Everything Dies SO FAST - Wings of Liberty: One-Shot Edition - pt 2

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 580

  • @allechcortes9097
    @allechcortes9097 หลายเดือนก่อน +722

    Trying to defend a supposedly 1 hp artifact might be a nightmare for either air or ground all-in

    • @Zylosio
      @Zylosio หลายเดือนก่อน +85

      The muta bounces will oneshot it so u cant do Air probably, even if ghosts would be super OP for it

    • @damiengagnaire9919
      @damiengagnaire9919 หลายเดือนก่อน +9

      What about defend tychus ?

    • @TheUberjammer
      @TheUberjammer หลายเดือนก่อน +73

      ​@@damiengagnaire9919 The Odin would have to be one of the changed units. You can't even start Media Blitz without getting hit.

    • @ambulancekun3142
      @ambulancekun3142 หลายเดือนก่อน +4

      @@TheUberjammer odin outranges battlecruisers.

    • @nikitosha1000
      @nikitosha1000 หลายเดือนก่อน +33

      @@TheUberjammer But you don't have to have Odin to finish the Media Blitz, so...

  • @MysticGolem128
    @MysticGolem128 หลายเดือนก่อน +848

    Mod Maker here.
    With regards to did modder forget to make xyz 1 hp. First, I copied all units from SC2 into an excel spreadsheet changed them to 1 hp and then loaded that data into the mod. 2nd I then went through all upgrades and abilities and removed additional hp. 3rd I went through all the individual maps and removed hp changes in them. 4th if I had missed anything I had a bunch of play testers who if they saw anything 1 hp they would let me know (the enemy attacks from the other side of the bridge by destroying this random neutral object that does not have 1 hp).
    Smash and Grab Zerg timing: 45 minutes on Easy, 30 on Normal, 24 on Hard and 21 on Brutal and then that triggers the meander to win which can take another minute or two. Either way you blitzed it.
    Brutalisk message: I added several messages from bosses commenting on their nerfed status and at the time I made that mission, I want to say GGG played a mod were the Brutalisk could walk in lava so I referenced that, I normally encourage the Brutalisk by attacking it so it never crossed my mind that someone would check.
    I played a HCIM ironman in RuneScape and this mod adds some of that tension to SC 2.
    The you can beat enemy to win is to spice up the missions a bit, speed some of the pointlessly slow ones up and it is true that if you mess up the speed strat you will pay.
    I am glad that you are enjoying it.
    PS The mod has been updated to make added objectives clearer.

    • @Montecation
      @Montecation หลายเดือนก่อน +8

      I'm loving your work 😊
      Where can I actually find the mod, though? I've looked around and haven't found it.

    • @thepainsight
      @thepainsight หลายเดือนก่อน +9

      Is this mod just for WOL or for the entire campaign? This is rather entertaining to watch and is an interesting spin on the gameplay

    • @MysticGolem128
      @MysticGolem128 หลายเดือนก่อน +43

      The mod is out on GGGCMM under modding projects search for 1 hp. It is done for WoL, HotS and LotV. I will be making minor changes as I see GGG play through it, like alerts about bonus objectives or making certain texts more visible, nothing groundbraking.

    • @CowCommando
      @CowCommando หลายเดือนก่อน +4

      Would it be difficult to mod descriptions of things, like the marine upgrade that normally gives +10 hp, to say zero instead? I feel like the text should match the effect, but I have no idea how much work that would actually be to implement.

    • @outlined_lizard
      @outlined_lizard หลายเดือนก่อน +3

      did you notice during the evac grant had two marines with health bars showing?

  • @NightKev
    @NightKev หลายเดือนก่อน +560

    +2 bunker capacity seems incredible. 6 marines in a bunker is probably impenetrable to any army that doesn't have broodlords or colossi.

    • @F14thunderhawk
      @F14thunderhawk หลายเดือนก่อน +94

      ghosts in bunkers outrange broodlords

    • @NightKev
      @NightKev หลายเดือนก่อน +85

      @@F14thunderhawk Perfect. 4 marines and a ghost in every bunker, the ultimate defense.

    • @MitsukiTakeda
      @MitsukiTakeda หลายเดือนก่อน +38

      Unless you stick a Ghost with the Range Upgrade in there. That increases the range to just enough to outrange Broods and Colossi. Broods have a 9.5 Range. Colossi only have 7. Ghosts have 8 with Ocular Implants. With the +1 Range Upgrade on the Bunker along side the +1 Range from the Bunker itself, that's 10 Range. Honestly, All In Air seems like it would be easier. Four Bunkers overlooking the Lava near the Artefact, each with 3 Ghosts, a Bunker with Ghosts on each side where the Broods Attack. It's either that or a bunch of bunkers inside the base with Marines on All In Ground.

    • @wisp6826
      @wisp6826 หลายเดือนก่อน +1

      You can put 3 ghosts inside and it's a death zone.

