Fun story: When I was a kid, I learned who Al Gore was by using a cheat code to unlock him in NBA Jam. I actually thought it was a code for "All Gore" that was misspelled and was expecting blood, but instead... some boring old man.
This was really nostalgic to watch. One of my favorite FF6 secrets is how early on in the game, when you first meet Banon, he'll ask Terra if she'll join the Returners, and if you answer "No" 3 times, then the game will still carry on like normal, but one of the Returners will give you a Genji Glove before you go. It's a nifty little secret, because the Genji Glove lets you equip a second weapon in your shield slot, and you otherwise wouldn't get one until much later.
I knew I wasn't crazy! I remembered that you could somehow get another glove early but for the life of me I couldn't remember what you had to do for it to show up. My sister told me I was crazy but now I have proof!
You can also get it by saying No the first time then going inside and talking with the Returner fighters inside. They will comment on your hesitation and give you the glove allowing you to say Yes and see the meeting scene (you wont get the gauntlet still though).
You can, and it's fun the first couple times you do it, but having the extra Gauntlet is actually better IMO. Terra is actually Eve, the mother of all the living. That's why she becomes mother to an orphanage. In Naruto, she is Kaguya planting the divine tree from Legend of Dragoon. In all of the mythos she is a hybrid and the beginning of a race of gods. I have a 2 hour video decoding so many things in Final Fantasy games. Gotta love how killing the Zone Eater gets you 666 EXP. Or you can let him eat you, and recruit Amen Ra, the hidden one, in the form of GoGo, all within the Illuminati Holy Triangle island. The Zone Eater is Jesus Christ, because Jesus Crucified is 666.
Its awesome to see that I’m not the only person who kept their cheat code books as they got older! I still have a little blue book that I bought at school during a book fair in the early 90’s and filled it up with cheats and passwords! I keep the book with my SNES collection and I will never part with it. (Also nice space balls reference for street fighter 2 turbo)
oh man, book fairs. I remember those. I once bought a Super Mario choose-your-own-adventure book from one called "Monster Mix-up". I should hunt down the rest of the series. It was wacky but fun to read through and try to get all the different endings. Some were surprisingly dark!
What a fun video. The Street Fighter code also works on SF2, as you may do it while the Capcom sign shows up and it will allow both players to select the same character. I remember this has only been discovered a few weeks after the game was released and I was renting it for like 3 weekends in a row, so when I found out about it I said to my father "well, I guess we'll have to rent it once again!". Fun memories.
You can also use that same code in SF2:T on the CAPCOM screen to disable special attacks in arcade mode, though that's more for challenge than making the game more interesting.
@@greensun1334 What raphaelfp is saying is that they reused the same button inputs but for a different feature. In the Versus mode for original Street Fighter II on the SNES, players could NOT select the same character. Pressing Down, R, Up, L, Y, B at the Capcom logo let both players pick the same character. In Street Fighter II Turbo, entering that code at the same time on the Player 1 controller disables all Special Moves for the human player (but not the CPU) in the Arcade/Single Player mode. If you enter that code with Controller II, it lets you increase the speed as per the video. Lastly, you can enter the code yet again, but this time on the Stage Select screen. This brings you to a screen with toggles for each character's individual Special Moves.
@@KamisamanoOtaku so that's only for the same characters, not for game speed? I know about the code ("Hyper-cheat", 10*) in SF2T but I never heard of any cheat code for SF2WW. Thanks!
This was an awesome compilation and I can't wait for part 2. Cheat codes are such a huge part of early games. Can't wait to see the Game Genie parts next!
Hey I just found this channel and loving the content! One cheat that I'll never forget is for Battletoads/Double Dragon. On the character select screen you can highlight any character and press up/down/down/up/X/B/Y/A/Select and the screen will flicker. It will take you to a stage selector with 10 lives and 5 continues each player instead of the default 4 lives and 3 continues (I think that's default). But once you beat the game instead of the usual "Congratulations" Professor T Bird says something along the lines of "Next time try winning without a cheat code". Battletoads in Battlemaniacs has a code where when the screen says Tradewest, hold down+A+B and press start. On the next screen the flag will flicker orange(or red?) and you get more continues and lives. Thanks for bringing back all these memories. SNES is my favorite system.
MK3 on SNES actually has 3 secret menus - "Kool Stuff" which you mentioned (Up, Up, Down, Down, Left, Right, A, B, A) but also "Kooler Stuff" (SELECT, A, B, Right, Left, Down, Down, Up, Up) and finally "Scott's Stuff" (X, B, A, Y, Up, Left, Down, Right, Down) which all contain different cheats. There's also a sound test menu that can be unlocked (A, Y, B, X). So yeah that game was packed to the roof with cheats (and that's not even counting the Kombat Codes you could enter on the VS screen).
There's also several more: Up, B, A, Left, Down, Y. (UBALDY) Right, Up, B, B, A, Down, Up, B, Down, Up, B (Rubba-dub-dub) B, A, Down, Left, A, X, B, A, B, Y (Bad-Lax-Baby). Enjoy.
Cheat codes were one of the most memorable in video game history,and it still does after so many years. The Konami code is one of those famous codes. It’s incredible to see these cheat codes.
Nice video! In Donkey Kong Country you can get infinite lives really easy with Diddy Kong in the beginning of Millstone Mayhem. Get the Bonus barrel just over the entrance normally and when you get back to the level youll see that a "Krusha" is walking away.... You need to choose Diddy Kong and follow that Krusha (be sure you are following just one of them as there are two) and it will fall some slope and is going to walk back and forth on the entrance. Now jump again where the Bonus Barrel is, but dont enter it, you have to wait untill Krusha is just beside the entrance and by sliding down that slope while pressing left on the d-pad youll get in a bucle where diddy bounces off the Krusha and instead of falling to the ground. Keep pressing left and in a couple of seconds it will start giving infinite lives.
In Final Fantasy VI, I always loved using the Vanish/Doom trick while fighting those T-Rex in that forest. I was able to gain so many levels because of that 😄
@@gotdangedcommiesitellyahwa6298 I did that on the PS1 version and it got me a bunch of Economizer special items along with all the experience and Esper points.
Fun nerdy fact about vanish/doom. If you use this against Doom Gaze, you'll permanently lose the chance to get the Bahamut esper. I may have the exact details wrong, as my rom hacking days are a litttttle far behind [discretely kicks his FF4 map/event editor under the couch], but the reason goes something like this... 1- The game tracks 2 things about DG outside the battle: was it defeated, and how much HP remains. 1a - "Was it defeated" is used by the world map to check if the encounter should be tested for. 1b - "How much HP" is used by the battle system to set DG's HP to the right value at the start of a fight. 2- Causing damage to (or healing, too, I suppose) DG will adjust the "How much HP" variable to match DG's health. 3- Applying Death or Petrify status to DG will set the "Was it defeated" flag (and, of course, end the fight). 4- After the battle, we check "How much HP" to know whether DG is out of HP or not (ie, it escaped). 4a - If so, we play the Bahamut Esper scene. 4b - Otherwise, we pick a new position (map is 512x512 tiles, we cut it up into 2x2 squares (256x256) and pick one at random) 5- If "Was it defeated" is not set and the player's airship overlaps one of the chosen square's 4 tiles, the fight triggers again. When we V/D or V/P DG, we cause the "Was it defeated" flag to be set [3]. But causing Death or Petrify status is not the same as causing damage (Death *sets* HP to 0, but doesn't *cause damage* - Petrify does zilch), so [2] doesn't kick in. The fight ends so step [4] comes up - turns out DG's "How much HP" variable isn't 0 so we pick [4b] and do not trigger the Bahamut scene. But now at [5], since we set "Was it defeated", there are no more DG encounters. We're locked out of ever getting everyone's favorite dragon.
In early copies of FF6 they programed Evade and M.Evade wrong. Evade was a dead stat while M.Evade was a true stat, If you can make your M.Evade over 100% you can dodge every attack but Ultima and Merton. Force armor is broken as it gave insane M.Evade
My brother and I created our own game genie codes for Super Mario World. We had the booklet, and then painstakingly altered the codes one letter at a time to see what kind of wacky results we would get. We ended up with some crazy things. A jump so high that you literally jump over the entire level in one shot, a jump that let you float like one of those dino ghost things, every coin is a 1up... Tons of fun.
sounds about right, you should call the "skip levels jump" the "superman" jump, because he could leap so high he would jump over a building (yep, ye olde superman couldn't fly so he just jumped, very high), either that or the "jump good" trick, to honor samurai jack.
