Everybody Has 1 HP! - Wings of Liberty: One-Shot Edition - pt 1

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 1.2K

  • @BloodfelX
    @BloodfelX 3 หลายเดือนก่อน +1958

    Putting a request for Grant to not skip mission cutscenes when they first play, we need to see all the chaos that unfolds - like the Hyperion dying at the end here.

    • @chegnarok
      @chegnarok 3 หลายเดือนก่อน +38

      Yess!!

    • @silent9077
      @silent9077 3 หลายเดือนก่อน +8

      Yeah

    • @the.6891
      @the.6891 3 หลายเดือนก่อน +32

      funny as hell. hope he noticed and will notice in the future

    • @DumbGuy-g8x
      @DumbGuy-g8x 3 หลายเดือนก่อน +35

      he did not have any reaction to the hyperion just exploding

    • @storytale1819
      @storytale1819 3 หลายเดือนก่อน +23

      anyone still alive down th- dies

  • @Aelfraed26
    @Aelfraed26 3 หลายเดือนก่อน +1822

    LOL at the Hyperion dying in the ending cutscene

    • @EMDakka
      @EMDakka 3 หลายเดือนก่อน +187

      And grant was so enraptured discussing the nydus thing he didnt react to it.

    • @petrowegynyolc7108
      @petrowegynyolc7108 3 หลายเดือนก่อน +82

      Damn Jimmy, you've been holding out on m... Nevermind.

    • @cheesysealAnon
      @cheesysealAnon 3 หลายเดือนก่อน +64

      Marine: The Hyperion is here were sav..... ( Hyperion gets shot out of the sky in a second) WELL FUK!!!!

    • @illogicalbear6200
      @illogicalbear6200 3 หลายเดือนก่อน +26

      @@cheesysealAnon "We're Screwed."

    • @programista5402
      @programista5402 3 หลายเดือนก่อน +1

      bro... spojlers....

  • @simonhede4381
    @simonhede4381 3 หลายเดือนก่อน +476

    The fact Grant plays Coop with his Sister off-hour is so fucking cool, coop-gaming with siblings is so much fun

    • @FenekkuKitsune
      @FenekkuKitsune 3 หลายเดือนก่อน +45

      I’m now genuinely curious if she’s as good as Grant - or better

    • @arahelis2038
      @arahelis2038 3 หลายเดือนก่อน +70

      @@FenekkuKitsune Plot twist, it's Scarlett

    • @EMDakka
      @EMDakka 3 หลายเดือนก่อน +48

      that bit was so wholesome.

    • @indominusrex1652
      @indominusrex1652 3 หลายเดือนก่อน +50

      @@FenekkuKitsune what if grant created this channel so we get only his perspective and we think he's better than his sister?

    • @Chineselegolas
      @Chineselegolas 3 หลายเดือนก่อน +14

      That part was so adorable to see

  • @MysticGolem128
    @MysticGolem128 3 หลายเดือนก่อน +270

    Mod Maker here, this is my first mod.
    The missions for this mod have a chaotic difficulty in part because I generally aimed for a sandbox approach if I could beat the mission, otherwise I had fun (made changes) until I got to LotV in which I had a lot of pain and fun with the SOA. I began with a crazy mod idea that was too complicated for first time touching the SC2 mod manager so I went with this idea from a Warcraft 2 custom maps where both sides had a group of units and could produce grunts for free really quick. The shield only mod reminded me of it a decade later and it seemed a reasonable idea for my first mod and I was able to explore more of the modding tools on the no build missions (Ultralisk Evolution mission is one of my favorites) and built up experience for when I got to HotS and LotV.
    1st mission eases players into the 1 hp mod, 2nd mission introduces infinite minerals (which was missed) and that bases die super quick. I changed the medics to make them not pointless and to reward good micro (they are also helpful on no build missions). 3rd mission ramps up the tension, show cases the bunker and introduces alternate bonus objectives to speed up defense missions. And the tension is an interesting part of the mod.
    WoL and HotS got playtested a lot, LotV not since I updated the SOA for the umpteenth time, there are certain things one can only get by watching someone else play it. So I will be making the alternate objectives send a mail as well.
    Concerns by people who played the mod: that it would get stale for youtube since mass marines is an easy go to solution for most maps (not such a concern with HotS or LotV). True, but then you never know when GGG is going to forget static defense and lose his base to a Zergling. I have begun to create a list of fun twists to add the 1 hp universe but it would be for a future mod to see what interesting things can be done in it. If you have an idea feel free to mention it in GGGCCM.
    Enjoy, Mystic Golem
    PS GGG Play it how you want, speed run it, cheese it, do whatever you think is most interesting. I will enjoy watching it. Also, new version is out with Mail messages that point out new bonus objectives.

    • @Chineselegolas
      @Chineselegolas 3 หลายเดือนก่อน +26

      Fun mod so far; thanks for expanding on the concept.
      Infinite minerals is nice with how often I've transitioned into losing my whole army

    • @semioticwish
      @semioticwish 3 หลายเดือนก่อน +12

      Awesome mod, it's the little changes that always feel like they go the farthest for me. Thank you for bringing this to us!

    • @snperkiller1054
      @snperkiller1054 3 หลายเดือนก่อน +5

      If i may ask, do any armory/lab upgrade add life? if no have they been modified to be of some use?

    • @xignum
      @xignum 3 หลายเดือนก่อน +5

      Oh infinite minerals, very neat. I love the details that goes into this

    • @MrLiljohn1980
      @MrLiljohn1980 3 หลายเดือนก่อน +8

      The fact you went beyond just setting everything to 1HP and calling it a day is amazing. This seems like it will be a lot of fun to play and watch. Great job!