    • @user-ob3km6jz1y
      @user-ob3km6jz1y หลายเดือนก่อน +4

      Shrike turret is equal to 1 marine

  • @peterhans7810
    @peterhans7810 หลายเดือนก่อน +274

    Grant, at 25:16 you were wondering about the burrowed baneling; your medic killed it by accident when you irradiated the lone zergling, there was a big green sploosh, that was the baneling :D

    • @bluesbest1
      @bluesbest1 หลายเดือนก่อน +35

      "Gee, this Irradiate has a lot more Nickelodeon Goo than normal."

    • @hansmuller8762
      @hansmuller8762 หลายเดือนก่อน +7

      Nuke has destroyed secondary targets . unintended konsequences

    • @avinotion
      @avinotion หลายเดือนก่อน +14

      24:51 for reference

    • @JimboMcBrostein
      @JimboMcBrostein หลายเดือนก่อน +8

      That baneling must be pissed at the zergling... "Did you have to come so close to me???"

  • @tpotshax8703
    @tpotshax8703 หลายเดือนก่อน +163

    Cloak is basically infinite range in this mod in that you will always get first strike and never trade. You start having to trade to kill detection, but that describes literally everything else in this mod. The usual downside of cloak units is bad damage which doesn't apply here.
    The only things that seem stronger is AOE damage and disjointed "free" attacks like ravager bile.

    • @hebercluff1665
      @hebercluff1665 หลายเดือนก่อน +8

      Assuming they have detection, are ghosts going to be good anyway? They're pretty slow attackers, but they're hit scan and have pretty good range...?

    • @bladerex1224
      @bladerex1224 หลายเดือนก่อน +15

      With upgrades, they outrange brood lords and collosi in bunkers iirc. So incredibly helpful for all in air and other missions where you get hit by units with that level of range.

    • @tpotshax8703
      @tpotshax8703 หลายเดือนก่อน +13

      @@hebercluff1665 Assuming the detection is targetable like an overseer or missile turret it doesn't matter how slow their second attack is. The real potential problem is the need for active micro and your ability to lose a ton of expensive ghosts to literally anything in 0.5 seconds if you mess up.

    • @headshothunt3r414
      @headshothunt3r414 หลายเดือนก่อน +1

      WoL doesnt have Ravagers

    • @potatoesstarch2376
      @potatoesstarch2376 หลายเดือนก่อน +2

      @@headshothunt3r414 he is theorycrafting.

  • @RequiemRelentless
    @RequiemRelentless หลายเดือนก่อน +147

    More bunker slots means denser guns on your defenses, means more things killed before they reach the bunker.
    I'm also not sure that a reaper and two marines are an improvement over four marines, but the reapers do have that extra range so it's debatable.

    • @bluesbest1
      @bluesbest1 หลายเดือนก่อน +16

      Since the range difference is only .5, I think the only reason why a reaper would be better than 2 marines is if it attacked twice and each attack hit a different enemy.

    • @vyran7044
      @vyran7044 หลายเดือนก่อน +7

      not only denser guns but more guns with more range. (Added to the fact that they dont have to stand behind the bunker.)

    • @MitsukiTakeda
      @MitsukiTakeda หลายเดือนก่อน +20

      Yeah, Reaper does Two Attacks at a rate of 1.1. Marines are One Attack at a rate of 0.61. Unless the Reaper can hit more than one target per attack cycle, I don't think the Reaper is worth it. I'll take the half range less if that's the case.

    • @DarkDodger
      @DarkDodger หลายเดือนก่อน +18

      The only good thing about the reaper in this mod is its mobility, sticking them in bunkers is just massively decreasing your defensive capabilities. One reaper is considerably worse than one marine, but considering it's 2 slots that's just horrible.

  • @justanoman6497
    @justanoman6497 หลายเดือนก่อน +123

    Actually, Concussive Shells is potentially useful, its slow is AoE. Given how many armory upgrade are completely useless, might be worth picking up.

  • @ChannelMiner
    @ChannelMiner หลายเดือนก่อน +237

    The Red Lobster was in fact not lava proof.

    • @SeriousApache
      @SeriousApache หลายเดือนก่อน +16

      Lava proof meaning you will accidently kill it before it become relevant

    • @plazma2966
      @plazma2966 หลายเดือนก่อน +3

      channel miner spotted

  • @shawdou3327
    @shawdou3327 หลายเดือนก่อน +131

    Both bunker updates looks nice. Longer range and more shooters inside so more attacks makes is harder for enemy to hit you.

    • @Anomen77
      @Anomen77 หลายเดือนก่อน +20

      And the bunker turret is finally the correct meta choice!

  • @朕是神
    @朕是神 หลายเดือนก่อน +54

    Bunker size sounds incredible. Firepower density is second only to range in this mod, and bunker size increases the firepower density by 40%!!!

