I never even noticed the hitstop either, seems like a bizarre thing to care about to me. I've played since Freedom Unite and I wasn't aware it was missing until someone pointed it out.
Same. I prefere when it actually matters like hitting weak spots. It makes it more satisfying. Constant hitstop can ruin that feeling to the point we barely notice it lol
I like how you mentioned that a lot of people want to play this game like world or rise (refusing to interact with wounds). It’s not either of those. It’s a new entry. You have to learn new things. Deal with it.
It is literally pissing me off how many people are going out of their way to avoid the focus mode because they wanna prove their point of “focus mode is for new players!” They missed out on so many openings for big damage attacks such as Chata’s tongue, Rey Dau after his blast attack ect. Like bro grow up it’s literally an aiming mode and you press a button on between combos to do a strong attack.
Lol the bloody irony, does this mentality also apply to tenderizing/wall bangs or wyvern riding/silkbinds? What's even worse is how many people came into the series with world which made a lot of changes, and they're now trying to pose as purists. I love the new mechanics, they feel like the natural progression from what came before.
15:52 making wounds by repeatedly attacking a spot is also not nearly as brain dead as it might seem at first glance. Since breaking the wound can have different effects depending on where it is (so far I've only encountered that it's a stagger on the body, and a topple on the leg) so there's some strategy about when and where you want to attack a monster that's actually going deeper than just the main hitzone.
To add on to this, im gonna assume a lot of monsters don’t just get wounds as often as Chata and Doshaguma. Ray Dau for example, doesn’t get wounds until later in the fight. That’s why you’re suppose to utilize the time after his lighting blast to get that focus hit on his head. But everyone wants go a uppity ass about the focus mode and intentionally avoid it.
Adding a note from one of Michael's videos, monsters in the previous generation already had mechanics that would cause them to flinch and eventually topple after taking enough damage to their legs, and i think making this behavior more visible to the player and giving them the chance to choose when to trigger the topple is a huge improvement, compared to a mechanic few players are aware it exists andthey have to rely on gut feeling about when the topple is going to happen.
@totallyOancea Yeah I used to call it trip damage back when I started in World. Especially in multiplayer with the SnS I liked going for it since it would leave more room for the other weapons on the head and tail (Also I wasn't very good yet and the legs were a safer spot usually lol). In fact, Anjanath has a whole special mechanic where once you 'break' a leg, causing it to fall over and a white mark to appear, that leg would now be a weakspot like the head or tail for the rest of the hunt.
@@nuggie4huggie23pp Nah Rey Dau can get wounds pretty early on if you focus your damage in one spot a lot. It just takes more skillfull positioning to get it to happen.
I appreciate the response, you're probably right, its too hard to judge certain things on low rank monsters, especially when they are probably focusing low rank on more of a narrative focused experience rather than a monster hunter veteran experience
That instant weather change is cool as fuck, especially when the storm hits. Like you're fighting, you hear your palico says something about the weather being drowned out by a road, and before you have time to fully process it BOOM you're blinded by a wall of dust that's gone as quick as it came, next thing you know it's dark, lightning striking everywhere, but you don't have the time to gawk, the monster is attacking again, you're fighting in a storm now, give em hell. It's so good.
I think Wild's overall skill ceiling is actually quite a bit higher because optimal gameplay requires wounds, and to optimally create and use wounds you need to repeatedly hit the same spot on a monster, not just broad hitzones like head, leg, body, etc. but way more specific such as "the outer side of the lower part of the left leg", or even "behind the right horn in the corner where the horn meets, slightly offset above the center-line"
Great! Just to add a bit with Longsword and Lance, both actually got pretty high skill ceiling bar to clear with focus mode. In Longsword Focus strike is the fastest way to climb to the red gauge bu aiming it to the wounds is actually pretty hard, especially if you're tying to clear multiple wounds. Other skill that benefit a lot from being good at focus mode is spirit blade combo, foresight and Helmbreaker where you need to use focus mode just at the right time (not all the time but also not never) to have any chances of having decent damage as spirit blade 1 and 2 has upgraded movement but 3 does not except in focus mode. Lance one is pretty bonkers as well as now fourth triple poke combo and focus strike change the way you should play the weapon significantly. Playing Lance now is like 3rd person shooter with occasional switch back to block perfect guard.
