Hey guys! Just an update for everyone: I've noticed that there are a few too many inaccuracies for this video after looking back at it. While this doesn't change my overall opinion of the subject (I still don't think the computers are given an unfair advantage), I want to go over a few things. While my overall point still stands that 3 people who have a chance to get a blue shell is greater than if you were to get one, the math for calculating the overall percentage was wrong. Many people have pointed this out, so I appreciate it. The point I made about that still stands, however As said in a previous comment, there does seem to be some slight rubberbanding for the AI (I did the same test in the video but with items off). But as previously said, I believe this was only done to *help* players that are far behind. I will probably do more tests with 2 player mode for the future. Some are saying that the computers are getting triple reds despite what the item chart said. I just want to remind you that I said in the video that the chart was for the Wii U version, so it might be inaccurate. With that said, I haven't seen any computers with triple reds yet. But I am going to test this further. I also said that items are based off of *solely* distance. This was from my experience in the original game. But from what I have heard (and seen from videos) position also plays a factor in this game. Distance still plays a big part though, and this doesn't change the overall verdict of computers being given an unfair advantage. And smartbouncing...I'm still convinced that this exists within the game. I'm going to test it further however to confirm whether it exists or not (it certainly feels like it does at times). Yeah, so while I still stand by the overall verdict of this video there were a few too many things in it that were inaccurate for my taste. I could have just not said anything, but that isn't really the right thing to do in this situation. I'm planning to make a future video (a "second" part so to speak) so I can address all of this. Thanks for watching, and I hope you all have a great day!
You know, I’ve noticed in Wii and onward that their items seem to select faster than a players, as if it doesn’t have spin time like a player’s. That’s really it. I’ve thought about that green shell targeting too! It only happens when it’s hit a wall but not every time. I swear that happens! And yeah, seriously, bot advantages shouldn’t be too hard to cope with. Git gud
The computers may not cheat but they're all gunning for you no matter what. Once I was in third and Mario threw a red shell BACKWARDS to hit me instead of trying to hit the driver in 1st. They aren't programmed to win. They're programmed to make you lose
That's what I always thought. I never really find that lucky hit from second to be unfair, but the way half of the computers seemingly held onto their items instead of using them on each other, unloading them one by one as they drive by leaving me in a ditch, seems legit. Why I still haven't three starred all of 200cc.
Cheezmonka Because it's easy to forget certain things when making a video. When you have to collect information and present it in a short video, things will be missed.
Here's a little tip break occasional when drifting not too much maybe like a light tap it'll keep you from falling once you've mastered it takes a little practice but you'll get it
The CPU actually do have broken handling in 200cc but the trick is that if you know the track like the back of your hand you use 200cc mechanics to out pace them easily.... But I suck so I can't do it yet
You forgot about how every time you have a horn and there is a blue shell (or banana and red shell), the computer almost always steals your item or hits you with lighting. They arent programmed to increase their speed or get better items, they are programmed to use those items to make you loose. And they also profit around $60 when you buy a new controller.
@@ZanKronKa yeah, I do it all the time. Soon as you get your item box, press the button once, and then wait like one second and push it again, and it'll stop way faster. Or you can just Spam the button
@alex animations time broz in Mario Kart Wii you cant do that. If it was already aimed at you, even if you go back to like 2nd or 3rd you'll still get hit
I know its a joke but im fine with people kind of stretching vids past 10 minutes as for alot of them TH-cam is their job and they need to do all they can in order to make as much money as they can especially since TH-cam has been demonetizing a lot of videos for rather stupid reasons.
Kakyoin the milf hunter I agree they need to make money but it’s also very time consuming for a viewer to have to sit through pointless, stretches out rambling just to get to a short punchline/point
Coming from my tests in normal mk8: 1. Coms have max stats 2. They completely ignore everyone else and target you 3. They draft in less time and can do so from further away and to the complete side of you 4. They have a higher chance of getting items that would ruin your game over helping theirs 5. Green shells don’t just go straight and at a constant speed 6. Com in the back are on ~%50 throttle while com in the front are on ~%125 throttle.
Tee computers are actually rubberbanding, just in another way. If the player is driving too slow then the cpus will also slow down to make the race more even.
I never noticed that when I was playing around NO WONDER ITS SO EASY TO CATCH UP. But I could see how that would be annoying when there holding something behind them
Heres a great test that I confirmed today. Look behind you and red shell the computer. They do not spin out, stop, or crash, the simply loose coins and keep going. I have tested the multiple times. if theyre not right in front of you when you hit them, they simply keep driving.
I spent so much time around CPUs there placing and speed is programmed it’s like they are separated into groups For Example: Group 1- 1st,2nd,3rd Group 2- 4th,5th,6th Group 3- 7th,8th,9th,10th Group 4- 11th,12th If a CPU in group 2 gets higher points by miraculously passing someone in group 1, the CPU in group 1 would go down a group and the CPU in group 2 would move up. Over time after dozens of hours spent driving with CPUs I’ve learnt the patterns of the start, mid race and the items they get. The start of the race 1 CPU in group 1 gets ahead and starting the start of the second lap the CPU in first will purposely slow down to let another CPU in group 1 past and so on till the end of the race. After the basics items CPU get are determined by their programmed group and how well your doing. CPUs when down in 11th they still get green shells and bananas because if they go up into 8th using a mushroom they will be in group 3 which isn’t their chosen group therefore slowing down to get back to their group. This works in MK8 Deluxe, MK8 and MK Wii. However one thing that only occurs in MK8 Deluxe 50cc. Toad and Donkey or one will be top 3 in group 1.
I'd imagine the goal is to make it more fun (and imho they've succeeded). I've gotten pretty good at frontrunning in double dash and 8 deluxe and I've noticed that in dd the CPU stay in a remarkably tight pack with me lightyears ahead. Most of the cpu's attention is at other cpus. You get the occasional blue shell, loose a small fraction of your lead, and quickly make it up. In 8, the groups will spread out rather quickly. 2nd, 3rd, and 4th with still be fighting each other a lot, but won't have to be dealing with stray shots from 8th (or at least to a lesser degree). This means they will have more attention to give to me. This may be just my relative experience levels showing, but as a result of this, frontrunning is more of a fight in 8, so I have to work harder at it and get more satisfying victories.
Finally someone writes this. Thank you sir. For all those wondering why this is the way it is is because if all the CPU's were equal they would all have low points and you would easily win every cup based on points.
This video ignores a major advantage that the computer controlled character's have in Mario kart 8 and Mario kart all together. The fact is that the 'AI' has no item scrolling when they hit an item box and receive their item instantly, compared to a real player where once hitting the item box they have to wait a few seconds until they receive an item. This means that an AI in second place by only a short distance will receive an item faster than the player in first, although the player in first hit an item box before the AI in second. Therefore if an AI in second place received a red shell, the player in first will not have had an item allocated to them which will result in them being unable to defend the red shell.
Andres Avila just tested that out, I'm not sure if you noticed but you still don't get the item instantly unlike the NPC's you still have to wait crucial seconds that could mean winning or losing the race. But thanks for the suggestion.
@MasterOfBlades: If you stop your item slot early, this his also considered luck manipulation, the problem with luck manipulation, you need to practice with it, Mario kart 8 deluxe goes by position and how far behind you are from first, and it will also give the one in the back the chance to get the most powerfull item first, and that rule only apply as soon as you hit the item box, not when you stop it, and also limitation, if the item you want his max out, and you luck manipulated to have the item that his max out, you will get a different item. What you saw with the computer if it was Mario kart 8 Deluxe, if you saw the cpu have an item in hand as soon as they enter the ? block, that was there back up item that appear not the one they just got from the ? block.
Yeah, I noticed they'd go through the item boxes just after me and smack me with stuff while my items are still processing. However if you're looking at them, they seem a bit slower in receiving an item.
Really huh I timed when I got a box and when they got a box without looking at them because you can see when they hit it and it shows a ? Next to the name then showing the items few moments later so instant nope just faster at getting items because the player will most likely win anyway I always get first no matter what unless it’s a public game
Don't give in, "smartbouncing" has been debunked. The game's geometry allows for tricky green shell shots, but there is nothing that redirects shells towards players whatsoever. It has been tested extensively.
They can use items in locations where players can't. And they can hit you in locations where you can't hit them if the situation were reversed. They can throw shells midair and hit you while you're also in the air. They don't have rubber banding, but they do have impossible speed. One or more CPU cars will sometimes just have an impossible top speed that you can't achieve even with 10 coins (and they do it with no coins).
@@izyaboicallume this is a thing actually, but I feel like its more a glitch. I was playing online earlier in a team tournament with 3 other people and the cpus got first and second without the human players even having a chance to catch up. It felt like as soon as the race began a player finished and they were rubber banding to a player that didn't exist. as soon as one of the people left everything went back to normal though.
@@AverageGamerNub-qf6sp They're all unfair to some degree. All the CPU players will usually gang up on you too no matter what position you're in. They can use items faster and in places that a real player can't, and also make impossible shots with shells. You're probably right in that 7 is more unfair, 8 at least doesn't have as blatant rubber banding (although it does give CPU players impossible top speeds - I mean impossible even with 10 coins and the highest top speed).
3:30 There's no excuse. We all know it's true that if you are in 3rd, and 2nd place CPU has a red shell, they will choose to throw it back in attempt to hit player 1, when they could've thrown it forward to take out the CPU in front, possibly winning them the race.
There is the fact that they've behaved like human drivers before. In a 100cc race, I looked at a race replay, where I got hit by a blue shell because the CPU seemed to purposely slow down a bit before another threw a blue shell. No, the CPU wasn't off-road, didn't get hit by an item, or bump into anything, so explain how CPU's suddenly act like human drivers. (Still a great video by the way!)
3:52 I don't think that's how chances work. By that logic if there were 20 players in a race it would be 100% chance somebody would get a blue shell, the chances will be increased but it's not that simple.
You are correct. It's a common math misconception/lapse in logic. The correct formula is 1−0.95^3 = 14.26% For comparison, with 20 players the odds would be 1-0.95^20 = 64.15%
@@jacobs1881 I believe you. I got Frenzy twice in a race sometimes and even with the added boost in speed from the natural Frenzy or a Mushroom Frenzy, the CPU always find a way to catch up to you. I play 200 cc for the most part and that is where I see it happening. *cough*Rubberbanding*cough*
3:45 Just pointing out your math is wrong here. To calulate the odds of at least 1 bot getting a Blue Shell, you have to use 100 x (1- [odds of bot 1 not getting a shell] x [odds of bot 2 not getting a shell] ...) So for 3 bots, each with a 5% chance of getting a shell... The odds of it happening are 100*(1-(19/20)^3) or about 14.25% This doesn't seem that important, but scaling it up, that equation will never hit 100% - which is important, since there is always the chance that no bot gets a shell.
It's a shame you weren't going to cover the 200cc steering thing, because that's what I and I imagine a lot of other people came here to hear about. The CPUs do not brake, and in some corners players have to. Even with the most lightweight and highest handling kart or bike, corners cannot all be taken flat out in succession in 200cc. Wario Stadium would be a good example of this I think.
I think the first turn in Rainbow Road is a better example. I normally use Waluigi-Standard Kart-Roller and it’s completely impossible for me to make the first two turns in Rainbow Road without turning on smart steering. Now, I know that my kart might have something to do since most other people who play online are able to make the turn without falling off, but yes I agree with your point.
@@ZomboidMania I forgot to clarify that I am talking about 200cc, I have no problem at other speeds. Anyways, replying to your comment: I use break drifting a lot. The problem is, break drifting doesn’t work when you receive a boost. In the first two turns of MK8 Rainbow Road, I need to brake-drift to get pass the first turn or else I will be very slow and get overtaken. However, this grants me a purple-coloured boost, which blasts me off the course, and brake drifting is unable to stop this boost.
what i've noticed in mario kart 8 deluxe in mirror mode especially is when you're in first place and approach a set of single item boxes, you will pretty much always roll a coin while the CPU behind you rolls a green shell or red shell. in mirror mode it becomes very difficult to get defensive items unless you hit a double item box
that might just be mk8d in general. whenever i frontrun, even online, its like coins 80-90% of the time, requiring me to get double item boxes for any kind of defences. and even green shells are the rarest things ever in first.
But the Bots in Mario Kart Tour are cheating. They get all those extremely rare drivers and cars and they get items like the mega mushroom at the second or third place
I think that is just how we look at it tbh. From what I played recently, yes it happened. But for every shock that hit me before a blue, there were like 5 other times in which a blue shell never happened after the lightning.
I hate that i remember one time i was in first place and the finish line was right there but there was one small jump before the finish line so right before the jump i get hit with a blue shell then the as i jump after recovering from the blue shell lightning hits me mid air and i fall and i had to get put back but it was the last lap (i got last place after all of that and my friend were just laughing at me)
+Chris Myers Humans would conspire against first place if they kept in constant communication. That's pretty rare. On the other hand, the computer players can conspire all they want -- it's all in the same hardware. But they don't, because that would be unfair.
Not once did i think computers cheated. But i always thought the item system is screwy in this game Toooooo many red shells with too good AI, way too common stars, and having 3 shocks and bullets is stupid. It went from the skill needed in wii to the luck needed in 8 and 8dx
The item system is pretty bad in MK8 imo. It's very hard to get to first place with all the shells and banans, but when you are on first place, it's very easy to stay behind since you'll easily cap your coin max and the blue shell is way easier to dodge (mushroom or horn) and way less frequent than other games! And since it's easier for the first place player to get in front, the other players will usually get items that hit each-others rather than the player in front, making it even harder to caught the leader!