  • @-Raylight
    @-Raylight 3 หลายเดือนก่อน +476

    The medic be like *"Ze healing is not as rewarding as ze hurting"*
    Guess they can't lose medical license since they're war criminals xD

    • @timotheebrasseur6188
      @timotheebrasseur6188 3 หลายเดือนก่อน +31

      The doctor is in(sane)

    • @TitanMaster4554
      @TitanMaster4554 3 หลายเดือนก่อน +15

      That NEEDS to be the training sound for the medic in this mod! it's perfect!

    • @cranapple3367
      @cranapple3367 3 หลายเดือนก่อน +2

      Dr. Medicgele

    • @heavystalin2419
      @heavystalin2419 3 หลายเดือนก่อน +1

      *PJUURE AGONYYYYY!!!*

    • @Rosstail
      @Rosstail 3 หลายเดือนก่อน +3

      "Oops ! Zat was not MEDICINE !"
      Litterally "Meet the BLU/Raynor Medic"

  • @simonhede4381
    @simonhede4381 3 หลายเดือนก่อน +678

    uuhhh, what is going to happen with the Odin? The Laser Drill? The Artefact?

    • @bluesbest1
      @bluesbest1 3 หลายเดือนก่อน +232

      lol, 2 second The Dig.

    • @phillipk4196
      @phillipk4196 3 หลายเดือนก่อน +7

      ded.

    • @Ahakenab
      @Ahakenab 3 หลายเดือนก่อน +66

      Asking the big questions. I was only thinking about 1 shotting Kerrigan or Maar. But now. Having Zeratur survive the first mission will be tough. Belly in the beast will be impossible too.

    • @Certifiedgooner
      @Certifiedgooner 3 หลายเดือนก่อน +136

      Tychus: This ain’t no stealth mission ladies, bring it loud and-
      *Tychus has died

    • @ambulancekun3142
      @ambulancekun3142 3 หลายเดือนก่อน +25

      @@Ahakenab i think that one is even easier as they outrange almost everything and tychus has splash dmg which is also very fast, not to mention they only die when all die.

  • @BoxheadBB
    @BoxheadBB 3 หลายเดือนก่อน +808

    More please. This is going to be the fastest, the hardest, or both of the WoL mods.

    • @Certifiedgooner
      @Certifiedgooner 3 หลายเดือนก่อน +12

      Looks at maw of the void.

    • @lanteanboy
      @lanteanboy 3 หลายเดือนก่อน +22

      @@Certifiedgooner they must have changed how the Rip Fields work, they probably reduce range/attack speed/plain speed or something now otherwise it's physically impossible since you'd need something like 30+ range to hit a RF-Generator from outside of the field and NO units in SC2 can get that much range.
      the alternative is that protoss have 1 shields and 1 hp so that they still have immunity to the generators and you must now use the limited supply of DTs

    • @TrixterTheFemboy
      @TrixterTheFemboy 3 หลายเดือนก่อน +6

      @@lanteanboy I don't think you physically can get to the DTs though?
      Maybe Protoss and the vault have 1 HP and the mission just instantly autowins lmao

    • @lanteanboy
      @lanteanboy 3 หลายเดือนก่อน +2

      @@TrixterTheFemboy that would probably be funnier

    • @DavidFlrczk
      @DavidFlrczk 3 หลายเดือนก่อน +1

      @@lanteanboy maybe all units have 1 shield + 1hp on this mission?

  • @Uforianer
    @Uforianer 3 หลายเดือนก่อน +242

    Cant we appreciate how the hyperion got killed by the hero spore crawler?

    • @ilyamoskalev4nko676
      @ilyamoskalev4nko676 3 หลายเดือนก่อน +20

      That version of Hype even has like 80% damage reduction, but spore not care

    • @bruh-up7kt
      @bruh-up7kt 3 หลายเดือนก่อน +5

      ​1 HP is nothing when it uses with damage reduction.

  • @Wrenling
    @Wrenling 3 หลายเดือนก่อน +137

    "Those people need our help, Tychus. There's no way we're leaving them to rot."
    *walks up ramp*
    "Oh, um..."

  • @valdonchev7296
    @valdonchev7296 3 หลายเดือนก่อน +111

    I noticed there was a bonus objective on Zero Hour labeled "Destroy All Hatcheries [win]", I wonder if that would be easier or harder to pull off. Overall, this mod clearly has thought put into it, so I'd love to see more of it!

    • @MysticGolem128
      @MysticGolem128 3 หลายเดือนก่อน +6

      Harder but faster.

    • @heavystalin2419
      @heavystalin2419 3 หลายเดือนก่อน +2

      @@MysticGolem128 Better and stronger

    • @RancorSnp
      @RancorSnp 3 หลายเดือนก่อน +2

      In normal - non 1 hp game, destroying all Zerg hacheries is tough. I don't think I ever managed to do it in a legit non moded run. Always run out of time before destroying the last base

    • @majormajorasic
      @majormajorasic 3 หลายเดือนก่อน +1

      @@RancorSnp It's fairly easy even on normal Brutal difficulty, dedicate to rushing the bottom left base so you can expand for double base income, mass marines and dive the zerg from the top left to top right.

    • @FORtheSWARM1000
      @FORtheSWARM1000 3 หลายเดือนก่อน

      Easier and faster

  • @tyraelgoo
    @tyraelgoo 3 หลายเดือนก่อน +297

    I feel like this mod is going to be very heavily based on... strangely enough, Marine / Tank / Viking. The key things in this mod I think are going to be range, splash, and price. Siege tanks and vikings can hit things from far away, Tanks do good splash, Marines are cheap cannon fodder (as much as 1hp cannon fodder can be). Potentially hellions might be good too?

    • @great_hedgehog8199
      @great_hedgehog8199 3 หลายเดือนก่อน +51

      Hellions are way too slow to fire, so unless they're fighting against exclusively melee units, few will even get a shot off

    • @simonhede4381
      @simonhede4381 3 หลายเดือนก่อน +64

      high fire-rate is also rewarded, which also makes marines strong compared to hydralisks/stalkers.

