It is not a MALL; this is a Manufacturing HUB - Factorio 0.18 Tutorial/Guide/How-to

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024
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ความคิดเห็น • 376

  • @Nilaus
    @Nilaus  2 ปีที่แล้ว +16

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

    • @АндрейКолесниченко-н7д
      @АндрейКолесниченко-н7д 2 ปีที่แล้ว +1

      What's about Laser Turret hub ?

    • @terakahn
      @terakahn หลายเดือนก่อน +1

      Do you plan on updating this for recipe changes since? Medium power poles use copper cables now, for example.

    • @thememecrusader6689
      @thememecrusader6689 หลายเดือนก่อน

      @@terakahn the workaround i found is to remove the turret assembler and filter out copper from the belt, then put the cables in the place of copper (you can do that by moving the underground belt forwards one space and putting a splitter between them, then simply connect the belt to the side). it's not pretty but it works. and you can automate turrets someplace else, their recipe is not that complicated

  • @NickHanley
    @NickHanley 4 ปีที่แล้ว +320

    Designing hubs is quite difficult, but I think you've done a fantastic job, especially with the 3 tiered approach. Very well done indeed Nilaus!

  • @GratissTVofficial
    @GratissTVofficial 4 ปีที่แล้ว +72

    Ive been using those blueprints for months, since i found them on a public server. I just realized they came from here! Gg mate

  • @davethedestroyer9727
    @davethedestroyer9727 ปีที่แล้ว +20

    I used to hand-craft my science just trying to get to construction bots so I could tear my base down and attempt to build a mega base as fast as possible, but now I'm making jump start bases and using busses and crafting hubs. Thank you for the content you produce and for the hours you spend developing all of these blueprints and strategies. You really helped me elevate my Factorio playthroughs

  • @tonton_1964
    @tonton_1964 4 ปีที่แล้ว +443

    Hey, algorithm!, this is a good video.

    • @JackTheOrangePumpkin
      @JackTheOrangePumpkin 4 ปีที่แล้ว +4

      I totally agree

    • @svsoke
      @svsoke 4 ปีที่แล้ว +1

      Same

    • @petersva
      @petersva 3 ปีที่แล้ว +1

      ye

    • @crazycat1052
      @crazycat1052 2 ปีที่แล้ว

      Definitely

    • @vertice30c26
      @vertice30c26 2 ปีที่แล้ว

      Amazing video, absolutely loved this and should be recommended to more people!

  • @AshenElk
    @AshenElk 3 ปีที่แล้ว +305

    Best intro ever. "This is not a mall. This is a hub. A mall is a suburban commercial hellhole full of useless stuff. I don't wanna build that in my base."

    • @emritramharracksingh
      @emritramharracksingh 3 ปีที่แล้ว +11

      I love the banter him and KoS hides in their videos

    • @KamikazeCommie501
      @KamikazeCommie501 ปีที่แล้ว +7

      It was cringe

    • @goku445
      @goku445 ปีที่แล้ว +13

      @@KamikazeCommie501 you're cringe. he's correct.

    • @KamikazeCommie501
      @KamikazeCommie501 ปีที่แล้ว

      @@goku445 You only think that because you're 15.

    • @goku445
      @goku445 ปีที่แล้ว +5

      @@KamikazeCommie501 I probably have more than twice your age.

  • @m4gn0x
    @m4gn0x 4 ปีที่แล้ว +36

    You Sir are the guy I watched to get my first rocket up during quarantine. These master classes are so well thought out, modest and easy to follow. I especially enjoy the neat layouts and upgrade options! Ty

  • @bobsmithisabando
    @bobsmithisabando 4 ปีที่แล้ว +75

    Love the idea of tiers and how much planning ahead you illustrate. Great stuff!

  • @Azhix
    @Azhix 2 ปีที่แล้ว +4

    i've just discovered this series and it has transformed the way I play and how I think about my factory. truly stellar work!

  • @cybermarla007
    @cybermarla007 4 ปีที่แล้ว +21

    A little extra tip for new users: if you change the numbers of the circuit conditions that Nilaus has preset at the inserters for whatever reason (explained at 3:35), stamping down the next tier will overwrite your changes. To avoid that, just ugrade or downgrade the type of insterter used (to either yellow or green) in order to protect your value.
    On another note Nilaus, you really should be more careful with your keys. Tank-engines are really expensive!
    Regardless of your confession, this very clearly explained hub turned out to be great, esthetic and straightforward and will be a joy to have in a base. It is quite possible that I will use it in one of my games, regardless of my own designs ;)

  • @josepedroferreiraa
    @josepedroferreiraa 4 ปีที่แล้ว +3

    THIS IS PERFECT. I was following the 1.0 series and I was beginning to go insane pausing the video and trying to copy your hub design, now I can at least stamp this blueprint down e follow the ghostys without having to spend double the time copyng from the video and actually playng the game. Thank you so much

  • @oceanpete36
    @oceanpete36 หลายเดือนก่อน +10

    Hi Nilaus, I don't know if you will come back to this but the recipe has changed for med and large power poles, they take copper wire instead of copper plate now, might change your design slightly haha

    • @epicduckyman
      @epicduckyman 26 วันที่ผ่านมา

      Yeah I noticed that as well. I just spagghetti'd with red underground belts. Works for me.

