Factorio Base Tour - Ellipticality's Smart Train Controlled Megabase

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  • เผยแพร่เมื่อ 31 ต.ค. 2024
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ความคิดเห็น • 80

  • @KeyDistraction
    @KeyDistraction 3 ปีที่แล้ว +201

    Ellipticality here. Thank you for touring my base. I thoroughly enjoyed watching it. I cannot believe I missed those productivity modules this whole time!

    • @overlooting2195
      @overlooting2195 3 ปีที่แล้ว +26

      I would absolutely love a high level breakdown of the automation of this base! Great work!

    • @DrMoe.Lester
      @DrMoe.Lester 3 ปีที่แล้ว +6

      Good work dude, I too would like to know how your hub works. I'm building a hub based Sesblock base.

    • @johnla3092
      @johnla3092 3 ปีที่แล้ว +6

      The Logic is brilliant. That is all I can honestly muster as a compliment with out getting getting silly. G damn BRILLIANT.

    • @snowycamel1
      @snowycamel1 3 ปีที่แล้ว +3

      big brain

    • @SushiPizza42
      @SushiPizza42 2 ปีที่แล้ว +2

      The base looks awesome! I'd love to have a proper look around it. Can you share the save file?

  • @HieronymousLex
    @HieronymousLex 3 ปีที่แล้ว +78

    That loading hub is just amazing. This base is clearly the work of a very smart player

    • @Xterminator
      @Xterminator  3 ปีที่แล้ว +11

      Yeah it's pretty incredible! I'd love to try and use something like that myself, but it's way above my head.

    • @Tifferan3112
      @Tifferan3112 3 ปีที่แล้ว +19

      @@Xterminator you should invite them to explain it, at least on a high level. I think their inside could be very helpful! :)

    • @StringWeasel
      @StringWeasel 3 ปีที่แล้ว +3

      I agree! That spectacular loading or distribution hub is also shown for this incredible base's entry in the Factorio Hall of Fame.
      mods.factorio.com/mod/HallOfFame

  • @KeyDistraction
    @KeyDistraction 3 ปีที่แล้ว +95

    Overview: The inner network has blue (requester) trains and yellow (provider) trains. Each blue requesting station has a desired quantity of items.
    A blue train will go to the core with a shopping list of desired items when the local buffers run low. The bots fill up the train and it returns home. The shopping list is determined at the time of departure by comparing the offload chest items from the desired constant quantity. Yellow trains are called by the core when the core runs low.
    Behind the black magic: There's a shared green wire across the whole base. When the blue train leaves, it "stamps" the items the station needs along with the train ID into a combinator memory cell. When that same train arrives at the core, the core station sends the arrived train ID along the shared green wire. The home station compares this ID with the saved train ID. If there's a match the home station responds with the items it wants. The core station then saves this response and starts loading against this shopping list (assigning filters and such)

    • @mrpocock
      @mrpocock 3 ปีที่แล้ว +3

      Ok, so the hub shouts at most 1 train id over the green wire, and the response is what that train should be loaded with? Presumably for a single tick? Then that's stamped into the loading station and that counts towards zeros as the train loads?

    • @KeyDistraction
      @KeyDistraction 3 ปีที่แล้ว +13

      @@mrpocock Right, I recall there being a 17 tick cycle. Since item signals shouldn't overlap, we time multiplex the line. For example, one of the core stations will always broadcast ids on tick 3 and save the tick 5 response (2 tick delay). Each core requester station has its own time slot. A couple of the time slots are reserved for broadcasting the available items and any yellow trains that are needed.

    • @mrpocock
      @mrpocock 3 ปีที่แล้ว +4

      That's insane! I'd need tooling to design and maintain that kind of circuitry.

    • @HieronymousLex
      @HieronymousLex 3 ปีที่แล้ว +9

      @@KeyDistraction that is absolutely INCREDIBLE. This is the coolest and most useful implementation of circuits I’ve seen in the game so far and it’s not even close. You must be a programmer or something 😁 amazing work

    • @zelph104
      @zelph104 3 ปีที่แล้ว +13

      I'd love to get an advanced tour (by you @KeyDistraction) of the circuits and how they work. Did you work it out with a spreadsheet or a diagramming tool? I've been digging through the game file and I just can't figure it out-but I really want to. It's VERY impressive. Kudos!

  • @KeyDistraction
    @KeyDistraction 3 ปีที่แล้ว +52

    4:25 Starter "spaghetti"-ish Base
    8:40 "Mega" part starts here. Personal transport demonstration
    9:03 Trains avoid the controlled red signals. It's kind of like the double doors at an aviary.
    11:01 Distribution center. The "smarts" seen here are used to control the filter inserters and requester chests
    11:52 Controlled entry stacker. This times how long each train has been waiting to allow the longer waiting trains to leave first.
    19:20 The station named AA"chest" Left? Renaming the destination AA... made it appear at the top of the station list and thus easier to select. Guess I didn't change the name back :D
    20:10 Copper unloader and balancer
    21:40 Circuit production
    22:23 Blue science production
    24:12 The "requester" recycling system removes any dumped items involved in science production
    25:44 Purple science production
    26:53 Distribution center from map view. All the trains in the inner network travel in large loops through the core. This was inspired by magnetic field lines. This prevents traffic from ever locking up.
    30:00 No train filters here
    33:45 Nuclear power setup
    35:20 Mining and ore loading. Inserters grab faster from the far side. The bottleneck is the double blue belt input.
    41:04 Science and labs

    • @WoJoFe
      @WoJoFe 3 ปีที่แล้ว +1

      "dumped items" ?