    • @conorgalvin4289
      @conorgalvin4289 หลายเดือนก่อน +1

      50%

    • @lagg1e
      @lagg1e หลายเดือนก่อน +11

      @@conorgalvin4289 No, the shrike turret has the attack speed of a marine. Thus you have 5 guns before. 40%

    • @sage5296
      @sage5296 หลายเดือนก่อน +3

      @@lagg1e shrike turret being a 25%/16% increase in lethality for a bunker is kinda wild in its own right lol

  • @BloodySwords12
    @BloodySwords12 หลายเดือนก่อน +4

    I love watching GGG tactically sniping infestors, making splits against them and commenting how well he is playing around fungal growth.
    But every time he seems to forget that (enemy) infestors NEVER had fungal growth in WOL (except for some custom high difficulty campaigns that explicitly add them)

  • @curtiswarner2734
    @curtiswarner2734 หลายเดือนก่อน +21

    Given the number of zerglings and broodlings; concussive shell's aoe slow would be good to slow the enemy down enough to shoot them before they can reach your army. Thus, marauders may be more helpful than you think.

    • @IsmaelSantos-xv9qf
      @IsmaelSantos-xv9qf หลายเดือนก่อน +3

      Slowing turret beats the marauder easily. It has large aoe, its cheaper and doesn't take bunker space. The difficult part is getting to it.

  • @Anomen77
    @Anomen77 หลายเดือนก่อน +25

    Ghosts with range in bunkers should annihilate any non-zerg rush type of attack.
    But I still believe the Marine is your best unit for the entirety of the campaign. Not only they are hitscan with fast attack speed and decent range, but their cheap cost make them your best option at soaking unavoidable single target damage. Basically they are the best at almost everything.
    Heart of the swarm and legacy of the void are going to be a nightmare to beat.

    • @gloweye
      @gloweye หลายเดือนก่อน +4

      best unit is probably perma-cloak ghost, though marine is going to be pretty amazing as well, and better for situations where losses are unavoidable. Good thing Grant can use those two together.

    • @GummieI
      @GummieI หลายเดือนก่อน +1

      Probably a combination of marines and ghost tbh, should be able to handle just about anything

  • @gloweye
    @gloweye หลายเดือนก่อน +4

    SCV's: Yay, it's Grant! Do you think this is another deathless run? I have a wife and kids at home!
    Grant, luring the Brutalisk into the lava with the flesh of his SCV's:

  • @Pro_Triforcer
    @Pro_Triforcer หลายเดือนก่อน +58

    16:12 It's not like being able to kill 50% more enemies before they touch the bunker is good or anything

  • @Archphoenix1
    @Archphoenix1 หลายเดือนก่อน +107

    thinking about it, the ghost and spectre must be broken. They have the range and perma cloak, so first strike. Who attacks faster, the ghost or the spectre?

    • @aname.whatdidyouexpect1877
      @aname.whatdidyouexpect1877 หลายเดือนก่อน +73

      the ghost has a longer range and a faster attack speed, so it's not looking very good for the spectre

    • @greenlockus2903
      @greenlockus2903 หลายเดือนก่อน +11

      The only good thing for the spectre would be the stun, but not sure how good would that be

    • @YRhandlesathing
      @YRhandlesathing หลายเดือนก่อน +45

      Ghosts have ocular implants. Spectres don't. Ghosts win

    • @Zylosio
      @Zylosio หลายเดือนก่อน +13

      Ghosts will basically win any mission probably, except maw of the void

    • @jonsmith5058
      @jonsmith5058 หลายเดือนก่อน +8

      The problem with ghosts is they don’t attack so fast and train slow. I’d argue a ball of marines will be more effective, even if you lose some.
      Ghosts would be niche to take out things like tanks or collosus.

  • @yessir6919
    @yessir6919 หลายเดือนก่อน +29

    11:20 He's a Hydralisk. He wants to say hi.
    28:39 I-I-I, got this feeling in my soul! Sorry, it just came out on its own. I couldn't help it, it's so bloody catchy.
    Yo I just realized, Perditions would destroy zergling swarms and Raven PDDs would literally save lives.

    • @bluesbest1
      @bluesbest1 หลายเดือนก่อน +5

      And since Predators are large melee units, they're even more worthless than Zerglings. And Science Vessels have no value whatsoever.

    • @yessir6919
      @yessir6919 หลายเดือนก่อน +4

      @@bluesbest1 Flying unit Irradiate might have some uses, but there's Medics which are cheaper so...

    • @kalebhopping800
      @kalebhopping800 หลายเดือนก่อน +6

      Ravens also got auto turrets, which are almost free units.

  • @TheArklyte
    @TheArklyte หลายเดือนก่อน +3

    The fact that Hellbat always was and will remain a meme about how bad it is makes me sad as a fan of flame units in CnC series.
    Needs range, needs "cone" AoE attack, needs persistent flames left on the ground from both attack and walking, needs single target low range fast secondary attack without wind up, needs melee status that puts enemies on flame when they attack it and damage over time from flames. Optionally abilities to create wall of fire in front and circle of fire for crowd control. And all of that work only to make them passable on their own.

