How to make HDRI Dome for more REALISTIC Renders - Blender Tutorial
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- เผยแพร่เมื่อ 6 ต.ค. 2024
- In this Blender tutorial, I’ll guide you step-by-step through the process of creating an HDRI dome to enhance the realism of your renders. We’ll use a UV sphere and an HDRI image sourced from Poly Haven. Whether you’re a beginner or an experienced Blender user, this tutorial will help you level up your 3D scenes
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tags:
Blender HDRI tutorial, UV sphere HDRI dome, Realistic renders, Poly Haven HDRI, 3D environment lighting, Blender 3D tutorial, HDRI lighting setup, Blender beginner tutorial, Photorealistic rendering
To up the realism even more, I would change the dome so that the flat portion of the dome doesn't have any emission applied, only the diffuse. That way the shadows should be much more realistic
@@JMach4217 I’m gonna try that and see what it looks like 👍
Probably waiting for this next tutorial
Good idea !
Good Sir Evve render this tray
If you ever want to make your own photosphere, you can still download an older version of Google camera. There are some tricks to turn into an HDR, but that’s still available.
I am a 3ds max user but i watched whole video. And liked it.
That’s a massive compliment. Thanks!
This is a good tutorial, these HDRI environments lack parallax but a majority of the ppl looking at the subject in the center wont know the difference.
Awesome tuto, thanks!
Very helpful tutorial ❤
Glad you think so! I’m gonna make more
Fantastic work!!!!
@@MelizzanoDaquila appreciate that 😄
i needed this, thank you so much RJ, great tutorial man
Happy to help! More to come
This is awesome, thank you!
Only comment I have is in regards to the sun light you added- it doesn’t really make sense to soften it unless your hdri has cloud covering the sun. Fully exposed sun would be very hard light with sharp shadows.
Blender Try You help 😊 Thanks
You should add shadow catcher plane under the car
Thanks ❤❤
WOW!!!!!! Bravo!
How can I export the sphere with inner and outer texture ? when I export sphere it's just seems like empty ball.
I love this!
Nice. But it would be more realistic, if there's an Ambient Occlusion shadow beneath the car...
I will look more into this. Thanks for the tip!
Insane tutorial
@@artofvibration we’re on TH-cam now 😆😆😆
@@onlyrjCG Heck yeah 😁 this tutorial is actually super helpful
hello ) can you do please static sand tutorial with particle system
Very nice
add this dome,then add the noise and it cannot be remove. and add the render time
when i plug backfacing to 2nd mix shader, shpere change all black inside..
How do i intensify the shadow's casted on the ground without using shadow catcher or brightening up the HDRI?
increase sun light intensity
Is there a way for me to export this dome with textures to be used in web ?
W bro !
@@OUTTHEMUDVISUAL thanks! I’ll be posting more tutorials 😄
SALUTE YOU
man, I dont get it, how thats way of creating HDRI better than classic way by environment section of blender? why it gives more realistic result?
in the shader tree, are you suing building a shadeless material?
Besides all the other problems you didn’t address, the biggest one is the noise you introduced by having this dome. Better use a regular hdri, and add only the ground part of your done.
I know this is unrelated but give the Quran a read, the downsides of this method is that the render time is heavily increased, you can easily take time and make a simple environment that will lead to a quicker render time
Can the Quran help me get faster render times?
Blender bad(((((((((((( 3ds max good
Looks fake
Blender now totally sucks because all these tutorials only seem to work in the version of Blender they were made in. That breaks 99 percent of tutorials made. An exisying confusing program made even more confusing.
I've found that most tutorials are preseved extremely well throughout Blender versions. That said, I almost never follow tutorials straight off of keystrokes/buttons anymore because I know the program quite well. I see where issues could arise for new users, and in that case I would suggest focusing more on learning the software and concepts itself through methods besides tutorials. Buttons may change but the functionality of the software remains the same or improves. Keyboard shortcuts usually change quite little as well.
I CAN recall several times where geometry nodes tutorials were useless due to the fact that nodes are being added/replaced all the time, making some setups extremely redundant in both complexity and performance. Hopefully, that will improve a bit in the future as geonodes developement becomes more backend.
You could learn maya or 3ds max man, or even better 3d coat since they not from autodesk :v, auto desk and adobe is money hungry monster
what are you talking about? works perfect in 4.2