CAD to SubD Ready Models in Cinema 4D

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 80

  • @polygonpen
    @polygonpen  7 หลายเดือนก่อน +7

    I somehow edited out the last parts where I modeled the holes; sorry about that. I basically booled out the holes and cleaned up the mesh.

  • @memoNo1719
    @memoNo1719 25 วันที่ผ่านมา

    You are truly the best 3D modeler on TH-cam!
    A few days ago, I asked you this exact question via PM on Discord.
    Thank you so much for this valuable video!
    You are really the best.
    Thank you 👍

    • @polygonpen
      @polygonpen  15 วันที่ผ่านมา

      Thank you!

  • @Shutkax
    @Shutkax 7 หลายเดือนก่อน +4

    Lord, this is exactly the kind of tutorial I wanted to see from you. It's amazing.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Awesome!!

  • @jlmussi
    @jlmussi 7 หลายเดือนก่อน

    Great video and explanation on the importance of clean SubD modeling taking into account the entire production pipeline.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you very much !!!

  • @mrdixioner
    @mrdixioner 4 หลายเดือนก่อน

    I also have a TH-cam channel on subdi modeling, and they also ask me the same questions as you: why don’t I do this in CAD programs, why not in Plasticity or MoI3D, etc. Well, firstly, this is my hobby and I like it, secondly, knowledge of subdivision helps to better understand the topology and mesh structure of the model, and thirdly, topology helps to use models in any conditions, be it advertising, games, various simulators and so on.
    14:00 - Two additional edges on a rounded chamfer should not be at equal distances, but as close as possible to the outer edges of the chamfer, because the rounding should be interrupted precisely in these places. If you do it at equal distances, the chamfer rounding will go further than it should.
    The approach you showed in the video only works on simple models. Essentially, this is reverse engineering after 3D scanning without precise reference to geometry, but this is not important, because accuracy is not important here. If the part is complex, then the order of execution will be as follows:
    1. The best solution is to get rid of all the small chamfers (which only emphasize the shape of the model) in a CAD program and only then export it to a 3D mesh. Larger chamfers and roundings do not need to be removed.
    2. Clearing the model of unnecessary edges (which lie on the same plane). In C4D this is easier, because isolated areas (holes, etc.) do not require mandatory connection, which is mandatory for Blender. In Blender, such cleaning is done using just one command and in the end we get a 50% ready model for further topology.
    3. Reduce the density of the geometry in all places where it is required, mainly holes and rounded chamfers.
    4. After all this is done, you can start creating the topology.
    5. Small chamfers (roundings) on the edges of the model are made LAST!!!

    • @polygonpen
      @polygonpen  4 หลายเดือนก่อน

      Thank you very much for the insight and your time, perfect tips!

  • @Sxcret808
    @Sxcret808 7 หลายเดือนก่อน

    Right in time when I need it for my work. Was strugling finding the best way to convert a CAD model with lots of details to a quad model to use smoothly in C4D. Thanks a lot !

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน +1

      Awesome!

  • @patjehuitinga6613
    @patjehuitinga6613 7 หลายเดือนก่อน

    This kind of modeling is the way to go. If you just start on light/easy objects and move up to harder objects you will get the hang of it on which tool you need to use to get the best result.

  • @FlavioDiniz
    @FlavioDiniz 7 หลายเดือนก่อน

    3:04 I actually prefer to have a higher poly CAD, because I can rely on shrink wrap when doing the retopo
    5:07 oh nice, I never used this reproject result option.. I always enable snap with polygon mode... going to try next time :)
    20:10 always remember to save a copy of the geometry with the deformers before baking it, in case you need to adjust something later !

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      For projection, purposes, high poly mesh will work better indeed.
      Thanks for the hints!

  • @driggsy
    @driggsy 7 หลายเดือนก่อน +2

    Love watching your workflow 🙌 Clean work

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!!!

  • @ChaosProwler
    @ChaosProwler 7 หลายเดือนก่อน +4

    Game engines render in triangular form regardless. In fact, the non-SubD version performs better in the game engine, with fewer vertices and more accurate normals. When exporting with NURBS tools, precision control is essential. If N-gon output is possible, it would facilitate UV mapping and baking processes.

    • @Bernwolff
      @Bernwolff 7 หลายเดือนก่อน +3

      And in every other case quads are better.

    • @ChaosProwler
      @ChaosProwler 7 หลายเดือนก่อน +3

      @@Bernwolff The only scenario where performance would be better is when the mesh needs to deform.

    • @Samterence
      @Samterence 5 หลายเดือนก่อน

      I was thinking the same!

  • @millie2079
    @millie2079 7 หลายเดือนก่อน

    I needed this two weeks ago!!!! thanks, such a good tutorial!

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!

  • @eddierobbertse8957
    @eddierobbertse8957 7 หลายเดือนก่อน

    You're a subD champ! Thank you for all your amazing tutorials!

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thanks Eddie!

  • @user-hot5
    @user-hot5 7 หลายเดือนก่อน +2

    I was waiting for this kind of tutorial...thanks

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Great!

