Something you didn't mention here, I think H3 also suffered a lot because of the pace of S3. H3 has the unfortunate combo of being slow and precise, so you have to hit a decently hard shot with the threat of being easily punished after it, but in S3 it's a lot harder to do that when everyone has a ton of run speed and swim speed from cooler, and the aditional movement provided by squid roll, so the 3 tap is both harder to hit, and easier to punish than it was in previous games. It made an already hard weapon even harder.
Splatershot pro had a worse history, only getting nerfed until s3. Now it can finally damage opponents. But they still didn't give its s1 range, shot velocity and ink consumption back.
I'm a fan of the H-3 kit that was given in the "A Side of Chaos" mod for Side Order, burst bomb and chumps. Even if the chumps don't detonate as fast in multiplayer I would say it would be a great new aggro support kit for H-3. Burst bomb for it's chip damage and deducing shots to kill, and chumps as an entry tool to take back space and shield you from opponent shots.
I don’t think h-3 needs better kits. Tacticooler + sensor seems perfect for it, especially in a shark heavy meta like the current one. Bubbler and wall, while worse isn’t bad either. To me the main weapon is just excruciatingly underpowered. It has the best kits a support weapon could hope for, yet it’s so bad at fighting it can’t even use them effectively. Instead of new kits I want to see the main weapon buffed. Specifically its range, and its strafe speed. Buffing its range will not only give it better matchups, but it will also allow it to more safely support its team with better paint. Buffing its strafe speed will make it less vulnerable, and hopefully allow it to be flexible enough to take a fight or two if it has to.
Absolutely great video. A big reason to me on why H3 didn’t get the lime light in this game is when the kit gets looked at, it looks bad. For the vanilla H3 the kit looks underwhelming and a part of that is actually true for solo play. But for high/top level games this kit still does what H3 wants to do as a whole which is supporting the team in locating opponents and supplying Tacticooler. H3D on the other hand is a lot more difficult to me to play. I’ve had a major preference for the vanilla kit since day 1. The two major issues that I’ve had with H3 and one of them was brought up was the ink efficiency nerf, having to sacrifice a main for main saver was always a big issue because now that main could’ve went to something else such as bomb defense which could help it deal with other weapons, and stay alive. This includes sub saver, ink recovery, and other abilities I can possibly bring. The second biggest issue I have with H3 is the turfing power at the feet, it makes H3’s mobility worse than it is because of it, especially when you need to move. On method you can do to counteract H3’s end lag is by purposely getting close to near empty of ink to forcefully cancel a portion of H3’s end lag, and I make reference of it in both of my H3 guides. I absolutely would love to prove this weapon’s capabilities in high/top level but I’m currently working right now, and that’s taken a lot of my time. Perhaps one day I can resume on that task. As a 5 star H3/H3D user, H3 never dies!
As someone who has played against Bobella, I can confidently say that just like bamboo, facing someone that has put lots and lots of hours into the weapon; IT IS SCARY
I still can't get over how Zap is consistently allowed to thrive and dominate in most metas and being buffed when it doesn’t (genuinely thank god for Snipewriter and Edit, I like having more than one basic ass shooter as your only support option despite those two weapons being controversial) yet H-3 has consistently been pushed further and further aside. I'm at least happy they did try with H-3's damage consistency (both the falloff and 44 damage), it's a change it and L-3 really needed and it took WAY TOO LONG to get, but it's appreciated.
I personaly love H-3, its one of my favorite weapons and the bubbler kit is by far my favorite even though its quite bad it feels a lot more fun then ink armour. I honestly hope that we get more weapons that are as rewarding as H-3 when it comes down to mastering them.
I don't know why people refer to that one starfish zones area cup game as if it's representative of the state of Splatoon 2. Chara literally admitted that neither team was playing well and it's not optimal Splatoon gameplay.
The way I still occasionally hop on S2 to play h-3 D with MPU. But yeah, it's a struggle right now. I don't even think the kits are necessarily the main issue, it's moreso the kits force you into using the slow and inconsistent main weapon to have value that's the problem. They'd either have to super buff the main gun to make it work with the kits it has, or if we get third kits, give it a 3rd kit with a special it can paint bot for (knowing the devs though, it would probably get wavebreaker cause it had echo in S1 💀). I would love for suction/strike with some buffs for consistency in fighting, particularly i'd like to see how a buff to it's fire rate in a burst would go.