    • @oceanpete36
      @oceanpete36 23 วันที่ผ่านมา

      @@epicduckyman Same dude, it always ends up the same, i use a load of blueprints from Factorio-tubers, then it slowly devolves into Spagghetti XD

  • @thomasstephenson1433
    @thomasstephenson1433 หลายเดือนก่อน +21

    If anyone uses this as a template after the release of space age, it no longer works perfectly because they changed some of the recipes. For example the medium power pole now requires copper wire instead of copper plate.

    • @2tom
      @2tom หลายเดือนก่อน +7

      I moved medium pole to decider combinator, gun turret to medium pole, and decider combinator to gun turret.

    • @carbonitium1
      @carbonitium1 หลายเดือนก่อน

      @@2tom how did you route copper cables to decider combinators after those changes? Im trying to figure out something that will look neat and just can't

    • @EQArpeggio
      @EQArpeggio 29 วันที่ผ่านมา

      @@carbonitium1 I moved Decider Combinator to the spot between the other two combinators. Probably messes up something later, but works for now...

    • @Camerault
      @Camerault 6 วันที่ผ่านมา

      In case someone is interested, I was able to fairly easily rework the blueprints to account for the removal of green and red wires, and filter inserters. I'm pretty sure I can't share any links in comments, but here's a description of the changes.
      The only truly broken thing are the power poles. With them now taking copper wire, the only craft left in this section which requires copper plates is the turrets. So I just moved the turrets to section 3 (chemical/train). I moved the pumpjacks down one (replacing the tanks) and put the turrets in their place. Now back to section 2 we can replace the half belt of copper plates with copper wire (flipping the inserters on the wire assemblers), and everything works. We just need to bring in a belt of copper plates to the top of the wire assemblers to feed them. Keeping both the underground of copper wire and the new half belt works well, no need to change anything else.
      I've made other changes to make the blueprints more compact to account for some crafts being removed. Note that this has the effect of putting some expensive crafts like beacons, roboports and gun turrets, earlier in the chain, which may lead to a resource shortage further down the line. I just don't like having empty spaces.
      1) For the insert/belt sections: the radar and electric mining drill production can be moved to replace the filter inserters. The repair packs can be moved to the chemical/train section under the iron stick to free up that row.
      2) After the removal of red and green wire crafts, with minimal changes, substations, roboports, and beacons can respectively be moved to replace green wire, red wire, and the previously empty spot between constant combinators and speed modules. Since turrets were moved to 3) I replaced them with an extra iron stick so that medium and big power pole can each get a dedicated supply.
      3) As previously mentioned, pumpjacks were moved one down to replace tanks, and turrets were put in their place.

    • @carbonitium1
      @carbonitium1 2 วันที่ผ่านมา

      @@Camerault I would be very happy to get a BP of that. Did you upload it onto factorioprints maybe?

  • @Lemon_McGee
    @Lemon_McGee ปีที่แล้ว +2

    I've come back to this video about 20 times, there's always something to learn here

  • @Karikato
    @Karikato 4 ปีที่แล้ว +10

    Amazing, thank you for sharing! I'm still new to Factorio (~150h) and I enjoy mostly creating my own solutions. But this was very educational and inspiring!

  • @mattchannel7075
    @mattchannel7075 4 ปีที่แล้ว +68

    This is so well designed! Very impressive!

  • @GreggityDiggity
    @GreggityDiggity 4 ปีที่แล้ว +85

    Your builds are always so gorgeous!

    • @TheRojo387
      @TheRojo387 4 ปีที่แล้ว

      Even though spaghetti works just as well.

  • @stereotyped7101
    @stereotyped7101 4 ปีที่แล้ว +8

    This hub is a godsend. Holy crap, just looking it over and reverse engineering it is gonna be so good to get some mechanics and build ideas down. Thanks man.

  • @cfhnyy
    @cfhnyy 4 ปีที่แล้ว +20

    You always have beautiful builds. This is very different from the wheel I saw on Twitch a while ago, as it was obviously far from done. Thanks for the great blueprints once again!

  • @jamesshelton308
    @jamesshelton308 3 ปีที่แล้ว +37

    I was sitting there wondering why the hell he would wire the inserters that way, when I normally just put a limit on the chests. Then I learned about logistics filter on the storage chests and everything suddenly made so much sense...