    • @KG_Grandpa
      @KG_Grandpa 3 ปีที่แล้ว +1

      Damm so jalous on the no train filter filling. Have it in my base 2, not as far yours. Will get there on my own, Because i wanne figure it out. I fall it loading on train ID.

  • @KiwiSenseiYT
    @KiwiSenseiYT 2 ปีที่แล้ว +10

    Late to the party here, i just wanted to show my appreciation of the Spidertron that was clearly prepared by Ellipticality to avoid train mishaps, and then completely ignored when it was time to move around manually :')

  • @aaronjamieson6672
    @aaronjamieson6672 3 ปีที่แล้ว +8

    This is my favorite of all the bases so far. Not the most impressive throughput, but it's awesome in its presentation and setup. Nice one, creator!

  • @MAPlouffe
    @MAPlouffe 3 ปีที่แล้ว +6

    17:52 The mechanics involved in the build are (1) inserters grab significantly more items/m from the lane furthest to them BUT (2) they will prioritize grabbing from the closest.

  • @Knight_Astolfo
    @Knight_Astolfo 3 ปีที่แล้ว +7

    15:17 Ok, this right here, this is my jam. Look at that loader for the rocket fuel. That is a work of art. And over to the right you can just barely make out a different version with the splitter for the sulfur.
    17:56 Inserters grab from the far side of the belt faster than the near side. This is something I've been playing around with after seeing it in a Nilaus video.
    Yeah, this is a 10/10 base; probably the coolest base imo.

  • @mortenbrodersen8664
    @mortenbrodersen8664 3 ปีที่แล้ว +6

    This is the most impressive megabase I have seen so far!

  • @2niemand
    @2niemand 3 ปีที่แล้ว +26

    I would love to know more about the hub filter smarts

  • @diamonddestroy6454
    @diamonddestroy6454 2 ปีที่แล้ว +6

    I want that, I just want it. I am going to spend the next five days building up a new world, then spend another five failing horrifically at building that beautiful train hub

    • @samvandriel
      @samvandriel ปีที่แล้ว

      That’s what i was thinking😂

  • @rascallhunter
    @rascallhunter 3 ปีที่แล้ว +1

    Cool base. Train smarts have a similar effect to the “LTN” mod. Awesome and impressive to see it done in vanilla from scratch!

  • @GaiaSteinbuch
    @GaiaSteinbuch 3 ปีที่แล้ว +1

    I am not good at the circuit network at all, the trains / loading is so cool! I agree, it is really impressive!

  • @OscarMikeF150
    @OscarMikeF150 3 ปีที่แล้ว +1

    Really enjoyed this. Definitely learned some new things and have been thinking a lot more about train-supplying the base

    • @Xterminator
      @Xterminator  3 ปีที่แล้ว

      That's awesome to hear! Glad you enjoyed it and could learn some stuff too. :)

  • @rtificial8292
    @rtificial8292 3 ปีที่แล้ว +1

    Very cool hub idea

  • @MrX-un8cz
    @MrX-un8cz 3 ปีที่แล้ว +2

    That loading hub look so scary because well it's train

    • @Xterminator
      @Xterminator  3 ปีที่แล้ว +4

      I am really surprised I didn't die to a train in this tour while I was in that hub lol

    • @CliffordOrlofsky
      @CliffordOrlofsky 3 ปีที่แล้ว +1

      @@Xterminator You could have hopped into a spidertron and then you would have to worry!

    • @DavidLindes
      @DavidLindes 3 ปีที่แล้ว

      @@Xterminator I was impressed, you made it through quite the flurry of train activity!

    • @Xterminator
      @Xterminator  3 ปีที่แล้ว +1

      @@DavidLindes The train god's must have felt generous that day!

  • @HaverStone
    @HaverStone 3 ปีที่แล้ว +2

    Oh please allow us to have the save file in the description! I want to look at the circuits network closer so bad

  • @jirioto6089
    @jirioto6089 2 ปีที่แล้ว

    This is quantum market. I like it.

  • @gakm4931
    @gakm4931 3 ปีที่แล้ว

    The inserters not loading evenly is an issue that could be solved quite easily with just a bit of circuitry so the fact that it is not done in this base makes me think that it is by design. I do kinda like that loading system just for the aethetics though i would probably never make use of it.

  • @tobyvanleuken2676
    @tobyvanleuken2676 3 ปีที่แล้ว +2

    I don't know how this person build the train loading system, but if I would build it I would try to have constant combinators containing a recipe for a train and an unused item for the trainnumber. Then I would try to buid a selector with the circuit network so it selects the constant combinator based on the train entering the station.

