I recommend figuring out which skills and abilities get permanent troops (necromancy, creation, Bloodwarping) and focusing those skills to help make your armies snowball.
Magic is powerful, but so is a well developed Might Hero - developing lets say, a Bane Decay hero with Bane + Combat + Devour turns your hero into a line breaker, a flanker, or whatever you need them to be. Devouring your skeletons or low tier mass units that tend to die whenever they meet the enemy may not give massive stats every time but it adds up. I've broken entire armies with JUST my hero and a single Thanatos - using buffing magic such as Haste / Bloodlust / Shield to make them tankier and hit harder - when you have a hero that is cleaving down multiple high tier units with 800+ damage swings, bringing back the units he kills as undead to create chaos in their back line, and if he is defeated he just runs to the back and regenerates - ready to do it again if your army can survive without him.
One thing to watch out for when upgrading the fort building line is that if you buy all the unit buildings first you won't necessarily get to choose your favorite units when upgrading the fort. If there are units that are absolute trash in your setup doubling their recruitment rate isn't all that helpful considering the investment. Just be aware that the second one can't give you more T1 units so you'd better have some other unit buildings even if you're focusing on the T1 unit.
@@halkihaxx5 so is it worth it? Since it's only give 50% if my ore mine produce 2 ore every day it's just adding another 1 right? And the hero doesn't gain any movement at all
@@Asphyx12 not at first, I think. But definitely a good idea if you get a lot of heroes, which is very beneficial if you rack up the support skills such as recruitment and royalty. I don't focus too much on it at first but once I have heroes that are just hanging around I put them at gold mines or something I want more of if they're full already. At that point my main hero is such a high level that new heroes are a higher level than my old extra heroes and also have a much higher bodyguards skill.
Great video man! Just started to play this game today and I already have some hours into it. Really cool advices and you explain everything you want to talk about flawlessly. 11/10 dude.
You didn't mention the champion statue or the bodyguards skill. Get that ASAP. The champion statue will let you recruit better heroes, and the bodyguards ability gives them FREE UNITS. EVERY FIGHT. Bodyguards gives the hero a free army equal to half the power of your main hero's army. And they get it every fight. For free. They respawn every fight. For free. Considering how cheap it is to make heroes, this allows you to assault enemies with wave after wave of free units, and if your main army gets strong enough, even these half-power armies can be free-winning most battles.
I totally underestimated the value of the bodyguards, thanks a lot for that. I realized it the other day. The Champions Statue is definitely also useful, but I considered it way less of a "Wow!" than the Bodyguards Skill. Thanks for that one, definitely will add that into my next guide =)
@@every1elsebutme More than one rank, even. I think it scales the level of the given skill depending on how late into the game you are. I've seen a freshly purchased hero get upgraded from a level 1 bodyguards to level 7 or 8. Needless to say, that'd let them have a maximum of a 1400-1600 army of the hero's faction for free, provided the main hero has an army double that. At least, I am pretty sure that is the case as the skill states each rank of it increases the power cap by 200.
This is my typical Might-centered strategy when playing Order - playing as Marco and going for a Dragonking build makes investing in Bodyguards for other heroes INSANE - because the amount of soldiers they get is based off the POWER of the units in your main army - when you start getting upwards of 20 dragons, your bodyguard heroes will be very strong, capable of exerting zone control and pressure constantly and for free.
My hero was at level 14 ..Feeling good..looking like I may build up a little then move about a bit more. Then two army's come in and take me out with no effort.. This was on easy...was having fun tho... Maybe have a build up elite army in town for a massive elite army for when the game cheats.
In this game it's insanely important to focus troop production and income as quick as possible - otherwise you'll be overrun in no time. Also the usage of Infirmaries changed a ton for me, cause you cut your losses massively. My first 2 or so games I've been overrun permanently but since I managed to make my gameplan work to have all troops unlocked by week 4 I mostly win on normal quite easily. And as long as losing is still fun, the game does what it's intended to - I enjoyed losing on this game a lot too. Always a good sign.
@@Ic0nGaming Only time the infirmary has made no difference was when playing Earthen and focusing hard on gold earthen. Those bastards are near incapable of dying.