Oh man, that sounds fun! You wouldn't happen to still have those codes, would you? Highly doubt it, but if you do, I'd love to give them a try. I did similar things but never had any luck and gave up as a kid. The float jump in particular sounds like a ton of fun.
@@Bandrik They are written down and stashed away with the SNES. Our family never throws away anything. The main trick was to change the First 2 only. So for example, EE2C- AF6F was one of the codes, but I don't remember which one. And if you just change the E to maybe an A or something it will affect the code. Also, there seemed to be a pattern In which the A would have a lesser effect than the E, and the same with the numbers. The lower the number, the less drastic of an effective. But this was over 20 years ago, and we were just kids, not codebreakers. Lol
@@danielplatts9446 haha yeah I'm the same way. I still have my SNES, game genie, and the official codebook. Also thanks for walking me through it! It's enough to at least get me started with experimenting. It'll bring back that childhood excitement of trying out codes and seeing how they change the game. :D If you ever do come across the actual codes you made again, feel free to come back here again with an update! But either way, thanks for the tips. Happy gaming!
@@danielplatts9446 the code is written with the hexadecimal system. "A" will always be a lesser value than "E". The hexadecimal system does not start at 1 and count to 10. It starts at 01, 02, 03...etc until it reaches 09 which is then followed by 0A, 0B, 0C all the way until 0F. F is the highest value before it rolls over to the next column 10, 11, 12...etc 19, 1A, 1B...etc. E is a higher value than A.
An important note about Gradius III's Good version of the Konami Code (i.e., the one that doesn't kill you instantly) - it only works as many times as you've completed levels (e.g., at the start of the game, you only can use it once. But if you make it all the way to, say, level 5, you can use it up to five (although knowing most of you probably activated at the start, technically four) times). Two other cheats exist. If you rapidly mash the X Button on the title screen, you can get more continues - up to 9 before the opening sequence replays, at which point it resets back to three continues. If you want 30 lives, instead, then while still on the title screen, hold left, hit "A" three times, then hit start. It's worth pointing out that you can get _some_ additional continues in addition to the 30 lives, but it's impossible to get all 9 continues and 30 lives unless you have access to turbo-fire or an emulator that allows you to make frame-perfect button presses...and even that's not a guarantee.
In Faceball 2000, the SNES version of MidiMaze, you can unlock the entire Game Boy version's puzzle mode by holding L and R when selecting the number of players at the title screen! When the screen fades to black, then release L and R and the main menu will have a new option called "Cyberscape" to play in.
It’s not a cheat code, but I watched a friend of mine defeat Culex with Mallow’s star smash. It took forever and he never messed up the timing. Probably the craziest gaming moment I ever saw in person. Guy was sweating, and I wonder if his hand ever started working correctly again. 20+ years and I’m still impressed.
Seeing that notebook full of cheat codes took me back to the mid 90s...I used to take a piece of paper and a pencil to the grocery store & write down various codes for SNES & Playstation while my mom was at the checkout. We were built different 😂
What a great video. I think this is the first time I see someone mention the hidden platform in Castlevania 4 that I discovered as a kid. Snes is still great in the 2020s
I miss these secret codes. Whenever we were playing a game for the first time...we would just wonder if they have a secret code or other secrets. It just made games so much more fun to play.
I feel like now they’ve kind of been replaced with accessibility features, which is fine but I’d love to see some completely broken secret ones hidden away
@@jackal27 There are still some games which feature some very nice secrets like old games. Like Axiom Verge and ESA. But they are straight up made in Old School style anyways.
This is awesome. I've been thinking about a video like this for years. I even wrote down this idea many years ago in my phone's memos calling it "All Passwords/Cheats SNES Games" which was supposed to be a series of videos about ONE game at a time, covering all the cheats for one game and just playing around with them a bit and commenting on them. The second idea reads "Best of Cheats SNES (Best useful cheats [Yoshi's Island, Cool Spot])". This was supposed to be more like your video, covering multiple games and just showing my favourite cheats and passwords. I am not a TH-camr though and don't plan on becoming one in the near future lol, they were just ideas. I am so glad that out of all the gaming channels on TH-cam my favourite channel had the same exact idea! Even the name of the video is similar to my idea! The video turned out great as always, thanks for your ongoing efforts. I even learned about cheats in games that I possess that I had no clue about, for example in Batman Returns, one of my favourite SNES games. To elaborate on Yoshi's Island and Cool Spot: In Yoshi's Island there's a anwesome cheat, just go to the level selection screen, hold SELECT and press X, X, Y, B, A. This will unlock a secret menu that allows you to play the mini games that you encounter during the levels sometimes at any time and some of them are even for two players! This blew my mind when I first found out about it. In Cool Spot there's a secret level selection menu, which allows you to start at any level you like, I think even the bonus levels. Good way to practice certain levels. Simply start the game and wait for the screen with the Virgin logo (the screen where you can rotate the Virgin logo left and right by pressing L or R and changing its size, I forgot what buttons triggered the change of size though). Hold L and R and press SELECT 30 times while still holding L and R. I appreciate cheats like that, especially for the bonus levels. Maybe you enjoyed those games as much as I did as a kid. In that case I'd be happy to see them featured in part 2 :) Alright, I wanna thank you for reading and I hope you have a great rest of your day!
I remember in the first Donkey Kong Country game there's some codes you can enter on the game select screen - there's the "BARRAL" code that gives you 50 lives, and the "BAD BUDDY" code that lets you freely switch characters in a 2 player game, which is total chaos lol.
I loved the Sim City code as a kid as well. I think it's more a glitch (probably a stack overflow) than an intended code. Here's one thing I found by myself as a kid : In Secret of Evermore, you can max out your call beads. Play the game normaly and when you get the plane go to the landing spot near the market in Antika, then go save your game in case it doesn't work properly. Then, go next to the palace entrance, you will find one call bead on the spot on the right where you found one earlier in the game, except this time mash the button and you'll get one for every button press, you'll know it works because the message should stay on-screen until you can't carry any more. You can even use the spell to make more afterwards and go over the 99 item limit the same way you can go over the max item number if you're maxed out on those and get one from boss fights (like with the giant octopus). I replicated this multiple time on the PAL version and if I recall correctly it also works on the US version.
if you bring the golden bee to the merchant that sells you the bottles, he'll offer to buy it from you with special dialogue. You can also bring him the fish that appear when you drain the water from the area south of link's house and he'll say something like "I hear eating fish is good for your health" and buy it
Any bee that you capture in the game will attack enemies after you release it. I always got the golden bee specifically for the merchant who sells the bottles.
@@Zachariah3D I also have a vague memory of the golden bee being much longer lasting than any run-of-the-mill bee. IIRC they would die pretty quickly but you could keep the golden bee going for ages
@@theMansalad The golden bee will also automatically return to you after killing the enemies on screen instead of having to chase it down like a normal bee
I love the Link to the Past wall glitch. I generally don’t try to sequence break games, but I figured I’d try that one out last winter and it was oddly satisfying - especially when the credits roll and show that you had zero deaths throughout the game (which is very hard to accomplish in a normal playthrough, from my own experience)
@@mottzilla4858 As a speedrunner, it's not as uncommon as you think lol Mario 3 and Mario World both have even crazier credit warps where you actually manipulate the RAM to just zap you into the "credits state" lol
Thank you! That was a nice hit of nostalgia. And don't forget, there was no internet back then, so you either found the codes in a magazine or from your friends at school. Happy days indeed! :-)
Yep, word of mouth in the playground was big. No one cared about spoliers, you shared everything you'd worked out including big plot points that others may or may not believe, and these days we have talented people trawling the code of every game looking for input sequences and discovering codes no one had ever seen in 30+ years of the games being available.
Metroid and Donkey Kong have some insane sequence breaks as well. I'll also just note that there is a mini boss in Chrono Trigger's Black omen who can be charmed of a strength tab and then run away from to repeat as many times as you like. Truly drunk, you do the Lord's work today.
Charm is so broken in the Black Omen... I remember going there just to charm MegaElixirs out of Verminators so I could stock up on them for the interior Lavos fight. Good times indeed...!!
Was expecting to see the lazy shell in marip rpg once you started talking about secrets. I used to put the lazy shell on toadstool, pretty much everything will only do 1hp of damage to her, the final boss' strongest attack will do 2hp. Sure, she can't do much damage but that doesn't matter, she's a healer. Toadstool can tank everything, even culex, and just group hug your team to victory.