I heavily relate with your perspective on combat. Personally never been about numbers (even turn it off lol) but love the complexity of the weapons and how creative you can be. Wilds feels like its just giving us more options which has me excited. For the first time im planning to use them all and can't wait for that challenge.
Sup Michael, great vid. In the current MH creator environment, I need content like yours to keep me grounded & based. So many oversaturated takes on weapon balance, gameplay mechanics and other things that I feel like a lot of people kinda lost the plot. Thx.
I'm slightly worried and regrettably I forgot to mention it in my survey response but, whenever I mounted dosha, the game would freak out and I'd warp far away often through a wall. Not really sure what's going on, it may just be a bug caused by bad connection and the beta was forced online although it still happened in solo hunts. My PC rig clears the bar for medium settings and I was playing on lowest.
as a vet hunter, i love focus mode, it takes away alot of my frustrations of missing hits because i am trying to have fun and not have to be perfect all the time, that said, it definately makes the game easier and we will see s bunch of complain posts about it on reddit by "old school" hunters for sure
1:45 I really like this. When I first played MH Rise (my first MH game) I did not understand why my hits seemed to not have any effect since it takes so long to kill a boss (much longer than other games), you don't see a health bar and the monster doesn't even react to your attacks. Great change.
for the thing about UI size, there is an option to make stuff bigger than default, but not sure how much larger you can go also, why'd they murder my TCS MV? It hits less than 50% harder than a lvl3 charge slash
At first I felt like focus mode was kind of overpowered, I did a few hunts with focus on toggle but having it on all the time or triggering it constantly didn't feel necessary. Yea it's nice to re-aim certain big attacks if a monster moves in a way you didn't expect or, like you mentioned, trying to sneak in more greedy attacks than you should. I can see people getting too greedy with it and getting knocked around a lot more, but I really like the implementation of focus mode and think it's fine as it. It's not clutch claw, which completely breaks the flow of combat, and I'm here for it.
ngl, it felt like monster moves were also somewhat tuned for the fact you can aim for specific spots. They moved a lot more of their parts around more often and such. And that combined with the precision needed to create wounds (on purpose atleast), makes monsters feel super satisfying to fight with it. idk if it's actually easier or not, but they definitely made the combat more fun. And that's way more important for game to be imo.
Wound yoinking seems to be the biggest issue for me in co op. Imagine not being able to use an entire button because your allies were hungrier for the pop all the time. That's an entire interaction as a player you don't get to celebrate. It should maybe have some that are exclusively client side and not server side to resolve this.
agreed with the higher skill ceiling, i think focus mode allows for potential for more crazy plays, interesting mixups, and opportunities for better positioning you just couldnt do in gen 5. we finally get a "gimmick" that is additive to the gameplay and STILL people whine and complain about it, monster hunter community is sooo annoying.
does this "hit lag" appear on all weapon in world? I've played a lot of gunner and id don't see this as much I guess??? one thing I hate is the removal of melee on guns, I'm sure its something I will get use too eventually.
Oh hey, someone who actually acknowledges that people love to bitch and moan about every little change, cool. You are once again proving you are the best Monster Hunter channel. Since every other creator has started making Reddit tier sensationalized videos, you're the only one I'll be subscribed to from now on.
My big issue is just the lack of hit stop and somewhat weak weapon sound effects in general with lack of camera shake too. The combo of all 3 (or lack there of) makes combat feel a lot less impactful. Much prefer the heavyness of the world combat. I booted up rise earlier today and even rise feels a lot heavier and meatier than wilds. I dont care to much about the actual damage numbers. I love switch axe because of how it feels and the feeling of each strike. I have no problem with the moveset changes (I love the bigger focus on axe) Its all about the feel for me and its lacking a lot in this game. The offset attacks are fantastic though! Make regular attacks feel a bit more like that and were in the money. My regular attacks should not feel like I am cutting through half melted butter. I don't like most action games. Not into Nier or devil may cry or bayonetta or any of that. Only ones I like are souls games and monster hunter and its largely because of these heavy meaty attacks and stamina management.
I havent played it myself, but from what ive seen, im really sad with the weapon sound design. I think the sounds in World felt a lot more satisfying, while these feel more lightweight.
I really like all the new weapon move-sets. There's so much fluidity and agency in every kit. Focus mode is fantastic too and will undoubtedly allow for some really creative/technical punishes. If a mechanic simultaneously lowers the skill floor and raises the skill ceiling, that's a good addition. The only things I hope change before release are some motion values and the performance.
