TF2: Buffing The Spy

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

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  • @HeyGrouch
    @HeyGrouch  3 หลายเดือนก่อน +578

    Yep, this is a re-upload. Don't tell anybody. It'll be our secret.

    • @498D40
      @498D40 3 หลายเดือนก่อน +17

      What happened

    • @eugeniaamariei8626
      @eugeniaamariei8626 3 หลายเดือนก่อน +43

      Sir, the second tf2 balance video has been re-uploaded.

    • @iamewp
      @iamewp 3 หลายเดือนก่อน +4

      Why did you do ti!!!

    • @mrstudent9125
      @mrstudent9125 3 หลายเดือนก่อน +5

      Why?

    • @thecluckster3908
      @thecluckster3908 3 หลายเดือนก่อน +3

      What happened?

  • @meowmew-
    @meowmew- 3 หลายเดือนก่อน +261

    I actually like the sprint change. It’s useful for Spy if he’s disguised as a tougher class but he has to be careful with it to avoid exposing himself.
    If it were possible I’d also make him able to mimic engineer hauling a building by pressing reload while disguised as an Engie with the wrench out.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +52

      That'd be a great change!

    • @TahirTheMan
      @TahirTheMan 2 หลายเดือนก่อน +8

      the sprint thing is also implemented in tf2 classic, its called spywalk

    • @namelessmedicmain
      @namelessmedicmain 2 หลายเดือนก่อน +8

      @@TahirTheManYeah, to be fair it's not Grouch who made it up. It's also on FishStickOnAStick's server. Didn't know it was also in TF2 Classic though. Thanks for the information, will make sure to use it next time I play TFC.

  • @TeslaX106
    @TeslaX106 3 หลายเดือนก่อน +335

    Actually cooked on the enforcer rework this time.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +44

      🔥🔥

    • @maxwell_edison
      @maxwell_edison 2 หลายเดือนก่อน +1

      IMO enforcer can be made better simply by following in line with how the current weak version *could* work, and what it should be meat to achieve;
      The disguised damage buff is interesting but just useless how it works by default. If we make it so the Spy gets 2-3 shots with the empowered damage, and also slightly buff the attack speed when firing out of disguise, it'd be weaker most of the time still but it could be used as a Pick weapon when you get caught out by a stray, weaker enemy in backlines.
      Think about it: A scout comes around while you are running through the backlines, he looks you DEAD IN THE EYES, and you unload 3 shots into him before he can get to a medpack and kill him. Those 3 shots are fired slightly faster and deal more damage than the normal enforcer, more than the revolver. We put this on a timer, so the spy CANNOT "save" these shots - Either unload 3 empowered shots directly into an enemy when disguised as a desperate attempt to get away, or suffer the current penalty.
      IMO this gives the enforcer real-game use cases as a backup weapon that isn't as strong normally but gives the Spy opportunity to escape and win in 1v1 picks where he's discovered while disguised. The weapon just needs more than 1 shot to do it, because 1 shot is lame regardless of damage.

    • @Berd-Wasted.
      @Berd-Wasted. 2 หลายเดือนก่อน +2

      ​@@maxwell_edison I simply wondered by buffing the Enforcer by REMOVING the cloak remove on shot penalty.
      Just give a cooldown between each shot.

    • @Linkman8912
      @Linkman8912 หลายเดือนก่อน +1

      @@Berd-Wasted. Nah, that would be either too busted, or wouldn't do shit.

    • @Jpeg_skeleton
      @Jpeg_skeleton หลายเดือนก่อน

      The only other thing i could think off was letting you keep disguise while firing but it has a damage penalty.

  • @SSmiggless
    @SSmiggless 3 หลายเดือนก่อน +643

    "mr. president he done did it again... again"

    • @Pseudo_Notfound
      @Pseudo_Notfound 3 หลายเดือนก่อน +20

      "I thought the "zesty jesus" plan had worked the first time... and the next time!"

    • @Subatimicopassaro
      @Subatimicopassaro 3 หลายเดือนก่อน +18

      A second grouch rebalance video hit the front page...
      Yet again

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +117

      _"Alert parliament to leave the kitchen... A madman is cooking in there..."_

    • @Randomperson10083
      @Randomperson10083 2 หลายเดือนก่อน +3

      @@HeyGrouchyou should make it so that the enforcer ignores sentries revolver resistance while being sapped

    • @vanta8975
      @vanta8975 2 วันที่ผ่านมา

      @@Randomperson10083as an engineer main please absolutely don’t 😢

  • @james7919
    @james7919 2 หลายเดือนก่อน +307

    - Entered the kitchen
    - Burnt the damn kitchen to the ground
    - Whole restaurant went wild
    - Didn't get discouraged
    - Rebuilt the kitchen
    - Cooked a 5 star meal
    - Hell yeah.

    • @jacksontyrrell5181
      @jacksontyrrell5181 2 หลายเดือนก่อน +2

      Yippee 😀

    • @dustin202
      @dustin202 หลายเดือนก่อน

      RTR buffs

    • @imtoolazyforaprofilepic4961
      @imtoolazyforaprofilepic4961 หลายเดือนก่อน +5

      Just because he didn't get discouraged it doesn't mean the kitchen isn't still on fire or that he miraculously made a 5* meal.

    • @javonyounger5107
      @javonyounger5107 23 วันที่ผ่านมา +1

      5-star? Let's not get crazy.

  • @the_epic_buckethead
    @the_epic_buckethead 3 หลายเดือนก่อน +1149

    My favorite part of this video was when grouch said "it reuploadin time" and reuploaded all over the place and inflicted bleed on everyone

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +448

      Just you wait until I add bleed to a blast weapon. Just you wait.

    • @the_epic_buckethead
      @the_epic_buckethead 3 หลายเดือนก่อน +74

      @@HeyGrouch cant wait for ulapool basher

    • @AntiDragon
      @AntiDragon 3 หลายเดือนก่อน +50

      @@HeyGrouch add bleed to the medigun

    • @GunSpyEnthusiast
      @GunSpyEnthusiast 3 หลายเดือนก่อน +17

      @@HeyGrouch That's called shrapnel.

    • @Spycrabs137
      @Spycrabs137 3 หลายเดือนก่อน +3

      Dear lord in heaven

  • @SirJad_
    @SirJad_ 3 หลายเดือนก่อน +148

    put 8 seconds of bleed on the construction PDA

    • @PlatinumAltaria
      @PlatinumAltaria 3 หลายเดือนก่อน +15

      Jarate now also inflicts bleed because of the shards of broken glass (BUFFED)

    • @coomcharger6105
      @coomcharger6105 2 หลายเดือนก่อน +6

      ​@@PlatinumAltaria Nah that makes too much sense

    • @lunasagaming5801
      @lunasagaming5801 2 หลายเดือนก่อน +8

      @@PlatinumAltaria every throwable jar just becomes the wrap assassin

    • @SuS32364
      @SuS32364 28 วันที่ผ่านมา +1

      Rocket jumper now inflicts bleed because… i actually dont know i want to make damage with the rocket jumper (BUFFED)

    • @VivianWasntHere
      @VivianWasntHere 21 วันที่ผ่านมา

      @@PlatinumAltariaLes Bean

  • @scp096butreallife
    @scp096butreallife 3 หลายเดือนก่อน +135

    Gun spy using enforcer truly is a "THIS TOWN AINT BIG ENOUGH FOR THE TWO OF US!!!" moment
    9/22/2024 edit: yo bro ur server is dead there's nobody online

