Plus, with all the story bits and interesting side quests for the good loot makes the game much longer. The videos have more content when watched through the pause menu.
@Mac mcskullface Well, He does try, Assassins creed sparta version, he spend 40 hours on gameplay he didn't like, and yes he dropped it, but still.. He did complete Assassins creed origins though, which he didn't like either...... Sometimes he completes the stuff he dosen't like just to make sure that he was not wrong =)
Can we just appreciate Yahtzee's use of similes? He's made god knows how many videos over the years, how he's managed to keep up the funny similies without either repeating old ones or them becoming stale is bloody impressive
actually at 4:12 he used a very similar joke to something from either his quake or his doom review about old-school arena shooters giving you the same movement speed as a GOP political candidate moving through minority neighborhoods. It's one of the few times I've seen him cut-and-paste reuse a joke
I made a similar comment some time ago - his ability to come up with new stuff everytime is just soo damn impressive, right? Like his writing / wit is perma-sharp...
The 'feels a little bit like putting pegs on your nipples outside of a masturbation context' or whatever is probably the most visceral reaction I've ever had to Yahtzee joke.
Dudes wit is incredibly sharp. I've wondered on occasion if he has ever tried stand up comedy. Doesn't seek like his thing but he would be really good at it.
In Jesse's defence to everything going on, she expresses it at the very start with an "I knew it." Then just wonders why everyone else is taking her being the boss so easily.
I could accept most of her acceptance, but the fact that not once near the beginning did she go "What the fuck do you mean "I'm" the Director now?" really threw me off. Supernatural forces from parallel dimensions are easier to grasp than going from jackass off the street to the CEO by stumbling into an office... sounds like the plot to a shitty rom-com from the 80's actually haha
@@retropulse03 the former director shot himself in the head right before Jesse got there, then when she picks up the service weapon she goes into the astral plain where an upside down pyramid talks to her in a foreign language that she somehow understands. Why would she have a fucking problem with becoming the new director after that?
You know, I had a lot of fun with Control. There's something just so satisfying about beaning someone across the head with a forklift flying through the air at 80 mph. That said, there were an awful lot of times in this third person shooter that I found myself saying "Oh right! I have a gun!"
Combat loop is, throw throw throw, pow pow pow, squish squish squish. Depending on which upgrades you take. I really enjoyed it especially with all the cool raytracing.
From what I hear, the best stuff in this game is in the side content, completely hidden if you just do the main story and questline. For example, a giant Eldritch God boss fight if you touch the refrigerator.
what. the. fuck. What kind of person doesn’t do fridge stuff? I just chased every wacky object because that’s how I got all the cool powers. Eventually I figured out the difference between AE and OoP but by then I still wanted to do them out of the “ooh, shiny” reflex. Still though, what kind of person could actually find the fridge man and NOT try to help him. I’m not convinced this person exists. I totally thought he’d be dead when I got back so my expectations were definitely subverted to some extent.
My biggest gripe is the enemy variety. The enemies are essentially just soldiers with a red aura. The game desperately needed some indescribable monstrosities hurling jizz or something.
What about the twisted human bodies that act as flying bombs? Or the horribly mangled mushroom zombies who fire heat seeking spores that, lets face it, in mushroom terms probably *is* jizz. Or the unkillable undulating mass of screeching death and solid geometry parts?
@@danielstachowiak568 The twisted human bodies are still human bodies though. You'd expect something a bit more out there from a game that's set in a place that investigates the paranormal. That's why the fridge side-quest is so cool, finally a cosmic-horror-style monster. The Astral Spikes are great the first couple of times, but overused after that, because they're the only indescribable horror monster from the astral plane they have.
Mold people? Astral spikes? Former? I mean, it's not the MOST diverse enemy roster, sure, but what it does, it does well. I'd rather have a few enemies that are done well, then a whole roster that sucks. Control pretty much is the epitome of "basic, but tight".
Speaking of Alan Wake and Control being so similar, it's explicitly stated in some document in game somewhere, that they both exist in the same universe. The FBC are aware of what's happening with Alan Wake, and if I remember correctly are even actively surveilling him.
And one of the characters (I think it was Alan actually), was trapped in the Hotel for a while too. One note mentions a missing light switch cable found missing by the FPC in that game. And another note shows someone who either knows him or is him being stuck in one of the rooms (they couldn't figure out how to open the doors I guess?).
You actually encounter him like how you do With trench and Darling in a hidden room. They share a universe and the Alan Wake game itself is classified as an AWE which knowing the context of Control makes sense
@@roonkolos I heard just a week or two ago that there was something about an actual Alan Wake themed DLC for Control. I remember liking Alan Wake's story, though it's been a while since I played it.
@@ciapatyciapacz5354 he had left the Escapist like Jim Sterling but came back after the Escapist downsized to just Yahtzee as the streamer and youtube reviewer and a few mostlikely freelance journalist and behind the seen people. So Yahtzee was the only one for about a yr or 2 who was the Escapist main money maker via TH-cam and Twitch tho alot of people also go to the escapist website for his more recent reviews. if i remember correctly the owner of the Escapist says that he was the reason it didnt shut down completely or just to the articles on the website like Cracked. There was actually a funny article about the annual Escapist Employee New Years party and it was just Yahtzee drinking alone with a bartender in a nice venue. Moviebob didnt rejoin until earlier this yr or late last yr. I think one of the issues with the escapist is that it didnt pay its creators properly so they all ran away after it got a new owner.
Aside from its other great qualities, Control deserves several shout-outs for its *impeccable* sound design. The dialogue is crisp and well-balanced in the mix - I hate turning on subtitles, and with this game I don't have to - and the spatial environmental effects are top-tier. The sounds of destruction via telekinetic damage are incredibly satisfying, the music is intense and evocative, and the voice acting is A-level. I've been begrudgingly wearing a headset for horror games like Resident Evil 7 and Alien Isolation just for immersion purposes, but with Control I happily don those heavy cans just to experience its aural goodness in full. Seriously stellar work.
In defense for Jesse being fine with everything going on, you have to remember, (SPOILER ALERT) she already closed a portal to another dimension that was letting in things that might have wanted to destroy reality, went through that portal multiple times with her brother and traveled to different dimensions, and closed it with the help of some extra dimensional entity that has just stayed with her since then like the world’s clingiest roommate. I’m pretty sure she’s at the point where she could learn that the multiverse is actually a bag of chips with each universe being a chip waiting to be eaten by a godly fat kid and she still wouldn’t give a shit cuz after everything else it’s not all that surprising
To me it felt like the story and combat were developed by two different teams that didn't interact enough. I would have had the story come first, and build the gameplay around it (more weirdness, puzzles, and building shifts that require the player to think on their feet). There's so much mystery in the game, but you spend most of your time throwing things at bad guys. That said, it is one of the best games of this year.