  • @asnyder1635
    @asnyder1635 หลายเดือนก่อน +2

    I like how you refused the bunker capacity upgrade and immediately went into a map with a lot of bunkers. Your disdain of all things static is charming.

  • @timothypeterson4781
    @timothypeterson4781 หลายเดือนก่อน +1

    I like how Grant was just having a good time, enjoying himself while I was watching the purple spread on the minimap and snickering.

  • @MrLizard05
    @MrLizard05 หลายเดือนก่อน +13

    The more boys in bunkers upgrade sounds good just because more condensed firepower is good for preventing the enemy from closing in

    • @thakillman7
      @thakillman7 หลายเดือนก่อน +2

      Playing it myself, can confirm. escorting the colonists is trivial with 2 6-man bunkers per "lane"

  • @MrGeorgeFlorcus
    @MrGeorgeFlorcus หลายเดือนก่อน +2

    I'm just imagining The Dig lasting 30 seconds; as soon as the drill starts shooting the door, which has 1 hp, it just instantly blasts through it for game.

  • @ilijavirijevic3876
    @ilijavirijevic3876 หลายเดือนก่อน +20

    cant wait for grant to unlock ultra capacitors so that attack upgrade becomes relevant again, lol

  • @aaronscott7467
    @aaronscott7467 หลายเดือนก่อน +36

    I bet the goliath will be good, just because of how long it's range is

    • @F14thunderhawk
      @F14thunderhawk หลายเดือนก่อน +10

      goliath density is bad but it leads into the ghost which is the best unit for this campaign.

    • @MrSendalf
      @MrSendalf หลายเดือนก่อน +4

      It can attack ground and air simultaneosly and it's ground attack is hit-scan, so may be decent

    • @aaronscott7467
      @aaronscott7467 หลายเดือนก่อน

      @@F14thunderhawk I agree, but as a single or couple units rather than an army it could be extremely helpful

  • @ruolbu
    @ruolbu หลายเดือนก่อน +1

    23:15 this is just loony toones humor, the camera having the the bunkers in sight, quick 2s glance over to the APC at the left, glance back at bunkers which are a burning pile of rubble.

  • @FitzDwagonCat
    @FitzDwagonCat หลายเดือนก่อน +1

    Grant: I need the damage for outbreak
    Everyone: *looks at siege tanks and their splash damage*

  • @alanspirand880
    @alanspirand880 หลายเดือนก่อน +2

    This feels like it's happening in some alternate universe where the laws of physics cause everything to combust from the slightest pressure, living in it must be even more horrifying than playing.

  • @TeacherinTraining39
    @TeacherinTraining39 หลายเดือนก่อน +2

    The funniest part of this entire series so far is "Tactical Nuclear Medic."

  • @Mythmaker12687
    @Mythmaker12687 หลายเดือนก่อน +7

    Outbreak is going to be insane...ly easy! Seriously, all the infested buildings only have a single HP. Need to watch out for broodlings but if you survive the first night you can probably win the second day with like 20 marines.

    • @norberthiz9318
      @norberthiz9318 หลายเดือนก่อน +1

      moving across the map is the problem, unstimed marines are extremly slow

  • @southpawdevelopment
    @southpawdevelopment หลายเดือนก่อน +1

    important thing to remember is that while damage upgrades are worthless now, getting ultra capacitors to increase the attack speed will be massive

  • @loltoober6457
    @loltoober6457 หลายเดือนก่อน +4

    Wraiths with irradiate also sound pretty hilarious for the later zerg missions

  • @michael.finally
    @michael.finally หลายเดือนก่อน +12

    Is the temple door going to be 1 HP?

    • @drox3992
      @drox3992 หลายเดือนก่อน +1

      😂😂😂😂😂😂😂

  • @SeriousApache
    @SeriousApache หลายเดือนก่อน +20

    Imagine if combat shield isn't changed, so it just adds +10 hp to marines, so they now die in 2 shots rather then 1.

    • @Deathbrecht
      @Deathbrecht หลายเดือนก่อน

      Yeah was thinking about it, can't be that bad.

    • @daddysempaichan
      @daddysempaichan หลายเดือนก่อน +6

      And if you use Stim, it's as if they never went above 1hp.

    • @Deathbrecht
      @Deathbrecht หลายเดือนก่อน

      ​@@daddysempaichan the combo "might" be good, to rush let's say sieged up Siege Tanks. 🙄😅

    • @CowCommando
      @CowCommando หลายเดือนก่อน +7

      In another comment someone claiming to be the mod author said all bonus hp from upgrades and missions was removed.

  • @SirIzzimus-og4lk
    @SirIzzimus-og4lk หลายเดือนก่อน +1

    26:45 Somebody got “SHRIKED” 🤣

  • @adrianator1998
    @adrianator1998 หลายเดือนก่อน +8

    Ghost is gonna be se busted in this mod with perma clock and increased range

  • @Jarliks2012
    @Jarliks2012 หลายเดือนก่อน

    I find it really funny you use the terms projectile vs hitscan to talk about the different units attacks. Because it simultaneously communicates exactly what you mean very well while being extremely technically inaccurate.

