hunt.
Second controller! Top Sneaky stuff back then..
I had no idea about this in F Zero either.
@@BusyMEOW YOU. CGP Grey liker.
@@ValkyrieTiara I have no idea what that means sorry, could you please tell me more?
Wtf does duck hunt have to do with f zero ?
I can't believe I didn't know about the Uniracers color codes. My brother and I played it so much that we simply memorized the tracks.
That left-handed thing is weird. I'm left handed and it never even occurred to me that having the D-Pad on the other side would be helpful.
lefty too...and same. only times playing left handed was helpful was during the DS era and games that were supposed to be held like a book, like Brain age or Hotel Dusk.
Also in F-Zero: If you push "up" on the D-pad while airborne, you will hit the ground harder and faster. It's not especially useful for speed (it will slow you down significantly), but it might save you from flying off the track in some stages.
Were these controls in the manual, and nobody ever bothered to look? That's usually the case with these "secret tricks" of SNES and NES games.
@@Heike-- I have no idea, I just remember that I discovered that the game had yaw control to a degree.
@@Heike-- I just skimmed a PDF of the manual, it's in there though you kind of have to read through the lines to understand the specific element of landing clean with down. Early in the manual where it shows the control mapping and then a few pages later explains the controls in more details, it mentions that up and down control your nose in flight to increase and decrease your distance. Much later when it is explaining the various track hazards, it mentions in the jump plate section that you need to "Be careful when flying above the source, as improper landings will cause a loss of speed". So, it never explicitly says push down before landing to not slowdown, but it can be inferred. I figured it out on my own as a kid, most likely from noticing how smoothly I landed after using down to hit a really long jump. Can't imagine how annoying that must have been to try and win at harder difficulty levels if you're losing speed every time you land on some of the more jump heavy courses later in the GPs.
@@P-_-S I was floored when I found out that when most people got a new game, they opened the box, extracted the cartridge, and discarded the contents. The manual shows you exactly how to play, right there.
I remember I knew about that as a kid! I'm pretty sure you can hit up to come down fast, which is useful on some tracks where you don't want to be airborne as long.
I loved Brawl Brothers growing up. You could set your number of lives and continues and even maxing them out it was hard as heck to beat!
You know this video really demonstrates why I love your channel, such broad depth and knowledge of the SNES it’s just a pleasure to watch and I for one really appreciate it all! Great stuff!
Playing your bro's SNES when he's gone is a classic
This was a fantastic video, and it ended with the best kind of WTF secret in a SNES game.
These are wild! Thank you, Drunk. I've played SNES for over 30 years and didn't know these interesting tidbits. I've played Link to the Past dozens of times, but never knew about the Chicken Lady. That is awesome!
Couple Mode is a brilliant shmup idea. I honestly have never heard of it before.
I hope we get a Part 2 of this segment. I'd love to learn more about hidden SNES game features/mechanics.
Wow. I've played Metal Warriors for 20 years and I never knew about the basketball mode! lolol
I loved to play "Legend" with Turbo mode on and I'd rate it above average for sure.
WHAAT?! I've never beaten Metal Warriors on account of spending pretty much all the time on vs mode with my best friend (also, it was really hard). I never even heard a whisper of that code. That would've been awesome.
Also, on Final Fight, Cody had the ability to use knives as melee weapons instead of throwing them immediatly (as long as you had an enemy close by).
Really cool idea. If you have more random trivia I hope to see a sequel. Cheers!
Fun Fact that I have never seen anyone else mention: In Judge Dredd you can break the ammunition boxes with kicks if you kick them and immediately push paus. You are supposed to use granades for them, but this is a neat trick in order to save ammo.
Wow I used to play the Metal Warriors multiplayer mode with my cousin a lot back then and I honestly had no idea about that hidden basketball mode.
That hilarious Family Feud factoid is why I love this channel.
Happy nearly 10 year anniversary SNES Drunk! This channel has been so consistently great and I have greatly enjoyed watching for all these years!
I would love to see more of this format. I mean, all of your stuff's the good stuff. But this format is really nice.
Thanks man, some of these are pretty cool, not boring at all! As a lefty, I always found the weird controller options to be funny. I grew up using a controller just like everyone else. It would be so awkward to use a dpad with my right thumb
I own Run Saber and love it! Never knew you could change colors. Probably because it’s like an hour play through and I may have never even paused it. 😆
Ive been speedruning run saber for a year i had no idea you could change de color lol thx snes drunk.
Awesome video! Couple mode, while not the best name, really is a pretty genius level understanding of how and who is playing what we now consider couch co-op games and definetly needs a comeback.