    • @ixirion
      @ixirion 3 หลายเดือนก่อน +25

      as soon as you get ghosts/wraiths its gg.
      Ravens/banshee will be deadly also

    • @arahelis2038
      @arahelis2038 3 หลายเดือนก่อน +11

      Vikings have splash with the tomahawk missiles

    • @lawsontse1545
      @lawsontse1545 3 หลายเดือนก่อน +18

      Marine tanks are just straight up the best units in the game, long range splash and rapid fire guns that are hitscan are unmatched in this mod. The only late game unit that are useful would probably be cloakies

  • @birdofthesky7062
    @birdofthesky7062 3 หลายเดือนก่อน +27

    The Hyperion dying in the end cutscene 🤣🤣🤣

  • @danielharkins1629
    @danielharkins1629 3 หลายเดือนก่อน +119

    LMAO the surprise sister ambush whilst recording is the deadliest XD

    • @hebercluff1665
      @hebercluff1665 3 หลายเดือนก่อน +6

      A wild sister has appeared

    • @kazzi_
      @kazzi_ 3 หลายเดือนก่อน +3

      ​@@hebercluff1665 gotta catch'em all! who's that sister!? it's GiantGrantGamer!

  • @bookshop7337
    @bookshop7337 3 หลายเดือนก่อน +8

    Going into the episode, I wasn't very excited for this mod but was still aware that I would watch every video on it.
    I've changed my mind. I'm *very* excited for it

  • @TortellionVSkniveS
    @TortellionVSkniveS 3 หลายเดือนก่อน +94

    It's nice Grant plays co-op with his sister GiantGirlGames

    • @ArachneTaratect
      @ArachneTaratect 3 หลายเดือนก่อน +18

      It's a bit fascinating that Grant's sis also plays StarCraft 2 and wanted to play it together with Grant

  • @IdealIdeas100
    @IdealIdeas100 3 หลายเดือนก่อน +25

    You thought storms were scary before. Just you wait til later

  • @Archphoenix1
    @Archphoenix1 3 หลายเดือนก่อน +107

    well, the one way to use bunkers is shrike turret+range+ghosts. basically you outrange most attacks so the bunker doesnt get touched. however i dont know if ghosts attack fast enough.. its up to attspeed in this mod and not anything else. also wind up animation matters

    • @blaurvedrur
      @blaurvedrur 3 หลายเดือนก่อน +5

      Turret is way worse then a marine bunker, it can shoot only once against muta etc

    • @GATCornebre
      @GATCornebre 3 หลายเดือนก่อน +30

      What the alternative anyway... hp? XD

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 3 หลายเดือนก่อน +10

      @@blaurvedrur
      That’s why you do turret + marine bunker. 5 marine shots in the same place at 6 range means you become a meatgrinder for most enemy units.
      Edit: 7 Marine shots at 7 range, sorry. I forgot about the armory upgrades.

    • @Flamewarden_Honoushugoshin
      @Flamewarden_Honoushugoshin 3 หลายเดือนก่อน +9

      might be worth a mix of ghosts and marines in the bunkers, so the ghosts out range most everything and keep the bunker from getting sniped while the marines use their superior attack speed to clean everything else up? Either that or just a critical mass of ghosts clustered in the bunkers, like any attack wave with less units than you have ghosts should just get instant killed by your alpha strike, atk speed be damned.

    • @majormajorasic
      @majormajorasic 3 หลายเดือนก่อน +1

      @@Flamewarden_Honoushugoshin 2 marine 2 ghost or 4 marine 1 ghost depending on the amount of swarm units attacking

  • @TheHarzlek
    @TheHarzlek 3 หลายเดือนก่อน +15

    27:55 I laughed hard and GRANT while he talked about Nydus worm. Good vid.

    • @Jason-MOT
      @Jason-MOT 3 หลายเดือนก่อน +1

      I found myself subconsciously shouting "MAAAAATT" as it happened lmaao

  • @zheng7636
    @zheng7636 3 หลายเดือนก่อน +37

    [Grant clears a Zerg hatchery cluster just to airlift his base to a new location.]
    "This man is Sun Tzu made manifest once more!"

  • @LithmusEarth
    @LithmusEarth 3 หลายเดือนก่อน +9

    13:01 I'm having a fun time, please keep going. This is a delight, and yeah it becomes more puzzle-orientated.

  • @yessir6919
    @yessir6919 3 หลายเดือนก่อน +59

    0:16 So range, attack speed, and splash is king.
    2:12 Nah dude, that's too crazy.
    5:25 The mod really didn't let what you said slide, huh?
    6:00 They're not Medics anymore. They're Harmacists.
    8:15 **rebel base gets levelled**
    **Get rescued immediately after**
    Better late than never, I guess...
    12:28 You know what's as strong as tanks but not as vulnerable? Colossi and Brood Lords. Also swarms of zerglings.
    27:14 The number of times this mod has made you rethink your choice of words is surprisingly impressive.
    Mod Summary:
    Good: *You breathe on your enemies, they die.*
    Bad: *Your enemies breathe on **_you,_** you die.*

    • @drfreeman3908
      @drfreeman3908 3 หลายเดือนก่อน +6

      So basically ghosts, marines and tanks

    • @yessir6919
      @yessir6919 3 หลายเดือนก่อน +2

      ​@@drfreeman3908 Yep.

    • @kazzi_
      @kazzi_ 3 หลายเดือนก่อน

      HARMacists made my day!

    • @drfreeman3908
      @drfreeman3908 3 หลายเดือนก่อน

      @@kazzi_ They swore to do harm

  • @LegendaryMapMaker
    @LegendaryMapMaker 3 หลายเดือนก่อน +20

    I think the Wraith might actually be good this run. It was already really fragile, but now its mobility is paired with an insane kill speed.

