The pink berries in Super Mario World are in more than just Forest of Illusion. When the cloud appears and starts dropping coins, if you catch all of them, you get a 1up.
The best SNES glitch is one that went undiscovered for a long time. Turns out there is a debug room in Shadowrun that wasn’t found until the developer pointed out it was there some 20 years after the game was released. It’s not hard but involves using the useless item you wake up with which makes it even cooler in my opinion.
You don't have to thank me for watching. I thank you for your content. You're definitely one of my comfort channels and I love to just chill out and binge on a SNES Drunk playlist.
A couple things I noticed weren't accurate or complete. 4:35 - The Breath of Fire Chun-Li easter egg requires you to say "No" twice when the con-artist says to look behind you. So the choices have to be "Yes, Yes, No, No, Yes". There's also an additional Chun-Li appearance in the ending if you get the good ending whilst Ryu is equipped with the Broken Sword (BrokenSD) when you defeat the final boss. 5:37 - The secret vs mode in Super Punch-Out!! actually has a two player mode component. A player on the second controller can take control of the computer opponent!
At first it kind of rubbed me the wrong way that you couldn't undo the world makeover after you triggered it. What if I don't want my koopas wearing doofy Mario masks? You mean I'm stuck with this?! Even today it seems a little odd that there's no way back after you clear the Special World.
@@AnotherCraig You can use the sonic slicer weapon to do the same to wire sponge in X2. Also in x2, if you don't attack morph moth's coccoon, it will get bigger and bigger, eventually forcing you to fight him at full health.
@@youremakingprogress144 I finish him with the buster once all he's got left are the (non-homing) shoulder missiles. You can actually remove Flame Mammoth's trunk in the same way, too, but that doesn't change the fight much 😉
Back when Geocities was a thing, I had a website where I posted photos showing off the results of the Mana Sword Glitch, because even though there were people explaining how to do it, nobody had screenshots proving it. One of my favorite parts was that your character's strength rating on the stats screen runs right off the screen when it's equipped.
If memory serves it makes the game impossible to win though because you A. Have to cast the Mana power spell against the final boss and B. Only the Sword of Mana can hurt it, but if you cast the Mana spell the sword rolls back to being the rusty sword you start with.
The Krem Coin trick was listed in an issue of Nintendo Power in the Classified Information section. The only down side to using the cheat is that the games knows you've used it, so Cranky Kong will scold you for using the cheat instead of completing all the bonus games yourself.
I think that one was in Nintendo Power years ago. They had a section towards the end of each issue dedicated to cheats in various games, usually submitted by readers.
@@GWFanSoftcoreBrony man I starting subscribing in 1991 and had every issue from 22 the one with metal storm all the way to about 170. My parents eventually threw them away it’s the one thing I wish I still had. I had taken great care of them. I don’t remember the Krem Coin cheat in there but that was a long time ago so you’re probably right.
Read that one in Gamepro years ago. Mmx 1chas a beat soundtrack in gaming. The DKC series the best soundtrack of a series in gaming. DKC 123.... What an awesome bunch of games.
dude the ff6 gengi glove one BLEW MY MIND, how did I not know that. I swear i looked up cheatcc as a kid, never saw any guide ever mention this. Respect bro, I almost wanna give ff6 a replay just to do it lol.
Like anyone ever really needs a reason to play back that gem of a game! It's one of those classics SNES RGG's that I usually play at least once a year, along with Earthbound, Chrono trigger and DQ5! It's kind crazy just how well those games have aged over they years. It was such an amazing time for RPG's.
Sim City also has a hidden debug menu not many people know of, since it is REALLY well hidden: You have to start a new city or load a saved one, then go the Save / Load Menu and chose the "End" option from there, and as soon as the "See you Soon" screen appears you have to enter on the second controller: Left, A, Right, Y, Up, B, Down, X, Select, Start, Start, Select, R, R, L, L This will unlock the debug menu and the amazing thing about it is: When you set "MEMORY" to "SET" it will save all the changes you have made even if you power down the system! It enables features as INDEED having unlimited money (as opposed to the famous tax cheat, which gives you a ton, but still goes down) or making it able to bulldoze water (!) into land mass (!!!) along some more interesting features like having the RCI-Meter always at high demand so people will always build in new zones.
Speaking of FFVI, one exploit I didn’t realize until like 5 years ago was that the Fixed Dice is immune to the Imp equipment’s damage penalty. So just get a full set, put Setzer in the back row with the Offering and a Black Belt, and easy wins! Mostly because of its very high defense against Magic and physical, very little can hurt him.
On the PAL version of Mortal Kombat, if you fly kick the second mirror match fighter in the air as they jump out from the side of the screen, it instantly drains their health and kills them. Thought I was god when I discovered this
You mean that's exclusive to the PAL SNES version? I always thought that was an intended feature considering how tight the timing was and how usually the more egregious glitches were patched out by the time they got to us.
As far as what you just said about Super Mario World, I knew all of that except for the Big Boo. I figured everybody knew after all these years by now about the green apples. But every time I played that game, I killed the big boo as fast as possible and I never jumped up at him to see if he could hit me. That's pretty cool. That's just like how Bowser cannot hit you in certain spots in Mario 3. I found that out just a few years ago 😂
Good video! It was always fun as a kid finding these random little tidbits in games. I've played Super Mario World for decades and never knew the Big Boo boss can't actually hurt you. I guess I just always assumed he did since other Big Boos do. The levels changing depending on what boss order you go through was a great attention to detail in Mega Man X. I actually wish the other Mega Man X games did that. I hope we get to see a Part 3 or even see a NESdrunk or Segadrunk random facts video.
I don't know exactly how SoM was coded (Nasir Gebelli might be able to offer some explanations), but as an aspiring game programmer I can kind of guess based on what I know and what I have observed. 1. The trick only works on an island off of the shore of the mainland of the Ice Continent. The mainland Neko is properly mapped to a location, whereas the back island Neko's are not. If you save at a back island, the save file fails to register a proper loading location. This is why loading the save at the back island Neko gets stuck on a black screen (no value to read), but the mainland Neko saves are able to load just fine (they are separate instances, perhaps!). 2. When you hold *soft* reset (meaning L + R + Start + Select) during the boss fight (the fight actually has to start, so you have to hold for some time so it begins properly) the game is loading the fight into memory -including location. Because the fight location is still in memory and the offshore Neko save has no location value to overwrite, the game just uses the fight location when it loads and plays as-is. If I had to take a wild guess, I'd say there are probably a number of other places in the game where you can load a location into memory (such as a fight), soft reset, and trick a location-lacking save file into using that location. Also, it seems that the going away chest given by the town elder after the fight ends is flagged as already taken if you took the chest in the previous game, so a number of flags are pulled from the save file as well (but not all of them)! However, I am taking an educated guess about all of this and have not looked into nor reverse engineered the actual assembly code (a challenging exercise to be sure).
