I think another way to make Shadra more balanced is that it only wraps up the current cards in there hand, so the one card they draw normally they will able to play and more if they have more draw somehow while also giving it more of a counter (decks that dump there hands)
Shaman with With Doctor Nezzliok is BROKEN, Rouge as well + 7:44 With jaxxus Jade warlock is little BrokeN. Also 8:03 gift of Jaraxxus is just bad version of Fracking AND don't forget that many "team cards" are too powerful or so weak must say Return to da Rumble is AWESOME, and i love it))
7:00 Sacrifice of power should probably have an except rituals stipulation seeing as it may destroy the rituals and make the whole things not worth it.
Actually it only destroys minions, so it can't destroy the other Offerings! But it is something I didn't think about originally and it just said "cards", and someone thankfully pointed that out to me.
Thanks for the comment! I figured the Mage one was a bit crazy, I just wanted to push the envelope a bit :P But expect both of those cards to get changed in a patch notes video!
Shadra is not allowed, sorry. With Rogue having as many return-to-hand and card draw effects as she does, that is simply disgusting to have as a battlecry. A poisonous dagger means the opponent likely won't have much of a board either so most turns will likely be skipped, resulting in card burn if they somehow have enough health to survive whatever abomination of damage you chuck at them, or just outright death if they don't. Make it a "once per game" effect (like Harth Stonebrew) or a deathrattle.
Am I understanding the mindslave cards right; Life sentence was 4 mana remove a minion The Mixture is effectively that, but for two extra mana you get to adapt a token, sometimes multiple adapts. Why would anyone want to play mixtures, especially when life sentence didn't see play and that's a much better value for mana
@@BlututhHSI dont think knocking a mana off is going to change much. Its a neat idea but priest has always had tons of removal so a lot of the propsoed value is in the tokens it makes. But unless you get the stat increase one first, many of the others are just worthless. For example; a 1/1 with lifesteal on turn 6 does what exactly? Or a 1/1 with rush. The card draw desth rattle is reallty the only bonus that Id say has impact and even then 6 mana, silence and destroy a minion, draw a card doesn't excite me much
@@Subjecttochannel Yeah you're probably right. I'm gonna knock off 1 Mana anyway, but I'm also okay with the playstyle not ending up being competitive, as is sometimes the case with new archetypes for real expansions too. Hopefully some people would wanna play it just to try something new.
@@BlututhHS Fair do, one thing I thought of that might help it along would be to make the token a little larger, remove the raw stat adapt, and then add on relevant stats for each key word. So picking rush could give +2/+1, reborn could give 3/0, poison 0/2 and then when you get the extra picks online it makes the token much more impactful
@@BlututhHS oh, it kinda makes sense then I'd still personally delete the "except this" and try to use the "different minion" thing somewhere, for example "Has +3 attack while you control a different Taunt minion, has Taunt while you don't", mainly cuz it feels a bit ambiguous on the other way it's still pretty great tho :) Edit: changed the ifs to whiles cuz they sound better
Yeah, the artwork used is technically for Hakkar, but I figured it was okay since Quetz'lun's model in WoW is identical to Hakkar's. warcraft.wiki.gg/wiki/Quetz%27lun
This guy could single-handedly save hearthstone
dude at this point just make a new game
I think another way to make Shadra more balanced is that it only wraps up the current cards in there hand, so the one card they draw normally they will able to play and more if they have more draw somehow while also giving it more of a counter (decks that dump there hands)
This is just hearthstone if the balance team was told to take a nap for every class instead of just for paladin
Shaman with With Doctor Nezzliok is BROKEN, Rouge as well
+ 7:44 With jaxxus Jade warlock is little BrokeN. Also 8:03 gift of Jaraxxus is just bad version of Fracking
AND don't forget that many "team cards" are too powerful or so weak
must say Return to da Rumble is AWESOME, and i love it))
7:00 Sacrifice of power should probably have an except rituals stipulation seeing as it may destroy the rituals and make the whole things not worth it.
Actually it only destroys minions, so it can't destroy the other Offerings! But it is something I didn't think about originally and it just said "cards", and someone thankfully pointed that out to me.
Harkoa would scare me if the game wasn't so damn fast paced. Half of them seem to end before it even reaches turn ten.
Small nitpick but bag of healthstones should be a fel spell
Also the Mage team coach giving 5 spel damage is a bit much
Thanks for the comment! I figured the Mage one was a bit crazy, I just wanted to push the envelope a bit :P But expect both of those cards to get changed in a patch notes video!
I want to see how you will do the twist format I think you will do something unique. Anyway great vid
3:12 NO WAY, BROODMOTHER FROM DOTA!!!
Shadra is not allowed, sorry. With Rogue having as many return-to-hand and card draw effects as she does, that is simply disgusting to have as a battlecry. A poisonous dagger means the opponent likely won't have much of a board either so most turns will likely be skipped, resulting in card burn if they somehow have enough health to survive whatever abomination of damage you chuck at them, or just outright death if they don't. Make it a "once per game" effect (like Harth Stonebrew) or a deathrattle.
God I need to watch further before commenting.
Am I understanding the mindslave cards right;
Life sentence was 4 mana remove a minion
The Mixture is effectively that, but for two extra mana you get to adapt a token, sometimes multiple adapts.
Why would anyone want to play mixtures, especially when life sentence didn't see play and that's a much better value for mana
Maybe 5 mana for the Mixture makes them slightly more playable 🤔
@@BlututhHSI dont think knocking a mana off is going to change much. Its a neat idea but priest has always had tons of removal so a lot of the propsoed value is in the tokens it makes. But unless you get the stat increase one first, many of the others are just worthless.
For example; a 1/1 with lifesteal on turn 6 does what exactly? Or a 1/1 with rush. The card draw desth rattle is reallty the only bonus that Id say has impact and even then 6 mana, silence and destroy a minion, draw a card doesn't excite me much
@@Subjecttochannel Yeah you're probably right. I'm gonna knock off 1 Mana anyway, but I'm also okay with the playstyle not ending up being competitive, as is sometimes the case with new archetypes for real expansions too. Hopefully some people would wanna play it just to try something new.
@@BlututhHS Fair do, one thing I thought of that might help it along would be to make the token a little larger, remove the raw stat adapt, and then add on relevant stats for each key word. So picking rush could give +2/+1, reborn could give 3/0, poison 0/2 and then when you get the extra picks online it makes the token much more impactful
I'm a bit curious of something... how would be the interaction between 2 Druid's Team Mascots?
You would just get two 2/4's with Taunt, since the "except this" part ignores any other Mascots you control.
@@BlututhHS oh, it kinda makes sense then
I'd still personally delete the "except this" and try to use the "different minion" thing somewhere, for example "Has +3 attack while you control a different Taunt minion, has Taunt while you don't", mainly cuz it feels a bit ambiguous on the other way
it's still pretty great tho :)
Edit: changed the ifs to whiles cuz they sound better
Jade warlock is crazy
Mindslave wont get the DEI stamp of approval im affraid :
Wokespotting mob already offended before anything happened, just as always. Slave Knight Gael laughs at your imaginary world.
What u talk about
6:27 isnt that hakkar?
Yeah, the artwork used is technically for Hakkar, but I figured it was okay since Quetz'lun's model in WoW is identical to Hakkar's.
warcraft.wiki.gg/wiki/Quetz%27lun
@@BlututhHS the drakkari snake loa if i remember correctly?
@@Storm-1. Drakkari Wind Serpent loa I believe 🤔