  • @yairshalit6047
    @yairshalit6047 4 หลายเดือนก่อน

    you are the best! please keep up the good work!

    • @polygonpen
      @polygonpen  4 หลายเดือนก่อน

      Thank you!

  • @danielchristianludwig1376
    @danielchristianludwig1376 7 หลายเดือนก่อน

    This is fantastic. I appreciate you taking the time to go over this. It's very helpful.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!

  • @olutoyese
    @olutoyese 7 หลายเดือนก่อน

    This is much needed! Thanks so much Mert

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!

  • @motionwithoskar
    @motionwithoskar 7 หลายเดือนก่อน

    thanks for all your hard work poly!

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!!

  • @pradeepdurai8661
    @pradeepdurai8661 7 หลายเดือนก่อน

    Please consider modelling "Nintendo 64 controller" for you next course, It's really challenging and there is no actual tutorial for that, I would for sure buy it....! Thank you!! for all the great tutorials so far.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thanks for the suggestion!

  • @ahmedshakib3883
    @ahmedshakib3883 7 หลายเดือนก่อน +1

    can you model a military pouch , I struggle with it.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      maybe, maybe not :\

  • @iKaGe01
    @iKaGe01 7 หลายเดือนก่อน +1

    So basically to get CAD models Sub-D ready, you're basically just modeling it again with quads so having to model twice :p
    Can't you use a method of modeling that automatically follows the original models shape when you are extruding etc? Like a wrap?

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Unfortunately I don't know any automated workfow like suggested, bevels make it nearly imposible to get good resuts so you end up retoping the whole mesh.

    • @iKaGe01
      @iKaGe01 7 หลายเดือนก่อน

      @@polygonpen one thing in the future A,I may be really good for. UV unwrap too

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน +1

      ​@@iKaGe01 Yes, this is the one thing AI may do to kick people off their jobs if it figures out topology.

    • @iKaGe01
      @iKaGe01 7 หลายเดือนก่อน

      @@polygonpen When I said about the automatically following the models shape, I was thinking about a shrink map modifier.
      BUT I was also looking into 3D Coat today. That allows you to retopologize too and seems to be rather quick using draw lines to create quads. May be worth looking into and it is also perpetual and not all that expensive considering
      th-cam.com/video/z4qMDkB7sj4/w-d-xo.htmlsi=ThzRfRPYcuMhgVMM

  • @hamidsalami7022
    @hamidsalami7022 7 หลายเดือนก่อน

    Hi. always enjoy your tutorials. just have a question. that when you started learning 3d modeling have you been also learning stuff like rendering and texturing even zbrush along with 3d modeling or you just focused on 3d modeling and nothing else and training everyday.

    • @polygonpen
      @polygonpen  6 หลายเดือนก่อน

      Thank you, I learned modeling along with texturing and rendering, then started to get into animation.

  • @mister13sud
    @mister13sud 7 หลายเดือนก่อน

    thank you for your videos

  • @stevenfloyd5055
    @stevenfloyd5055 7 หลายเดือนก่อน

    I find it very difficult to see how to clean up the grid. There are basically rules that you should follow in order to tidy up the grid. Maybe you can do your own exercise for this?

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Unfortunately, I deleted that part while editing, but I will do a separate video about semi circle holes and details.

    • @ShinobuFX
      @ShinobuFX 6 หลายเดือนก่อน

      @@polygonpen Yes please, and thank you!

  • @fline9704
    @fline9704 7 หลายเดือนก่อน

    ты лучший!
    спасибо

  • @ClodiAlmeida
    @ClodiAlmeida 5 หลายเดือนก่อน

    Nice

  • @Mohasin-u1x
    @Mohasin-u1x 7 หลายเดือนก่อน

    Sir, Please we need Produce animation and simulation tutorial

  • @Teheiron
    @Teheiron 4 หลายเดือนก่อน

    So you basically remodel it? I kinda was hopng that there is a magic button to help dealing with stuff like this, but nope. It's still just a brute force :D

    • @polygonpen
      @polygonpen  4 หลายเดือนก่อน

      Yeah :)

  • @Plum0401
    @Plum0401 6 หลายเดือนก่อน

    Your tutorials always make me learn more. Now, I'm confused. My job is boring, it only requires simple modeling and rendering, it is easy but does not make me happy and progress, the salary is mediocre, I do not know if I should continue.

    • @polygonpen
      @polygonpen  6 หลายเดือนก่อน +2

      Yeah of course you should keep learning; more skills = more income and more opportunities.

    • @Plum0401
      @Plum0401 6 หลายเดือนก่อน

      @@polygonpen You're right. I need to keep strengthening myself and making myself better.🤗

  • @anab0lic
    @anab0lic 5 หลายเดือนก่อน

    I am curious why you chose cinema 4d over other modeling software avaliable?

