AAAAAAAAA AAAAAAAAA AAAAAAAAA I'm loving these videos. I always hear about how the PS1 and Saturn ports lost frames from the arcade originals, but I never really had the ability to compare since it's not as if I had both versions AND the arcade at home to see the difference. This PS1 era of Capcom fighters is still my favorite. I hope you cover NightWarriors and Darkstalkers 3 when you have the time. :)
Thanks for the Portuguese subtitles man. Our community of old fighting games here is giant, and i apreciate your dedication to translate this excelent videos for us. ☺
I have this Darkstalkers PS2 collection (along with both US PS1 Darkstalker games on PSN, and both Japanese physical releases for PS1, and both Japanese Saturn releases for the series), and I must say, that PS2 collection has everything you could want from the Darkstalkers, and more (that art gallery).
I always thought Victor had weird animation when I played it on PS1. Brings back great memories. Also, the music still sounds amazing. Time to listen to the OST while doing work.
So many fond memories of Darkstalkers. Still love this game. And its completely nuts to know it was released in 94 with the level of sprite animation it has. Enjoyed it a lot on Sega saturn.
Pretty good observations put into video form. Many thanks. I still enjoy the first game tremendously and own the PS1 original and PS2 collection. I play the PS1 version the most even if there are frames missing. And yes, the biggest eyesore was always Aulbath's crouch animation haha.
Back in the PS2 era, I bought Vampire: Darkstalkers Collection since I have a PS2 that can play Japanese imports. I still play it when Halloween rolls around.
Shame the button mapping screen is in all Japanese. Yet other menus are English. I couldn't get the collection to boot on OPL either, so I'm stuck with cps2 emulation.
@@Anthony-gc7el "Shame the button mapping screen is in all Japanese" lol, and? ... It takes you like 5 minutes to figure the buttons out and you can save the configuration eternally on your memory card
Excellent job! Thanks for allowing Pt subtitles. I love Darkstalkers series, such a shame Capcom doesn't give the value this franchise really deserves.
Aw yeah! I've been waiting for this comparison video for a long time. I'd definitely go after the Vampire: Darkstalkers collection. Can't wait for the next video.
psygnosis did a pretty good job, even with ps1 known shortcomes.Usually large characters sprites and stage were the most sacrificied,but was a low price to play this in home back in 96.
After owning the Japanese PS2 collection for almost 15 years, I just find out that I can play as the bosses! Mind blown! To be fair, I usually bypass the first game to play Night Warriors instead.
Quite happy for you. I remember going to the options right off the bat and noticing it and overjoyed. Overjoyed I could finally appreciate and study how the characters worked in their debut and prime. The only thing the PS1 port has over the PS2 collection is for Phobos. Using a cheat device to access the character, qcf + PPP causes an unused laser attack to initiate. You might be able to find footage of that move somewhere on youtube.
Indeed. It's a shame because the Alpha Anthology did really well here. You'd think Darkstalkers would have followed suit. SNK were much more accommodating when it came to their collections.
Compared to Street Fighter, Darkstalkers was sadly not as popular. We saw what happened when Capcom released Darkstalkers Resurrection, it bombed. I didn't buy it for PS3 because I already have the PS2 Darkstalkers collection, so I didn't need it.
One time I played the US version on my broken PS1, and the game froze and for 3 seconds, I could hear the Japanese theme, "Trouble Man" play before it said it couldn't read the disc.
There was a rumor that it was being ported to the 32X and was cancelled. After that, the sequel was already released and they decided to port that for the Saturn instead.
Great job with the animation frames comparison. The PSX port is nice, but it's so weird how some characters maintain ALL the idle animation frames, and some others have them cut SO MUCH (Rikuo, Victor, Anakaris, Huitzil)
I think a lot of it involves the size of the characters and their animations. The smaller ones retained more, the bigger ones took the biggest hits. Anakaris and Huitzil were especially going to be problems. The latter being multi jointed.
A system of that time could’ve done a near perfect conversion assuming you had enough RAM and/or its storage wasn’t reliant on CDs. Capcom’s Night Warriors port, while still missing a few things here and there, was better than this. But to put this in further perspective, the original arcade game was a 16 Bit game.
Thanks for this! Back when these games were new, it's very hard to compare what was lost in the PS1 conversion. Big beautiful sprite based game like this is RAM constrained. Sony haved the RAM from 4 to 2MB in order to save on cost, and games like this suffered for it.