Wii is the most skill based Mario Kart i've seen. The good shortcuts require precision and skill, the tech like wheelying drifting looks and plays amazing, the items are well balanced, and the courses are really diverse. Watching a room of people who know how to play is really entertaining and awesome, at least for my standards.
Says "git gud" In a game that mostly relies on items, geez it's like if item rng doesn't play a factor in this series. Unless your doing time trail speed runs.
Yumima how many tracks can you really get that far ahead in before your luck runs out and you end up with two stars? This game isn’t that big of a cake walk...
If you're actually good then you should know about defending, good driving, and strategic rotations and drifts. Items do contribute, but if you're actually good you should know how to counter and deal with them
AlexTheKidTH-camr342 actually, videos can be monetized even if they aren't at least 10 minutes long. The only advantage that 10 minute videos have over shorter videos is that another advertisement can be put in the video in the 10 minute video.
4:48 It says ‘Actually technically computers can’t get triple red shelled in Grand Prix but you’ll understand later in the video :)’ Thank me later Or now
I remember when i tried to left behind a CPU with a Star from the other CPU's. It began to have an unfair top speed, it was a heavy weight with a car with low acceleration, and still managed to accelerate at top speed and it became to steering like a god. At the end when he got close to CPU's it got back to a normal behaviour
I did get 3 stars on every cup and CCs in MKWii, i try get the lead in Lap 1 and play defense. If you get a Mushroom save for a Blue She'll dodge. For those who want a 3 star rank you have to keep 1st no matter what and can't let the AI be in 1st for while or you'll lose the 3 star, i did fell off track once but the AI was too far away and still kept the lead and won (and got the 3 star).
The "Smartbouncing" is so obvious when you pay attention to it. I played with to friends on a regular basis and it was one of the first things we noticed that green shells always bounce in a way that after a bounce they're on a collision course with some driver (it doesn't aim specifically at the player as far as we could tell) and when you're near a green you have to constantaly change your direction to not get hit. Because if you don't, after one of these bounces you will definitely get hit.
Memento Mori Your claim is that green shells don't specifically aim at players and not taking efforts to dodge will make them hit you? I'm also told that rain works in a similar manner. Seriously though. Play any 2 player race. Get a triple green. Go sit at literally any wall, at any angle greater than 90 degrees. Shoot one when a CPU goes by. Shoot one when player 2 goes by. Shoot one when no one is near. They all bounce the same. Watch the replay. See for yourself. There is no smart bouncing.
trident042 I'll make sure to test this out later (I was planning to do it in that exact way). There's always a chance that it's just because of how big the item is and how fast it travels.
I actually use that to my advantage. Whenever I get hit by a blue or red shell I always use the coin just before it hits me so I can get my top speed up faster. It's all about item management. If you're letting even an item like coins go all Willy nilly, you're gonna get constantly screwed over.
@@Innosos That 1.6% could make a difference in the long haul. Say you're on the last few turns and someone really close hits you with an item. If you don't have a good top speed from the coins, it'll be that much harder for you to catch up.
@@silhouettoofaman2935 Let's do the math. Assume a lap is 40 seconds long without those two coins. Now assume Mini boosts don't exist, full on top speed is possible, we'll use no further items or other items hit us, we don't collect any more coins and the racing line stays exactly the same with or without these coins. If we want to calculate how much these 1.6 % come down to now, we divide the time by 1.016 and get a lap time of roughly 39.37 seconds. So in a three lap race usually lasting 2 minutes we save a whoopdie doo 2 seconds with two coins extra. Compare this to a banana or shell that can block one red shell we can reasonably assume to occur at least once every minute. Even with generous estimated being hit by a shell comes around to 2 to 3 seconds of time loss(going from time trial fails here). So given the frantic nature of MK I'd take any other item over coins anyday as these two seconds do jack sh** in the long run. They're just irritating and frustrating to get.
@@Innosos But consider the computer player is already at full speed from the coins it's collected and it hits all the same mini-turbos you do. The computer player would be much further ahead than the human player with only 3 or 4 coins in his/her kart. It does make a little difference. The coin item isn't stupid, it just pops up too often.
If you place a banana in a spot where it is impossible for a human to tell (behind item boxes, behind stage effects, etc), an AI can still detect it and avoid it whereas a human won't be able to. Troy98's Hidden Banana Spots don't work on AIs... I've also had cases when an AI is right behind me and I drop an item to hit them, they can magically avoid it with some superhuman reflexes. Blue shells aren't much of a problem...or are they? Is it a problem that I keep my eyes on the item spy but not the road? lol So the items are distance based in MK8...hmmm, how is it that I see a third place AI pull a star out of his butt and then I see a warning on my screen in 1st? Is it enough distance to give 3rd place a star, or is that the AI item probability is just broken? In MKW, if you play a Grand Prix taking the Grumble Volcano ultra, AIs will get times better than the glitchless WR on the results screen. In MK7, take the Maka Wuhu glitch and then watch the AIs on standard karts close in on you on the big map when you're Metal Mario + BDasher + Red Monsters.
actually im pretty sure it is not true. i found that when a squid is used on an ai they automatically reduce their speed a little bit (probably to make up for the fact that you cant see stuff anymore while they dont suffer from the same problem)
Honestly, CPU are terrible in this game. I've had the case where they just decided to turn the complete wrong way on a straightaway. Shells are the only thing that actually make them so difficult.
4:47 The quick pop up text says, "actually technically computers can't get triple reds in grand prix but you'll understand why later in the video :)" Idk how i caught that lol
The problem of this game is not the AI "cheating". It's the AI is "not cheating", and staying in 1st place the entire race being boring since you only get bananas and coins. The last Mario Kart game I played before this was DS, and that game at least had a "fake item box" which made the game a bit more strategic(and drifting was fun). I skipped the Wii version since I never had a Wii, and I gave up on the 3DS version since the courses were way to complex to play on that tiny screen. For a game where items are keys, there should be some rubber banding to make the game not all about driving techniques. This shouldn't be a game of "running away while getting bullied from behind". It should be about using items to win.
It's beside the point, but your probability is wrong. If three computers have a 5% chance of getting a blue shell, there is not a 15% chance of any of them getting a blue shell. To make it clear why, imagine for a moment that each computer had a 50% chance of getting a blue shell. With three computers, 50+50+50 makes 150%. Would there be a 150% chance of any of them getting a blue shell? No! It doesn't make any sense! To calculate the probability, we must consider the inverse probability-the probability of none of them getting a blue shell. Each computer has a 95% (.95) chance of not getting a blue shell. Thus .95*.95*.95 gives us the probability that none of them get a blue shell, about 86% (rounded). If they have an 86% chance of not getting a blue shell, they have a 14% (rounded) chance of getting one, not a 15% chance.
Well, there is an Rival-System in the game and if you choose a specific character, one computer will always choose your rival (Mraio and Luigi, Inkling Boy and Inkling Girl...). This rival will always be very good in races and nearly ever be on top of the list (2nd place or 1st, if he manages to beat you), so does this COM have an unfair advantage? I only know of this mechanic in the Deluxe-Version!
No matter how bloody good you are, when there's up to four fucking items aimed just to YOU, and not even being in 1st place, you start thinking: WHAT THE ACTUAL FUCK! It's just annoying as hell!
When I made my Mario Kart video, I never expected to hear from so many people with such a passion for the competitive aspects of the game. Ultimately, my original video was about how we react to the AI, and why they feel so unfair. I tried to explain this feeling using some lessons on human nature, and psychology, that's what my series is all about. What I love about this response video is that NBC comes to a similar conclusion using pure statistics and data, which was awesome to see. Excellent video my friend, looking forward to your next project.
+NintendoBlackCrisis 2:13 Okay, so I've beaten every staff ghost and gotten triple stars on every Mario Kart 8 track except the DLC cups, but both Mario Kart 7's 150cc and Mario Kart 8 Deluxe's 200cc have the CPUs throwing three red shells at me while I'm in first... on the last lap... and then using a blue shell for good measure? How is "git gud" in any way applicable? How about I tell you to "git gud" at a "game" where you have to go through a whole deck of 52 cards, guessing what every card's rank will NOT be ("eight" *draws an eight* game over)...
Jacob Steimle like NBC said in his video, if you are way forward than the other competitors than you have a bigger chance of getting aimed. I don’t really know as much about the game since I only played it in my friend’s house (and I played the previous versions in my own wii years ago) but on the bottom line, things like that might happen, and you just should try again. All of the purpose of the random items is to make it less ONLY SKILLED BASE, and more RANDOM in a ay that yo won’t win 100% of the time. You see, I don’t say that it’s a good mechanic, but it is what that makes the Mario kart games different from other car racing games. (But like I said, I don’t know much about the game so you probably know better than I am)
Yes, I am. I feel like every time you get to the third lap in a reasonably good position, it draws a card to see what to do; if it's an ace, it lets you get to the finish; if not, it throws umpteen red shells and a blue shell right before the finish just to make you get fourth place.
There is one place where a CPU has an unfair advantage. They immediately spin their items while you have to wait through the animation (at least in the Wii U version where I have several hundred hours on and offline on Hard difficulty, 200 CC, vs.). They get all items instantly after hiring the box. They don't always take advantage, but sometimes will fire their newest item instantly after their last item. This can cause a serious headache when it comes to defensive plays (blocking blue shells, defensive holding, etc.) and also offensively (I hold an item through a new round of boxes, they have none, are able to block right after hitting the box, now waiting for them) This is the computer blatantly cheating, but is the only one instance ive found.
I use a cart with maxed out speed and still can't catch up to any of the opponents in a straight line(max coins, fully accelerated). The hard difficulty AI in VS mode has some kind of boost for sure. There may be no rubber banding, but there sure is some kind of system (at least in VS hard mode) to form a chaotic peloton.
I personally prioritize handling over top speed. Yeah, maximum speed is good to have in theory, but it doesn't really help when you're sent careening into every conceivable barrier on the track. Better handling means easier time drifting around turns thus building up mini-turbos, therefore putting up more of a fight against the com drivers. It's good compensation for an overall slower top speed.
actually technically computers can't get triple reds in grand prix but you'll understand why later in the video :) [when you go by frame by frame for a smug comment]
They can if you get a coin as an item while in first, 2nd racer behind almost usually gets a red shell or triple reds. And from my experience and hundreds if not thousands of races in Grand Prix, on 150cc, Mirror mode and 200cc from playing MarioKart 8 on both the Switch and Wii U, this is always the case. It even happens online, and it’s more random than the offline portion.
The thing I noticed, is that computers don't have to wait for their items to randomize, they get them immediately after the item boxes. Which in the beginning of a race, can cause you to get red shelled with no chance to defend yourself with an item. Unfair.
3:43 "If 3 computers have 5% chance of obtaining a blue shell, then, combined, they have 3x the chance of getting a blue shell. (15%)" Noooo that's not how probability works. They have 95% chance of each not getting a blue shell. So 1 - (0.95^3) = 14.2625% chance overall of at least 1 getting a blue shell. Your way suggests that 20 players have a combined 100% chance of getting a blue shell when it would only be a 64% chance.