    • @mrdixioner
      @mrdixioner 4 หลายเดือนก่อน

      I also spent a lot of time modeling in C4D (several years), but about a year ago I switched completely to Blender, because the modeling in it is much better than in C4D. Real-time modeling and rendering was important for me, and drawing from a 3D model is much better done in Blender (something like BodyPaint in C4D). Everything else was done simply terribly (I won’t talk about that now).

    • @anab0lic
      @anab0lic 4 หลายเดือนก่อน

      @@mrdixioner can't say I agree, I actually switched from blender to other modeling software and there isn't a single thing about blender that I miss, I found it lacking compared to what other software offers, even after purchasing multiple add ons.

    • @polygonpen
      @polygonpen  4 หลายเดือนก่อน +2

      I didn't choose Cinema 4D on purpose; it was just the software I began with.
      In my view, the specific application isn't very crucial for modeling; what's more important is having a solid understanding of topology.
      While Cinema 4D may be missing some significant tools, there are workarounds, just as Blender lacks certain basic tools, such as the clone edge feature (equivalent to the Slide tool in C4D, which I use a lot). Nonetheless, I continue to enjoy modeling in Cinema 4D because of its simplicity and cleanliness. It's also an excellent application for beginners, thanks to its straightforward and uncluttered user interface, with most necessary tools available in the right-click menu.

    • @mrdixioner
      @mrdixioner 4 หลายเดือนก่อน

      @@polygonpen I think Cinema 4D is the best program in its class!!! It is very simple, it is very easy to learn, all the necessary tools are in place and there is a huge number of them (you also need to take into account the system of tags, fields, and of course the famous Mograph). Cinema has the fastest system of particles, physics and all interactions in general! Built-in tools for a shadow catcher, a projection camera, an excellent material editor (without idiotic blender nodes), an excellent UV editor and many other excellent things that we can talk about endlessly! My move to Blender is purely related to modeling and rendering, and this is just my opinion, but I will always consider Cinema 4D to be the best program!!!

  • @furniturun
    @furniturun 7 หลายเดือนก่อน +3

    А какой смысл делать сначала в CAD, а потом переделывать в C4D?

    • @ivankalashnikov2989
      @ivankalashnikov2989 7 หลายเดือนก่อน +2

      согласен. думал, что это будет какой то крутой тутор по инструменту или плагину, который поможет ускорить работу, а чел тупо 30 минут ретопит руками)

    • @Error_-xn7po
      @Error_-xn7po 7 หลายเดือนก่อน

      I know right? This is pointless.

    • @radoman1234
      @radoman1234 6 หลายเดือนก่อน

      CAD is much, much faster. No matter if you make design from scratch or use some slopy 2D sketch. Imagine that you make such ( or more complex ) model then boss say " Nice, but can you change this and this and this and...". In CAD you can make such changes with less pain. Also, sometimes you get CAD model, and your task is to make proper subd model.
      In any case knowing how to make retopo of CAD model is very useful skill.

    • @mrdixioner
      @mrdixioner 4 หลายเดือนก่อน

      А где было о том, что это делается в начале в КАД? Чел просто взял модель из КАДа и заретопил её в сетку с топологией. Подозреваю, что ваш вопрос о том, а зачем это вообще нужно. Разные цели: если нужен просто рендер, то это можно и в самих КАД-ах сделать; если реклама, то в других программах, к примеру в Синеме; если деталь будет анимироваться и к ней будут применяться деформации, то без ретопа тут никуда. Есть четвёртый случай, когда это делается ради практики в топологии.

  • @amrmaher5744
    @amrmaher5744 7 หลายเดือนก่อน

    I learn a lot from you
    I apply all your lessons and I can make simple models
    But when I start a complicated task, I cannot... and I do not know where to start
    Is 3D modeling very difficult or does it require a lot of practice?
    Can you create lessons for us so we can learn where to start in designing the model? please 🥰

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน +1

      It is all about practice, trust me, I want to do a tutorial that covers everthing for beginners, hopefully this video will be on the channel soon!

    • @amrmaher5744
      @amrmaher5744 7 หลายเดือนก่อน

      @@polygonpen Thank you, you are the best 3D modeler, and I hope to be like you one day 💖🙏

  • @sithumdulwan9630
    @sithumdulwan9630 7 หลายเดือนก่อน

    What is this software

    • @ArshAa-rq5nk
      @ArshAa-rq5nk 7 หลายเดือนก่อน

      Cinema 4d

  • @vrram-gm1xb
    @vrram-gm1xb 7 หลายเดือนก่อน

    Wolverine, x-23 claws, katana modelling video? I like superheroes, that's why I want them, but yinede bence güzel olur...🙃 I like your videos.

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน +1

      Thank you but making these tutorials çok uzun sürer, teoriye odaklı kısa tutoriallar çekmeye çalışıyorum daha çok.

    • @vrram-gm1xb
      @vrram-gm1xb 7 หลายเดือนก่อน

      @@polygonpen Eline emeğine sağlık, You are our C4D hero

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน +1

      @@vrram-gm1xb Thank you!!

  • @tiansha6165
    @tiansha6165 7 หลายเดือนก่อน

    so easy