  • @canebro1
    @canebro1 4 ปีที่แล้ว +5

    Good base, well done. My only comment would be, for the engines, to use a buffer chest instead of a long inserter. This way the assembler can run longer, which lets the other assemblers refill their buffers faster. It also gives a spot if you need to grab engines for handcrafting (I can't think of any now, but my mall also has electric engines, which I use to handcraft power armor).

  • @benoitranque7791
    @benoitranque7791 4 ปีที่แล้ว +1

    So I caved and ended up using those blueprints in my deathworld. Was having a hard enough time already, figured that setting all this up myself would take for ever. Really complete designs, very happy. Thanks a bunch

  • @terakahn
    @terakahn หลายเดือนก่อน

    Coming back to this I still find it insanely useful. You're truly the king of automation games.

  • @abramthiessen8749
    @abramthiessen8749 4 ปีที่แล้ว +7

    16:14 Solar panels can go in the empty spot. They require green circuits, steel and copper plates. Although you probably want more than just one assembler can produce. But if you just want a few solar panels to power small radar outposts it is fine. It takes only 5 panels to have a daytime Radar outpost.

    • @fissionphoenix4995
      @fissionphoenix4995 2 ปีที่แล้ว

      It only takes 1 solar panel for a daytime solar outpost that very rarely scans any sectors.

  • @kelsanswer
    @kelsanswer 4 ปีที่แล้ว +6

    I've been loving your Master Class videos! Do you have a checklist of different aspects you're going to be covering? I'd love to see one on mining/smelting - especially as it pertains on when/how to upgrade them efficiently as well as a video on power - comparing solar to nuclear, efficient layouts, and ideas on when to transition from base steam boilers to something more beneficial.

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว +1

      Thank you. I am noting ideas when I see them. Like here :) I want to cover the "basics" first to allow new players to have guides for every part from start to rocket launch, from there I will dive into more obscure topics.
      Smelting/Mining is a good suggestion and so is the various power options

    • @philipptaborsky718
      @philipptaborsky718 4 ปีที่แล้ว +2

      @@Nilaus i think a very good/important and difficult video could be trains and rails! i always struggle with them! mostly copying some railprints und un/loading stations, but not always fitting my basestyle and then i feel bad! ^^

  • @jonathanlanglois2742
    @jonathanlanglois2742 3 ปีที่แล้ว +1

    I decided to modify your blueprint. You tend to put the road near the bus and I've chosen to do the same thing, so it just does not make sense for the gear machines to be the closest thing to the road. I punted them to the back for better accessibility until you reach the point where you actually have access to bots and can just get things delivered. That also shortened the circuit belt. I'll probably do the same with the rest of the hub designs.

  • @SittingDuc
    @SittingDuc 4 ปีที่แล้ว +27

    I must say I seldom lose the keys to the tank. Much more often I find the tank falls apart around me and then I have to walk back to the base. Often while being nibbled on.
    This looks like a very simple and elegant Make Anything, and the tiers are thought out too. I would wander off with it in a wing-beat, If only I wasn't a sucker doing a Bobs run, where I need oh so much more complexity :)
    Thanks,

    • @SittingDuc
      @SittingDuc ปีที่แล้ว

      I am back! and doing a much more vanilla run... Time to waddle off with a Make Anything blueprint ;)

  • @RichoG85
    @RichoG85 4 ปีที่แล้ว +2

    Well designed and a great build, Nilaus! I've noticed the filter for the red belt storage chest (Hub #1, level 3) is set to red undergrounds, instead of red belts.

  • @clydefrosch
    @clydefrosch 3 ปีที่แล้ว +2

    I love all these tutorials. It's as easy as putting down a blueprint and building that. Thanks

  • @raingaming8
    @raingaming8 3 ปีที่แล้ว

    Replaying Factorio after a year and I naturally find myself rewatching your videos :)

  • @lunafoxfire
    @lunafoxfire ปีที่แล้ว

    I've designed a few hubs in my time playing Factorio but I think some of the ideas you have here are excellent. It's very difficult to balance simplicity, organization, and progression but I think this is one of the best I've seen. Definitely gonna steal some ideas from you, haha.

  • @JoBro-s8l
    @JoBro-s8l หลายเดือนก่อน

    I still come back to these videos to get ideas for my designs. But really they are just your designs but I switch minor things out. Thanks and I watch you on Twitch sometimes also. Great stuff.

  • @luastan9243
    @luastan9243 4 ปีที่แล้ว +3

    I love the designs. I think i'm going to try to modify them adding solar panels and accumulators and see if i can make them "self-sufficient", just for fun. Keep it up, i love your videos

    • @S_Black
      @S_Black 4 ปีที่แล้ว +1

      The main issue is that you need many assemblers for those if you want to build solar fields. They just aren't low volume items

  • @creedyiron
    @creedyiron 4 ปีที่แล้ว +7

    that was a great video....i gained new perspectives/ideas on how to improve my gameplay thanks a LOT!