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +12

      Absolutely, and I love it

    • @scp096butreallife
      @scp096butreallife 3 หลายเดือนก่อน +3

      @@HeyGrouch I'm "Anthropomorphic SCP-939" from in grouchland, I'm sure you remember me saying that in chat lol

  • @Hennns
    @Hennns 3 หลายเดือนก่อน +318

    You forgot about another use of red tape. If you’re following an engineer holding a building, you can bait them into placing down their building to fight you. If you sap the building as soon as it’s placed down, it almost instantly gets destroyed because it starts reverting at the same point it’s constructing in. Very niche, but cool.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +73

      That's true, that was an awesome feature

    • @luk4323
      @luk4323 3 หลายเดือนก่อน +5

      ​@@HeyGrouchwas

    • @OmegaRC59
      @OmegaRC59 3 หลายเดือนก่อน +7

      If you really fish for it, it's a surprisingly applicable upside, I've gotten it to happen 3 times in a match of swiftwater before

    • @godofportal5905
      @godofportal5905 2 หลายเดือนก่อน +1

      @@HeyGrouch WAS???? THEY FIXED IT???

    • @ammi5311
      @ammi5311 2 หลายเดือนก่อน

      ​@@godofportal5905English moment, why don't you try in game instead .

  • @ink-T
    @ink-T 3 หลายเดือนก่อน +504

    This enforcer is so so so much better than the one you did before

    • @NeonBlueLight
      @NeonBlueLight 3 หลายเดือนก่อน +80

      The bleed enforcer was such a hilarious balance 😂.
      Like all things considered though, that enforcer would theoretically be Spy's best ranged option. Though at the same time, I'd rather just use the Amby at that point.

    • @thesurfacepen
      @thesurfacepen 3 หลายเดือนก่อน +6

      nah bring back the 8 seconds of bleed 😭

    • @MarioLuigi0404
      @MarioLuigi0404 3 หลายเดือนก่อน +13

      @@NeonBlueLightin what world is no damage and a useless DoT spy’s best ranged weapon what

    • @NeonBlueLight
      @NeonBlueLight 3 หลายเดือนก่อน +3

      @@MarioLuigi0404 The kind of world where you're picking off an enemy from a long distance to where the falloff is massive.
      Bleed damage doesn't have fall off. But also I said theoretically, not actually (the unnerfed crit diamondback and ambassador does that job well)
      Regardless, I'm saying the concept is okay, but the "execution" (no pun intended) is very bad. If he *wanted* to go this route I'd suggest to decrease the damage nerf and make it function like the flying gullotine where it has no base damage fall-off or ramp-up and it still has that bleed effect, just so it's less polarizing. And maybe to top it off, increase the ammo capacity, the ammo reserve, and maybe have it pierce resistance just like the old enforcer. At least then it would have some niche with a bit more practicality. By no means am I saying his previous rendition is a good weapon.

    • @maxwell_edison
      @maxwell_edison 2 หลายเดือนก่อน

      ALL the enforcer needs is to have a second or two of buffed shots rather than one. I think the initial meaning behind how the enforcer currently is, can be summed up to a weapon that's supposed to let you get a quick defense off if a single stray player catches you off guard.. but with one bullet it's useless. I think if, when disguised, your next 2-3 shots are slightly faster and deal more damage, rather than JUST one shot, is literally all we need to buff the Enforcer.

  • @matttheninja990
    @matttheninja990 3 หลายเดือนก่อน +918

    -Creates server for people to enjoy funny weapons changes
    -Receive lots of hate comments
    -Takes it like a champ and keep making cool changes
    -Refuses to elaborate

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +215

      I think the Darwins Danger Shield speaks for itself lol

    • @matttheninja990
      @matttheninja990 3 หลายเดือนก่อน +27

      ​@@HeyGrouchthat change is the best one ngl, its so freaking cool, idk why some people went mad at it

    • @meepmerp6935
      @meepmerp6935 3 หลายเดือนก่อน +40

      @@matttheninja990 In my opinion it should instead damage the sniper every time he jumps, or further reduce max ammo to prevent spam-use

    • @butlazgazempropan-butan11k87
      @butlazgazempropan-butan11k87 3 หลายเดือนก่อน +50

      He recirved hate comments because he made the first video look like a proposal to how you can balance tf2 weapons.

    • @irgendwer3610
      @irgendwer3610 3 หลายเดือนก่อน +14

      that's how you do youtube, you need to have a thick skin

  • @mrstudent9125
    @mrstudent9125 3 หลายเดือนก่อน +169

    I hope you gave bleed to every weapon.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +103

      One day...... One day.....

    • @El.fish.the.chocolate
      @El.fish.the.chocolate 3 หลายเดือนก่อน +29

      Now I want that the last video of this series would be an april fools were you say that you would revert all the changes and put bleed in every weapon.
      And say afterward that you are serious... The community would be split... Again...

    • @ammi5311
      @ammi5311 2 หลายเดือนก่อน +1

      ​@@HeyGrouchi. A serious manner, there's the potential direction found breaking melee as dying wish instead of lucky 1 shot .
      That's another indirect buff to spy .

  • @ThatGuy89002
    @ThatGuy89002 2 หลายเดือนก่อน +28

    Here's a real neat fun fact: Kunais were never actually used as throwing knives given the fact they are too damn heavy and tend to thumble when thrown, kunais are so bad at being projectile weapons that nobody actually used them for throwing.
    Instead Shinobis often used to use Kunais as stabbing weapons given the fact they're pointy and extremely sharp since they are used to deal with roots (double fun fact: Kunais are gardening tools)
    So Spy is actually one of the very few people in gaming that actually uses Kunais in the right way.

  • @dumbvillage9253
    @dumbvillage9253 3 หลายเดือนก่อน +126

    Still high respect to you for admitting some of your wrongs.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +36

      thanks :) nobody's perfect!

    • @drmarioprojectm1510
      @drmarioprojectm1510 2 หลายเดือนก่อน +2

      @@HeyGrouch An alternate rework for the Enforcer that could work, is fixing the bug that prevents the Enforcer from doing extra damage to enemies with the Pain Train out, and lowering the damage bonus from +20% while disguised, to a flat +15% damage bonus that is in effect at all times regardless, and it can still pierce resistances, fires slower, and can't get random crits. Making it a serviceable counter to those pesky Vaccinator Medics without being annoying to fight.