Sega only had just a little bit more RAM than the playstation (not counting Ram Cartridge's). The PS1 excelled in polygon engines and could do some things that that Saturn (most of the time) couldn't.
I never liked how the timer went by too fast IMO when you played on a higher speed. Capcom sure was change happy back in the day too. Red Earth probably had the biggest amount of name changes as I could recall.
Your videos were fantastic, and this was my hobby befor 15 years. I loved comparing the original and home versions of Capcom, Snk and even some 3D games. But I have one note that you would like to accept without misunderstandings. You are taking a long time to release a new video.
That's too bad how come Street fighter Alpha/Zero collection for the PS2 came out since June 2006 back then, not too long ago. I guess they decide to leave vampire collection it in Japan instead it didn't made it to the US. Well it's a fun video I watched, thank you for uploading the video. 😉✌️👍
Great video, I love the Darkstalkers series. Are you running the PS2 version on an emulator? The resolution looks wrong, somehow smaller than the PS version.
When you started to talk about the name differences I thought you will explain why that happens, I think Huitzil is better than Phobos, and Rikuo is better than Aulbath... I've tried to find out why but it's impossible...
It’s actual performance issues. Anakaris cobra bite is one of the moves sure to bring it about. So does Felicia’s dust kick, and the worst of it is in the Huitzil fight where damn near everything causes a shakeup. Pyron slows things down sometimes too, but not as bad as the former. It’s a solid port but it ain’t without its issues.
Great job, love your videos and the animation counts. Also, I believe the music in the Japanese FMV intro is from the horrible US Darkstalkers animated series.
I don't think that I've ever played any Darkstalkers game to this day but if any of them were released on the PS4 Store then I would buy them instantly 👍
Yoshiki Okamoto recently posted a video about the development of the PlayStation port on his channel th-cam.com/video/VW0nUPwgmAA/w-d-xo.html It's in Japanese only, so use the auto translator to tide you over until there is an English sub version of it on his English channel.
Darkstalkers 1 and 3 are currently on sale in psn store for 3.24$ each (2.99$ with plus membership) do you think it's worth the purchase despite some compromises from the arcade ver.
Resizing the image won’t get this to match up between PS1 and arcade no matter what you do. The interface elements were either shrunk down like the health bars, or moved around like pretty much everything else.
Surprisingly the PS1 port is the only North American home console release of this game. I still don’t understand until this day why the ps2 collection was Japan only and why Darkstalkers resurrection was just the second and third game and not the first. I believe the first Darkstalkers was supposed to come out for the Saturn but it got changed to Darkstalkers 2 and the ps1 got Darkstalkers 1 after the Saturn already had Darkstalkers 2. Capcom with their craziness
They are just the name of the indivual games 1,2 is hunter and 3 is savior. Then you also have savior 2 and hunter 2 on arcade "only" (some ports of 3/collections have them).
No. They claimed some years ago during some event that the series is not dead; but haven't done much to prove otherwise. A crappy HD compilation in the form of Darkstalkers Resurrection and crossover costumes in SFV is about all the love this series is getting.
Alvin d They have a big issue with CERO (the Japanese ESRB) who is stricter regarding blood and gore. Yes, you can slice in half your opponent. I wish they could get away with that like SNKP did it with Samurai Shodown/Spirits (2019): Japanese version the gore switch is off, overseas is on.
Like many, I had the PS1 ver. growing up and thoroughly enjoyed it. Wasn't aware of the aninlmation differences, here in the UK, back when I was in my mid teens! Looks like Rikuo and Huitzil got dealt a rough hand though! I was gonna say "no love for Sasquatch"... but you did squeeze a very, very small segment of him on his stage. And of course, great video as always, although, not sure you need to 'waste' (subjective to opinion) time creating intro segments to these games as most of us flocking here know the score. Not for me to dictate, but deffo here for the comparison spots, not for a history lesson (god, I sound like an insufferable dick, sorry!)
My first experience in this game was on the PS1 at the time, and I loved it. No problem, it's just that without those segments and intro, i think the video would be too bland. I always include a time stamp for those who want to skip directly to the comparisons. I get your point.
