Have you ever thought about your direction? Leave a comment below, I'd love to see what you guys are up to! 1: Are you in it for the "Journey" or the "Destination"? 2: What fields are you naturally organically most interested in? (1-Main, 2-Secondary, 3-Pocket)? -Modeling -Texturing -Materials & Shaders -Lighting -Rigging & Weight Painting -Animation -VFX & Particles -Sound FX -Music -Programming -Level Design -Environment -Story -Marketing 3: What is your definition of success? -Target Profit -Player Reviews -Sub/Follower Amounts
1: Destination 2: I'm interested in money but in order to gain that I have to do anything, from electrical wiring, coding, modeling... 3: Ten million dollars is my definition of success.
1. Absolutely the journey one 2. Firstly is modeling, then texturing, and after that the materials and shaders. But I wanna learning more on rigging (weight painting) and VFX 3. Success for me is enjoying my progress and keep doing the best everytime. Because that's my own choice to deep dive in this creative industry. At least my name on the credits or even I have my own studio.
1. I think the journey and the destination are both important but if I could just snap my fingers and get boring stuff like a pause menu done that would be nice. 2. I'm passionate about gameplay design. I like the moment to moment choices the player has access to and figuring out how to make those interesting. I also enjoy programming the gameplay mechanics. 3. My current definition of success would be if I earned more than 60k a year making games.
Can I go for both? I do enjoy "some" of the process, learning something new and applying it the next time I get a chance. as for the Destination, I can't really say, I'm still looking for that light in the end of the tunnel, where it says "make something and get paid" Though I really don't know where / how to look for opportunities as such, still sending resume to emails I found on job posts, doing technical tests for days and end up receiving an apology letter "rejection letter but yeah, I call it apology to cope." Basically stuck in the mud of my own creation. 1 Modelling, Texturing, Materials and Shaders 2 Level Design and Environment 3 Rigging and weight painting The light may be too far ahead, but I know, someday, I'll get there, eventually.
1. for exactly 239473928 years i told myself im here for the journey so we see the obvious issue with this. my problem is that i've ALWAYS enjoyed the process more than my finished work that'd only drag me down and discourage from finishing more but after the millenias i wish i had sth i could be proud of so recently working on switching goals just to quickly finish sth that doesn't have to be perfect or even good just be and go from there in my case ig 2. 1-story. 2-3dmodeling/sprites. 3-selftaught programming i really enjoy more than i expected 3. prob [sub/follower amount] option is the closest as all i want is to create sth i could finally share with ppl mad respect for publicly admitting destination goal it should be out there on the news and normalized its a lifechanger i wish i had the guts for years ago
7:12 I felt this when I spent more time on the story half of my first game part of me feels wrong for prioritizing it first but it feels so right since the narrative as a visual novel was better off with the improvements than without.
Really great video. It can be applied also to other art. Possibly the best on YT, that tells “where to start.” Destination. 1. Design fight and controls. 2. Good pleasant UX (user experience) - which means reaction to everything. On UI, responsive movement, good NPC reaction to hit through animation. 3. Story 4. Programming (sometimes love the process, but in the end, tool for destination) 5. Sound and Music 3. Most important. Enough money for food and live. Approximately what a middle programmer gets paid in month. BUT the feeling that I want to be better than others and that I have something new to say in the genre 3D First Person games, like FPS or Action, tells me that I can’t just make a mobile or casual game, and don't want to make indie-style-isometric game. Not intrested. Just burn out. So I want to make money on a game that people like me and the opinions of those who are important to me will rate the game 4/5. Thats a challenge. So i need a team 100%.
2 Years ago I was in for the destination for sure. Almost immediately I got stuck in the journey as I never tried any part of game development and damn is there much to learn to even get started with anything. Didn't want to learn animation without a nice character (which I didn't want to buy for a new hobby). So I got stuck with modeling, texturing, rigging etc, stuff I really didn't like. But I'm really glad I managed to get past the initial learning phase, as once I found the areas I liked and the ones I didn't, it really started to be a lot of fun. Game dev is huge, even to this date I have never tried making my own VFX. It looked like a lot of fun, it is also the easiest to supplement for now, but I'm really looking forward to it. So yeah, I can only confirm what you said in the video. Great video!
3:51 This is one of the reasons I made the first 2 game in my series visual novels since as much as I love 3d mecha games I'm more of a story guy as well as an art guy.
Good advice, now I will say that its perfectly normal for people to not have a concrete answer to wether they are journey driven or destination driven. If you are not sure, just start, you will find out eventually. The one thing you dont want to do is sit around and do nothing :)
I find myself "thinking" that I want to like and learn blender, but this explains it - it's one of those roadblocks for me in the gamedev sphere that takes me away from sitting in an engine and working on marketing. Just want to say I appreciate your small tutorials for people like me who just needs a basic rig, ect.
The challenge that I run into with using the asset store is that most sellers have a few great assets, but not enough. You need consistency with the look and feel of all of the assets and sourcing them from a variety of artists gives you a mish mash. Even if it isn't an asset flip, it looks that way.
My goal is to create an AAA game that I like and games that are good and fun. I would be really sad if my game become bad. I work solo dev, but then I found out that there are people that are willing to join a team and work. Then found out that you can ask for a sponsor to get money, and a lot. So, this puts me on track, even so I don't have any experience in what to do when I get sponsor, I keep moving forward. With God everything is possible.
I didn't have a computer for a really long time but your The TRUE Value of Time as well as your kind words when I popped in a live stream helped inspire me to try and get back into art. Now I am at a point where i have a computer and am making the occasional post in your daily progress channel. Randomly having you like one of my pictures was a wild milestone I did not see coming but it felt really good even tho i was mostly just a lurker who posted one time in one of your live streams. Either way thank you for your videos, I appreciate you.
And also 1. I am in it for the journey because I don't have the confidence to sell myself but I care more about the passion and craft more than the profit or product. 2: Environment art, 3d modeling, vfx.
I just thought that I was going to watch some generic motivational advice like countless videos of other artists, but color me surprised. I think that you helped me understand why I feel stuck in my game dev journey and it turns out that I hate the journey itself. Sure, there are parts that I love, which is why I continue to put myself through this, but I am definitely a destination type of guy. There are parts of the process that I enjoy and I keep gravitating back to those everyday, but they are chained to parts of the process that I despise and my ADHD brain struggles to move forward. I know that there's no destination without a process, but understanding the difference between both is key when it comes to making smarter choices.
This is a great approach, and one that many solo devs should follow, only downside is you run the risk of being labeled an asset flipper, only because you didn't do every single little thing yourself, i know it may not be a big deal to some people, but personally, it does kind of get under my skin sometimes.