A 10 minute + snes drunk video is always going to make me giddy. This was the first youtube channel I became attached to probably 4-5 years ago and I'll cry a river when this channel is gone. Hopefully not for 30 years or so 🤞
7:57 I found this completely by accident, I was curious as to why this particular bee was sparkling and caught it. "What the heck is a Good Bee?" Well, it's certainly not an Evil Bee! And you can re-catch it to reset its timer. Try it in the Ganon fight!
There are hundreds of custom player sprites for Link to the Past -- you see people using them in randomizer races a lot-- and one of them is indeed the Golden Bee.
Omg! Going to try the Sim City one tonight! I had a lot of fun with the lufia 2 select glitch. It tweaks the stats of your characters. It also was a little risky as far as corrupting stuff, but I loved it. Thank you for the video! I really love the channel!
You should pick an island map and get the game genie code that lets you bulldoze anything. Find a map with very few islands. Then bulldoze 3 or 4 tiles of water on all sides, for corner power plants and industrial zones. Use the Bulldozer to make everything smaller, your industrial zones should be 4 tiles instead of 9, but they have to start at 9 until they get developed. You will have a moat of water and the rest of your city in the middle. You can bulldoze the airport down to just the 4 tiles in the very middle and it will give you more space and produce much less pollution. Combine this with the money cheat and the code that lets you hack in special buildings and you are ready to make the ultimate city. The enhanced bulldozer is tricky though, and you will need to learn how to work with it. In particular, how to prevent it from destroying the upper left corner.
The debug codes from the Super Star Wars trilogy are the only reason I got through those games. I used them so often that I can still recall all three.
GREAT video. brought back so many memories. I played a lot of NES and Genesis during this era and boy were codes awesome. I don't remember many from the NES, i was too young, but the Genesis brought with it some fond memories.... some of my favorite games to use codes in: Robocop vs Terminator, NBA JAM TE, Aladdin, Jungle Strike, Separation Anxiety, MK2&3, T2 Arcade Game, SONIC DEBUG MENUS!!!! oh man... the good times. I'm sure theres plenty i'm forgetting. Also i used the Gameshark a lot on the n64 for Goldeneye - that absolutely blew the game wide open, the gameshark came preloaded with secrete levels, all unlocks, infinite health, bullets, stealth, glitches... all kinds of weird stuff. Probably the most fun i had playing on the N64 was Goldeneye with GameShark - being able to warp around your favorite levels and explore like a god while devising viscous ways to kill all the enemies.
Aaaw Yes another Snes Drunk video that returns me to my childhood. In my country back in the day (as in many others) GTA Vice City and San Andreas were heavy hitters, every cibercafe had either one or both. The hour back then was dirt cheap, and these guys also had a side hustle in which they'd sell you a paper sheet with the cheatcodes impressed on them. I must have bought 3 or 4 of them cuz you'd always misplace it or break it appart.
It doesn't apply to snes, but my absolute favourite gameshark code was walk through doors on Goldeneye, and then getting to see the full level available on Facility versus map. There wasn't anything to do there, but it was there, and loaded in, and I just loved that. I would use that when I did play versus with friends to get an even bigger level than what they had on offer.
I was today years old when I found out about that bee in Zelda. Love this game, just when you think you know it all in the game, there is something new to discover.
Omg Flash back I remember playing that mini game for mk3! I have been collecting for retro games for years now, but that memory never came back to me until right now. Thanks!
I think when it comes to SNES games, I really liked the secret minigame in Yoshi;s Island, which is unlocked if you press the POW on one chain monster, and which allows you to play with 2 players.
A few more Capcom games had that DRULYB code. I think the Vanish-Doom bug in FF6 was because the game checked for vulnerabilities before resistance/immunity when calculating status effects and the Vanish/Clear status made the next magical effect hit 100% of the time.
Actually the Japanese version of Contra Spirits actually has working cheats - which curiously, they are inputs for Ryu and Ken's special moves in Street Fighter II including Hadouken, Shoryuken and Hurricane Kick (tatsumaki senpuukyaku). Too bad they are disabled in the US Contra III and Super Probotector Alien Rebels. The Hadouken one was the code for 30 lives.
Yeah I remember being bitter about that Contra Spirits code thing. Just them trying to make rentals tougher in America. In place of the code I would set up shop in a place where I can grind lives and not worry about getting hit by an enemy or it's projectiles, like on a ledge, and just earn the max in one go which was like 28 or 30 lives or something
My brother bought A Link to the Past 30 years ago and this is the first time I ever heard about the Good Bee. Neat! FF3 SNES has another Vanish-related bug. With Relm, if you sketch a vanished enemy, the game goes bonkers, often leaving you with tons of awesome items in your inventory.
Same here and I've played LttP for years. And nobody seems to know of the glitch involving the knights near the Flute Boy's domain or the one at the pond near the Sanctuary changing to purple or red with green skin after you warp from the Dark World. I never see it mentioned and there's no way I'm only one that noticed.
The Konami code also works on Rock 'n Roll Racing in the character selection menu. If executed right, you can play as Olof from The Lost Vikings, who has the best driving characteristics in the game.
The Super Star Wars series cheat codes are probably ones worth telling people about. Those games can be notoriously difficult for some people and each game has a code that gives you all kinds of options and abilities that make them easier and add all kinds of fun quirks to explore. Cheers!
Thanks for going out of your way to show the rest of the world this I knew about 60% of any code that you had and it just touches my soul that someone's got this kind of clue!
This was great, SNES drunk! I normally never do this, but it would be really cool to see an NES version with some of the info in that notebook. I'd love to see some new (old) NES cheats that I either was never aware of, or had completely forgotten about. 🤓👍
fun fact: in NBA JAM, the Detroit Pistons have a bloated hidden stat set that makes them the most OP team in the game because the developer was a fan of the team when they created the game for the arcade. it's also pretty much a guaranteed win of the Detroit Pistons team is used against Chicago Bulls who have nerfed stats.
More of a secret than a code, but in Cybernator if you beat the first level without killing any enemies and just defeat the boss, you start the next level with the Napalm weapon. My memory is a little fuzzy, but I think there was something you could do (or not do) in the second level that would fully upgrade the napalm weapon for the rest of the game. Don't know why, but this secret has always stuck with me out of all my SNES games.
That's because the napalm gun is frickin amazing and makes the game even more awesome. From what I remember, you have to defeat the second stage without shooting anyone or getting any powerups. It's insanely hard to do, and I've never accomplished it to see if it works. There's also an extra continues code for Cybernator, too.
@5:00 There are two more cheats for Street Fighter II Turbo on the SNES... and I just confirmed them on the SNES Classic: *Disable all Special Moves:* After the ''Licensed by Nintendo'' logo fades away, press Down, R, Up, L, Y, B on Controller I. Player 1 cannot use Special Moves at all in the Single Player Mode. *Special Moves Toggles:* This one only works in the VS Mode. On the Stage Select screen, press Down, R, Up, L, Y, B on Controller II. This will take you to another menu screen where you can disable or enable Special Moves. The first code is good for challenging yourself. The second code is as well, but it is more important for settling arguments like "[Inset move] is so cheap. I could totally beat you if you didn't use it." I mean, you can just try to NOT use a particular move, but then someone would either cheat and use it anyway, or accidentally input it, and now you've got another argument. XD With this code, no worries... and it also settle some arguments about what counts as as "Special Move".
For some reason this just gave me major flashbacks to reading game magazines with random codes to random games (some for consoles I didn't have and never played). Dk why it did that but nice video. Never got into the SNES (least haven't so far; plan to now that I have handheld emulation consoles to solve time constraints) as it was a bit before my time, had an 8-bit console but the 5th gen are my true early memories, yet this still gave me that sweet major nostalgia and sudden wave of memories flushing over me. Thank you!
I really miss the days of cheat codes. I used to wait for EGM or GamePro to publish the latest codes. Cheat codes added so much replayability to games, and made the more difficult games more enjoyable. The Game Genie added a lot of fun also. The SFII bosses Genie code was huge news back then.
The Sega Megadrive had some ace cheat codes that were super-simple to remember. Chuck Rock (ABRACADABRA) and Mortal Kombat (DULLARD) instantly spring to mind!
For Sim City, it's definitely the money cheat, and the code that lets you bulldoze anything, including water. It can be a little tricky to master, but once you do, its fun to make a city so massive you need 8 power plants or more, with a tiny airport only 4 tiles wide. It really helps if you hack in special buildings too, mainly because you often can't use them in the order that you get them and you can always use a few more police headquarters unless you want to have cops literally everywhere.