  • @michelguenette8998
    @michelguenette8998 4 ปีที่แล้ว

    Thank for making these episodes and this video in particular. I needed something that would create everything for me during a Lazy Bastard achievement hunt. Part of what was hampering my first attempt was the lack of a hub (or mall). I liked your design based on its simplicity and it was a bit easier to work with than the one I had seen from Katherine of Sky.
    Before I put it to use, I adapted the design to suit my requirements and I tried to extract any military aspects and put them into their own designs. After I managed to earn my achievement, I realized that the design was too big to use during a speedrun. I trimmed it down to something that is more manageable and that only included what I needed in order to earn the There Is No Spoon achievement. Each of the three main blueprints are between 1 and 2 chunks in size and that includes the undergrounds that mark out the inputs for each transport belt.
    Going forward, I will need to spend time creating my own upgrade paths for the different blueprints, so that I can change from wooden chests to steel chests and eventually logistic chests. Also, being able to swap out the electric poles will be nice, so that I can obtain better coverage. It will take some time to do, but it will be worth it in the end.
    I have watched most of the rest of this playlist. The design for the column of steel furnaces for smelting steel gave me some ideas to create a new blueprint for my own use. Thank you for the inspiration.

  • @christianlevesque5239
    @christianlevesque5239 3 ปีที่แล้ว

    Everytime I come across Nilhaus Factorio master series I start to play Factorio again.

  • @F4ngel
    @F4ngel 4 ปีที่แล้ว

    That's so neat and elegant. I like to add two extra modules. A war module for ammo, explosives, turrets and a wardrobe module for power armour and attachments. I also get run over a lot and it's nice to just grab some gear and carry on. Do you not bother with walls? I guess you could attach a wall assembler next to the concrete flooring.

  • @anderskorsback4104
    @anderskorsback4104 2 ปีที่แล้ว

    Guy on his second playthrough here. I don't have a "mall" either, it's more like a small business utopia. My manufacturing of base expansion goods is so far distributed into several places, with just goods that feed into each other (like inserters and belts) being bunched together. It works well so far, I seldom need to grab stuff from many places at a time, it's usually one or two kinds that I need to stock up on.

  • @Agni4lisva
    @Agni4lisva 4 ปีที่แล้ว +1

    Excellent job. A lot of thought has gone into the designs and it shows a deep knowledge of the game and the life cycle of various parts of the base

  • @LastCallAgain
    @LastCallAgain 4 ปีที่แล้ว +1

    This was a greatly anticipated (though I can only speak for myself) update to your base-in-a-box prints. Thanks as always for the time and effort you put into your work!

  • @marcussalvo3996
    @marcussalvo3996 3 ปีที่แล้ว

    You can put the constant combinator in line with the Assembly Machines 1 and 2 so you make space for power switch beside lamp (for the Iron input)

  • @jaredheismann3666
    @jaredheismann3666 4 ปีที่แล้ว +1

    Love how I can just copy the String and use everything in my own game. You made my life so easy

  • @hazmodanCola
    @hazmodanCola 4 ปีที่แล้ว +94

    This is GOLD. Thanks for this!
    I'm stubborn tho. I'll probably try and make my own design based on yours.

    • @Zaspar
      @Zaspar 4 ปีที่แล้ว +17

      Definitely better to make your own than to copy blueprints from online...

    • @deheinrich4785
      @deheinrich4785 4 ปีที่แล้ว +9

      @@Zaspar I agree. its fine to inspire yourself but in the end most fun is had if you figure this stuff out by yourself.
      I paid for the whole game and I will play the whole game

    • @OslikusPrime
      @OslikusPrime 4 ปีที่แล้ว +3

      @@deheinrich4785 In my opinion, both ways are good. Nilaus is one of greatest, if not the greatest masterminds in Factorio :), so I don't think I can beat or improve his designs. So, his blueprints are probably the best solution, if you aim just for efficiency and let's say routine and you don't want to bother with hours spent on solving something which had been already done better.
      On the other hand, if you want to have fun, or you don't aim for quickly and most efficiently built base, you can always spent said hours and .... simply have fun with that.
      Plus most importantly, I cannot recommend more to make own solutions a production lines ESPECIALLY when the player is unexperienced one. It might not working on first go (it probably won't :) ), but it helps you to understand how things work, why is some specific part where it is, etc. There is probably nothing worse, then just download an unknown blueprint, place it on the ground and trying to figure out, how to build it (mostly without robots). Player will probaby make mistakes there and without knowledge, it will be a nightmare to find that mistake in the system he has no clue about. Also expanding such line, or connecting it with other will be very frustrating without understanding of how is it working.

