Creating Flow in Games

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  • เผยแพร่เมื่อ 4 พ.ย. 2024
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ความคิดเห็น • 18

  • @qoganjacks146
    @qoganjacks146 4 หลายเดือนก่อน +3

    This video is clearly a labour of love. Let's support this guy to turn TH-cam in to his full time job buddies. I want to see more videos like this one.

  • @CHIKUS0
    @CHIKUS0 10 หลายเดือนก่อน +8

    i don't usually comment, but your content is incredible, guaranteed a quality use of my time every time you upload

  • @pixelbit_
    @pixelbit_  10 หลายเดือนก่อน +2

    youtube i swear can you please just get your chapters system to work

  • @GrandmaEater253
    @GrandmaEater253 10 หลายเดือนก่อน +2

    If i was a game developer, i would add dynamic difficulty as an option. I always hate it when games force it.

  • @Sweevee
    @Sweevee 10 หลายเดือนก่อน +3

    Keep up the fantastic work! I’m loving your stuff

  • @Potateos
    @Potateos 10 หลายเดือนก่อน +3

    Always love your uploads! Great job, happy new year

  • @DaydreamStudios_Official
    @DaydreamStudios_Official 10 หลายเดือนก่อน +1

    I've NEVER heard of Overpass until now! ♥

  • @JohnDBlue
    @JohnDBlue 10 หลายเดือนก่อน +1

    I'm just here to give you an algorithm boost because you have good content

  • @darqed
    @darqed 10 หลายเดือนก่อน +2

    How does it only have 24 views?? This quality is amazing

    • @pixelbit_
      @pixelbit_  10 หลายเดือนก่อน +2

      because it released 30 minutes ago

  • @dragonfire101g
    @dragonfire101g 9 หลายเดือนก่อน +2

    Loved the Outer Wilds propaganda

    • @pixelbit_
      @pixelbit_  9 หลายเดือนก่อน +1

      it's not propaganda if it's true

  • @iloxvemusic
    @iloxvemusic 9 หลายเดือนก่อน

    Totally 1st 🥰. Thx for the amazing video! Keep up the work 😸😸😸😸😸😸😸

  • @rickyspanish4792
    @rickyspanish4792 10 หลายเดือนก่อน +8

    I really really really hate dynamic difficulty, especially the "sneaky" version that isn't communicated to the player. It's just unethical lol. I like to choose my difficulty settings, and it's up to me whether I set it correctly, or far too easy or difficult.
    I also don't like the matchmaking version. Because it means you will always, on average, lose/win exactly 50% of the games you play. I think that removes any incentive to get better. Getting better should mean winning more games. Even if that means you lose most games at first.
    A good middle ground are leagues, so you progress from losing most, to winning most games, then to be promoted to the next cycle. Constant progress with incentive to improve, even if it's still a form of dynamic difficulty, in a way.

    • @pixelbit_
      @pixelbit_  10 หลายเดือนก่อน +4

      That's completely fair, I'm not the biggest fan of hidden dynamic difficulty either. However, I recognize that sometimes it's a bit of a necessary evil to "protect the player from themselves." In a perfect world it wouldn't really be necessary, but players don't always know what to set the difficulty to.

  • @skeletonmustach6304
    @skeletonmustach6304 9 หลายเดือนก่อน

    You should play ultrakill

    • @pixelbit_
      @pixelbit_  9 หลายเดือนก่อน

      will do when i get a chance :)

  • @iddy48
    @iddy48 10 หลายเดือนก่อน +1

    1st