Okay, here goes. Journey or Destination? Destination, primarily. The Journey part I am invested in is the exploration and mapping part, finding new workflows to be more efficient and showing others how to adopt those. What fields am I most interested in? I'm a writer first, making 3D models for illustrations. In modelling, I gravitate towards characters, and specifically trying to make templates that let me more quickly and easily generate new characters. I don't want to just make characters; I want to make character creators. This includes some trickery in shaders for colour switching (and baking when satisfied), good topology to deform into new shapes, and rigging that allows for rapid changing of proportions as well as locking those changes in without needing to re-rig or weight paint again. In writing, I tend to linger on certain scenes, combat scenes play out in my head a lot, and I have a few character archetypes and themes that I keep coming back to. Specifically, I hope to emulate the writing of shounen anime, sports anime (what little I know of them), and Saturday morning cartoons, the good ones. So, of the three listed: Story, Modeling, Rigging and Weight Painting, in that order. Definition of success? To see others adopt my workflows and improve upon them. Also to get certain feedback, primarily the feedback that you can tell what the art is supposed to represent while not being realistic. Since I'm using animal characters, that'll include species markers that get ignored in popular media often. And if I get a few people who say my stories made them think, that's a success, too. Lastly, I'll know I'm successful if, during the process or at the end of a big project, my next project goes a lot faster because I now have a sped-up and optimised workflow. If I get the feedback from others that they've sped up as well, that'll be a major success. So that'd fall under player reviews, as a qualitative measure, not really interested in quantity.
I haven't even modeled yet and all the stuff you listed that you don't enjoy I've heard of. Because other people complain about those too. Which it's why it's hard for me to start modeling because I know what's waiting for me.
1: I'd say both?🤔 2: Main - Modeling, Secondary - Level Design, Pocket - Sound FX 3: Player Reviews My goal is to build my "dream" game by myself for the most part, knowingly how much work needs to be done. I think it helps a lot to have a game documentation with set timeframes for specifiedtasks, so you know what you're getting into. Sometimes I get distracted from my goals, thinking about adding more and more features and ideas... but our time is limited Kinda needed your reminder Thanks~
Game documentation is a GREAT idea!!! I highly recommend it, and I think what you are aiming for is very doable, good luck and thanks again for taking the time to drop an awesome comment bro :)
Ugh, I hear you! Get outta my head, lol! This is exactly what I'm going through. I've been churning out hyper-realistic weapon models, and honestly, weapons aren't even my thing. They're cool in games, sure, but I'm way more into fantasy and sci-fi. The only time I felt truly engaged was when I designed a character with gadgets (even though it had a weapon, a sci-fi one at least!). Maybe for me, it's creating stuff without a purpose that's sucking the creative juices dry. In the past, when I built props or things with a specific use in mind, like that character for a game prototype, I was on fire! Totally thriving. But hey, gotta look at the bigger picture, right? As a future solo developer, I know I should focus my main skills, and even my secondary and tertiary ones, on something I'm passionate about, something I want to contribute to. The dream of being a one-person do-it-all is tempting, but I know I'd be bashing my head against the keyboard for years! There's no shame in focusing on where my strengths and interests lie. For me it is -Modeling Mainspec -Texturing Secondary -Materials & Shaders Third. Since that would also grant me a chance to land a job at a AA or AAA studio cuz bills.
1: Honestly, I'm in it for both the journey and the destination. I love the challenge, but I also want to present something fulfilling to the people around me, once the destination is complete. I love most parts of game development. 2: My main areas of interest are: Modelling, Animation and then Story and Level Design are on a contested third place for me. I love Retro-style Poly Hard-surface Modelling (Playstation 1/Nintendo 64 style) 3: My definition of success is honestly just having people enjoy my game. So I guess Player Reviews!
I'm Brazilian, your video is very good, I feel like it got the point I was needing, I'm the story guy and just thinking that I would have to learn how to model, animate, texture etc... It already makes me lazy to study, this video gave me a guide on how to organize my future projects
It after your video I finish to find my way thanks very much. I don't know who are you but one day I show you the result of my dreams. I am a destination guy ,because for me when you start a journey, despite it beautiful to see de majestic of universe it logic and imperative to put foot in earth, in specific place, the fail is : I am in Canada or not? I am not in Canada, Hum i am alive? Can I continue my journey? It is that because I play more game , I eat more food but all of that take sense because I remember I finished to do that not how I do that. Finally thank you again.
about 1. in fact, if you call it a project, the definition of it is having a specific goal (you call it destination) & it is defined as ending in generell: great content as allways.
CAN'T PHYSICALLY GO THROUGH ALL OF THE LIFESAVING VIDEOS TO LIKE EM ALL (theres almost 1k holy) BUT I CAN SCREAM ANOTHER THANKYOU IN THE COMMENTS SO THE ALGORITHM'D BETTER HEAR IT BLESS YOU SIR AND HAVE A faaaaaaaaaaaantASTIC DAY
100% agreement, Love the video !! Actually these kinds of sayings are what i really needed to hear nowdays, you have my upmost gratitude and value this so much! 💖
I can say that once in my life the YT algorithm did something good for me, even if i never searched about it, luck maybe? anyway, thank you very much for the words, now i can see that i'm not alone and that i learned something new today.
I definitely needed this video in my life. Because I put down a project as easily as I pick it up, and a lot of the talking points here provided good clarity for me and my limits. 🤝 Keep it up.
Those are very important questions! I often hear people lamenting about never having finished a project, but then I also like to ask them what their actual goals are. If you enjoy the process, if it is just a hobby for you, there is nothing wrong with just tinkering around with what you like, even if that doesn't lead to a finished product.
One thing I think about a bit on is how assets were made by people that hope their stuff get used in a project. So using those assets helps them reach that goal & gets those asset makers some publicity. Not to fond of those that scoff asset usage. We are all creators & should help each other grow.
these more casual videos always hit me more, i love them. they make me think a lot and about why i'm doing what i'm doing, i've always been obsessed with games and want to do it more than anything else..i began the game dev journey the last 10 months and it does get you burnt out when you're doing is solo, dont really have anyone to talk to about it, and want to get everything learned quickly, it's just not that possible. it certainly is a completely different journey when you can't really afford much/many resources.. but everyone's journey is a bit different, isnt it? i'm just writing this comment at a time i want to give up and go back to the 9-5 life because it's more "secure", but this time now is at a time when i can really allow my imagination to wander to places that excite me.. but its so difficult at times when you have a lot of limitations that are exclusive to you, i don't know, i'm just rambling at this point because i don't know what to say, but i hope everyone here finds where they want to be in life. this channel is great, dude has a quarter million subs and desrves much more views, but that isn't everything, i know, it's just good to see someone make it at least lol. keep it up man, love everything
1: I want to make a perfect magnificent game. Wish I didn't had to do everything by myself. For the most part it is "Destination" 2: 1- Story, Level Design 2- Modeling (Mostly props), Texturing 3- -Rigging?, Animation?- (I hate Rigging and Animation, honestly.), Sound FX. 3: Filling the void that Capcom created by not making Resident Evil: Outbreak File 3, get infinite money and make people that want a game like this happy. DUDE, BANGER IDEA! I can just make all the props I need instead of learning animation. Thank you. That will keep me motivated for awhile... Someone will still need to do coding and animations though... Well, at least there will be something to present to the people that might want to work on it too.