  • @ShadowLordAlistair
    @ShadowLordAlistair หลายเดือนก่อน

    i'm enjoying this series a lot, thank you for continuing!

  • @jacobfaro9571
    @jacobfaro9571 หลายเดือนก่อน

    I like how it was a mere half second in the cutscene away from colonist ship getting sniped by one muta.

  • @kubin226
    @kubin226 หลายเดือนก่อน +4

    I wonder would orbital droping marienes be viable option? like they're cheep and if they manage to get even one shot before being killed it could be a good trade

    • @nikitosha1000
      @nikitosha1000 หลายเดือนก่อน +3

      Grant said that he won't do that because it can invalidate basically any mission with objective to kill something

  • @yami-131
    @yami-131 หลายเดือนก่อน

    24:50 You actually got the bane with the irradiate on the ling but it was so perfectly under it that it was hard to tell. But you can see the splash of green goo

  • @13g0man
    @13g0man หลายเดือนก่อน +11

    Upgraded Banshees with both cloaking and the line damage would be very useful for Meinhoff, they get the first shot and do AoE damage to clear out hordes of units.

    • @norberthiz9318
      @norberthiz9318 หลายเดือนก่อน +2

      you get banshees at 2nd to last mission before char, probably don't wanna wait that long with outbrake

  • @zhouwu9997
    @zhouwu9997 หลายเดือนก่อน

    i think the turret tracking works as intended, and they only track on stuff within range, it's only because immortals or collosus or siege tanks etc can't attack while moving that causes the illusion

  • @drakenel
    @drakenel หลายเดือนก่อน +1

    Actually, I just thought of something. Does the firebat windup still exist when they're in a bunker? It should be fairly instant when something's in range. A bunker on top of a ramp with a firebat in it may be able to AOE entire groups trying to advance.

  • @Evan-mt7bc
    @Evan-mt7bc หลายเดือนก่อน

    I think Spectres, Wraiths, Banshees and Ravens are going to be the standout units.
    Spectres because of their stun, they can stun a group of units to kill literally anything. Ghosts may still be completely invaluable though because of the additional range and is probably the only actual broodlord counter in this faction
    Wraiths have cloak, they can take any trade they want
    Banshee Shockwave missles is AOE and they can cloak.
    Ravens have PDD and can spawn budget Marines. The only unit that can allow you to "take damage" and would probably be this faction's only answer to Mutalisk swarms (If 1 Muta shoots 6 things die).
    Goliaths also deserve mention because they can shoot 2 targets at once and have range upgrades. Probably the best anti air answer in this faction.

  • @zeroone2731
    @zeroone2731 หลายเดือนก่อน +2

    the bunker 2 slot upgrade is very good since your getting additional 2 range in total

  • @thorminerdk9906
    @thorminerdk9906 หลายเดือนก่อน +3

    24:50 you accidently killed the baneling.

  • @jonsmith5058
    @jonsmith5058 หลายเดือนก่อน +13

    Vulture bikes will be great for you grant. The spider mines will wreck and be low cost.
    You are sleeping on them. I’d rush them.

    • @qsfff5099
      @qsfff5099 หลายเดือนก่อน +9

      He will rush for them anyway, because he rushes for wraiths

    • @Rebellions
      @Rebellions หลายเดือนก่อน +10

      Except that moment when mines pop up when triggered they are visible so literally anything with a ranged attack kills them before they can run over and explode. Also the Vulture's attack isnt hitscan nor is their range that great so I dont think they are, kinda like how firebats and Hellions are more useless than normal because of the attack wind up.

    • @JimboMcBrostein
      @JimboMcBrostein หลายเดือนก่อน

      Good eye, jonsmith

  • @InsomniacLamp
    @InsomniacLamp หลายเดือนก่อน +96

    Grant, I feel like you're undervaluing stim

    • @ChannelMiner
      @ChannelMiner หลายเดือนก่อน +11

      move speed is good yeah

    • @TheFolros
      @TheFolros หลายเดือนก่อน +26

      It would boost his kill speed.

    • @momom6197
      @momom6197 หลายเดือนก่อน +68

      His impression was that stim can't be used because marines with not enough hp can't be stimmed.

    • @clan741
      @clan741 หลายเดือนก่อน +10

      @@momom6197a very fair fear

    • @suuujuuus
      @suuujuuus หลายเดือนก่อน +1

      I feel like Christmas.

  • @jimraynor6159
    @jimraynor6159 หลายเดือนก่อน

    Hey, I can tell you for a fact mass Ghost later will be insane. Their firerate is not the greatest, but they have the occular implant upgrade which will make them the highest range hitscan Unit you'll have. Longest hitscan ranged unit that can attack both Ground and Air.