Maybe it's because I'm pushing 40 and have to squeeze gaming moments in and around my life but I found the gameplay infuriating to the point where I've nearly rage quit the game 3 times and I don't think I'm even that far in yet! If they could have given an easy mode for shit gamers like me who just enjoy the fun of a story unfolding through a game, that would have been great, something like fewer/easier enemies and an auto-regen of the health bar when in cover or something. Either that or just make it so the game doesn't make me go through the slowest reload screen since Half-Life 2 and then walk through a small maze to get back to where I was. If I could be dropped right back at the start of combat with a short loading screen then I'd be less tempted to throw my controller at the TV every 40 seconds after immediately dying upon entering a room with a big bad.
The one thing that was missing for me personally was more gun options and the ability to switch between 3 or 4 gun modes. Having only 2 modes available at once was restricting and I ended up only using 2 modes because they were the most versatile. On the note of more gun options, this gun we wield is supposed to be a legendary weapon, why can't it do some crazy gun forms? Like a lightning, acid, or fire gun would have been cool to have and would have fit in with the story and made sense for how powerful the weapon is supposed to be.
“Control is intriguing enough With its mysterious inscrutable stuff But the combat is cloying And about as annoying As a limerick that doesn’t end properly” Yahtzee 2019
@@b3rz3rk3r9 I mean... given there's only one of them (and a multi-player mode of that game. Which is as enticing to Yahtz as a social interaction that doesn't result in violence, sex, or both afterward.) Odds point to no.
@@b3rz3rk3r9 The problem with that is I doubt he'd be able to make an entire video out of any single one, hell even lumping *all* of them together would _barely_ provide him the time needed for a usual length video of his. It'd still be interesting to see him talk in depth about each SCP you encounter in Containment Breach and all the idioms and jokes he could make around them, but I still think he'd have to dig down deep into the game to get an entire video's worth out of it. And that's if he's care enough to go lore/behind the scenes diving.
@@dannybeane2069 i mean its not impossible, thats like saying there was only one papers please and by your logic because of that he would never do it. He has shown that he is aware of it so I'd say its more likely than not.
@@grumspf3340 More likely than not is a stretch. I'm sure he's AWARE of thousands of things, doesn't mean he's going to review them. The SCP games out there are primarily multiplayer and he has a strict aversion.
Well, except you don't get on the O5 Council just because you were conveniently nearby when another O5 died. (For that matter, the Foundation's got at least a tiny lick of sense - if you're on the Council, you don't get within 50 miles of a known anomaly.)
@@DeaconBlues117 I mean if you are the nearest living person to a certain O5 council member when he bites it then you do technically become a member of the O5. You aren't you anymore but there's no telling if Jesse in Control is still entirely herself either.
I didn’t figure it out until a bit later but after I read the sophomoric description for the safe power object I immediately realized it and promptly stopped playing
@@bw6188 Yeah. I think you are right. SCP is one of those things that unifies people across the internet no matter where you are. The Cabin in The Woods videos have a lot of references to SCP, mainly containment breach. Then the other day Foundflix made a Ending Explained on 1408 and a discussion broke out on what kind of SCP it must be. SCP discussions tend to pop up wherever you are and I love it.
Well, glad to see I’m not the only one then. *under my breath* Random documents and audio logs, we find them stuck to notice boards, we find them under dogs. We’re gonna put them in a file and give it a review, when we’re bored of all the gameplay but there’s nothing else to do. *audible thud*
If you can keep liking it even after accepting that everything Yahtzee said is true, then this means that you truly like it. Perhaps it might even be love.
@@Mernom Or maybe I can just like and enjoy games with flaws in them and not tie my own inherent self-worth into a game I like so I don't feel personally offended every time something I like gets criticized. Nah. Must be love.
Considering Remedy in general seem to be very big fans of Twin Peaks, with Alan Wake in particular being heavily inspired by the series (and seeing as this game _is_ a stealth sequel to Alan Wake) is this any surprise?
"More than once i got killed out of fucking no where because what i took to be a random spark or passing raver, turned out to be an incoming missile moving with the approximate speed of which a middle class person passes through a low income neighbourhood" You had me in stitches xD
It is a somewhat sequel to Alan Wake. Events of that game(s) are mentioned in a few documents. He's also mentioned as a potential candidate for FBC Director.
There's at least 13 times it's mentioned - some of which are some seriously deep lore moments. Given the things they put in Control, and the recent acquisition of full rights to Alan Wake... Alan Wake 2 is coming. The main reason it never happened was cause Microsoft kept saying "no".
Yeah one of the Hidden Locations in the Panopticon straight up has a page of Alan's writing as an Altered Item and gets one of those silhouette live action mini cutscenes.
Nailed this review on every note! I liked the story a lot and side missions were really interesting but the combat is a real chore at times! Especially when there explosion EVERYWHERE and Jesse gets six concussions in a row and you can’t tell what is happening
It's been like 10 years. Unless it's dark souls, we already know its not getting an excellent rating. Why are people still putting the thumbs down? We come here to get slapped around not be patted on the head.
I haven't played alan wake and while I was expecting the game to be a middling do nothing snorefest gameplay wise I actually really liked it. The controls are a bit clunky but the game and its design seem to know that so the combat's never actually too demanding and you just get to enjoy shotgunning zombies to death. The movementis prety fun too later on wheere you're just a flying god hurling desks at people.
I really don't know what Yahtzee was talking about when he said the combat was bad. Levitating in the air launching slabs of concrete and carts at enemies is great
2:17 She experienced an event that made her town disappear and after that she's had an entity living in her head and telling her what to do. Why would anything surprise her?
I thoroughly enjoyed Control, but I also engaged with the side content so I could understand the story better, and I mostly liked the combat. I really liked Dr. Darling, Jesse, and Ahti, and thought the actors did a great job. Also Jesse's detached, unsurprised reactions make sense. Her childhood involved interacting with these same sorts of alien beings at around age 11. They played with an altered item that let them visit other worlds, neighbor kids were turned into monsters in service to a malevolent being, all the adults in her neighborhood disappeared, her brother was abducted, and she's had Polaris in her head guiding her. All this crazy stuff isn't just old news to her; she makes comments throughout the game where she embraces this world and wants to be a part of it, saying it feels more natural and real to her than the "normal" world outside the Bureau. I think maybe Yahtzee just kinda didn't listen to these comments, or was drunk while playing. ;) A lot of it was in the core storyline path, and every bit of optional content extends and reinforces it really well.
There are also a number of references to Alan Wake. They literally mention him multiple times in the collectibles and even reference the thermoses that he collects.
Over 13 references, and direct MCU level references at that, that I've seen. Knowing that they finally got the rights for Alan Wake from Microsoft, and how bad Sam Lake wants a sequel.. it's pretty clear that this is a precursor to Alan Wake 2.
Oh gosh, thanks for reminding me that SCP exists. Now I'm going to end up dumping a few more hundred hours into it. Actually, this sounds like the closest we're going to get to a *real* SCP Foundation video game, so I'll probably check it out.
It's like if the SCP foundation operated like an actual government agency. They nailed the exact flavor of bureaucracy you get when dealing with ass loads of classified information.
Comes down to your preferences really. If you enjoy a plot with a bunch of strings going everywhere, and having to fill in gaps using the random notes and stuff you find laying around, it's actually pretty interesting. As for the gameplay, to me it felt like being a Jedi with a transforming Gun, which was pretty cool, in a metroidvania open world. If you enjoy exploring and fighting using physic powers and guns it's definitely pretty interesting. And who knows, might still be a better Jedi game than whatever EA plans to crap out in November.