1) Sort of both. I enjoy making games a lot. I was a web developer before while I am still skilled in that I never enjoyed it. This is why I decided to learn game development. But I am also for the destination because I am broke and jobless so I need money also. But now I am really confused with life thinking that maybe I should have just stuck with web development maybe I would have made some money with that. So I am stuck in both things sort of not knowing what to do. 2) Programming Level Design Modeling
I'm a destination guy... but I caught the bus late. Just not sure where my stop is. But at least I'm on the bus. I just commented because you have helped me so much. And I wanted to say "Thank you." I think, 'you rock'. And I'm sure I'm not alone in this. Gunna join your Discord when I get a little more time available. Keep up the great work amigo... and have a fantastic day.
I'm absolutely a destination person, and if the journey is enjoyable that's just a bonus Currently I'm putting together a survival game and completely making use of any and every asset I can get my hands on to speed things up Edit Forgot my definition of success! And made some grammar edits For me success is both being popular and achieving your goal you set at the start. But within the 3 options you set id say reviews and followers
1. For me, it's the destination. What I want is a game, not how to learn something (I like to learn, but that's not the objective). If I could snap my fingers and have the game I want, I would undoubtedly do it and skip the journey. 2. I like programming (especially with blueprints) and designing game mechanics. 3. What I would like to achieve with a game is to make one so original and fun that people know me, although perhaps my goal should be more realistic. On a separate note, I've made a couple of indie games, and every time I finish one, I feel relieved, as if a weight has been lifted off my shoulders. I'm currently making a game with Unreal in VR because I find it amusing to be able to say I have a VR game, but I'm eager to finish it because it consumes too much of my time (I do it in my free time, and between work and the game I hardly have time for myself). Once I finish it, I'll see what I do next. I might consider changing sectors to try to enter the game dev world or stop making games in my free time. Combining work and making games in my free time is something I can't sustain much longer. P.S. I like this type of videos you make. I encourage you to make more like this or the one with the three tips. P.P.S. My favorite video of yours is to learn how to jiggle things, made me laugh so hard, you got a new subscriber P.P.P.S: Something I don't know anything about and It would be interesting would be publisher, I'm making a game but my marketing is so bad I think I should talk with publishers, but I don't know nothing about them, do you?
What great framing. I’ll bite. Destination 1-Programming 2-Story 3-Music Target Profit I caught myself a few times in this exercise “wanting it all,” and while I wrote my truth, I don’t feel guilt over it. I feel like games take forever to make for a few hours of playtime and attention span. I’d rather focus on what I enjoy and do so rapidly.
Google's algorithm is scary. I haven't used its search bar anywhere that i'm in a slump, feeling like in multiple crossroads right now and all that as an artist. And yet it knows to recommend this exact video which i didn't even know myself i needed the most right now. What da haaail??!? Next thing i know, it would know i'm pregnant way before i even know it myself. Google's algo AI, please calm down.
Since the entire gameplay will be built around how the characters look and move I started learning blender and the entire pipeline from cube deletion to exporting a detailed character with animations to Unreal. 1. Destination. There ain't no assets I can use for what I want, so I have to make em myself. 2. That's classified. 5:05 Nonsense. I can and will be a one man dev studio. 10:58 Oh no no, I'm not doing this for money or with the intent to sell. 13:14 99.9% of all gamblers quit just before winning.
Really nice video. I have bad problem of abandoning my project. Like I get this idea, i like it, i want to create it, then i create it, do documentation for the idea and stuff. Then I try to do it for real, modelling and stuff, but then I lose interest in the project and "put it on hold", get a new idea i like, create new project, completely forgot about the abandoned project. Repeat. The only project that I managed to finish was my final year project for university. I really have fun in that. Namely due to the fact that I have many available assets. I really like modelling prop, but I still have the same problem as above and always abandoned the model, now I feel aimless. I still like doing document like idea, character, gameplay etc. Idk I feel like, lack of assets is what made me burn out since I can model prop but I cant do animation or character. The project gotten simplified yet I still can't finish it.
My benchmark is Shadow Warrior, because it's weirdly similar to my game for some reason, though we have different camera perspective(FPP/TPP). As for my success, as long as I gain a small amount of subs, I'd be fine. It's not that I'm aiming to make a crappy game. I just think if I could gain just anything more than 0, I'd be able to build upon and further improve my success in the next games.
I’m here for the destination, but I enjoy the process of getting there, especially as I see my vision come to life. It’s great if you enjoy both, and can delay gratification like a mofo
I'm all about the journey, but would love to reach a destination at some point. The challenge is that my passions are software design and solving problems. Once I figure out the gist of a game and get to the point of needing to create all the assets or flesh out the story, my journey is complete. Also doesn't help that game dev is currently third on my list of projects.
1 I'm not a journey girl. Nobody cares about what I go through. 2 I'm passionate about the planning and designing itself, so basically useless. • I'm not good at anything, and Godot doesn't have the marketplace assets I need for my mech game. • I'm stuck with doing everything myself, whether I like it or not. • It doesn't matter what I want, I get what I get. 3 Enough money to get the money back from Steam. I'm starting at $0 so I can't publish to Steam anyway. Overall, it doesn't matter what I want. I'm stuck with what I have, which is just me and my PC, with $0 to spare.
not useless just need to learn combine different things, which is especially difficult if you're not used to it or brain doesn't compute that way or lack experience with software. Recently watched a video on satisfactory building. There's a tube with lighting effect when you approach it and the player used it to indicate players present by building it into a wall and only the indicator was visible. I was mindblown whole corridor and lights go on when you move through it. Not sure if I myself would have got there, but I don't use the tubes so didin't even know it lights up.
continuation: for example you can change art, and I was even embarassed that I hadn't thought about it. For a mech game had idea at somepoint, but my brain went for logic. So what if I make a robot that you move physical parts like lego to create animations.... oh boy overscoped so fast :)
Destination. Telling a good story through the game. Creating beautiful characters (but not clothing or armor...), animating (but not rigging) and scripting. Main: Photography. Secondary: Gameplay (animations). Success: recognition for the game being enjoyable (10,000 people / $100k).
