Hey man great video. Very descriptive in detail. I really appreciate you going in depth about explaining each individual thing for netcode on the script, in the components section. You deserve a lot more recognition in my opinion. One of my other favorite unity teachers would be Code Monkey! I’m sure you’ve heard of him. But let me just say we need more TH-cam Teachers like you two, that are not teaching behind a hidden paywall, or teaching bad habits/practices. I apologize for this long comment, I just wanted to describe in full detail my appreciation to you!
Thanks! Code Monkey has been a huge inspiration. I don't claim to be the cleanest coder I just try to keep things as simple as possible. I don't blame creators for going behind a paywall. It really seems to be the only way to do this full time. Code Monkey has the best compromise with timed paywalls. We have a patreon that I've been meaning to use like that, but I like talking about the newest things. This stuff is changing so fast. This video already needs an update.
@@MemphisGameDevs No I hear you about the paywall with certain things on why creators do it. But it’s how some creators choose to do it that annoys me, basically when that happens I look for a different teacher/creator. Because at the end of the day if I’m not learning in a way I can easily understand, or that isn’t just paying a certain creator to hopefully learn something I haven’t learned yet, but then find out later it was taught in the wrong way, or in a bad practice, I just wasted all my time and money on that one creator/teacher. Just my opinion and experience.
This is a long shot but could you make a tutorial on Host Migration? It would be incredibly helpful since there aren't many resources or tutorials on this topic.
We'll be doing a workshop next week on Distributed Authority which has built in host migration. I'll be sure to talk about Sessions and how they work as well
Hi Memphis Game Dev! Thank you for this tutorial. Did you create the Network Player script and the PlayerMovableObject script yourself, or do you have a tutorial on how to set up custom player names please?
If I remember right those are from the Anticipation Sample github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Experimental/Anticipation%20Sample For custom player names, I will normally save them in a Network Variable
The session is also the Lobby. There are Widgets available for the Player List in the session as well as for Text and Voice chat if you have Vivox installed
@@martinpolajner9080 follow these steps and then add the matchmaking widget docs.unity.com/ugs/en-us/manual/mps-sdk/manual/build-with-netcode-for-entities
@@MemphisGameDevs thank you... you are the first person that actually knows something about netcode for entities and multiplay and actually answers my question
also parrelsync is built-in now is crazyyyyyyyyyyy
Hey man great video. Very descriptive in detail. I really appreciate you going in depth about explaining each individual thing for netcode on the script, in the components section. You deserve a lot more recognition in my opinion. One of my other favorite unity teachers would be Code Monkey! I’m sure you’ve heard of him. But let me just say we need more TH-cam Teachers like you two, that are not teaching behind a hidden paywall, or teaching bad habits/practices. I apologize for this long comment, I just wanted to describe in full detail my appreciation to you!
Thanks! Code Monkey has been a huge inspiration. I don't claim to be the cleanest coder I just try to keep things as simple as possible.
I don't blame creators for going behind a paywall. It really seems to be the only way to do this full time. Code Monkey has the best compromise with timed paywalls. We have a patreon that I've been meaning to use like that, but I like talking about the newest things. This stuff is changing so fast. This video already needs an update.
@@MemphisGameDevs No I hear you about the paywall with certain things on why creators do it. But it’s how some creators choose to do it that annoys me, basically when that happens I look for a different teacher/creator. Because at the end of the day if I’m not learning in a way I can easily understand, or that isn’t just paying a certain creator to hopefully learn something I haven’t learned yet, but then find out later it was taught in the wrong way, or in a bad practice, I just wasted all my time and money on that one creator/teacher. Just my opinion and experience.
wow unity 6 is crazy
ISSS CRAAAZYYY 😝😝🤙
@@CadaverKumaerm what the sigma
This is a long shot but could you make a tutorial on Host Migration? It would be incredibly helpful since there aren't many resources or tutorials on this topic.
We'll be doing a workshop next week on Distributed Authority which has built in host migration. I'll be sure to talk about Sessions and how they work as well
@@MemphisGameDevs That's awesome! Looking forward to it!
Hi Memphis Game Dev! Thank you for this tutorial.
Did you create the Network Player script and the PlayerMovableObject script yourself, or do you have a tutorial on how to set up custom player names please?
If I remember right those are from the Anticipation Sample github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Experimental/Anticipation%20Sample
For custom player names, I will normally save them in a Network Variable
evilotaku... its that you brother?
bye bye photon pun2. finally. many thanks!
Those 2 are not comparable by any means. Unitys current setup more competes with Fusion rather than with PUN.
I don't find multiplayer center
You can install it by name com.unity.multiplayer.center
You will also need com.unity.multiplayer.widgets and com.unity.services.multiplayer
@@MemphisGameDevs Thanks! I needed this :)
cool I subscribed
i watched u too xd
There's no quick create element for me
Cau u implement lobby? :0
Great video bro
The session is also the Lobby. There are Widgets available for the Player List in the session as well as for Text and Voice chat if you have Vivox installed
Hey could you make a tutorial on how to connect unity netcode for entities to multiplay unitys dedicated server
@@martinpolajner9080 follow these steps and then add the matchmaking widget
docs.unity.com/ugs/en-us/manual/mps-sdk/manual/build-with-netcode-for-entities
@@MemphisGameDevs thank you... you are the first person that actually knows something about netcode for entities and multiplay and actually answers my question
how did you gey Multiplayer center ?
i cannot find any package like that
You need to add it by name since it's still in preview. Com.unity.multiplayer.center
"Umm... Uhh..." The tutorial
It’s not a tutorial it’s an intro
I'm not trusting Unity dude I don't care if they come out with Unity 7 I don't care about Unity I'm in the Godot Cult dude
I use both and you don’t have to choose and stick with it for everything , choose tool which suits your need for your current game
I’m not using goody anymore lol
well what's your argument, you seem like you just hating lol i think that's not the attitude