@@japzone 'Might' We have no reason to believe it wont just be a platform for EA to throw mtx incentives at us with. I mean, since when has EA respected the Star Wars ip?
Honestly I found the combat incredibly fun and synergistic how you can work the abilities together so well. Its one of the few games where both story and game play were good enough for me to platinum
Yahtzee! You have recently become my favorite channel series, and I have seen almost all of your videos, but what I love the most is that you've referenced Errol Flynn in many of them (for personal reasons).. anyways, keep on killin this shit!
Cut to a couple of years later when we discover that the entire premise of Jesse and the plot of Control was essentially written into existence by Alan Wake in order to help rescue him from wherever the hell he ended up at the end of his game. Which almost justifies the ease with which Jesse becomes director, her nonchalance at gaining powers and the similarity of the Hiss to the Dark Presence in AW.
I mean, in all fairness, I played this on a beast pc (3700x, RTX 2080, 32gb RAM fully SSD) and there were times where I felt like the combat was poorly thought through. There are portions of the map that, when rtx was off, were so poorly illuminated that an entire fucking army could hide there. That and the shroud of mist that surrounds hiss goons when you shoot them makes long range combat kind of useless
Control on PC has system specs requirements that makes VR games blush and it has absurdly low framerates on bleeding edge gaming PCs. They scaled back the official recommended specs after they got reamed by the gaming press but added the little asterisk of "recommended for 60fps in 1080p with ray tracing off" (serious, the recommended specs are barely adequate for 1080p?). The original recommended specs of a 2700X with a GTX 1080Ti/Radeon VII (or 2080 if you want to faff around with ray tracing) are about right for 1440p. Most new gaming PCs can't run this well. It's horribly optimized on all platforms, not just PS4.
@@paranoidrodent I mean, 1080ti is only a gen old but that gen was forever ago. Also, they recommended the 2700x because they are making decent use of multi threading. Doesn't help the fact that the combat felt incredibly dopey and awkward
@@joshua7551 Oddly, Control seems to be very well CPU optimized. I'm mid-upgrade right now, played it on a 2070 Super paired with a soon-to-be-replaced i5 4460. That's a 6 year old budget CPU. I'm 100% GPU bound at 60FPS. Meanwhile, SotTR is 100% CPU bound at 50fps, and AC:Odyssey is pretty much unplayable regardless of how potato I set the quality.
I played on a PS4 PRO myself and can confirm the frame rate would take a nosedive often enough that it was a little annoying. It would happen especially if you decided to pause the game; that is, if you pressed Options instead of clicking in the touchpad (oddly enough it didn't happen if you went into the inventory screen). Load times in between levels were annoying too, especially if you were having trouble with a boss and kept respawning. Despite these gripes though, thoroughly enjoyable game (at least, I thought so).
I actually consider the gameplay really good and a step up in the world full of boring cover shooters. It is very polished as well. You also didn't mention the environments and soundtrack, which both rock. The one sequence in the later game, with those two turned to the max makes this a must play imo.
in regards to the combat, the flow of combat is a lot more interesting than the combat itself, but it makes up for it in my opinion. the environmental impact does a lot for making it feel more intense.
is it like alan wake ? where the combat just feel like a token gameplay added to call it a game ? where it comes in predictable rooms and feels like a chore you need to go through to get to the next story bit
@@danilooliveira6580 never played alan wake just watched it, but kinda a token element. i feel like its faster paced in control since it has unlimited ammo it forces you to make your shots count with a recharge thats pretty slow, but the powers can space out your shots more and keep you fighting, so you're constantly switching back and forth and flying through the air and dodging all over since movement makes it way harder for the enemies to actually hit you. so its still fun.
Thought the gun was weak and throwing things was op. Wish there were more abilities. But i thought flow of combat was nice cause you could shoot then throw and then shoot for a really aggressive playstyle.
@@skaterdude7277 if you stack power mods on the pistol it gets pretty damn OP. That's what I focused on and tried to be as accurate as possible using throw to make up for any misses. It wiped the floor with most enemies.
The gameplay is pretty fun i absolutely love picking up my enemies and flinging them in the air reminds me of psy ops the mindgate conspiracies that just fucking disappeared off the map years ago....
@@williamwhitehouse8741 You can blame executive meddling by Syfy for that. Also the reason the last season only had 6 episodes. I'm just glad I'm not the only person who remembers this otherwise incredible show.
The final fight was nothing but a massive adds fight, the gun combat was boring but the powers were top notch in my opinion. There are so few open world games that incorporate telekinetic abilities as their main power but they got it right here.
Actually quite surprised about the comments on the gameplay. I thought the combat was really satisfying and fun by the time I unlocked the powers and different weapons. Combining shield enemies, flying enemies, exploding enemies and regular guys with guns meant that you had to generally use all your different powers and use different tactics to clear the room.
If you have a base PS4 or X1 you might want to pass With how badly it runs(especially on PS4). PS4 Pro or X1X, it's a decently fun game with an interesting world to explore. On PC, it's a beautiful (if stark) game which will give any RTX graphics card a chance to finally show off.
_"Although I always ignored them, because having to do more of the combat without the motivation of the main plot felt like putting clothes pegs on my nipples outside of a masturbation context"_ Hilarious, topical, accurate and relatable as always Yahtz
You know, if they'd just have licensed the SCP Wiki to make a game, we could have gotten something awesome out of that. From Site 13 and it's multitude of horrors, to Site 19 and the things that you can't look at, or look away from, depending, to just locations like the Red Pool, or the other side of the Mirrors with the Red Sea Object. Or heck, so with a multiplayer focus. Foundation vs Global Occult Coalition vs Church of the Broken God vs Sarkics vs Chaos Insurgency vs Serpents Hand vs Fifthism, and it just keeps going like that. All these groups, even include The FBI's Unusual Incidents Unit and GRU Division P for some good old American vs Soviet fun, and throw in the Obscura Corp for Nazis. Give each a unique load out based on the organization, and a few large maps(3 maps the size of PUBG or Fortnite, randomly selected), and you could have a right ripping good time, especially if each had different goals. Contain, Destroy, Release, etc on each map.
I'll be honest. I'm not 100% sure what a "video game" is. I primarily watch this channel for the limericks so I can pretend to my wife I am doing smart things. This video has shaken me fundamentally 0/10
@@E1craZ4life Yes, I remember it quite vividly. Maybe because I rewatch it every few months. Still think he should review all games he finds boring this way.
Worth noting, I've heard most of the non-"regular dude" battles which are the funnest part of the game are in the optional sidequests Yahtzee skipped. Haven't played it, but every review I've read mentioned those as the best part of the game.
The limerick was the best part haha I can't even imagine how hard I'd laugh if there were just a four minute audio-only of just random freaking limericks, read by Yahtzee.
You might be referencing this and I'm just dense and missing the joke, but Yahtzee's review of Wolfenstein is done almost entirely in limerick. If you haven't already checked it out, you might like it.