    • @Psykout
      @Psykout 4 ปีที่แล้ว +8

      @@Zaspar To a certain point. The error that I think many make is that they blindly use blueprints and don't understand how or why they work. They just stamp it down and don't look back on it.
      What I have liked about Nilaus videos coupled with the blueprints is that they work for multiple stages of players, and if you fully watch the video, you know exactly why everything is done the way it is.
      Also a caveat to blueprint builds - just having good blueprints doesn't just automatically make you a good base. There is tons of other layout and supply issues the player using them needs to solve. For quite a few people, that scratches the itch of problem solving and is enjoyable, they don't need to or want to have to reinvent the wheel.
      This is an area I think Factorio exceeds in via the community and blueprints. It can be as accessible as you want and can be dialed in to be exactly the experience you aim to have. No way is worse or better, they are just different.

  • @S_Black
    @S_Black 4 ปีที่แล้ว +1

    What I like to do is wire all chests together. And wire all output inserters together. Then you can set the desired amount with constant combinators. Either by setting the amount as a negative or by multiplying each signal by -1

  • @_caracalla_
    @_caracalla_ 3 ปีที่แล้ว

    These are life saving. Also loved the idea of automating tank production.

  • @MartinSparkes-BadDragon
    @MartinSparkes-BadDragon 4 ปีที่แล้ว

    I like where you are going with this. One thing I do is have my engine making output to a chest which then is drawn down by loco's and pumps. It messes up the neat lines of your build, but also allows for a bit of buffering.

  • @AlgaeNymph
    @AlgaeNymph 4 ปีที่แล้ว +20

    While I myself prefer "hub" to "mall" for the logical reason you described, I can't help but get a "I'm not a baker; I'm a _bread scientist"_ feeling from the intro. Similarly, many librarians eschew "librarian" in favor of "so many other titles" because the original term isn't masculine enough. Hopefully I'm reading too much into this and I'm just shell-shocked from the culture war in the US. I'm a fan of both you and KatherineOfSky and hope you two are getting along.
    I look forward to your reply, and hope you're staying well.

    • @dirtybeatfreak
      @dirtybeatfreak 4 ปีที่แล้ว +6

      First thing that came to my mind too. Is this a dig at KatherineofSky?

    • @Foostini
      @Foostini 4 ปีที่แล้ว

      @@dirtybeatfreak Given some of his responses further down in the comments, yeah.

    • @advmx3
      @advmx3 4 ปีที่แล้ว

      Wow, things must have gone REALLY bad between them on those previous gameplays together. That being said: I don't like drama, so I won't dig too much into it.

  • @assimilater-quicktips
    @assimilater-quicktips 3 ปีที่แล้ว +1

    Definitely gonna bookmark this video for a revisit in a few days when I want to design my own hub. One immediate quip, laser turrets are my favorite form of defense because I don't have to ferry ammo around. Just a power line to the borders. So it is kind of sad to see them omitted....I actually hate gun turrets lol they are always running out of ammo when I'm not big enough yet to automate filling them up, I always only use them as a short term until I can get better defenses haha

    • @strategicsage7694
      @strategicsage7694 2 ปีที่แล้ว +1

      This kind of thing is why I'm a strong advocate that players should *personalize* their designs for 'hub' builds. Using or not using combinators is another reason. Designing one that has the items that fit a player's playstyle is much better IMO than a 'one-size-fits-all' approach.

  • @dbruce84
    @dbruce84 4 ปีที่แล้ว +3

    Really appreciate these builds Nilaus and community. Great work!

  • @ToonamiAftermath
    @ToonamiAftermath 4 ปีที่แล้ว

    I got my first rocket making my own painfully huge main bus with every material on it but now I'm trying to get more efficient, this blows me away how much you fit into a small area.

  • @daedrot1437
    @daedrot1437 3 ปีที่แล้ว

    Hey, Nilaus. Thanks for your videos, they are really appreciated and renewed my interest in factorio. This hub design also exceptional and probably one of the best out there. It really covers anything that's not related to science/rocket launch for all but the largest megabases, however i feel like there are 2 things that are missing and aren't detrimental or complicating to the design. Having artillery turrets and landfill in the vacant 2 places on the last row of the third part of the hub would mean that besides T3 modules, solar power, cliff explosives, military robots and ammo the hubs cover everything, which would leave very little to future optimization.

  • @PiperTMTotalWar
    @PiperTMTotalWar 3 ปีที่แล้ว

    Hubs are definitely more practical than the eye sore mall of everything together. One of my pet hates is large amounts of assemblers missing recipes because they haven't been researched yet.

  • @DRY411S
    @DRY411S 4 ปีที่แล้ว

    As an alternative to the supply chest upgrade, I suggest buffer chests. The inserters inserting into the buffer chests have a rule on them to only insert if there are not enough items in the network. The buffer chests request the item instead of the supply chest filter. This means that items are taken to the buffer chests if needed, whereas the supply chest filter means the items are taken whether they are needed there or not. This may cause unnecessary bot traffic. Both methods work of course, and supply chests are available earlier in the research tree.

