Proof of concept - Salvations Edge Substratum solo

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 7

  • @strider8539
    @strider8539  5 หลายเดือนก่อน +4

    UPDATE, I discussed this with NAPainter and it looks like it won't be possible. Not sure why this encounter functions differently than second and third encounter but the timer causes a hard wipe, meaning morgeth tech is not usable. Thanks to NAPainter for finding the grate spot because I probably would've wasted way too much time trying to make this work.

  • @rickydoesstuff
    @rickydoesstuff 5 หลายเดือนก่อน

    Whats supposed to happen here?

    • @strider8539
      @strider8539  5 หลายเดือนก่อน

      the main problem with solving this encounter was getting out of it, because if you got out of it you could OOB then get rid of the timer, unfortunately the encounter works in such a way that this glitch isn't possible

  • @RikkaWasTaken
    @RikkaWasTaken 2 หลายเดือนก่อน

    How tf is this a proof of concept with you just walking around and showing points of interest...

    • @strider8539
      @strider8539  2 หลายเดือนก่อน

      I was in a chat with NAPainter where he explained that the main problem with this solo was getting out of the main room, because there is then an OOB which would potentially lead to another load zone (and using the same bug that is in third encounter) would be a method of avoiding the wipe mechanism. I uploaded the video just so I could send it to him, he’s the guy that invented many solos and he was surprised to hear that I got out of the main room, didn’t believe me so I sent this to him.

    • @RikkaWasTaken
      @RikkaWasTaken 2 หลายเดือนก่อน

      @@strider8539 I guess if you were thinking of oobs then yeah. Because personally doing solo on this I was able to pretty consistently dunk for the first time in the center but obviously there wouldnt be enough time for me to do another rotation

    • @strider8539
      @strider8539  2 หลายเดือนก่อน

      @@RikkaWasTaken yeah no its impossible without a timer stop, unfortunately the wipe mechanic is coded different in this encounter for whatever reason. it's a hard wipe which means the wipe can't be avoided with another load zone.