  • @TheKingreiko
    @TheKingreiko 3 หลายเดือนก่อน +61

    I hope no one is being too mean. In the end theorising balance changes can be about fun and trying different stuff.
    I like the idea of the enforcer change.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +22

      Thanks! Mean comments don't get to me, don't worry :) It's just the internet doing what the internet does

  • @limo1132
    @limo1132 2 หลายเดือนก่อน +23

    If you had titled the first video something like "making goofy changes to tf2s weapons" the video would have recived way less hate, usually balancing videos want to balance weapons and classes, you also want balance but its clear you prioritize changing up the experience and making things more fun, i still think some changes are bs but i understand a lot of the changes you made in the first video now

  • @TheSalamiMan
    @TheSalamiMan 2 หลายเดือนก่อน +64

    Caution, very long!
    I discuss his changes then at the bottom I discuss the reason for people not liking his changes and how he can improve while maintaining the silliness.
    Disguise kit = good change. Period.
    Enforcer = interesting idea, I could see it working but it might not have enough sustain to justify the lower accuracy, but that depends on the actual numbers. The sentry busting with it sounds great though.
    YER = Another interesting idea. It could certainly work though the base weapon could also be fixed by just removing one of the debuffs. I like the creativity though. (Take this one with a grain of salt as I am less familiar with this weapon)
    Ambassador = Oh god please no. There is a reason the ambassador got nerfed. Sniper headshotting is fine because he has no movement and *should* be weak in close quarters. We do not need to give the invisible Frenchman 102 damage at any range when he can just slink away afterwards. The crit falloff doesn’t make it unusable, it just turns it from an upgrade to a sidegrade. Arguably, the falloff should apply to the diamondback too.
    Red tape recorder = wtf the man? I can understand your reasoning, being that it will certainly piss off battleengies but, if the main problem with the RTR is that it doesn’t kill things fast enough, don’t remove its ability to kill at all. Remember, no sentry is better than a disabled sentry 99% of the time. I will say that the increased health, just on its own, would probably make the RTR usable, so good on you for that, even if the other buff you gave it makes it useless again.
    (Sidenote, your main problem seems to be that your solution to a weapon being too niche is to make it even more niche. Please stop doing that.)
    Wrangler = creative idea, but the engineer can just hide behind the wrangled sentry. I would suggest the obvious solution for obvious reasons. Just reduce the shield to 33% instead of 66% and *maybe* remove the firing speed bonus and you’d be fine. This is because the wrangler when used the way it’s intended is actually fine, the problem is pretty specifically the ability to save your sentry by pressing 2 on your keyboard. I really like the sentry jumping idea though.
    Natasha = sure, I guess. Seems a bit extreme and you could probably just tone down the upside instead, but I don’t have much of an opinion here. You should rethink it though.
    Cozy camper = the tf2tuber watchalong summed this one up pretty good. You nerfed sniper, then gave him unlocks that invalidate the nerfs, thus making him unfun to play as, while keeping him unfun to play against. Just rethink your whole sniper rework, please.
    Eureka effect and Machina = I personally think the EE is fine as is, it fills a specific niche while working in most situations just fine. The Machina is heavily dependent on your sniper rework, so we’ll see.
    Rocket Jumper = fine I guess, but a big part of the rocket jumper is to be stock with no damage so that newbies can practice rocket jumping. The trollger part is secondary. More ammo could work, but firing speed should remain unchanged.
    Diamond back = I really like this weapon. The perfect aim should be reconsidered for something else, but I think this is reasonably balanced. Critfalloff should be considered, but with the limited circumstances you get your crits, it might not need it. If you do keep the perfect aim, you should definitely consider giving it critfalloff though.
    Kunai = if people like the change, keep it. The simple fact it no longer invalidates it’s own downside is more than enough to fix the weapon. I actually kind of like it.
    Response to backlash response: I don’t think anyone is concerned that a weapon doesn’t fit in or that is too different from the original. The usual problem people have is that you tend to change the weapons based on a specific use and buff and nerf it only based on that use with no consideration to how it could interact with any other situation. This results in your rebalances being either unimaginably strong for reasons you don’t consider like giving sniper the highest mobility in the game when mobility is his main weakness or being unimaginably weak because the situation it is specialized for is not actually useful like the RTR not destroying the building, which when fighting a battle engie, is pretty good, but in literally any other situation makes the weapon infinitely worse(which is a problem it already suffers from). As someone from the Tf2tuber watchalong said “you accurately identify the problem, then propose a solution that makes it 10x worse”.
    In short: people dislike these changes not because they don’t fit in tf2 or anything, but because they create more balance problems while rarely actually fixing anything.
    This btw is meant to be constructive criticism. So if I came off as mean, please forgive me. I think you have alot of good and more importantly unique ideas to offer(like the new diamondback and enforcer). All they really need is more time in the oven, so get baking. I’m excited to see what you cook up!
    Also, just remember that reasonable balance is not mutually exclusive with silliness and that you can infact have both. Just remember to how the silliness interacts with other weapons because it can have some drastic side effects.

    • @Des_fa
      @Des_fa 2 หลายเดือนก่อน +2

      Well, you write many words, but yeah. I think for Natasha better have ammo consumption on revved up.

    • @theweirdpenguin9437
      @theweirdpenguin9437 2 หลายเดือนก่อน +3

      I also think that the ambassador is definitely not enough to nerf the danger shield, because it forces the spy to use the ambassador against it. Basically if you don't have a spy that is using specifically the ambassador in your team then you're screwed. It's also a problem when we take into consideration the sniper changes he made in the last video since now any competent sniper is gonna be using the hitman's heat maker and the danger shield given its absolutely absurd mobility

    • @El.fish.the.chocolate
      @El.fish.the.chocolate 2 หลายเดือนก่อน +3

      The problem with the Amby and sniper as a whole is the fact that valve created them thinking that no one would ever put hours in them, then people started to actually putting hours in them.

    • @mix3k818
      @mix3k818 2 หลายเดือนก่อน +2

      Honestly a long ranger Amby would be amazing... in competitive lobbies.
      See, this is the main problem with Valve's methodology for TF2 balance: they kept trying to do universal stats, even when they're unbalanced and situational depending if you're playing casually or competitively.

    • @El.fish.the.chocolate
      @El.fish.the.chocolate 2 หลายเดือนก่อน +1

      @@mix3k818 best example of this? The caber, a gimmicky funny meme weapon in casual, but a medic picker in comp.
      Logical result? Can't one shot medic anymore.
      Actual result? Trash weapon a part for caber knight.

  • @pr0ph3t_n3xus8
    @pr0ph3t_n3xus8 3 หลายเดือนก่อน +32

    I think a neat idea would see the spy able to hold the reload key to mimic secondary class characteristics, such as a heavy revving up, a sniper scoping in, an engie carrying buildings, or all classes reloading.
    Of course the caveat is that the spy does not suffer the movement penalties of revving or scoping, and reloading happens indefinitely, so anyone paying attention can sniff them out.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +7

      Absolutely amazing idea!!!!

    • @pr0ph3t_n3xus8
      @pr0ph3t_n3xus8 3 หลายเดือนก่อน +4

      @randomguy152-hk8fi Yes, but this effect is lackluster in the base game. First, you must be disguised without a full revolver, forcing you to purposely enter hot zones without your max ammo all for the hope that faking a janky reload (As the reload animation will cut once your actual reload is done) will be enough to dissuade observant enemy gamers.
      With this change, you would be able to do full reloads + secondary class characteristic actions that can dissuade both observant and unobservant gamers if used well, with the caveat of damning your cover if used poorly.

    • @queueuof
      @queueuof 2 หลายเดือนก่อน +1

      ive always liked the idea of an alternate disguise kit that only lets you disguise as scout, medic, sniper but you can mimic their actions (run speed as scout, fake heal teammates, aim down sights on sniper)

    • @clayengi69
      @clayengi69 9 วันที่ผ่านมา

      it already exist
      reload your revolver actually mimic the disguise reload animation

    • @pr0ph3t_n3xus8
      @pr0ph3t_n3xus8 9 วันที่ผ่านมา

      @@clayengi69 read my first reply

  • @Goblinboyo162
    @Goblinboyo162 2 หลายเดือนก่อน +42

    “I honestly thought I was buffing this thing by giving it one shot-“
    no.