    • @aaronscott7467
      @aaronscott7467 3 หลายเดือนก่อน +5

      @@LegendaryMapMaker possibly, but it's still expensive and fires projectiles instead of being hit scan

    • @GeneGear
      @GeneGear 3 หลายเดือนก่อน

      @@aaronscott7467 Infinite money is part of the mod design, so expenses are majorly mitigated.

  • @DeadlyNightshadeZ
    @DeadlyNightshadeZ 3 หลายเดือนก่อน +107

    This sounds like a great idea. Do you just auto win on the dig as soon as the laser turns on? How do you beat Maw of the Void? Turning an RTS into a puzzle is really interesting!

    • @TheVoidIsCold
      @TheVoidIsCold 3 หลายเดือนก่อน +28

      I didnt even think of that, but its kinda hilarious.
      Also, Maw of the Void being an instant loss is kinda hilarious

    • @colonelcon
      @colonelcon 3 หลายเดือนก่อน +6

      BC yamato gets insane range

    • @DeadlyNightshadeZ
      @DeadlyNightshadeZ 3 หลายเดือนก่อน +5

      @@colonelcon shh no spoilers

    • @Burred11
      @Burred11 3 หลายเดือนก่อน +11

      @@DeadlyNightshadeZ Cool, thanks, now I know it's a spoiler and not just a random joke.

    • @DeadlyNightshadeZ
      @DeadlyNightshadeZ 3 หลายเดือนก่อน +5

      @@Burred11 I dont know if its true or not. But it might be, and if it is, SHH NO SPOILERS

  • @EMDakka
    @EMDakka 3 หลายเดือนก่อน +5

    Grant: MEDIC IS THE MOST USELESS UNIT
    *reads email*
    Grant: MEDICS ARE GOING TO BE REALLY GOOD!

  • @inertjohnjunk
    @inertjohnjunk 3 หลายเดือนก่อน +79

    I feel like in some ways, this mod is very realistic. At least in the small scale fights. A marine firing a full burst(like 4-5 shots I think?) should kill a zergling, and zerglings have repeatedly been shown in cutscenes to kill marines on their own so long as they can get to them... It gets a little ridiculous when we get to bigger things though...

    • @bluesbest1
      @bluesbest1 3 หลายเดือนก่อน +33

      And Hydras have always been monsters, so his terror is definitely lore-accurate.

    • @blaurvedrur
      @blaurvedrur 3 หลายเดือนก่อน +20

      In large scale it kinda realistic as well, when it comes to TvT. If you split up and manage to get close to artillery, it should not be difficult to shut it down. The problem is how, because rushing in with 50 marines is not an option anymore. With zerg it kinda works the same way. Protoss is garbage though, maybe with the exception of HT and colossi all their units are joke

    • @brianlance8263
      @brianlance8263 3 หลายเดือนก่อน +7

      ​@blaurvedrur, at the very least, High Templar storms are actually useful as an attack instead of just an ai pusher

    • @vyran7044
      @vyran7044 3 หลายเดือนก่อน +3

      @@blaurvedrur Well its the other wa thats the problem...
      A tank exploding just cause it takes one salvo of gaus rifles?
      A BC insta dead due to a single round from a ghost?

    • @blaurvedrur
      @blaurvedrur 3 หลายเดือนก่อน

      @@vyran7044 bcs and air units in general are garbage. Marine/tank/ling hydra interactions are cool and fresh

  • @spectrobeshakozorax1092
    @spectrobeshakozorax1092 3 หลายเดือนก่อน +31

    Wait, zero hour is interesting? IMPOSSIBLE

  • @kingalphawerewolf
    @kingalphawerewolf 3 หลายเดือนก่อน +9

    Oh my. This seems quite fun. And interesting. The moment I saw the they added range to raynor, it makes it obvious they tried to make it *possible*. But yeah no, this is gonna be TUFF.

  • @thaliusthemercenaire3744
    @thaliusthemercenaire3744 หลายเดือนก่อน +1

    A full let's play of WoL with that mod would be so great ! Please make more plus you seem to have so much fun with it ! It helps warming my heart for real

  • @southpawdevelopment
    @southpawdevelopment 3 หลายเดือนก่อน +7

    10:07 Grant watches Ryan George confirmed

  • @MetalMan1245
    @MetalMan1245 3 หลายเดือนก่อน +20

    Is the temple in The Dig just going to have one hp and it's a meme mission? I assume not, but I want to see it so badly.

    • @ilijavirijevic3876
      @ilijavirijevic3876 3 หลายเดือนก่อน +6

      ive been thinking the same exact thing, that and the ripfield generators are gonna be interesting to see how they work out

    • @GATCornebre
      @GATCornebre 3 หลายเดือนก่อน +2

      Only way I see it: Defence Matrix is given for free, giving you 1 shield for a short duration... but I don't know how you win with BCs... they are outranged by so many units, and they are not hitscan.

    • @goergebobicles1351
      @goergebobicles1351 3 หลายเดือนก่อน

      ​@@GATCornebrecool down based Yamato maybe?

    • @mishazerg
      @mishazerg 3 หลายเดือนก่อน

      I guess laser drill will be just turned off until the timer runs out.

  • @majormajorasic
    @majormajorasic 3 หลายเดือนก่อน +6

    28:10 Now replay Zero Hour with the goal of spawn-camping the entire map with *_Bunker of Death_* Coming to your cinema this christmas!

  • @toad6284
    @toad6284 3 หลายเดือนก่อน +1

    The Nydus worm thing is because they have a sequential spawning order with designated spaces that should be filled first. Because you killed it so fast from position 'A' when it checked where to spawn in the next one it saw position 'A' was empty and put it there first. The reason the others spawned in at different locations at the end is because those are set to spawn as a group the first runs the check to see the next empty spot and the rest just spawn in the next sequential spawn points.