I didn't even know about this cheat! I used to play SimCity with my father when I was young . He had mastered the game and hit the highest population and that soundtrack when you do.... Bliss
Ah, you've reminded me of the binder I had of hand-copied cheats for all my games from as many magazines as I could get them from, along with a big section of codes I'd found myself using the Pro Action Replay 3. Moon jumps, weird colour palettes, fast and air fireballs and more for SF2 Turbo, along with a stage select code that let you fight on any stage including the bonus ones. The main problem there being that the destructible part of the car was a background layer and would scroll as I never found the code to disable scrolling. Fun times.
I remember that I made such a binder with handwritten and copied codes and special moves for many arcade and console games with more than 100 pages - and one time, I've forgotten it in the arcade hall, on the next day it was vanished. Damn, it was so much work in it...
I recently learned that the golden/good bee in ALTTP can also be used when digging for the flute. Release it and it will hover over the exact spot to dig.
The best codes usually aren't things like infinite lives, infinite health, infinite gold. Depending on the game, I like to change rules, add equipment, or walk through walls.
That's cool you have your old code book. No GameFAQs in those days. Super R-Type had a level select select but also a somewhat complex two-part code that would let you choose your beam and bombs at any time.
There are a few other codes for Gradius 3. So many I can't remember them all, but one of the simpler ones is if you mash X on the title screen it'll give you extra continues.
I didn’t even know about the golden bee one at all, that’s pretty funny. As for cheats, I remember while renting Faceball 2000 long ago that holding down L and R while selecting a mode will give you a debug menu where you can go any level, get full power ups, have 99 lives, and even increase your rate of fire.
Donkey Kong Country has a couple of good ones: Input Down, Y, Down, Down, Y (y'know, DYDDY lol) while Cranky is playing his gramophone and you'll get whisked to a special bonus stage where you can do the animal minigames to collect tokens for lives over and over. This was also really handy for learning your routes through the animal buddy levels! Or if you don't feel like earning your lives, you can start a new game with 50 lives by inputting B, A, R, R, A, L when (IIRC) highlighting the delete game option. I love that the cheats are themed. Lot of fond memories running Expresso's level over and over with my stepdad so we could finally take the fight to K. Rool.
I also have the notebook that I kept cheats, passwords and other things in! For Mortal Kombat 3, there is the Kool Stuff menu you mentioned but there are others too... There are the Kooler Stuff (Select, A, B, Right, Left, Down, Down, Up, Up) and Scott's Stuff (X, B, A, Y, Up, Left, Down, Right, Down) menus as well as the sound test (A, Y, B, X).
I love Soyo Oka’s SNES SimCity soundtrack. That outro gave me a warm fuzzy feeling! All I’m missing is the warm glow (and the annoying high pitched whine) of m CRT TV and a Squeezit and I’m 10 again. Instant 1993 vibes from this, Mario Paint or Final Fight.
There are 2 other codes...or KODES I remember from my childhood in MK3 that add on to Kool Stuff. Kooler Stuff is select, A, B, Right, Left, D, D, U, U and Scott's Stuff is X, B, A, Y, U, Left, D, Right, Down. I think you'll enjoy these!
I loved the battle mode code for Mega Man 7, that would allow you to play as either Mega Man or Bass, and they each had their own move-sets. Makes me wonder why they never made a fully fledged Mega Man fighter-type game.
In MK3 i found 2 codes when i was young, one for "kool stuff" and ome for "kooler stuff". I just remember typing them everytime i booted tge game and saw the menu: Select, A, B, right, left, down, down, up, up. Up, up, down, down, left, right, A, B, A. This way you could go up to 30 continues, have Smoke and Motaro selectable, have extended time to perform fatalities, perform fatalities at each round, and most of all perform fatalities (or any finisher in general) with the press of a single button. I loved that soooo much.
I'm not sure if I ever figured out how to get out of the power up pit in Super Empire Strikes Back. One code I used a lot as a kid was the debug code for Super Star Wars, you could play as all characters earlier, make yourself invincible, walk through walls, and other stuff. Walking through walls was fun for exploring out of bounds like in the Sand Crawler even though there wasn't much to see. To my understanding, the other Super Star Wars games have similar codes, but I never found them as a kid.
When I was playing Killer Instinct on the SNES, I beated it or "normal" difficulty and after the final boss it was written something like: "not bad, but can you beat it on the hardest difficulty?". Then I beated it on the hardest difficulty and after the final boss it was written: "very good, but if you want to get a reward, you have to beat it with less continues." After many weeks of practicing I managed to beat the game on the hardest difficulty + zero continues used and I got after the final boss my reward, which was a cheat, which allows me to play with the final boss (Eyedol). THIS WAS AMAZING TO ME! Now you only get a reward, when you pay for DLC's...
You mentioned super empire strikes back but not the debug menu for all three games. It lets you be overpowered and stage select so you can see the whole game without pulling your hair out.
For Mortal Kombat 3 "Kooler Stuff" Select, A, B, Left, Right, Down, Down, Up, Up I learned this cheat code 23 years ago and will never forget it. You're welcome everybody! 👍
Great video! I remember when I found out, accidentally, how to make Top Gear 2 give you the password to any country you wanted to visit. I felt so smart! XD It wasn't until years later that I saw the cheat published in a managazine.
PART 2: th-cam.com/video/gDXi1gK66rg/w-d-xo.html
PART 3: th-cam.com/video/UafJHPLbJac/w-d-xo.html
Lmao... you misspelled "Nintendo" on the front cover... something I would do. Lol
😂
Fun story: When I was a kid, I learned who Al Gore was by using a cheat code to unlock him in NBA Jam. I actually thought it was a code for "All Gore" that was misspelled and was expecting blood, but instead... some boring old man.
I am howling at this lol
90s Al Gore was a chump, but mid 2000s Al Gore could dunk
🤣
Show some respect for the man who single handedly invented the internet!
Are you cereal? Al gore is very cereal or maybe he’s serial
Watching snesdrunk feels like being brought to 10 years old again.. Warm and nostalgic
And no worries in the world, unless my school grades were low, then I would get my mom's wrath!
SNES Drunk rules!!..3 hrs of the SNES Drunk theme song????...YEAH!!!..LOL!!..One of my fav TH-cam gamers!!!
Welp. I'm old
everyone's older brother that was actually good at gaming!! and maybe let you play once in a while ;p
The channel reminds me of when I would visit a friend who had way older brothers who knew all the cool cheat codes
This was really nostalgic to watch. One of my favorite FF6 secrets is how early on in the game, when you first meet Banon, he'll ask Terra if she'll join the Returners, and if you answer "No" 3 times, then the game will still carry on like normal, but one of the Returners will give you a Genji Glove before you go. It's a nifty little secret, because the Genji Glove lets you equip a second weapon in your shield slot, and you otherwise wouldn't get one until much later.
Nice. I never knew that. Thanks.
I knew I wasn't crazy! I remembered that you could somehow get another glove early but for the life of me I couldn't remember what you had to do for it to show up. My sister told me I was crazy but now I have proof!
You can also get it by saying No the first time then going inside and talking with the Returner fighters inside. They will comment on your hesitation and give you the glove allowing you to say Yes and see the meeting scene (you wont get the gauntlet still though).
You can, and it's fun the first couple times you do it, but having the extra Gauntlet is actually better IMO. Terra is actually Eve, the mother of all the living. That's why she becomes mother to an orphanage. In Naruto, she is Kaguya planting the divine tree from Legend of Dragoon. In all of the mythos she is a hybrid and the beginning of a race of gods. I have a 2 hour video decoding so many things in Final Fantasy games.
Gotta love how killing the Zone Eater gets you 666 EXP. Or you can let him eat you, and recruit Amen Ra, the hidden one, in the form of GoGo, all within the Illuminati Holy Triangle island. The Zone Eater is Jesus Christ, because Jesus Crucified is 666.
@@EmeraldEyesEsoteric Get help
Love seeing your secret-code notebook. It reminded me of Nintendo Power’s “Classified Information” section.