Wild: Deadeye for snipe and Deers for Elite assassination. Order: Spam arbalists, dragonslayer, and idol if possible with inspire + archery + fortune. Morale is op once you have the slayer set as well. Delirium: Fear based units and crowd control. Decay: Kill, resurrect, pray you don’t lose more than you gain, rinse and repeat. Lament: Play safe and prepare accordingly, very squishy but can snowball once unlock shadowhand. Tide: cannons + golems(phoenix too squishy). Pyre: focus on winning by overwhelming the enemy with sheer numbers + portal, play the long attrition game.
If you want to try something OP I suggest Pyre Consume hero. It is a snowballing hero that starts out pretty weak but if you manage to get him to level 11-15 ish he starts to snowball with his bloodwarping and consume. Once each turn you sac your most powerful units with consume then bloodwarping upgrades other random units in you army after the battle to the highest tier units to up to equal the amount sacrificed (don't sac too good units before you get level 3 bloodwarping). When it snowballs you get like 20 attack/ 20 Defense permanent stat boost EACH TURN which is a 60% boost to base attack and base heath .
Yeah, the devour skill is insane. Wanted to see how far I could take it and I had a hero with 559 attack and around 500 defence before I decided to just end the game since I was getting bored. Mixed with the skill to teleport your own troops wherever you want you can sure as hell annihilate any enemy if you just teleport a few melee troops into the enemy ranged line. Also something cool about them is the building in the city that allows you to teleport between resource points that you own. Makes defending quite easy when you can teleport over half the map.
the best tips i can give is: 1 use all units, everything can be powerfull even if it doesnt look like. 2 allways have ranged units, even if they miss you still need them. leave a hero to defend the city in each city, preferable with higher level so it can boost your units
Not all units arent as good as others, also you dont really need to leave a hero to defend given town portal and the fact you can buy heros from the tavern
im not sure if you considered quantity, and hero skills in the equation. also hero in the town is just an extra defense, therefore you use the hero and the town wall with it`s archers so your town is captured harder. also if you question about ranged units, they have one of the best buffs from the hero skill tree, they shred everything
@@sheepriderkiller1181 have done both a ranged only and melee only playthrough on hamlet hardcore, im just saying everythings pretty balanced, except some units are inheritly worse. But theres not much reason to keep a highly skilled hero at base, given if you already had enough resources to buy an army for it, it should be attacking not defending. This is because town portal can teleport your armys back to base in the scenerio where you must defend, meaning all your heros can attack and defend at the same time
I'd say a Large or the Size above are great. Basically the more time the AI needs to attack you, the more you can explore the game and your faction without having to worry about external pressure directly. You will still get overrun at some point if you don't build up your military and income quick enough, but you will at least have a chance to fly around the strongest units of your faction for a while before the AI stomps you. Or maybe you just win =)
Have questions: Don't have game so want to know some stuff. How many settlements you start? How many NPC settlements on map? Can you chose how many they will be?
You start with one, not sure if there are maps where you start with more. 1-7 enemy settlements, not sure if that's the limit but 8 is the most factions I've seen. Yeah, you can choose a map with however many enemies you want. You can also modify some parameters such as frequency of different things as well as the strength of neutral monsters. Don't get spooked by the grey hero roaming about, they won't attack you although sometimes your heroes may path close to them initiating a battle so just be careful.
@Fennikk Are you talking about the neutral heroes? I've never seen an easy AI get to me that quickly or be that strong. The neutral heroes will have large armies but they also don't attack you.