Thanks for the Run Saber tip!
Ah Metal Warriors! Such a good game. It's sad that it's nowhere to be found on Switch
That Family Feud trick allows you to try multiple answers in one attempt.
Being able to use L and R on Paper Boy 2 is what makes the game more fun for me than the original
I love Uniracers. Never had the instruction manual, had to learn all the track colors on my own, glad I got them most right.
Okay, the Metal Warriors one blew my mind! I love tha game and I have NEVER seen that!
"Some of what I'll go over here IS interesting, but to be honest some of it is pretty boring."
Well, that's a refreshing degree of honestly.
That said...try me.
1) didnt know that chicken fact for LOZ
2) I laughed so hard at the family feud ones, WELL DONE!
Rushing Beat Ran is not that easier, but it erases stuff that the american version did, like removing the useless need of finding the way out of the sewers or the elevator, I know because I played and recorded it... boy that was hard
I am so into metal warriors, and I had no idea!
7:50 LMAO "Drunk Family"...love the content. Always happy to get a nice treat of a long video from you!
Oh that F-Zero thing I knew about from its later sequel F-Zero Maximum Velocity on the GBA, I think the manual mentioned it and when I later tried it on the original game, I was pleasantly surprised that relatively unknown tactic worked on the SNES as well
The LotP and F-Zero facts blew my mind. I never considered doing either of those things.
1:57 Shinobi on the Commodore 64 also allows you to change the color of your character.
Love the video, I highly rely on your videos for SNES stuff, and arcade games now, but slight nitpick, a factoid is: "a statement based on an assumption-something that has never been confirmed" - these are rock-solid truth-bombs, but small ones, tiny blast-charges of raw, exploding truth.
I had a real good rest of my middle of the night. Your videos are so useful in finding weird old stuff on the super nintendo and beyond. Thank you!
So interesting how some things are well known only in certain groups. I was told by my friend, the first time I ever played F-Zero, about holding the down button when landing. But then, I've never heard of the vast majority of these other things 😂
Wow, a list like this where I didnt know a single factoid. Well done!
Guy is one the few characters in Street Fighter that can wall jump. I just figured it fit his ninja-like fighting style... I didn't realize he could also do it in his home game!
You can also do it in Final Fight 3
I just love how the captions say "BEST DRUNK" at the intro. Another great video, as always!
The basketball secret in Metal Warriors is also unlocked after you beat the game.
I didn't know there was a cheat for that (or maybe I just forgot).
You need to post that Family Feud clip by itself as a TH-cam Short, man. Too funny
Cool video, not boring at all for anyone who grew up in the 90's and played their games and rentals to death.
To add to the F-Zero one, you can nose up and nose down your craft if you want to stay in the air longer or get back to the ground quicker. You can essentially steer in any direction while in the air 👍
Loved the Family Feud stuff, and the Uniracers/Unirally colours thing is something that I had spotted. Intrigued by the hidden basketball mode in Metal Warriors too.
Me and my mate spent WAAAYY too long playing Family Feud, Jeopardy and Wheel of Fortune all those years ago.
They were just those sort of half competitive without requiring any real thought sort of games, to while away hours with whilst sitting up all night drinkng cups of tea and eating chocolate bars.
I'd say I miss those long gone days. But since divorcing and now living on my own, I'm back to doing the same thing. Just on my own now so I never lose. lol
I actually knew about the cucco in LttP that you can turn into a human. I think I just tried sprinkling magic powder on lots of things as a kid.
You can also dive in F-Zero by holding up. Naturally you hit the ground harder and therefore lose even more speed, but it also has its uses.
Love how after all these years, you still have interesting topics for videos like this.
In case youre ever looking for new ideas, maybe you could do a video on the strangest 3rd party SNES controllers.
You upload right when my coffee finished brewing. It works out great!
Always found it funny that ALTTP has a chicken lady lol
While I had an idea of the lasers acting as a wing repair function in Star Fox, the connection was a bit clearer in Starfox Assault (since it didn't have a dedicated Wing Repair item like SF64 does) -- when your wings get damaged in that game your Arwing will start to tilt slightly depending on which wing was closer to breaking, and when they were right on the breaking point you could see sparks coming from that wing. Grabbing a Laser powerup causes your ship to right itself, the sparks going away.
Couple mode sounds amazing! I for sure wish more games had it. Would make it way easier to play with my kid and make more games accessible to her.
Couple mode is pretty cool indeed. More games should have it - would make it playing with kids much more accessible
This channel will always be GOLD!