Its awesome to see that I’m not the only person who kept their cheat code books as they got older! I still have a little blue book that I bought at school during a book fair in the early 90’s and filled it up with cheats and passwords! I keep the book with my SNES collection and I will never part with it. (Also nice space balls reference for street fighter 2 turbo)
Book fairs were awesome
The cringiest part was when we would get together to make a copy of each other's notebook.
oh man, book fairs. I remember those. I once bought a Super Mario choose-your-own-adventure book from one called "Monster Mix-up". I should hunt down the rest of the series. It was wacky but fun to read through and try to get all the different endings. Some were surprisingly dark!
What a fun video. The Street Fighter code also works on SF2, as you may do it while the Capcom sign shows up and it will allow both players to select the same character. I remember this has only been discovered a few weeks after the game was released and I was renting it for like 3 weekends in a row, so when I found out about it I said to my father "well, I guess we'll have to rent it once again!". Fun memories.
You can also use that same code in SF2:T on the CAPCOM screen to disable special attacks in arcade mode, though that's more for challenge than making the game more interesting.
Really? SF2 World Warrior doesn't even have a game speed selection but that's interesting to hear!
@@greensun1334 What raphaelfp is saying is that they reused the same button inputs but for a different feature.
In the Versus mode for original Street Fighter II on the SNES, players could NOT select the same character. Pressing Down, R, Up, L, Y, B at the Capcom logo let both players pick the same character. In Street Fighter II Turbo, entering that code at the same time on the Player 1 controller disables all Special Moves for the human player (but not the CPU) in the Arcade/Single Player mode. If you enter that code with Controller II, it lets you increase the speed as per the video. Lastly, you can enter the code yet again, but this time on the Stage Select screen. This brings you to a screen with toggles for each character's individual Special Moves.
@@KamisamanoOtaku so that's only for the same characters, not for game speed? I know about the code ("Hyper-cheat", 10*) in SF2T but I never heard of any cheat code for SF2WW. Thanks!
Down R Up L Y B select start from what I remember.
On SF2 it would also let you change the colors of the characters.
this channel is the best (for snes) because its no bs, no fake good vibe... just what were here for.
This was an awesome compilation and I can't wait for part 2. Cheat codes are such a huge part of early games. Can't wait to see the Game Genie parts next!
I liked the codes of Killer Instinct; playing with Eyedol or a specific map to play on, so you can perform the stage fatality.
Hell yeah. You could keep this series going for several episodes. So many cool cheat codes on the SNES
Always a good morning with your videos
Hey I just found this channel and loving the content! One cheat that I'll never forget is for Battletoads/Double Dragon. On the character select screen you can highlight any character and press up/down/down/up/X/B/Y/A/Select and the screen will flicker. It will take you to a stage selector with 10 lives and 5 continues each player instead of the default 4 lives and 3 continues (I think that's default). But once you beat the game instead of the usual "Congratulations" Professor T Bird says something along the lines of "Next time try winning without a cheat code". Battletoads in Battlemaniacs has a code where when the screen says Tradewest, hold down+A+B and press start. On the next screen the flag will flicker orange(or red?) and you get more continues and lives. Thanks for bringing back all these memories. SNES is my favorite system.
MK3 on SNES actually has 3 secret menus - "Kool Stuff" which you mentioned (Up, Up, Down, Down, Left, Right, A, B, A) but also "Kooler Stuff" (SELECT, A, B, Right, Left, Down, Down, Up, Up) and finally "Scott's Stuff" (X, B, A, Y, Up, Left, Down, Right, Down) which all contain different cheats. There's also a sound test menu that can be unlocked (A, Y, B, X). So yeah that game was packed to the roof with cheats (and that's not even counting the Kombat Codes you could enter on the VS screen).
We had so much fun back in the day messing with Kool, Kooler, Scott's (funny enough, my best friend's name was Scott!) and the Kombat Kodes!
@@alext9612 That brings me back to MK1; 1st time i played was VS on an Intel 386!
There's also several more:
Up, B, A, Left, Down, Y. (UBALDY)
Right, Up, B, B, A, Down, Up, B, Down, Up, B (Rubba-dub-dub)
B, A, Down, Left, A, X, B, A, B, Y (Bad-Lax-Baby).
Enjoy.
Cheat codes were one of the most memorable in video game history,and it still does after so many years. The Konami code is one of those famous codes. It’s incredible to see these cheat codes.
Nice video! In Donkey Kong Country you can get infinite lives really easy with Diddy Kong in the beginning of Millstone Mayhem. Get the Bonus barrel just over the entrance normally and when you get back to the level youll see that a "Krusha" is walking away.... You need to choose Diddy Kong and follow that Krusha (be sure you are following just one of them as there are two) and it will fall some slope and is going to walk back and forth on the entrance. Now jump again where the Bonus Barrel is, but dont enter it, you have to wait untill Krusha is just beside the entrance and by sliding down that slope while pressing left on the d-pad youll get in a bucle where diddy bounces off the Krusha and instead of falling to the ground. Keep pressing left and in a couple of seconds it will start giving infinite lives.
In Final Fantasy VI, I always loved using the Vanish/Doom trick while fighting those T-Rex in that forest. I was able to gain so many levels because of that 😄
@@gotdangedcommiesitellyahwa6298 Yup, especially when trying to uncurse the Paladin Shield
@@gotdangedcommiesitellyahwa6298 I did that on the PS1 version and it got me a bunch of Economizer special items along with all the experience and Esper points.
Fun nerdy fact about vanish/doom. If you use this against Doom Gaze, you'll permanently lose the chance to get the Bahamut esper. I may have the exact details wrong, as my rom hacking days are a litttttle far behind [discretely kicks his FF4 map/event editor under the couch], but the reason goes something like this...
1- The game tracks 2 things about DG outside the battle: was it defeated, and how much HP remains.
1a - "Was it defeated" is used by the world map to check if the encounter should be tested for.
1b - "How much HP" is used by the battle system to set DG's HP to the right value at the start of a fight.
2- Causing damage to (or healing, too, I suppose) DG will adjust the "How much HP" variable to match DG's health.
3- Applying Death or Petrify status to DG will set the "Was it defeated" flag (and, of course, end the fight).
4- After the battle, we check "How much HP" to know whether DG is out of HP or not (ie, it escaped).
4a - If so, we play the Bahamut Esper scene.
4b - Otherwise, we pick a new position (map is 512x512 tiles, we cut it up into 2x2 squares (256x256) and pick one at random)
5- If "Was it defeated" is not set and the player's airship overlaps one of the chosen square's 4 tiles, the fight triggers again.
When we V/D or V/P DG, we cause the "Was it defeated" flag to be set [3]. But causing Death or Petrify status is not the same as causing damage (Death *sets* HP to 0, but doesn't *cause damage* - Petrify does zilch), so [2] doesn't kick in. The fight ends so step [4] comes up - turns out DG's "How much HP" variable isn't 0 so we pick [4b] and do not trigger the Bahamut scene. But now at [5], since we set "Was it defeated", there are no more DG encounters. We're locked out of ever getting everyone's favorite dragon.
And then... you equip the Experience Egg.... and the once only dreamt of level 99 is attainable!!!
In early copies of FF6 they programed Evade and M.Evade wrong. Evade was a dead stat while M.Evade was a true stat, If you can make your M.Evade over 100% you can dodge every attack but Ultima and Merton. Force armor is broken as it gave insane M.Evade
My brother and I created our own game genie codes for Super Mario World. We had the booklet, and then painstakingly altered the codes one letter at a time to see what kind of wacky results we would get. We ended up with some crazy things. A jump so high that you literally jump over the entire level in one shot, a jump that let you float like one of those dino ghost things, every coin is a 1up... Tons of fun.
sounds about right, you should call the "skip levels jump" the "superman" jump, because he could leap so high he would jump over a building (yep, ye olde superman couldn't fly so he just jumped, very high), either that or the "jump good" trick, to honor samurai jack.
Oh man, that sounds fun! You wouldn't happen to still have those codes, would you? Highly doubt it, but if you do, I'd love to give them a try. I did similar things but never had any luck and gave up as a kid. The float jump in particular sounds like a ton of fun.
@@Bandrik They are written down and stashed away with the SNES. Our family never throws away anything. The main trick was to change the First 2 only. So for example, EE2C- AF6F was one of the codes, but I don't remember which one. And if you just change the E to maybe an A or something it will affect the code. Also, there seemed to be a pattern In which the A would have a lesser effect than the E, and the same with the numbers. The lower the number, the less drastic of an effective. But this was over 20 years ago, and we were just kids, not codebreakers. Lol
@@danielplatts9446 haha yeah I'm the same way. I still have my SNES, game genie, and the official codebook. Also thanks for walking me through it! It's enough to at least get me started with experimenting. It'll bring back that childhood excitement of trying out codes and seeing how they change the game. :D
If you ever do come across the actual codes you made again, feel free to come back here again with an update! But either way, thanks for the tips. Happy gaming!