Ah ok I guess I should have asked DUDE before I made a video about my opinion and thoughts on H3. How dare I have my own opinion about the game that I played competitively at close to the highest level. Silly me
DUDE played it _because_ it's low tier and he wanted a fun challenge. And also because he used to play a lot of H-3 in S2 and S1, so it's somewhat special to him.
I remember you mentioned in someone else’s Twitch chat, I forget who, that you were working on this, and I have to say, I quite enjoyed the result. I always love to see more videos like this, especially from people who know their what they’re talking about. Good shit from both you and Logi.
There also was an accuracy nerf that it received as well. I can’t remember the exact details but I remember that if you were to jump the shots would be much more inaccurate. That also contributed to the weapon falling off as well.
Now I don’t know if this is just me, but I think that you should go over the weapons variants from the first 2 Splatoon games that didn’t return in Splatoon 3 and think about what Loadouts they could’ve had if they returned in Splatoon 3. But you shouldn’t talk about weapon variants that got replaced by a future weapon variant like the Kelp Charger and Kelp Scope which got replaced by the Firefin Charger and Firefin Scope which then got replaced by Z+F Charger and Z+F Scope, or weapons that got reworked into weapons of other classes like Dual Squelcher and Custom Dual Squelcher got reworked into Dualie Squelchers and Custom Dualie Squelchers. Like a Loadout for a weapon variant that I think would be perfect is Sploosh-O-Matic 7 having Splat Bombs and Triple Splashdown, because I think Splatoon 3 should’ve had more returning weapons.
Another thing I think you should do if you ever get to making a video for all the weapon variants that didn’t appear in Splatoon 3 and what their Loadouts could’ve been is get creative. Give weapons classes that don’t have a certain Sub Weapon and a certain Special Weapon for their Loadouts, combine their Splatoon 1 and 2 Loadouts with 1 Sub or Special from the Splatoon 1 Loadout and 1 Special or Sub from the Splatoon 2 Loadout, give a weapon the Loadout that they had in one of the 2 games that they were in like give Fresh Squiffer its Splatoon 2 Loadout of Suction Bombs and Inkjet, and even take Loadouts from other weapons and give said Loadout to a different weapon, like the Loadout I think would be perfect for the Sploosh-O-Matic 7, I took that Loadout from the Inkbrush’s Splatoon 2 Loadout which was Splat Bombs and Splashdown, but obviously replaced Splashdown for Triple Splashdown. Like again, you’ll have to get creative, but maybe these could also be predictions for if the weapon variants that didn’t appear in Splatoon 3 will return in Splatoon 4.
I disagree that H-3D's bubble is as ineffective as it seems, given the ink tank refill when popping the special, the placement of the bubble in tandem with throwing a wall beforehand can outright lock certain areas, and having the wall inside of the bubble along with the ink to throw a second one means that while H-3 can't inherently keep people out of the bubble in the first place, it can maintain its survivability inside once people do enter it, giving it much more time to get people out of the bubble while also sometimes preventing it from being double teamed, which is smth the weapon doesn't deal with well. Additionally, having a wall towards the edge of the bubble can oftentimes create safe zones that are almost as hard to contest as someone standing in the dead center of the bubble. Yes, you won't be uncontestable, and things like rollers or decavitators will just hit through it, but it means you'll have a lot more time to line up your shots and take multiple, or leave the bubble entirely if the situation calls for it. I know this doesn't change the overall placement of H-3D when it comes to how good it is, but it's still tech worth noting and imo does not leave H-3 defenseless when it bubbles
H3's biggest problem in 3 (aside from the fact that the nerfs it recieved for MPU's sins are still not reverted) is not that it's outclassed in terms of power, but that it's got easier alternatives. It's still a strong main, by design- high commitment still comes with high power, so even in a game where many things have been felled by blatant powercreep it's still got enough juice to brawl. If there was no alternative midrange cooler, it'd be very much meta right now- but, unfortunately, Edit exists. In an ideal game, Edit would do things worse but more consistently while H3 would reward harder execution with stronger results, like was the case in 2 with H3D and Zap- but Splatoon 3 is far from ideal. Edit and H3 are on around the same power level but Edit is a lot easier, and the opportunity cost of its resulting consistency is too good to pass up on. Solution? Nerf Edit. And Squeezer too, while we're at it. If we gotta buff H3 itself, revert effiiency nerf and buff strafe speed to 0.65. Maybe give it 1 frame faster unsquid animation, that's a universal shooter buff that it skipped on for some reason. No need to make it more accessible or more supportive, instead make it more rewarding for what it's supposed to do- shoot people precisely.