    • @DavidLindes
      @DavidLindes 3 ปีที่แล้ว

      Check out comments from KeyDistraction. From my reading of things, this is pretty close. But there’s also more to it. :)

    • @KG_Grandpa
      @KG_Grandpa 3 ปีที่แล้ว

      Well Toby i did make it that way. Downside of that. For every product in a train you need a constant combinator and you still need reservations in your trains Because if you use 1 product less it will over flow. The station is still evolving so that me be fix after my next expansion

  • @cmrs521
    @cmrs521 3 ปีที่แล้ว +1

    Didn't catch a link to a download.. that would be awesome .. would love to show this to people as an example of where the game can end up

    • @KeyDistraction
      @KeyDistraction 3 ปีที่แล้ว +5

      drive.google.com/file/d/1iHpziSKnfrsI8x_o51UsRTtqzWnzYRbr/view?usp=sharing
      I'm fine with people downloading my base. Perhaps Xterminator could add it in the description.

    • @cmrs521
      @cmrs521 3 ปีที่แล้ว +1

      @@KeyDistraction thanks bud I'll def take a look at it up close

  • @eklhaft4531
    @eklhaft4531 2 ปีที่แล้ว

    If you call this spaghetti base you would call mine a spaghetti monster🤣

  • @Buchnerd_Souly
    @Buchnerd_Souly 3 ปีที่แล้ว +1

    So great factorio base :)
    You didn't mention any mods - so this is all done in vanilla ?

    • @KeyDistraction
      @KeyDistraction 3 ปีที่แล้ว +6

      Yes, it's completely vanilla.

  • @nandoPluister
    @nandoPluister 3 ปีที่แล้ว +3

    Is there a download link for this base? Would love to take a look at it myself

    • @KeyDistraction
      @KeyDistraction 3 ปีที่แล้ว +8

      Yes, this should be link. drive.google.com/file/d/1iHpziSKnfrsI8x_o51UsRTtqzWnzYRbr/view?usp=drivesdk

    • @SirMcMuffintosh
      @SirMcMuffintosh 3 ปีที่แล้ว

      @@KeyDistraction thanks dude, awesome base you've made. I can't wait to dig through the circuits and try to see what all you've done, and I might need to use some of it as "inspiration", haha!

    • @wizard2319
      @wizard2319 2 ปีที่แล้ว

      @@SirMcMuffintosh Do you still have the world download link? I think it dissapeared.

  • @Simo-un2zu
    @Simo-un2zu 2 ปีที่แล้ว +1

    Someone needs to build this in real life.

  • @mrpocock
    @mrpocock 3 ปีที่แล้ว +3

    How does the train loading on the hub work?

    • @matsv201
      @matsv201 3 ปีที่แล้ว +1

      You can use the cicut network to read a bunch of information of the train via the station. So there is probobly some kind of marker on the train that is read out then goes to a constant combinator that sets the filter acording to the marker.
      This way the train can be filled up with an exact anout of material of every kind.. well almost exact.

    • @DavidLindes
      @DavidLindes 3 ปีที่แล้ว

      See comments from KeyDistraction for information from the base designer.

  • @SazianNULL
    @SazianNULL 3 ปีที่แล้ว +3

    What a.... it is impossible 😂

  • @christianalvarado439
    @christianalvarado439 3 ปีที่แล้ว

    I like so much the train idea but I'm so bad with logistic network .Please can you make tutorial how you did it

  • @jimmyhutchison1638
    @jimmyhutchison1638 3 ปีที่แล้ว +1

    you did not leave you discord link in description

    • @kyleb1958
      @kyleb1958 3 ปีที่แล้ว

      3rd link, if it wasn't there before it is now

  • @thewallstreetjournal5675
    @thewallstreetjournal5675 ปีที่แล้ว

    anyone have the watter fill template for that reactor design.

  • @K-o-R
    @K-o-R 3 ปีที่แล้ว

    The walled concrete area not being centred relative to the rails above it is really irritating 😁

  • @shortclips9620
    @shortclips9620 2 ปีที่แล้ว

    "turrets with 40k kills" and I'm watching this video with my 10m+ kills flamethrower "kills per minute" based map haha

  • @SanderJanssenBSc
    @SanderJanssenBSc 3 ปีที่แล้ว +1

    How do people label parts of their base like that? Is that a mod?

    • @rascallhunter
      @rascallhunter 3 ปีที่แล้ว

      Those are tags, button to add them is at the bottom of the mini map. There is also an option to show recipients in map view, which gives an icon on each machine.

  • @Vagabor123
    @Vagabor123 2 ปีที่แล้ว

    This person must be a computer programmer or something....right??

  • @goofyahhchickenofficial7602
    @goofyahhchickenofficial7602 3 ปีที่แล้ว

    Fortnight balls

  • @merlade
    @merlade 2 ปีที่แล้ว

    17:45 he probably did that because stack inserters grab faster when only grabbing from the far side (not that that is the bottleneck there)