Se o PS1 tivesse uns 8MB de RAM e uma CPU correndo na casa dos 70 mhz todos os arcades teriam ficado intactos nele. Só que um hardware desse nível não ficaria barato de produzir em 1994
The original game was slow, especially in comparison to Vampire Savior. So that’s nothing out of the ordinary. That said, there were some moves on the PS1 version that gave it performance problems.
@@TheDimeDrawer darkstalkers revenge and Vampire Saviour was out on Saturn if it did have darkstalkers it would be a better version close to the arcade than the PS1 OR PS2
The Saturn Vampire Hunter/Nightwarriors did lose some frames, had loading too. Now Vampire Savior on the other hand, absolute bliss (the PS1 port is decent, but loses animation frames as expected. Best to have the Japanese Vampire Savior EX if one goes the PS1 route, it's uncensored).
For the last time, NO VERSION is going to be better than the PS2 collection at that time since that one isn’t a direct port, it’s emulation of the actual ROMS with the audio being the only thing that’s a port job. I understand liking the Saturn, but some of y’all treat that thing like it was invincible. RAM cart or no RAM cart, not a single port to that system was 100% arcade exact either for various reasons.
It’s not that it doesn’t match it, the PS2’s resolution exceeds it, but not to a perfect aspect ratio since technically CPS2 resolution was 16:9 squashed to a 4:3 aspect ratio. The Neo Geo collections never had this issue on PS2 since 640x480 is a perfect 2x scale up from 320x240. For those Capcom collections, they only really had two options, either upscale but have imperfect pixel scaling which would bring about that shimmer, or filter the visuals and get perfect pixel resolution at the expense of having it look softer.
O Saturn tem a fama de ter os melhores jogos em 2d,mas olhando alguns jogos do ps1 as coisas não são bem assim,o ps1 entregou ótimos jogos em 2d,Darkstalker é um bom exemplo.
O lance é que se um jogo 2d teve versões no Saturn e PS1 é quase certo que a versão Saturno teria menos cortes de conteúdo gráfico, mesmo sem cartucho de RAM. Já com cartucho de RAM muitos jogos de arcade viravam conversões quase perfeitas. Mas isso tudo não quer dizer que as versões PS1 fossem ruins em si, mesmo nas séries VS que o PS1 tinha que repetir personagens pra manter possibilidade de tag, dava pra se divertir pacas no PS1.
Not for a while, considering there's not many differences, at least graphically. The same with Garou, SvC2, SFIII, etc. I'm considering making a review video for those games, but not for now.
There's really no difference between the 3 early MvC 2 ports (DC, PS2, X-Box), people are exaggerating over nothing. If you have any of the 3, you're doing ok. The PS2 port also is not cheap at all, if anything I've seen it sell for far higher than the DC version. I managed to get the PS2 version after the game got released on the last gen consoles, the price briefly came down on a copy locally ($30, you bet your ass I hurried up and bought it too for my PS2), before going back up after the game got delisted.
Jeez, I never realized how much was cut out of the Playstation version. Even the animations that did remain look much more choppy than their arcade counterparts, and everything looks so much darker. That's the version I'm used to playing so I never really noticed, but ouch, definitely a lot worse than the arcade original it's based on. Still not bad compared to some of Capcom's other PS1 ports, though.
After all these years I read in Diehard Gamefan magazine during a preview article that Psygnosis was rumored to be the developers behind the PS port. Those Brits sure know how to code!! They did an excellent job. Capcom should've hired then to do the Marvel games and their crossovers too.
It's possible that they weren't allowed to work on ports past that contract, following the Sony buyout. If I recall, Sony bought Psygnosis after they started porting Darksalkers to Playstation. It was a hell of a port, and much better than either Marvel Superheros or X-Men COTA, although the latter is probably the most animation-heavy game that was produced on CPS2, so any port was going to be difficult. The most awful Playstation port is arguably Alpha 2.
You shoulda compared the arcade version with the saturn version because no one today will go and hunt down the ps2/3 version of this game. The ps2/3 sucked at 2d whereas the saturn excelled at it.
Vampire Collection for the longest time was the best way to get those games as unlike the PS1 version, it was arcade perfect being the actual arcade game itself emulated. Even down to being able to select which revision you wanted to play. No system sucked at 2D after the PS1/Saturn. You might not like the way those games had to be upscaled, but once you get to PS3/360 and on the resolution capabilities made that a moot point.