@Fennikk my tips is to drain the resource of your enemies. Starts by capturing their mines while avoiding confrontation. Whenever you're seeing enemy hero with label "easy - moderate" just attack them to thinning their troops. Keep doing it until they're weak enough or distracted and take their town. Decay is the best faction for this strat, since their heroes able to turn enemies into their undead soldier. So they can stay behind enemy lines, avoiding fight while clearing neutral to gain more undead
mhm, i'm not sure this could be called "tricks", since there's nothing a person couldn't figure after first couple tries biggest problem is that there is no mentioning of "late game" at all - people gonna listen to "magic is cool" or "try to create faction-centred builds", and then they'll see neutral stacks of 300 mobs or dozen elite unites at week 5-7 and lose the game : ) Biggest "tricks" that weren't mentioned are - creating efficient "hero trains" to deliver units through the map; - checking 0-level spells that each faction has - like free "Town Portal" or "Free Map Movement" that Order provides; keeping them in mind can win games - ability to convert towns to your own faction and ability to move units without heroes, as well as freely swapping type of unit that building makes (some people can miss this) - levelling several heroes if playing vs more than one faction; one uber stack not gonna win vs 6 towns - utilizing low-tier trash units through things like Bloodmorphing and skills that trigger on death - aaand, ofc, selling your excessive resources instead of piling them up for no reason : ) also, would be nice to see your favorite builds if you are still playing it
"Tricks" is in it cause of SEO, I'm sorry if this brought up wrong expectations. Thanks for the additions though, still working on more expanded tutorials. This video was mostly meant as an expansion of the Beginners Guide
I recommend figuring out which skills and abilities get permanent troops (necromancy, creation, Bloodwarping) and focusing those skills to help make your armies snowball.
I Still don't understand how blood warping work.
Magic is powerful, but so is a well developed Might Hero - developing lets say, a Bane Decay hero with Bane + Combat + Devour turns your hero into a line breaker, a flanker, or whatever you need them to be. Devouring your skeletons or low tier mass units that tend to die whenever they meet the enemy may not give massive stats every time but it adds up. I've broken entire armies with JUST my hero and a single Thanatos - using buffing magic such as Haste / Bloodlust / Shield to make them tankier and hit harder - when you have a hero that is cleaving down multiple high tier units with 800+ damage swings, bringing back the units he kills as undead to create chaos in their back line, and if he is defeated he just runs to the back and regenerates - ready to do it again if your army can survive without him.
Devour is so broken
I agree with everything but the well developed part. Some spells or combos are too much. Potent mind control ends the game.
One thing to watch out for when upgrading the fort building line is that if you buy all the unit buildings first you won't necessarily get to choose your favorite units when upgrading the fort. If there are units that are absolute trash in your setup doubling their recruitment rate isn't all that helpful considering the investment. Just be aware that the second one can't give you more T1 units so you'd better have some other unit buildings even if you're focusing on the T1 unit.
Very strong point, good advice!
Huh I didn't know this. I was never able to get bonus on my cavalry order. units
Park a hero by a resource generator, and you get two additional of that type every turn, as long as he's stationed nearby.
can this be stacked?
It actually gives 50% of the resource output of the generator. You're probably mixing it with the +2 bonus to attack and defense the hero gets.
@@halkihaxx5 so is it worth it? Since it's only give 50% if my ore mine produce 2 ore every day it's just adding another 1 right? And the hero doesn't gain any movement at all
@@Asphyx12 not at first, I think. But definitely a good idea if you get a lot of heroes, which is very beneficial if you rack up the support skills such as recruitment and royalty. I don't focus too much on it at first but once I have heroes that are just hanging around I put them at gold mines or something I want more of if they're full already.
At that point my main hero is such a high level that new heroes are a higher level than my old extra heroes and also have a much higher bodyguards skill.
Btw you can send your weekly forces around the map to your heroes on their own. You don´t need to get them with a hero.
One of the most glaring oversights of UI design I've ever witnessed, but it's true.
they are about half the speed, but yes
Great video man! Just started to play this game today and I already have some hours into it. Really cool advices and you explain everything you want to talk about flawlessly. 11/10 dude.
Thanks this was pretty helpful
Thanks!
You didn't mention the champion statue or the bodyguards skill. Get that ASAP. The champion statue will let you recruit better heroes, and the bodyguards ability gives them FREE UNITS. EVERY FIGHT. Bodyguards gives the hero a free army equal to half the power of your main hero's army. And they get it every fight. For free. They respawn every fight. For free. Considering how cheap it is to make heroes, this allows you to assault enemies with wave after wave of free units, and if your main army gets strong enough, even these half-power armies can be free-winning most battles.