I thought the gameplay was fantastic, I finished all side missions and accepted each "side quest" with the time limit, I'm going to play it again for sure
I liked the visual design of red areas and lights denoting enemies, red enemies shooting red projectiles, and the screen going bright red when low on health... definitely doesn't become an annoyance in not being able to see whenever the floating hiss who throw debris at you get involved..
Just finished Control; have to completely disagree with your complaints about the combat gameplay. I think it did a really remarkable job at integrating a lot of mechanisms and controls together seamlessly. There's a lot of different powers to switch between (flying, teleporting, shielding, throwing, shooting) but somehow they made it easy to switch between all five over a few seconds of combat. And got the balance right so that you had a reason to instead of just shooting or throwing the whole time. And the effects looked beautiful at the same time! Compare especially to Bioshock where even 3 games in I never really felt like the powers were well integrating with the shooting mechanisms. The only small tweaks I'd make are a little bit of auto cover (you can crotch but the key binding was too hard and it didn't really matter) and maybe a slow health regen between fights so that you can start fresh each time. Some of the story was a little inscrutable (especially the DLC) but overall it was whimsical and reminded me of the Dirk Gently books/series. Definitely recommend.
1:49 I mean, the murdercide weapon will also murdercide *you* if you aren’t worthy of Director status, so being quite near the corpse (and by proxy, the weapon) is actually quite the feat to survive.
Watch this week's episode on The Dark Pictures: Man of Medan: www.escapistmagazine.com/v2/2019/09/04/the-dark-pictures-man-of-medan-zero-punctuation/
It sounds like they read your book Differently Morphous so many similarities. at least in my simple mind
U have a weird emphasis on "narrator'
wp, Yahtzee
No yahtzee, No you. Bob Chipman is to movie criticism, as Angry Joe is to ... movie criticism
ALAN WAKE
QUANTUM BREAK
LARGE FRIES
CHOCOLATE SHAKE!
why not cake :(
we didn't start the fire
AGGHH MY CHILDHOOD
and do the Harlem
shake
Niels Dewitte cake
"Maybe I'm being too hard on Control because it's the one thing I don't have in my life." The most relatable Yahtzee quote ever.
That was hilarious XD
good line lol XP
Mathmachine I think most people can relate to that. Or at least I hope it’s not just me.
I actally played the game. If this is control, I am glad none of us have it. I wouldn't wish it on my worst enemy.
@@alistairpage-mcgill2723 An Alastair with an "i". Hm, I thought we had dealt with your kind.
"I liked enough to finish it."
Don't lie to us Yahtz, you finished it because it was short.
Hahahaha
Plus, with all the story bits and interesting side quests for the good loot makes the game much longer. The videos have more content when watched through the pause menu.
@Mac mcskullface Well, He does try, Assassins creed sparta version, he spend 40 hours on gameplay he didn't like, and yes he dropped it, but still..
He did complete Assassins creed origins though, which he didn't like either......
Sometimes he completes the stuff he dosen't like just to make sure that he was not wrong =)
Well yes, but actually no
@@viewtiful1doubleokamihand253 maybe 40-50 hours if you do everything
Can we just appreciate Yahtzee's use of similes? He's made god knows how many videos over the years, how he's managed to keep up the funny similies without either repeating old ones or them becoming stale is bloody impressive
actually at 4:12 he used a very similar joke to something from either his quake or his doom review about old-school arena shooters giving you the same movement speed as a GOP political candidate moving through minority neighborhoods. It's one of the few times I've seen him cut-and-paste reuse a joke
I made a similar comment some time ago - his ability to come up with new stuff everytime is just soo damn impressive, right? Like his writing / wit is perma-sharp...
The 'feels a little bit like putting pegs on your nipples outside of a masturbation context' or whatever is probably the most visceral reaction I've ever had to Yahtzee joke.
I actually came to comment something similar to this. We are so spoiled as to how good a writer he is. Genuinely amazing talent
Dudes wit is incredibly sharp. I've wondered on occasion if he has ever tried stand up comedy. Doesn't seek like his thing but he would be really good at it.
FBC
Fecure
Bontain
Contain again
Fame
Bitches
Cocaine
@@bonogiamboni4830 Dr. Bright! How many time we ever told you to STOP changing The Foundation motto!
I was thinking:
Fecure
Bontain
Crotect
@@trioadhitiyawan9912 it's funny though.
@@jackthompson7125 first line is too short, just like the subject matter. Othewise nice limerick.
"He reads the SCP wiki"
That does explain how 173 became a fridge in a side quest
In Jesse's defence to everything going on, she expresses it at the very start with an "I knew it." Then just wonders why everyone else is taking her being the boss so easily.
Yeah, and she's had
_spoiler ahead_
Polaris in her head since day one, none of this is new to her.
That latter phenomenon is lobbied as Squall Leonhart Syndrome.
I could accept most of her acceptance, but the fact that not once near the beginning did she go "What the fuck do you mean "I'm" the Director now?" really threw me off. Supernatural forces from parallel dimensions are easier to grasp than going from jackass off the street to the CEO by stumbling into an office... sounds like the plot to a shitty rom-com from the 80's actually haha
Mary Sueitis
@@retropulse03 the former director shot himself in the head right before Jesse got there, then when she picks up the service weapon she goes into the astral plain where an upside down pyramid talks to her in a foreign language that she somehow understands. Why would she have a fucking problem with becoming the new director after that?
"...as a limerick that doesn't end properly"
*NERVOUS TICK INTENSIFIES*
As a limerick whose rhymes are too tough.
Is this what Yahtzee feels whenever he scrolls through our comments?
There once was a man from Kentucky
Who thought he was quite lucky
Cause he had a big deck
Then he moved to Quebec
And now he just plays hockey.
There once was a man named Enus...
Who had quite the sizable Benus
You know, I had a lot of fun with Control. There's something just so satisfying about beaning someone across the head with a forklift flying through the air at 80 mph. That said, there were an awful lot of times in this third person shooter that I found myself saying "Oh right! I have a gun!"
I mean, if I could telekinetically blat my enemies with chunks of terrain or heavy lifting equipment, I'd forget about having a gun, too.
Combat loop is, throw throw throw, pow pow pow, squish squish squish. Depending on which upgrades you take. I really enjoyed it especially with all the cool raytracing.
it's especially satisfying / hilarious cause they explode
From what I hear, the best stuff in this game is in the side content, completely hidden if you just do the main story and questline. For example, a giant Eldritch God boss fight if you touch the refrigerator.
FUCKING TOMMASI.
Also Ahti
Yummy mold zombies.
The Mirror quest was my favorite. RIP Agent Hardy
what. the. fuck.
What kind of person doesn’t do fridge stuff?
I just chased every wacky object because that’s how I got all the cool powers. Eventually I figured out the difference between AE and OoP but by then I still wanted to do them out of the “ooh, shiny” reflex.
Still though, what kind of person could actually find the fridge man and NOT try to help him. I’m not convinced this person exists.
I totally thought he’d be dead when I got back so my expectations were definitely subverted to some extent.
My biggest gripe is the enemy variety. The enemies are essentially just soldiers with a red aura. The game desperately needed some indescribable monstrosities hurling jizz or something.