Funny thing is, this particular PS1 port actually beat quite a few Saturn releases for audio quality. Visual cuts aside, the game sounds clean. I just wish the music clips weren’t so short.
Vampire Collection was first and was probably the test bed for what they did for Street Fighter Alpha Anthology. Both utilize emulation of the arcade graphics and game code, and port the sound and music separately.
@@SmSimon6978 Pense nas conversões que o SNES e Mega recebiam do arcade. Olha o SF2 deles como é tão inferior. As conversões do PSX eram inferiores mas muito mais proximas do arcade do que na época dos 16 bits.
Nice! I really like Darkstalkers, please do Night Warriors (Darkstalkers 2), Arcade vs Saturn!
AAAAAAAAA
AAAAAAAAA
AAAAAAAAA
I'm loving these videos. I always hear about how the PS1 and Saturn ports lost frames from the arcade originals, but I never really had the ability to compare since it's not as if I had both versions AND the arcade at home to see the difference. This PS1 era of Capcom fighters is still my favorite. I hope you cover NightWarriors and Darkstalkers 3 when you have the time. :)
Thanks for the Portuguese subtitles man. Our community of old fighting games here is giant, and i apreciate your dedication to translate this excelent videos for us. ☺
You have shown me something I’ve always wanted to see. Now I finally understand the impact of dropped frames. Thank you so much!
Nice video.
The Darkstalker series is so underappreciated. =/
Darkstalkers is back along with Red Earth, Cyberbots and Pocket Fighter! th-cam.com/video/ll46OAcwPJI/w-d-xo.html
I have this Darkstalkers PS2 collection (along with both US PS1 Darkstalker games on PSN, and both Japanese physical releases for PS1, and both Japanese Saturn releases for the series), and I must say, that PS2 collection has everything you could want from the Darkstalkers, and more (that art gallery).
Yep I’m ordering mine off of amazon today to finally have the arcade perfect collection on my Japanese PS2! ❤️❤️
Darkstalkers is back along with Red Earth, Cyberbots and Pocket Fighter! th-cam.com/video/ll46OAcwPJI/w-d-xo.html
@@fernandozavaletabustos205 No CRT no game pal. this game need to play it on a old TV, believe me
I always thought Victor had weird animation when I played it on PS1.
Brings back great memories. Also, the music still sounds amazing. Time to listen to the OST while doing work.
So many fond memories of Darkstalkers. Still love this game. And its completely nuts to know it was released in 94 with the level of sprite animation it has. Enjoyed it a lot on Sega saturn.
Darkstalkers is back along with Red Earth, Cyberbots and Pocket Fighter! th-cam.com/video/ll46OAcwPJI/w-d-xo.html
Surprisingly decent port for the Ps1 this time!
Pretty good observations put into video form. Many thanks. I still enjoy the first game tremendously and own the PS1 original and PS2 collection. I play the PS1 version the most even if there are frames missing. And yes, the biggest eyesore was always Aulbath's crouch animation haha.
I really would love to see a comparison between Rival Schools 1 for Arcade vs PS1 port... I hope you read this..
Back in the PS2 era, I bought Vampire: Darkstalkers Collection since I have a PS2 that can play Japanese imports. I still play it when Halloween rolls around.
Shame the button mapping screen is in all Japanese. Yet other menus are English. I couldn't get the collection to boot on OPL either, so I'm stuck with cps2 emulation.
@@Anthony-gc7el "Shame the button mapping screen is in all Japanese"
lol, and? ... It takes you like 5 minutes to figure the buttons out and you can save the configuration eternally on your memory card
@@Anthony-gc7el why bother commenting dumb shit in the first place though?
@@Anthony-gc7el - Have you tried the latest version of OPL? Also, there's compatibility options to test, if you haven't.
I'll try that, thank you
Excellent job! Thanks for allowing Pt subtitles. I love Darkstalkers series, such a shame Capcom doesn't give the value this franchise really deserves.
Awesome analysis, I’d love more videos like this.
you can't imagine how i love this video! thank you
Aw yeah! I've been waiting for this comparison video for a long time. I'd definitely go after the Vampire: Darkstalkers collection. Can't wait for the next video.
psygnosis did a pretty good job, even with ps1 known shortcomes.Usually large characters sprites and stage were the most sacrificied,but was a low price to play this in home back in 96.