    • @Goblinboyo162
      @Goblinboyo162 2 หลายเดือนก่อน +5

      I like the new enforcer though

    • @Mastercheap
      @Mastercheap 2 หลายเดือนก่อน +2

      Yeah, kinda get what he was going with, but a lot of the downside was just unnecessary and only useful at annoying the sniper.

  • @awesomesmileyguy
    @awesomesmileyguy 3 หลายเดือนก่อน +44

    "In practice, the forester's frogskin really isn't that crazy"
    >Refuses to elaborate in any way
    After seeing the end part of the video, I understand what you're trying to do. However, both the title and the content of your 'fixing' video did NOT make it clear you were just experimenting for personal, wacky, all-out fun. It would have been very easy to use a pinned comment or a disclaimer at the beginning of the video, or even a different script to make it clear you're trying to experiment. Instead, your last video genuinely came across like you thought all your changes were for the best for vanilla TF2.

    • @deringjosuegarcia1531
      @deringjosuegarcia1531 2 หลายเดือนก่อน +13

      Yeah, most people probably were thinking the "fixing" video was just trolling when we went from Heavy's somewhat understandable changes to Sniper becoming Scout, if it had a disclaimer saying he was experimental for the sake of fun (And not calling the video FIXING, how do you mess that one up?) the backlash wouldn't be NEARLY as bad as it is

    • @ArkayeCh
      @ArkayeCh 2 หลายเดือนก่อน +1

      Consider having a sense of humor and saying sorry for feeling insulted by an elaborate shitpost someone made for fun lol.
      Forester's Frogskin not being crazy was already explained and implied. It lets you jump but it reduces your health and there are counters present, including his new Spy.

    • @vyor8837
      @vyor8837 หลายเดือนก่อน +1

      ​@@ArkayeCh simply reducing HP isn't a perfect nerf for something that increases mobility.

  • @hwhaht
    @hwhaht 3 หลายเดือนก่อน +107

    I know what you did Grouch. I know about the Harbor Freight incident.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +54

      I told you never to speak of this again. Don't make me call The Boss.

    • @luk4323
      @luk4323 3 หลายเดือนก่อน +4

      ​@@HeyGrouchnuh uh

    • @radil3732
      @radil3732 3 หลายเดือนก่อน +1

      Oops

  • @lolchipperson11person12
    @lolchipperson11person12 3 หลายเดือนก่อน +59

    I think the enforcer should have less accuracy on top of a smaller clip size, making it so you can’t just spam it.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +21

      Possibly! We'll test it a bit more and then see if it needs a nerf :)

    • @lolchipperson11person12
      @lolchipperson11person12 3 หลายเดือนก่อน +5

      @@HeyGrouch alright.

    •  2 หลายเดือนก่อน

      The only shoots that should do damage are the ones where you are in the air . The least likely place to get shoot from for that extra sneak factor. Buffed!

  • @joltik2
    @joltik2 3 หลายเดือนก่อน +16

    It’s nice that you’re clear for the changes you made in the first video but you should’ve been clear from the start or people were confused because your channel usually has a really high standard of quality and it does but having out of place changes like that really true people off and created A ton of negative backlash you should’ve said from the start of the video that you were just making changes to see what would happen instead of making changes to rebalance weapons

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +3

      true

  • @Nerdtendo6366
    @Nerdtendo6366 3 หลายเดือนก่อน +10

    0/10 not enough bleed damage

  • @dotcomgamingd5564
    @dotcomgamingd5564 3 หลายเดือนก่อน +99

    Ill re-add my comment: I loooove this new enforcer. it seems fuckin' awesome.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +18

      it's super fun! hop on the server and try it sometime :)

    • @dotcomgamingd5564
      @dotcomgamingd5564 3 หลายเดือนก่อน +1

      @@HeyGrouch will do!

    • @supersain2349
      @supersain2349 3 หลายเดือนก่อน +7

      it's, uh, a but op but fun

    • @kuzeyrl
      @kuzeyrl 3 หลายเดือนก่อน +1

      same

  • @PeacockLover127
    @PeacockLover127 3 หลายเดือนก่อน +14

    (i said this on the original upload but) the reroll your gun game after very kill sounds EXTREMELY FUN!!!!

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      i'm so happy you think so!! i'm really excited to get back to work on it!!

  • @MelonTF2
    @MelonTF2 3 หลายเดือนก่อน +15

    10:09 I think you should have said sooner that you wouldn't want to see these changes in the base game, not mentioning it made a lot of confusion and that's what generated all the hate

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +4

      Oh hey Melon! Love your vids!
      That's true. I guess I figured it didn't need to be said :P

  • @gumhoy5054
    @gumhoy5054 3 หลายเดือนก่อน +6

    Thank you for continuing to make content bro.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      Of course! It's my passion :)

  • @Minigolfwindmill
    @Minigolfwindmill 3 หลายเดือนก่อน +3

    This is very case by case, but I find the red tape recorder actually helps when playing gun spy. In my experience, the lower damage means that engineers are more likely to engage in a gunfight as opposed to destroying the sapper, meaning you don't have to deal with sentries AND the ebgineer while using your revolver

  • @blazeultimo
    @blazeultimo 3 หลายเดือนก่อน +99

    man says he hates sniper, nerfs him, then puts him back to where he was before. Then also makes spy a sniper again.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +34

      to be fair though, i've never played sniper

    • @soupernpc1196
      @soupernpc1196 3 หลายเดือนก่อน +17

      @@HeyGrouch

    • @niviera7807
      @niviera7807 3 หลายเดือนก่อน +26

      @@HeyGrouch Then go play bruh why even suggest changes to a class if you didn't even try the class

    • @tise7709
      @tise7709 3 หลายเดือนก่อน +1

      The sniper rifle changes were reasonable except hitmans heatmaker bypassing everything. Everything else though? Yeah that was bad, heh

    • @Yosif3
      @Yosif3 3 หลายเดือนก่อน +5

      ​@@niviera7807 Fishstick when balance changes:

  • @mix3k818
    @mix3k818 3 หลายเดือนก่อน +55

    1:34 SPY HAS A -GUN- KNIFE

  • @osobatalentu6944
    @osobatalentu6944 3 หลายเดือนก่อน +21

    I am not sure if red tape recorder was buffed. Yea the one that we have right now isn't faster than normal saper in therms of destroying the buildings, but it would remove 2 lv faster than stock saper could destroy the buildings

    • @NeonBlueLight
      @NeonBlueLight 3 หลายเดือนก่อน +7

      I feel like this one would pair well with the new enforcer. If you want the building destroyed just unload the chamber onto the building. Like sure if you want to destroy buildings without losing your disguise, stock would be better.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +6

      Perhaps. Only one way to find out! :)

    • @-RandomStranger-
      @-RandomStranger- 3 หลายเดือนก่อน

      ​@@NeonBlueLight yes, I don't want to reveal myself to the enemy team.

    • @BigVince80bce
      @BigVince80bce 3 หลายเดือนก่อน

      @@-RandomStranger- I also wouldn't want to be forced to use enforcer just because I'm running the new red tape.

    • @NerdStuffing
      @NerdStuffing 3 หลายเดือนก่อน

      I think it would be way more fun however.