4:04 "People generally race a lot better than computers" Actually, game AI is usually designed by making it play perfectly (and thus being unbeatable), and then toning it down to the different difficulty levels the player actually plays against. If the AI was to be "turned all the way up", depending on the game, it could be utterly impossible to defeat it. The cheating, whether that's perfect cornering or rubber-banding, is a byproduct of low AI settings and poor game design (the devs overcompensate for making the AI play worse than it is capable of, by making it cheat to keep up and still feel like a challenge). Designing an AI is not always easy, and that's specifically because it's pretty easy to make it overpowered. Some examples: *Soul Calibur III* has Night Terror, an absurdly overpowered character used to play the role of the hidden boss. He is not playable, but you can play as him if you hack the game (e.g. codebreaker, actionreplay, gameshark). And pretty much all of his moves are capable of doing an absurd amount of damage or otherwise netting an unfair advantage to NT. And I'm not just saying this to be salty--NT has that move where he flies up in the air and beams you to death. This move is undodgeable, unblockable, uncounterable, can be spammed without consequences, and will one-shot every character in the game no matter what. If you play as NT, you can not only spam this attack and kill everyone, making you literally impossible to defeat, but you can just sit up there flying for eternity, meaning if you really wanted to be an asshole, you could get a hit in, fly up, and spend the rest of the match in the air where the other character even getting a hit in (let alone enough damage to turn the tables) is nigh impossible. Even then, you can get a guaranteed kill with the press of a button. Let's not kid ourselves, Night Terror is unstoppable. Even on the highest AI difficulty setting, or a human player trying every possible strategy to avoid getting hit by the beam, it only takes one simple combo to guarantee a kill 3 seconds into the match, and that is the blast move, which sends a shockwave out, knocking the opponent on their ass, followed by flying up and beaming them while they're down. It's a curb stomp. It's horrible. This character has the power to mercilessly one-shot you, but the AI doesn't exercise this option unless you take too long to beat it or get bad RNG, the CPU plays NT more like a three year old who's never seen a controller in his life and plays by pressing buttons randomly, and so he sometimes manages to accidently KO you a few times because the character he's playing is op af. What this means is that *no matter what difficulty you fight Night Terror on, he is holding back!* The AI controlling NT is severely nerfed because otherwise, you'd die in under three seconds. *Super Smash Bros:* The AI works almost exclusively by reacting to your inputs (which leads to funny ways to exploit the AI). The higher the AI level, the more aggressively they'll counter you. The maximum level doesn't come anywhere near perfect play, because if the AI played perfectly, it would be unbeatable. It could just counter everything you do and you would be powerless to even get a single hit in. Nintendo even had to nerf the challenger AI in SSBU because apparently even high level players were having a hard time with it. Think about it this way: the AI has the potential to easily play at the level of TAS. Also, it's kind of a misnomer to call it AI, as there is no "intelligence" in its design. A real AI has the ability to learn and adapt like a human. A game "AI" is programmed with all the knowledge of the rules built-in and thus has the ability to play perfectly and wipe the floor with the best possible human player without even having to cheat. It's a hard-coded script of what to do and how to react. To make it possible to beat, they have to handicap it by having it react correctly only _some of the time._ This can be done by disabling reactions to certain input sequences, states, strategies, by using RNG, or by some other means of selection to lower the frequency of counters. It's like if you were playing against a human who knows all of the rules, has the power of ZA WARUDO, and watches your hands like a hawk. He'll see you go for that neutral air, and then counter it with frame-perfect accuracy, because he's Dio fucking Brando. What are you gonna do about it? In *the final event match in SSBM,* you fight against Ganondorf, Mewtwo and Giga Bowser simultaneously on what feels like an 8/9 AI difficulty. Bowser's kinda useless, and is just there to hit hard and be hard to take out. He's slow and doesn't do much, but his presence makes things harder. Mewtwo goes for grabs and will blast you if you attempt a ground attack, but is vulnerable to attacks from above. Ganondorf is vulnerable to ground attacks, but will counter attacks from above using that captain falcon kiss explosion move, Ganondorf also walks slightly faster than Mewtwo. Ganondorf and Mewtwo walk together like a married couple, making for a pretty effective defense. This entire setup can be completely undermined with one character: Jigglypuff. Two well-placed rests (down-B) will send Bowser flying to his death, and in the process of easily three-stocking bowser, you'll likely lose one stock. This leaves Ganondorf and Mewtwo, who use that back-to-back strategy I mentioned earlier. If you attempt to spindash Ganondorf, Mewtwo will likely blast you before you can get in. If you attempt to rest Mewtwo from above, Ganondorf will use his up-B and combo you to death. The trick is to separate them, which can easily be done by stalling them by flying around the stage and sneaking hits in on Mewtwo. After a while, Mewtwo and Ganondorf will be separated, and Mewtwo will have a damage% somewhere between 20 and 60. At this point, you can rest him and he'll die. When only Ganondorf remains, you simply spin dash him to death. Even if he dodges, you can change direction. And if you did everything right, you should still have 2 or 3 stocks, meaning even if Ganondorf manages to counter one of your spin dashes with a throw combo, he's pretty much fucked. But this strategy only works because the AI was dumbed down. If the AI played perfectly, Bowser would never let me get close enough to rest him, nor would mewtwo, and ganondorf would always do a frame-perfect grab right as my spin attack is within range--it would be impossible to get even a single hit in. The only thing I could do would be to stall, but even then, they'd inevitably pluck me out of the air and combo me to death. It's because they _don't_ react to these move sequences that this event is even possible. To put it another way, if you've seen a tourney between pro competitive smashers, you know how intense it can get. You can probably imagine fighting one of them in VS and getting your ass kicked. You might get one hit in, but it's a curb stomp. Now imagine playing against someone who plays perfectly all the time. They don't make mistakes, they have absurd reaction time, they counter and punish everything you do, all of their inputs are frame perfect, and they mercilessly destroy you. Getting anywhere _near_ getting a hit in is just hopeless. Now imagine fighting three of them at once in a 3v1, and not only that, but one of them is also much larger and heavier than normal, hits harder and is harder to knock out. It would be bloodier than cruel melee. In *the SSBM Pokeball event,* you can choose fox and spam the laser at pikachu, and he will just sit there and block until his shield breaks. And then you can wipe the floor with him. If the AI played perfectly, pikachu would be extremely aggressive, dodging everything you throw at him (likely jumping over the lasers and air dodging if you attempt to jump and shoot), frame-perfect grabbing every single pokeball, and making your life hell. Of course, melee is not perfectly balanced, so even against such an AI, it would be possible to get _some_ hits in, the hits that are guaranteed to connect no matter what the opponent does, but getting a KO would be nigh impossible. So it's not exactly accurate to say that humans race better than computers because, on the contrary, anything a human can do, the game can do better... It just chooses not to, _because it's going easy on you._ So saying that you race better than a CPU is kinda like gloating when you beat your older brother at that video game, even though he told you before the match that he was going easy on you and you know for a fact that if you were to rematch him at full power, he would easily curb stomp you because compared to him, you suck at the game. Edit: the tone of this post is meant to be light-hearted. If it helps, you can pretend I put a "lol" at the end of every paragraph. Well, not _every_ paragraph. You _are_ a scrub compared to a perfect AI ;D
Finally a video that explains this games mechanics brilliantly and makes a player like me happy knowing there’s no misinformation being spread :3 (also the weird AI driving is down to AI players mainly auto drifting instead of actually drifting)
TheDeepThinker 2000 No, an auto drift is when you don’t press ZR and drift instead you just push the control stick in the direction you want to drift and the kart steers and slowly charges the mini turbo
what I mean't was that since there a PART of the game and NOT a human, HOW are they imputing buttons to begin with? so the fact that there "auto turning" is already kinda obvious from this vintage point of view. if I was just a program in an artificially created world, then I would already KNOW what to do based on what I was programed to do. so basically I wouldn't be imputing anything... I would just do..... so EVERYTHING that I would do in that world is automatic to me and not something I would have to input to do.... (lmfao)sorry there.... I imagine at this point your probably blowing a brain vessel. . . . . . .(lel..)
The Deep Thinker 2000. Well, Smash Bros Brawl saved replays as button inputs on virtual gamepads. The slightest desync would ruin the whole replay, with characters often running off stage
Welcome to the unluckiest people alive club! I'm Michael! In actuality, the AI is programmed to make you lose, not to win, so they will probably all end up pelting you with items.
@@Mike223istaken I have had that experience; when I am in third and the AI in second has a shell that they can throw forward and overtake 1st, they instead choose to throw it backwards and hit me!
As an expert Double Dash player, I can confirmed that the AI do not rubber-band in that game. Simply put, when a Grand Prix is started and the game randomizes the AI combos, 2 of the AI are allocated with a hard difficulty (which is decided based on the heaviest characters on the AI list), which results in them going noticeably faster than regular racers at all times (This is commonly seen at the start of the race when the 2 hard AI race ahead of everyone) and they tend to get one of the top 3 positions every time. The other 5 AI get no natural speed boost at all and because they all share that trait, they tend to randomly get anywhere from 4th to 8th place (Depending on the human racer, which we can assume doesn't come anywhere below 3rd because the easy AI are impossible to lose to without extremely bad luck). I must've played All Cup Tour a thousand times and I don't know if any of this is certain but I know those AI like the back of my hand.
Hmmm, that would make sense. I remember as a kid I would hit 2nd place with an item, and once they dropped down to like 3rd or 4th they would get an unnatural speed boost to propel them back into their "designated" position. So that only applies to the top 3 computers?
NintendoBlackCrisis Top 2 and Yeah it's virtually impossible for them to lose to the other AI. The top 2 are also always going to be large characters unless it's not 150cc or you manipulate the random characters selected with your own character choices. If one of the top 2 isn't large because of this, then they statistically always lose to the other AI which is interesting. However some large characters can be assigned with easy AI because the 2 hard AI slots were taken by 2 other larger characters. So yeah they ignore the speed rules pretty much
TheHazard36 I have played Double Dash too. Just so you know, the 2 AI’s allocated with harder difficulties (or higher speeds) are not impossible to end up 1st, 2nd, or 3rd all the time. Turns out, if you get items and keep aiming at them constantly in which your hits are successful, the AI can end up in any place below 3rd. I used Action Replay so I could get a star everytime I pressed D-Pad left. (Unnecessary note; don’t need to read: For some reason, I tried to activate the star, but I couldn’t because for an odd reason. You have to stop completely to activate the star hack.) Then I went near the AI allocated with the hard difficulty and started spamming D-Pad left towards it which made it so he/she ended up in a place lower than 1st, 2nd, or 3rd. So turns out the AI in Mario Kart Double Dash can’t always end up in 1st, 2nd, or 3rd place unless you hack and make them lose by attacking them constantly throughout the race.
3:43 the odds aren't 15 %. If you have two racers with 50 % the odds aren't 100 %. The odds are actually 1-(0,95)^3 = 14,2625 % Not 15 %. ((0,95)^3 is the probability of them all missing. 1- that is the probability of at least one hitting.)
That is not correct, you have 3 "Rolls" per path of the tree. Three paths can give a blue shell: 0,05(roll path1 AI1 hit)*0,95(roll path1 AI2 miss)*0,95(roll path1 AI3)+(Path2)+(Path3). This is because the chance of exactly one hit is all paths that yield one hit summed up. You aren't wrong, just not correct in the way his example was setup as he said "The chance of ONE being obtained." your result is all trees that yield at least one, not exactly.
Nah, I don’t care how “professional” you are. I’ve played too many games against the AI to know that they do rubber band. I will run the first three races and kill it. But usually around the 3rd race (always the 4) it’ll be near impossible to blow them out. First three laps I’ll be miles ahead. Ignoring items in this, they’ll almost *ALWAYS” magically catch me. The previous race, three of us racedto the finish and I have no coins and no acceleration but I win. Final lap on last race, I’m moving, 10 coins. I watch the 2+3 AI just easily breeze past me.
An interesting way to expose the rubber band AI (term coined back when Super Mario Kart first came out) is to play the game hacked to be at 1 cc. What begins to happen is the computer carts will begin to "warp" around. The algorithm takes into account percentage of distance traveled against another racer and since 1cc is MUCH slower, the warping of the computer controlled players will continually happen.
keiharris332 The "warping" happens because the game thinks the CPUs are out of bounds. The computers are going so slow that they don't reach the next track checkpoint in time.
keiharris332: that his not the reason why this happen, the reason his because there going so slow, lakitu thinks they are stuck, lakitu will do the same to the player if you drive way to slow on purpose.
Lmao you know what's worse than that getting into first place finnally and there's the finish line and you get attacked by a blue shell and then lightning
The items the AI gets: Stars, bloopers, bullet bills The items I get: Green shell, banana, coin Edit: First place got a star once, finally caught up to the AI and it hit the item box and suddenly got the star
Haven't watched the full vid yet, but the part talking about Blue shells, your math is inaccurate. You don't factor in diminishing returns. 5%+5%+5% is roughly 12-13% not 15. A good example for people unaware of this to understand is if i flip 2 coins, each coin has a 50% chance of getting heads, yet i do not have a 100% chance of getting heads, it's like 80% or so.
was about to comment that. by that logic it would mean that with 20 tries you would get a guaranteed blue shell, but that's not the case. It would still only be about a 65% chance to get one shell. The easiest way to calculate multiple rolls like this would be to take the chance of failure, aka 95% in this case, and multiply it with itself for each try. So 0.95^3 equals ~0.86. So we would have a 14% chance.
The precise chances would be something like (5% = 1/20, no blue shell = 95% or 19/20): Exactly 3 Blue shells: 1/20 * 1/20 * 1/20 = 1/8000 or 0.0125% Exactly 2 Blue shells: 1/20 * 1/20 * 19/20 times 3 permutations = 0.7125% Exactly 1 Blue shell: 1/20 * 19/20 * 19/20 times 3 permutations = 13.5375% So in total that would mean a 14.2625% chance to get hit with at least one blue shell
It's when a red or blue shell storms into my vehicle when I am first in front of the finishing line, that I get pissed! I just start spinning in the spot, and another racer just passes by me first.
András Fogarasi yes you can, as they are independent events you add the probabilities up, you would multiply if he was trying to find the chances of all of them getting a blue, but he’s trying to find out the chance of one of them getting it, so it’s 5% or 5% or 5%, which you add up to get 15
In Deluxe it now depends on both and the position has a higher priority. However, the position tier still allow diverse items. I got a star and a golden shroom in a double box as a 2nd place. People should really play online, then they'd notice that they have the advantages as the AI.
2:45 those are some big time gaps. You just seem to gloss over this saying that “You’ll understand later in the video” but you never readdress this. If, for the one where you were driving, you had a much larger lead on second than what the AI had, then this makes sense, but if the leads were relatively the same, it would be suggestive of rubber banding. It would also take quite a few more tests for a game with this many random parts to really know what an average time would be for both scenarios.
I think he was referring to the part where he talks about items being given depending on how far away you are from 1st place, so in the races where he drove as fast as possible the AI would get better items, thus speeding them up. I totally agree that 2 tests aren't nearly enough to conclusively say that there's no rubberbanding, especially when the test results point to the opposite being true.
Something to consider, the second place finisher in the race where he didn't move is equivalent to the third place finisher in the race where he goes all out.
@@CasperDar Except it doesn't prove that, as he did not see what items the people who were half a lap behind him got. The most he could do is see if the people got Stars or the people at the very back got Bullet Bills. None of it, disproves rubberbanding, because he cannot actively observe every racer the entire race. Also, it stands to reason that when only a single human player exists after that player finishes there is no reason for the system to change any other speed or placement of the racers, so there would be no rubberbanding after the finish.
Have you ever been in the top 3? About to turn that final corner to get to the finish? And then while you feel satisfied and happy with your position, a blue shell hits you, a green shell hits you the moment you start moving again, a red shell hits you, and then the people with stars hit you. BAM! WHAM! 1ST TO 9TH (based on a true story)
It was to prove the point that there was absolutely no rubberbanding in the game. by being good at the game, I was able to create a huge gap between me and 2nd place that, without a doubt, proved that rubberbanding was not a thing :]
What I noticed in Mario Kart Tour was that the Computer seemingly wants to destroy you collectively. If you aren't 1st or maybe 2nd you have a really hard time. If the Comp in front of you has a banana, green shell or sth it is really hard to surpass them since they always seem to drive directly in front of you. Even if you make a hard manuever they will cross the whole lane just to cut you off. Also their aim with green shells is insane and they love hitting their red shells on you.