After owning the Japanese PS2 collection for almost 15 years, I just find out that I can play as the bosses! Mind blown! To be fair, I usually bypass the first game to play Night Warriors instead.
Quite happy for you. I remember going to the options right off the bat and noticing it and overjoyed. Overjoyed I could finally appreciate and study how the characters worked in their debut and prime. The only thing the PS1 port has over the PS2 collection is for Phobos. Using a cheat device to access the character, qcf + PPP causes an unused laser attack to initiate. You might be able to find footage of that move somewhere on youtube.
Nice to see that Darkstalkers is still being talked about. Jon Talbain will always be my favorite fighter. 🐺
Excellent job! I love your videos! I hope you continue with vampire hunter and vampire savior
And to this day the lack of a stateside release for the PS2 Vampire Collection is still the biggest travesty to befall this series.
Indeed. It's a shame because the Alpha Anthology did really well here. You'd think Darkstalkers would have followed suit. SNK were much more accommodating when it came to their collections.
Compared to Street Fighter, Darkstalkers was sadly not as popular. We saw what happened when Capcom released Darkstalkers Resurrection, it bombed. I didn't buy it for PS3 because I already have the PS2 Darkstalkers collection, so I didn't need it.
Darkstalkers (all five games) is back along with Red Earth, Cyberbots and Pocket Fighter! th-cam.com/video/ll46OAcwPJI/w-d-xo.html
One time I played the US version on my broken PS1, and the game froze and for 3 seconds, I could hear the Japanese theme, "Trouble Man" play before it said it couldn't read the disc.
I'm really suprised that Darkstalkers never came out on the Sega Saturn when so many other Capcom 2D Fighting games did during the mid 90's.
There was a rumor that it was being ported to the 32X and was cancelled. After that, the sequel was already released and they decided to port that for the Saturn instead.
Great job with the animation frames comparison. The PSX port is nice, but it's so weird how some characters maintain ALL the idle animation frames, and some others have them cut SO MUCH (Rikuo, Victor, Anakaris, Huitzil)
I think a lot of it involves the size of the characters and their animations. The smaller ones retained more, the bigger ones took the biggest hits. Anakaris and Huitzil were especially going to be problems. The latter being multi jointed.
Darkstalkers is back along with Red Earth, Cyberbots and Pocket Fighter! th-cam.com/video/ll46OAcwPJI/w-d-xo.html
I think Darkstalkers looked very nice on the PS1 for it being a 32 bit system.
A system of that time could’ve done a near perfect conversion assuming you had enough RAM and/or its storage wasn’t reliant on CDs. Capcom’s Night Warriors port, while still missing a few things here and there, was better than this.
But to put this in further perspective, the original arcade game was a 16 Bit game.
Thanks for this! Back when these games were new, it's very hard to compare what was lost in the PS1 conversion.
Big beautiful sprite based game like this is RAM constrained. Sony haved the RAM from 4 to 2MB in order to save on cost, and games like this suffered for it.
Well, it paid off in spades for Sony. PS1 cost $100 less than Saturn. Sony is the still the market leader today, while Sega is extinct.
Sega only had just a little bit more RAM than the playstation (not counting Ram Cartridge's). The PS1 excelled in polygon engines and could do some things that that Saturn (most of the time) couldn't.
I never liked how the timer went by too fast IMO when you played on a higher speed. Capcom sure was change happy back in the day too. Red Earth probably had the biggest amount of name changes as I could recall.
Cool video. I have been playing the JP PS1 version recently, and it’s def not a bad port. What’s your take on Darkstalkers 3 EX edition?
Tenho gostado muito destas comparações. Obrigado.
Excellent comparison mate!
First ever fighting game i played on arcade so fun...
Sempre curti demais essa primeira versão de Darkstalkers nos Arcades, mas por alguma razão nunca fui muito fã da versão PS1.
Thank you! Very informative!
New sub! Love all the detail
Your videos were fantastic, and this was my hobby befor 15 years. I loved comparing the original and home versions of Capcom, Snk and even some 3D games. But I have one note that you would like to accept without misunderstandings. You are taking a long time to release a new video.