What about the twisted human bodies that act as flying bombs?
Or the horribly mangled mushroom zombies who fire heat seeking spores that, lets face it, in mushroom terms probably *is* jizz.
Or the unkillable undulating mass of screeching death and solid geometry parts?
@@danielstachowiak568 The twisted human bodies are still human bodies though. You'd expect something a bit more out there from a game that's set in a place that investigates the paranormal. That's why the fridge side-quest is so cool, finally a cosmic-horror-style monster. The Astral Spikes are great the first couple of times, but overused after that, because they're the only indescribable horror monster from the astral plane they have.
@@danielstachowiak568 wow only 3 interesting enemies
Did you fight the fridge monster?
Mold people? Astral spikes? Former?
I mean, it's not the MOST diverse enemy roster, sure, but what it does, it does well. I'd rather have a few enemies that are done well, then a whole roster that sucks.
Control pretty much is the epitome of "basic, but tight".
Speaking of Alan Wake and Control being so similar, it's explicitly stated in some document in game somewhere, that they both exist in the same universe. The FBC are aware of what's happening with Alan Wake, and if I remember correctly are even actively surveilling him.
And one of the characters (I think it was Alan actually), was trapped in the Hotel for a while too. One note mentions a missing light switch cable found missing by the FPC in that game. And another note shows someone who either knows him or is him being stuck in one of the rooms (they couldn't figure out how to open the doors I guess?).
You actually encounter him like how you do With trench and Darling in a hidden room. They share a universe and the Alan Wake game itself is classified as an AWE which knowing the context of Control makes sense
@@roonkolos I heard just a week or two ago that there was something about an actual Alan Wake themed DLC for Control. I remember liking Alan Wake's story, though it's been a while since I played it.
I’m pretty sure there’s a document saying they were observing him as a possible Director for the FBC
@@danlemongton7534 there actually is. Cant remember where but there is one
Psh, employee of the month? Yahtz, you kept Escapist alive! You should at least have employee of the century!
Decade, at least.
At this point they should have given him partial ownership just out of gratification for singlehandedly keeping the lights on.
i didnt even know it was a group channel till i saw a random non yatzee vid on my feed, i thought this shit was his channel lol
What about Movie Blob?
@@ciapatyciapacz5354 he had left the Escapist like Jim Sterling but came back after the Escapist downsized to just Yahtzee as the streamer and youtube reviewer and a few mostlikely freelance journalist and behind the seen people. So Yahtzee was the only one for about a yr or 2 who was the Escapist main money maker via TH-cam and Twitch tho alot of people also go to the escapist website for his more recent reviews. if i remember correctly the owner of the Escapist says that he was the reason it didnt shut down completely or just to the articles on the website like Cracked. There was actually a funny article about the annual Escapist Employee New Years party and it was just Yahtzee drinking alone with a bartender in a nice venue. Moviebob didnt rejoin until earlier this yr or late last yr. I think one of the issues with the escapist is that it didnt pay its creators properly so they all ran away after it got a new owner.
Aside from its other great qualities, Control deserves several shout-outs for its *impeccable* sound design. The dialogue is crisp and well-balanced in the mix - I hate turning on subtitles, and with this game I don't have to - and the spatial environmental effects are top-tier. The sounds of destruction via telekinetic damage are incredibly satisfying, the music is intense and evocative, and the voice acting is A-level. I've been begrudgingly wearing a headset for horror games like Resident Evil 7 and Alien Isolation just for immersion purposes, but with Control I happily don those heavy cans just to experience its aural goodness in full. Seriously stellar work.
Oh, Yahtzee knows what SCPs are.
Can't wait for him to review SCP: Secret Laboratory, which he is totally going to do any minute now.
Hold your horses
It would be more probable for
him to play Containment Breach, or the remake Unity
spoopy beasts da game
He hates multiplayer games, him reviewing SL would be rare
I would fucking love that. I love SCP SL. Can't wait for the 2nd Megapatch
In defense for Jesse being fine with everything going on, you have to remember, (SPOILER ALERT) she already closed a portal to another dimension that was letting in things that might have wanted to destroy reality, went through that portal multiple times with her brother and traveled to different dimensions, and closed it with the help of some extra dimensional entity that has just stayed with her since then like the world’s clingiest roommate. I’m pretty sure she’s at the point where she could learn that the multiverse is actually a bag of chips with each universe being a chip waiting to be eaten by a godly fat kid and she still wouldn’t give a shit cuz after everything else it’s not all that surprising
So it's an elevated SCP fangame, neat!
Fokii about time
SCP: Ascension can't come soon enough
Imagine how good it'd be if he reviewed lobotomy corporation...
THE FRIDGE, A RUBBER DUCKY, AND A PINK FLAMINGO ARE BOSSES.
Only without the cancerous influence from tumblr
"In the tumultuous time before D-Day,
There once was a man named BJ,"...
Wait, wrong review.
More on that later.
That is probably my favorite Zero Punctuation.
With chocolate box hair and face like a bear and a jacket he picked up on ebay.
@@AccidentalNinja which review was that
@@JMarchel Wolfenstein. It was posted July 11 2011.
1:21 Yahtzee, how did you forget her last name?
Every other minute some npc calls her director faden
Maybe his memory’s... Faden.
Can't speak for anyone else, but I absolutely loved Control's combat. Great episode once again Yahtzee.
Seeker Erebus same here. Honestly I’m surprised with just how much I’m loving the game in general. Haven’t been so engaged by a game in quite a while
@@BoykoMix I'm still thinking about Control two weeks after finishing it.
To me it felt like the story and combat were developed by two different teams that didn't interact enough. I would have had the story come first, and build the gameplay around it (more weirdness, puzzles, and building shifts that require the player to think on their feet). There's so much mystery in the game, but you spend most of your time throwing things at bad guys. That said, it is one of the best games of this year.
Maybe it's because I'm pushing 40 and have to squeeze gaming moments in and around my life but I found the gameplay infuriating to the point where I've nearly rage quit the game 3 times and I don't think I'm even that far in yet!
If they could have given an easy mode for shit gamers like me who just enjoy the fun of a story unfolding through a game, that would have been great, something like fewer/easier enemies and an auto-regen of the health bar when in cover or something.
Either that or just make it so the game doesn't make me go through the slowest reload screen since Half-Life 2 and then walk through a small maze to get back to where I was. If I could be dropped right back at the start of combat with a short loading screen then I'd be less tempted to throw my controller at the TV every 40 seconds after immediately dying upon entering a room with a big bad.
The one thing that was missing for me personally was more gun options and the ability to switch between 3 or 4 gun modes. Having only 2 modes available at once was restricting and I ended up only using 2 modes because they were the most versatile. On the note of more gun options, this gun we wield is supposed to be a legendary weapon, why can't it do some crazy gun forms? Like a lightning, acid, or fire gun would have been cool to have and would have fit in with the story and made sense for how powerful the weapon is supposed to be.
“Control is intriguing enough
With its mysterious inscrutable stuff
But the combat is cloying
And about as annoying
As a limerick that doesn’t end properly”
Yahtzee 2019
i do kinda like the scp angle tough
Kind of wondering if Yahtzee will ever review an SCP game.