I like your coaching 😊. My goal is... it's fun n game for me but a thing is constant : i like to dream and custom generative Ai is my new favorite thing to learn and use. I do like 3D too but not as much, however combining multiples knowledge is always enjoyable to me. --- I'll just quote this from a wise artist pionner in electronic music in the 70s : > - french interview 2019 "Eliane Radigue, 87 ans, pionnière de l'électro" (TH-cam channel : Brut)
So when will the next Dev Coach Lesson? This really helped me keep myself in track, instead of finding ways to do all myself. Time is a precious thing that a lot of people forget about.
I love the journey... of character creation. But I've had mine done and rigged and ready to animate within UE for years. And... UE is my biggest blocker. 1) I'm more of a destination person. But, I also love the journey because I want to love it. With that said... I'm following tutorials. I'm basically making a walking sim. It's not that deep. 2) Most interested in: 🌙 Character Creation (esp MONSTERS), all the way up to animation (haven't learned animation yet. My monster has digitigrade legs and it's been rough) 🌙 Story 🌙 Environment/Worldbuilding 3) Profit at first. I need to eat. As a side note... I want to finish this game pretty badly, but more than anything, I want to finish it to work on The Dream Game ™. And I am too much of a control freak over my vision that I can't imagine trying to work with a team. I've tried a few times and each time bringing in other writers or even programmers (and one to help with lighting) just ended up with me getting frustrated and feeling like they were "messing up my baby". So for both games... this one I have now, I am a destination + profit person. But the one I want to do after this? That's the one for the journey, and the one not for so much the rest as it is... fulfilling a dream I've had since I was a little kid. For my own mental and spiritual wellness, I suppose.
First off, loved your game (played it a long ass time ago). Combat was the only thing I expected, and nothing stood out as being terrible. I'm in it for the journey in some aspects, but destination in the rest, and I assume so is everyone else. I like writing a compelling story, shader programming, sculpting, modelling, code optimization, but I really don't like UV unrwapping, weight painting, rigging, marketing, planning, etc. So is the life of a solo dev? There's too many hats. Honestly, I think most of the people who didn't manage to make a game yet are "story" guys like me, so don't feel bad that it's not your cup of tea. You'd probably find people to fill that gap easily, too. If I were to put a metric of success/failure, it would be "did I sell enough copies to justify trying again?" Note I'm not even talking about breaking even here, but like, 5k copies of a ~$5 game in the first half year would be enough to make me feel "eh, it's worth another shot...". This isn't because of the money, but more a validation that I made someone that people like. If I wanted money I'd choose another path, lol.
I'm developing game rn. And coding is easiest thing compared to other if you not making minecraft replacement. Making somehow good assets is much more time consuming.
If there's one thing I've learned over the years, it's do less tutorials \ learning and more actual projects.. Just dive in and start using the software.. If you get stuck, look how to get unstuck for that particular problem and go back to working on the project.. I've made the mistake of trying to learn every piece of software I need first and while I'm really comfortable with everything now, I've accomplished little project wise.. Same concept applies to pretty much everything, work, playing music, sports..etc.. Just dive in and do... my 2c
My thing is this. This is great advice but what i've been struggling on is figuring out what should be done in what style. In Royal Skies' 2d vs 3d video he talked about how using 3d to bring your story to life isn't the best idea and to become a comic artist instead. However every single time i get down to try and draw i start to lose interest in trying to finish it. or i just ponder if i should try this short comic idea in 3d and just let the animation do the storytelling. It seems i am a destination guy, but only for drawing. For Gamedev and 3d art/animation. I'm a journey guy. I love coming up with cool monster designs. I love animating them and trying to come up with cool attacks to add to my game projects. I just started but still i've had much more of a blast doing that for 3d. but when it comes to 2d. I wish i could just already have what i wanted to draw. and i keep going back and forth on what i should be doing and have made very little progress.
I was wondering what's your thoughts on choosing game genres especially when it comes to picking a genre a dev is passionate about versus a genre that's more safe.
i like design and story most, coding and 2D(painting and shaders) second most, environment modeling and level design still ok efinitely destination i would love to get guns from the asset store but they look nothing like my vision i have ideas for some guns but they are very specific, yet modeling them takes forever :c
I don't know if there is anything like it, or it can't really be done. But is there a website where you can type what you are most passionate about (modeling, game design, etc.), what your skill level is, and what kind of people you're looking for. So you could create groups of people from different’s field, so beginners won't have to struggle alone or pay extra. It can also help people who aren't beginners but don't have any idea what to do next. I looked everywhere, but up until now, I haven't found anything like it.
Ok...I am gong to say and share something I haven't dared to... I HATE BLENDER!!!!!! TRULY!!!! I have alot of trauma about it because I was burnt out and put off by the interface and STEEP learning curve, so I am extremely averse to it. I am sure it's changed and improved but I still shudder when reading anything blender. Thank you for affirming that its ok to be destination oriented. My only issue is, are some assets modifiable or do you have to take everything as is? I do have some blender skill and know my way around, but from scratch work makes me want to puke.
I disagree with one main aspect that you stated and that there is some separation of journey and destination. If you don't want the journey or much less like it how can you ever appreciate the destination. If you just want a game or 3d artwork to your name and have no interest in the work. Then just buy one and pay someone else to adjust it and put your own name on it. You can do all of that with programs now so all the dedication and man hours are eliminated. Besides that you can become good at something without being all about that thing. The idea of being a "this" or "that" guy is also strange as you can be an "omni" guy and not know it because frustration scares you. When you ever agree to be labeled a specific anything person then all the possibilities are flushed.
Have you ever thought about your direction? Leave a comment below, I'd love to see what you guys are up to!
1: Are you in it for the "Journey" or the "Destination"?
2: What fields are you naturally organically most interested in? (1-Main, 2-Secondary, 3-Pocket)?
-Modeling
-Texturing
-Materials & Shaders
-Lighting
-Rigging & Weight Painting
-Animation
-VFX & Particles
-Sound FX
-Music
-Programming
-Level Design
-Environment
-Story
-Marketing
3: What is your definition of success?
-Target Profit
-Player Reviews
-Sub/Follower Amounts
1: Destination
2: I'm interested in money but in order to gain that I have to do anything, from electrical wiring, coding, modeling...
3: Ten million dollars is my definition of success.
1. Absolutely the journey one
2. Firstly is modeling, then texturing, and after that the materials and shaders. But I wanna learning more on rigging (weight painting) and VFX
3. Success for me is enjoying my progress and keep doing the best everytime. Because that's my own choice to deep dive in this creative industry. At least my name on the credits or even I have my own studio.
1. I think the journey and the destination are both important but if I could just snap my fingers and get boring stuff like a pause menu done that would be nice.