  • @peterkershaw11
    @peterkershaw11 3 หลายเดือนก่อน +10

    Holy crap guys, the Wraith is gonna be OP in this mod! Think about it, fast, cloaks, high energy pool with upgrades, hits air and ground, and can be irratiated for AoE

    • @Dwurogowy
      @Dwurogowy 3 หลายเดือนก่อน +13

      Turns out that the unit that deals almost no damage and dies instantly is pretty good when everything else also dies instantly and everyone deals infinite damage

    • @Certifiedgooner
      @Certifiedgooner 3 หลายเดือนก่อน +2

      I festers with instant fungal growths: Why hello there.

    • @liamholt5623
      @liamholt5623 3 หลายเดือนก่อน +1

      It has to be - dosen't the Odin also get just one hp?

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 3 หลายเดือนก่อน +9

      Also don’t forget: Wraiths have the unique armory upgrade that gives them 20% evasion when cloaked and detected. In other words, they are literally the tankiest unit in the game because they have a chance to not die in one hit.

    • @jestbone89
      @jestbone89 หลายเดือนก่อน

      @@ThisIsntATH-camr marine in a bunker is tankier

  • @justanoman6497
    @justanoman6497 3 หลายเดือนก่อน +8

    There are a number of fixed nydus spawn points(I think like 6-8?), all of them respawn rapidly when killed. The others should also be there, but are probably rallied to your old base first so given the short time remaining and the ramp, inconsequential overall.
    I know this because I sometime bunker near all the spawn points, and kill dozens of nydus in the short time window.

  • @garythehydralisk6033
    @garythehydralisk6033 3 หลายเดือนก่อน +15

    Finally a mod where bunker auto turrets are actually good (ignore the fact that the bunker won't be used at all probably)

    • @hulkhooligan2241
      @hulkhooligan2241 3 หลายเดือนก่อน +3

      +1 range is worth 100 minerals when it saves 20 marine's lives

  • @ExaltedToast
    @ExaltedToast 3 หลายเดือนก่อน

    You can tell how interesting this mod is based on how many questions it makes you ask yourself, about unit compositions, new (and old) strategies, and maps and your positioning. Can't wait to see the rest of this.
    Also, it's awesome how you play sc2 with your sister, that's an amazing relationship.

  • @Jason-MOT
    @Jason-MOT 3 หลายเดือนก่อน +27

    Everything i have only has 1hp? Sounds like how i feel in ladder

    • @DrewMiller1
      @DrewMiller1 3 หลายเดือนก่อน +1

      So is the Odin going to have 1HP?

    • @Jason-MOT
      @Jason-MOT 3 หลายเดือนก่อน

      @@DrewMiller1 that would both be hilarious and terrifying

  • @danielstohr6391
    @danielstohr6391 หลายเดือนก่อน +1

    27:55 --- THE CUTSCENE IS FUNNY

  • @CanDellJack
    @CanDellJack 3 หลายเดือนก่อน +15

    Tooth Hurty was bad and you should feel bad.
    But, like the good bad. Like the 80's when bad was good.
    That joke was BAD, Triple-G-diddy. Fo' rizzle~

  • @myrokin
    @myrokin 3 หลายเดือนก่อน

    Grant's marines in mission 2 forming like a SEAL team to hit the tank is peak humor. I need this.

  • @azimsharapov4788
    @azimsharapov4788 3 หลายเดือนก่อน +4

    I played this mod (all three campaigns)! It's lots of fun! I won't spoil the strongest units, but I do think there is a simple strategy that guarantees victory in almost every mission. I do think there are two issues that are inherent to the premise : (1) unit variety is cut down. Over half the units are unviable, understandably. (2) you have to be prepared for every single attack wave ahead of time or you die. Not so bad with Terran, but more of an issue with zerg and protoss. Other than that, it's a wonderful time.

    • @rulke4858
      @rulke4858 3 หลายเดือนก่อน +1

      Where can I find this mod?

  • @Poo_Brain_Horse
    @Poo_Brain_Horse 3 หลายเดือนก่อน +1

    I love your content so much. So relaxing and wholesome!
    This mod is so funny, I hope we get to see it all the way through!

  • @aleksandarlazarov9182
    @aleksandarlazarov9182 3 หลายเดือนก่อน +24

    How will stim work on marines? Is it an instant game-over now?😂

    • @FenekkuKitsune
      @FenekkuKitsune 3 หลายเดือนก่อน +30

      That’s the funny part, stim can’t kill. You wouldn’t be able to use it in the first place.

    • @timotheebrasseur6188
      @timotheebrasseur6188 3 หลายเดือนก่อน +6

      @@FenekkuKitsune You can't stim if you don't have enough hp ? didn't know that

    • @ilyamoskalev4nko676
      @ilyamoskalev4nko676 3 หลายเดือนก่อน +2

      Is stim going to cost 0.5 hp or something?

    • @FenekkuKitsune
      @FenekkuKitsune 3 หลายเดือนก่อน +3

      @@timotheebrasseur6188 Yep, stim can only bring the unit down to 1hp at the least. If they have 1hp, they can't stim.

  • @MobyShtick
    @MobyShtick 3 หลายเดือนก่อน

    Seeing the mutas destroy all of your barracks and then NOT parking some marines over there had me screaming at my TV lmaoooo. All, please...PLEAAASSSE defend the barracks.
    Ans then the second wave came. Too funny. Love the video man, you're awesome as always.

  • @solaariel2692
    @solaariel2692 3 หลายเดือนก่อน +16

    This is certainly very interesting, but I can potentially see this becoming stale later on to lack of unit variety, given that a large number of units have probably become inviable. Especially as most of the strong units are probably the ones that are already strong.
    The key factors for most units to have will be range (firing the first shot is essential), hit-scan (projectiles with travel time give their targets time to get return shots off), cost (to reduce the burden of losses), fire-rate/splash (to deal with groups).