So, I was in third place, holding a blue shell. A friend of mine was in first, and an AI Yoshi was in second. AI Yoshi was surrounded by three green shells. I throw my blue shell and it strikes AI Yoshi as it dashes towards my friend in first. To get the speed boost I ram into Yoshi (who should now be unarmed) in order to catch up to my friend. To my surprise -and disgrace- I find out the blue shell had struck Yoshi, who had flipped twice in the air, but that he somehow still managed to keep his THREE green shells intact. Naturally, I hit a green shell, and he managed to recover before I did. If that's not an example of the AI twerking the odds in its favour I don't know what is. Everytime a blue shell even looks at me I lose everything I'm holding. This story is from MK8 for the WiiU.
I was playing MK7 with my friends and I got a shortcut and got a blue shell before the speed boost so I used it and i was like, wait I’m in first now. -I lost that race-
MK8 really be like: 50cc: Sunday afternoon drive with grandpa 100cc: Same thing but on an interstate 150cc: Good old high adrenaline Mario Kart 150cc mirror: traK oriaM enilanerda hgih dlo dooG 200cc: Daredevil demolition derby with 11 trained snipers from the U.S. military
I was playing Mario kart Wii today, and I got hit by 2 blue shells in a span of 5 seconds and then lighting 2 seconds later, on 50CC! Isn't 50cc for beginners?
Yoshifan 2000 It's for beginners who aren't good with *speed*. I'm pretty sure the item rates are the same but 50ccc just means that all the cars are super slow. Not making it easier for people to get good items.
trust me its not bad luck. the item roulette in mario kart wii is broken like hell. pretty much every race i did i got at last 3 blue shells against me. generally one every freaking round, but ive also had races where the blue shells would wait till the final round and then you get 3 blue shells in 1 round against you. not to mention the video of dk mountain on the wii where, in the final lap at the bridge they get a blue shell->red shell> pow block> lightning>mega shroom>starman>bulletbill against them AND are pushed down the bridge, making them go from first place to last in mere seconds in the final round right before the finish. and that guy wasnt the only one ive had it happen to me a couple times also. now say that its just "terrible luck" and not just that the item roulette is broken...
Auto drifting is why AI players take turns so weirdly in 200cc, although an auto drift results in a slower min-turbo charge rate so technically they’re at a disadvantage to experienced 200cc players
I'm literally on the final cup of 150cc and every time they'll obliterate me on the last little stretch of Big Blue with a swarm of items. Mario Kart is a RACING GAME, not a "Lets see how much abuse the only one with skill can take" game. It's all worse with the double items
Not ai, bots. Ai inproves just by playing, or uses neural networks generated by it being in a improving like state. Bots are computers use if pre set algorithms made by the developer and can be perfectly recreated with code.
With all of my experiences in 200cc (on Wii U), their turning only gives them an advantage if you fail the turn, which actually isn't that difficult to maneuver on most tracks (Bowser's Castle, Music Park, and the new Rainbow Road just flat-out suck in 200cc). Once I got used to the speed and cornering, which only took me a few races, I was utterly destroying the AI far easier than I ever had on 150cc. Items are usually the only reason I lose 200cc races against the AI nowadays. In hindsight, items are seemingly more unfair in 200cc because you're losing that much more distance to the other racers when you get hit, but keep in mind that it happens to everyone, not just you.
200cc isn't easy... but yeah most people are to afraid to admit they suck... like I am... but it does take time to learn how to actually steer in 200cc.
Hey guys! Just an update for everyone:
I've noticed that there are a few too many inaccuracies for this video after looking back at it. While this doesn't change my overall opinion of the subject (I still don't think the computers are given an unfair advantage), I want to go over a few things.
While my overall point still stands that 3 people who have a chance to get a blue shell is greater than if you were to get one, the math for calculating the overall percentage was wrong. Many people have pointed this out, so I appreciate it. The point I made about that still stands, however
As said in a previous comment, there does seem to be some slight rubberbanding for the AI (I did the same test in the video but with items off). But as previously said, I believe this was only done to *help* players that are far behind. I will probably do more tests with 2 player mode for the future.
Some are saying that the computers are getting triple reds despite what the item chart said. I just want to remind you that I said in the video that the chart was for the Wii U version, so it might be inaccurate. With that said, I haven't seen any computers with triple reds yet. But I am going to test this further.
I also said that items are based off of *solely* distance. This was from my experience in the original game. But from what I have heard (and seen from videos) position also plays a factor in this game. Distance still plays a big part though, and this doesn't change the overall verdict of computers being given an unfair advantage.
And smartbouncing...I'm still convinced that this exists within the game. I'm going to test it further however to confirm whether it exists or not (it certainly feels like it does at times).
Yeah, so while I still stand by the overall verdict of this video there were a few too many things in it that were inaccurate for my taste. I could have just not said anything, but that isn't really the right thing to do in this situation. I'm planning to make a future video (a "second" part so to speak) so I can address all of this. Thanks for watching, and I hope you all have a great day!
NintendoBlackCrisis o
NintendoBlackCrisis k m8
Good catch, I'm really interested in knowing if smartbouncing is real, and if there is rubberbanding in MK8.
You can mash the "use item" button to force the box to decide which item it's going to give you quicker.
You know, I’ve noticed in Wii and onward that their items seem to select faster than a players, as if it doesn’t have spin time like a player’s. That’s really it. I’ve thought about that green shell targeting too! It only happens when it’s hit a wall but not every time. I swear that happens! And yeah, seriously, bot advantages shouldn’t be too hard to cope with. Git gud
The computers may not cheat but they're all gunning for you no matter what. Once I was in third and Mario threw a red shell BACKWARDS to hit me instead of trying to hit the driver in 1st. They aren't programmed to win. They're programmed to make you lose
Harry McDaniel “They aren’t programmed to win. They’re programmed to make you lose”
That’s very fucking accurate
Yeah, I WILL agree that the whole backwards spam of reds is really stupid ;p
That's what I always thought. I never really find that lucky hit from second to be unfair, but the way half of the computers seemingly held onto their items instead of using them on each other, unloading them one by one as they drive by leaving me in a ditch, seems legit. Why I still haven't three starred all of 200cc.
Harry McDaniel
Yes, this is real. I'm not sure why things like this are sort of glossed-over in these videos.
Cheezmonka Because it's easy to forget certain things when making a video. When you have to collect information and present it in a short video, things will be missed.
On 50cc? Nah.
200cc? Yes, how the hell do they not fall off of rainbow road??
They use a button pretty much every mariokart player doesn't even know about : the brakes...
Here's a little tip break occasional when drifting not too much maybe like a light tap it'll keep you from falling once you've mastered it takes a little practice but you'll get it
The CPU actually do have broken handling in 200cc but the trick is that if you know the track like the back of your hand you use 200cc mechanics to out pace them easily.... But I suck so I can't do it yet
Its called pressing a and b at the same time
*MAGIC*
Yeah but it’s still unfairly accurate
You forgot about how every time you have a horn and there is a blue shell (or banana and red shell), the computer almost always steals your item or hits you with lighting. They arent programmed to increase their speed or get better items, they are programmed to use those items to make you loose. And they also profit around $60 when you buy a new controller.
That isn’t true. Also in Wii U, there’s item spy on the game pad, so you can see what other items people have
@@Roxleton yeah
When the AI hits a mystery box they get the item faster
If you spam the item button, you get the item faster
@@crack4184 you're right, that's why im also a Mario kart champ also
@@lighttank3905 Race me "Mario Kart champ"
@@Roxleton
It is
It's true.
What about the fact that they get their items instantly after collecting an item box and don’t have to wait for it to finish spinning?
@Kanashimi in mario kart ds i think you can also skip the spin by pressing the item button
If you press the button immediately it stops spinning
@@raykehr1832 really??
@@ZanKronKa yeah, I do it all the time. Soon as you get your item box, press the button once, and then wait like one second and push it again, and it'll stop way faster. Or you can just Spam the button
@@Nintendo_Wolf Doesn't this give you worse items though?
Sees a blue shell: *Aaaaah!!!*
Hears about smart bouncing: *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!!!!!*
I ONLY GOT HIT BY MY OWN SHELLS!!!!!! AND YOU SAY SMARTBOUNCING IS CRAZY.
Link
@alex animations time broz in Mario Kart Wii you cant do that. If it was already aimed at you, even if you go back to like 2nd or 3rd you'll still get hit
I always wondered why it seemed so likely that I would get hit by a green shell
lol
Makes video 9:59
*not all heroes wear capes*
Love the idea
Like the flash! Or Wonder Woman! Or lots of marvel superheroes!
I know its a joke but im fine with people kind of stretching vids past 10 minutes as for alot of them TH-cam is their job and they need to do all they can in order to make as much money as they can especially since TH-cam has been demonetizing a lot of videos for rather stupid reasons.
Kakyoin the milf hunter I agree they need to make money but it’s also very time consuming for a viewer to have to sit through pointless, stretches out rambling just to get to a short punchline/point
but it says 9:58 boi
Coming from my tests in normal mk8:
1. Coms have max stats
2. They completely ignore everyone else and target you
3. They draft in less time and can do so from further away and to the complete side of you
4. They have a higher chance of getting items that would ruin your game over helping theirs
5. Green shells don’t just go straight and at a constant speed
6. Com in the back are on ~%50 throttle while com in the front are on ~%125 throttle.
no
is this true?
@@had0j yh pretty much sums up mk8
@@had0j Like most of it yeah, 6 and 1 are questionable though
Ah, I see the CPU's shortened draft time is just like the Wii's. Maybe a little less cheap, but still cheap nevertheless.
Tee computers are actually rubberbanding, just in another way. If the player is driving too slow then the cpus will also slow down to make the race more even.
This is true, i've slowed down intentionally and I can see the computers slow right in front of me
Bandrubbering?
I never noticed that when I was playing around NO WONDER ITS SO EASY TO CATCH UP. But I could see how that would be annoying when there holding something behind them
It is now dubbed "Concretebanding"
I'm guessing they did this so that players with slower Karts have somewhat of an advantage.
Heres a great test that I confirmed today. Look behind you and red shell the computer. They do not spin out, stop, or crash, the simply loose coins and keep going.
I have tested the multiple times. if theyre not right in front of you when you hit them, they simply keep driving.
I was wondering why that happened!Thanks!
...Seriously? ...Wow. Just, wow.
@@bkballa989 even then there is literally no need to be aggressive.
Velvet Kidd don’t care, because he’s extremely condescending
@@bkballa989 Not really. You seem much more toxic in comparison
I spent so much time around CPUs there placing and speed is programmed it’s like they are separated into groups
For Example:
Group 1- 1st,2nd,3rd
Group 2- 4th,5th,6th
Group 3- 7th,8th,9th,10th
Group 4- 11th,12th
If a CPU in group 2 gets higher points by miraculously passing someone in group 1, the CPU in group 1 would go down a group and the CPU in group 2 would move up.
Over time after dozens of hours spent driving with CPUs I’ve learnt the patterns of the start, mid race and the items they get. The start of the race 1 CPU in group 1 gets ahead and starting the start of the second lap the CPU in first will purposely slow down to let another CPU in group 1 past and so on till the end of the race.
After the basics items CPU get are determined by their programmed group and how well your doing. CPUs when down in 11th they still get green shells and bananas because if they go up into 8th using a mushroom they will be in group 3 which isn’t their chosen group therefore slowing down to get back to their group.
This works in MK8 Deluxe, MK8 and MK Wii. However one thing that only occurs in MK8 Deluxe 50cc. Toad and Donkey or one will be top 3 in group 1.
TrxpLz Wow, you have a lot of time on your hands, now I get why FREAKING TOAD is always close to beating me 😾
Thank you ~
Does anyone know why they do this?
I'd imagine the goal is to make it more fun (and imho they've succeeded). I've gotten pretty good at frontrunning in double dash and 8 deluxe and I've noticed that in dd the CPU stay in a remarkably tight pack with me lightyears ahead. Most of the cpu's attention is at other cpus. You get the occasional blue shell, loose a small fraction of your lead, and quickly make it up. In 8, the groups will spread out rather quickly. 2nd, 3rd, and 4th with still be fighting each other a lot, but won't have to be dealing with stray shots from 8th (or at least to a lesser degree). This means they will have more attention to give to me. This may be just my relative experience levels showing, but as a result of this, frontrunning is more of a fight in 8, so I have to work harder at it and get more satisfying victories.
@@mattdombrowski8435 I'd preferably just have all 11 cpus at around the same speed as the 2/3/4 group. Each to their own I guess
Finally someone writes this. Thank you sir. For all those wondering why this is the way it is is because if all the CPU's were equal they would all have low points and you would easily win every cup based on points.
Koopa troopa isn’t growing a green shell he’s throwing his brother
Lmao
I threw a green shell and it went BACKWARDS and HIT ME. IT WAS MY SHELL. Now I know why Mario uses them to finish a level...
If it went perfectly backwards, then its your fault for throwing it against a wall
@@MarkusBaldetGM But what if it wasn't a wall right in front of him?
The shell: RIGHT BACK AT YA, LOSER!
That happened to me quite a bit, but it never went backwards.