2. I'm passionate about gameplay design. I like the moment to moment choices the player has access to and figuring out how to make those interesting. I also enjoy programming the gameplay mechanics.
3. My current definition of success would be if I earned more than 60k a year making games.
Can I go for both?
I do enjoy "some" of the process, learning something new and applying it the next time I get a chance.
as for the Destination, I can't really say, I'm still looking for that light in the end of the tunnel, where it says "make something and get paid"
Though I really don't know where / how to look for opportunities as such, still sending resume to emails I found on job posts, doing technical tests for days and end up receiving an apology letter "rejection letter but yeah, I call it apology to cope." Basically stuck in the mud of my own creation.
1 Modelling, Texturing, Materials and Shaders
2 Level Design and Environment
3 Rigging and weight painting
The light may be too far ahead, but I know, someday, I'll get there, eventually.
1. for exactly 239473928 years i told myself im here for the journey so we see the obvious issue with this.
my problem is that i've ALWAYS enjoyed the process more than my finished work that'd only drag me down and discourage from finishing more but after the millenias i wish i had sth i could be proud of so recently working on switching goals just to quickly finish sth that doesn't have to be perfect or even good just be and go from there in my case ig
2. 1-story. 2-3dmodeling/sprites. 3-selftaught programming i really enjoy more than i expected
3. prob [sub/follower amount] option is the closest as all i want is to create sth i could finally share with ppl
mad respect for publicly admitting destination goal it should be out there on the news and normalized its a lifechanger i wish i had the guts for years ago
this was good advice!!! seriously!
Great video as always, don't stop won't stop
7:12 I felt this when I spent more time on the story half of my first game part of me feels wrong for prioritizing it first but it feels so right since the narrative as a visual novel was better off with the improvements than without.
Really great video. It can be applied also to other art. Possibly the best on YT, that tells “where to start.”
Destination.
1. Design fight and controls.
2. Good pleasant UX (user experience) - which means reaction to everything. On UI, responsive movement, good NPC reaction to hit through animation.
3. Story
4. Programming (sometimes love the process, but in the end, tool for destination)
5. Sound and Music
3. Most important. Enough money for food and live. Approximately what a middle programmer gets paid in month. BUT the feeling that I want to be better than others and that I have something new to say in the genre 3D First Person games, like FPS or Action, tells me that I can’t just make a mobile or casual game, and don't want to make indie-style-isometric game. Not intrested. Just burn out. So I want to make money on a game that people like me and the opinions of those who are important to me will rate the game 4/5. Thats a challenge. So i need a team 100%.
2 Years ago I was in for the destination for sure. Almost immediately I got stuck in the journey as I never tried any part of game development and damn is there much to learn to even get started with anything. Didn't want to learn animation without a nice character (which I didn't want to buy for a new hobby). So I got stuck with modeling, texturing, rigging etc, stuff I really didn't like. But I'm really glad I managed to get past the initial learning phase, as once I found the areas I liked and the ones I didn't, it really started to be a lot of fun. Game dev is huge, even to this date I have never tried making my own VFX. It looked like a lot of fun, it is also the easiest to supplement for now, but I'm really looking forward to it. So yeah, I can only confirm what you said in the video. Great video!
3:51 This is one of the reasons I made the first 2 game in my series visual novels since as much as I love 3d mecha games I'm more of a story guy as well as an art guy.
thanks
Good advice, now I will say that its perfectly normal for people to not have a concrete answer to wether they are journey driven or destination driven. If you are not sure, just start, you will find out eventually. The one thing you dont want to do is sit around and do nothing :)
I find myself "thinking" that I want to like and learn blender, but this explains it - it's one of those roadblocks for me in the gamedev sphere that takes me away from sitting in an engine and working on marketing. Just want to say I appreciate your small tutorials for people like me who just needs a basic rig, ect.
The challenge that I run into with using the asset store is that most sellers have a few great assets, but not enough. You need consistency with the look and feel of all of the assets and sourcing them from a variety of artists gives you a mish mash. Even if it isn't an asset flip, it looks that way.
second high quality, sincere post I've gotten today where its just good advice as opposed to just content for the sake of more content.
what was the first
We seek the first
Thank you for telling me it’s okay in wanting the destination
My goal is to create an AAA game that I like and games that are good and fun. I would be really sad if my game become bad. I work solo dev, but then I found out that there are people that are willing to join a team and work. Then found out that you can ask for a sponsor to get money, and a lot. So, this puts me on track, even so I don't have any experience in what to do when I get sponsor, I keep moving forward. With God everything is possible.
I didn't have a computer for a really long time but your The TRUE Value of Time as well as your kind words when I popped in a live stream helped inspire me to try and get back into art. Now I am at a point where i have a computer and am making the occasional post in your daily progress channel. Randomly having you like one of my pictures was a wild milestone I did not see coming but it felt really good even tho i was mostly just a lurker who posted one time in one of your live streams. Either way thank you for your videos, I appreciate you.
And also
1. I am in it for the journey because I don't have the confidence to sell myself but I care more about the passion and craft more than the profit or product.
2: Environment art, 3d modeling, vfx.
I love just sitting there and listening to you talk :3
I just thought that I was going to watch some generic motivational advice like countless videos of other artists, but color me surprised. I think that you helped me understand why I feel stuck in my game dev journey and it turns out that I hate the journey itself. Sure, there are parts that I love, which is why I continue to put myself through this, but I am definitely a destination type of guy. There are parts of the process that I enjoy and I keep gravitating back to those everyday, but they are chained to parts of the process that I despise and my ADHD brain struggles to move forward. I know that there's no destination without a process, but understanding the difference between both is key when it comes to making smarter choices.
This is a great approach, and one that many solo devs should follow, only downside is you run the risk of being labeled an asset flipper, only because you didn't do every single little thing yourself, i know it may not be a big deal to some people, but personally, it does kind of get under my skin sometimes.
The script for this vid was surprisingly professional as well as thought provoking. Thanks again Royal 👍. (Comment for the algorithm gods)
Okay, here goes.
Journey or Destination? Destination, primarily. The Journey part I am invested in is the exploration and mapping part, finding new workflows to be more efficient and showing others how to adopt those.
What fields am I most interested in? I'm a writer first, making 3D models for illustrations. In modelling, I gravitate towards characters, and specifically trying to make templates that let me more quickly and easily generate new characters. I don't want to just make characters; I want to make character creators. This includes some trickery in shaders for colour switching (and baking when satisfied), good topology to deform into new shapes, and rigging that allows for rapid changing of proportions as well as locking those changes in without needing to re-rig or weight paint again.
In writing, I tend to linger on certain scenes, combat scenes play out in my head a lot, and I have a few character archetypes and themes that I keep coming back to. Specifically, I hope to emulate the writing of shounen anime, sports anime (what little I know of them), and Saturday morning cartoons, the good ones. So, of the three listed: Story, Modeling, Rigging and Weight Painting, in that order.