In Super Mario World if you grab 2 P-Switches at the same time (placing the P-Switches as close to each other as possible and pressing Y and X to grab them), You approach a wall, You crouch down and you put down the P-Switches, you just die for some reason lol. NT: Sorry for my english, I talk in spanish and I'm trying to learn english viewing videos and playing games in english, thanks for your video, I really love the Snes stuff.
Nono, the first point in Super Mario World is wrong, the change happens when you complete the Special World. I mean, it could happen if that's the last world you complete, but if you go there at the start you will have the world change before clearing all exits.
@@DeaDGoD_XIV You realize if they get everything 100% correct, nobody will comment on it, right? Gotta throw a few out for the "fact checkers" to argue about. That's called free views!
I always really enjoyed finding the secret boss weakness animations in Megaman X games, such as cutting off Launch Octopus’ arms or cutting Wire Sponge in half.
Judge Dredd has a cheat code I will always remember. As the game boots up, and you get the terminal screen with all the white text. Quickly press left, up, right, up, X & Y, Or, LUXURY, and if you did it right some green text should appear. It will then take you to a cheat menu where pressing combinations of buttons (like a and b etc) will turn on various cheats like infinite health or level select etc
To force a nuclear explosion in SimCity. Build a plant as far away from your city as you can, lay no road or rail to it and keep the power demand above what it can supply. Eventually it will blow up.
Funny thing that some of those glitches I just learnt them from speedrunners, thanks for the video SDrunk ✌🏼 Also, that practice mode on Super Punch Out also allows the second player to control the boxer, so that's cool too if you have someone else to play with 😅
One of my favorite SNES trivia thing that happened to me is in Tiny Toons Buster Bust loose. If you change the control scheme so the R button does anything else than dash, Buster will jump in a pit instead of dashing on the train during a cutscene, rendering the game unbeatable. Fortunately, there is a rom patch for that.
You can do something similar in Super Ghouls n Ghosts. If you swap the jump and throw buttons, during the end credits Arthur will fall into a pit while throwing spears instead of jumping.
In Chrono trigger, if you are willing to grind silver points, you can visit melchior and get the lode sword like 5 chapters before you are supposed to find it. Its not a secret sword, but you normally would not be able to get it until you returned form the future. So with it you can absolutely body most enemies.
The most famous FFVI glitch is the Sketch bug, which is only present in the first release of the game. I ran into this glitch as a kid. I triggered it by queueing a Sketch command right after defeating a group of enemies in the Veldt and Gau is not currently in the party (after an earlier Leap in the Veldt). If you do it right, Relm Sketches Gau and that causes the RAM to get corrupted. The tangible results of the bug are varied, sprites get all glitched, color palettes are messed up and inventory counts go haywire. Eventually the game crashes. If you save the game before the game eventually crashes, you might end up with an inventory with 128 counts of various items and weapons. At least that is what I experienced. From what I hear, the save with the corrupted data can brick your cartridge, so I guess I got lucky.
One Super Nintendo fact that wasn't covered in this video: It is not actually related to Chalmers from The Simpsons, even though Super Nintendos do like to turn yellow with age.
Another interesting Aero Fighters factoid is that you can play as the other 4 characters just by using the second controller port (even in single player!)
Here are a few odd ones from Lank to the Past. First, the Super Bomb in the Dark World version of Link's house won't appear until you've reunited the blacksmith brothers (I found this out while doing a minimalist challenge). Also, the eyeballs surrounding Vitreous (the eyeball boss of Misery Mire) can be hurt by bombs. It doesn't do much damage, but it's a good way of hitting a bunch of them at once. Nothing huge, but clicking the letters in "MARIO PAINT" during the title screen produces different effects.
@@AkaiAzul Nope! I got all the way to Ganon's Tower and the bombs weren't there. The ability to purchase them unlocks later, but you are required to reunite the blacksmiths if you want Silver Arrows.
9:30 Speaking of Secret of Mana remake, they patched various bugs to get Mana sword. I think the only way to get the last sword orb would be to either revert to an older patch and do chest glitch, or to use cheats. Keep in mind, once equipped, it cannot be unequipped.
I was able to do it in the Switch *Collection of Mana* version of the game, but @SNESDrunk omitted a few important details: 1. You have to land on an island off the shore of the ice continent such that you land right next to Neko (landing on the mainland and walking doesn't work as that is a properly mapped, separate instance of the Neko location) 2. You'll want to create a second save for this since it will corrupt the file by failing to register a loading location 3. When you start a new game and get to the first boss, you'll need to use a soft reset with L + R + Start + Select. You'll have to wait for the text "You have a sword, don't you? Use it!" to appear and then hold the soft reset until the battle starts (roughly five+ seconds) 4. Now you can load the corrupted file that lacks a proper save location. This will instead read from the last location loaded in memory: the first boss fight!
I've experienced this only a handful of times, but on Super Earth Defense Force if you start the game, die, then reset during the death animation, you'll sometimes start the game with 5 shield points, and you're invincible. The sound also gets goofy as shit.
Absolutely love the idea of these videos, I hope to see many more. Especially now that I have access to playing just about every game mentioned on this channel in the past and possibly future, emulation saved my gaming life and has prevented some deep seeded anger and depression from setting in after having my 30+ year old collection taken from me. 😅👍
Video count starting with following intros: SNES drunk: 871 NES drunk: 3 Segadrunk: 69 Steamdrunk: 42 Switchdrunk: 6 Turbodrunk: 4 Without any kind of Intro: 41 Previously on SNES drunk IS drunk: 2 SNES drunk IS drunk: 1 Previously on SNES drunk plays StarFox: 1 Previously on SNES drunk plays Final Fight: 1 3 Hours of the SNES drunk Intro: 1 A four minute and 30 second long SNES drunk Intro: 1 Videos completely about Clyde T. Dog (No Intro as well): 3
Flame Mammoth's stage getting affected by Chill Penguin's is interesting, because Chill Penguin is where you get the Dash Boots and is generally considered the go-to first level as a result (plus it's relatively easy). So it feels like there's an extremely small amount of people who have seen Flame Mammoth's stage "as intended", and I imagine a _lot_ of people entered Flame Mammoth's stage and wondered where all the flame was. The Diddy Kong one is so funny because it sounds like some bullshit your friend makes up on the playground. "Oh yeah you can get all the Kremcoins but you have to go into this room and not touch anything, then you avoid collecting these two bananas but you GOTTA get these two bananas, then you go back to that room, get the 1-Up, and go and do that AGAIN..."