This video ignores a major advantage that the computer controlled character's have in Mario kart 8 and Mario kart all together. The fact is that the 'AI' has no item scrolling when they hit an item box and receive their item instantly, compared to a real player where once hitting the item box they have to wait a few seconds until they receive an item. This means that an AI in second place by only a short distance will receive an item faster than the player in first, although the player in first hit an item box before the AI in second. Therefore if an AI in second place received a red shell, the player in first will not have had an item allocated to them which will result in them being unable to defend the red shell.
When you have an item, press the "shoot" Button a lot of times and then you won't have to wait
You're welcome
Andres Avila just tested that out, I'm not sure if you noticed but you still don't get the item instantly unlike the NPC's you still have to wait crucial seconds that could mean winning or losing the race. But thanks for the suggestion.
@MasterOfBlades: If you stop your item slot early, this his also considered luck manipulation, the problem with luck manipulation, you need to practice with it, Mario kart 8 deluxe goes by position and how far behind you are from first, and it will also give the one in the back the chance to get the most powerfull item first, and that rule only apply as soon as you hit the item box, not when you stop it, and also limitation, if the item you want his max out, and you luck manipulated to have the item that his max out, you will get a different item. What you saw with the computer if it was Mario kart 8 Deluxe, if you saw the cpu have an item in hand as soon as they enter the ? block, that was there back up item that appear not the one they just got from the ? block.
Yeah, I noticed they'd go through the item boxes just after me and smack me with stuff while my items are still processing. However if you're looking at them, they seem a bit slower in receiving an item.
Really huh I timed when I got a box and when they got a box without looking at them because you can see when they hit it and it shows a ? Next to the name then showing the items few moments later so instant nope just faster at getting items because the player will most likely win anyway I always get first no matter what unless it’s a public game
I'm gonna have nightmares about green shells now.
The Hunter and freinds show finish the video first before commenting
Don't give in, "smartbouncing" has been debunked. The game's geometry allows for tricky green shell shots, but there is nothing that redirects shells towards players whatsoever. It has been tested extensively.
lmao or red ones
+trident042 Clams aired on May 5, 2018.
7:19
FINALLY, SOMEONE ELSE NOTICED.
I'M NOT CRAZY!
THE BOUNCE HAS ALWAYS BEEN WEIRD AND UNNATURAL!
THANK YOU!
What the heck
i agree bruh- the cpu smartbounce made me lose my progress of the fucking cup-
"Getting hit by several items at once" this is what we call, getting mario karted
Is that a troy reference?
At least we have iFrames in MKTour and MK8 Deluxe ( I ONLY WORKS IN MKTOUR WHYYYYY)
Tell me about it I got hit 20 times
"You just got Mario Karted Bruh!" - Mario Kart CPUs
I've had 4 blue shells attack me in once race lmao
They can use items in locations where players can't. And they can hit you in locations where you can't hit them if the situation were reversed. They can throw shells midair and hit you while you're also in the air. They don't have rubber banding, but they do have impossible speed. One or more CPU cars will sometimes just have an impossible top speed that you can't achieve even with 10 coins (and they do it with no coins).
How do you know they don't have coins? :V and have you considered that they might be lightweight characters and that you're using a heavy one.
@@izyaboicallume this is a thing actually, but I feel like its more a glitch. I was playing online earlier in a team tournament with 3 other people and the cpus got first and second without the human players even having a chance to catch up. It felt like as soon as the race began a player finished and they were rubber banding to a player that didn't exist.
as soon as one of the people left everything went back to normal though.
Mario kart 7 is unfair
@@AverageGamerNub-qf6sp They're all unfair to some degree. All the CPU players will usually gang up on you too no matter what position you're in. They can use items faster and in places that a real player can't, and also make impossible shots with shells. You're probably right in that 7 is more unfair, 8 at least doesn't have as blatant rubber banding (although it does give CPU players impossible top speeds - I mean impossible even with 10 coins and the highest top speed).
Once I was trying to do a 200cc grand prix and Waluigi was right behind me and GOT A GOLDEN MUSHROOM
3:30 There's no excuse. We all know it's true that if you are in 3rd, and 2nd place CPU has a red shell, they will choose to throw it back in attempt to hit player 1, when they could've thrown it forward to take out the CPU in front, possibly winning them the race.
Never happens to me
@@Roxleton Lmao you reply to every comment with some dumb shit, you've clearly never played the game if its never happened to you.
@@Roxleton Lucky you
Sure it’s unfair but not cheating just them being annoying
"Mario Kart 8 is my favourite Mario Kart of all time"
Me: *angry Mario Kart Wii noises*
Shaggy From scooby doo
Omg same!!!
Except with Mario Kart 7
Wii is kinda unbalanced, like
Extremely unbalanced
Nezbit Nezbit unbalanced doesn’t not equal bad game. It’s up to you if you wanna choose a broken combination.
*angry gc and wii noises* sorry i loved double dash
lol
There is the fact that they've behaved like human drivers before. In a 100cc race, I looked at a race replay, where I got hit by a blue shell because the CPU seemed to purposely slow down a bit before another threw a blue shell. No, the CPU wasn't off-road, didn't get hit by an item, or bump into anything, so explain how CPU's suddenly act like human drivers. (Still a great video by the way!)
Why did you not take a video then?
And show it to us? Are you lying?
@@minerbloxer6471 Updates. It was a while back, so the replay didn't carry over to the next update. Same happened to me in Smash.
So no, I'm not lying.
Then why not show it to us? I still think you are lying
3:52 I don't think that's how chances work. By that logic if there were 20 players in a race it would be 100% chance somebody would get a blue shell, the chances will be increased but it's not that simple.
You are correct. It's a common math misconception/lapse in logic. The correct formula is 1−0.95^3 = 14.26%
For comparison, with 20 players the odds would be 1-0.95^20 = 64.15%
Of course they’re cheating! They don’t have to deal with the constant pain of having a real life and deal with crippling mental depression.
+Welcome To My World th-cam.com/video/4N3N1MlvVc4/w-d-xo.html
How dare you! CPU has feelings too, you know.
Git gud m8
General Grievous didn't Obi Wan Kenobi kill you?
i won't lie i fucking cackled
Makes a new video:
"Are the Computers CHEATING in Mario Kart Tour?"
@Kanashimi that seems logical since i beat three japanese dudes and i know thats impossible
Lord fartamor yeah lol because no matter how far ahead you are even if you don’t get hit once they catch up I swear I’m not lying
Absolutely. They are always faster than you and recover almost immediately from being hit with an item.
@@jacobs1881 I believe you. I got Frenzy twice in a race sometimes and even with the added boost in speed from the natural Frenzy or a Mushroom Frenzy, the CPU always find a way to catch up to you. I play 200 cc for the most part and that is where I see it happening. *cough*Rubberbanding*cough*
whaaaat? COMPUTERS? pshhhhhhh! there are no ANDROIDS in Mario Kart Tour, the new portable mobile Mario Kart Game? hahaha. you make me laugh hard.
The Smartbouncing once made me hit myself twice with green shells
Same here...
Rip
I hit myself with 4 at one point due to smartbouncing
I like to call getting hit with a random green shell a “hail-merry green”
The AI definently cheats on 200cc
MADfordaz yeah but that’s too make it harder for you
no, i think it is because I am stupid and play with hard com
Blue Shells
-Ruining Friendships since 1996-
ha imagine having friends in the first place
@@hystericallover5989💀
3:45
Just pointing out your math is wrong here.
To calulate the odds of at least 1 bot getting a Blue Shell, you have to use 100 x (1- [odds of bot 1 not getting a shell] x [odds of bot 2 not getting a shell] ...)
So for 3 bots, each with a 5% chance of getting a shell... The odds of it happening are 100*(1-(19/20)^3) or about 14.25%
This doesn't seem that important, but scaling it up, that equation will never hit 100% - which is important, since there is always the chance that no bot gets a shell.
Grapz224 Was looking for this comment
I’m getting flashbacks to middle and high school probability
came here to say that
It's a shame you weren't going to cover the 200cc steering thing, because that's what I and I imagine a lot of other people came here to hear about.
The CPUs do not brake, and in some corners players have to. Even with the most lightweight and highest handling kart or bike, corners cannot all be taken flat out in succession in 200cc. Wario Stadium would be a good example of this I think.
I’ve seen some of them take crazy turns without drifting
I think the first turn in Rainbow Road is a better example. I normally use Waluigi-Standard Kart-Roller and it’s completely impossible for me to make the first two turns in Rainbow Road without turning on smart steering. Now, I know that my kart might have something to do since most other people who play online are able to make the turn without falling off, but yes I agree with your point.
@@supernt7852 I think your kart is the problem there, also do you use break drifting? It helps allot when trying to get around tough corners
@@ZomboidMania
I forgot to clarify that I am talking about 200cc, I have no problem at other speeds. Anyways, replying to your comment: I use break drifting a lot. The problem is, break drifting doesn’t work when you receive a boost. In the first two turns of MK8 Rainbow Road, I need to brake-drift to get pass the first turn or else I will be very slow and get overtaken. However, this grants me a purple-coloured boost, which blasts me off the course, and brake drifting is unable to stop this boost.
@@supernt7852 I just use Standard Mario or Wario (with Wario Wing).
Finally, a video I can get behind.
Go away
Funny, I get that a lot,
But unless it's a horn you've got,
Go away I will not.
I know
I need you on call every time i see a first comment
Can you blow up top comment?
do you know what i learned from this? I learned of a new shortcut in hyrule!
It's pretty easy to pull off and super rewarding!
Hayden The epic gamer/vloger
who hurt you as a kid?
Leon Shuster Mario Kart 8 players who are skilled enough to pull off those shortcuts.
Are the Computers CHEATING in Mario Kart 8?
**loses to Toadette AI**
*Y E S .*
Omg literally Toadette is always like 10002010020 miles ahead of the other CPUs and I couldn't even catch up with it
And that shitty pink gold peach
@@Chaos_867 ikr
@Christian Roberts Lightweights are slower
I always had this with DK, Link and Toad.
FUCKING TOAD. I HATE HIM
what i've noticed in mario kart 8 deluxe in mirror mode especially is when you're in first place and approach a set of single item boxes, you will pretty much always roll a coin while the CPU behind you rolls a green shell or red shell. in mirror mode it becomes very difficult to get defensive items unless you hit a double item box
that might just be mk8d in general. whenever i frontrun, even online, its like coins 80-90% of the time, requiring me to get double item boxes for any kind of defences. and even green shells are the rarest things ever in first.
hold your coin until you get the next box to get a defensive item
What I hate is when I'm about to cross the finish line, FIRST place, and then two NPCs get in front of me, and bounce me back into third
Tell me, how does the Blooper Squid work on computers if they don't have eyes?
*// Music Plays*
They usually just slow down and swerve left to right. That was what happened in the DS version
FrozenSoulHD
FBI: DON'T HECKING MOVE
FrozenSoulHD I dont know for mk8, but in ds they just wobble left and right. Like they were zigzagging around cones or som'n
Maybe a new form of *? in C++ it denotes a comment. could be that.
Harvard wants to know your location
But the Bots in Mario Kart Tour are cheating. They get all those extremely rare drivers and cars and they get items like the mega mushroom at the second or third place
Although not technically cheating, the computer players conspire way too often to pull off a lightning-blue shell combo.
I think that is just how we look at it tbh. From what I played recently, yes it happened. But for every shock that hit me before a blue, there were like 5 other times in which a blue shell never happened after the lightning.
SlantedxGaming Youre telling me real people wouldnt conspire against first place if given the chance?
I hate that i remember one time i was in first place and the finish line was right there but there was one small jump before the finish line so right before the jump i get hit with a blue shell then the as i jump after recovering from the blue shell lightning hits me mid air and i fall and i had to get put back but it was the last lap (i got last place after all of that and my friend were just laughing at me)
+Chris Myers Humans would conspire against first place if they kept in constant communication. That's pretty rare. On the other hand, the computer players can conspire all they want -- it's all in the same hardware. But they don't, because that would be unfair.
J.J. Shank I dont think you play Mario Kart with the same type of people most of us do 😂
My friends are always trying to murder me if Im in first
Not once did i think computers cheated.
But i always thought the item system is screwy in this game
Toooooo many red shells with too good AI, way too common stars, and having 3 shocks and bullets is stupid. It went from the skill needed in wii to the luck needed in 8 and 8dx
The item system is pretty bad in MK8 imo. It's very hard to get to first place with all the shells and banans, but when you are on first place, it's very easy to stay behind since you'll easily cap your coin max and the blue shell is way easier to dodge (mushroom or horn) and way less frequent than other games! And since it's easier for the first place player to get in front, the other players will usually get items that hit each-others rather than the player in front, making it even harder to caught the leader!
Ok but Wii was literally pure luck (No hate on Wii)
Wii is the most skill based Mario Kart i've seen. The good shortcuts require precision and skill, the tech like wheelying drifting looks and plays amazing, the items are well balanced, and the courses are really diverse. Watching a room of people who know how to play is really entertaining and awesome, at least for my standards.
Mario Kart Wii is my favorite! I really agree with Jabeke59 on this but I wish the karts & bikes were more balanced.
Yeah thats what i missed in mk8, wii was so much fun mastering the tech skills, shortcuts and timings on drift
Oooo.. Loving this. While LOZ theories are extremely interesting this is a nice change of pace tbh, keep it up will!
Says "git gud"
In a game that mostly relies on items, geez it's like if item rng doesn't play a factor in this series.
Unless your doing time trail speed runs.
If you're actually good then the cpu items won't even do much since you're too far ahead
Yumima how many tracks can you really get that far ahead in before your luck runs out and you end up with two stars? This game isn’t that big of a cake walk...
Items do play a role in winning but skills take priority.
It also takes skill to use items, you can't just Spam them all the time.