Definition of success? To see others adopt my workflows and improve upon them. Also to get certain feedback, primarily the feedback that you can tell what the art is supposed to represent while not being realistic. Since I'm using animal characters, that'll include species markers that get ignored in popular media often. And if I get a few people who say my stories made them think, that's a success, too.
Lastly, I'll know I'm successful if, during the process or at the end of a big project, my next project goes a lot faster because I now have a sped-up and optimised workflow. If I get the feedback from others that they've sped up as well, that'll be a major success. So that'd fall under player reviews, as a qualitative measure, not really interested in quantity.
I haven't even modeled yet and all the stuff you listed that you don't enjoy I've heard of. Because other people complain about those too. Which it's why it's hard for me to start modeling because I know what's waiting for me.
YOU ARE THE BEST, the last part really hit home, like hidding my head is something that i often do to not see my failiures !
Working on a horror game and getting closer to completing it and then shift focus on making an fps game
1: I'd say both?🤔
2: Main - Modeling,
Secondary - Level Design,
Pocket - Sound FX
3: Player Reviews
My goal is to build my "dream" game by myself for the most part, knowingly how much work needs to be done.
I think it helps a lot to have a game documentation with set timeframes for specifiedtasks, so you know what you're getting into.
Sometimes I get distracted from my goals, thinking about adding more and more features and ideas... but our time is limited
Kinda needed your reminder
Thanks~
Game documentation is a GREAT idea!!! I highly recommend it, and I think what you are aiming for is very doable, good luck and thanks again for taking the time to drop an awesome comment bro :)
Ugh, I hear you! Get outta my head, lol!
This is exactly what I'm going through. I've been churning out hyper-realistic weapon models, and honestly, weapons aren't even my thing. They're cool in games, sure, but I'm way more into fantasy and sci-fi.
The only time I felt truly engaged was when I designed a character with gadgets (even though it had a weapon, a sci-fi one at least!). Maybe for me, it's creating stuff without a purpose that's sucking the creative juices dry.
In the past, when I built props or things with a specific use in mind, like that character for a game prototype, I was on fire! Totally thriving.
But hey, gotta look at the bigger picture, right? As a future solo developer, I know I should focus my main skills, and even my secondary and tertiary ones, on something I'm passionate about, something I want to contribute to. The dream of being a one-person do-it-all is tempting, but I know I'd be bashing my head against the keyboard for years! There's no shame in focusing on where my strengths and interests lie.
For me it is
-Modeling Mainspec
-Texturing Secondary
-Materials & Shaders Third.
Since that would also grant me a chance to land a job at a AA or AAA studio cuz bills.
1: Honestly, I'm in it for both the journey and the destination. I love the challenge, but I also want to present something fulfilling to the people around me, once the destination is complete. I love most parts of game development.
2: My main areas of interest are: Modelling, Animation and then Story and Level Design are on a contested third place for me.
I love Retro-style Poly Hard-surface Modelling (Playstation 1/Nintendo 64 style)
3: My definition of success is honestly just having people enjoy my game. So I guess Player Reviews!
I'm Brazilian, your video is very good, I feel like it got the point I was needing, I'm the story guy and just thinking that I would have to learn how to model, animate, texture etc... It already makes me lazy to study, this video gave me a guide on how to organize my future projects
It after your video I finish to find my way thanks very much. I don't know who are you but one day I show you the result of my dreams. I am a destination guy ,because for me when you start a journey, despite it beautiful to see de majestic of universe it logic and imperative to put foot in earth, in specific place, the fail is :
I am in Canada or not?
I am not in Canada, Hum i am alive?
Can I continue my journey?
It is that because I play more game , I eat more food but all of that take sense because I remember I finished to do that not how I do that. Finally thank you again.
about 1.
in fact, if you call it a project, the definition of it is having a specific goal (you call it destination) & it is defined as ending
in generell:
great content as allways.
Thank you for sharing this! Helps keeping me focused
CAN'T PHYSICALLY GO THROUGH ALL OF THE LIFESAVING VIDEOS TO LIKE EM ALL (theres almost 1k holy) BUT I CAN SCREAM ANOTHER THANKYOU IN THE COMMENTS SO THE ALGORITHM'D BETTER HEAR IT
BLESS YOU SIR AND HAVE A faaaaaaaaaaaantASTIC DAY
100% agreement, Love the video !! Actually these kinds of sayings are what i really needed to hear nowdays, you have my upmost gratitude and value this so much! 💖
I can say that once in my life the YT algorithm did something good for me, even if i never searched about it, luck maybe? anyway, thank you very much for the words, now i can see that i'm not alone and that i learned something new today.
This is literally some of the best advice ive heard as far as figuring out where to start. Thank you for posting this dude😎💙🤝🏽
I definitely needed this video in my life. Because I put down a project as easily as I pick it up, and a lot of the talking points here provided good clarity for me and my limits. 🤝 Keep it up.
Those are very important questions! I often hear people lamenting about never having finished a project, but then I also like to ask them what their actual goals are.
If you enjoy the process, if it is just a hobby for you, there is nothing wrong with just tinkering around with what you like, even if that doesn't lead to a finished product.
I really like your honesty man, you surely made me think a lot with this video. Thank you...
One thing I think about a bit on is how assets were made by people that hope their stuff get used in a project. So using those assets helps them reach that goal & gets those asset makers some publicity. Not to fond of those that scoff asset usage. We are all creators & should help each other grow.
these more casual videos always hit me more, i love them. they make me think a lot and about why i'm doing what i'm doing, i've always been obsessed with games and want to do it more than anything else..i began the game dev journey the last 10 months and it does get you burnt out when you're doing is solo, dont really have anyone to talk to about it, and want to get everything learned quickly, it's just not that possible. it certainly is a completely different journey when you can't really afford much/many resources.. but everyone's journey is a bit different, isnt it? i'm just writing this comment at a time i want to give up and go back to the 9-5 life because it's more "secure", but this time now is at a time when i can really allow my imagination to wander to places that excite me.. but its so difficult at times when you have a lot of limitations that are exclusive to you, i don't know, i'm just rambling at this point because i don't know what to say, but i hope everyone here finds where they want to be in life. this channel is great, dude has a quarter million subs and desrves much more views, but that isn't everything, i know, it's just good to see someone make it at least lol. keep it up man, love everything
1: I want to make a perfect magnificent game. Wish I didn't had to do everything by myself. For the most part it is "Destination"
2: 1- Story, Level Design
2- Modeling (Mostly props), Texturing
3- -Rigging?, Animation?- (I hate Rigging and Animation, honestly.), Sound FX.