I feel like people who play through megaman as a “solved” puzzle don’t really get the actual megaman experience. The first time you play the game was generally a sampling of all of the bosses until you found one who was “soft” or who you could actually make it to without dying in their stage. So the “optimal path” wasn’t anything anyone was concerned with. It was about finding YOUR path.
I have played through FF6 countless times. I did not know about the Genji Glove secret until recently and got it on my last play through. I also got the moogle charm for the first time. That made the Tower of Fanatics so much easier. Wish I started getting it 15 playthroughs ago. I wonder about the Mana Sword glitch in Secret of Mana. The game is coded to get to the level but cannot get the orb normally. I wonder why..
Its amazing how many little secrets are still hidden away on old games, i play Castlevania sotn yearly and i still manage to find a few new things here and there every few years.
One of my favorite things I used to do as a kid was to play a 2 player gemfire game, conquer all but the 1 state of player 2 in the world, set a different governor for each state for player 1, and then repeatedly drive my leader into combat with the 1 state of player 2, over and over, until I caught the leader of player 1 to execute, this creates piles of "new" families. As all the land goes to the governors who found their own families.
A code/glitch I discovered way back on Donkey Kong Country was to mash the B button at the corner on first part of the first map. It will warp you ahead. Unfortunately, this was fixed in later versions. Also, you could kick the ABC Warrior robots in Judge Dredd, if you had no explosives or armor piercing bullets (as long as it's in the front). It's takes more hits than using anything else, but it works. There was also the LUXURY code (Left Up X Up Right Y) at the title, and pressed B + X, and/or A + Y at the screen after.
Are you talking about when the paths between levels bends (which I think only happens in world 1) and pressing the button on the right frame will either send you to 1-1 or halfway through a level in world 3? If so, that trick definitely works on PAL versions and it's hilarious (but ultimately means there's no way back to the first two worlds).
Fun fact in FF3 (FF6) If you leave Banon and go back the way you came to the cave, you'll have a cutscene where it shows how the empire found out about the returner hideout.
1:41 Whoa! I was convinced I made this up I remember getting the cloud when I was a kid and no one believed me (so much so I thought I did imagine it) hilariously enough I totally forgot about that until moment when you confirmed that it wasn’t a dream and I’ve been right for years!
In Operation Europe, when playing as the Axis forces; if you Select the officer Sepp Dietrich as your Army's C.I. He will give you the odds of the ask function. Resupply, RE enforcements and Arms. In Arms each individual type will have a different value depending on the scenario. Best chance: "Results will be based on our luck" Medium chance: "Im not certain the request will be met" Worst chance: "Holder is sure to reject us"
In Uncharted Waters: New Horizons - If you name yourself Black Beard, no pirates would attack you. The trade-off is that your luck would be very low for the whole game.
Hello, another long time viewer here. Dunno if it's obscure, but I have played Wild Guns with my younger cousin the other day, when we two discovered that when an enemy throws a dynamite at you, you can pick it up by just pressing the shoot button when you're on top of it, and then throw it back on an enemy, causing massive damage!
In Capcom's Aladdin for SNES: Go to options and press L, R, Start, Select, X, Y, A, B on controller 2, exit, then hold L+R and use the D-Pad on Controller 1 (yoy got to do the code fast in the options to work)
I actually got the final sword orb in Secret of Mana without doing that glitch. I was just fighting some monsters and when I hit the attack button I instead opened a previously invisible chest that had the orb in it. Details are fuzzy given it was 20+ years ago, but I believe it was in the final dungeon.
For the Mana trick, I thought you had to hold start, select, and both shoulder buttons to reset the game, which hey, bonus Secret. Pressing all 4 of those buttons at once resets Secret of Mana to the title screen.
IIRC, Pressing that button combo, in a few different SNES games, can be used to "soft-reset" the game. In those games it's basically the same thing as pressing the reset button on your console.
One small trick I discovered in Mega Man X2 is that you can get the heart tank in Magna Centipede's stage with no upgrades. Just walk up to the edge of the precipice up and jump, and you'll be able to wall jump. I don't know how well-known this is, but it was the first upgrade I found, so it's stuck with me.
That Secret of Mana glitch comes with a caveat. When you fight Flammie you have to use Dryads magic to recreate the Mana sword. DON'T LET THE MAGIC RUN OUT! If you do the sword actually disappears and you're soft locked from winning.
In Megaman X2 one weapon behave totally different depending on stage - Silk Shot. Often, it's just drop stone that will explode. On jungle stage it become bush that will fly horizontally and will disappear after a while. In crystal cave it become crystal stone that will be bouncing from floor. Charge version also have various different visual, but behavior is same.
I've always considered Mega Man X1 as my favorite in the series. However, over the years, I'm starting to prefer X2 more. It's just much more refined and more challenging
There are hidden items in random spots in Final Fantasy 2 for the SNES. For example, in the Lunarian Palace where you get FusoYa, there’s a tile on a set of stairs(I believe it’s one of the stairs to restore HP or MP) that if you press the button used to search, you’ll get an item. There are other locations as well, but it’s been a minute since I’ve played, so I don’t remember exactly where.
I remember when I found out about the mana sword glitch on my college computer around 98 I was blown away. This led me to the mega grind that is going back and forth through the mana fortress to get every rare drop and weapon orb. Odd, the glitched mana sword has its icon that looks different from the one when you cast Dyrads magic on the final boss. Goes to show how much bigger this was meant to be but sadly it never got to be on the cancelled disc system
When I was younger, I risked both a rental copy of Secret of Mana and eventually later my own eBay-bought copy as an adult doing the ninth sword orb trick because the warnings back then were that there was a real chance that the corruption would brick the game to an unrecoverable (at the time) state rather than simply deleting the save data (which I made sure to make a copy of beforehand). I've only ever personally beat the game with the ninth sword level once because it's such a hassle to do and every other time I've beaten Mana I've power-leveled my party such that sword level nine was unnecessary. For reference, actually _having_ the ninth level on the sword is functionally the same as having the spell Mana Sword cast on the sword, but you have to fully charge to level nine for the Mana Sword properties to take effect each time and there's always the chance that the attack misses or the enemy blocks and (IIRC) your attack animation is the level eight attack animation rather than a new animation or a glitched animation.
I just love these lists videos, hearing about all these videos that I grew up with, and those who don't, it's just lovely I also found out about those green berries in Mario World, I ALWAYS do it, it's just hilarious
DKC2 and 3 are filled with these kinds of secrets, but to be frank, I don't think these are normal "secrets", but dev secrets that allows them to test the game in some way, might explain the cryptic nature of accessing it.
For SoM, I can't remember super clearly, but I think there was a dungeon (I want to say in the empire), where you would get an orb, leave the room, and then go back in, and there was another one. I need to play some of these again; been too long :D
These secrets are a lot better than removing certain cartridges without resetting then inserting another specific cart (without resetting or turning off the power) to get cheats in the Genesis.
