Cinema 4D Create better Meshes from CAD files workflow

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 32

  • @the_mographer
    @the_mographer  2 ปีที่แล้ว

    This tutorial is for R19 workflow only, since R20+ don't support LWO formats. You can also try other export formats like FBX & OBJ

  • @linhpro6417
    @linhpro6417 4 ปีที่แล้ว +2

    Thank you for good and clearly workflow share! You are amazing!

    • @the_mographer
      @the_mographer  4 ปีที่แล้ว

      LINH PRO thank you, hope it helps!

  • @GeoPicAT
    @GeoPicAT 3 ปีที่แล้ว +3

    Hi MoGrapher, thank you very much - very, very great tutorial!!! I just have the problem (or challenge :-)) to import a CAD file in C4D to define materials and render (possibly also animate). I also use MoI3d and C4D version R21. I noticed that in R21 there is no import of lwo files anymore. I do the same settings and workflow as you, but with .obj - works like in your tutorial! After that just always used to make a UVMapping to then import it into Substance Painter and design the materials. But how do you do that with such a CAD file? I mean, you have an incredible amount of n-gons.... a clean working in Substance Painter is definitely not possible. Is that when you need to do a retopoly? As long as you stay in C4D with your render program (ex. Octane, Redshift, ...) this is all no problem. But as soon as you need complex materials (maybe with scratches on the edges, stickers, ...) it gets really complex. What is your way or your recommendation? Thank you very much! Again, great tutorial - helped me a lot!!! LG Robert

  • @the_mographer
    @the_mographer  5 ปีที่แล้ว

    Thank you for watching. Feel free to ask me any questions in the comments below. If you like to see more videos please support the channel by subscribing:
    th-cam.com/channels/gfhfdQcNJB9NqpyQ5-XNew.html

  • @irakligariba
    @irakligariba 4 ปีที่แล้ว +1

    Thanks

  • @mariusvenn
    @mariusvenn 11 หลายเดือนก่อน

    Thank you! 🙇🏻‍♂️

  • @SteelBlueVision
    @SteelBlueVision 3 ปีที่แล้ว +3

    This is cool, but the models are still of boolean operations resulting in numerous connected ngons. The result is not quad dominant SubD capable geometry, even if it appears as such on initial inspection. Sure, most of the polygons are rectangular, but there is a complete lack of edge continuity other than to attach holes and extrusions to sides of larger polygons in order to make valid geometry. Many, many ngons remain.

    • @bendosage3445
      @bendosage3445 2 ปีที่แล้ว

      what I see this is as a way to quickly bring a model into c4d for render rather than perfectly quad meshes. Waiting for some AI to work this out for us as its just manual labour otherwise

  • @MultiTset
    @MultiTset 3 ปีที่แล้ว

    hey ...thank you for your video and the great tips. for exporting cad models ...do you think mi has the best mesh output ? i am working with fusion 360 and the stl files are pretty bad and there is not really a mesh output function ....thank you .best
    c

  • @EQUILOUD
    @EQUILOUD 3 ปีที่แล้ว

    Thanks! That was really useful!

  • @TobiasSchoenke
    @TobiasSchoenke ปีที่แล้ว

    Thanks very helpfull

  • @JuanermoProductions
    @JuanermoProductions 3 ปีที่แล้ว

    very helpful!! thanks a lot

  • @Rygorius
    @Rygorius 5 ปีที่แล้ว +1

    Hey Morapher, thanks so much for the tut! Just wondering, does this workflow give you better results than the C4D CAD importer?

    • @the_mographer
      @the_mographer  5 ปีที่แล้ว

      Rygorius thank you and great question. Yes, much better results. With this workflow you can really export parts with a desired polycount / settings and preview your settings before generating polys. This way you know for sure what you are going to get in c4d. And the “avoid smaller then” function is a great way to optimize the objects so there is no unwanted heavy data to slow down your process.

    • @Rygorius
      @Rygorius 5 ปีที่แล้ว +1

      @@the_mographer Awesome! Gonna give this a go for sure then. Thanks!

    • @rojharris
      @rojharris 4 ปีที่แล้ว +2

      If you have a very complex CAD file, using MOI can be an issue because it will not retain the instancing of the original file, whereas Cinema's native CAD importers will. So for example if you have a file with thousands of screws, MOI will mesh every last one, but C4D can import them all as instances (assuming they were set up like that in the CAD file). You get a messy looking triangulated bunch of objects if you view in wireframe, but normal GL view is file and so long as you don't delete the normals tag it will render fine too.
      For a simple object like the one here though, MOI is the way to go.

    • @the_mographer
      @the_mographer  4 ปีที่แล้ว +1

      rojharris you are right. In that case i tend to use a combination of the best of both worlds.

  • @rob7ho
    @rob7ho 2 ปีที่แล้ว

    I'm using cinema R23...can't inport LWO file? Says unknown format

  • @jj89677
    @jj89677 2 ปีที่แล้ว

    got r26 and Cinema does not know the file format :( please help!!!

  • @marcelonunes6967
    @marcelonunes6967 2 ปีที่แล้ว

    does this still works in R21? I cant open .lwo files in cinema 4D

  • @jeroenbakker1879
    @jeroenbakker1879 4 ปีที่แล้ว

    Hey Mographer. nette tutorial! Ik neem aan dat je Nederlands bent ;-) Ik kreeg de vraag van een klant om een soort gelijk iets te doen, met een CAD model uit Inventor. Nu wil ik deze in Blender zien te krijgen. Heb jij hier tips voor?

    • @the_mographer
      @the_mographer  4 ปีที่แล้ว

      Hey Jeroen, Via IGES / STEP omzetten via moi (via deze tut), dan export naar fbx? en dan importeren in blender?

  • @petrholusa5855
    @petrholusa5855 3 ปีที่แล้ว

    This is best!

  • @sabrinamatilla3054
    @sabrinamatilla3054 2 ปีที่แล้ว

    element faild to initialize OpenGl.

  • @jenskruger975
    @jenskruger975 5 ปีที่แล้ว

    I use Rhino to convert. Does it make sense to divide the areas into squares?

    • @the_mographer
      @the_mographer  5 ปีที่แล้ว

      Rhino works as least as good as Moi, Same settings to tweak i think. (maybe even more) I'm not shure what you mean by divide areas? The i only want to divide everything that has a rounding to it.

    • @the_mographer
      @the_mographer  5 ปีที่แล้ว +1

      Or do you mean, generating Quads? (Ngon Quads) You can always triangulate the Ngons if you want.

    • @rojharris
      @rojharris 4 ปีที่แล้ว +1

      Rhino can't create quads like MOI can. Quads are much cleaner and lighter and only MOI can export them this well. I've been using it for years to do this and have never found anything better

  • @timaging
    @timaging 2 ปีที่แล้ว

    NOPE... C4D does not accept .lwo format

    • @the_mographer
      @the_mographer  2 ปีที่แล้ว

      This tutorial was for R19

    • @timaging
      @timaging 2 ปีที่แล้ว

      @@the_mographer yeah I saw below where someone exported as .obj and that actually works just as well! BTW do you know of any sites that offer more tutorials on this MOI software? I'm searching but not finding a comprehensive series