I totally underestimated the value of the bodyguards, thanks a lot for that. I realized it the other day. The Champions Statue is definitely also useful, but I considered it way less of a "Wow!" than the Bodyguards Skill.
Thanks for that one, definitely will add that into my next guide =)
@@Ic0nGaming The champion statue gives all your new heroes a rank of bodyguards.
@@every1elsebutme More than one rank, even. I think it scales the level of the given skill depending on how late into the game you are. I've seen a freshly purchased hero get upgraded from a level 1 bodyguards to level 7 or 8. Needless to say, that'd let them have a maximum of a 1400-1600 army of the hero's faction for free, provided the main hero has an army double that.
At least, I am pretty sure that is the case as the skill states each rank of it increases the power cap by 200.
This is my typical Might-centered strategy when playing Order - playing as Marco and going for a Dragonking build makes investing in Bodyguards for other heroes INSANE - because the amount of soldiers they get is based off the POWER of the units in your main army - when you start getting upwards of 20 dragons, your bodyguard heroes will be very strong, capable of exerting zone control and pressure constantly and for free.
My hero was at level 14 ..Feeling good..looking like I may build up a little then move about a bit more. Then two army's come in and take me out with no effort..
This was on easy...was having fun tho...
Maybe have a build up elite army in town for a massive elite army for when the game cheats.
In this game it's insanely important to focus troop production and income as quick as possible - otherwise you'll be overrun in no time. Also the usage of Infirmaries changed a ton for me, cause you cut your losses massively.
My first 2 or so games I've been overrun permanently but since I managed to make my gameplan work to have all troops unlocked by week 4 I mostly win on normal quite easily.
And as long as losing is still fun, the game does what it's intended to - I enjoyed losing on this game a lot too. Always a good sign.
it is the reason why im looking up for a guide and tips. Same thing like yours, they just come in and destroy me
@@Ic0nGaming Only time the infirmary has made no difference was when playing Earthen and focusing hard on gold earthen. Those bastards are near incapable of dying.
Wild: Deadeye for snipe and Deers for Elite assassination.
Order: Spam arbalists, dragonslayer, and idol if possible with inspire + archery + fortune. Morale is op once you have the slayer set as well.
Delirium: Fear based units and crowd control.
Decay: Kill, resurrect, pray you don’t lose more than you gain, rinse and repeat.
Lament: Play safe and prepare accordingly, very squishy but can snowball once unlock shadowhand.
Tide: cannons + golems(phoenix too squishy).
Pyre: focus on winning by overwhelming the enemy with sheer numbers + portal, play the long attrition game.
Feels like a very simple guide rather than anything advanced.
Well then you need a deeper guide. I admit, we can (and will) go deeper.
You are the lockpicking loyer! Wonderfull.
Lawyer*
thanks for this! very helpful!
So get everything as soon as possible. Good tip.
The Tide pyromamcers summon build with mesmer set is busted and great fun
If you want to try something OP I suggest Pyre Consume hero. It is a snowballing hero that starts out pretty weak but if you manage to get him to level 11-15 ish he starts to snowball with his bloodwarping and consume. Once each turn you sac your most powerful units with consume then bloodwarping upgrades other random units in you army after the battle to the highest tier units to up to equal the amount sacrificed (don't sac too good units before you get level 3 bloodwarping). When it snowballs you get like 20 attack/ 20 Defense permanent stat boost EACH TURN which is a 60% boost to base attack and base heath .
This sounds amazing! Gonna keep that in mind when I do my next Pyre run =)
Yeah, the devour skill is insane. Wanted to see how far I could take it and I had a hero with 559 attack and around 500 defence before I decided to just end the game since I was getting bored.
Mixed with the skill to teleport your own troops wherever you want you can sure as hell annihilate any enemy if you just teleport a few melee troops into the enemy ranged line.
Also something cool about them is the building in the city that allows you to teleport between resource points that you own. Makes defending quite easy when you can teleport over half the map.