  • @smebzg
    @smebzg 4 ปีที่แล้ว

    I like the master class videos a lot! Great work! I'm impressed by both the presented builds as well as the quality of the youtube content. Well done!

  • @movax20h
    @movax20h 4 ปีที่แล้ว

    I am usually against premade blueprints, but this actually is very tempting to use, as I really like its upgradability / tiers, and does show a lot of attention to details. Amazing work on this! However I think maybe the hub 3 (power, chemicals and trains) should be split into two separate ones?. I find the hub 3 with so many different inputs might be sometimes hard to integrate into the base, especially if not using the bus. Also on a similar note I think it might be a bottlneck on plays with a lot of trains. Maybe a place for two rails assemblers? Not sure. It does work, but I find it a bit too big. The nice idea of smaller hubs is that if you don't have enough of components, you just scale by using two hubs of the same type. Useful when you expanding very quickly or doing multiplier.

  • @esmith760
    @esmith760 4 ปีที่แล้ว

    Nilaus and anyone else. For the open spot in the hub 2 tier 3(16:16). I would suggest putting a assembler for solar panels there.

    • @TerasolsGuard
      @TerasolsGuard 4 ปีที่แล้ว

      He doesn't mention it specifically but I believe it's a prime spot for a roboport. I build all three sections of this hub beside each other and the roboport is able to provide a full logistics coverage to all the chests.

  • @ileandrolopes
    @ileandrolopes 3 ปีที่แล้ว

    Thanks for your effort on creating useful content for the factorio comunity, your bps are nice

  • @shadowhenge7118
    @shadowhenge7118 4 ปีที่แล้ว +1

    This is so great. Thank you for these Nilaus. What's next? Power systems? Circuits? Rocket parts? Any chance for builds for modules and mass producing solar and accumulators for those of us that use massive solar farms to power our base?

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      Yes, all of them, but one by one. Next will be Green/Red/Blue Circuits

  •  3 ปีที่แล้ว +1

    Thank you for this good video. I think cars would be very nice to be included (maybe instead of the flame thrower - does sb use them?). Is this the newest version?

  • @BigWolfChris
    @BigWolfChris 4 ปีที่แล้ว +12

    Loved this, especially the destinction between hub and mall lol

  • @LordFizban
    @LordFizban 4 ปีที่แล้ว +1

    Thank you for wonderful masterclass series. One feedback I can provide you is that during recording, there is a tiny buzzing sound in the background. It is only active when you are speaking / recording.

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      Thanks, I will check it out

  • @anarkhos9206
    @anarkhos9206 ปีที่แล้ว

    Manufacturing hubs indeed, and these builds are on the spot love em!

  • @thewallstreetjournal5675
    @thewallstreetjournal5675 8 หลายเดือนก่อน

    On my last playthough I spent a week in the sandbox designing a millitary hub direticly adjasent to the first blue science. Intended to be built as soon as the jump start base was complete. It has explosive shells, gas bombs, cliff explosives, and of course a spare tank.
    Haveing thus won the war agist the biters I then built a base with city blocks, built these hubs, nuclear power, and only used electric smeltors from that point forward.

  • @Sniperfuchs
    @Sniperfuchs 4 ปีที่แล้ว

    I don't know if you keep up with comments on older videos but I would really appreciate it: I'm always unsure when to add what on the main bus. This is especially obvious when I think about building something like this hub because I just don't know if it's worth weaving these modules into earlier parts of the bus or if I should just plan ahead enough so I use the first part of the bus for producing everything that needs to be on it. With the latter, I would have a filled bus with all base materials and then a hub and everything else seems easier cause I don't need to figure out stuff like "Oh wait, on the other side of the bus I'm gonna produce red circuits but that's not done at this spot so I'll have to push the hub back until I have that"
    Do you have a general approach for that or an order that has proven itself as the most useful?

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      You are commenting on the HUB video about planning the Main Bus. Have you watched my Main Bus Master Class? I feel that your questions are addressed in that video.
      Also "there is no shortcut to experience"; you got to get your own feel for the game as you play it

  • @exodere9105
    @exodere9105 4 ปีที่แล้ว

    Do you have a battery set up anywhere then if you don't put it into your beautiful HUB?
    Thanks for all your great videos! Amazing work.

  • @paradoxicallyexcellent5138
    @paradoxicallyexcellent5138 2 ปีที่แล้ว

    I have way less experience than you so am probably wrong about this, but since gears are twice as resource-dense as iron plates, it seems like you'd gain some efficiency if you add gears to the resource bus, produced elsewhere, and pipe them directly into the hubs. Now your base should need need fewer belts in total and have smaller hubs since they don't need to do gear production on-site.