3: Filling the void that Capcom created by not making Resident Evil: Outbreak File 3, get infinite money and make people that want a game like this happy.
DUDE, BANGER IDEA!
I can just make all the props I need instead of learning animation. Thank you. That will keep me motivated for awhile...
Someone will still need to do coding and animations though...
Well, at least there will be something to present to the people that might want to work on it too.
Thanks Dude. This advice means a lot.
Infact this advice will apply for any field.
Passionate rigger here dreaming of making animated shorts, but may end up stopping after the character rigs are complete and be okay with that.
Royal skies saving us a lot of trouble. Thanks man.
1) Sort of both. I enjoy making games a lot. I was a web developer before while I am still skilled in that I never enjoyed it. This is why I decided to learn game development. But I am also for the destination because I am broke and jobless so I need money also. But now I am really confused with life thinking that maybe I should have just stuck with web development maybe I would have made some money with that. So I am stuck in both things sort of not knowing what to do.
2) Programming Level Design Modeling
I'm a destination guy... but I caught the bus late. Just not sure where my stop is. But at least I'm on the bus.
I just commented because you have helped me so much. And I wanted to say "Thank you." I think, 'you rock'. And I'm sure I'm not alone in this.
Gunna join your Discord when I get a little more time available.
Keep up the great work amigo... and have a fantastic day.
I'm absolutely a destination person, and if the journey is enjoyable that's just a bonus
Currently I'm putting together a survival game and completely making use of any and every asset I can get my hands on to speed things up
Edit
Forgot my definition of success! And made some grammar edits
For me success is both being popular and achieving your goal you set at the start. But within the 3 options you set id say reviews and followers
Thank you! That was great.
1. For me, it's the destination. What I want is a game, not how to learn something (I like to learn, but that's not the objective). If I could snap my fingers and have the game I want, I would undoubtedly do it and skip the journey.
2. I like programming (especially with blueprints) and designing game mechanics.
3. What I would like to achieve with a game is to make one so original and fun that people know me, although perhaps my goal should be more realistic.
On a separate note, I've made a couple of indie games, and every time I finish one, I feel relieved, as if a weight has been lifted off my shoulders.
I'm currently making a game with Unreal in VR because I find it amusing to be able to say I have a VR game, but I'm eager to finish it because it consumes too much of my time (I do it in my free time, and between work and the game I hardly have time for myself). Once I finish it, I'll see what I do next. I might consider changing sectors to try to enter the game dev world or stop making games in my free time. Combining work and making games in my free time is something I can't sustain much longer.
P.S. I like this type of videos you make. I encourage you to make more like this or the one with the three tips.
P.P.S. My favorite video of yours is to learn how to jiggle things, made me laugh so hard, you got a new subscriber
P.P.P.S: Something I don't know anything about and It would be interesting would be publisher, I'm making a game but my marketing is so bad I think I should talk with publishers, but I don't know nothing about them, do you?
What great framing. I’ll bite.
Destination
1-Programming
2-Story
3-Music
Target Profit
I caught myself a few times in this exercise “wanting it all,” and while I wrote my truth, I don’t feel guilt over it. I feel like games take forever to make for a few hours of playtime and attention span. I’d rather focus on what I enjoy and do so rapidly.
Great video bro thanks!
Google's algorithm is scary. I haven't used its search bar anywhere that i'm in a slump, feeling like in multiple crossroads right now and all that as an artist.
And yet it knows to recommend this exact video which i didn't even know myself i needed the most right now.
What da haaail??!?
Next thing i know, it would know i'm pregnant way before i even know it myself.
Google's algo AI, please calm down.
Since the entire gameplay will be built around how the characters look and move I started learning blender and the entire pipeline from cube deletion to exporting a detailed character with animations to Unreal.
1. Destination. There ain't no assets I can use for what I want, so I have to make em myself.
2. That's classified.
5:05 Nonsense. I can and will be a one man dev studio.
10:58 Oh no no, I'm not doing this for money or with the intent to sell.
13:14 99.9% of all gamblers quit just before winning.
wow! more vids like this please
Really nice video. I have bad problem of abandoning my project. Like I get this idea, i like it, i want to create it, then i create it, do documentation for the idea and stuff. Then I try to do it for real, modelling and stuff, but then I lose interest in the project and "put it on hold", get a new idea i like, create new project, completely forgot about the abandoned project. Repeat.
The only project that I managed to finish was my final year project for university. I really have fun in that. Namely due to the fact that I have many available assets.
I really like modelling prop, but I still have the same problem as above and always abandoned the model, now I feel aimless. I still like doing document like idea, character, gameplay etc.
Idk I feel like, lack of assets is what made me burn out since I can model prop but I cant do animation or character. The project gotten simplified yet I still can't finish it.
I think you're more than right, but I'll do it anywayy^^
spread the knowledge
My benchmark is Shadow Warrior, because it's weirdly similar to my game for some reason, though we have different camera perspective(FPP/TPP). As for my success, as long as I gain a small amount of subs, I'd be fine. It's not that I'm aiming to make a crappy game. I just think if I could gain just anything more than 0, I'd be able to build upon and further improve my success in the next games.
Straight up facts here!
I’m here for the destination, but I enjoy the process of getting there, especially as I see my vision come to life. It’s great if you enjoy both, and can delay gratification like a mofo
I'm all about the journey, but would love to reach a destination at some point.
The challenge is that my passions are software design and solving problems. Once I figure out the gist of a game and get to the point of needing to create all the assets or flesh out the story, my journey is complete.
Also doesn't help that game dev is currently third on my list of projects.
I am gonna finally focus on only scultping characters now. I figured out that I actually love it more than drawing and I can do it much much faster.
1 I'm not a journey girl. Nobody cares about what I go through.
2 I'm passionate about the planning and designing itself, so basically useless.
• I'm not good at anything, and Godot doesn't have the marketplace assets I need for my mech game.
• I'm stuck with doing everything myself, whether I like it or not.
• It doesn't matter what I want, I get what I get.
3 Enough money to get the money back from Steam. I'm starting at $0 so I can't publish to Steam anyway.
Overall, it doesn't matter what I want. I'm stuck with what I have, which is just me and my PC, with $0 to spare.
not useless just need to learn combine different things, which is especially difficult if you're not used to it or brain doesn't compute that way or lack experience with software. Recently watched a video on satisfactory building. There's a tube with lighting effect when you approach it and the player used it to indicate players present by building it into a wall and only the indicator was visible. I was mindblown whole corridor and lights go on when you move through it. Not sure if I myself would have got there, but I don't use the tubes so didin't even know it lights up.
continuation: for example you can change art, and I was even embarassed that I hadn't thought about it. For a mech game had idea at somepoint, but my brain went for logic. So what if I make a robot that you move physical parts like lego to create animations.... oh boy overscoped so fast :)
90% of any development is in the planning and designing stage. That's like the most important because if you have crappy plans then you plan to fail.