Do you actually need all the doors to put mask on the koopas in super Mario world? I thought you just had to finish all the special zone stages, the one you get to from the middle of star road. Gawd, that one stage where you have to keep using the balloons to float across the entire stage all while getting footballs kicked at you constantly still gives me ptsd flashbacks trying And failing 50 times or so before i could beat that one stage. At least it’s short. Edit: also, in secret of mana, i THINK you can farm orbs somewhere on the fortress at the very end of the game in a similar area that you get the beat armors as a drop. I’m probably wrong cuz it’s been a loooooong time but i swear i remember being able to max all my weapons and I’ve never even heard of that glitch. I used Nintendo power to find them, that much i know. An aside, how great was Nintendo power’s secret of mana article, the way it was presented. Kudos to the staff back in the 90s for going the extra mile for that game. Seemed like a labor of love.
all the secret doors may have been an extra requirement added in the GBA version. i'm a bad judge because I tend to 100% the game before doing the special zone.
For Super Mario World: No, you don't need 96 exits for the masked Koopas, you just need to beat the special world. IIRC the change happens once you beat the final level in the special world but I do know that the world map change takes effect leaving the special world via either exit. And yes, Tubular by far the hardest level in the game. For Secret of Mana: Weapon orbs can be found in the Mana Fortress as rare item drops from enemies, but you can only get one for each weapon. I think the game prioritises the Sword Orb because I usually get that in a playthrough but I'm unlikely to get all 8 extra weapon orbs because of drop rates. This is how you can get the Sword to level 8 and all other weapons to "level 9". Every weapon can be upgraded once beyond level 8, but weapon levels and attack charging still caps at 8.
Sticking with Final Fantasy 6 (or Final Fantasy 3 if you prefer, thanks SNES localization!), there is a glitch in the game on the SNES version that can give you unreasonably large amounts of items, some of which are legendary singular items normally (for example, I wound up with 90+ Paladin Shields, 50+ Atma Weapons and more). This happens when using Relm's Sketch ability on some enemies. I got it to work as a kid on accident with Gogo, instead of Relm, since he can put on any ability and I was just messing with variations of options for him. I still have that save file to this day because I didn't know how it all worked until about a year ago.
Dang. I didnt think id learn anything new because a few of these games ive played so many times and still do after almost 30 yrs. And, lo and behold, a whole new trick i never even heard of. 😅😅😅 thats why i love these videos
4:07 deny Bannon just once or twice, then head inside for a cutscene that can only be seen if you deny Bannon less than three times. I made a youtube video about final fantasy 6 secrets and I also said to deny Bannon three times to get the genji glove, and someone in the comments pointed out that you can still get it, plus a cutscene I'd never seen before, by just denying him once and heading inside. Isn't that wild? 🤪
There are a bunch of secret cutscenes in FFVI. There's one in the Airship after it crash lands near Maranda and the Empire agrees to help you. Its between Setzer and Cid.
Didn't know about the DKC2 secret, or that you could glitch Secret of Mana like that. A shame something that left me so frustrated was hidden behind such an obtuse reason, but that's how it goes... though what really surprised me is that the giant Boo can't hurt you! All these times I played that game, and I seriously never knew! Wild.
In Madden 95, you could unlock the Jacksonville Jaguars and the Carolina Panthers with a code. Both teams had perfect stats. So much goofy fun with that.
PART ONE: th-cam.com/video/sWfLAk5Dw3s/w-d-xo.html
The pink berries in Super Mario World are in more than just Forest of Illusion. When the cloud appears and starts dropping coins, if you catch all of them, you get a 1up.
They do look like food, too
It makes me so happy that people are still cranking out SNES content. My favorite console of all time!
The best SNES glitch is one that went undiscovered for a long time. Turns out there is a debug room in Shadowrun that wasn’t found until the developer pointed out it was there some 20 years after the game was released.
It’s not hard but involves using the useless item you wake up with which makes it even cooler in my opinion.
I love secret of mana, its also one of my all time favorite soundtracks for a video game
Opening with Secret of Mana and ending with it . Awesome
You don't have to thank me for watching. I thank you for your content. You're definitely one of my comfort channels and I love to just chill out and binge on a SNES Drunk playlist.
This. SD is such a based content creator.
A couple things I noticed weren't accurate or complete.
4:35 - The Breath of Fire Chun-Li easter egg requires you to say "No" twice when the con-artist says to look behind you. So the choices have to be "Yes, Yes, No, No, Yes".
There's also an additional Chun-Li appearance in the ending if you get the good ending whilst Ryu is equipped with the Broken Sword (BrokenSD) when you defeat the final boss.
5:37 - The secret vs mode in Super Punch-Out!! actually has a two player mode component. A player on the second controller can take control of the computer opponent!
That secret 2 player mode was only discovered like 2 or 3 years ago.
But... this isn't an old video. It came out two days ago.
The palette swap in smw is a result of clearing special world not 96 exits but this vid still dropped a bunch of stuff i didnt know
was gonna post this same thing, and was surprised i had to scroll down so far to make sure no one got to it before me.
At first it kind of rubbed me the wrong way that you couldn't undo the world makeover after you triggered it. What if I don't want my koopas wearing doofy Mario masks? You mean I'm stuck with this?! Even today it seems a little odd that there's no way back after you clear the Special World.
only in the gba version do you need to get all exits
@@Nesenda oh that's crazy, I don't think I even knew that.
If you beat launch octopus before sting chameleon, you actually flood the forest, making it much easier to get the heart piece out of it
My favorite way to beat Launch Octopus was to use the boomerang cutter to 'disarm' him
@@AnotherCraig I found that method harder that beating him with the buster.
@@AnotherCraig What? Now I have to try this!
@@AnotherCraig You can use the sonic slicer weapon to do the same to wire sponge in X2.
Also in x2, if you don't attack morph moth's coccoon, it will get bigger and bigger, eventually forcing you to fight him at full health.
@@youremakingprogress144 I finish him with the buster once all he's got left are the (non-homing) shoulder missiles.
You can actually remove Flame Mammoth's trunk in the same way, too, but that doesn't change the fight much 😉
Back when Geocities was a thing, I had a website where I posted photos showing off the results of the Mana Sword Glitch, because even though there were people explaining how to do it, nobody had screenshots proving it. One of my favorite parts was that your character's strength rating on the stats screen runs right off the screen when it's equipped.
If memory serves it makes the game impossible to win though because you A. Have to cast the Mana power spell against the final boss and B. Only the Sword of Mana can hurt it, but if you cast the Mana spell the sword rolls back to being the rusty sword you start with.