    • @ilijavirijevic3876
      @ilijavirijevic3876 3 หลายเดือนก่อน +4

      not really, mostly only the siege tank and possibly banshees
      -battlecruisers are too slow
      -diamondbacks fire too slowly so would end up needing way too much micro
      -thor is basically worthless waste of resources
      -marauder is completely inviable due to their bulk and slowing shots being their major upside
      -raven is a coinflip depending on what you're fighting, since if its projectiles its point defense drone is really good defense, but at the same time a single marine will one-tap it and its seeker missile is deceptively short-ranged
      contrary to this, the wraith will probably see way more wide use cuz of its stealth and ability to hit both ground and air, helions will be good on a few zerg/infested missions and maybe even all in, and the shrike turret basically gives the bunkers 1 extra marine dps, which have already been established to be the backbone of most of the campaign
      -

    • @avitraangelica9278
      @avitraangelica9278 3 หลายเดือนก่อน +2

      @@ilijavirijevic3876 One marauder in each bunk with four marines seems like it might be just as good as normal, if not better against swarms. Remember that the slow is AOE in campaign, so it can stall approaching hydras and stalkers that bit more to let the marines get more shots off. Or maybe it just washes compared to two more marines, idk. We'll find out!

    • @jonsmith5058
      @jonsmith5058 3 หลายเดือนก่อน +9

      @@avitraangelica9278why slow when you can kill instead? Marauders are waaay too slow.
      You know what will be ironically great. Vulture bikes cause of the mines.

    • @avitraangelica9278
      @avitraangelica9278 3 หลายเดือนก่อน +1

      @@jonsmith5058 Depends on how many ranged enemies you can slow in a big blob and if that lets the four marines in the bunker do the work of more than six, letting the bunker's range advantage stay in play. Again though, it might just be better to have more marines and hope. I'unno.
      Spider mines will be INSANE here, yeah! Definitely going to be one of those units to pick up ASAP. At least Trains will probably be pretty easy for getting to them!

    • @DeadlyNightshadeZ
      @DeadlyNightshadeZ 3 หลายเดือนก่อน +2

      Reapers and Ghost/Spectre are going to be insane because of the range bonuses. Reapers in a bunker were already good, though they lose a little on killing since they attack twice. A bunker with 4 marines and 1 ghost, however, is going to be absolutely insane because the ghosts already long range +ocular implant+bunker range

  • @tsunamie1015
    @tsunamie1015 3 หลายเดือนก่อน

    I would definitely love watching the entire campaign of this.
    The absolute chaos that can ensue from 1 second to the next is hilarious. And, as see at the end, it might result in some weird new knowledge about how stuff works, which is always interesting.

  • @goldengolem4670
    @goldengolem4670 3 หลายเดือนก่อน +5

    Grant, i would recommend you still pick drop pods, having that as a back up might be... necessary

  • @clone2854
    @clone2854 3 หลายเดือนก่อน

    I would absolutely love to see more of this, I feel like range is gonna suddenly be the MOST important stat. Also, I support not skipping cutscenes to see the funny 1hp chaos.

  • @TheHalogen131
    @TheHalogen131 3 หลายเดือนก่อน +4

    Honestly, I'd love to see more. It's simple, yes, but with potential for very stupid things happening.
    Also what happened to the Legacy of the Tal'darim? Did the mod creator abandon it or it didn't get enough traction for you to consider continuing it?

  • @Adirbal
    @Adirbal 3 หลายเดือนก่อน

    This mod seems like some really silly fun that fits the general vibe of the channel really well.
    And it is surprisingly interesting to see how missions unfold, maybe it gets old as the campaign progresses but I think that this has potential.

  • @ChannelMiner
    @ChannelMiner 3 หลายเดือนก่อน +11

    Now do it deathless haha

  • @InexplicableInside
    @InexplicableInside 3 หลายเดือนก่อน +1

    Grant at 20:00 in, as his base's east side gets annihilated by the mutas that start arriving at this point in the mission: "What _happened_?! What _happened_?! It all died! Was there a drop pod? _Oh_, dude, there's mutas."
    Grant for the next 4m30s: Builds not a single defensive emplacement on the east side of his base.
    (I enjoyed this a lot, just poking a little bit of fun. I'd happily watch the rest of this series. Like you said, some missions will be fascinating.)

  • @vumasster
    @vumasster 3 หลายเดือนก่อน +33

    Vanguards must be busted in this mod! As opposed to every other form of the vanguard where it’s also busted

    • @rozmarinideas5340
      @rozmarinideas5340 3 หลายเดือนก่อน +20

      I feel like they attack too slowly.

    • @momom6197
      @momom6197 3 หลายเดือนก่อน +18

      Two words: attack wind-up. Any unit that's not hitscan is worse. Also, they have less range than immortals.

    • @great_hedgehog8199
      @great_hedgehog8199 3 หลายเดือนก่อน +9

      ​@@momom6197 They don't really have "windup", though. They certainly aren't hitscan and that's a serious weakness, but they fire immediately once the enemy is in range, and killing them doesn't stop the shots from landing once they're in flight

    • @aaronscott7467
      @aaronscott7467 3 หลายเดือนก่อน

      Even without a true wind up, the fact that it is a projectile instead of hit scan means that there is going to be so much wasted damage that you're going to lose an unreasonable amount of your army while waiting for the projectiles to collide​@@great_hedgehog8199

    • @panir_gaming_kekw
      @panir_gaming_kekw 3 หลายเดือนก่อน +5

      Vanguards are actually really bad.

  • @sar_ptolemy
    @sar_ptolemy 3 หลายเดือนก่อน +1

    from the get go: "+1 bunker range is going to be mandatory huh"
    grant: "bunkers will be useless"
    mission 2 bunker of death:
    mission 3: i am become the bunker of death
    i think its because that one nydus is inside the 'base' thats supposed to be rebuilt, so it keeps respawning. i figure there are another couple in the other bases. then theres the larger spawn wave trigger later

  • @12sephiroth
    @12sephiroth 3 หลายเดือนก่อน +5

    mooooooore!
    The Hyperion xD

  • @Norrieification
    @Norrieification 3 หลายเดือนก่อน

    I legitimately laughed out loud when the siege tank took out Grant's entire army.