@@b3rz3rk3r9 I mean... given there's only one of them (and a multi-player mode of that game. Which is as enticing to Yahtz as a social interaction that doesn't result in violence, sex, or both afterward.) Odds point to no.
@@b3rz3rk3r9 The problem with that is I doubt he'd be able to make an entire video out of any single one, hell even lumping *all* of them together would _barely_ provide him the time needed for a usual length video of his.
It'd still be interesting to see him talk in depth about each SCP you encounter in Containment Breach and all the idioms and jokes he could make around them, but I still think he'd have to dig down deep into the game to get an entire video's worth out of it. And that's if he's care enough to go lore/behind the scenes diving.
@@dannybeane2069 i mean its not impossible, thats like saying there was only one papers please and by your logic because of that he would never do it. He has shown that he is aware of it so I'd say its more likely than not.
@@grumspf3340 More likely than not is a stretch. I'm sure he's AWARE of thousands of things, doesn't mean he's going to review them. The SCP games out there are primarily multiplayer and he has a strict aversion.
2010 - Alan Wake
2016 - Quantum Break
2019 - Control
2023 - Andy Warhol..?
Who are you and what have you done with Paradox Acres?
First Alan Wake
Then Quantum Break
Now it's Control
Next Memory Hole
And finally Remedy's "Quake!"
Don't forget Max Payne 1 and 2.
That was literally my first thought when all the creepy anomalous shit started to appear. I was like, "Wait a minute! This is the SCP Foundation!"
Well, except you don't get on the O5 Council just because you were conveniently nearby when another O5 died. (For that matter, the Foundation's got at least a tiny lick of sense - if you're on the Council, you don't get within 50 miles of a known anomaly.)
The devs of Control did in fact mention SCP was one of their inspirations.
@@DeaconBlues117 I mean if you are the nearest living person to a certain O5 council member when he bites it then you do technically become a member of the O5. You aren't you anymore but there's no telling if Jesse in Control is still entirely herself either.
I didn’t figure it out until a bit later but after I read the sophomoric description for the safe power object I immediately realized it and promptly stopped playing
@@AscendantStoicone of? More like their only one
fun fact: sam lake's original name is Sami Järvi. It's his name's literal translation from finnish. he actually changed it
Wow, the things a man will do to make his game limerick plan work.
@@Montesama314 all while having his famous smirk going the whole time.
Yahtzee knows about the Foundation. I'm weirdly glad that he is.
TheAtomicLemon SCP feels like something that people end up at once you get to a certain level of immersion into the internet
@@bw6188 Yeah, I suppose you're right.
@@bw6188 It like a SCP itself
@@bw6188 Yeah. I think you are right. SCP is one of those things that unifies people across the internet no matter where you are. The Cabin in The Woods videos have a lot of references to SCP, mainly containment breach.
Then the other day Foundflix made a Ending Explained on 1408 and a discussion broke out on what kind of SCP it must be.
SCP discussions tend to pop up wherever you are and I love it.
@@CarrotConsumer That's true, still glad to have it confirmed.
The phrase "random logs and audio documents" really irritated me for a quarter of a second.
Aaaaaand I've got the melody stuck in my head again.
Well, glad to see I’m not the only one then.
*under my breath*
Random documents and audio logs, we find them stuck to notice boards, we find them under dogs. We’re gonna put them in a file and give it a review, when we’re bored of all the gameplay but there’s nothing else to do.
*audible thud*
@@pandarin6206 Thank you, I knew I couldn't be the only one.
Third
Well, now i can add "scp" to my "things i never expected yahtzee to reference" list
@@yusiuc5533 one of them was end of evangellion
@@KamenriderCrusher The other was Touhou
Crossing my fingers for homestuck
Explain a game in 1 sentence: Control: A game where you pick up a gun and a talking pyramid makes you the head of a US Government Agency.
There's always something satisfying about Yahtzee pointing out the all flaws in a game you like.
Masochism?
Would be nice if he could at least get them right.
If you can keep liking it even after accepting that everything Yahtzee said is true, then this means that you truly like it. Perhaps it might even be love.
@@Mernom Or maybe I can just like and enjoy games with flaws in them and not tie my own inherent self-worth into a game I like so I don't feel personally offended every time something I like gets criticized.
Nah. Must be love.
Except I think the combat was really fun, especially focusing on launch, and I loved reading and watching all the side stuff.
This game really feels like playing something designed by David Lynch. If the motel teleportation sequences weren’t a clear indicator
The visual aesthetics reminds me of Beyond The Black Rainbow.
Considering Remedy in general seem to be very big fans of Twin Peaks, with Alan Wake in particular being heavily inspired by the series (and seeing as this game _is_ a stealth sequel to Alan Wake) is this any surprise?
The motel segments were probably my favorite parts of the game simply for how they completely defy logic
"More than once i got killed out of fucking no where because what i took to be a random spark or passing raver, turned out to be an incoming missile moving with the approximate speed of which a middle class person passes through a low income neighbourhood"
You had me in stitches xD
It is a somewhat sequel to Alan Wake. Events of that game(s) are mentioned in a few documents. He's also mentioned as a potential candidate for FBC Director.
There's at least 13 times it's mentioned - some of which are some seriously deep lore moments. Given the things they put in Control, and the recent acquisition of full rights to Alan Wake... Alan Wake 2 is coming. The main reason it never happened was cause Microsoft kept saying "no".
Yeah one of the Hidden Locations in the Panopticon straight up has a page of Alan's writing as an Altered Item and gets one of those silhouette live action mini cutscenes.
If The Cabin in the Woods is SCP Foundation: The Movie then Control is SCP Foundation: The Game
Are you forgetting SCP containment breach
Nailed this review on every note! I liked the story a lot and side missions were really interesting but the combat is a real chore at times! Especially when there explosion EVERYWHERE and Jesse gets six concussions in a row and you can’t tell what is happening
It's been like 10 years. Unless it's dark souls, we already know its not getting an excellent rating. Why are people still putting the thumbs down?
We come here to get slapped around not be patted on the head.
I haven't played alan wake and while I was expecting the game to be a middling do nothing snorefest gameplay wise I actually really liked it. The controls are a bit clunky but the game and its design seem to know that so the combat's never actually too demanding and you just get to enjoy shotgunning zombies to death. The movementis prety fun too later on wheere you're just a flying god hurling desks at people.
I really don't know what Yahtzee was talking about when he said the combat was bad. Levitating in the air launching slabs of concrete and carts at enemies is great
Not to mention doing a super hero landing on top of opponents heads and bulldozing foes with you barrier is all sorts of fun 😂
2:17 She experienced an event that made her town disappear and after that she's had an entity living in her head and telling her what to do. Why would anything surprise her?
I thoroughly enjoyed Control, but I also engaged with the side content so I could understand the story better, and I mostly liked the combat. I really liked Dr. Darling, Jesse, and Ahti, and thought the actors did a great job.