@@Massiveillusion14 thanks for the warning, I would have not been happy doing a run thru and finding this out xD
I can’t believe how many of these I’ve never heard of. Getting all 75 Krem coins in DKC2 is amazing.
The Krem Coin trick was listed in an issue of Nintendo Power in the Classified Information section. The only down side to using the cheat is that the games knows you've used it, so Cranky Kong will scold you for using the cheat instead of completing all the bonus games yourself.
I think that one was in Nintendo Power years ago. They had a section towards the end of each issue dedicated to cheats in various games, usually submitted by readers.
@@GWFanSoftcoreBrony man I starting subscribing in 1991 and had every issue from 22 the one with metal storm all the way to about 170. My parents eventually threw them away it’s the one thing I wish I still had. I had taken great care of them.
I don’t remember the Krem Coin cheat in there but that was a long time ago so you’re probably right.
Read that one in Gamepro years ago.
Mmx 1chas a beat soundtrack in gaming.
The DKC series the best soundtrack of a series in gaming.
DKC 123.... What an awesome bunch of games.
dude the ff6 gengi glove one BLEW MY MIND, how did I not know that. I swear i looked up cheatcc as a kid, never saw any guide ever mention this. Respect bro, I almost wanna give ff6 a replay just to do it lol.
Like anyone ever really needs a reason to play back that gem of a game! It's one of those classics SNES RGG's that I usually play at least once a year, along with Earthbound, Chrono trigger and DQ5! It's kind crazy just how well those games have aged over they years. It was such an amazing time for RPG's.
Sim City also has a hidden debug menu not many people know of, since it is REALLY well hidden:
You have to start a new city or load a saved one, then go the Save / Load Menu and chose the "End" option from there, and as soon as the "See you Soon" screen appears you have to enter on the second controller:
Left, A, Right, Y, Up, B, Down, X, Select, Start, Start, Select, R, R, L, L
This will unlock the debug menu and the amazing thing about it is: When you set "MEMORY" to "SET" it will save all the changes you have made even if you power down the system!
It enables features as INDEED having unlimited money (as opposed to the famous tax cheat, which gives you a ton, but still goes down) or making it able to bulldoze water (!) into land mass (!!!) along some more interesting features like having the RCI-Meter always at high demand so people will always build in new zones.
SNES drunk is life
I remember The Chicken Lady from Kids in the Hall.
Speaking of FFVI, one exploit I didn’t realize until like 5 years ago was that the Fixed Dice is immune to the Imp equipment’s damage penalty.
So just get a full set, put Setzer in the back row with the Offering and a Black Belt, and easy wins!
Mostly because of its very high defense against Magic and physical, very little can hurt him.
On the PAL version of Mortal Kombat, if you fly kick the second mirror match fighter in the air as they jump out from the side of the screen, it instantly drains their health and kills them. Thought I was god when I discovered this
I actually remember seeing this a couple of times. And had absolutely no idea how the hell it happened. I just ran with it and accepted the win.
You mean that's exclusive to the PAL SNES version? I always thought that was an intended feature considering how tight the timing was and how usually the more egregious glitches were patched out by the time they got to us.
As far as what you just said about Super Mario World, I knew all of that except for the Big Boo. I figured everybody knew after all these years by now about the green apples. But every time I played that game, I killed the big boo as fast as possible and I never jumped up at him to see if he could hit me. That's pretty cool. That's just like how Bowser cannot hit you in certain spots in Mario 3. I found that out just a few years ago 😂
I never knew of the Big Boo thing either. I thought I knew that game inside and out.
In FF6, you only need to say no once, and then find that same NPC in the backrooms & he'll give you the Genji Glove there.
Verified
It sounds like there might be a way to get both the gauntlet and the genji glove?
@@greyclouds6052 The first relic isn't even worth it.
@@hpph7133 The Gauntlet is a great relic. The Genji Glove is just that much better, though.
@@medikor9190 Agree to disagree. My playthrough works better with the genji glove
Good video! It was always fun as a kid finding these random little tidbits in games. I've played Super Mario World for decades and never knew the Big Boo boss can't actually hurt you. I guess I just always assumed he did since other Big Boos do. The levels changing depending on what boss order you go through was a great attention to detail in Mega Man X. I actually wish the other Mega Man X games did that.
I hope we get to see a Part 3 or even see a NESdrunk or Segadrunk random facts video.
If I recall X6 had a similar mechanic, but I’m not 100% sure.
3:22 properly stating the DKC2 title. What a pro
Incredible that there's so many hidden facts of the games that we've played. Just to recently discovering them all these years ago.
Man Secret of Mana really has the chillest music eh?
[checks the boss music]
Hm, no. No, it doesn’t 😂
Kurtis?
Infinitely more facts than the last ten presidential debates combined
😂
Joseph Trump has never once given me SNES tips, what has happened to the world
You should vote so future debates become a freestyle battle
that Secret of Mana trick must be a really crazy RAM glitch that I would like to see someone savvy explaining
I don't know exactly how SoM was coded (Nasir Gebelli might be able to offer some explanations), but as an aspiring game programmer I can kind of guess based on what I know and what I have observed.
1. The trick only works on an island off of the shore of the mainland of the Ice Continent.
The mainland Neko is properly mapped to a location, whereas the back island Neko's are not.
If you save at a back island, the save file fails to register a proper loading location.
This is why loading the save at the back island Neko gets stuck on a black screen (no value to read), but the mainland Neko saves are able to load just fine (they are separate instances, perhaps!).
2. When you hold *soft* reset (meaning L + R + Start + Select) during the boss fight (the fight actually has to start, so you have to hold for some time so it begins properly) the game is loading the fight into memory -including location.
Because the fight location is still in memory and the offshore Neko save has no location value to overwrite, the game just uses the fight location when it loads and plays as-is.
If I had to take a wild guess, I'd say there are probably a number of other places in the game where you can load a location into memory (such as a fight), soft reset, and trick a location-lacking save file into using that location.
Also, it seems that the going away chest given by the town elder after the fight ends is flagged as already taken if you took the chest in the previous game, so a number of flags are pulled from the save file as well (but not all of them)!
However, I am taking an educated guess about all of this and have not looked into nor reverse engineered the actual assembly code (a challenging exercise to be sure).
I, too, would pay to see Chun-li practicing lightning kicks.
I’m trying to imagine this being brand new, and say a kid is playing the game and (somehow) doesn’t get the reference. RIP gold.
In snes MK2 if you hold L+R when you turn the game on you’ll see a secret intro where shao Kahn comes out and insults the acclaim logo
In Super Mario World if you grab 2 P-Switches at the same time (placing the P-Switches as close to each other as possible and pressing Y and X to grab them), You approach a wall, You crouch down and you put down the P-Switches, you just die for some reason lol.
