Sir do you know if blender has a similar feature to that of maya. Where you basically set a saved file to be the model placeholder and then set the animation scene to fetch from that saved model file? Basically when you make changes on your model saved file it updates on the animation file This way you can proceed to animation and you are able to do modeling changes along the way without starting over.If i remember it correctly
i saw someonne open a character in an older version of blender, copy it with control c, move to the new version of blender, pasted with control v, and then showed all the animations were still working fine. does it really work? and if so does the append method ensure certain stuff works that wouldnt work the other way? it was an fbx file btw, so it was imported then copied, but i assume an fbx file contains everything you are copying here on the character anyway no?
Ive watched several big named blender content creators and non of them ever came through like yours has. Thanks
I can't move the rig
Thank you so much I finally found the video i was looking for!
Yeah, blender does some things so awkwardly
Ive had problems trying to get two rigged characters in the same scene, not anymore, thank you very much 👍
Thank you, this is what I was looking for, exactly what I need.
when i append Rigged charater the rig gets so laggy. but the characters rig in the original file is not laggy. can u help please?
THANK YOU for this one simple trick
How do i get this characters ? Is it addon , or do u make em on 3rd part software ? Please reply bro
This was really helpful! Also, how did you select all of the imports at once?
Not sure. I usually import the character and the pose library separately.
Sir do you know if blender has a similar feature to that of maya. Where you basically set a saved file to be the model placeholder and then set the animation scene to fetch from that saved model file? Basically when you make changes on your model saved file it updates on the animation file
This way you can proceed to animation and you are able to do modeling changes along the way without starting over.If i remember it correctly
I think it's called "Proxies". I used it once to keep the animation file size small. It causes problems with parenting sometimes though.
i saw someonne open a character in an older version of blender, copy it with control c, move to the new version of blender, pasted with control v, and then showed all the animations were still working fine. does it really work? and if so does the append method ensure certain stuff works that wouldnt work the other way? it was an fbx file btw, so it was imported then copied, but i assume an fbx file contains everything you are copying here on the character anyway no?
Thanks Tom.. I really needed this..
Thank you very much. This is a helpful video.
when i try to do this the rigg doesn't work at all, i cant even select it it just glows orange
Maybe something to do with instances?
Ive been exporting to FBX and importing. 😂😂😂 This is better.
thanks bro im really need this video❤❤❤
LEGEND
Very usefull thank you
good