If you're actually good then you should know about defending, good driving, and strategic rotations and drifts. Items do contribute, but if you're actually good you should know how to counter and deal with them
Rip 10 minute ad mark
AlexTheKidTH-camr342 yup. That would’ve been an extra $1000
XD
AlexTheKidTH-camr342 actually, videos can be monetized even if they aren't at least 10 minutes long. The only advantage that 10 minute videos have over shorter videos is that another advertisement can be put in the video in the 10 minute video.
MischievousMoo well, it really depends. It’s hard to explain.
4:48
It says
‘Actually technically computers can’t get triple red shelled in Grand Prix but you’ll understand later in the video :)’
Thank me later
Or now
Thank you.
To read these easily put the video speed on 0.25 and spam spacebar, That's how I read it.
AOh jeez 15 likes thank yall
TheSurvivor64
To read these Easier than that, play the video Frame by frame with < and > (aka , and .)
Thank you
When talking about 8 deluxe youre probably right.....
*Mario Kart Wii.....now thats a different story*
And Mario Kart DS too..... Ooh those AI still haunt me.
ds wasnt as bad as the wii version mario kart 7 was also pretty bad, bug again not as bad as the wii
I remember when i tried to left behind a CPU with a Star from the other CPU's. It began to have an unfair top speed, it was a heavy weight with a car with low acceleration, and still managed to accelerate at top speed and it became to steering like a god. At the end when he got close to CPU's it got back to a normal behaviour
Shano Pow
DS has no rubberband, it probably has the least Rubberbanded Ai in entire series
I did get 3 stars on every cup and CCs in MKWii, i try get the lead in Lap 1 and play defense. If you get a Mushroom save for a Blue She'll dodge. For those who want a 3 star rank you have to keep 1st no matter what and can't let the AI be in 1st for while or you'll lose the 3 star, i did fell off track once but the AI was too far away and still kept the lead and won (and got the 3 star).
You: **gets coin**
Computer in 2nd place: R E D S H E L L
F R
Great explanation! Never knew about “smartbouncing”.
Don't give in to "smartbouncing", it's been thoroughly debunked on GameFAQs.
5MadMovieMakers makes you REALLY wish there was some sort of alert for incoming green shells, yeah?
The "Smartbouncing" is so obvious when you pay attention to it. I played with to friends on a regular basis and it was one of the first things we noticed that green shells always bounce in a way that after a bounce they're on a collision course with some driver (it doesn't aim specifically at the player as far as we could tell) and when you're near a green you have to constantaly change your direction to not get hit. Because if you don't, after one of these bounces you will definitely get hit.
Memento Mori Your claim is that green shells don't specifically aim at players and not taking efforts to dodge will make them hit you?
I'm also told that rain works in a similar manner.
Seriously though. Play any 2 player race. Get a triple green. Go sit at literally any wall, at any angle greater than 90 degrees. Shoot one when a CPU goes by. Shoot one when player 2 goes by. Shoot one when no one is near. They all bounce the same. Watch the replay. See for yourself. There is no smart bouncing.
trident042 I'll make sure to test this out later (I was planning to do it in that exact way). There's always a chance that it's just because of how big the item is and how fast it travels.
There. Now get out of my recommendations.
Professor Meowingtons same hahah
Professor Meowingtons - Yup. It's like TH-cam thinks you like it to much, that you'd watch it again.
Just click the 3 dots next to it and click "not interested"
Didn't know Joel's cat played Mario Kart 8 :P
@@ScienceDrummer I've still been recommended the same videos before... it's not a perfect solution.
The one thing that I really don't understand is that when you have 10 coins and hit a item box(s), you still get coins for some reason.
I actually use that to my advantage. Whenever I get hit by a blue or red shell I always use the coin just before it hits me so I can get my top speed up faster. It's all about item management. If you're letting even an item like coins go all Willy nilly, you're gonna get constantly screwed over.
@@silhouettoofaman2935 congrats for 1.6% extra speed on average. Stupid coin item is stupid.
@@Innosos That 1.6% could make a difference in the long haul. Say you're on the last few turns and someone really close hits you with an item. If you don't have a good top speed from the coins, it'll be that much harder for you to catch up.
@@silhouettoofaman2935 Let's do the math.
Assume a lap is 40 seconds long without those two coins. Now assume Mini boosts don't exist, full on top speed is possible, we'll use no further items or other items hit us, we don't collect any more coins and the racing line stays exactly the same with or without these coins.
If we want to calculate how much these 1.6 % come down to now, we divide the time by 1.016 and get a lap time of roughly 39.37 seconds. So in a three lap race usually lasting 2 minutes we save a whoopdie doo 2 seconds with two coins extra.
Compare this to a banana or shell that can block one red shell we can reasonably assume to occur at least once every minute. Even with generous estimated being hit by a shell comes around to 2 to 3 seconds of time loss(going from time trial fails here).
So given the frantic nature of MK I'd take any other item over coins anyday as these two seconds do jack sh** in the long run. They're just irritating and frustrating to get.
@@Innosos But consider the computer player is already at full speed from the coins it's collected and it hits all the same mini-turbos you do. The computer player would be much further ahead than the human player with only 3 or 4 coins in his/her kart. It does make a little difference. The coin item isn't stupid, it just pops up too often.
I’ve been a MK8D veteran for a while, so it’s nice to see the patterns you’ve gone into depth about.
If you place a banana in a spot where it is impossible for a human to tell (behind item boxes, behind stage effects, etc), an AI can still detect it and avoid it whereas a human won't be able to. Troy98's Hidden Banana Spots don't work on AIs...
I've also had cases when an AI is right behind me and I drop an item to hit them, they can magically avoid it with some superhuman reflexes.
Blue shells aren't much of a problem...or are they? Is it a problem that I keep my eyes on the item spy but not the road? lol
So the items are distance based in MK8...hmmm, how is it that I see a third place AI pull a star out of his butt and then I see a warning on my screen in 1st? Is it enough distance to give 3rd place a star, or is that the AI item probability is just broken?
In MKW, if you play a Grand Prix taking the Grumble Volcano ultra, AIs will get times better than the glitchless WR on the results screen. In MK7, take the Maka Wuhu glitch and then watch the AIs on standard karts close in on you on the big map when you're Metal Mario + BDasher + Red Monsters.
I Love SMB depends how far they are from the dropped item
also only you are effected by a squid.
but the squid isnt a big deal, the player can easily race 3 laps with the ink and win (not talking about 200 cc)
They are computers though, that is their balance for being moderately dumb.
actually im pretty sure it is not true. i found that when a squid is used on an ai they automatically reduce their speed a little bit (probably to make up for the fact that you cant see stuff anymore while they dont suffer from the same problem)
Honestly, CPU are terrible in this game.
I've had the case where they just decided to turn the complete wrong way on a straightaway.
Shells are the only thing that actually make them so difficult.
TruelyJohn64 Same, but it confused me and I started going the wrong way too!
4:47 The quick pop up text says, "actually technically computers can't get triple reds in grand prix but you'll understand why later in the video :)"
Idk how i caught that lol
@CaneyYT but they can’t
The problem of this game is not the AI "cheating". It's the AI is "not cheating", and staying in 1st place the entire race being boring since you only get bananas and coins.
The last Mario Kart game I played before this was DS, and that game at least had a "fake item box" which made the game a bit more strategic(and drifting was fun).
I skipped the Wii version since I never had a Wii, and I gave up on the 3DS version since the courses were way to complex to play on that tiny screen.
For a game where items are keys, there should be some rubber banding to make the game not all about driving techniques. This shouldn't be a game of "running away while getting bullied from behind". It should be about using items to win.
This really makes me love Sonic's Racing more because Skill rewards you BIG!!!!!!
It's beside the point, but your probability is wrong. If three computers have a 5% chance of getting a blue shell, there is not a 15% chance of any of them getting a blue shell. To make it clear why, imagine for a moment that each computer had a 50% chance of getting a blue shell. With three computers, 50+50+50 makes 150%. Would there be a 150% chance of any of them getting a blue shell? No! It doesn't make any sense!
To calculate the probability, we must consider the inverse probability-the probability of none of them getting a blue shell. Each computer has a 95% (.95) chance of not getting a blue shell. Thus .95*.95*.95 gives us the probability that none of them get a blue shell, about 86% (rounded). If they have an 86% chance of not getting a blue shell, they have a 14% (rounded) chance of getting one, not a 15% chance.
Thats a big difference tbh
I don’t know a single Mario kart game that has a 50% chance of getting a blue shell for the AI and 86% is ROUNDED not exact
The Fantastic Fungas The 50% was a theoretical number, not a real number. He threw it out there to make a point.
Thank you very much, it's very hard to see such mistakes (in terms of enduring not of being able to).
I know it’s theoretical but at least make it a reasonable number like 10%
Well, there is an Rival-System in the game and if you choose a specific character, one computer will always choose your rival (Mraio and Luigi, Inkling Boy and Inkling Girl...). This rival will always be very good in races and nearly ever be on top of the list (2nd place or 1st, if he manages to beat you), so does this COM have an unfair advantage?
I only know of this mechanic in the Deluxe-Version!
I play all the time as Luigi, and my rival is always Daisy. You know how much everyone likes *THAT* character...
Hi, I'm Daisy!
I always play as shy guy, and yoshi is always in second place trying to kick my ass. Oh, that actually makes sense.
"I'm trying to play as shy guy, but this one dinosaur keeps kicking my ass."
Is his name the TheYoshi27?
Mraio
You couldn't've streched out the video only 2 seconds longer?
No, he’s not a jerk
Nodnarb81 how would he be a jerk tho? Its his job (i think) you need money to survive
Josh Martinez there are still ads before videos. Also, purposefully stretching a video out JUST FOR AN AD makes many people mad, myself included.
Nodnarb81 so him making a living makes you mad?
jessirocks2022 i can see where your coming from but i usually dont really mind because i know these guys prob need the money but i see your point
No matter how bloody good you are, when there's up to four fucking items aimed just to YOU, and not even being in 1st place, you start thinking: WHAT THE ACTUAL FUCK! It's just annoying as hell!
When I made my Mario Kart video, I never expected to hear from so many people with such a passion for the competitive aspects of the game. Ultimately, my original video was about how we react to the AI, and why they feel so unfair. I tried to explain this feeling using some lessons on human nature, and psychology, that's what my series is all about.
What I love about this response video is that NBC comes to a similar conclusion using pure statistics and data, which was awesome to see.
Excellent video my friend, looking forward to your next project.
+NintendoBlackCrisis 2:13 Okay, so I've beaten every staff ghost and gotten triple stars on every Mario Kart 8 track except the DLC cups, but both Mario Kart 7's 150cc and Mario Kart 8 Deluxe's 200cc have the CPUs throwing three red shells at me while I'm in first... on the last lap... and then using a blue shell for good measure? How is "git gud" in any way applicable? How about I tell you to "git gud" at a "game" where you have to go through a whole deck of 52 cards, guessing what every card's rank will NOT be ("eight" *draws an eight* game over)...
Jacob Steimle like NBC said in his video, if you are way forward than the other competitors than you have a bigger chance of getting aimed. I don’t really know as much about the game since I only played it in my friend’s house (and I played the previous versions in my own wii years ago) but on the bottom line, things like that might happen, and you just should try again. All of the purpose of the random items is to make it less ONLY SKILLED BASE, and more RANDOM in a ay that yo won’t win 100% of the time. You see, I don’t say that it’s a good mechanic, but it is what that makes the Mario kart games different from other car racing games.
(But like I said, I don’t know much about the game so you probably know better than I am)
Jacob Steimle wait...are you seriously comparing a racing game to a card game? 😆
Yes, I am. I feel like every time you get to the third lap in a reasonably good position, it draws a card to see what to do; if it's an ace, it lets you get to the finish; if not, it throws umpteen red shells and a blue shell right before the finish just to make you get fourth place.
NIKMOE k
Ruining friendships since 1996
There is one place where a CPU has an unfair advantage.
They immediately spin their items while you have to wait through the animation (at least in the Wii U version where I have several hundred hours on and offline on Hard difficulty, 200 CC, vs.). They get all items instantly after hiring the box. They don't always take advantage, but sometimes will fire their newest item instantly after their last item.
This can cause a serious headache when it comes to defensive plays (blocking blue shells, defensive holding, etc.) and also offensively (I hold an item through a new round of boxes, they have none, are able to block right after hitting the box, now waiting for them)
This is the computer blatantly cheating, but is the only one instance ive found.
Matt Fisher when you don’t have an item, you can spin your items in about 1.5 seconds by spamming the item button as soon as you get the box
Matt Fisher You do know you can press L so you can get your stuff faster right?
I've had that happen to me too, I boost started into 1st and hit the item box before anyone else but 2nd got their item before me.
For Wii u press zl button to get it instantly
Dude you so late i can get an item fast in Mario kart 64 lol
I use a cart with maxed out speed and still can't catch up to any of the opponents in a straight line(max coins, fully accelerated).
The hard difficulty AI in VS mode has some kind of boost for sure.
There may be no rubber banding, but there sure is some kind of system (at least in VS hard mode) to form a chaotic peloton.
I personally prioritize handling over top speed. Yeah, maximum speed is good to have in theory, but it doesn't really help when you're sent careening into every conceivable barrier on the track. Better handling means easier time drifting around turns thus building up mini-turbos, therefore putting up more of a fight against the com drivers. It's good compensation for an overall slower top speed.
actually technically computers can't get triple reds in grand prix but you'll understand why later in the video :) [when you go by frame by frame for a smug comment]
I had to crank the video speed down to .25 just to catch that lol
They can if you get a coin as an item while in first, 2nd racer behind almost usually gets a red shell or triple reds. And from my experience and hundreds if not thousands of races in Grand Prix, on 150cc, Mirror mode and 200cc from playing MarioKart 8 on both the Switch and Wii U, this is always the case. It even happens online, and it’s more random than the offline portion.