NT: Sorry for my english, I talk in spanish and I'm trying to learn english viewing videos and playing games in english, thanks for your video, I really love the Snes stuff.
The enemies change in Super Mario World happens after you beat the special stages,
Nono, the first point in Super Mario World is wrong, the change happens when you complete the Special World. I mean, it could happen if that's the last world you complete, but if you go there at the start you will have the world change before clearing all exits.
Yup, that requirement is exclusive to the GBA version: Super Mario Advance 2
I think the world will be fine, don’t worry so much 😂
@Kamawan0 If one is going to make a video about "facts" then they should be accurate with those "facts"
@@DeaDGoD_XIV You realize if they get everything 100% correct, nobody will comment on it, right? Gotta throw a few out for the "fact checkers" to argue about. That's called free views!
Was thinking the same thing.
Never liked it though. Is makes the beautiful world of the game a bit unappealing
The most impressive random fact I learned from this video is what a "logo three" is. Thanks, SNES drunk!!!
Man hearing that Secret of Mana music at the end really got to me. I loved that game growing up.
When you're in practice mode in Super Punch-Ouch, player 2 can control the other character.
I know it's probably a typo but "super punch-ouch" is a great title lol
I always really enjoyed finding the secret boss weakness animations in Megaman X games, such as cutting off Launch Octopus’ arms or cutting Wire Sponge in half.
Total length of video: 600 secs.
Total length of "SNES Drunk": 2 secs.
.333% of the video was spent listening to "SNES Drunk".
not long enough :(
Hello fellow statistics colleague :)
Good use of your time. And now, all of ours, who were fortunate enough to read your comment and learn this valuable insight.
Judge Dredd has a cheat code I will always remember. As the game boots up, and you get the terminal screen with all the white text. Quickly press left, up, right, up, X & Y, Or, LUXURY, and if you did it right some green text should appear. It will then take you to a cheat menu where pressing combinations of buttons (like a and b etc) will turn on various cheats like infinite health or level select etc
To force a nuclear explosion in SimCity. Build a plant as far away from your city as you can, lay no road or rail to it and keep the power demand above what it can supply. Eventually it will blow up.
One of (MANY) reasons why classic games feel so special to play.
Funny thing that some of those glitches I just learnt them from speedrunners, thanks for the video SDrunk ✌🏼
Also, that practice mode on Super Punch Out also allows the second player to control the boxer, so that's cool too if you have someone else to play with 😅
One of my favorite SNES trivia thing that happened to me is in Tiny Toons Buster Bust loose.
If you change the control scheme so the R button does anything else than dash, Buster will jump in a pit instead of dashing on the train during a cutscene, rendering the game unbeatable.
Fortunately, there is a rom patch for that.
You can do something similar in Super Ghouls n Ghosts. If you swap the jump and throw buttons, during the end credits Arthur will fall into a pit while throwing spears instead of jumping.
Secret of Mana. National Scar enemy (Book-Type). Wait a few minutes and watch it closely.
You're welcome.
I love the flustered page flipping it does after that, too 😆
It works with its lesser version, the Magic Book, too.
In Mega Man X if you beat Boomer Kwanger before Launch Octopus, you can cut off his tentacles with the boomerang cutter.
SNES drunk ur work is awesome. Thanks for the great video
In Chrono trigger, if you are willing to grind silver points, you can visit melchior and get the lode sword like 5 chapters before you are supposed to find it. Its not a secret sword, but you normally would not be able to get it until you returned form the future. So with it you can absolutely body most enemies.
In mega man x, at the beginning of armored armadillo stage, there is a bat with the classic mega man sprite always giving 1up.
The most famous FFVI glitch is the Sketch bug, which is only present in the first release of the game. I ran into this glitch as a kid. I triggered it by queueing a Sketch command right after defeating a group of enemies in the Veldt and Gau is not currently in the party (after an earlier Leap in the Veldt). If you do it right, Relm Sketches Gau and that causes the RAM to get corrupted. The tangible results of the bug are varied, sprites get all glitched, color palettes are messed up and inventory counts go haywire. Eventually the game crashes. If you save the game before the game eventually crashes, you might end up with an inventory with 128 counts of various items and weapons. At least that is what I experienced. From what I hear, the save with the corrupted data can brick your cartridge, so I guess I got lucky.
I love these random facts videos.
One Super Nintendo fact that wasn't covered in this video: It is not actually related to Chalmers from The Simpsons, even though Super Nintendos do like to turn yellow with age.
Another interesting Aero Fighters factoid is that you can play as the other 4 characters just by using the second controller port (even in single player!)
Here are a few odd ones from Lank to the Past. First, the Super Bomb in the Dark World version of Link's house won't appear until you've reunited the blacksmith brothers (I found this out while doing a minimalist challenge). Also, the eyeballs surrounding Vitreous (the eyeball boss of Misery Mire) can be hurt by bombs. It doesn't do much damage, but it's a good way of hitting a bunch of them at once.
Nothing huge, but clicking the letters in "MARIO PAINT" during the title screen produces different effects.
I thought the Super Bombs were unlocked by collecting Misery Mire and Turtle Rocks' crystal.
@@AkaiAzul Nope! I got all the way to Ganon's Tower and the bombs weren't there. The ability to purchase them unlocks later, but you are required to reunite the blacksmiths if you want Silver Arrows.
Very interesting (to me, anyway). I have also done a minimalist challenge but cannot remember whether I reunited those bastards.
Wanna know a cool little fact...The fluid inside your eye is called "Vitreous humor", which makes that big eyeball boss's name make a lot more sense!
9:30 Speaking of Secret of Mana remake, they patched various bugs to get Mana sword. I think the only way to get the last sword orb would be to either revert to an older patch and do chest glitch, or to use cheats. Keep in mind, once equipped, it cannot be unequipped.
Romhacks implement it into the game, now!
I was able to do it in the Switch *Collection of Mana* version of the game, but @SNESDrunk omitted a few important details:
1. You have to land on an island off the shore of the ice continent such that you land right next to Neko (landing on the mainland and walking doesn't work as that is a properly mapped, separate instance of the Neko location)
2. You'll want to create a second save for this since it will corrupt the file by failing to register a loading location
3. When you start a new game and get to the first boss, you'll need to use a soft reset with L + R + Start + Select.
You'll have to wait for the text "You have a sword, don't you? Use it!" to appear and then hold the soft reset until the battle starts (roughly five+ seconds)
4. Now you can load the corrupted file that lacks a proper save location.
This will instead read from the last location loaded in memory: the first boss fight!
I've experienced this only a handful of times, but on Super Earth Defense Force if you start the game, die, then reset during the death animation, you'll sometimes start the game with 5 shield points, and you're invincible. The sound also gets goofy as shit.
In Secret of Mana, you can get weapon orbs from enemy drops in the final dungeon, though the rate is pretty low.