@@OmegaF77 Nobody hires a designer though
that was faaantastic video! :)
remember Pareto Principle
🎉
Destination. Telling a good story through the game. Creating beautiful characters (but not clothing or armor...), animating (but not rigging) and scripting. Main: Photography. Secondary: Gameplay (animations). Success: recognition for the game being enjoyable (10,000 people / $100k).
I like your coaching 😊.
My goal is... it's fun n game for me but a thing is constant : i like to dream and custom generative Ai is my new favorite thing to learn and use. I do like 3D too but not as much, however combining multiples knowledge is always enjoyable to me.
---
I'll just quote this from a wise artist pionner in electronic music in the 70s :
>
- french interview 2019 "Eliane Radigue, 87 ans, pionnière de l'électro" (TH-cam channel : Brut)
So when will the next Dev Coach Lesson? This really helped me keep myself in track, instead of finding ways to do all myself. Time is a precious thing that a lot of people forget about.
I'm a destination guy. I want to make a game my friends will like, then hopefully, the world.
I love the journey... of character creation. But I've had mine done and rigged and ready to animate within UE for years. And... UE is my biggest blocker.
1) I'm more of a destination person. But, I also love the journey because I want to love it. With that said... I'm following tutorials. I'm basically making a walking sim. It's not that deep.
2) Most interested in:
🌙 Character Creation (esp MONSTERS), all the way up to animation (haven't learned animation yet. My monster has digitigrade legs and it's been rough)
🌙 Story
🌙 Environment/Worldbuilding
3) Profit at first. I need to eat.
As a side note... I want to finish this game pretty badly, but more than anything, I want to finish it to work on The Dream Game ™. And I am too much of a control freak over my vision that I can't imagine trying to work with a team. I've tried a few times and each time bringing in other writers or even programmers (and one to help with lighting) just ended up with me getting frustrated and feeling like they were "messing up my baby".
So for both games... this one I have now, I am a destination + profit person. But the one I want to do after this? That's the one for the journey, and the one not for so much the rest as it is... fulfilling a dream I've had since I was a little kid. For my own mental and spiritual wellness, I suppose.
"writing is ancient..." selective hearing sometimes hurts
💀
And do everything when you still in school and college, the moment you have 9 to 5 your soul will need the will of more then mere mortal
4:34 honestly for me when it comes to modelling characters I'm passionate about modelling super robots, kaiju, and muscular anime women.
First off, loved your game (played it a long ass time ago). Combat was the only thing I expected, and nothing stood out as being terrible.
I'm in it for the journey in some aspects, but destination in the rest, and I assume so is everyone else. I like writing a compelling story, shader programming, sculpting, modelling, code optimization, but I really don't like UV unrwapping, weight painting, rigging, marketing, planning, etc. So is the life of a solo dev? There's too many hats.
Honestly, I think most of the people who didn't manage to make a game yet are "story" guys like me, so don't feel bad that it's not your cup of tea. You'd probably find people to fill that gap easily, too.
If I were to put a metric of success/failure, it would be "did I sell enough copies to justify trying again?" Note I'm not even talking about breaking even here, but like, 5k copies of a ~$5 game in the first half year would be enough to make me feel "eh, it's worth another shot...". This isn't because of the money, but more a validation that I made someone that people like. If I wanted money I'd choose another path, lol.
I'm developing game rn. And coding is easiest thing compared to other if you not making minecraft replacement. Making somehow good assets is much more time consuming.
If there's one thing I've learned over the years, it's do less tutorials \ learning and more actual projects.. Just dive in and start using the software.. If you get stuck, look how to get unstuck for that particular problem and go back to working on the project.. I've made the mistake of trying to learn every piece of software I need first and while I'm really comfortable with everything now, I've accomplished little project wise.. Same concept applies to pretty much everything, work, playing music, sports..etc.. Just dive in and do... my 2c
My thing is this. This is great advice but what i've been struggling on is figuring out what should be done in what style. In Royal Skies' 2d vs 3d video he talked about how using 3d to bring your story to life isn't the best idea and to become a comic artist instead. However every single time i get down to try and draw i start to lose interest in trying to finish it. or i just ponder if i should try this short comic idea in 3d and just let the animation do the storytelling. It seems i am a destination guy, but only for drawing. For Gamedev and 3d art/animation. I'm a journey guy. I love coming up with cool monster designs. I love animating them and trying to come up with cool attacks to add to my game projects. I just started but still i've had much more of a blast doing that for 3d. but when it comes to 2d. I wish i could just already have what i wanted to draw. and i keep going back and forth on what i should be doing and have made very little progress.
I was wondering what's your thoughts on choosing game genres especially when it comes to picking a genre a dev is passionate about versus a genre that's more safe.
i like design and story most, coding and 2D(painting and shaders) second most, environment modeling and level design still ok
efinitely destination
i would love to get guns from the asset store but they look nothing like my vision i have ideas for some guns but they are very specific, yet modeling them takes forever :c
I don't know if there is anything like it, or it can't really be done. But is there a website where you can type what you are most passionate about (modeling, game design, etc.), what your skill level is, and what kind of people you're looking for.
So you could create groups of people from different’s field, so beginners won't have to struggle alone or pay extra. It can also help people who aren't beginners but don't have any idea what to do next.
I looked everywhere, but up until now, I haven't found anything like it.
++
Ok...I am gong to say and share something I haven't dared to... I HATE BLENDER!!!!!! TRULY!!!! I have alot of trauma about it because I was burnt out and put off by the interface and STEEP learning curve, so I am extremely averse to it. I am sure it's changed and improved but I still shudder when reading anything blender.
Thank you for affirming that its ok to be destination oriented. My only issue is, are some assets modifiable or do you have to take everything as is? I do have some blender skill and know my way around, but from scratch work makes me want to puke.
I disagree with one main aspect that you stated and that there is some separation of journey and destination. If you don't want the journey or much less like it how can you ever appreciate the destination. If you just want a game or 3d artwork to your name and have no interest in the work. Then just buy one and pay someone else to adjust it and put your own name on it. You can do all of that with programs now so all the dedication and man hours are eliminated. Besides that you can become good at something without being all about that thing. The idea of being a "this" or "that" guy is also strange as you can be an "omni" guy and not know it because frustration scares you. When you ever agree to be labeled a specific anything person then all the possibilities are flushed.
Hello
I suppose i am late?
Biggest hurdle is for sure controlling your ambitions when starting game development.
After wasting time with art for years and regretting it because of the AI nightmare I really wish youtube would stop rec this channel already.
You help us alot for free thanks