How to Append in Blender - to move a character (or anything) from one file to another.

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 24

  • @blueballed7846
    @blueballed7846 ปีที่แล้ว +8

    Ive watched several big named blender content creators and non of them ever came through like yours has. Thanks

  • @lagersmith6421
    @lagersmith6421 5 หลายเดือนก่อน +4

    I can't move the rig

  • @nicholasschneiderracing
    @nicholasschneiderracing ปีที่แล้ว +3

    Thank you so much I finally found the video i was looking for!

  • @RighAlban
    @RighAlban 3 หลายเดือนก่อน

    Ive had problems trying to get two rigged characters in the same scene, not anymore, thank you very much 👍

  • @HC-pw5du
    @HC-pw5du 5 หลายเดือนก่อน

    Thank you, this is what I was looking for, exactly what I need.

  • @malkhazizatiashvili2606
    @malkhazizatiashvili2606 3 หลายเดือนก่อน

    when i append Rigged charater the rig gets so laggy. but the characters rig in the original file is not laggy. can u help please?

  • @Jm-ki4su
    @Jm-ki4su 2 หลายเดือนก่อน

    THANK YOU for this one simple trick

  • @addistadesse9297
    @addistadesse9297 3 หลายเดือนก่อน

    How do i get this characters ? Is it addon , or do u make em on 3rd part software ? Please reply bro

  • @VGClementine
    @VGClementine ปีที่แล้ว +4

    This was really helpful! Also, how did you select all of the imports at once?

    • @TomCAT_Character_Art
      @TomCAT_Character_Art  ปีที่แล้ว +1

      Not sure. I usually import the character and the pose library separately.

  • @athinasdesigns
    @athinasdesigns 8 หลายเดือนก่อน +1

    Sir do you know if blender has a similar feature to that of maya. Where you basically set a saved file to be the model placeholder and then set the animation scene to fetch from that saved model file? Basically when you make changes on your model saved file it updates on the animation file
    This way you can proceed to animation and you are able to do modeling changes along the way without starting over.If i remember it correctly

    • @TomCAT_Character_Art
      @TomCAT_Character_Art  8 หลายเดือนก่อน

      I think it's called "Proxies". I used it once to keep the animation file size small. It causes problems with parenting sometimes though.

  • @badashphilosophy9533
    @badashphilosophy9533 7 หลายเดือนก่อน

    i saw someonne open a character in an older version of blender, copy it with control c, move to the new version of blender, pasted with control v, and then showed all the animations were still working fine. does it really work? and if so does the append method ensure certain stuff works that wouldnt work the other way? it was an fbx file btw, so it was imported then copied, but i assume an fbx file contains everything you are copying here on the character anyway no?

  • @rushmorefx7472
    @rushmorefx7472 ปีที่แล้ว

    Thanks Tom.. I really needed this..

  • @humbleraider6343
    @humbleraider6343 4 หลายเดือนก่อน

    Thank you very much. This is a helpful video.

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d 7 หลายเดือนก่อน

    when i try to do this the rigg doesn't work at all, i cant even select it it just glows orange

    • @Idiot.council
      @Idiot.council 6 หลายเดือนก่อน

      Maybe something to do with instances?

  • @pasques
    @pasques ปีที่แล้ว +2

    Ive been exporting to FBX and importing. 😂😂😂 This is better.

  • @sharkweb2011
    @sharkweb2011 6 หลายเดือนก่อน

    thanks bro im really need this video❤❤❤

  • @R3GDesigns
    @R3GDesigns 3 หลายเดือนก่อน

    LEGEND

  • @ranska000
    @ranska000 6 หลายเดือนก่อน

    Very usefull thank you

  • @an-Alch3mist
    @an-Alch3mist 6 หลายเดือนก่อน

    good