@@danielplatts9446 the code is written with the hexadecimal system. "A" will always be a lesser value than "E". The hexadecimal system does not start at 1 and count to 10. It starts at 01, 02, 03...etc until it reaches 09 which is then followed by 0A, 0B, 0C all the way until 0F. F is the highest value before it rolls over to the next column 10, 11, 12...etc 19, 1A, 1B...etc. E is a higher value than A.
An important note about Gradius III's Good version of the Konami Code (i.e., the one that doesn't kill you instantly) - it only works as many times as you've completed levels (e.g., at the start of the game, you only can use it once. But if you make it all the way to, say, level 5, you can use it up to five (although knowing most of you probably activated at the start, technically four) times).
Two other cheats exist. If you rapidly mash the X Button on the title screen, you can get more continues - up to 9 before the opening sequence replays, at which point it resets back to three continues. If you want 30 lives, instead, then while still on the title screen, hold left, hit "A" three times, then hit start.
It's worth pointing out that you can get _some_ additional continues in addition to the 30 lives, but it's impossible to get all 9 continues and 30 lives unless you have access to turbo-fire or an emulator that allows you to make frame-perfect button presses...and even that's not a guarantee.
Thanks for the info! Gradius III was always one of my favorites. I miss those days.
In Faceball 2000, the SNES version of MidiMaze, you can unlock the entire Game Boy version's puzzle mode by holding L and R when selecting the number of players at the title screen! When the screen fades to black, then release L and R and the main menu will have a new option called "Cyberscape" to play in.
It’s not a cheat code, but I watched a friend of mine defeat Culex with Mallow’s star smash. It took forever and he never messed up the timing. Probably the craziest gaming moment I ever saw in person. Guy was sweating, and I wonder if his hand ever started working correctly again. 20+ years and I’m still impressed.
That's a lot of bounces, lol. 😮
Seeing that notebook full of cheat codes took me back to the mid 90s...I used to take a piece of paper and a pencil to the grocery store & write down various codes for SNES & Playstation while my mom was at the checkout. We were built different 😂
Yup, from Nintendo Power snd other gsmr magazines I forgot thr name to.
Hey no u didnt, I did
Tips and tricks
What a great video. I think this is the first time I see someone mention the hidden platform in Castlevania 4 that I discovered as a kid. Snes is still great in the 2020s
I miss these secret codes. Whenever we were playing a game for the first time...we would just wonder if they have a secret code or other secrets. It just made games so much more fun to play.
I feel like now they’ve kind of been replaced with accessibility features, which is fine but I’d love to see some completely broken secret ones hidden away
@@jackal27 There are still some games which feature some very nice secrets like old games. Like Axiom Verge and ESA. But they are straight up made in Old School style anyways.
This is awesome. I've been thinking about a video like this for years. I even wrote down this idea many years ago in my phone's memos calling it "All Passwords/Cheats SNES Games" which was supposed to be a series of videos about ONE game at a time, covering all the cheats for one game and just playing around with them a bit and commenting on them. The second idea reads "Best of Cheats SNES (Best useful cheats [Yoshi's Island, Cool Spot])". This was supposed to be more like your video, covering multiple games and just showing my favourite cheats and passwords.
I am not a TH-camr though and don't plan on becoming one in the near future lol, they were just ideas. I am so glad that out of all the gaming channels on TH-cam my favourite channel had the same exact idea! Even the name of the video is similar to my idea! The video turned out great as always, thanks for your ongoing efforts. I even learned about cheats in games that I possess that I had no clue about, for example in Batman Returns, one of my favourite SNES games.
To elaborate on Yoshi's Island and Cool Spot:
In Yoshi's Island there's a anwesome cheat, just go to the level selection screen, hold SELECT and press X, X, Y, B, A. This will unlock a secret menu that allows you to play the mini games that you encounter during the levels sometimes at any time and some of them are even for two players! This blew my mind when I first found out about it.
In Cool Spot there's a secret level selection menu, which allows you to start at any level you like, I think even the bonus levels. Good way to practice certain levels. Simply start the game and wait for the screen with the Virgin logo (the screen where you can rotate the Virgin logo left and right by pressing L or R and changing its size, I forgot what buttons triggered the change of size though). Hold L and R and press SELECT 30 times while still holding L and R. I appreciate cheats like that, especially for the bonus levels.
Maybe you enjoyed those games as much as I did as a kid. In that case I'd be happy to see them featured in part 2 :)
Alright, I wanna thank you for reading and I hope you have a great rest of your day!
_“Genesis Duhhhhhhh”_
I freaking love that.
I think he wrote that on the notebook because he probably did not know that there were Good Genesis games and that he owned a snes.
I remember in the first Donkey Kong Country game there's some codes you can enter on the game select screen - there's the "BARRAL" code that gives you 50 lives, and the "BAD BUDDY" code that lets you freely switch characters in a 2 player game, which is total chaos lol.
And the sound test was, I think DARBY DAY?
I remember there being one that was DYDDY that let you play all the animal bonus stages I think.
I loved the Sim City code as a kid as well. I think it's more a glitch (probably a stack overflow) than an intended code. Here's one thing I found by myself as a kid : In Secret of Evermore, you can max out your call beads. Play the game normaly and when you get the plane go to the landing spot near the market in Antika, then go save your game in case it doesn't work properly. Then, go next to the palace entrance, you will find one call bead on the spot on the right where you found one earlier in the game, except this time mash the button and you'll get one for every button press, you'll know it works because the message should stay on-screen until you can't carry any more. You can even use the spell to make more afterwards and go over the 99 item limit the same way you can go over the max item number if you're maxed out on those and get one from boss fights (like with the giant octopus). I replicated this multiple time on the PAL version and if I recall correctly it also works on the US version.
if you bring the golden bee to the merchant that sells you the bottles, he'll offer to buy it from you with special dialogue. You can also bring him the fish that appear when you drain the water from the area south of link's house and he'll say something like "I hear eating fish is good for your health" and buy it
Any bee that you capture in the game will attack enemies after you release it. I always got the golden bee specifically for the merchant who sells the bottles.
@@Zachariah3D I also have a vague memory of the golden bee being much longer lasting than any run-of-the-mill bee. IIRC they would die pretty quickly but you could keep the golden bee going for ages
@@theMansalad The golden bee will also automatically return to you after killing the enemies on screen instead of having to chase it down like a normal bee
I love the Link to the Past wall glitch. I generally don’t try to sequence break games, but I figured I’d try that one out last winter and it was oddly satisfying - especially when the credits roll and show that you had zero deaths throughout the game (which is very hard to accomplish in a normal playthrough, from my own experience)
@Gambit Odsey you know it 😏
Does this work on the Game Boy Advance version as well?
@@jessragan6714 Reddit says “no”, but there may be a similar glitch based on the replies (I didn’t look too far into it)
That LTTP glitch was very funny. I'll have to try it sometime. It's such a weird glitch to exist.
@@mottzilla4858 As a speedrunner, it's not as uncommon as you think lol Mario 3 and Mario World both have even crazier credit warps where you actually manipulate the RAM to just zap you into the "credits state" lol
Thank you! That was a nice hit of nostalgia. And don't forget, there was no internet back then, so you either found the codes in a magazine or from your friends at school. Happy days indeed! :-)
Yep, word of mouth in the playground was big. No one cared about spoliers, you shared everything you'd worked out including big plot points that others may or may not believe, and these days we have talented people trawling the code of every game looking for input sequences and discovering codes no one had ever seen in 30+ years of the games being available.
This video was really fun to watch. Its like having your older brother show you mind blowing secrets before anyone could just go online
Metroid and Donkey Kong have some insane sequence breaks as well. I'll also just note that there is a mini boss in Chrono Trigger's Black omen who can be charmed of a strength tab and then run away from to repeat as many times as you like. Truly drunk, you do the Lord's work today.
Charm is so broken in the Black Omen... I remember going there just to charm MegaElixirs out of Verminators so I could stock up on them for the interior Lavos fight. Good times indeed...!!
Great episode! Can't wait for pt. 2.
Was expecting to see the lazy shell in marip rpg once you started talking about secrets. I used to put the lazy shell on toadstool, pretty much everything will only do 1hp of damage to her, the final boss' strongest attack will do 2hp. Sure, she can't do much damage but that doesn't matter, she's a healer. Toadstool can tank everything, even culex, and just group hug your team to victory.