  • @stokescomp
    @stokescomp 4 ปีที่แล้ว +4

    Love these videos. Thanks for making these!

  • @john30039
    @john30039 4 ปีที่แล้ว +2

    Great series. Love it. Thank you for your time and effort.

  • @Davo5673
    @Davo5673 4 ปีที่แล้ว +1

    cool designs and thanks for the blueprints, but how do the blue belts get to the blue underground belt factories?

  • @tobyouten5137
    @tobyouten5137 4 ปีที่แล้ว +1

    Wish I had these blueprints when I did my lazy bastard run! Very clean setups as always!

  • @SirBalageG
    @SirBalageG 3 ปีที่แล้ว

    I was thinking about creating a clear, simple design that's easy to implement, my head hurt after 15 minutes, so thank you for the designs!!!

  • @stephenbeale9520
    @stephenbeale9520 4 ปีที่แล้ว

    I love this series. Very clear explanation on things and very clear and concise reasoning on how it is laid out. Wish I could watch the live streams of the builds, but being Western US time zone makes it hard. Is there a plan for a military hub? I would like to see it in the same fashion as this.

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      No need for a Military Hub since Ammo, Grenades and Walls are made as part of the Military Science build that is included in my Science Master Class

    • @stephenbeale9520
      @stephenbeale9520 4 ปีที่แล้ว

      @@Nilaus I guess I missed that when I watched it. I went back and rewatched it and I caught that. Thank you for putting together such a great build series.

    • @sebthompson7871
      @sebthompson7871 4 ปีที่แล้ว

      @@stephenbeale9520 A military hub is very beneficial relatively early on when playing a death world. Always something I create to produce turrets and ammo on mass. Then I have the ammo sent around my base on belts. All demolished once laser turrets are unlocked and constructed though.

  • @Felix-ve9hs
    @Felix-ve9hs 5 หลายเดือนก่อน

    I removed my spaghetti mall today and replaced it with your hub blueprints, it's so much cleaner now :)

  • @Vegetalzis
    @Vegetalzis 4 ปีที่แล้ว

    Awesome tips, will use on my next playthrough when 1.1 releases

  • @OslikusPrime
    @OslikusPrime 4 ปีที่แล้ว

    Outstanding job, but how about batteries for example ? It is another item with high demand in large quantities. Or various types of ammunition.

  • @JasonAWilliams-IS
    @JasonAWilliams-IS 4 ปีที่แล้ว

    This is good stuff. One thing I've always found lacking (especially on multiplayer maps) is an armory. It would be a hub, but just for personal protection and mobility. So, it would build armor and everything that goes into it as well as personal ammo/lasers and tanks and cars. It could also build the turrets used for turret creeping up to a biter base since you're already wanting to build personal laser defenses here. This would be a great blueprint to be able to stamp down in 2 or 3 upgradable prints like you did the base hub.

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      I can see the point in MP since more people need it, but I never bother with it because they are only crafted once

    • @JasonAWilliams-IS
      @JasonAWilliams-IS 4 ปีที่แล้ว +1

      @@Nilaus you don't die as much as I do. Nice to have some backup stuff.

    • @JasonAWilliams-IS
      @JasonAWilliams-IS 4 ปีที่แล้ว +1

      @@Nilaus Oh, also it would be good to build things like nukes here since those are shoulder-fired missiles. Most of the armory can be bot-based, probably. In another hub could be the arsenal. This is where artillery pieces (wagons and stationary) are build as well as their shells.

    • @tonton_1964
      @tonton_1964 4 ปีที่แล้ว

      It would be very relevant in a death world where you have to divert a percentage of your production to military, but it feels like a waste because you're not supposed to consume them, haha

    • @EPgeek
      @EPgeek 4 ปีที่แล้ว +2

      Even in SP I like to make the mk1 versions of shields, batteries, and personal robotports in the hub so they are available to quickly hand-craft the few upgraded versions needed for the entire game.

  • @molnarlevente7309
    @molnarlevente7309 4 ปีที่แล้ว +7

    This HUB thing is the shit. Forget MALLs guys!
    Love the build, BUT I have a single complaint to make: the usage of iron chests. At that stage of the game where you build the first version of the first part, you will have steel researched already. Make some steel chests. The explanation is that you can recycle steel chests, but iron chests are waste of material.
    EDIT: There are some other things missing besides the mentioned ones. Hazard refined concrete, walls, gates, electric engines, robot frames, logistic/construction robots. I usually like building these in the MALL as well, cause I need them for base building. Although some of them are being produced for science, I don't like taking stuff from there. What is for science, stays for science. What I consume has to be separate not to affect science production.

  • @sepa4876
    @sepa4876 4 ปีที่แล้ว

    Like it very much, very well done, be sure I'll use right now in my game play and the future ones, nice building!!