The thing I noticed, is that computers don't have to wait for their items to randomize, they get them immediately after the item boxes. Which in the beginning of a race, can cause you to get red shelled with no chance to defend yourself with an item.
Unfair.
just hit the item button to stop the item roulette early ;p
Wait you can do that?
My life is a lie.
no way.....
@@andrewhaselton3662 Wow can't believe people didn't know this since SNES but im glad ya do now
3:43 "If 3 computers have 5% chance of obtaining a blue shell, then, combined, they have 3x the chance of getting a blue shell. (15%)"
Noooo that's not how probability works. They have 95% chance of each not getting a blue shell. So 1 - (0.95^3) = 14.2625% chance overall of at least 1 getting a blue shell. Your way suggests that 20 players have a combined 100% chance of getting a blue shell when it would only be a 64% chance.
thanks, ˢᵒᵐᵉᵒⁿᵉ ʰᵃᵈ ᵗᵒ ᵈᵒ ᶦᵗ
I thought he was wrong
But three blue shells...
Do you know what else happens
Getting hit three times
And they means unfairness
Illuminati confirmed
Why is Roy always such a good cpu?
Literally, in the Grand Prix, me and my bro were just bullying Roy with shells 😂
i was happy i beat roy at the end of agame i just played ikr
4:04 "People generally race a lot better than computers"
Actually, game AI is usually designed by making it play perfectly (and thus being unbeatable), and then toning it down to the different difficulty levels the player actually plays against. If the AI was to be "turned all the way up", depending on the game, it could be utterly impossible to defeat it. The cheating, whether that's perfect cornering or rubber-banding, is a byproduct of low AI settings and poor game design (the devs overcompensate for making the AI play worse than it is capable of, by making it cheat to keep up and still feel like a challenge). Designing an AI is not always easy, and that's specifically because it's pretty easy to make it overpowered.
Some examples:
*Soul Calibur III* has Night Terror, an absurdly overpowered character used to play the role of the hidden boss. He is not playable, but you can play as him if you hack the game (e.g. codebreaker, actionreplay, gameshark). And pretty much all of his moves are capable of doing an absurd amount of damage or otherwise netting an unfair advantage to NT. And I'm not just saying this to be salty--NT has that move where he flies up in the air and beams you to death. This move is undodgeable, unblockable, uncounterable, can be spammed without consequences, and will one-shot every character in the game no matter what. If you play as NT, you can not only spam this attack and kill everyone, making you literally impossible to defeat, but you can just sit up there flying for eternity, meaning if you really wanted to be an asshole, you could get a hit in, fly up, and spend the rest of the match in the air where the other character even getting a hit in (let alone enough damage to turn the tables) is nigh impossible. Even then, you can get a guaranteed kill with the press of a button. Let's not kid ourselves, Night Terror is unstoppable. Even on the highest AI difficulty setting, or a human player trying every possible strategy to avoid getting hit by the beam, it only takes one simple combo to guarantee a kill 3 seconds into the match, and that is the blast move, which sends a shockwave out, knocking the opponent on their ass, followed by flying up and beaming them while they're down. It's a curb stomp. It's horrible. This character has the power to mercilessly one-shot you, but the AI doesn't exercise this option unless you take too long to beat it or get bad RNG, the CPU plays NT more like a three year old who's never seen a controller in his life and plays by pressing buttons randomly, and so he sometimes manages to accidently KO you a few times because the character he's playing is op af. What this means is that *no matter what difficulty you fight Night Terror on, he is holding back!* The AI controlling NT is severely nerfed because otherwise, you'd die in under three seconds.
*Super Smash Bros:* The AI works almost exclusively by reacting to your inputs (which leads to funny ways to exploit the AI). The higher the AI level, the more aggressively they'll counter you. The maximum level doesn't come anywhere near perfect play, because if the AI played perfectly, it would be unbeatable. It could just counter everything you do and you would be powerless to even get a single hit in. Nintendo even had to nerf the challenger AI in SSBU because apparently even high level players were having a hard time with it. Think about it this way: the AI has the potential to easily play at the level of TAS. Also, it's kind of a misnomer to call it AI, as there is no "intelligence" in its design. A real AI has the ability to learn and adapt like a human. A game "AI" is programmed with all the knowledge of the rules built-in and thus has the ability to play perfectly and wipe the floor with the best possible human player without even having to cheat. It's a hard-coded script of what to do and how to react. To make it possible to beat, they have to handicap it by having it react correctly only _some of the time._ This can be done by disabling reactions to certain input sequences, states, strategies, by using RNG, or by some other means of selection to lower the frequency of counters. It's like if you were playing against a human who knows all of the rules, has the power of ZA WARUDO, and watches your hands like a hawk. He'll see you go for that neutral air, and then counter it with frame-perfect accuracy, because he's Dio fucking Brando. What are you gonna do about it?
In *the final event match in SSBM,* you fight against Ganondorf, Mewtwo and Giga Bowser simultaneously on what feels like an 8/9 AI difficulty. Bowser's kinda useless, and is just there to hit hard and be hard to take out. He's slow and doesn't do much, but his presence makes things harder. Mewtwo goes for grabs and will blast you if you attempt a ground attack, but is vulnerable to attacks from above. Ganondorf is vulnerable to ground attacks, but will counter attacks from above using that captain falcon kiss explosion move, Ganondorf also walks slightly faster than Mewtwo. Ganondorf and Mewtwo walk together like a married couple, making for a pretty effective defense. This entire setup can be completely undermined with one character: Jigglypuff. Two well-placed rests (down-B) will send Bowser flying to his death, and in the process of easily three-stocking bowser, you'll likely lose one stock. This leaves Ganondorf and Mewtwo, who use that back-to-back strategy I mentioned earlier. If you attempt to spindash Ganondorf, Mewtwo will likely blast you before you can get in. If you attempt to rest Mewtwo from above, Ganondorf will use his up-B and combo you to death. The trick is to separate them, which can easily be done by stalling them by flying around the stage and sneaking hits in on Mewtwo. After a while, Mewtwo and Ganondorf will be separated, and Mewtwo will have a damage% somewhere between 20 and 60. At this point, you can rest him and he'll die. When only Ganondorf remains, you simply spin dash him to death. Even if he dodges, you can change direction. And if you did everything right, you should still have 2 or 3 stocks, meaning even if Ganondorf manages to counter one of your spin dashes with a throw combo, he's pretty much fucked. But this strategy only works because the AI was dumbed down. If the AI played perfectly, Bowser would never let me get close enough to rest him, nor would mewtwo, and ganondorf would always do a frame-perfect grab right as my spin attack is within range--it would be impossible to get even a single hit in. The only thing I could do would be to stall, but even then, they'd inevitably pluck me out of the air and combo me to death. It's because they _don't_ react to these move sequences that this event is even possible. To put it another way, if you've seen a tourney between pro competitive smashers, you know how intense it can get. You can probably imagine fighting one of them in VS and getting your ass kicked. You might get one hit in, but it's a curb stomp. Now imagine playing against someone who plays perfectly all the time. They don't make mistakes, they have absurd reaction time, they counter and punish everything you do, all of their inputs are frame perfect, and they mercilessly destroy you. Getting anywhere _near_ getting a hit in is just hopeless. Now imagine fighting three of them at once in a 3v1, and not only that, but one of them is also much larger and heavier than normal, hits harder and is harder to knock out. It would be bloodier than cruel melee.
In *the SSBM Pokeball event,* you can choose fox and spam the laser at pikachu, and he will just sit there and block until his shield breaks. And then you can wipe the floor with him. If the AI played perfectly, pikachu would be extremely aggressive, dodging everything you throw at him (likely jumping over the lasers and air dodging if you attempt to jump and shoot), frame-perfect grabbing every single pokeball, and making your life hell. Of course, melee is not perfectly balanced, so even against such an AI, it would be possible to get _some_ hits in, the hits that are guaranteed to connect no matter what the opponent does, but getting a KO would be nigh impossible.
So it's not exactly accurate to say that humans race better than computers because, on the contrary, anything a human can do, the game can do better... It just chooses not to, _because it's going easy on you._ So saying that you race better than a CPU is kinda like gloating when you beat your older brother at that video game, even though he told you before the match that he was going easy on you and you know for a fact that if you were to rematch him at full power, he would easily curb stomp you because compared to him, you suck at the game.
Edit: the tone of this post is meant to be light-hearted. If it helps, you can pretend I put a "lol" at the end of every paragraph. Well, not _every_ paragraph. You _are_ a scrub compared to a perfect AI ;D
I got to the character listing part and I stopped reading :/
Thanks for the analysis, it was very interesting, and I agree. 💯
Finally a video that explains this games mechanics brilliantly and makes a player like me happy knowing there’s no misinformation being spread :3 (also the weird AI driving is down to AI players mainly auto drifting instead of actually drifting)
well I mean there cpu's. isn't ALL the thing's they do considered "auto"?
TheDeepThinker 2000 No, an auto drift is when you don’t press ZR and drift instead you just push the control stick in the direction you want to drift and the kart steers and slowly charges the mini turbo
what I mean't was that since there a PART of the game and NOT a human, HOW are they imputing buttons to begin with? so the fact that there "auto turning" is already kinda obvious from this vintage point of view. if I was just a program in an artificially created world, then I would already KNOW what to do based on what I was programed to do. so basically I wouldn't be imputing anything... I would just do..... so EVERYTHING that I would do in that world is automatic to me and not something I would have to input to do....
(lmfao)sorry there.... I imagine at this point your probably blowing a brain vessel. . . . . . .(lel..)
The Deep Thinker 2000. Well, Smash Bros Brawl saved replays as button inputs on virtual gamepads. The slightest desync would ruin the whole replay, with characters often running off stage
*+David Navarrete*
hhmmm.... interesting....
Excuse me...
Blue shell blue shell blue shell and then LIGHTNING
EXPLAIN THAT
it's raining very hard.
*And then you get hit off the track followed up by a last place*
“You can get very unlucky in a race but it isn’t cheating”
I get hit by a ton of items every race, so...what’s up with that?
Welcome to the unluckiest people alive club! I'm Michael!
In actuality, the AI is programmed to make you lose, not to win, so they will probably all end up pelting you with items.
@@Mike223istaken I have had that experience; when I am in third and the AI in second has a shell that they can throw forward and overtake 1st, they instead choose to throw it backwards and hit me!
Him: ”and I thought -I could do better at explaining it”
Me: “that’s what everyone else said... before they were attacked by deaf flat earthers”
As an expert Double Dash player, I can confirmed that the AI do not rubber-band in that game. Simply put, when a Grand Prix is started and the game randomizes the AI combos, 2 of the AI are allocated with a hard difficulty (which is decided based on the heaviest characters on the AI list), which results in them going noticeably faster than regular racers at all times (This is commonly seen at the start of the race when the 2 hard AI race ahead of everyone) and they tend to get one of the top 3 positions every time. The other 5 AI get no natural speed boost at all and because they all share that trait, they tend to randomly get anywhere from 4th to 8th place (Depending on the human racer, which we can assume doesn't come anywhere below 3rd because the easy AI are impossible to lose to without extremely bad luck). I must've played All Cup Tour a thousand times and I don't know if any of this is certain but I know those AI like the back of my hand.
Hmmm, that would make sense. I remember as a kid I would hit 2nd place with an item, and once they dropped down to like 3rd or 4th they would get an unnatural speed boost to propel them back into their "designated" position. So that only applies to the top 3 computers?
NintendoBlackCrisis Top 2 and Yeah it's virtually impossible for them to lose to the other AI. The top 2 are also always going to be large characters unless it's not 150cc or you manipulate the random characters selected with your own character choices. If one of the top 2 isn't large because of this, then they statistically always lose to the other AI which is interesting. However some large characters can be assigned with easy AI because the 2 hard AI slots were taken by 2 other larger characters. So yeah they ignore the speed rules pretty much
I think in NDS It happened the same 2 difficult ai and 5 easy
TheHazard36
I have played Double Dash too. Just so you know, the 2 AI’s allocated with harder difficulties (or higher speeds) are not impossible to end up 1st, 2nd, or 3rd all the time. Turns out, if you get items and keep aiming at them constantly in which your hits are successful, the AI can end up in any place below 3rd. I used Action Replay so I could get a star everytime I pressed D-Pad left. (Unnecessary note; don’t need to read: For some reason, I tried to activate the star, but I couldn’t because for an odd reason. You have to stop completely to activate the star hack.) Then I went near the AI allocated with the hard difficulty and started spamming D-Pad left towards it which made it so he/she ended up in a place lower than 1st, 2nd, or 3rd. So turns out the AI in Mario Kart Double Dash can’t always end up in 1st, 2nd, or 3rd place unless you hack and make them lose by attacking them constantly throughout the race.
Null 0 Well that's a pretty obvious thing lol
3:43 the odds aren't 15 %. If you have two racers with 50 % the odds aren't 100 %.
The odds are actually 1-(0,95)^3 = 14,2625 %
Not 15 %.
((0,95)^3 is the probability of them all missing. 1- that is the probability of at least one hitting.)
By missing and hitting I mean getting a blue shell or not.
thank you, someone had to do it :)
Lol this is a great comment.
15 percent was just an example
That is not correct, you have 3 "Rolls" per path of the tree. Three paths can give a blue shell: 0,05(roll path1 AI1 hit)*0,95(roll path1 AI2 miss)*0,95(roll path1 AI3)+(Path2)+(Path3).