The ole walk off the cloud hidden chest
A 10 minute + snes drunk video is always going to make me giddy. This was the first youtube channel I became attached to probably 4-5 years ago and I'll cry a river when this channel is gone. Hopefully not for 30 years or so 🤞
Thanks for watching Chris, I'm not going anywhere
7:57 I found this completely by accident, I was curious as to why this particular bee was sparkling and caught it. "What the heck is a Good Bee?" Well, it's certainly not an Evil Bee! And you can re-catch it to reset its timer. Try it in the Ganon fight!
There are hundreds of custom player sprites for Link to the Past -- you see people using them in randomizer races a lot-- and one of them is indeed the Golden Bee.
I made that.
Omg! Going to try the Sim City one tonight! I had a lot of fun with the lufia 2 select glitch. It tweaks the stats of your characters. It also was a little risky as far as corrupting stuff, but I loved it.
Thank you for the video! I really love the channel!
You should pick an island map and get the game genie code that lets you bulldoze anything. Find a map with very few islands. Then bulldoze 3 or 4 tiles of water on all sides, for corner power plants and industrial zones. Use the Bulldozer to make everything smaller, your industrial zones should be 4 tiles instead of 9, but they have to start at 9 until they get developed.
You will have a moat of water and the rest of your city in the middle. You can bulldoze the airport down to just the 4 tiles in the very middle and it will give you more space and produce much less pollution. Combine this with the money cheat and the code that lets you hack in special buildings and you are ready to make the ultimate city.
The enhanced bulldozer is tricky though, and you will need to learn how to work with it. In particular, how to prevent it from destroying the upper left corner.
The debug codes from the Super Star Wars trilogy are the only reason I got through those games. I used them so often that I can still recall all three.
GREAT video. brought back so many memories. I played a lot of NES and Genesis during this era and boy were codes awesome. I don't remember many from the NES, i was too young, but the Genesis brought with it some fond memories.... some of my favorite games to use codes in: Robocop vs Terminator, NBA JAM TE, Aladdin, Jungle Strike, Separation Anxiety, MK2&3, T2 Arcade Game, SONIC DEBUG MENUS!!!! oh man... the good times. I'm sure theres plenty i'm forgetting. Also i used the Gameshark a lot on the n64 for Goldeneye - that absolutely blew the game wide open, the gameshark came preloaded with secrete levels, all unlocks, infinite health, bullets, stealth, glitches... all kinds of weird stuff. Probably the most fun i had playing on the N64 was Goldeneye with GameShark - being able to warp around your favorite levels and explore like a god while devising viscous ways to kill all the enemies.
Aaaw Yes another Snes Drunk video that returns me to my childhood. In my country back in the day (as in many others) GTA Vice City and San Andreas were heavy hitters, every cibercafe had either one or both. The hour back then was dirt cheap, and these guys also had a side hustle in which they'd sell you a paper sheet with the cheatcodes impressed on them. I must have bought 3 or 4 of them cuz you'd always misplace it or break it appart.
It doesn't apply to snes, but my absolute favourite gameshark code was walk through doors on Goldeneye, and then getting to see the full level available on Facility versus map. There wasn't anything to do there, but it was there, and loaded in, and I just loved that. I would use that when I did play versus with friends to get an even bigger level than what they had on offer.
I was today years old when I found out about that bee in Zelda. Love this game, just when you think you know it all in the game, there is something new to discover.
Omg
Flash back
I remember playing that mini game for mk3! I have been collecting for retro games for years now, but that memory never came back to me until right now. Thanks!
You know what SNES Drunk? You have a great rest of your day
I think when it comes to SNES games, I really liked the secret minigame in Yoshi;s Island, which is unlocked if you press the POW on one chain monster, and which allows you to play with 2 players.
A few more Capcom games had that DRULYB code.
I think the Vanish-Doom bug in FF6 was because the game checked for vulnerabilities before resistance/immunity when calculating status effects and the Vanish/Clear status made the next magical effect hit 100% of the time.
So glad I found this channel.
Actually the Japanese version of Contra Spirits actually has working cheats - which curiously, they are inputs for Ryu and Ken's special moves in Street Fighter II including Hadouken, Shoryuken and Hurricane Kick (tatsumaki senpuukyaku). Too bad they are disabled in the US Contra III and Super Probotector Alien Rebels. The Hadouken one was the code for 30 lives.
Yeah I remember being bitter about that Contra Spirits code thing. Just them trying to make rentals tougher in America. In place of the code I would set up shop in a place where I can grind lives and not worry about getting hit by an enemy or it's projectiles, like on a ledge, and just earn the max in one go which was like 28 or 30 lives or something
@@jojojoma3026 You remember being bitter about this when these games were new before the internet made all of this info common knowledge?
MK3 actually had 3 secret menus: Kool stuff, Kooler stuff, and Scott's stuff. Really exciting when I was a kid.
My brother bought A Link to the Past 30 years ago and this is the first time I ever heard about the Good Bee. Neat!
FF3 SNES has another Vanish-related bug. With Relm, if you sketch a vanished enemy, the game goes bonkers, often leaving you with tons of awesome items in your inventory.
Same here and I've played LttP for years. And nobody seems to know of the glitch involving the knights near the Flute Boy's domain or the one at the pond near the Sanctuary changing to purple or red with green skin after you warp from the Dark World. I never see it mentioned and there's no way I'm only one that noticed.
The Konami code also works on Rock 'n Roll Racing in the character selection menu. If executed right, you can play as Olof from The Lost Vikings, who has the best driving characteristics in the game.
The Super Star Wars series cheat codes are probably ones worth telling people about. Those games can be notoriously difficult for some people and each game has a code that gives you all kinds of options and abilities that make them easier and add all kinds of fun quirks to explore. Cheers!
Thanks for going out of your way to show the rest of the world this I knew about 60% of any code that you had and it just touches my soul that someone's got this kind of clue!
This was great, SNES drunk! I normally never do this, but it would be really cool to see an NES version with some of the info in that notebook. I'd love to see some new (old) NES cheats that I either was never aware of, or had completely forgotten about. 🤓👍
Do a part 2!! This was hilarious
The Rock n Roll Racing ones are fun. L+R+Select held down lets you choose Olaf as a racer or in Versus mode you can choose the Inferno tracks
Olaf's about to blow!!
@@raindrainxi Viper is in another time zone!
Now i wanna get my rock n roll racing game out and play it!
Lol
fun fact: in NBA JAM, the Detroit Pistons have a bloated hidden stat set that makes them the most OP team in the game because the developer was a fan of the team when they created the game for the arcade. it's also pretty much a guaranteed win of the Detroit Pistons team is used against Chicago Bulls who have nerfed stats.
More of a secret than a code, but in Cybernator if you beat the first level without killing any enemies and just defeat the boss, you start the next level with the Napalm weapon. My memory is a little fuzzy, but I think there was something you could do (or not do) in the second level that would fully upgrade the napalm weapon for the rest of the game. Don't know why, but this secret has always stuck with me out of all my SNES games.
That's because the napalm gun is frickin amazing and makes the game even more awesome.
From what I remember, you have to defeat the second stage without shooting anyone or getting any powerups. It's insanely hard to do, and I've never accomplished it to see if it works. There's also an extra continues code for Cybernator, too.
@5:00 There are two more cheats for Street Fighter II Turbo on the SNES... and I just confirmed them on the SNES Classic:
*Disable all Special Moves:* After the ''Licensed by Nintendo'' logo fades away, press Down, R, Up, L, Y, B on Controller I. Player 1 cannot use Special Moves at all in the Single Player Mode.
*Special Moves Toggles:* This one only works in the VS Mode. On the Stage Select screen, press Down, R, Up, L, Y, B on Controller II. This will take you to another menu screen where you can disable or enable Special Moves.
The first code is good for challenging yourself. The second code is as well, but it is more important for settling arguments like "[Inset move] is so cheap. I could totally beat you if you didn't use it." I mean, you can just try to NOT use a particular move, but then someone would either cheat and use it anyway, or accidentally input it, and now you've got another argument. XD With this code, no worries... and it also settle some arguments about what counts as as "Special Move".
For some reason this just gave me major flashbacks to reading game magazines with random codes to random games (some for consoles I didn't have and never played). Dk why it did that but nice video. Never got into the SNES (least haven't so far; plan to now that I have handheld emulation consoles to solve time constraints) as it was a bit before my time, had an 8-bit console but the 5th gen are my true early memories, yet this still gave me that sweet major nostalgia and sudden wave of memories flushing over me. Thank you!