  • @InexplicableInside
    @InexplicableInside หลายเดือนก่อน

    I think the key for Outbreak is going to be not pushing out at all for a night or two. If they get infested marines before you have your base set up, you die. Ideally you'd want something like ghosts in bunkers to dominate the attack range battle, but at minimum you'll want enough marines in bunkers to be able to withstand losing one to bad target acquisition.

  • @anupew3276
    @anupew3276 หลายเดือนก่อน

    I think outbreak will be in fact really easy. You have marines, one of the best units in the game, designed to be strong because of fast attack speed, ridiculously high DPS for its cost, hitscan and its balanced down just by low hitpoint. Its basically made for this mod. Infested units are extremely slow, trying to overwhelm your ability to chew through their hitpoints (its something like 10 marine shots to kill 1 or something like that), forcing you to use AoE units against them. The most scary unit is melee with tons of HP and armor. Here, all of them will fall instantly, it will be easier than a 3rd mission (because both zergling and hydralisk have decent movement speed and there were mutalisks).

  • @yuridhjeeyn9034
    @yuridhjeeyn9034 หลายเดือนก่อน

    the attack-upgrade will also be useful, later on
    after you got the protoss-research
    because the extra-attack-speed will be VERY useful
    (attack speed and range being the 2 most useful stats)
    -----
    and i think the "bigger bunkers"-armory would also be good
    just to get a higher density of bullets

  • @huynhphucm445
    @huynhphucm445 หลายเดือนก่อน

    The escort mission and outbreak are literally a breeze when you got the reaper, especially in this mod. The fact that only mutalisks (that attack nearly in melee range) are their only counter make this unit truly explain why it got nerfed down so bad in pvp.
    Recommend taking the tanks before doing outbreak, they can snipe the infested marines that stay behind mass infested units and one shot all your bunkers.

  • @Linkforlife199
    @Linkforlife199 หลายเดือนก่อน

    The most terrifying zerg enemy is likely going to be the Guardian, with their insane range, sure they can only hit ground, but they are normally accompanied by some Mutas and/or Scourge for that reason.
    I have a hunch we will either being seeing a lot of Ghosts and/or Wraiths in this mod playthrough.

  • @Warclam
    @Warclam หลายเดือนก่อน

    I really like how medics just have a magic wand against Zerg.

  • @jordanstevenson3493
    @jordanstevenson3493 หลายเดือนก่อน

    I feel like outbreak might be easier then expected because while the first night will be rough the fact that all the buildings have 1 hp means you might be able to clear almost the entire map in one day

  • @MrNicoJac
    @MrNicoJac หลายเดือนก่อน

    16:10 Oh, I expect you'll absolutely want more units per bunker, Grant!
    It means you can put in 6 marines for kill speed, or 3 ghosts with maxed range.
    (or a combination of the two, perhaps with a reaper added too?)
    Since it's hit scan damage, and range from probably one pixel, you're never gonna get that much concentrated firepower!
    (well, adding a siege tank would still help, haha)

  • @irobot661
    @irobot661 หลายเดือนก่อน

    I love the potential power units and combos, i think i got all the ones grant theory crafted except the wraith because i always forget that it exists in this campaign because its such a meme.
    I feel this mod would be pretty crazy to speedrun considering how fast it plays

  • @calebadam2576
    @calebadam2576 หลายเดือนก่อน +1

    I think banshees and ghosts may be just so great in this mod just because you can be sneaky.

  • @MrGeorgeFlorcus
    @MrGeorgeFlorcus หลายเดือนก่อน

    This must be Grant's favorite mod; it's one of the only ones ever that actively makes the Firebat even worse

  • @xertmet
    @xertmet หลายเดือนก่อน

    4:30 Watching the Minimap while hes talking about future plans :D

  • @jonasbollesser6592
    @jonasbollesser6592 หลายเดือนก่อน +1

    Are reapers in the bunker actually a good idea? They have shorter range, lower attack rate, and take up 2 bunker spots. Their 2 attacks also hit the same target, so that dosen't do anything. Marines seem better in every way.

  • @Santisima_Trinidad
    @Santisima_Trinidad หลายเดือนก่อน

    Outbreak will either be near impossibly difficult, or literally the easiest mission ever.
    Because thinks about it. Durong the day, theres bassically nothing, just broodlings. So if you can not die to the broodlings, all the buildings will die instantly, and you could clear all the buildings by night 2.
    Alternatively, there are so many units and broodlings are strong that you are forced to lift all your buildings and float to the corner night 1.

  • @LadyMapi
    @LadyMapi หลายเดือนก่อน

    This is such a sick mod. It does make me curious about what a 1HP RTS would look like if it was built around the concept from the ground up...

  • @charlieawerbuch5352
    @charlieawerbuch5352 หลายเดือนก่อน

    Hey, don't forget the Thor Immortality Protocol, giving them effectively TWO HP - which is huge. Also, Goliath gets some very nice range from its armory upgrades, which could make them fairly viable in this mod whereas normally they are just average.