@Toyoben_ Edit was played so much that it got nerfed, and it's still played regardless. Zap is more of a solo queue warrior, familiar and easy to fit anywhere but suboptimal with its subpar inking and frontline role. Beginner-friendly lower-power weapon being popular is normal, the real deal powerhouses are Edit, Snipes and, yes, H3 too, which exhibits the curse of high tier being outclassed and invalidated by a top tier which seems to be so common in 3, with other examples being Slosher Deco to Stamper, Blaster to Decav and formerly Splat Dualies to Splash. Snipewriter is its own bag of wet cats, it will be played regardless because it is blatantly borked. Other cooler weapons only ever get played in cases where Snipewriter is suboptimal, like Flounder.
If third kits returned, Burst bomb/Kraken could work and give it an aggressive playstile. Burst bomb has amazing combos with 40+ damage weapons and if one of them had it, the slow H-3 would get it. Both Burst and Kraken prevents it from being rushed down.
@@Toyoben_ because third kits won't come back, giving it more shot velocity or reduce its end lag could help it. It already has a supportive and a selfish kit.
Originally I wanted to make a video about the 5 most disappointing weapons and Dynamo would have been in that but because it has become pretty much irrelevant after S1 I chose to focus on H3 cause I had much more to say about it
Something you didn't mention here, I think H3 also suffered a lot because of the pace of S3. H3 has the unfortunate combo of being slow and precise, so you have to hit a decently hard shot with the threat of being easily punished after it, but in S3 it's a lot harder to do that when everyone has a ton of run speed and swim speed from cooler, and the aditional movement provided by squid roll, so the 3 tap is both harder to hit, and easier to punish than it was in previous games. It made an already hard weapon even harder.
Oh yes absolutely!
I said this all the time when people were asking me about H-3's issues on stream but forgot to put it into the vid :(
@@Toyoben_ damn unfortunate, I thought it was weird you didn't say anything about this, that would explain it.
Splatershot pro had a worse history, only getting nerfed until s3.
Now it can finally damage opponents.
But they still didn't give its s1 range, shot velocity and ink consumption back.
I'm a fan of the H-3 kit that was given in the "A Side of Chaos" mod for Side Order, burst bomb and chumps. Even if the chumps don't detonate as fast in multiplayer I would say it would be a great new aggro support kit for H-3. Burst bomb for it's chip damage and deducing shots to kill, and chumps as an entry tool to take back space and shield you from opponent shots.
I don’t think h-3 needs better kits. Tacticooler + sensor seems perfect for it, especially in a shark heavy meta like the current one. Bubbler and wall, while worse isn’t bad either.
To me the main weapon is just excruciatingly underpowered. It has the best kits a support weapon could hope for, yet it’s so bad at fighting it can’t even use them effectively.
Instead of new kits I want to see the main weapon buffed. Specifically its range, and its strafe speed.
Buffing its range will not only give it better matchups, but it will also allow it to more safely support its team with better paint.
Buffing its strafe speed will make it less vulnerable, and hopefully allow it to be flexible enough to take a fight or two if it has to.
Absolutely great video. A big reason to me on why H3 didn’t get the lime light in this game is when the kit gets looked at, it looks bad. For the vanilla H3 the kit looks underwhelming and a part of that is actually true for solo play.
But for high/top level games this kit still does what H3 wants to do as a whole which is supporting the team in locating opponents and supplying Tacticooler. H3D on the other hand is a lot more difficult to me to play. I’ve had a major preference for the vanilla kit since day 1.
The two major issues that I’ve had with H3 and one of them was brought up was the ink efficiency nerf, having to sacrifice a main for main saver was always a big issue because now that main could’ve went to something else such as bomb defense which could help it deal with other weapons, and stay alive. This includes sub saver, ink recovery, and other abilities I can possibly bring.
The second biggest issue I have with H3 is the turfing power at the feet, it makes H3’s mobility worse than it is because of it, especially when you need to move. On method you can do to counteract H3’s end lag is by purposely getting close to near empty of ink to forcefully cancel a portion of H3’s end lag, and I make reference of it in both of my H3 guides.
I absolutely would love to prove this weapon’s capabilities in high/top level but I’m currently working right now, and that’s taken a lot of my time. Perhaps one day I can resume on that task. As a 5 star H3/H3D user, H3 never dies!