This is because the chance of exactly one hit is all paths that yield one hit summed up.
You aren't wrong, just not correct in the way his example was setup as he said "The chance of ONE being obtained." your result is all trees that yield at least one, not exactly.
Nah, I don’t care how “professional” you are. I’ve played too many games against the AI to know that they do rubber band. I will run the first three races and kill it. But usually around the 3rd race (always the 4) it’ll be near impossible to blow them out. First three laps I’ll be miles ahead. Ignoring items in this, they’ll almost *ALWAYS” magically catch me. The previous race, three of us racedto the finish and I have no coins and no acceleration but I win. Final lap on last race, I’m moving, 10 coins. I watch the 2+3 AI just easily breeze past me.
I guess computers can't cheat. They are just programmed to do so, so its basically unfair programming of Nintendo. *BLAME NINTENDO*
It WOULD be unfair only if the bots were actually good
I would rather have bots be fast but with bad items rather than slow bots with BLUE SHELLS
An interesting way to expose the rubber band AI (term coined back when Super Mario Kart first came out) is to play the game hacked to be at 1 cc.
What begins to happen is the computer carts will begin to "warp" around.
The algorithm takes into account percentage of distance traveled against another racer and since 1cc is MUCH slower, the warping of the computer controlled players will continually happen.
keiharris332 The "warping" happens because the game thinks the CPUs are out of bounds. The computers are going so slow that they don't reach the next track checkpoint in time.
Kurt Matteson correct. And they are placed in the order designed by the rubber band AI algorithm. It's not random.
incorrect. warping happens because the game thinks they are stuck, or out of bounds. so they warp them.
@@キラ-l9u and they placement is random I'm guessing? Or is it... Selected somehow... Hmmmmmmmm
keiharris332: that his not the reason why this happen, the reason his because there going so slow, lakitu thinks they are stuck, lakitu will do the same to the player if you drive way to slow on purpose.
It makes me so annoyed when I throw a green she'll and it hits me ._.
Ahhh I meant shell
Lmao you know what's worse than that getting into first place finnally and there's the finish line and you get attacked by a blue shell and then lightning
Autocorrect is why I refuse to use smartphones.
Yes i am sure i named my self CORRECTLY TH-cam I totally agree
Q
The items the AI gets: Stars, bloopers, bullet bills
The items I get: Green shell, banana, coin
Edit: First place got a star once, finally caught up to the AI and it hit the item box and suddenly got the star
Haven't watched the full vid yet, but the part talking about Blue shells, your math is inaccurate. You don't factor in diminishing returns. 5%+5%+5% is roughly 12-13% not 15. A good example for people unaware of this to understand is if i flip 2 coins, each coin has a 50% chance of getting heads, yet i do not have a 100% chance of getting heads, it's like 80% or so.
DankSide Stories hmm, interesting!
4 outcomes, HH, HT, TH, TT, so the chance of getting one Head is 75%.
was about to comment that. by that logic it would mean that with 20 tries you would get a guaranteed blue shell, but that's not the case. It would still only be about a 65% chance to get one shell. The easiest way to calculate multiple rolls like this would be to take the chance of failure, aka 95% in this case, and multiply it with itself for each try. So 0.95^3 equals ~0.86. So we would have a 14% chance.
There’s also the item box spawn rate to consider, but that probably doesn’t factor in that much.
The precise chances would be something like (5% = 1/20, no blue shell = 95% or 19/20):
Exactly 3 Blue shells: 1/20 * 1/20 * 1/20 = 1/8000 or 0.0125%
Exactly 2 Blue shells: 1/20 * 1/20 * 19/20 times 3 permutations = 0.7125%
Exactly 1 Blue shell: 1/20 * 19/20 * 19/20 times 3 permutations = 13.5375%
So in total that would mean a 14.2625% chance to get hit with at least one blue shell
I always thought thoose computers were shady....
*those*
*Noose*
Wait what?
aka AI
It's when a red or blue shell storms into my vehicle when I am first in front of the finishing line, that I get pissed! I just start spinning in the spot, and another racer just passes by me first.
3:47 WOAH SLOW DOWN THERE YOU MANIAC
YOU CAN'T JUST ADD UP PROBABILITIES
András Fogarasi yes you can, as they are independent events you add the probabilities up, you would multiply if he was trying to find the chances of all of them getting a blue, but he’s trying to find out the chance of one of them getting it, so it’s 5% or 5% or 5%, which you add up to get 15
András Fogarasi I’ve probably overlooked a joke haven’t I... godammit
Exactly, Just because 2 other people have a 5 percent chance of getting it like me doesn’t mean i have a 15 PERCENT CHANCE.
LazyEgg Gabe
No, it means that there is a 15% chance that at least _one_ of them will get a blue shell
skyeyemx music it's actually a 14.3 percent chance, you can't just add them when they are not mutually exclusive events
Ah yes
Nostalgia
*getting hit with 3 blue shells in 30 seconds*
NOSTALGIA
So Mario kart Wii? cause i say "Not even a minute past and 2 blue shells hit me!). i seem fine mostly in 8 which i like better anyway
I was playing Mario Kart 8 a few years ago with some family and on the third lap got hit with three blue shells in less than 30 seconds
@@theultranot-owl8840 lol these items can be evil sometimes and Mario and friends are so fragile.
4:30 I'm surprised there are people who still don't know this.
😅 yeah, I didn’t know before either. I thought it had something to do with what place you’re in, not the distance from your opponents. My b
I think that was how it was in old mario kart games if I am not mistaken. But they changed the system in this game to make it make a lot more sense.
I didn't know they changed the system, I thought it was still depending of your place.
In Deluxe it now depends on both and the position has a higher priority. However, the position tier still allow diverse items. I got a star and a golden shroom in a double box as a 2nd place. People should really play online, then they'd notice that they have the advantages as the AI.
I thought It depends on the place you're in, not how far you are from the finish line.
2:45 those are some big time gaps. You just seem to gloss over this saying that “You’ll understand later in the video” but you never readdress this. If, for the one where you were driving, you had a much larger lead on second than what the AI had, then this makes sense, but if the leads were relatively the same, it would be suggestive of rubber banding. It would also take quite a few more tests for a game with this many random parts to really know what an average time would be for both scenarios.
I think he was referring to the part where he talks about items being given depending on how far away you are from 1st place, so in the races where he drove as fast as possible the AI would get better items, thus speeding them up. I totally agree that 2 tests aren't nearly enough to conclusively say that there's no rubberbanding, especially when the test results point to the opposite being true.
Something to consider, the second place finisher in the race where he didn't move is equivalent to the third place finisher in the race where he goes all out.
@@CasperDar Except it doesn't prove that, as he did not see what items the people who were half a lap behind him got. The most he could do is see if the people got Stars or the people at the very back got Bullet Bills. None of it, disproves rubberbanding, because he cannot actively observe every racer the entire race. Also, it stands to reason that when only a single human player exists after that player finishes there is no reason for the system to change any other speed or placement of the racers, so there would be no rubberbanding after the finish.
I don't even need to watch the video, I KNOW for a fact that they cheat!
We all know that everybody's cheating cept Waluigi!
OutlawClient He’s a character shown as a cheater (I say shown in case you think all characters are actors, not only one forced to be the villain)
Waluigi is considered a cheater also where is the proof that the computer's cheat?
*ahem* You do realize the comment section is to comment about the video AFTER you watch it?
I like how you referenced one of Waluigi's voicelines.
SuperInky [GD] thanks
Have you ever been in the top 3? About to turn that final corner to get to the finish? And then while you feel satisfied and happy with your position, a blue shell hits you, a green shell hits you the moment you start moving again, a red shell hits you, and then the people with stars hit you. BAM! WHAM! 1ST TO 9TH
(based on a true story)
the computer doesn't always do good at pretending it doesn't know everything
Good video, but don’t blame people for not being the best racer ever. Even if you don’t think you do, you do
It was to prove the point that there was absolutely no rubberbanding in the game. by being good at the game, I was able to create a huge gap between me and 2nd place that, without a doubt, proved that rubberbanding was not a thing :]
The AI starts to become unfair after 150cc Mirror
What I noticed in Mario Kart Tour was that the Computer seemingly wants to destroy you collectively. If you aren't 1st or maybe 2nd you have a really hard time. If the Comp in front of you has a banana, green shell or sth it is really hard to surpass them since they always seem to drive directly in front of you. Even if you make a hard manuever they will cross the whole lane just to cut you off. Also their aim with green shells is insane and they love hitting their red shells on you.
Mario Kart Tour has the worst and most unfair CPU's in the Mario Kart series. They ruin your run on purpose.
You should have tested second when you raced against FIRST when you didn't..
I was playing MarioKart and freaking Shy Guy got a blue shell 3 times
ReindeerCat337yt So essentially what you’re telling me is that Shy Guy cheats. No wonder why that coward hides its face!!
At least it isnt like in Mario kart Wii... *One time I've got hit by 5 Blues in one race And I still managed to win*
@@CuriousGuy_ Congrats for you!
@@CuriousGuy_ same
Dale RG i am a black shy guy main lol
So, I was in third place, holding a blue shell. A friend of mine was in first, and an AI Yoshi was in second. AI Yoshi was surrounded by three green shells. I throw my blue shell and it strikes AI Yoshi as it dashes towards my friend in first. To get the speed boost I ram into Yoshi (who should now be unarmed) in order to catch up to my friend. To my surprise -and disgrace- I find out the blue shell had struck Yoshi, who had flipped twice in the air, but that he somehow still managed to keep his THREE green shells intact. Naturally, I hit a green shell, and he managed to recover before I did. If that's not an example of the AI twerking the odds in its favour I don't know what is. Everytime a blue shell even looks at me I lose everything I'm holding.
This story is from MK8 for the WiiU.
This is a really good story u should Be a Writer
It actually happened, though
T Perm boos not in wii u, its in switch
I was playing MK7 with my friends and I got a shortcut and got a blue shell before the speed boost so I used it and i was like, wait I’m in first now. -I lost that race-
SurfintheHighway maybe he had 2 sets of 3 green shells
MK8 really be like:
50cc: Sunday afternoon drive with grandpa
100cc: Same thing but on an interstate
150cc: Good old high adrenaline Mario Kart
150cc mirror: traK oriaM enilanerda hgih dlo dooG
200cc: Daredevil demolition derby with 11 trained snipers from the U.S. military
I was playing Mario kart Wii today, and I got hit by 2 blue shells in a span of 5 seconds and then lighting 2 seconds later, on 50CC! Isn't 50cc for beginners?
Yoshifan 2000 It's for beginners who aren't good with *speed*. I'm pretty sure the item rates are the same but 50ccc just means that all the cars are super slow. Not making it easier for people to get good items.
Yoshifan 2000 that’s just terrible luck lmao
trust me its not bad luck. the item roulette in mario kart wii is broken like hell. pretty much every race i did i got at last 3 blue shells against me. generally one every freaking round, but ive also had races where the blue shells would wait till the final round and then you get 3 blue shells in 1 round against you. not to mention the video of dk mountain on the wii where, in the final lap at the bridge they get a blue shell->red shell> pow block> lightning>mega shroom>starman>bulletbill against them AND are pushed down the bridge, making them go from first place to last in mere seconds in the final round right before the finish. and that guy wasnt the only one ive had it happen to me a couple times also. now say that its just "terrible luck" and not just that the item roulette is broken...
I doubt it was 5 seconds, but that really unlucky m8
In the original SNES version, the characters get random items like Stars even though there was no item boxes around. They were cheating
I really believe they are cheating.
I MEAN SERIOUSLY *HOW CAN YOU TURN THE CORNER LIKE THAT ON 200CC?*
Not Logical enough for me.
Good vid tho
Well, as said in the video they are definitely cheating in 200cc. 150cc, however, is a different story ;)
Yes! I don’t see them braking or something!
I still get destroyed on 150cc since I haven't played in awhile xD
Auto drifting is why AI players take turns so weirdly in 200cc, although an auto drift results in a slower min-turbo charge rate so technically they’re at a disadvantage to experienced 200cc players
I'm literally on the final cup of 150cc and every time they'll obliterate me on the last little stretch of Big Blue with a swarm of items. Mario Kart is a RACING GAME, not a "Lets see how much abuse the only one with skill can take" game. It's all worse with the double items
Not ai, bots. Ai inproves just by playing, or uses neural networks generated by it being in a improving like state. Bots are computers use if pre set algorithms made by the developer and can be perfectly recreated with code.
200cc is unfair but 150cc is not unfair
With all of my experiences in 200cc (on Wii U), their turning only gives them an advantage if you fail the turn, which actually isn't that difficult to maneuver on most tracks (Bowser's Castle, Music Park, and the new Rainbow Road just flat-out suck in 200cc). Once I got used to the speed and cornering, which only took me a few races, I was utterly destroying the AI far easier than I ever had on 150cc. Items are usually the only reason I lose 200cc races against the AI nowadays.
In hindsight, items are seemingly more unfair in 200cc because you're losing that much more distance to the other racers when you get hit, but keep in mind that it happens to everyone, not just you.
I NEED THAT POSTER!
I can easily get three stars in a grand prix people just wont admit they suck
ikr 200cc is so easy. I'm usually half a lap in front of the cpu's.
Most people really do just suck ass, online is just like 50cc but with some occasional lag
Are there any concrete steps for us suckers to git gud in 200cc, or just race better in general?
200cc isn't easy... but yeah most people are to afraid to admit they suck... like I am... but it does take time to learn how to actually steer in 200cc.
Astronomicql I think it’s 100cc