  • @0ctothorp
    @0ctothorp หลายเดือนก่อน

    This is where the 360 no-scope burrow roach from the other mod would help out here.

  • @Sanovskiy
    @Sanovskiy หลายเดือนก่อน

    25:03 - "There's a burrowed baneling here"
    Meanwhile, burrowed baneling here - 24:52

  • @Zeratul649
    @Zeratul649 หลายเดือนก่อน +15

    Ourbreak? Just make the helion stinky and off you go.

    • @Rebellions
      @Rebellions หลายเดือนก่อน +4

      How kill infested marine with that tech?

    • @Zeratul649
      @Zeratul649 หลายเดือนก่อน +3

      ​@@Rebellions You don't. On the other hand, everything else dies. Also, I'm not sure, but it may work on buildings there.

    • @lagg1e
      @lagg1e หลายเดือนก่อน +3

      Just make mass marines. It's literally the god tier unit composition, with hitscan, high fire rate, no start delay, and iirc hitscan attacks benefit from the sc2 engine that makes tanks not overkill.
      I mean, you cane have 1 reaper, or 2 marines. 1 diamondback or 5 marines, 1 wraith or 6 marines.

  • @SB-cz9vo
    @SB-cz9vo หลายเดือนก่อน

    This mod gives me massive ghost vibes. Stay extra far away and cloaked while getting all the enemies.

  • @nersh46137
    @nersh46137 หลายเดือนก่อน

    “1 muta shot will take down the truck and half of Dr Hanson’s family”
    OH NO!!! Not the truck!

  • @sindrisuncatcher653
    @sindrisuncatcher653 หลายเดือนก่อน

    I feel like firebats inside bunkers might be good. The range boost plus lack of animations means they could take out lots of melee enemies that might otherwise overwhelm your rate of fire.

  • @Adam9172
    @Adam9172 หลายเดือนก่อน

    Reaper mines are going to be wonderful as well.
    Splash Damage is INCREDIBLE. Spider Mines upgrades are fully viable. Nukes are INCREDIBLY VIABLE.
    BCs are functionally useless outside of Yamato-and-run, unless Defense Matrix still gives HP.
    All-In is going to be Rough, Belly of the Beast is going to be basically IMPOSSIBLE.
    Psi Disruptors are going to be INCREDIBLE.
    I'd also love a redo of this to see how fast Grant can clear all the bases.

  • @cantoastro
    @cantoastro หลายเดือนก่อน

    I really don't think the Reaper in this mod is living up to the praise Grant's giving it in this upload. It's basically just a Marine that attacks slower, can't hit air, takes longer to build, costs gas, and requires two slots in a bunker. Oh and the anti-building attack is a projectile. I just don't think the extra 0.5 attack range makes up for all of that. Like the Marine might even outperform them on Outbreak in this mod, which is normally the Reaper's dream mission. But I understand trying to experiment because turning this entire mod into Marines Only Round Two is not super interesting.

  • @ash12181987
    @ash12181987 หลายเดือนก่อน

    This makes a Lot of sense as a thought experiment if nothing else.

  • @keepvogel6198
    @keepvogel6198 หลายเดือนก่อน

    The absolute pain of Grant ignoring bunkers, forgetting his units get PLUS TWO RANGE in em and dissing the extra bunker space...
    This mod makes static defence S-tier. Hopefully he'll realise that.

  • @vladislavkaras491
    @vladislavkaras491 หลายเดือนก่อน

    Darn.... That final push on Evucation felt like the Nova of the Xel'Naga artifact was activated! :D
    Also, Grant, plz, do not skip cinematics :P
    Would be fun to see a ship that got either destroyed by corruptors or that they never made it in the first place! :P
    Thanks for the video!

  • @cabz5872
    @cabz5872 หลายเดือนก่อน +4

    Just saw grant dismiss the concussion. I think it's very viable. It's not a slow, it's an AOE SLOW. Put a marauder or 2 in your marine deathball and units like zealots or zerglings won't be able to ever reach you because of the slow.

    • @cabz5872
      @cabz5872 หลายเดือนก่อน +1

      They're even better early game when you don't have your deathball ready!

  • @renardnoir2581
    @renardnoir2581 หลายเดือนก่อน

    The fact you got repears, and used them. An this mission. Is enough to make this enitre series worth watching XD

  • @ironmilutin
    @ironmilutin หลายเดือนก่อน +3

    Regarding concussive shell for the marauder. Doesn't it slow everyone around the target hit in the campaign and it's target-only in PvP? It seems like it'd be a great upgrade against big waves of lings

    • @TheShadowOnline
      @TheShadowOnline หลายเดือนก่อน +1

      Just checked and, no, it's always been single target. You might be remembering the beta or something else.