Seriously low. It can take hours grinding to get one. There are rare armor drops in the final dungeon as well.
Ever just look at a thumbnail and say, HELL YEAH. I loved the first of these.
Absolutely love the idea of these videos, I hope to see many more. Especially now that I have access to playing just about every game mentioned on this channel in the past and possibly future, emulation saved my gaming life and has prevented some deep seeded anger and depression from setting in after having my 30+ year old collection taken from me.
😅👍
3:56 And if you look at the lower right corner, besides the 'No Hopers' sign you'll find Sonic the Hedgehog's shoes. He wasn't fast enough...
Video count starting with following intros:
SNES drunk: 871
NES drunk: 3
Segadrunk: 69
Steamdrunk: 42
Switchdrunk: 6
Turbodrunk: 4
Without any kind of Intro: 41
Previously on SNES drunk IS drunk: 2
SNES drunk IS drunk: 1
Previously on SNES drunk plays StarFox: 1
Previously on SNES drunk plays Final Fight: 1
3 Hours of the SNES drunk Intro: 1
A four minute and 30 second long SNES drunk Intro: 1
Videos completely about Clyde T. Dog (No Intro as well): 3
Flame Mammoth's stage getting affected by Chill Penguin's is interesting, because Chill Penguin is where you get the Dash Boots and is generally considered the go-to first level as a result (plus it's relatively easy). So it feels like there's an extremely small amount of people who have seen Flame Mammoth's stage "as intended", and I imagine a _lot_ of people entered Flame Mammoth's stage and wondered where all the flame was.
The Diddy Kong one is so funny because it sounds like some bullshit your friend makes up on the playground. "Oh yeah you can get all the Kremcoins but you have to go into this room and not touch anything, then you avoid collecting these two bananas but you GOTTA get these two bananas, then you go back to that room, get the 1-Up, and go and do that AGAIN..."
I feel like people who play through megaman as a “solved” puzzle don’t really get the actual megaman experience. The first time you play the game was generally a sampling of all of the bosses until you found one who was “soft” or who you could actually make it to without dying in their stage. So the “optimal path” wasn’t anything anyone was concerned with. It was about finding YOUR path.
I have played through FF6 countless times. I did not know about the Genji Glove secret until recently and got it on my last play through. I also got the moogle charm for the first time. That made the Tower of Fanatics so much easier. Wish I started getting it 15 playthroughs ago.
I wonder about the Mana Sword glitch in Secret of Mana. The game is coded to get to the level but cannot get the orb normally. I wonder why..
because the final upgrade happens during the final bossfight. you use the Mana spell to activate it on Randy.
Its amazing how many little secrets are still hidden away on old games, i play Castlevania sotn yearly and i still manage to find a few new things here and there every few years.
One of my favorite things I used to do as a kid was to play a 2 player gemfire game, conquer all but the 1 state of player 2 in the world, set a different governor for each state for player 1, and then repeatedly drive my leader into combat with the 1 state of player 2, over and over, until I caught the leader of player 1 to execute, this creates piles of "new" families. As all the land goes to the governors who found their own families.
A code/glitch I discovered way back on Donkey Kong Country was to mash the B button at the corner on first part of the first map. It will warp you ahead. Unfortunately, this was fixed in later versions.
Also, you could kick the ABC Warrior robots in Judge Dredd, if you had no explosives or armor piercing bullets (as long as it's in the front). It's takes more hits than using anything else, but it works. There was also the LUXURY code (Left Up X Up Right Y) at the title, and pressed B + X, and/or A + Y at the screen after.
Are you talking about when the paths between levels bends (which I think only happens in world 1) and pressing the button on the right frame will either send you to 1-1 or halfway through a level in world 3? If so, that trick definitely works on PAL versions and it's hilarious (but ultimately means there's no way back to the first two worlds).
Fun fact in FF3 (FF6) If you leave Banon and go back the way you came to the cave, you'll have a cutscene where it shows how the empire found out about the returner hideout.
I've played FF3 over a dozen times and didn't know that. Neat.
1:41 Whoa! I was convinced I made this up I remember getting the cloud when I was a kid and no one believed me (so much so I thought I did imagine it) hilariously enough I totally forgot about that until moment when you confirmed that it wasn’t a dream and I’ve been right for years!
In Operation Europe, when playing as the Axis forces; if you Select the officer
Sepp Dietrich as your Army's C.I.
He will give you the odds of the ask function. Resupply, RE enforcements and Arms. In Arms each individual type will have a different value depending on the scenario.
Best chance: "Results will be based on our luck"
Medium chance: "Im not certain the request will be met"
Worst chance: "Holder is sure to reject us"
In Uncharted Waters: New Horizons - If you name yourself Black Beard, no pirates would attack you. The trade-off is that your luck would be very low for the whole game.
Pretty sure if you catch all the coins from the Apple Cloud it gives a one-up. Pretty underwhelming but yeah
Yes, you're correct
Hello, another long time viewer here. Dunno if it's obscure, but I have played Wild Guns with my younger cousin the other day, when we two discovered that when an enemy throws a dynamite at you, you can pick it up by just pressing the shoot button when you're on top of it, and then throw it back on an enemy, causing massive damage!
In Capcom's Aladdin for SNES:
Go to options and press L, R, Start, Select, X, Y, A, B on controller 2, exit, then hold L+R and use the D-Pad on Controller 1 (yoy got to do the code fast in the options to work)
Just found out my favourite band released a new song and a SNES drunk video, yeah, I am having a good day.
Which band?
@@PaleHorseShabuShabu Dance with the dead
I actually got the final sword orb in Secret of Mana without doing that glitch. I was just fighting some monsters and when I hit the attack button I instead opened a previously invisible chest that had the orb in it.
Details are fuzzy given it was 20+ years ago, but I believe it was in the final dungeon.
There's also a hidden 2P mode in Super Punch Out which was discovered relatively recently.
Nice. Love SNES Drunk. SNES forever!!!
For the Mana trick, I thought you had to hold start, select, and both shoulder buttons to reset the game, which hey, bonus Secret. Pressing all 4 of those buttons at once resets Secret of Mana to the title screen.
Hey!
@@RonManGaming Yo!
IIRC, Pressing that button combo, in a few different SNES games, can be used to "soft-reset" the game. In those games it's basically the same thing as pressing the reset button on your console.
One small trick I discovered in Mega Man X2 is that you can get the heart tank in Magna Centipede's stage with no upgrades. Just walk up to the edge of the precipice up and jump, and you'll be able to wall jump. I don't know how well-known this is, but it was the first upgrade I found, so it's stuck with me.
the kremcoins one got me good! gonna try that on my next playthrough!