  • @hmmm2359
    @hmmm2359 3 หลายเดือนก่อน +100

    Last video: "Stealth is Spy's thing, not Sniper's. Get this man some universal tracer rounds."
    This video: "Yeah so revert the Jungle Inferno changes to the Ambassador, call it a day. Who even cares about Spy being effective at long range?"
    Edit: for those that say the old amby is in fact fine and balanced, I recommend fsoas’ video on it.

    • @birdyisblue
      @birdyisblue 3 หลายเดือนก่อน +39

      He has some very bad choices but the ambassador thing seems like a quality change. I don't think anyone ever actually had any gripes with ambassador as it was.
      It doesn't instakill, only has perfect accuracy on the first shot, and it can't scope in, so it's still pretty difficult to use at long range

    • @OmegaRC59
      @OmegaRC59 3 หลายเดือนก่อน +14

      21 damage on stock is still enough to kill light classes at long range, spy has always been extremely capable at long range chip damage in general. The only thing I'll agree on is that 5 revolver shots worth of damage at long range in an instant is a little silly, but not the idea of spy being allowed to be capable there. There's a reason Valve gave him a capable midranged gun instead of literally any of their previous ideas for the class

    • @giomander40k
      @giomander40k 3 หลายเดือนก่อน +5

      It's not that easy to use the ambassador since you have to consider the slower firing speed the fact you can't chain together headshots and the absurd damage penalty that was even higher than the one of the diamondback before this video

    • @-RandomStranger-
      @-RandomStranger- 3 หลายเดือนก่อน +1

      ​@@birdyisblue a mosquito stealing half your health, then cloaking away is still annoying and a lot of damage

    • @LeafMaltieze
      @LeafMaltieze 3 หลายเดือนก่อน

      I'd be fine with it if it also had the transparent tracers from the Classic.

  • @strayorion2031
    @strayorion2031 3 หลายเดือนก่อน +15

    Mr.President, a third HeyGrouch TF2 balance video has hit youtube

  • @pixelcatmagic
    @pixelcatmagic 3 หลายเดือนก่อน +64

    Great job taking the controversy well. Great changes too!

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +11

      thanks! :)

    • @thecluckster3908
      @thecluckster3908 3 หลายเดือนก่อน +1

      There was controversy?

    • @pixelcatmagic
      @pixelcatmagic 3 หลายเดือนก่อน +8

      @@thecluckster3908 Yeah. It pretty much consisted of tf2ubers shitting on the first video and everyone saying "this is why tf2 shouldn't be given to the community".

    • @Mangoeplanter
      @Mangoeplanter 3 หลายเดือนก่อน +8

      @@pixelcatmagic average tf2bers:

    • @tomasaho5079
      @tomasaho5079 3 หลายเดือนก่อน +2

      @@pixelcatmagic Because they are too lazy to make new content so they just steal a video and make fun of it

  • @marcellpinter4031
    @marcellpinter4031 3 หลายเดือนก่อน +10

    Bro is in his redemption arc.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +3

      🔥🔥🔥

    • @admiral_gravleos8
      @admiral_gravleos8 3 หลายเดือนก่อน +2

      Not at all.

    • @JaytheLay1
      @JaytheLay1 2 หลายเดือนก่อน +1

      Less a redemption arc, more people were being reactionary and are now discarding their part in the situation through their previous blissful ignorance.
      It's all just people having fun ignoring context at other's expense, as the internet loves to do.
      Really, he didn't do anything wrong, people just didn't care about history or person, just content for themselves in a circlejerk of apathy.

    • @fizz5357
      @fizz5357 2 หลายเดือนก่อน +5

      @@JaytheLay1He called a video “Fixing TF2’s Worst Weapons”, and then made them worse. That’s doing something wrong.

  • @blobdestroyer1792
    @blobdestroyer1792 2 หลายเดือนก่อน +4

    Honestly what a fucking chad. He gets shit on for his previous video and what does he do? Does he get defensive or complain or try to play the victim? No, he owns up, listens to the criticism, and has another go at it.

  • @Sparkster217
    @Sparkster217 2 หลายเดือนก่อน +1

    The Stardew music on the Wrangler section caught me off guard since I was playing SDV

    • @HeyGrouch
      @HeyGrouch  2 หลายเดือนก่อน

      lol

  • @thehunter5740
    @thehunter5740 3 หลายเดือนก่อน +8

    I think I lost my mcfucking marbles watching the first video even as a long time viewer, but I think this video is a showcase that your stuff is headed in the right direction. I love that you're still going despite the fact that the first video bombed harder than your iron bomber rework.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +3

      Haha, thanks! Tbh the vid's response was still mostly positive. Like 70%

  • @wintube360
    @wintube360 3 หลายเดือนก่อน +11

    this video made greatblue bleed

    • @minneelyyyy
      @minneelyyyy หลายเดือนก่อน

      for 8 seconds

  • @timothytardie756
    @timothytardie756 3 หลายเดือนก่อน +6

    I don't like the new red tape, it feels pointless because the sapper is still great for team play because it still disables sentries, it also damages them so your team can take them out quicker while also still being good for non-team use. I say bring back the re-wind feature and also keep the new health, making it good for setting back large nests and leaving them vulnerable for team pushes, which would also be a nerf to engineer stacking. This would also keep the ability to insta kill buildings when the engineer places them.

  • @toadallyawful
    @toadallyawful หลายเดือนก่อน

    your response to the backlash of "oh its just for fun" is a crazy cop out

  • @Agent51_afterdark
    @Agent51_afterdark 3 หลายเดือนก่อน +6

    This is a lot better, I'm gonna stick around to see you fix your changes. I didn't like.. any of them really in the first video.
    But in this one I at least liked some of the changes, you earned a subscriber from me. Good luck rebalancing the rest!

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      Thanks!!

    • @Agent51_afterdark
      @Agent51_afterdark 3 หลายเดือนก่อน

      @@HeyGrouch No problem! Good luck! ;D

  • @ammi5311
    @ammi5311 2 หลายเดือนก่อน +1

    By that i suggest the rapid fire function although fitting enfocer visually, should goes to diamond back instead .
    Combine with glow effect display on disguise when armed, solves stocking crits meanwhile .
    Also no, don't make other awkwardly accurate long range gun competing with ambassador

  • @StrangeThisChangedByItself
    @StrangeThisChangedByItself 2 หลายเดือนก่อน +4

    You shouldve named the last video "grouching tf2" and not "fixing tf2s terrible weapon design" lol

  • @C.R.J.
    @C.R.J. 7 วันที่ผ่านมา

    honestly, the red tape recorder can just be bypassed if the engineer died with the sentry sapped, you can just get the gunslinger or just switch to and from the engineer, deleting the buildings since there is no owner

  • @mrstudent9125
    @mrstudent9125 3 หลายเดือนก่อน +47

    Buffing Team Fortress 2 classes always seemed like a strange case to me

    • @artifactU
      @artifactU 3 หลายเดือนก่อน +3

      on one hand if you like how a weapon a weapon works but dont like how it looks

    • @crabbycakey
      @crabbycakey 2 หลายเดือนก่อน

      @@artifactU 3 weeks late, but this a reference to the infamous Zenith copypasta where he nearly always comments “[x] always seemed like a strange case to me.” lol

    • @artifactU
      @artifactU 2 หลายเดือนก่อน

      @@crabbycakey which in turn is a referance to great blues video th-cam.com/video/ArNACWGNwAU/w-d-xo.htmlsi=wwjVwMf2HFoxrYUd

    • @artifactU
      @artifactU 2 หลายเดือนก่อน

      @@crabbycakey i swear just replied to you but for some reason youtube isnt showing that reply, i guess it got deleted.
      anyway zenith was himself referancing a great blue video titled "What If Reskins Were Different? - TF2"

    • @crabbycakey
      @crabbycakey 2 หลายเดือนก่อน

      @@artifactU oh yeah

  • @taklampan650
    @taklampan650 3 หลายเดือนก่อน +15

    Biggest issue is that these weapons have existed for like 15 years and some people really don't want them changed. I think these changes sound fun but would probably be better suited to new weapons instead

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +13

      True, but I don't have the resources for that rn. Eventually though yes absolutely!