Also Jesse's detached, unsurprised reactions make sense. Her childhood involved interacting with these same sorts of alien beings at around age 11. They played with an altered item that let them visit other worlds, neighbor kids were turned into monsters in service to a malevolent being, all the adults in her neighborhood disappeared, her brother was abducted, and she's had Polaris in her head guiding her. All this crazy stuff isn't just old news to her; she makes comments throughout the game where she embraces this world and wants to be a part of it, saying it feels more natural and real to her than the "normal" world outside the Bureau.
I think maybe Yahtzee just kinda didn't listen to these comments, or was drunk while playing. ;) A lot of it was in the core storyline path, and every bit of optional content extends and reinforces it really well.
There are also a number of references to Alan Wake. They literally mention him multiple times in the collectibles and even reference the thermoses that he collects.
Over 13 references, and direct MCU level references at that, that I've seen. Knowing that they finally got the rights for Alan Wake from Microsoft, and how bad Sam Lake wants a sequel.. it's pretty clear that this is a precursor to Alan Wake 2.
Oh gosh, thanks for reminding me that SCP exists. Now I'm going to end up dumping a few more hundred hours into it.
Actually, this sounds like the closest we're going to get to a *real* SCP Foundation video game, so I'll probably check it out.
we'll get there
Have you played SCP Unity? It's pretty good.
It's like if the SCP foundation operated like an actual government agency. They nailed the exact flavor of bureaucracy you get when dealing with ass loads of classified information.
Yahtzee : Great story, shame about the gameplay
SkillUp : Great gameplay, shame about the story
Who do I believe?
Comes down to your preferences really. If you enjoy a plot with a bunch of strings going everywhere, and having to fill in gaps using the random notes and stuff you find laying around, it's actually pretty interesting.
As for the gameplay, to me it felt like being a Jedi with a transforming Gun, which was pretty cool, in a metroidvania open world. If you enjoy exploring and fighting using physic powers and guns it's definitely pretty interesting. And who knows, might still be a better Jedi game than whatever EA plans to crap out in November.
Yahtzee, of course. By virtue of experience.
@@japzone 'Might'
We have no reason to believe it wont just be a platform for EA to throw mtx incentives at us with. I mean, since when has EA respected the Star Wars ip?
@@japzone God I've never had a comment sell me on a game more than this lol, that sounds like my absolute wet dream of an experience
Both and neither
Clicked the video within 15 seconds of it being uploaded and watched it all at 2x speed. That's the first video I've speedrun.
We find in the game a few documents linking the Bright Falls incident, Alan Wake and his Mrs. to the world of Control.
They're in the same universe.
Honestly I found the combat incredibly fun and synergistic how you can work the abilities together so well. Its one of the few games where both story and game play were good enough for me to platinum
Yahtzee! You have recently become my favorite channel series, and I have seen almost all of your videos, but what I love the most is that you've referenced Errol Flynn in many of them (for personal reasons).. anyways, keep on killin this shit!
He really liked the word "inscrutable" this time around.
Cut to a couple of years later when we discover that the entire premise of Jesse and the plot of Control was essentially written into existence by Alan Wake in order to help rescue him from wherever the hell he ended up at the end of his game. Which almost justifies the ease with which Jesse becomes director, her nonchalance at gaining powers and the similarity of the Hiss to the Dark Presence in AW.
The day Yahtzee reviews Roller Coaster Tycoon
Marks the day I sold my soul for a cupcake.
"What!? He didn't like the gameplay?"
...on PS4
"Oh that makes sense"
I mean, in all fairness, I played this on a beast pc (3700x, RTX 2080, 32gb RAM fully SSD) and there were times where I felt like the combat was poorly thought through. There are portions of the map that, when rtx was off, were so poorly illuminated that an entire fucking army could hide there. That and the shroud of mist that surrounds hiss goons when you shoot them makes long range combat kind of useless
Control on PC has system specs requirements that makes VR games blush and it has absurdly low framerates on bleeding edge gaming PCs. They scaled back the official recommended specs after they got reamed by the gaming press but added the little asterisk of "recommended for 60fps in 1080p with ray tracing off" (serious, the recommended specs are barely adequate for 1080p?). The original recommended specs of a 2700X with a GTX 1080Ti/Radeon VII (or 2080 if you want to faff around with ray tracing) are about right for 1440p. Most new gaming PCs can't run this well. It's horribly optimized on all platforms, not just PS4.
@@paranoidrodent I mean, 1080ti is only a gen old but that gen was forever ago. Also, they recommended the 2700x because they are making decent use of multi threading. Doesn't help the fact that the combat felt incredibly dopey and awkward
@@joshua7551 Oddly, Control seems to be very well CPU optimized. I'm mid-upgrade right now, played it on a 2070 Super paired with a soon-to-be-replaced i5 4460. That's a 6 year old budget CPU. I'm 100% GPU bound at 60FPS. Meanwhile, SotTR is 100% CPU bound at 50fps, and AC:Odyssey is pretty much unplayable regardless of how potato I set the quality.
I played on a PS4 PRO myself and can confirm the frame rate would take a nosedive often enough that it was a little annoying. It would happen especially if you decided to pause the game; that is, if you pressed Options instead of clicking in the touchpad (oddly enough it didn't happen if you went into the inventory screen). Load times in between levels were annoying too, especially if you were having trouble with a boss and kept respawning. Despite these gripes though, thoroughly enjoyable game (at least, I thought so).
Congratulations on Employee of the Month Yatz
Who would be his rival for that? Movie Blob?
This isn't just a spiritual sequel ro Alan Wake. Alan is referenced by named as a potential director of the FBC.
I actually consider the gameplay really good and a step up in the world full of boring cover shooters. It is very polished as well.
You also didn't mention the environments and soundtrack, which both rock. The one sequence in the later game, with those two turned to the max makes this a must play imo.
TAKE! CONTROL! oh man i need to replay that bit. again.
in regards to the combat, the flow of combat is a lot more interesting than the combat itself, but it makes up for it in my opinion. the environmental impact does a lot for making it feel more intense.
is it like alan wake ? where the combat just feel like a token gameplay added to call it a game ? where it comes in predictable rooms and feels like a chore you need to go through to get to the next story bit
@@danilooliveira6580 never played alan wake just watched it, but kinda a token element. i feel like its faster paced in control since it has unlimited ammo it forces you to make your shots count with a recharge thats pretty slow, but the powers can space out your shots more and keep you fighting, so you're constantly switching back and forth and flying through the air and dodging all over since movement makes it way harder for the enemies to actually hit you. so its still fun.
Thought the gun was weak and throwing things was op. Wish there were more abilities.
But i thought flow of combat was nice cause you could shoot then throw and then shoot for a really aggressive playstyle.
@@skaterdude7277 if you stack power mods on the pistol it gets pretty damn OP. That's what I focused on and tried to be as accurate as possible using throw to make up for any misses. It wiped the floor with most enemies.
The gameplay is pretty fun i absolutely love picking up my enemies and flinging them in the air reminds me of psy ops the mindgate conspiracies that just fucking disappeared off the map years ago....
I was half hoping for another limerick review, that last line made me glad he didn’t do that kind of thing the whole time.
I was entirely hoping for one.
Or ar least a ctrl. Alt. Del. Joke
It's called 'Control' because Remedy couldn't get the license for "Warehouse 13".