As someone who has played against Bobella, I can confidently say that just like bamboo, facing someone that has put lots and lots of hours into the weapon; IT IS SCARY
I was just complaining to my friends that the garden hoses were all ass 😂😂😂
it definitely fell off the hardest over time but it's still a great weapon for when you want to buckle down and improve your aim
This video is insanely well edited
I still can't get over how Zap is consistently allowed to thrive and dominate in most metas and being buffed when it doesn’t (genuinely thank god for Snipewriter and Edit, I like having more than one basic ass shooter as your only support option despite those two weapons being controversial) yet H-3 has consistently been pushed further and further aside. I'm at least happy they did try with H-3's damage consistency (both the falloff and 44 damage), it's a change it and L-3 really needed and it took WAY TOO LONG to get, but it's appreciated.
I personaly love H-3, its one of my favorite weapons and the bubbler kit is by far my favorite even though its quite bad it feels a lot more fun then ink armour. I honestly hope that we get more weapons that are as rewarding as H-3 when it comes down to mastering them.
I don't know why people refer to that one starfish zones area cup game as if it's representative of the state of Splatoon 2. Chara literally admitted that neither team was playing well and it's not optimal Splatoon gameplay.
It's just used as background footage here and I don't talk about anything from that game.
The way I still occasionally hop on S2 to play h-3 D with MPU. But yeah, it's a struggle right now. I don't even think the kits are necessarily the main issue, it's moreso the kits force you into using the slow and inconsistent main weapon to have value that's the problem. They'd either have to super buff the main gun to make it work with the kits it has, or if we get third kits, give it a 3rd kit with a special it can paint bot for (knowing the devs though, it would probably get wavebreaker cause it had echo in S1 💀). I would love for suction/strike with some buffs for consistency in fighting, particularly i'd like to see how a buff to it's fire rate in a burst would go.
It’s not a loser when DUDE PLAYS it LMAO
Facts
Ah ok I guess I should have asked DUDE before I made a video about my opinion and thoughts on H3. How dare I have my own opinion about the game that I played competitively at close to the highest level. Silly me
@@Toyoben_
HOW
DARE
YOU
(insert greta gif)
@ LOL
DUDE played it _because_ it's low tier and he wanted a fun challenge. And also because he used to play a lot of H-3 in S2 and S1, so it's somewhat special to him.
I remember you mentioned in someone else’s Twitch chat, I forget who, that you were working on this, and I have to say, I quite enjoyed the result. I always love to see more videos like this, especially from people who know their what they’re talking about. Good shit from both you and Logi.
if they really wanted to reference bubble they could've had ink mines on the kit to punish people who stepped inside
There also was an accuracy nerf that it received as well. I can’t remember the exact details but I remember that if you were to jump the shots would be much more inaccurate. That also contributed to the weapon falling off as well.
@@kristopherhayes1957 it doesn’t seem like h3 has jump rng, or is that not what u mean?
@buzzy4227 I think that was it. I remember the UK TH-camr DUDE saying something about that once or something about the accuracy of the weapon.
No, H3 has 100% accuracy. You can look it up or try in the game.
@@kristopherhayes1957 maybe u mean l-3 it feels like it should have perfect jump rng but it doesn’t for some reason
Now I don’t know if this is just me, but I think that you should go over the weapons variants from the first 2 Splatoon games that didn’t return in Splatoon 3 and think about what Loadouts they could’ve had if they returned in Splatoon 3. But you shouldn’t talk about weapon variants that got replaced by a future weapon variant like the Kelp Charger and Kelp Scope which got replaced by the Firefin Charger and Firefin Scope which then got replaced by Z+F Charger and Z+F Scope, or weapons that got reworked into weapons of other classes like Dual Squelcher and Custom Dual Squelcher got reworked into Dualie Squelchers and Custom Dualie Squelchers. Like a Loadout for a weapon variant that I think would be perfect is Sploosh-O-Matic 7 having Splat Bombs and Triple Splashdown, because I think Splatoon 3 should’ve had more returning weapons.
Another thing I think you should do if you ever get to making a video for all the weapon variants that didn’t appear in Splatoon 3 and what their Loadouts could’ve been is get creative. Give weapons classes that don’t have a certain Sub Weapon and a certain Special Weapon for their Loadouts, combine their Splatoon 1 and 2 Loadouts with 1 Sub or Special from the Splatoon 1 Loadout and 1 Special or Sub from the Splatoon 2 Loadout, give a weapon the Loadout that they had in one of the 2 games that they were in like give Fresh Squiffer its Splatoon 2 Loadout of Suction Bombs and Inkjet, and even take Loadouts from other weapons and give said Loadout to a different weapon, like the Loadout I think would be perfect for the Sploosh-O-Matic 7, I took that Loadout from the Inkbrush’s Splatoon 2 Loadout which was Splat Bombs and Splashdown, but obviously replaced Splashdown for Triple Splashdown. Like again, you’ll have to get creative, but maybe these could also be predictions for if the weapon variants that didn’t appear in Splatoon 3 will return in Splatoon 4.