  • @Lawgamer411
    @Lawgamer411 3 หลายเดือนก่อน +3

    Ok that disguise kit change is actually great

  • @avzer5408
    @avzer5408 3 หลายเดือนก่อน +1

    The red tape one was pretty neat, i had the same idea for a while now basically making the red tape recorder as a "building disabler" than a destroyer, basically giving breathing room for the team and making it to rely more on the team to destroy it

    • @avzer5408
      @avzer5408 3 หลายเดือนก่อน

      So if you can guess the team is gonna do a pub push its better than the sapper, other than that scene its mid at best

  • @riceballsmashpokemongamere1705
    @riceballsmashpokemongamere1705 2 หลายเดือนก่อน +3

    So this alongside the other video were made for a fun server that you run, rather than a genuine attempt at providing solid ideas to balance the game? I mean, I fuck with that but you didn't really advertise it as that, which I think was most people's problem with the original. There was no claim that this was meant to be for a fun, wacky 12 v 12 random crits server, and people saw it as a genuine presentation of balancing ideas.
    I'm not tryna be an ass about this, but you really should've made your intentions more clear in the first video lol

  • @demonicdude1328
    @demonicdude1328 2 หลายเดือนก่อน

    Glad to see you're actually listening to the deed back from the last video. I especially liked the enforcer and red tape changes, but I'd recommend new changes for the pompson andvtge Scorch shot/firefly since spam weapons are unfun to fight in general.

  • @Guy-i7h
    @Guy-i7h 3 หลายเดือนก่อน +5

    Dude you know what ? At that point instead of trying making weapons balanced you can try making them fun, cuz we playing games to have fun, in your "fixing tf2 terrible weapons" was a lot of horrible changes from balance view, but a lot of good changes drom the fun point of view, but ofc you need to add more changes

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      Agree!

    • @htlchtlc
      @htlchtlc 3 หลายเดือนก่อน +7

      Several changes weren't fun. That was the problem. This is a PvP game, fun comes from shooting AND getting shot. Spam guns aren't fun on the receiving end. Neither are insta kills.

    • @gimmymorefood9938
      @gimmymorefood9938 3 หลายเดือนก่อน +2

      @@htlchtlc I agree, I feel like the entire reason people dislike sniper it because he can instakill any class from any range.

  • @idavid8391
    @idavid8391 3 หลายเดือนก่อน +1

    Big ups to the little guys like Elmaxo and Shork for supporting TF2 content creators. We all look up to what we want to be!

  • @rattle_me_bones
    @rattle_me_bones 2 หลายเดือนก่อน +4

    Honestly, I respect this absolutely insane method of balancing. I would call it "Balance Anarchy", honestly, because some of these changes are things only tested via custom weapons.
    TF2 is a super old game. Weapons have been the way they are for ages and, for the most part, people's approaches to balancing them has been mild reworks or tweaks, and I think this kind of method of rebalancing is basically uncharted territory for the game that would be interesting to see plunged into. If only for the hilarity.

  • @Your_Friend259
    @Your_Friend259 2 หลายเดือนก่อน

    tbh nice changes, love bringing back old amby, eternal reward changes, I like the idea of increasing health of red tape recorder but I would keep the undoing the building, also I would change sprinting while being disguised from holding space to "r" key, like vaccinator has option to change resistance on "r"

  • @awesierra704
    @awesierra704 3 หลายเดือนก่อน +7

    Personally I feel like the red tape recorder is something of a nerf, since even if it takes 4 hits to destroy, having to restore a downgrade takes 8 hits and 200 metal.

  • @jackmazzella4920
    @jackmazzella4920 2 หลายเดือนก่อน +1

    what if enforcer lets you shoot enemies while disguised (without undisguising)

  • @samseward1374
    @samseward1374 3 หลายเดือนก่อน +10

    Wait. Engineers whose buildings are being sapped by the new Red Tape recorder can just switch classes for a moment so their buildings will just despawn. They might lose some already built buildings, but it doesn’t lock them out of building a certain building.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +9

      True. But then they destroy everything, so that's still a Spy W

    • @admiral_gravleos8
      @admiral_gravleos8 3 หลายเดือนก่อน +1

      @@HeyGrouch No.

    • @NNinja1255
      @NNinja1255 3 หลายเดือนก่อน +4

      @@admiral_gravleos8 dude, i think a healthy level 3 teleporter being destroyed by a class switch to just destroy a red-tape recorder sapped sentry is problematic for the entire team.

    • @ttty2242
      @ttty2242 2 หลายเดือนก่อน +1

      @@NNinja1255 either way those teleporters are gone, and since a spawn change needed to happen, the sentry and dispenser are also probably gone too, so there really isn't much of a novel problem for the engi. All the change does is say "FUCK YOU" to *frontier justice* engineers and annoy the fuck out of everyone else

  • @dalehirstein9694
    @dalehirstein9694 2 หลายเดือนก่อน +2

    Listen man, I get you don't think the "Forester's Frogskin" is op because of your subjective experience. But one of your core complaints about the sniper's power in the previous video was that their threat radius ability to lock down the map from sightlines makes it very difficult to coordinate with your teammates when you could only give callouts like "He's on that rock over there."
    A moon-jumping sniper is able to get to vastly more problematic sightlines, and many of the core maps in the game have been designed and balanced around the concept of Sniper only being able to reach certain places on his own.
    Literally just give it a few days - Invite cracked sniper players to come try out your weapon, too. I think you'll find you're compellingly wrong on this.

  • @myriousGE
    @myriousGE 3 หลายเดือนก่อน +14

    After uploading another video and just rolling with it, my respect for you has only grown. Keep on rocking in the free world

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      🙏🙏🙏

  • @certifiedfunnyguy
    @certifiedfunnyguy 3 หลายเดือนก่อน +2

    I was a hater of some of your changes but honestly I liked that you went far with your changes and I love that you are just giving it another swing with playtesting to follow. Super cool stuff

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      Thanks!!

  • @CheeseHead_B0I
    @CheeseHead_B0I 3 หลายเดือนก่อน +8

    I’d love to see you change the who-long heater. So that when you get a kill with it, the ring of fire expands twice as big for half a second and deal a little damage, and gain 50 ammo every kill. For the negative Stats I think it’s all right to keep it as it is with the -20% damage penalty and the ammo drain. I think this would make for an interesting up-close chain killing beast

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      Could be super fun!! Might be hard for me to program that with my current experience level, but maybe one day!