Love that Metal Warriors soundtrack. Double bass on the drums and picked bass with psychedelic sounding keyboards ala Tame Impala’s “Elephant”.
2:53 Okay I never knew that. To be honest I don't really use the magic powder like that much at all. It feels like the only useful thing to do with it is in that secret cave where you use the magic powder in that green pot thing and then some weird creature floats out of it and makes your magic meter only use half the magic per spell so you can use more. I always wanted the magic powder to be more useful than that because I have used it on enemies and it doesn't seem to really do that much. I mean even those electric guys when you change them with the magic powder you still get electrocuted when you slash them so you still have to throw the boomerang at them anyway
Total length of video: 685 secs.
Total length of "SNES Drunk" 2.5 secs.
.36% of the video was spent listening to "SNES Drunk".
the real thing i learned from this video is that yr brother wouldn't let you play Secret of Mana despite it being one of the only multiplayer RPGs of the era!!!
He would say, "You don't even get a 2nd player until way later. And you're just gonna die and get stuck anyway." That is the true younger sibling experience
@@SNESdrunk My Brother (he is 6 and a half Years younger) and I played always together. From the NES Days till to the PS2. These ar bonding Memories for us till to this Day.
It's wild that I only just found out about the Metal Warriors thing a couple weeks ago, but all a sudden, here it is on one of your vids!
Cool video. I love reading Tips & Tricks magazine back in the day.
You didn't know about the wings in Starfox being able to be repaired? Hmm.
7:41 This Family Feud thing reminds me of an old school Jeopardy game. Once you put in the correct response, the game ignored everything that came after. So "What are puppies?" could become "What are puppies made of?" and the CPU would consider it correct.
I whole-heartedly feel my mind blown, for as much as I love Metal Warriors I never knew about this basketball mode. Thanks SDrunk, what an excuse to revisit this gem
1:19 Controllers are already left-handed. The d-pad being on the left side is a hold-over from arcade layouts. The apocryphal story goes that arcade games used to have the arcade stick controlled using the right hand, and buttons with the left, but some arcade owner wanted to make the games harder so he could make more money so he switched the layouts. In any case, movement is supposed to be controlled with the dominant hand, which is why other joysticks like flight sticks or Atari 2600 joysticks are held in the right hand by righties. It's also why on all keyboards, the arrow keys are on the right, not the left.
Thank you for opening with Secret of Mana. The music, the palaces, Gaia's Navel, instant nostalgic joy.
Never knew about the F-Zero one, save maybe reminding me of a mention on some side box on a Nintendo Power or other guide? Or that is just garbled memory making things up!
That Metal Warriors one...that game was sacrosanct to me back in the day. How DARE they ruin those gorgeous mecha sprites with that nightmare fuel mode?! XD
I have one that's completely useless, bizarre, and unknown as far as I know. I've never seen it mentioned anywhere. This is for MECHWARRIOR for the SNES. It's basically a glitch that seems too specific to be accidental. It works like so.
Start a new game, and go right to the mech bay to edit your mech. Edit as follows:
Reduce armor, and heat sinks to absolute minimum.
Sell the weapons off, and do not replace them.
Get the fastest engine you can afford.
Disarming your mech is the key thing, but the rest of the edits make your mech faster
Anyway once that's done, choose a mission to go on, and take it. As you see yourself dropping to the planet, enter the Invincibility code. If you don't, you'll only last a few seconds.
To enter the invincibility code, pause the game before you land on the planet. Then hit "A, Left shoulder, Left shoulder, Y" three times, and then unpause.
Once you have landed, start running backwards while hitting the FIRE button. Of course you have no weapons, so instead the game generates two "ghost mechs".
That's the best description I can give. They're basically armless, legless assault mechs that are blue, and float around. They blast the hell out of you with missiles, hence the need for the invincibility code. You can keep generating more " ghost mechs" if you keep hitting the fire button while moving away.
Alternatively you can do this without the invincibility code. For this you need to play until you can afford the heaviest mech. Going this way, you reduce the engine and heat sinks to minimum, but max out with armor and jump jets, as well as removing the weapons. You'll end up with an obscenely fast mech that's basically invulberable.
these aren't really hidden, but always fun to know: You can practically play Earthbound with one hand (left hand), since check is also mapped to the L button, and you can use select to get to the menu...and the rock candy trick is wrongly outlined in the official EB guide. The rock candy has to be in the last inventory slot for the trick to work.
The most recent find of Super Punch-Out having a 2 player mode (my friend and I tried it, it's fun!)...and for Sonic 2, having a 2nd player play as tails in 1 player mode