Agree to disagree on hitstop not mattering. It’s the main reason I don’t play rise. It just doesn’t make sense to play a completely new game and feel like the weapons are less impactful.
Yeah i really dont see this issue with ‘hitstop’ everyone’s complaining about. Im nowhere near as experienced as some you guys, I came in during world, but rise/sunbreak felt way worse than this and the only flak it caught was its graphics and of course some didnt like wirebugs in general but thats it really. I dunno, I had a blast with what we were given and cant wait to play full release. Thanks for your videos michael, I have improved my hunting a lot thanks to them.
i have thought about this a lot and i believe they should either have 2 versions of monster hunter (fighter and hunter) with alternating releases or 3 teams: 2 on fighter and 1 for hardcore hunter
Doshaguma is insane, he's a good precursor for what we could see for future monsters. Waiting to see rey dau not in low rank lmfao. th-cam.com/video/_wqAt5wuvEw/w-d-xo.html&ab_channel=カルビー【MH】 Michael, if you got time I wonder what you'd think about this player and their thoughts on this lmfao, it is so funny as I agree
I never even noticed the hitstop either, seems like a bizarre thing to care about to me. I've played since Freedom Unite and I wasn't aware it was missing until someone pointed it out.
Same. I prefere when it actually matters like hitting weak spots. It makes it more satisfying. Constant hitstop can ruin that feeling to the point we barely notice it lol
I like how you mentioned that a lot of people want to play this game like world or rise (refusing to interact with wounds). It’s not either of those. It’s a new entry. You have to learn new things. Deal with it.
It is literally pissing me off how many people are going out of their way to avoid the focus mode because they wanna prove their point of “focus mode is for new players!” They missed out on so many openings for big damage attacks such as Chata’s tongue, Rey Dau after his blast attack ect. Like bro grow up it’s literally an aiming mode and you press a button on between combos to do a strong attack.
Lol the bloody irony, does this mentality also apply to tenderizing/wall bangs or wyvern riding/silkbinds? What's even worse is how many people came into the series with world which made a lot of changes, and they're now trying to pose as purists. I love the new mechanics, they feel like the natural progression from what came before.
I cant believe there are people like you guys out there. Focus mode is garbage, its totally useless except for bowgun. Get farted on
:huh:
it's always like this, comparing wilds with previous games.. i mean if you prefer world and/or rise combat, just play those game
15:52 making wounds by repeatedly attacking a spot is also not nearly as brain dead as it might seem at first glance. Since breaking the wound can have different effects depending on where it is (so far I've only encountered that it's a stagger on the body, and a topple on the leg) so there's some strategy about when and where you want to attack a monster that's actually going deeper than just the main hitzone.
To add on to this, im gonna assume a lot of monsters don’t just get wounds as often as Chata and Doshaguma. Ray Dau for example, doesn’t get wounds until later in the fight. That’s why you’re suppose to utilize the time after his lighting blast to get that focus hit on his head. But everyone wants go a uppity ass about the focus mode and intentionally avoid it.
Adding a note from one of Michael's videos, monsters in the previous generation already had mechanics that would cause them to flinch and eventually topple after taking enough damage to their legs, and i think making this behavior more visible to the player and giving them the chance to choose when to trigger the topple is a huge improvement, compared to a mechanic few players are aware it exists andthey have to rely on gut feeling about when the topple is going to happen.
@totallyOancea Yeah I used to call it trip damage back when I started in World. Especially in multiplayer with the SnS I liked going for it since it would leave more room for the other weapons on the head and tail (Also I wasn't very good yet and the legs were a safer spot usually lol).
In fact, Anjanath has a whole special mechanic where once you 'break' a leg, causing it to fall over and a white mark to appear, that leg would now be a weakspot like the head or tail for the rest of the hunt.
@@nuggie4huggie23pp Nah Rey Dau can get wounds pretty early on if you focus your damage in one spot a lot. It just takes more skillfull positioning to get it to happen.
I appreciate the response, you're probably right, its too hard to judge certain things on low rank monsters, especially when they are probably focusing low rank on more of a narrative focused experience rather than a monster hunter veteran experience
I think theyre nerfed high rank monsters, they seem to drop "+" materials when I looked
That instant weather change is cool as fuck, especially when the storm hits. Like you're fighting, you hear your palico says something about the weather being drowned out by a road, and before you have time to fully process it BOOM you're blinded by a wall of dust that's gone as quick as it came, next thing you know it's dark, lightning striking everywhere, but you don't have the time to gawk, the monster is attacking again, you're fighting in a storm now, give em hell.