That Secret of Mana glitch comes with a caveat. When you fight Flammie you have to use Dryads magic to recreate the Mana sword. DON'T LET THE MAGIC RUN OUT! If you do the sword actually disappears and you're soft locked from winning.
In Megaman X2 one weapon behave totally different depending on stage - Silk Shot. Often, it's just drop stone that will explode. On jungle stage it become bush that will fly horizontally and will disappear after a while. In crystal cave it become crystal stone that will be bouncing from floor. Charge version also have various different visual, but behavior is same.
For sure one of my fav channels - please never stop making content.
I've always considered Mega Man X1 as my favorite in the series. However, over the years, I'm starting to prefer X2 more. It's just much more refined and more challenging
There are hidden items in random spots in Final Fantasy 2 for the SNES. For example, in the Lunarian Palace where you get FusoYa, there’s a tile on a set of stairs(I believe it’s one of the stairs to restore HP or MP) that if you press the button used to search, you’ll get an item. There are other locations as well, but it’s been a minute since I’ve played, so I don’t remember exactly where.
I remember when I found out about the mana sword glitch on my college computer around 98 I was blown away. This led me to the mega grind that is going back and forth through the mana fortress to get every rare drop and weapon orb. Odd, the glitched mana sword has its icon that looks different from the one when you cast Dyrads magic on the final boss. Goes to show how much bigger this was meant to be but sadly it never got to be on the cancelled disc system
Cool video dude, cheat codes and secrets like this were some of the best parts of video games back then
RPG Chun Li is rather cute
Not a SNES game, but she also appears in that series's third entry. No Lightning Kicks, though, just stands there watching the arena.
She's also in the background in Final Fight 3.
When I was younger, I risked both a rental copy of Secret of Mana and eventually later my own eBay-bought copy as an adult doing the ninth sword orb trick because the warnings back then were that there was a real chance that the corruption would brick the game to an unrecoverable (at the time) state rather than simply deleting the save data (which I made sure to make a copy of beforehand). I've only ever personally beat the game with the ninth sword level once because it's such a hassle to do and every other time I've beaten Mana I've power-leveled my party such that sword level nine was unnecessary.
For reference, actually _having_ the ninth level on the sword is functionally the same as having the spell Mana Sword cast on the sword, but you have to fully charge to level nine for the Mana Sword properties to take effect each time and there's always the chance that the attack misses or the enemy blocks and (IIRC) your attack animation is the level eight attack animation rather than a new animation or a glitched animation.
Good video! I actually somehow missed the old one so thanks for linking that too.
I just love these lists videos, hearing about all these videos that I grew up with, and those who don't, it's just lovely
I also found out about those green berries in Mario World, I ALWAYS do it, it's just hilarious
DKC2 and 3 are filled with these kinds of secrets, but to be frank, I don't think these are normal "secrets", but dev secrets that allows them to test the game in some way, might explain the cryptic nature of accessing it.
For SoM, I can't remember super clearly, but I think there was a dungeon (I want to say in the empire), where you would get an orb, leave the room, and then go back in, and there was another one. I need to play some of these again; been too long :D
Come for the SNES. Stay for the Drunk.
These secrets are a lot better than removing certain cartridges without resetting then inserting another specific cart (without resetting or turning off the power) to get cheats in the Genesis.
Do you actually need all the doors to put mask on the koopas in super Mario world? I thought you just had to finish all the special zone stages, the one you get to from the middle of star road. Gawd, that one stage where you have to keep using the balloons to float across the entire stage all while getting footballs kicked at you constantly still gives me ptsd flashbacks trying And failing 50 times or so before i could beat that one stage. At least it’s short.
Edit: also, in secret of mana, i THINK you can farm orbs somewhere on the fortress at the very end of the game in a similar area that you get the beat armors as a drop. I’m probably wrong cuz it’s been a loooooong time but i swear i remember being able to max all my weapons and I’ve never even heard of that glitch. I used Nintendo power to find them, that much i know.
An aside, how great was Nintendo power’s secret of mana article, the way it was presented. Kudos to the staff back in the 90s for going the extra mile for that game. Seemed like a labor of love.
all the secret doors may have been an extra requirement added in the GBA version. i'm a bad judge because I tend to 100% the game before doing the special zone.
For Super Mario World: No, you don't need 96 exits for the masked Koopas, you just need to beat the special world. IIRC the change happens once you beat the final level in the special world but I do know that the world map change takes effect leaving the special world via either exit. And yes, Tubular by far the hardest level in the game.
For Secret of Mana: Weapon orbs can be found in the Mana Fortress as rare item drops from enemies, but you can only get one for each weapon. I think the game prioritises the Sword Orb because I usually get that in a playthrough but I'm unlikely to get all 8 extra weapon orbs because of drop rates. This is how you can get the Sword to level 8 and all other weapons to "level 9". Every weapon can be upgraded once beyond level 8, but weapon levels and attack charging still caps at 8.
Sticking with Final Fantasy 6 (or Final Fantasy 3 if you prefer, thanks SNES localization!), there is a glitch in the game on the SNES version that can give you unreasonably large amounts of items, some of which are legendary singular items normally (for example, I wound up with 90+ Paladin Shields, 50+ Atma Weapons and more). This happens when using Relm's Sketch ability on some enemies. I got it to work as a kid on accident with Gogo, instead of Relm, since he can put on any ability and I was just messing with variations of options for him. I still have that save file to this day because I didn't know how it all worked until about a year ago.
Dang. I didnt think id learn anything new because a few of these games ive played so many times and still do after almost 30 yrs. And, lo and behold, a whole new trick i never even heard of. 😅😅😅 thats why i love these videos
That FFVI easter egg is sick! It's crazy how people find some of this stuff lol!
I love videos like this. There's a lot in here that I want to try out.
4:07 deny Bannon just once or twice, then head inside for a cutscene that can only be seen if you deny Bannon less than three times.
I made a youtube video about final fantasy 6 secrets and I also said to deny Bannon three times to get the genji glove, and someone in the comments pointed out that you can still get it, plus a cutscene I'd never seen before, by just denying him once and heading inside. Isn't that wild? 🤪
Never heard of this! I'll hopefully remember to try it out next time I play it.
There are a bunch of secret cutscenes in FFVI. There's one in the Airship after it crash lands near Maranda and the Empire agrees to help you. Its between Setzer and Cid.
@@rdrouynriv And that one foreshadows Daryll!
Didn't know about the DKC2 secret, or that you could glitch Secret of Mana like that. A shame something that left me so frustrated was hidden behind such an obtuse reason, but that's how it goes... though what really surprised me is that the giant Boo can't hurt you! All these times I played that game, and I seriously never knew! Wild.
In Madden 95, you could unlock the Jacksonville Jaguars and the Carolina Panthers with a code. Both teams had perfect stats.
So much goofy fun with that.