It really did remind me of that. I'd describe the game as "Metroid Prime" meets "Warehouse 13".
what a good show
Ehhh, I didnt like the last season, they jumped the shark
@@williamwhitehouse8741 You can blame executive meddling by Syfy for that. Also the reason the last season only had 6 episodes.
I'm just glad I'm not the only person who remembers this otherwise incredible show.
That intro gets me hooked every time 🎸
The final fight was nothing but a massive adds fight, the gun combat was boring but the powers were top notch in my opinion. There are so few open world games that incorporate telekinetic abilities as their main power but they got it right here.
Actually quite surprised about the comments on the gameplay. I thought the combat was really satisfying and fun by the time I unlocked the powers and different weapons. Combining shield enemies, flying enemies, exploding enemies and regular guys with guns meant that you had to generally use all your different powers and use different tactics to clear the room.
So it’s a solid flawed game
Novad selir Still pretty fun, when your movement isn’t stuttering
If you have a base PS4 or X1 you might want to pass With how badly it runs(especially on PS4). PS4 Pro or X1X, it's a decently fun game with an interesting world to explore. On PC, it's a beautiful (if stark) game which will give any RTX graphics card a chance to finally show off.
@@benwasserman8223 The buggy jumping bothers.
First Alan Wake, then Quantum Break. Now Control is at stake.
I have a game theory that Yahtzee is secretly the long lost brother of Rayman
"and now gets his ideas from reading the SCP wiki"
That is eerily accurate. On a related note, there's now an SCP that's just the Among Us meme.
Didn't expect an scp reference. Cool.
Imagine going to work and every single day there is a gigantic floating Guy Fawkes mask constantly following you around, occasionally licking you.
Control, also known as "Warehouse 13: The Videogame".
Poor yazt played this on a OG ps4 lmao
"He gets his ideas from binge reading the SCP wiki".
Jesus, spot on, i was thinking ths same but this is the best way to put it on words.
_"Although I always ignored them, because having to do more of the combat without the motivation of the main plot felt like putting clothes pegs on my nipples outside of a masturbation context"_
Hilarious, topical, accurate and relatable as always Yahtz
You know, if they'd just have licensed the SCP Wiki to make a game, we could have gotten something awesome out of that. From Site 13 and it's multitude of horrors, to Site 19 and the things that you can't look at, or look away from, depending, to just locations like the Red Pool, or the other side of the Mirrors with the Red Sea Object.
Or heck, so with a multiplayer focus. Foundation vs Global Occult Coalition vs Church of the Broken God vs Sarkics vs Chaos Insurgency vs Serpents Hand vs Fifthism, and it just keeps going like that. All these groups, even include The FBI's Unusual Incidents Unit and GRU Division P for some good old American vs Soviet fun, and throw in the Obscura Corp for Nazis. Give each a unique load out based on the organization, and a few large maps(3 maps the size of PUBG or Fortnite, randomly selected), and you could have a right ripping good time, especially if each had different goals. Contain, Destroy, Release, etc on each map.
I'll be honest. I'm not 100% sure what a "video game" is. I primarily watch this channel for the limericks so I can pretend to my wife I am doing smart things. This video has shaken me fundamentally 0/10
Every single lymeric that Yathzee writes brightens up my day
SazorJon 13 Wolfenstein review?
@@E1craZ4life Yes, I remember it quite vividly. Maybe because I rewatch it every few months.
Still think he should review all games he finds boring this way.
SazorJon 13 That would get stale quickly, don’t you think?
@@E1craZ4life Sadly that is quite probable.
I greatly enjoy the poetry.
Worth noting, I've heard most of the non-"regular dude" battles which are the funnest part of the game are in the optional sidequests Yahtzee skipped. Haven't played it, but every review I've read mentioned those as the best part of the game.
You should always do your reviews in limericks, wolfenstein was one of my favorite things ever because of the limericks.
The limerick was the best part haha
I can't even imagine how hard I'd laugh if there were just a four minute audio-only of just random freaking limericks, read by Yahtzee.
You might be referencing this and I'm just dense and missing the joke, but Yahtzee's review of Wolfenstein is done almost entirely in limerick. If you haven't already checked it out, you might like it.
Too bad you didn't do the side missions. Probably the best/most interesting boss fights are there.
Seriously who came up with *that* decision?
@@Chad.Commenter hmmm do we really want to end the game with Tomassi?
I dont see any side missions so far, just got the safe OoP. Except the skills you do to get an endless loop of mods
@@skaterdude7277 I think you get most side quests from reading documents and talking to npcs
Some are put in weird locations though
0:50
You were right all along
Control's next dlc is called Alan Wake
I thought the gameplay was fantastic, I finished all side missions and accepted each "side quest" with the time limit, I'm going to play it again for sure
That final joke may be one of my all time faves
If it did follow the rhyme, it should've been Control Cake
That last line made my day. Thank you.
Call me crazy but the combat was honestly one of my favourite parts. Except towards the beginning of the game.
Crazy
CONGRATS on Employee of the Month Yahtzee!
Just got around to playing this game and after finishing it... it is now one of my favourite games.
I liked the visual design of red areas and lights denoting enemies, red enemies shooting red projectiles, and the screen going bright red when low on health... definitely doesn't become an annoyance in not being able to see whenever the floating hiss who throw debris at you get involved..
Thank you for reminding me that it's Wednesday Yahtz ♡
Playing this for the first time on the Ps5. It feels next gen. Great game.
Just finished Control; have to completely disagree with your complaints about the combat gameplay. I think it did a really remarkable job at integrating a lot of mechanisms and controls together seamlessly. There's a lot of different powers to switch between (flying, teleporting, shielding, throwing, shooting) but somehow they made it easy to switch between all five over a few seconds of combat. And got the balance right so that you had a reason to instead of just shooting or throwing the whole time. And the effects looked beautiful at the same time! Compare especially to Bioshock where even 3 games in I never really felt like the powers were well integrating with the shooting mechanisms. The only small tweaks I'd make are a little bit of auto cover (you can crotch but the key binding was too hard and it didn't really matter) and maybe a slow health regen between fights so that you can start fresh each time. Some of the story was a little inscrutable (especially the DLC) but overall it was whimsical and reminded me of the Dirk Gently books/series. Definitely recommend.
1:49 I mean, the murdercide weapon will also murdercide *you* if you aren’t worthy of Director status, so being quite near the corpse (and by proxy, the weapon) is actually quite the feat to survive.
Their hiring policy is "See if you can survive a round of russian roulette with the pyramid that is technically all our bosses."
I really liked 'Control' and this review was awesome and spot on!
Control "is" a follow up to Alan Wake. The events of Alan Wake are directly connected, and it's mentioned over a dozen times.
Yahtzee's review waxes lyrical.
Oh, he was so satircal,
a game called Control,
it made his eyes roll.
That he played it all through was a miracle.
Take a shot every time Yahtzee says "inscrutable", his word of the week
SCP is creative commons. They didn't need to pretend this wasn't SCP. Except to avoid having to give credit.
You know what? It actually is noticeable that it doesn't have a subtitle, which ironically makes it stand out much more than having one.