    • @Aibadenshi
      @Aibadenshi 3 หลายเดือนก่อน

      I prefer the idea of just set people on fire when being hit but the time duration of the afterburn is like the Dragon Fury regardless of much you hit then the damage from the afterburn is fix and doesn't increase and only it duration does.
      Like the damage could be reduced to 35% or 40% due to the fire tick damage from the after burn do increase your damage.
      With this heavy can mid to long range pepper people with bullet and fire damage but is somewhat weaker up close due to afterburn doesn't apply more damage the longer it goes.

  • @TheGhostThatWas
    @TheGhostThatWas 3 หลายเดือนก่อน +2

    After the last video, I'm actually hyped to see what you do next after all the backlash. It's clear you actually care since you made another video, so I'm excited to see where this goes

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      Thanks!! I'm excited too :)

  • @beaksters
    @beaksters 2 หลายเดือนก่อน +3

    You should’ve given every spy weapon bleed.

  • @gavinrobinson8925
    @gavinrobinson8925 หลายเดือนก่อน

    The problem with the Darwin's change is that it give sniper more vertical mobility than scout, which is against his core design. You can give him some mobility just not that much.

  • @joaopedrosoaresmeirellesdu730
    @joaopedrosoaresmeirellesdu730 3 หลายเดือนก่อน +12

    -Makes ass ideas
    -Tells its a joke
    -Server for everyone to seee ass ideas

    • @PlatinumAltaria
      @PlatinumAltaria 3 หลายเดือนก่อน +3

      Funhater located

    • @joaopedrosoaresmeirellesdu730
      @joaopedrosoaresmeirellesdu730 2 หลายเดือนก่อน +6

      @@PlatinumAltaria fatherless located
      (I like fun, but his ideas are still ass)

  • @lkaszu6599
    @lkaszu6599 หลายเดือนก่อน

    The "sapping tele entrance" play would probably just result in the engi switching classes and then switching back to engi again honestly.

  • @NessRobloxian
    @NessRobloxian 3 หลายเดือนก่อน +3

    For those wondering, Grouch's hud is AntsHUD (he told me real)

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      100% confirmed and validated.

  • @toastyboi8737
    @toastyboi8737 7 วันที่ผ่านมา

    A problem with the rocket jumper, its supposed to be the training wheels for rocket jumping, it shouldn't focus its stats to benefiting a niche subclass. Players just happened to find synergy between it and the market gardener and thus, trolldier was born.

  • @outofideasexe
    @outofideasexe 3 หลายเดือนก่อน +3

    i feel like I watched this already...

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      it's always better the second time

    • @TheRainWorldCreature
      @TheRainWorldCreature 3 หลายเดือนก่อน

      Nuh uh no you didn't fr totally

  • @gekohno
    @gekohno 3 หลายเดือนก่อน +2

    "buffing the spy" *takes the best knife and replaces all its upsides for one buff while keeping the worst downside out of any spy knife on it*

  • @thewitchishammered
    @thewitchishammered 3 หลายเดือนก่อน +13

    >casually misses demopills when mentioning the 100hp threshold

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +14

      I've never missed a shot in this game in my entire 51 hours. This is somebody else's gameplay. I knew if I showed my own gameplay, everyone would think the weapons are overpowered because I'm just _that_ good at the game

    • @thewitchishammered
      @thewitchishammered 3 หลายเดือนก่อน +2

      @@HeyGrouch I meant the weapons onscreen during the engineer segment when you mention 96 effective HP

  • @dannydeedsdonedirtcheep1726
    @dannydeedsdonedirtcheep1726 2 หลายเดือนก่อน

    i think this version of the kunai would benefit from more health from medkits. It would make the penalty more forgiving while out of combat, but still very present while in combat.

  • @dalehirstein9694
    @dalehirstein9694 2 หลายเดือนก่อน +3

    It also doesn't really work to defend yourself by saying "I made these changes in service of fun" if your video was titled "Fixing TF2's terrible weapons", but you acknowledge that it's a "clickbait title" while not engaging with the problem you never once insert a thesis statement that you're making adjustments for the purposes of fun.

  • @m.a.r.s5789
    @m.a.r.s5789 3 หลายเดือนก่อน +1

    Im happy to discover this great channel due to "that" video. Keep it up

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      Hahahahaha, thanks :)

  • @damenfinch1779
    @damenfinch1779 3 หลายเดือนก่อน +10

    If you would be so kind
    Here is how I would rework the diamond back
    Mini crits on headshot
    Gain a stored minicrit for every kill, backstab and building destroyed
    Turns stored minicrits into full crit upon landing a headshot
    -50% to clip size
    Loses stored minicrits on death

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +3

      Interesting! 2 headshot revolvers would definitely give those flick Spies some variety!

    • @damenfinch1779
      @damenfinch1779 3 หลายเดือนก่อน +2

      @HeyGrouch I forgot if you had costume weapons on your server cause I have a cool idea for a spy revolver
      It would be called Inconue, meaning something in French
      It would have
      No damage falloff
      Almost completely silent
      No bullet spread
      Alt fire swaps your next bullet with one that can be shot while disguised but would have a 12-second cooldown and take 3 seconds to load
      No damage ramp up
      No random crits
      You take 15% more damage while out

    • @pennydime4562
      @pennydime4562 3 หลายเดือนก่อน +3

      Still has the problem off long range crit spies, the anywhere anytime class doesnt need long rangr crits

    • @asan4628
      @asan4628 3 หลายเดือนก่อน +2

      Having 2 minicrit sources doesn't sound good

  • @Amolosgatos-ob6te
    @Amolosgatos-ob6te 2 หลายเดือนก่อน

    I think the best buff you can give to the YER is changing the +33% drain rate to a - 33% cloak and make the cloak and decloak faster by +33% speed, so its less useful to sneak but more useful to trick people which is the purpose of the YER (the "-33% cloak" means the max cloak is shorter so it lasts less but recharges faster)
    Also bringing back the "Wearer cannot disguise" if the L'Etranger becomes a problem
    Edit: I rethink and I rilize that's HORRIBLE idea lol

  • @TheWanderer1000000
    @TheWanderer1000000 3 หลายเดือนก่อน +5

    *HE CAN'T KEEP GETTING AWAY WITH IIIIIIIIIIIIIIT*

  • @Dudeman1231
    @Dudeman1231 2 หลายเดือนก่อน

    I think the red tape recorder should make the buildings bleed for 8 seconds.

  • @PeacockLover127
    @PeacockLover127 3 หลายเดือนก่อน +4

    but the double teleporter was SO COOL!!!! 😢

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      It'll be back in some form eventually!!

  • @mochathought
    @mochathought หลายเดือนก่อน

    At first I thought your original video was insane but watching this one made me appreciate it way more, I think people were taking the original video too seriously.
    Also I was kinda dissapointed in seeing the diamondback to back be changed again because I loved the idea of a one in the chamber style spy revolver, maybe increasing the damage on the first shot would help it.

  • @hword5notsoofficial803
    @hword5notsoofficial803 3 หลายเดือนก่อน +3

    The red tape change goes insanely hard
    Makes it so sap and stab is way better, and FORCES the engineer to fight you, because if they try to remove the sapper, they just instantly die

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      That's the idea!!