The greatest villain quote of all time:
*AAAAAAAAAA*
*AAAAAAAAAA*
*AAAAAAAAAA*
*AAAAAAAAAA*
-Pyron
That's too bad how come Street fighter Alpha/Zero collection for the PS2 came out since June 2006 back then, not too long ago.
I guess they decide to leave vampire collection it in Japan instead it didn't made it to the US. Well it's a fun video I watched, thank you for uploading the video. 😉✌️👍
Great video, I love the Darkstalkers series.
Are you running the PS2 version on an emulator?
The resolution looks wrong, somehow smaller than the PS version.
No arrange music this time? Thanks to you for your work!
Unfortunately there is no arrange music like SFA.
I love these comaparisons between ports, brougth me back a lot of my childhood memories in the arcades.
Obrigado pela legenda em português brasileiro. Esse jogo não teve versão para o Saturn?
When you started to talk about the name differences I thought you will explain why that happens, I think Huitzil is better than Phobos, and Rikuo is better than Aulbath... I've tried to find out why but it's impossible...
Loved that scanline shader
Chain combos didn’t exist for this series until Vampire Hunter, it’s why the combos are referred to as Hunter Chains
6:08. People need to understand that slowdown ≠ framedrop.
It’s actual performance issues. Anakaris cobra bite is one of the moves sure to bring it about. So does Felicia’s dust kick, and the worst of it is in the Huitzil fight where damn near everything causes a shakeup. Pyron slows things down sometimes too, but not as bad as the former. It’s a solid port but it ain’t without its issues.
Great job, love your videos and the animation counts. Also, I believe the music in the Japanese FMV intro is from the horrible US Darkstalkers animated series.
Thanks!
Close. The song "Trouble Man" was used as the ending theme in the 4-part Vampire Hunter (Nightwarriors) OVA series.
@@KikenEnryu Ahh, I knew it had some animation connection. Thanks for the clarification.
I don't think that I've ever played any Darkstalkers game to this day but if any of them were released on the PS4 Store then I would buy them instantly 👍
What emulator and graphics filter do you use for CPS2 in your video?
It could be mame or fba have scanlines
Quais shaders você usa para deixar esse efeito de scanlines tão bonito? Obrigado pelo ótimo conteúdo!
crt-hyllian-3d, com algumas modificações
@@retroport9393 Ficou muito bom. Obrigado!
Yoshiki Okamoto recently posted a video about the development of the PlayStation port on his channel th-cam.com/video/VW0nUPwgmAA/w-d-xo.html
It's in Japanese only, so use the auto translator to tide you over until there is an English sub version of it on his English channel.
Me sinto em casa com esse jogo!
Darkstalkers 1 and 3 are currently on sale in psn store for 3.24$ each (2.99$ with plus membership)
do you think it's worth the purchase despite some compromises from the arcade ver.
Yes, it is! Especially Darkstalkers 3, which is a fantastic version on the PS1!
Id buy the original ps1 games cause they will play on a ps3 system.
Resizing the image won’t get this to match up between PS1 and arcade no matter what you do. The interface elements were either shrunk down like the health bars, or moved around like pretty much everything else.
Capcom should release a Darkstalkers Collection for the PS4 already.
Surprisingly the PS1 port is the only North American home console release of this game. I still don’t understand until this day why the ps2 collection was Japan only and why Darkstalkers resurrection was just the second and third game and not the first. I believe the first Darkstalkers was supposed to come out for the Saturn but it got changed to Darkstalkers 2 and the ps1 got Darkstalkers 1 after the Saturn already had Darkstalkers 2. Capcom with their craziness
Very very good job 👍❤️
Can someone explain to me why the Sega saturn intro video is different from the Ps1? and actually suck a different character selection.
nice video
I love this game and video
Great video!
T+
A versão de ps2 é somente port do arcade? Ela possui transparência real ou é dithering? Os chefes tem final nela?
Sim, é port do arcade. Talvez até emulação, então tudo a mesma coisa do arcade, com adição dos chefes e finais que foram completados.
How do you even get the second color?
Wow I really like to get the vampire collection on ps2 ^^
Do so, you won't regret it at all.
@@Bloodreign1 i don't know what you asking me but i just said i could
O primeiro Darkstalkers só saiu pra PSX e o segundo só pra Saturn, ou estou enganado?
Isso. Havia rumores de um port para o 32x do primeiro, mas foi cancelado.