I really miss the days of cheat codes. I used to wait for EGM or GamePro to publish the latest codes. Cheat codes added so much replayability to games, and made the more difficult games more enjoyable. The Game Genie added a lot of fun also. The SFII bosses Genie code was huge news back then.
It's cold and rainy but your videos are warm and fuzzy. Thanks mister
The Sega Megadrive had some ace cheat codes that were super-simple to remember. Chuck Rock (ABRACADABRA) and Mortal Kombat (DULLARD) instantly spring to mind!
It does my soul good to hear the SimCity music again.
For Sim City, it's definitely the money cheat, and the code that lets you bulldoze anything, including water. It can be a little tricky to master, but once you do, its fun to make a city so massive you need 8 power plants or more, with a tiny airport only 4 tiles wide. It really helps if you hack in special buildings too, mainly because you often can't use them in the order that you get them and you can always use a few more police headquarters unless you want to have cops literally everywhere.
I didn't even know about this cheat! I used to play SimCity with my father when I was young . He had mastered the game and hit the highest population and that soundtrack when you do.... Bliss
Thank you for describing the high-speed Street Fighter as "going plaid." That made my day.
Ah, you've reminded me of the binder I had of hand-copied cheats for all my games from as many magazines as I could get them from, along with a big section of codes I'd found myself using the Pro Action Replay 3. Moon jumps, weird colour palettes, fast and air fireballs and more for SF2 Turbo, along with a stage select code that let you fight on any stage including the bonus ones. The main problem there being that the destructible part of the car was a background layer and would scroll as I never found the code to disable scrolling. Fun times.
I remember that I made such a binder with handwritten and copied codes and special moves for many arcade and console games with more than 100 pages - and one time, I've forgotten it in the arcade hall, on the next day it was vanished. Damn, it was so much work in it...
@@greensun1334 Hard times when something like that happens
@@Justin-TPG yes, a work of years was gone! That's about 25 years ago, this binder would be a nice and interesting childhood memory now...
I recently learned that the golden/good bee in ALTTP can also be used when digging for the flute. Release it and it will hover over the exact spot to dig.
Wow, had no idea. You can throw empty jars at fairy fountains to have 'em returned full of magic potion for free.
The best codes usually aren't things like infinite lives, infinite health, infinite gold. Depending on the game, I like to change rules, add equipment, or walk through walls.
That's cool you have your old code book. No GameFAQs in those days.
Super R-Type had a level select select but also a somewhat complex two-part code that would let you choose your beam and bombs at any time.
There are a few other codes for Gradius 3. So many I can't remember them all, but one of the simpler ones is if you mash X on the title screen it'll give you extra continues.
00:19 what a lovely note it is !
Ah the good old days when you had cheat codes. Tips and Tricks magazines showed me those codes
There will never again be anything like gaming magazines were back in the day.
Thank you for all the nostalgic feels
I didn’t even know about the golden bee one at all, that’s pretty funny. As for cheats, I remember while renting Faceball 2000 long ago that holding down L and R while selecting a mode will give you a debug menu where you can go any level, get full power ups, have 99 lives, and even increase your rate of fire.
Wow I did not know about a lot of these. Takes me back to much better times though, thank you.
Total length of video: 660 secs.
Total length of "SNES Drunk": 3.5 secs.
.53% of the video was spent listening to "SNES Drunk".
Donkey Kong Country has a couple of good ones:
Input Down, Y, Down, Down, Y (y'know, DYDDY lol) while Cranky is playing his gramophone and you'll get whisked to a special bonus stage where you can do the animal minigames to collect tokens for lives over and over. This was also really handy for learning your routes through the animal buddy levels!
Or if you don't feel like earning your lives, you can start a new game with 50 lives by inputting B, A, R, R, A, L when (IIRC) highlighting the delete game option.
I love that the cheats are themed. Lot of fond memories running Expresso's level over and over with my stepdad so we could finally take the fight to K. Rool.
Dont forget Down, A, R, B, Y, Down, A, Y, Start. DARBY DAYS
I also have the notebook that I kept cheats, passwords and other things in! For Mortal Kombat 3, there is the Kool Stuff menu you mentioned but there are others too... There are the Kooler Stuff (Select, A, B, Right, Left, Down, Down, Up, Up) and Scott's Stuff (X, B, A, Y, Up, Left, Down, Right, Down) menus as well as the sound test (A, Y, B, X).
It always annoyed me when I accidentally put the Kooler Stuff code in first. I liked those cheat menus to be in order!
@@boyhowdyinfinity Lol, Yes! 😂 I like my particular sense of order, etc.,etc, to things, myself.
I love Soyo Oka’s SNES SimCity soundtrack. That outro gave me a warm fuzzy feeling! All I’m missing is the warm glow (and the annoying high pitched whine) of m CRT TV and a Squeezit and I’m 10 again. Instant 1993 vibes from this, Mario Paint or Final Fight.
There are 2 other codes...or KODES I remember from my childhood in MK3 that add on to Kool Stuff. Kooler Stuff is select, A, B, Right, Left, D, D, U, U and Scott's Stuff is X, B, A, Y, U, Left, D, Right, Down. I think you'll enjoy these!
MK3 had the sound test like in Ultimate?
@@curiositykills913 Yes, it does. I should've included that too. At the menu screen, press A, Y, B, X.
Here's a bonus code too. Tournament mode - At the main menu, highlight the word ''start'' hold the L and R buttons on the controller and press START
Kool!
love going down memory road with this channel
I loved the battle mode code for Mega Man 7, that would allow you to play as either Mega Man or Bass, and they each had their own move-sets.
Makes me wonder why they never made a fully fledged Mega Man fighter-type game.
They made two Mega Man fighting games - Power Fighters & Power Battle.
In MK3 i found 2 codes when i was young, one for "kool stuff" and ome for "kooler stuff".
I just remember typing them everytime i booted tge game and saw the menu:
Select, A, B, right, left, down, down, up, up.
Up, up, down, down, left, right, A, B, A.
This way you could go up to 30 continues, have Smoke and Motaro selectable, have extended time to perform fatalities, perform fatalities at each round, and most of all perform fatalities (or any finisher in general) with the press of a single button. I loved that soooo much.
I'm not sure if I ever figured out how to get out of the power up pit in Super Empire Strikes Back.
One code I used a lot as a kid was the debug code for Super Star Wars, you could play as all characters earlier, make yourself invincible, walk through walls, and other stuff. Walking through walls was fun for exploring out of bounds like in the Sand Crawler even though there wasn't much to see.
To my understanding, the other Super Star Wars games have similar codes, but I never found them as a kid.
When I was playing Killer Instinct on the SNES, I beated it or "normal" difficulty and after the final boss it was written something like: "not bad, but can you beat it on the hardest difficulty?". Then I beated it on the hardest difficulty and after the final boss it was written: "very good, but if you want to get a reward, you have to beat it with less continues." After many weeks of practicing I managed to beat the game on the hardest difficulty + zero continues used and I got after the final boss my reward, which was a cheat, which allows me to play with the final boss (Eyedol). THIS WAS AMAZING TO ME! Now you only get a reward, when you pay for DLC's...
You mentioned super empire strikes back but not the debug menu for all three games. It lets you be overpowered and stage select so you can see the whole game without pulling your hair out.
Love all your videos man!
NBA Jam had the best codes. How cool was it to play as the Beastie Boys?
Or mortal kombat characters like scorpion and raiden
For Mortal Kombat 3 "Kooler Stuff"
Select, A, B, Left, Right, Down, Down, Up, Up
I learned this cheat code 23 years ago and will never forget it. You're welcome everybody! 👍
The Mortal Kombat blood code for Sega Genesis - I don't think I'll ever forget it. ABACABB.
And DULLARD too.
That was dope. thank you bro. My childhood relived.
SNEESSSSSSSSSSDRUNK! 🌝
Have a great rest of your day!
Hiks
Great video! I remember when I found out, accidentally, how to make Top Gear 2 give you the password to any country you wanted to visit. I felt so smart! XD It wasn't until years later that I saw the cheat published in a managazine.
GENESIS DUHHHHHHHHHHHHH!
Awesome! I JUST got the Arcade Box and I can't wait to try these out. Thanks, Hoss!
I love this!! Keep making more of these.
great vid man!