    • @Regulinecolt009
      @Regulinecolt009 3 หลายเดือนก่อน +1

      It's pretty meh imo, like why would I focus on my sentry if it's not taking damage from the sapper?? Unlike a default sapper which actually forces me to choose between my sentry, my engie and the spy 😭😭

    • @maximilianwonschik1304
      @maximilianwonschik1304 3 หลายเดือนก่อน

      ​@@Regulinecolt009that's true. This does actually nothing except maybe sometimes annoys mini-sentry engis. But that' s about it. And even if I just fall back wait till someone destroys the sentry and build a new one. But this just sound really fristrating to play against tbh and extremly ineffective most of the times

  • @Zilly.
    @Zilly. 3 หลายเดือนก่อน +2

    A SECOND 'FIXING TF2 WEAPONS' VIDEO HAS HIT THE TOWER

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      jfc 💀

  • @MJS2389
    @MJS2389 3 หลายเดือนก่อน +3

    Time to watch this a second time

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      Please do lol. It helps the vid grow :)

  • @jayr.9884
    @jayr.9884 2 หลายเดือนก่อน +2

    i came to this video expecting you to have more dumb ideas and i was not disappointed. do you know what other sapper can be used to disable a building so a coordinating heavy can destroy it? the regular one

  • @ShockedTaiLung
    @ShockedTaiLung 3 หลายเดือนก่อน +8

    Aw yeah it’s reupload time

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      it's even better the 2nd time

  • @CombineHgrunt
    @CombineHgrunt 2 หลายเดือนก่อน

    Now I know balance is tricky but I am seriously baffled you'd created the concept for 1 shot instead of 6, and with whatever changes you could add to it outside of a one-shot kill you went "ok, that's better now"

  • @BoyOHBoy123
    @BoyOHBoy123 3 หลายเดือนก่อน +7

    I fw that Red Tape Recorder buff.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +2

      nice B) it's been fun so far

  • @burgerpug6097
    @burgerpug6097 3 หลายเดือนก่อน +1

    The Eureka Effect was good it didn’t need to be reverted but I will see what your new idea will be. 👌

  • @makodoesstuff
    @makodoesstuff 3 หลายเดือนก่อน +3

    Another idea to make the red tape recorder better is a very simple change: it doesn’t tell the engineer the building is sapped, at least not on the hud. Might be overkill but it would be a neat idea

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      Interesting

  • @teddydaly-dh9bs
    @teddydaly-dh9bs 2 หลายเดือนก่อน

    I think the wrangler should mark the engi for death for the problem with long range is not a issue because of mini crit’s lack of damage falloff

  • @FurbyBeanie1
    @FurbyBeanie1 3 หลายเดือนก่อน +3

    What changed lmao

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      It's probably good you don't notice the change 🥸

    • @FurbyBeanie1
      @FurbyBeanie1 3 หลายเดือนก่อน

      @@HeyGrouch guh!!!

  • @xylasatanari525
    @xylasatanari525 หลายเดือนก่อน

    Hearing the conclusion to this video, a lot of the previous video makes a lot more sense, and it definitely softens a lot of my previous criticisms. I still stand by most of what I said in terms of real gameplay balancing, but as far as experimenting with wacky weapon stats goes, I can see the appeal to much of what I previously took issue with (besides the ideas I thought would be fantastic in the base game). That being said, I feel like I should give the same lens to this video and see what works and what could be improved for the sake of thought experiment:
    Spy movement buff: This is a neat idea. I feel like it could probably use a better bind that requiring jumping, but the ability to change spy's speed on the fly would encourage more varied disguises, though would also need spy to be careful on when this boost is used, since otherwise he's being too obvious.
    The Enforcer: Right off the bat, this is a huge improvement, both over the previous draft and over the current TF2 enforcer. It provides a unique approach to both standard and gunspy while not overshadowing the other revolvers thanks to its downsides. An excellent second draft.
    Your Eternal Reward: This is a really interesting way to work around the weaknesses of the YER. I don't know entirely how balanced it is, but that's something to figure out in practice I'd say. I like this change.
    The Ambassador: I think this is a long-awaited restoration that most wouldn't have any issue with. I will say that the kunai was never nearly as much of a problem alongside the old Amby as the old Dead Ringer was, and with the Dead Ringer being nerfed now, the Amby could get away with being reverted.
    The Red-Tape Recorder: Wow. I never thought I'd see somebody make the Red-Tape Recorder interesting. Full props to you.
    Wrangler: Holy cow, a decent wrangler nerf, too?
    Non-Spy Changes: Not much to add here. I stand by my thoughts from the original video.
    The Diamondback: This is a much better draft of the diamondback. One big issue with it is being able to pop a crit while disguised, and the way this is set up prevents that while rewarding skill in a far better way than the current diamondback does.
    The Conniver's Kunai: Honestly, my opinion has changed a bit here. I still think the kunai is fine as is, but this rework would make for a very interesting new weapon.
    Anyway, that's all I've got. All in all, these are some great ideas

  • @plusultrainstinct3097
    @plusultrainstinct3097 3 หลายเดือนก่อน

    -What a beautiful disguise change. Now it feels strange that it wasn't like that before. Only gripe I have with it is that it's attached to the jump button.
    -New enforcer is a really cool new option for Spy.
    -YER change is interesting. I hate YER because it really punishes missed stabs and disguising without stabbing is a huge pain in the ass. Disguising is always worse than being cloaked, so it feels like being limited to a bad option.
    -Amby revert makes sense.
    -Red tape change was honestly pretty interesting. Might make for some cool plays.
    -I wasn't a fan of the first Diamondback idea, and I think this one is a bit better. Might needs some tweaks though.
    -I still think the Conniver's needs another upside to offset the health debuff. That range won't save you if you're dead, and pretty much everything will kill you at that health.

  • @Synical02
    @Synical02 3 หลายเดือนก่อน +2

    Experimental is the correct word , and you should DEFINITELY use that from now on.
    You need to make sure your audience knows what you're proposing, and who its for or else you will attract the wrong targets audience.
    Your last video Seemed like Genuine Changes , and if they were
    1. You dont seem very knowledgeable on the games mechanics or why things are the way they are or maybe you are but just wanna test things
    2. To sum up your changes is essentially having 3 careful Crafted lego sets smashed together by a toddler because, they are bored .
    you do random shit without thinking about how mechanics interact, and how it long term affects things.
    Yes experiments can be fun and educational, but they also can be a waste of time and an excuse from criticism .
    If youre just making changes for fun, and that was obvious to the consumer then the reactions would definitely be less volatile.

  • @ARexplor
    @ARexplor 3 หลายเดือนก่อน

    I’ve been coming back to tf2 after a 10 year hiatus, and I’m really glad to see someone who talks about the weapons in terms of fun. It’s so strange to see how people talk about weapons in terms of balance, and how many things have been nerfed in order to balance weapons. A lot of the fun has been taken out sadly

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน

      Agreed :)

  • @talosine2963
    @talosine2963 2 หลายเดือนก่อน

    You are allowed back into the kitchen, but only as a line cook for now.

  • @Magmalime
    @Magmalime 3 หลายเดือนก่อน

    I love the idea for the wrangler, but I think the damage vulnerability needs to apply while the shield is active. If the shield only applies to the engineer while the wrangler is out, he can take advantage of the shield's downtime to tank with his sentry in 1v1 situations.

    • @HeyGrouch
      @HeyGrouch  3 หลายเดือนก่อน +1

      True, and I think that could be interesting- Deciding between a shielded sentry and an active sentry

  • @coprophagichobo2377
    @coprophagichobo2377 3 หลายเดือนก่อน

    Enforcers atk speed boost should last for a couple seconds after removing disguise, so similar but more like a burst of rapid fire for like 4 seconds.