  • @IdealIdeas100
    @IdealIdeas100 3 หลายเดือนก่อน +3

    Vanadium Plating is going to be so broken if each armor upgrade ups their health

    • @goergebobicles1351
      @goergebobicles1351 3 หลายเดือนก่อน +6

      Every weapon in the game already does more than 3 damage per attack though, besides roachlings, I think. Grant is probably gonna go ultra-capacitors for the attack speed.

  • @benignsentient6772
    @benignsentient6772 3 หลายเดือนก่อน

    I really like the mods you chose to highlight lately, and they are very enjoyable to watch! I'd probably finish watching this series through.

  • @legonightcore3278
    @legonightcore3278 3 หลายเดือนก่อน +3

    It looks like a good challenge and the ghost with upgrade mught be overpowered

  • @omegadarklight
    @omegadarklight 3 หลายเดือนก่อน

    This turns the campaign into a puzzle game, and I think that's awesome. Would love to watch more!

  • @YRhandlesathing
    @YRhandlesathing 3 หลายเดือนก่อน +4

    Ghosts in a bunker for All In air nothing survives. Not even Kerrigan. Also the dig is gonna be hell. Engine of Destruction is going to be hell trying to protect that Odin

    • @BekindBekbek
      @BekindBekbek 3 หลายเดือนก่อน +1

      Before protecting Odin you'll need to somehow protect Tychus in no-built section

    • @YRhandlesathing
      @YRhandlesathing 3 หลายเดือนก่อน

      ​@BekindBekbek you're not wrong but considering the changes to raynor the first mission I really hope the mod maker did something for that

    • @aaronscott7467
      @aaronscott7467 3 หลายเดือนก่อน

      I don't think they have the fire rate to do that. Ghosts just have a worse fire rate than Marines do, although one or two per bunker might be really helpful for dealing with long-range enemies such as brood lords or hydralisks

    • @avitraangelica9278
      @avitraangelica9278 3 หลายเดือนก่อน +4

      The dig will either be hell or extremely funny.

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 3 หลายเดือนก่อน +1

      I want to see All In Nydus. Ghosts fire very slowly and don’t completely alleviate the bunker being vulnerable to brood lords, and watching legions of ground forces get meatgrindered by a 7 marine bunker seems much more entertaining.

  • @yackemflam
    @yackemflam 3 หลายเดือนก่อน

    It's great to hear grant just constantly laughing throughout the video

  • @jedenasty2226
    @jedenasty2226 3 หลายเดือนก่อน +6

    Let's do 1hp deathless :P

  • @boomknight1015
    @boomknight1015 หลายเดือนก่อน +1

    14:00 ARmor should boost move speed by a little and attack buffs range by a little. That would be good upgrades

  • @Axel-wo6qu
    @Axel-wo6qu 3 หลายเดือนก่อน +6

    I wanna see more

  • @christopherg2347
    @christopherg2347 3 หลายเดือนก่อน

    I would like to see more. And I had a few thoughts:
    - In SC1, if Armor>Attack, they needed several attacks to deal 1 damage. So armor upgrades might actually work.
    - It is also possible that Attack Upgrades are redirected to range, Firerate or something the like. And it would still be relevant to overcomming larger armor values. So you should check them out at least
    - Range and Splash are the most scary thing
    - windup, sight range, low rate of fire - those are core weaknesses. High ground is very valuable to deny LoS.
    - when approaching a long range unit, take out every unit and building that scouts for it. Deny them sight range
    - The only way to tank, is to have bodies in front.
    - free Spawns will be invaluable, even a simple raven turret. It is possible that unit was changed
    - defense matrix is a lot of extra HP. But between it and the heal, the SciShip was probably changed drastically

  • @Icedsoulx
    @Icedsoulx 3 หลายเดือนก่อน +4

    medic wraith new strat

  • @Linkforlife199
    @Linkforlife199 3 หลายเดือนก่อน

    I for one and definitely interested in seeing more of this, especially with the later missions.
    Imagine things like a single colossus moving over cliffs, talk about devastating.
    Oh my god, imagine the mission where you need to face Mira in space or where you are escorting the Odin around.

  • @mrnoahboa1369
    @mrnoahboa1369 3 หลายเดือนก่อน

    I immediately thought of "The Dig" and laughed really hard at the implications. I'd love to see a playthrough with this mod.

  • @LunaPPK
    @LunaPPK 3 หลายเดือนก่อน

    hahaha the hyperion blows up and Grant is completely unfazed by it haha this is peak cinema

  • @DAKRACKEN123
    @DAKRACKEN123 3 หลายเดือนก่อน

    I love how his mind was so blown by his discovery on the nidus spawns Grant didn't even register the Hyperion's death

  • @sircal5647
    @sircal5647 3 หลายเดือนก่อน +1

    Such a simple change with such huge remifications needs a complete playthrough!

  • @chron3262
    @chron3262 3 หลายเดือนก่อน +2

    This mod look absolutely amazing. Ghost in bunkers will be king on all in

  • @JessWLStuart
    @JessWLStuart 3 หลายเดือนก่อน +2

    25:21 I thought a Portland dentists favorite time would be 4:20!

  • @Norrieification
    @Norrieification 3 หลายเดือนก่อน

    The mutas wrecking your entire production was horrifying. I love it!

  • @Xenav14
    @Xenav14 2 หลายเดือนก่อน

    Grant: Dumpsters Medic calls them worthless in this mod
    Medic: ... and I took that personally.