It's so good.
My favourite hypersweat's opinion matters much more than my own
I think Wild's overall skill ceiling is actually quite a bit higher because optimal gameplay requires wounds, and to optimally create and use wounds you need to repeatedly hit the same spot on a monster, not just broad hitzones like head, leg, body, etc. but way more specific such as "the outer side of the lower part of the left leg", or even "behind the right horn in the corner where the horn meets, slightly offset above the center-line"
Great! Just to add a bit with Longsword and Lance, both actually got pretty high skill ceiling bar to clear with focus mode.
In Longsword Focus strike is the fastest way to climb to the red gauge bu aiming it to the wounds is actually pretty hard, especially if you're tying to clear multiple wounds.
Other skill that benefit a lot from being good at focus mode is spirit blade combo, foresight and Helmbreaker where you need to use focus mode just at the right time (not all the time but also not never) to have any chances of having decent damage as spirit blade 1 and 2 has upgraded movement but 3 does not except in focus mode.
Lance one is pretty bonkers as well as now fourth triple poke combo and focus strike change the way you should play the weapon significantly.
Playing Lance now is like 3rd person shooter with occasional switch back to block perfect guard.
Love the no nonsense informative content. I come here for that very thing because it helps me be a better player.
I heavily relate with your perspective on combat. Personally never been about numbers (even turn it off lol) but love the complexity of the weapons and how creative you can be. Wilds feels like its just giving us more options which has me excited. For the first time im planning to use them all and can't wait for that challenge.
17:58 this would be a cool video, I'd like to hear your thoughts on it
Sup Michael, great vid. In the current MH creator environment, I need content like yours to keep me grounded & based. So many oversaturated takes on weapon balance, gameplay mechanics and other things that I feel like a lot of people kinda lost the plot. Thx.
I'm slightly worried and regrettably I forgot to mention it in my survey response but, whenever I mounted dosha, the game would freak out and I'd warp far away often through a wall. Not really sure what's going on, it may just be a bug caused by bad connection and the beta was forced online although it still happened in solo hunts. My PC rig clears the bar for medium settings and I was playing on lowest.
as a vet hunter, i love focus mode, it takes away alot of my frustrations of missing hits because i am trying to have fun and not have to be perfect all the time, that said, it definately makes the game easier and we will see s bunch of complain posts about it on reddit by "old school" hunters for sure
You don't need to be perfect all the time. I'm average at the game and i still don't like how tcs works with focus mode.
Hpw can you be a veteran hunter and not know how to place your hits naturally? Let me guess you started with world.
1:45 I really like this. When I first played MH Rise (my first MH game) I did not understand why my hits seemed to not have any effect since it takes so long to kill a boss (much longer than other games), you don't see a health bar and the monster doesn't even react to your attacks. Great change.
This is a product of the RE Engine
@@naota909i mean, even in world and older titles, they did not have this kind of effect on monster parts
for the thing about UI size, there is an option to make stuff bigger than default, but not sure how much larger you can go
also, why'd they murder my TCS MV? It hits less than 50% harder than a lvl3 charge slash
Because there's 2 shortcuts into it from wounds and clash
Increased frequency dictates it must do less dmg
I think the hitlag thing will be very different in the full game; sharpness and hitzone have a lot to do with how weighty your hits feel
At first I felt like focus mode was kind of overpowered, I did a few hunts with focus on toggle but having it on all the time or triggering it constantly didn't feel necessary. Yea it's nice to re-aim certain big attacks if a monster moves in a way you didn't expect or, like you mentioned, trying to sneak in more greedy attacks than you should. I can see people getting too greedy with it and getting knocked around a lot more, but I really like the implementation of focus mode and think it's fine as it. It's not clutch claw, which completely breaks the flow of combat, and I'm here for it.
ngl, it felt like monster moves were also somewhat tuned for the fact you can aim for specific spots. They moved a lot more of their parts around more often and such. And that combined with the precision needed to create wounds (on purpose atleast), makes monsters feel super satisfying to fight with it.
idk if it's actually easier or not, but they definitely made the combat more fun. And that's way more important for game to be imo.