Ok guys so What is the difference between Darkstalkers, Vampire Hunter and Vampire Saviour??
They are just the name of the indivual games 1,2 is hunter and 3 is savior.
Then you also have savior 2 and hunter 2 on arcade "only" (some ports of 3/collections have them).
AntonioCardenasT I loved the Alternate name for Savior "Darkstalkers 3: Jedah's Damnation".
The music is intensely missed 😩
Does Capcom have any plans on reviving the franchise?
No. They claimed some years ago during some event that the series is not dead; but haven't done much to prove otherwise. A crappy HD compilation in the form of Darkstalkers Resurrection and crossover costumes in SFV is about all the love this series is getting.
Alvin d They have a big issue with CERO (the Japanese ESRB) who is stricter regarding blood and gore. Yes, you can slice in half your opponent. I wish they could get away with that like SNKP did it with Samurai Shodown/Spirits (2019): Japanese version the gore switch is off, overseas is on.
Like many, I had the PS1 ver. growing up and thoroughly enjoyed it. Wasn't aware of the aninlmation differences, here in the UK, back when I was in my mid teens! Looks like Rikuo and Huitzil got dealt a rough hand though! I was gonna say "no love for Sasquatch"... but you did squeeze a very, very small segment of him on his stage. And of course, great video as always, although, not sure you need to 'waste' (subjective to opinion) time creating intro segments to these games as most of us flocking here know the score. Not for me to dictate, but deffo here for the comparison spots, not for a history lesson (god, I sound like an insufferable dick, sorry!)
My first experience in this game was on the PS1 at the time, and I loved it. No problem, it's just that without those segments and intro, i think the video would be too bland. I always include a time stamp for those who want to skip directly to the comparisons. I get your point.
@@retroport9393 It was terrific I enjoyed the whole video cause of the detail you put into them.🙂
*SEGA SATURN hands down!* ⭐️ ⭐️ ⭐️
Capcom Fighting Collection! 😎👍
Não sabia que o Morrissey tinha feito música pra Capcom hahahahaha
Se o PS1 tivesse uns 8MB de RAM e uma CPU correndo na casa dos 70 mhz todos os arcades teriam ficado intactos nele.
Só que um hardware desse nível não ficaria barato de produzir em 1994
I have darkstalkers for ps1. It is slowwwwww but plays well. Victor suffers from animation cuts though. :(
The original game was slow, especially in comparison to Vampire Savior. So that’s nothing out of the ordinary. That said, there were some moves on the PS1 version that gave it performance problems.
What about Dem loading times?
😮Yeah 😮
Saturn hands down the best when it came to 2D fighting games especially DARKSTALKERS
This game never came out on the Sega Saturn if I'm not mistaken.
@@TheDimeDrawer darkstalkers revenge and Vampire Saviour was out on Saturn if it did have darkstalkers it would be a better version close to the arcade than the PS1 OR PS2
The Saturn Vampire Hunter/Nightwarriors did lose some frames, had loading too. Now Vampire Savior on the other hand, absolute bliss (the PS1 port is decent, but loses animation frames as expected. Best to have the Japanese Vampire Savior EX if one goes the PS1 route, it's uncensored).
For the last time, NO VERSION is going to be better than the PS2 collection at that time since that one isn’t a direct port, it’s emulation of the actual ROMS with the audio being the only thing that’s a port job. I understand liking the Saturn, but some of y’all treat that thing like it was invincible. RAM cart or no RAM cart, not a single port to that system was 100% arcade exact either for various reasons.
The ps1 was good ver not that bad.
The ps2 version is good but it has problems with display screen , they look smaller.
Like Street Fighter Alpha Anthology, the only issue is the PS2 doesn't match the arcade CPS II screen resolution. That's pretty much it.
It’s not that it doesn’t match it, the PS2’s resolution exceeds it, but not to a perfect aspect ratio since technically CPS2 resolution was 16:9 squashed to a 4:3 aspect ratio. The Neo Geo collections never had this issue on PS2 since 640x480 is a perfect 2x scale up from 320x240. For those Capcom collections, they only really had two options, either upscale but have imperfect pixel scaling which would bring about that shimmer, or filter the visuals and get perfect pixel resolution at the expense of having it look softer.
O Saturn tem a fama de ter os melhores jogos em 2d,mas olhando alguns jogos do ps1 as coisas não são bem assim,o ps1 entregou ótimos jogos em 2d,Darkstalker é um bom exemplo.