    • @ironmilutin
      @ironmilutin หลายเดือนก่อน +1

      @@TheShadowOnline Specifically talking about the campaign upgrade, not the PvP version. I'm quite sure it's AoE in WoL

  • @Uforianer
    @Uforianer หลายเดือนก่อน +6

    Grant, I feel like you are forgettiing a ton of things, like how you could have taken forever if you wanted to in the first mission, you just would have had to put up a bunker or two in the lane. +2 Range on marines should have cleared all zerg attackers.
    Grant casually forgets the range bunkers give in third mission.
    Also extra capacity for bunkers is insane, +50% attack speed.
    On further consideration, do get reaper mines, it will be insane, killing full ground armies with a single reaper? Killing Kerrigan with a single reaper?

    • @Burred11
      @Burred11 หลายเดือนก่อน +4

      Too be fair, I don't think he looked at the minimap until after the protoss base was gone.

    • @canebro1
      @canebro1 หลายเดือนก่อน

      @@Burred11 True, the base was gone shortly after the 5 minute mark, I probably wouldn't be looking too close at the minimap either.

  • @Nathanfreek
    @Nathanfreek หลายเดือนก่อน +4

    Did I remember correctly? Lost Viking enemy should have 1 HP too?
    Will you try it?

  • @SinjinS
    @SinjinS หลายเดือนก่อน

    Upgrading medic so they don't need tech lab is a good upgrade to have, considering they are walking missiles. Also either Ghost or Spectre should be great in this mod, especially when they have + 2 vision and +1 range.

  • @Julio-wc3vg
    @Julio-wc3vg หลายเดือนก่อน

    24:51 bro you sniped the burrowed baneling with that medic shot

  • @CombatMagic
    @CombatMagic 24 วันที่ผ่านมา

    7:50 concussive shell in the campaign slows in an area, not just the unit it hits, is not a bad upgrade at all~

  • @IBeGinger213
    @IBeGinger213 หลายเดือนก่อน

    I just realized... In Belly of the Beast, Tychus is going to be an absolute MONSTER.
    Also, Perdition Turrets will basically be untouchable by Zerglings.

  • @aaronhar1119
    @aaronhar1119 หลายเดือนก่อน

    WRAITH GOOD? two word that I will never expect to be in the same sentence

  • @knegatifgavorn8713
    @knegatifgavorn8713 หลายเดือนก่อน

    i think the tank might be a bit of a trap due to the friendly splash they cause but it will be interesting to see how that turns out

  • @ineptitude
    @ineptitude หลายเดือนก่อน

    1 HP buildings on outbreak should maybe hopefully balance out how scary nighttime zombies will be. Though even there broodlings are gonna be trouble.

  • @DoomDutch
    @DoomDutch หลายเดือนก่อน

    Probably should get the +2 bunker limit, so there's more concentrate firepower. Also the units have better range. And it is effectively a second life for the units. Fire-rate and range saves lifes.

  • @NavryVoj
    @NavryVoj หลายเดือนก่อน

    I really enjoy this 1hp series.

  • @terranghost5432
    @terranghost5432 หลายเดือนก่อน

    It would be hilarious if the shield upgrade actually gave the Marines more HP but it won't. However stims really look good since they don't need to worry about HP and combining that with bunker upgrades, the marines will definitely be the best in them.

  • @Kissykins
    @Kissykins หลายเดือนก่อน

    This is not the first time Grant has beaten The Devil's Playground with 1 building and 1 unit remaining at the end. Nor is it the second time. It's at least the third time to my knowledge.

  • @kingalphawerewolf
    @kingalphawerewolf หลายเดือนก่อน

    Hype, love this mod. It's not AS hard as it seems at first blush, but more then enough to keep you tense all the way through!

  • @gloweye
    @gloweye หลายเดือนก่อน

    I feel bunker capacity is definitely amazing in this mod. 2 more range-boosted marines. Or in later missions, ghosts.

  • @Alantodne
    @Alantodne หลายเดือนก่อน

    I like how somehow two marines managed to get to half of 1 hp

  • @PolskiJaszczomb
    @PolskiJaszczomb หลายเดือนก่อน

    Wraith spam, wondering when Grant realises that they'll shine the brightiest.

  • @Wrenling
    @Wrenling หลายเดือนก่อน +1

    I'm looking forward to Psionic Orb in the LotV version of this mod.

  • @ironwarriorhonsou9303
    @ironwarriorhonsou9303 หลายเดือนก่อน +18

    How's escorting the Odin gonna go?

    • @Grunilg
      @Grunilg หลายเดือนก่อน +17

      Plot twist: You wont. Just kill everything before Tychus takes a stroll in the ruined bases.

    • @gnosticagnostic9326
      @gnosticagnostic9326 หลายเดือนก่อน +4

      Imagine Korhal though...

    • @Aelfraed26
      @Aelfraed26 หลายเดือนก่อน +5

      Wraiths will decimate everything

    • @wurgel1
      @wurgel1 หลายเดือนก่อน +2

      uhm... doesn't the Odin has slight splash on his rockets? Might finally be an anti-air monster ;)

  • @Contevent
    @Contevent หลายเดือนก่อน

    I love that actually.
    Maybe it's exaggerated, but it makes war feel dangerous.