Wound yoinking seems to be the biggest issue for me in co op. Imagine not being able to use an entire button because your allies were hungrier for the pop all the time. That's an entire interaction as a player you don't get to celebrate. It should maybe have some that are exclusively client side and not server side to resolve this.
agreed with the higher skill ceiling, i think focus mode allows for potential for more crazy plays, interesting mixups, and opportunities for better positioning you just couldnt do in gen 5. we finally get a "gimmick" that is additive to the gameplay and STILL people whine and complain about it, monster hunter community is sooo annoying.
does this "hit lag" appear on all weapon in world? I've played a lot of gunner and id don't see this as much I guess??? one thing I hate is the removal of melee on guns, I'm sure its something I will get use too eventually.
hit lag doesnt exist for gunners, obviously, since it only concerns melee hits
There's not much hitlag on faster weapons, mostly on hammer or GS
Oh hey, someone who actually acknowledges that people love to bitch and moan about every little change, cool. You are once again proving you are the best Monster Hunter channel. Since every other creator has started making Reddit tier sensationalized videos, you're the only one I'll be subscribed to from now on.
My big issue is just the lack of hit stop and somewhat weak weapon sound effects in general with lack of camera shake too. The combo of all 3 (or lack there of) makes combat feel a lot less impactful. Much prefer the heavyness of the world combat. I booted up rise earlier today and even rise feels a lot heavier and meatier than wilds. I dont care to much about the actual damage numbers. I love switch axe because of how it feels and the feeling of each strike. I have no problem with the moveset changes (I love the bigger focus on axe) Its all about the feel for me and its lacking a lot in this game. The offset attacks are fantastic though! Make regular attacks feel a bit more like that and were in the money. My regular attacks should not feel like I am cutting through half melted butter. I don't like most action games. Not into Nier or devil may cry or bayonetta or any of that. Only ones I like are souls games and monster hunter and its largely because of these heavy meaty attacks and stamina management.
I guarantee one of the first mods someone will make is replacing the HP bar, lol
I think my biggest concern is for how wounds work in multiplayer personaly.
Like when you make a wound there instantly a longsword user there staggering you?
personally I really feel the lack of hit lag and it bothers me alot but its not a deal breaker tho
The clashes are kind of goofy. how can the hunters hold back 10 ton monsters lol?
I havent played it myself, but from what ive seen, im really sad with the weapon sound design. I think the sounds in World felt a lot more satisfying, while these feel more lightweight.
Make perfect rush 3 hits the wound and instant focus hit
I really like all the new weapon move-sets. There's so much fluidity and agency in every kit.
Focus mode is fantastic too and will undoubtedly allow for some really creative/technical punishes. If a mechanic simultaneously lowers the skill floor and raises the skill ceiling, that's a good addition.
The only things I hope change before release are some motion values and the performance.
S tier comment
Agree to disagree on hitstop not mattering. It’s the main reason I don’t play rise. It just doesn’t make sense to play a completely new game and feel like the weapons are less impactful.
he has all the data on the open beta
just cus something doesn't bother u doesn't mean the complaint isn't valid imo
Just cuz something bothers you, doesn't mean the complaint is valid
E.g. Karens
@ good thing you’re not the manager
@@DookieMeister51 but Capcom is
@@naota909 mhmm 😅
Wilds still has some hitlag, it's just more subdued and reserved for rhe actually big hits which is fine imo. World was maybe a bit excessive.
Yeah i really dont see this issue with ‘hitstop’ everyone’s complaining about. Im nowhere near as experienced as some you guys, I came in during world, but rise/sunbreak felt way worse than this and the only flak it caught was its graphics and of course some didnt like wirebugs in general but thats it really.
I dunno, I had a blast with what we were given and cant wait to play full release. Thanks for your videos michael, I have improved my hunting a lot thanks to them.
I really think you just want a "monster fighter" type of a game, which I don't like for a evolution of the series
i have thought about this a lot and i believe they should either have 2 versions of monster hunter (fighter and hunter) with alternating releases
or 3 teams: 2 on fighter and 1 for hardcore hunter
Doshaguma is insane, he's a good precursor for what we could see for future monsters. Waiting to see rey dau not in low rank lmfao.
th-cam.com/video/_wqAt5wuvEw/w-d-xo.html&ab_channel=カルビー【MH】
Michael, if you got time I wonder what you'd think about this player and their thoughts on this lmfao, it is so funny as I agree