O lance é que se um jogo 2d teve versões no Saturn e PS1 é quase certo que a versão Saturno teria menos cortes de conteúdo gráfico, mesmo sem cartucho de RAM. Já com cartucho de RAM muitos jogos de arcade viravam conversões quase perfeitas. Mas isso tudo não quer dizer que as versões PS1 fossem ruins em si, mesmo nas séries VS que o PS1 tinha que repetir personagens pra manter possibilidade de tag, dava pra se divertir pacas no PS1.
When's marvel 2?
Not for a while, considering there's not many differences, at least graphically. The same with Garou, SvC2, SFIII, etc. I'm considering making a review video for those games, but not for now.
@Jedite X I've heard the opposite for the ps2 version and I've heard nothing on the PS3/360 ports
RetroPort At least do a content comparison. Never saw the XBOX port of MvC2...
There's really no difference between the 3 early MvC 2 ports (DC, PS2, X-Box), people are exaggerating over nothing. If you have any of the 3, you're doing ok. The PS2 port also is not cheap at all, if anything I've seen it sell for far higher than the DC version. I managed to get the PS2 version after the game got released on the last gen consoles, the price briefly came down on a copy locally ($30, you bet your ass I hurried up and bought it too for my PS2), before going back up after the game got delisted.
@Jedite Xthe sound effects in the PS2 versions are considerably lower quality.
Jeez, I never realized how much was cut out of the Playstation version. Even the animations that did remain look much more choppy than their arcade counterparts, and everything looks so much darker. That's the version I'm used to playing so I never really noticed, but ouch, definitely a lot worse than the arcade original it's based on. Still not bad compared to some of Capcom's other PS1 ports, though.
Lord SHAEN sojka tomlinson.©️®️.
After all these years I read in Diehard Gamefan magazine during a preview article that Psygnosis was rumored to be the developers behind the PS port. Those Brits sure know how to code!! They did an excellent job. Capcom should've hired then to do the Marvel games and their crossovers too.
It's possible that they weren't allowed to work on ports past that contract, following the Sony buyout.
If I recall, Sony bought Psygnosis after they started porting Darksalkers to Playstation. It was a hell of a port, and much better than either Marvel Superheros or X-Men COTA, although the latter is probably the most animation-heavy game that was produced on CPS2, so any port was going to be difficult. The most awful Playstation port is arguably Alpha 2.
You shoulda compared the arcade version with the saturn version because no one today will go and hunt down the ps2/3 version of this game. The ps2/3 sucked at 2d whereas the saturn excelled at it.
This game was not released on Saturn. Only the sequel.
Vampire Collection for the longest time was the best way to get those games as unlike the PS1 version, it was arcade perfect being the actual arcade game itself emulated. Even down to being able to select which revision you wanted to play. No system sucked at 2D after the PS1/Saturn. You might not like the way those games had to be upscaled, but once you get to PS3/360 and on the resolution capabilities made that a moot point.
Hey whares the saturn port
Unfortunately, the game was not released on Sega Saturn
Saturn wins :)
What did the Saturn win for the first Darkstalkers? Absolutely nothing as that version does NOT exist.
Funny thing is, this particular PS1 port actually beat quite a few Saturn releases for audio quality. Visual cuts aside, the game sounds clean. I just wish the music clips weren’t so short.
The PS1 version has much better colour than the Arcade version 👍
The ps2 collection is literally built of the Street Fighter Alpha Anhology.
Even though the vampire collection came out first in 2005
@@lawrence3185 I don't really know my darkstalkers. I wasn't sure.
That's ok
Vampire Collection was first and was probably the test bed for what they did for Street Fighter Alpha Anthology. Both utilize emulation of the arcade graphics and game code, and port the sound and music separately.
Nada mal a conversão pra PS1, não entendo a fama de ruim pra 2D desse console.
seguistas que odeiam o playstation que espalham isso.
@@SmSimon6978 Pense nas conversões que o SNES e Mega recebiam do arcade. Olha o SF2 deles como é tão inferior. As conversões do PSX eram inferiores mas muito mais proximas do arcade do que na época dos 16 bits.
The Japanese music was terrible and didn't fit the game at all. I'm so glad they removed it from the NA version.