I loveeeee the thumbnail
I disagree that H-3D's bubble is as ineffective as it seems, given the ink tank refill when popping the special, the placement of the bubble in tandem with throwing a wall beforehand can outright lock certain areas, and having the wall inside of the bubble along with the ink to throw a second one means that while H-3 can't inherently keep people out of the bubble in the first place, it can maintain its survivability inside once people do enter it, giving it much more time to get people out of the bubble while also sometimes preventing it from being double teamed, which is smth the weapon doesn't deal with well.
Additionally, having a wall towards the edge of the bubble can oftentimes create safe zones that are almost as hard to contest as someone standing in the dead center of the bubble. Yes, you won't be uncontestable, and things like rollers or decavitators will just hit through it, but it means you'll have a lot more time to line up your shots and take multiple, or leave the bubble entirely if the situation calls for it.
I know this doesn't change the overall placement of H-3D when it comes to how good it is, but it's still tech worth noting and imo does not leave H-3 defenseless when it bubbles
Also please never give H-3 strikes jetpack is right there
H3 and L3 are legit the worst-feeling weapons in the game, even worse than reeflux somehow.
H3's biggest problem in 3 (aside from the fact that the nerfs it recieved for MPU's sins are still not reverted) is not that it's outclassed in terms of power, but that it's got easier alternatives. It's still a strong main, by design- high commitment still comes with high power, so even in a game where many things have been felled by blatant powercreep it's still got enough juice to brawl. If there was no alternative midrange cooler, it'd be very much meta right now- but, unfortunately, Edit exists. In an ideal game, Edit would do things worse but more consistently while H3 would reward harder execution with stronger results, like was the case in 2 with H3D and Zap- but Splatoon 3 is far from ideal. Edit and H3 are on around the same power level but Edit is a lot easier, and the opportunity cost of its resulting consistency is too good to pass up on.
Solution? Nerf Edit. And Squeezer too, while we're at it. If we gotta buff H3 itself, revert effiiency nerf and buff strafe speed to 0.65. Maybe give it 1 frame faster unsquid animation, that's a universal shooter buff that it skipped on for some reason. No need to make it more accessible or more supportive, instead make it more rewarding for what it's supposed to do- shoot people precisely.
Edit doesn't even get played that much to begin with so I'd argue that nerfing edit wouldn't result in more H3 but even more Pen and Zap.
@Toyoben_ Edit was played so much that it got nerfed, and it's still played regardless. Zap is more of a solo queue warrior, familiar and easy to fit anywhere but suboptimal with its subpar inking and frontline role. Beginner-friendly lower-power weapon being popular is normal, the real deal powerhouses are Edit, Snipes and, yes, H3 too, which exhibits the curse of high tier being outclassed and invalidated by a top tier which seems to be so common in 3, with other examples being Slosher Deco to Stamper, Blaster to Decav and formerly Splat Dualies to Splash.
Snipewriter is its own bag of wet cats, it will be played regardless because it is blatantly borked. Other cooler weapons only ever get played in cases where Snipewriter is suboptimal, like Flounder.
If third kits returned, Burst bomb/Kraken could work and give it an aggressive playstile.
Burst bomb has amazing combos with 40+ damage weapons and if one of them had it, the slow H-3 would get it.
Both Burst and Kraken prevents it from being rushed down.
Defenitely an interdting kit that I'd love to test 🔥
@@Toyoben_ because third kits won't come back, giving it more shot velocity or reduce its end lag could help it.
It already has a supportive and a selfish kit.
I love playing h3
I dunno, Dynamo could easily be in contention. That thing was a beast in S1 and fell off so hard.
Originally I wanted to make a video about the 5 most disappointing weapons and Dynamo would have been in that but because it has become pretty much irrelevant after S1 I chose to focus on H3 cause I had much more to say about it
I’m gonna be totally honest they could remove this weapon and I don’t think anyone would miss it.
I would :(
It's bad but fun because every kill feels rewarding