  • @PHNTM-dh4ff
    @PHNTM-dh4ff 3 หลายเดือนก่อน +1

    So, as someone who completed these 1hp/paintball campaigns... I look forward to see Grant strugle on The Reckoning in HOTS

  • @iceattaque4494
    @iceattaque4494 3 หลายเดือนก่อน

    medic: "where does it hurt"
    the irradiated zerg: EVERYWHEEEEEEREEEEEEEEEEEEE

  • @ishae3198
    @ishae3198 3 หลายเดือนก่อน

    This promises to be hilarious in ways that aren't just cheesy memes.
    I approve and want to see more.
    Also, please show cutscenes!

  • @zarpedon1160
    @zarpedon1160 3 หลายเดือนก่อน

    Backing the full playthrough. I get the funny feeling the 'easiest/shortest' missions are going to be nightmares, while the 'difficult/longest' missions are going to be a walk in the relative park. After all, it's easy to break a vault when it has one HP.

  • @seanshepherd1071
    @seanshepherd1071 3 หลายเดือนก่อน

    I had the same thought about the uselessness of medics before that mission even started, and was just as pleasantly surprised as he was when they said "we swapped your useless heal for a nice blasty irradiate."

  • @RobotnikPlays
    @RobotnikPlays 3 หลายเดือนก่อน +1

    22:00 - Me thinking "Grant JUST watched a muta attack over the cliffs Destroy his production. Surely he's gonna throw down some bunkers or turrets over there now?"
    22:42 - Nope, guess not :')
    24:30 - HOORAY HE PUT SOME BUNKERS ALONG THE EASTERN FLANK

  • @Sonar009
    @Sonar009 3 หลายเดือนก่อน

    Fascinating to watch the gameplay of someone who is so smart, and at the same time so foolish. Moving to the left base was a stroke of genius; losing your entire production to 4 mutas three times in a row was... less so. xD

  • @hiropisku1078
    @hiropisku1078 หลายเดือนก่อน

    Imagine walking up to these giant creations of destructions and one tapping them with a pistol. The glorious chaos.

  • @colinmiller513
    @colinmiller513 3 หลายเดือนก่อน

    Your pitch meeting "hardly an inconvenience" had me rolling.

  • @bloodfuneral2
    @bloodfuneral2 3 หลายเดือนก่อน

    I love that grant totally missed the Hyperion getting blown up at the end of the holdout mission

  • @yaqbulyakkerbat4190
    @yaqbulyakkerbat4190 15 วันที่ผ่านมา

    I find it hilarious that Grant ignored his open flank for mutalisks no less than three times

  • @balazshajdu4612
    @balazshajdu4612 3 หลายเดือนก่อน

    Writing this literally 4mins into the video, not even finished yet, end of mission one!
    Quick take: So far one of the most exciting campaign mod run I am looking forward to whatching you play it through.
    Tactical overview real quick on the top of my mind: winning strategy at first glance:
    -Have the longest range unit always! and make sure of proper DPS provided for those units,
    - for Defense : minimap awareness is key, if any attack wave comes when not expected, the base/expansion can fall in seconds!
    Very cool idea, very hard, but if you have above things covered should not be a huge issue, Hope you like it as well, and see it through ,
    GL and HF!
    And as always thanks for keeping the SC2 community entertained in such a cool manner!

  • @avitraangelica9278
    @avitraangelica9278 3 หลายเดือนก่อน +1

    The Dig is gonna suck so frickin' hard, either by being impossible or the DUMBEST anticlimax. XD I love this so much.

  • @matthewalva6641
    @matthewalva6641 3 หลายเดือนก่อน

    I love watching Grant solve these kind of challenge campaigns!

  • @J6hn
    @J6hn 3 หลายเดือนก่อน

    More of this please, that base clearing is so satisfying to watch

  • @breathofire1449
    @breathofire1449 3 หลายเดือนก่อน

    27:55 🤣🤣🤣 I can't stop laughing.
    Raynor: 😮 ........Guess we'll all just die now.

  • @jasond7016
    @jasond7016 3 หลายเดือนก่อน

    Please make this into a series. Even if some of the missions are crazy fast it's really entertaining to see.

  • @Minizemful
    @Minizemful 3 หลายเดือนก่อน

    Grant: "Medics are trash"
    Game: "Medics have irradiate"
    Grant: "... oh shit, for real?"

  • @Kaiimei
    @Kaiimei 2 หลายเดือนก่อน

    The knowledge that Grant plays SC2 with his sister is super-wholesome!

  • @karadinx
    @karadinx 3 หลายเดือนก่อน

    "medics are useless in this mod huh?"
    "Pop up: Medics get irradiate"
    "medics kind of busted in this mod huh?"

  • @BBgun38
    @BBgun38 3 หลายเดือนก่อน

    The Nydus worm that kept spawning is the one that the "Infinite Stream of Zerglings" comes from.

  • @cbalinefourcba4615
    @cbalinefourcba4615 3 หลายเดือนก่อน

    do I want to see more of this you ask? are you kidding? This clip is one of the fastest clip I clicked after reading what kind of mod it is going to be about (as fast as the memes series at least). Expected the absolute chaos and I wasn't disappointed 😂

  • @lewisvargrson
    @lewisvargrson 3 หลายเดือนก่อน

    The AoE upgrade for the missile turret, +2 bunker slots, and +1 range for bunkers are going to have so much value. Oh god, Goliaths might be insane with the firing ground and air, at the same time,with their range. Perma-Cloaked Ghosts as well. The Carnage!
    Wait, did Grant get so caught up thinking about the Nydus Worm that he didn't notice Horner get annihilated at the end? lol, poor Matthew.

  • @CyreniTheMage
    @CyreniTheMage 3 หลายเดือนก่อน

    The sheer speed at which things die is hilarious. As soon as I remembered mutalisks are a thing zerg has, I thought, "Oh no, those can go 3-for-1 as long as they can get into their 3 range." Lo and behold, a missile turret's projectile isn't *quite* fast enough.
    Irradiated Banshees or Wraiths? Fly over anything biological for an *invisible* magic eraser.