Btw the only way to beat 1vs6(i think is max enemies on same team possible) on hardcore difficulty is by choosing a hero with the devour skill
so if i have a mage that does stuff when casting spells with like 60 mana, is it better to cast like 3 big spells or 30 small ones?
the best tips i can give is: 1 use all units, everything can be powerfull even if it doesnt look like. 2 allways have ranged units, even if they miss you still need them. leave a hero to defend the city in each city, preferable with higher level so it can boost your units
Not all units arent as good as others, also you dont really need to leave a hero to defend given town portal and the fact you can buy heros from the tavern
im not sure if you considered quantity, and hero skills in the equation. also hero in the town is just an extra defense, therefore you use the hero and the town wall with it`s archers so your town is captured harder. also if you question about ranged units, they have one of the best buffs from the hero skill tree, they shred everything
@@sheepriderkiller1181 have done both a ranged only and melee only playthrough on hamlet hardcore, im just saying everythings pretty balanced, except some units are inheritly worse. But theres not much reason to keep a highly skilled hero at base, given if you already had enough resources to buy an army for it, it should be attacking not defending. This is because town portal can teleport your armys back to base in the scenerio where you must defend, meaning all your heros can attack and defend at the same time
Thanks
What map size is great for starters? I tried a tiny and it was not great cause all nearby camps were impossible for the first week or two.
I'd say a Large or the Size above are great. Basically the more time the AI needs to attack you, the more you can explore the game and your faction without having to worry about external pressure directly.
You will still get overrun at some point if you don't build up your military and income quick enough, but you will at least have a chance to fly around the strongest units of your faction for a while before the AI stomps you. Or maybe you just win =)
Have questions: Don't have game so want to know some stuff.
How many settlements you start? How many NPC settlements on map? Can you chose how many they will be?
You start with one, not sure if there are maps where you start with more. 1-7 enemy settlements, not sure if that's the limit but 8 is the most factions I've seen. Yeah, you can choose a map with however many enemies you want. You can also modify some parameters such as frequency of different things as well as the strength of neutral monsters.
Don't get spooked by the grey hero roaming about, they won't attack you although sometimes your heroes may path close to them initiating a battle so just be careful.
I'll follow these tips and see if I can win a campaign. So far it's been just defeat. =)
This damn game is so hard even on easy
@Fennikk Are you talking about the neutral heroes? I've never seen an easy AI get to me that quickly or be that strong. The neutral heroes will have large armies but they also don't attack you.
@Fennikk my tips is to drain the resource of your enemies. Starts by capturing their mines while avoiding confrontation. Whenever you're seeing enemy hero with label "easy - moderate" just attack them to thinning their troops. Keep doing it until they're weak enough or distracted and take their town.
Decay is the best faction for this strat, since their heroes able to turn enemies into their undead soldier. So they can stay behind enemy lines, avoiding fight while clearing neutral to gain more undead
What are the best maps for this game?
The perfect video about the perfect game; the only thing I doubt is pixel graphics
Diesel faction is fun
Summoning.
What about mana? Ive tryed to park my hero at the base for replenishing mana but it doesn’t work. Any tips on this?
there's a stat that replenishes 1 mana per level, i cant remember the name
when are you 100% siralim ultimate?
mhm, i'm not sure this could be called "tricks", since there's nothing a person couldn't figure after first couple tries
biggest problem is that there is no mentioning of "late game" at all - people gonna listen to "magic is cool" or "try to create faction-centred builds", and then they'll see neutral stacks of 300 mobs or dozen elite unites at week 5-7 and lose the game : )
Biggest "tricks" that weren't mentioned are
- creating efficient "hero trains" to deliver units through the map;
- checking 0-level spells that each faction has - like free "Town Portal" or "Free Map Movement" that Order provides; keeping them in mind can win games
- ability to convert towns to your own faction and ability to move units without heroes, as well as freely swapping type of unit that building makes (some people can miss this)
- levelling several heroes if playing vs more than one faction; one uber stack not gonna win vs 6 towns
- utilizing low-tier trash units through things like Bloodmorphing and skills that trigger on death
- aaand, ofc, selling your excessive resources instead of piling them up for no reason : )
also, would be nice to see your favorite builds if you are still playing it
"Tricks" is in it cause of SEO, I'm sorry if this brought up wrong expectations.
Thanks for the additions though, still working on more expanded tutorials. This video was mostly meant as an expansion of the Beginners Guide