  • @juliankirby9880
    @juliankirby9880 4 ปีที่แล้ว

    Looks at Nilaus video on phone, looks up at screen, feels like a proud child that built a sand castle on the beach with a bucket as the crowning feature looking at a real house. I wrote that in reverse of what I meant I think. Nilaus is the homeowner, I am sand castle kid.

  • @luxmo112
    @luxmo112 4 ปีที่แล้ว +1

    Love your videos! Very inspiring. How long did it take to design this?

  • @justingolden21
    @justingolden21 4 ปีที่แล้ว

    4:30 when you pull from the bus to the hub twice, why do you need to balance it after each time? Why not balance once, after pulling from both? Would pulling the second time possibly not get enough throughput?

  • @nugiszyzz8397
    @nugiszyzz8397 4 ปีที่แล้ว +10

    My mans out here teaching better than college professors

  • @chtitdraco
    @chtitdraco 3 ปีที่แล้ว

    This is a great toolbox to have! But what is the advantage of using storage chests (with logistics filter + circuit wizardry) over just using passive provider chests with a set limit on items? Is that only so bots will return the items to the relevant chest?

  • @Frozen_Hope
    @Frozen_Hope 4 ปีที่แล้ว +1

    Nilaus making so I dont have to think so much yet again! Thanks

  • @OctEddie
    @OctEddie ปีที่แล้ว

    I've tried to design my own. Well...trying to. Nilaus' is still superior.

  • @TheOntarioGardener
    @TheOntarioGardener 4 ปีที่แล้ว

    Great video! I need to sit down and finally build myself a Hub.

  • @aspected
    @aspected 4 หลายเดือนก่อน

    I've been getting started with Factorio lately and while these videos are helpful, I feel that they focus a lot on blueprints rather than the actual mechanics of what the blueprints are doing. I play on my Steam Deck, with controller, and I haven't figured out how blueprints work yet, but I still like the idea of building things myself rather than pulling stuff off the internet

  • @ricks5756
    @ricks5756 4 ปีที่แล้ว

    The way I'm looking at your bus lines ... there are major choke points at every hub split, halving the throughput .

  • @robertfiola8000
    @robertfiola8000 4 ปีที่แล้ว

    This is so great! Only things I am wondering about are why not change the logistic chests when you first start making logistic storage chests. Also, would it be possible to have where the tank factory is to have it build cars prior to upgrade?

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      Good point about logistics chests. It is easy to do anyway, but using upgrade planner to change them and then with Shift stamp the T3 blueprint on top to set the logistics filters

  • @TheR00ndar
    @TheR00ndar 4 ปีที่แล้ว

    I don't like to use blueprints for all my builds, but I thought watching your idea of a hub was really interesting. I've been wanting to try breaking mine into groups based on inputs like this as well.
    It seems pretty strange that you would upgrade all the belts in all 3 hubs when it's not necessary, though. That seems like a waste of a lot of iron.

  • @icebread9335
    @icebread9335 2 ปีที่แล้ว

    brilliant work!
    you just saved me from days of life time :D
    i just had to add a few things

  • @danielbaulig
    @danielbaulig 2 ปีที่แล้ว

    Why are there no solar panels on Hub 2? There's an open spot for an assembler that would fit those well.

  • @TOM_NIX
    @TOM_NIX 3 หลายเดือนก่อน

    great stuff i use those, though i add walla, artillery and gates to last one

  • @Jupiter__001_
    @Jupiter__001_ 4 ปีที่แล้ว

    I never had the idea to build these. I always just snatch off my production lines for other things; this takes a good while... xD
    Good video, have been watching your death world game: very exciting!

  • @Yezpahr
    @Yezpahr 4 ปีที่แล้ว

    Eyy Nilaus, have you tried the Side Inserters yet?
    They're a great and easy-to-use tool for faster designs.

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว +1

      That would ruin all designs for the 99.9% who do not use that particular mod

  • @GaryBoyles342
    @GaryBoyles342 4 ปีที่แล้ว +1

    I am hoping a master class on wiring is coming soon. I want to program my own logistic trains.

  • @Javaman21011
    @Javaman21011 6 หลายเดือนก่อน

    Where are all the items coming from when you build? I see them streaming from the bottom left of your screen? Also where is your character? And how can you build so fast without drones?

  • @bartschippers4863
    @bartschippers4863 4 ปีที่แล้ว +1

    Just a idea why not put first inserters before belts so you have always the inserters made if you use them and so can the remain gears always eaten up by belts

    • @Nilaus
      @Nilaus  4 ปีที่แล้ว

      Good idea :)

  • @ІгорЛисенко-ж9н
    @ІгорЛисенко-ж9н ปีที่แล้ว

    Never gets old.

  • @szczekan
    @szczekan 4 ปีที่แล้ว

    Mr Nilaus! You are doing excellent work!